#💣┇weapons-gadgets
1 messages · Page 64 of 1
bros trying to recreate "dead go boom"
WAIT I JUST REALIZE He also muching on it lmaoooooo
Anyone saying the TK are balanced is an idiot or a liar.
The TK are balanced
VERY balanced
How are you meant to play dagger on console
hi sens? or just skill
there melee aim assist i think
I utilize what I call rat like gameplay
I heard it fck you over something so most good dagger turn it off
SMG for medium! UMP-45 would be perfect as a slow firing, high damage variant for short/medium ranges
Melee aim assist is only worth it for qm with guns
It screws over actual melee weapons most of the time
or a mp4
no
?
we already have that on light, we can't just copy paste it on medium
or the mp5 i frogot which one it was
hol up let me find it
it still can't look alike to our light smg tho
found it
mp7
aim assist for dagger sucks
blocks throwables as well as rpg shots, the cl40 rounds and mgl rounds
For the next season they should go with another old ear theme like the 1920’s-30’s mafia theme
What about Rome tho? I want my femboy clothing fr fr
MP7
what if riot shield had a stronger passive heal when holding rmb, dunno how balanced that would be but it seems like an interesting idea
i think it would be better to have damage resistance
feels more realistic
yeah i was thinking about that but riot shield already shields the front except the feet and resistance is dual blades gimmick
it feels like riot shield could use a buff tho
hol up
maybe riot shield could be reworked to have a larger size so it covers the front but has damage vulnerability on the back when raised
you arent
allow bow drawing while invisible
yeah they need to increase the shield hit box, but not the shield model itself tho it'll look funny cliping throw the floor
Thank you Embark for the 93R buff I like it so far.
Or ww2 themed? With new weapons like M1 garand or atleast skin
Observe. A man after chugging 12 cans of Opuze.
embark can u pls reduce the lewis recoil and just revert the m60 and lewis changes pls
The damage changes for them was good, they now have around the same ttk as mediums ARs
yeah but its far less inconsistent with the recoil, at one point it was so bad i ended up maining spear and when i use medium i constantly outplay them
Then fix the recoil but dont touch their damage
yeah pretty much that
I see no reason why the lmgs should be better then the ARs again considering heavies have 100 more health and 2 no skill op items, free 130 damage at least from charge and free 140 from rpg which both need a major nerf
C&S def needs a nerf thats agreeable, rpg is often situational so long as ur close or in cover ur good, maybe they could add a laser sight as a warning to indicate that the heavies aiming at u, but the recoil pattern in both lmgs, especially the lewis needs to be dealth with becasue it becomes practically unsusable
Rpg either needs a major damage nerf or a slower projectile
i would agree, if randomly getting hit with 140 damage out of no where is fun 😐
Dagger litteraly doesnt connect anymore
taser need a longer cooldown
its way to short for what it can do I see why lights are able to just use it willy nilly
I find it really stupid on the devs part that the mp5 does more damage then all ar and pistols
In my opinion i think they need to entirely rework the Taser by making it last 2 seconds but the tased person can't shoot or move in those 2 seconds and it should have a 1 minute cool down
no just a longer cooldown
thats broken, the light ttk is faster plus they have dash
why arent the disson swords from the community event available yet??
And by the way do a major nerf to melee there is no reason melee should do 280 damage like embark are you trying to piss people off
Bc it’s working
you do know melee people have to get in close to you right? thats more of a challenge then you think if you ever touched a melee weapon
Most players use Guns in this game if you gona cry about melee players killing you then you need to start planing for them
Clearly you are dying to the Knife if your complaining about it
I say nerf bcccc for some dumbass reason when light use sword and dash it does more damage which it’s not suppose to
Sword + dash is for extra range not damage
Dash does not add to the damge
Like cmon y tf would I lie make it make sense
Because I’m a sword dash main it does not add more damage
How about this next time I’ll take a picture and show it then your going to be like whaaaa how that’s not suppose to be in the game whaaaa maybe this maybe that when in fact it’s maybe it’s bc the devs don’t ’em know what they are doing
Like I said I have no reason to lie
By “dash” so you mean “evasion dash” or the “sword lung”
Like it’s even more stupid that you think more that word btw think that I’m lying like wtf is wrong with you do you not have common sense in you dude or are you a female
Both when combined does more damage
Dash does not add to damage
I literally went into a private match and tryed to debunk it
I just got out of the lobby you know what I don’t got time to argue with someone who doesn’t care that fixes be made so ima just be quiet and let someone else say it
Like dude the game is trash ok it’s not going to be good until like maybe season 5
Sword lunge + quick melee = dead light
Sword lunge + quick melee + auto attack = dead medium
Sword lunge + quick melee + 2-3 auto attack = dead heavy
If your not having fun you can always uninstall and go play a different fps?
Dude like I said b4 the game is trash 🗑️ ok even YouTubers but ottr won’t play it
@paper schooner think it’s a casual/hardcore player thing
Casuals think it’s OP cause of TTK & teams discoordination
Hardcore players knows it’s balanced/underpower cause your team has to have near perfect coordination, refrag the melee users* death, and force your other two teammates to bring hitscan weapons severally reducing flexibility in a team
The hitscan is the game is trash some people on YouTube even said and revealed that this game hitscan is trash
It’s a positon / area control in high rank and a slightly stronger weapon in low rank
That’s just battlefield gunplay, the devs are former battlefield dev
I honestly want Melee weapons to be buffed so they can be see more in the competitive side of the game
Then the casuals will complain, if you nerf the hardcore will complain
(I mostly just want to see a major meta shift)
Yeah a game that’s trash 🗑️
So if you think this game is trash why do you still play?
Like cmon no one plays bf2042
The only reason casuals hate it is cause of audio sounds, noobs don’t recognize sound, only visuals.
Casuals won’t notice until the big red arrow says “hey you’re being attacked”, and they’re already dead at that point because they’re using melee*
Hardcore already recognize audio sound and know to back away from said audio sound negating melee effectiveness in combat (outside of being a zoner)
I think they’re BF1 / BF4 if I’m not mistaken
Bc cod is trash with alot of other games let’s be honest here they just want our money video games arnt fun any more
Dice right?
Then stop playing if you believe this problem solved read a book and you can finally touch grass let me know how it feels or tastes
I say these things for major improvements not trolling you have to have someone to talk bad for the game to be good
But you clearly don’t play it enough to have understand that melee is not over powered
But rn the game in its current state is trash 🗑️ I should be able to click play and not have to wait 3 mins when it’s 2 am there should be alot more people on if the game is fun but it’s not
I’m diamond rannk what are you talking about
If your Diamond you should not be complaining about melee
I think most players are former battlefield players, who are majorly people who are employees / workers. No one stays up late and go to work the next day. Most time I hear people talk in game it’s majorly dads/moms who have work tomorrow trying to relax
Everyone complains about something
They’re adults who have a job, they will not stay up past midnight to play videogames when they have work in the morning
And so you choose melee? Something that’s barely on the board
Idk why you queue at 2am, it’s only kids playing at that time who are currently enjoying summer break
Dude I work nights lol and half of alot of people make money at home what are you talking about like dude DO YOU REsearch plzzzzzz
I have today off so I stayed up but now I’m just losing brain cells
People that stay up is not loosing brain cells you make no sense and it’s a sign of a genius trait
Oh, I believe most of the player base are Americans, kids are currently in summer break with no school they can stay up late. But most of the player base are people who work 9-5
Ok how about you get this main issue out of the way @restive plover “does evasion dash make sword lunge do more damage”
Yes
No? Just makes you close the distance quicker
I was in a game and tested it out like 30 mins ago
Mf I would not lie about this saying no make the game worse 😡😡😡😡😡😡
@paper schooner told you
- Hold heavy
- Dash in
- Swing (140)
- Dash out
- Hold heavy
- Dash in
- Swing (140)
The only one who can eat a whole spec is heavy, even then light has movement and medium/heavy has sustain to out TTK
Show video, is your game bugged? If so how old is the video
Like you know what y’all not going to see it until you do then it will be too late then again people that die a painful death never listen so go on idc your going to die b4 me
The sword exploit got patched months ago I think you think of that
If my game is bugged meaning the game it self that means the devs don’t know wtf they are doing 🤦♂️
And no it didn’t
Do you play light medium or heavy
I play what ever
If you play light you’re thinking of H.attack + quick elbow
If I see wrong ima say it’s wrong tf I need to lie about something for
Heavy’s are slowwwwwww
That does 180, heavy attack 140 + quick elbow 40 = 180
We are talking about the class that the dumbass devs don’t know what to do with
You know the one that had grapple with sniper like what dumbass decides to give a class a sniper that they can get up high fast asf and the other classes have a huge disadvantage that’s what I mean when I say there needs to be huge changes there should be no fucking reason that a small character in a game should have a powerful gun with broken abilities
lol no they didn’t they said they was with invis but you still can’t see them still like they could have have a effect on it that shows oh this person is invis and it only stops when you stop now that’s a proper way to patch a broken ability but ofc the dev can’t think key word think of something like this
And with the sniper if your game to put a sniper in a game it don’t matter what it is make that mf hard asf to use but with high reward tf
Pistols they are fine all of them so are the shot guns
Dude I have a 300 dollars tv plz stop it ok
Like omg someone work with me like it’s like I’m saying stuff and y’all like nah your trippin that can’t be it like dude I’m not just saying this stuff for my joy I want everyone to have fun and for these brain dead devs to see where they messed up
I bet everyone forgot how they took away mediums battle sense away and gave it to light like wtf😡😡😡
Like I said b4 embark if you see this message your fuckinnh up ok go back to the drawing board bc you missed something and someone much have erased something bc this game is not it bro I rather play warface then this at lease there guns and classes are balanced 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Battle sense?
Has anyone noticed that CL40 now does no damage? Like at all? I know, they changed how the explosion damage is calculated but it seems to me that it made a lot of explosive weapons and gadgets literally useless
I haven’t played since the explosion update but I think it’s more punishing if you miss, more rewarding if you’re close, and same if you hit directly
I did a few tests on the practice range and it's really bad looking
They at least should consider increasing AOE range
Is the practice range not bugged with explosions
Don’t quote me but I swear on somewhere I saw someone say “explosions bug ONLY in the shooter range”
Honestly, I've no idea. All I know that it bit me in the ass when I tried to play with it, couldn't kill even the damaged light
no you're being melodramatic, what they need to do is slow the throwing knives and give the l1h1 to the med class to compete with the sniper
dash is still very much vaible now you have to time when you are going to activate it
the irony
med doesnt have anything at long range
skill issue
season 1 is shaping up to be peak for this game
I think they meant a rapid fire semi weapon, a nerfed lh1 to med
To adjust for 150>250 user
bro is smoking crack mentioning a dead P2W game and balancing in the same sentence
yep because you cant just quick scope and melee a medium at point blank range
or two shot a med with knives
but no light class is nerfed
revert dash nerf its so fcn unneccesary
revert fcar
93r good?
Why is flamethrower hitting thorugh the Mesh Shield? It doesnt block anything
Pls clown skin
I'd rather they give the medium the sniper rifle
So now that health Regen caps were raised in TA can we bring the cl40 back to 110 damage?
Please no, leave that annoying no skill weapon where it's at
just bring an aps and watch them cry
It was one of the slowest medium TTK guns in the game and now it’s even worse. If you think it takes no skill it shows you never knew how to use it
I have used it, and I still believe it takes no skill,
Reading comprehension. I said you never knew how to use it. Not if you’ve used it
It's not hard to use, wdym
Yes PLEASE
To use it well it takes skill. Hitting direct shots or long range shots
Only blocks 3 shots not a big deal
Direct shots should be it's main thing, since it breaks on impact, imo the cl-40 should do better destruction damage and good direct hit damage but little to no area damage and the mgl should basically be the reverse, great area damage since it requires one bounce
And at 93 damage per shot the cl-40 is in a okay spot ATM
Ehh…still the weakest med weapon after dual blades. I’d even take riot shield over the GL (which I do routinely)
The only reason I can see people complaining about the cl-40 is because they are going for splash damage and not direct hits
93r good?
I didn’t rely on splash damage but cl40 feels awful in 1v1’s against anything other than light. I used it since season 1 but had to drop it in season 3. It’s better to run literally anything else
Nope
They "buffed" the 93R and it somehow feels even worse lmao
its meant to be a pea shooter lol
i am new to the game which is the best light weapon?
Lh1/xp-54
well bro with the lob trajectories and slow reload speeds and fire rates, we can only rely on splash
ty
Xp is easier to use
xp54, m11, and if u like sniping alot go for the sniper
M11 is only better up close and sniper isn't very good in 3v3 modes unless you're very good at quickscoping
ok
if you are playing a 3v3 gamemode, please dont use sniper and play 100m away from your team
Um... Isn't that the point of the sniper rifle?
if they have bore and can actually contribute to the team, i guess
but most of the time they just make the other people on the team play a 2v3
Ahh, that's thinking to linearly. You must remember that you can get a lot of support damage with the sniper, to help keep presure on sight lines and angles to suppress the enemy
There is a lot more the engagements than the 1 on 1 fights between 2 people
The problem is that its really easy to just force a fight outside of the sniper sightline
And there's a lot of ways to make cover
That's the skill part of it, the positioning
I main heavy charge & slam, playing w/light snipers used to infuriate me until I started playing support for the sniper. Opening lines of sight on cash outs and fights makes it a 3v3 even with snipers
Yeah, but you gotta move a lot more just to get a slightly better sightline at 100m out
And all the enemy has to do is move a couple meters -> you gotta move like 10x the amount
Even good snipers are pretty easy to deal with because they can't do shit if they can't see you. All you have to do is keep their line of sight in mind.
let me say that the sniper belongs to medium
Snipers aren't op (in the main mode) they're just super annoying
Now in power shift they're cancerous and in TA they're super annoying but no one should play those modes
also is the gateway any good?
Good for repositiong and engaging
its mid
If you're standard light upward mobility is on CD or you can make retreats through floors
probably best light gadget imo
It's based off its users skill with it
and tp,ing the box to a cashout
I think medium should get a teleporter of some type like engineer from tf2
place one next to a cashout if you want to play away from it, teleport cashboxes, place one before a fight to escape
also you can do funny stuff
how about a on demand propane tank
throw a gateway into a room full of people and start spamming nades through it
gateway + stungun is insane in terms of cashout defense
and both are useful on their own
i also use the thermal bore but i feel like there are better gadgets i can use
Instead of thermal bore I suggest glitch nade
If you have a heavy in your team then he basically is the thermal bore
^ glitches are insane against healbeam and heavy sheilds
i have that i was thinking maybe like a sonar grenade
if you use sonar, keep glitches in reserve in case theres a ton of heal beams
Sonar grenade is a valid choice when playing as light but you could also use gateway because it’s an better and easier escape then evasive dash
also check the leaderboard in the setup phase so you know how many heavies there are
thanks
- they can follow you through it
- you need to set it up beforehand
- 40 second cd
That’s why when using a gateway if they do follow you then you’ll be ready and you have an advantage because they’ll be blinded by the bright lights the finals has for no reason
the other two downsides:
40 seconds is like nothing In the finals and setting it up beforehand takes zero skill so if you somehow mess that up then you should never play again
also dash is faster
with gateway you do move further away though
even underhand throw on gateway will take long enough for anyone with half decent aim to finish you off
Dash only has 3 charges and after that mediums can easily gun you down
dash to cover
dont just dash away in a straight line
the lights i fight against dash all over the place
My favorite thing to do though is use the dagger with the pencil skin equipped and become John wick
Whenever I fight a controller player they always try to quick melee me but they can’t turn around fast enough, it’s pretty sad to watch
what if use the dash the gateway and the vanishing bomb?
Every annoyed streamer will call you the “average” light main
if you use vanish, make sure you underhand throw it when on flat ground
Takes are usually just personal preferences
Like i think if the sniper was never invented the game would be better for it or if it had bullet drop
No matter how much I climb no matter how much I play I'll never enjoy fighting against a sniper
candid moment set, in the shop @sharp mauve
Any good counters for snipers on power shift? As a light main, I always get one shot while pushing the platform, and my tiny brain can’t think of anything except for smoke, which is only a solution for about 10 seconds
play heavy
Makes sense.
heavy dominates power shift imo
-barricades and shields(mesh and dome)
-aoe damage(flamethrower, rpg, c&s, and spear secondary)
When are they going to nerf the throwing knives or at least put a cool down on them
or just play sniper and shoot them before they shoot you
That won’t be happening, my aim is dogsh*t
play invis shotgun and spawn camp them
That could work too. I think I’ll play a couple rounds as heavy (I’ve really only played heavy 6 or 7 times) and see where I’ll go from there. Thanks
Hopefully soon
i hate throwing knives with a burning passion
how can you not nerf tk
nerf the dmg duuuude wo way there is a 150 per shot when not all bullets are headshots
theyre awful and i despise them.
Anybody know if the community event reward for the dual blades has been given out yet?
burning 40 damage when getting hit from the flamethrower is even as mad but the current whinch claw into save hammer hit into rocket launcher tactic is the most frustrating thing after tk. Who on earth thought that it is fair that the heavy survives it when he rockets launches himself there is nothing less rewarding
It's like being hit with an rpg but they decided that it wasn't enough so they struggle snuggle you too
i love the finals so much but the balancing with the weapons and gadgets is so bad
each has its ups and downs but what would the majority say is better, the ak or the fcar?
akm is arguably bettee
it has higher ammo and damage than the fcar in return for slightly lower accuracy but i think it is worth it
yea once you can lazer with it, is the heavy multiplier a big difference?
The what multiplier?
heasdshot* mb idk why i typed heavy
They both have the same headshot multiplier.
i believe the akm has a higher fire rate so it is also better in emergency up close situations if you are caught off guard
i may be wrong though
imo, this weapon have no sense. XP54 or V9S are better option
All weapon data is here: https://docs.google.com/spreadsheets/d/1Ud7Rdl3AgMw9mmfDwW2LtDMnzZQ9IIhnqSE4ivsaMTs/edit?usp=drivesdk
SUMMARY
4,Body Damage,Head Damage,Rate of Fire (RPM),Magazine Size,Damage Per Magazine,Empty Reload Time (seconds),Tactical Reload Time (seconds),Shots Per Burst,Delay Between Bursts (seconds),TTK vs. Light @ Body (seconds),STK (L),TTK vs. Medium @ Body (seconds),STK (M),TTK vs. Heavy @ Body (se...
Overall the akm is better. More ammo and basically identical time to kill to the scar. It starts and ends its damage falloff earlier but at max range it's the same dynamic again.
also has better skins imo
big ty 🙏
You should also try out the famas, well worth it if you can get over it being a burst weapon.
im not a fan of its iron sights though i find it hard to shoot my opponent
Simply use external crosshairs.
any suggestions on where to get one?
im a console player 😔
y nerf dash
i believe u promoting a bannable offense
is it really?
i think dash is mostly fine its mainly throwing knives that need to be nerfed
Crosshairs V2 is free and crosshairs X is about 8 dollars, both on steam.
But you can also just use clear tape and a sharpie dot.
alr ill have to look at them, idk how it would be bannable it would be like an overlay same a discord and others
bow drawing+invisibility 🙏
ig because it gives you an advantage some other players cant get
yea ig,
i hate that you can't be invis whilst using the bow. annoying asf
It's a quality of life improvement at most.
You could put tape in the middle of your screen
ye same, i like my monitor lol
But you could technically do it
ik im not saying your wrong
¯_(ツ)_/¯
Its stupid but still...
rust players lol
its a bit much effort and also id have to remove it if i want to play other games
this, idk why u cant do it it makes no sense and i will continue to ask for it
Don't worry, just use like 2m of pipes, 3 clamps, a crap load of tape and some clingfilm to make the most atrocious stand ever that blocks half of your view when you try use it like I did once XD
lmao
I mean it worked but my god it shouldn't have
i think using the built in crosshairs and sights in the finals are perfectly fine
Heavy
Winch Hook, Flamethrower, RPG, Explosive mine, Dome shield
Still pretty hard to dominate match. Flamethrower isn't even op when ur enemies know how to play..
Fr bro so tired of them 😪
So having an auto clicker up makes my game turn off cuz it detects third party software running, does the game not notice those?
Third party systems that people don't have access to for an advantage (altho minor) in game is still cheating
I never said it wasnt cheating, just that anyone can tape a crosshair to their screen
It's the dbd shaders argument except the devs actually had a proper take
Auto clickers plus light pistol would be absurd
Its capped
Yeah but it'd pump out damage faster than the average person can click
They don't enforce it at all
You need less than 8 cps, which is pretty average
I've never seen anyone or heard of anyone being banned for cheating but I've only faced like 3 blatant cheaters
Its more that you dont give yourself arthritis by 30
Sadly it didn't have any effect, except to act kinda like the cei-riggoti's auto mode in bf1. Since it's not my input to fire, it messed up my aim a bit yk
Yeah
I've been running with them for a while
Real gamers back in my day accepted there hand problems for using semi autos damn kids 
I dont use auto clicker
It'd make sense that namas strongest soldier would use a minor cheat tbf
I'm not sure how to feel about that.
Aight
W pfp I used to be kq till one of my friends asked me to match
Surely yoshikage kira himself would want his hands to be in pristine condition
I gotta say I think cloak has overstayed its welcome in this game. It's not really overpowered but in my experience it's not fun to either use or fight against.
They should replace it with something more creative, in the same vein as medium getting dematerializer instead of recon senses.
This is true.
Recon senses was replaced because it was just free wall hacks
Imagine lights being able to send decoys like Mirage from apex legends. Way more creative than cloak, more skill based and reliant on timing and placement. More opportunity for fun plays. Best part is, lights can still cloak with the vanishing bomb, just to a lesser degree
It also probably made finding and detecting cheaters harder
That's a great point
Would probably be shit, like every holo image in games
Cloak is hard to get value out of and rewards skill
😭 True it never pans out does it, what would you suggest
I'm shocked this game doesn't have a decoy grenade that makes it sound like there's a gun fight or someone running on a timer or button click
Can't say I agree on that
All of lights specials are currently themed around movement so a Lucio buff (for themselves) where they drink a can of ospuze and go at like 50% extra speed for 10 seconds could be fun
(I've played too much scout from TF2)
Broo I thought of that too, would be so fun. But then I thought about how there's already so much complaint about light's dash and speed making it harder to hit them
It could give them speed and double jump (basically scouts cola)
that would be sick af to see
scout cola with light shotty
yeah no... lights dont need any more speed
Whats the meta build for medium?
heal + defib, jump, zip/glitch
ak/fcar/famas are all about the same, model is very strong but you'll have to manage reload with heals
ty
they really aint
shotty med good?
its the best medium weapon
whats are some good combos for light?
Utility simulator
Melee or ranged or sniper
That is what the class does.
If you use flamethrower you're a shitter. thats all
How many times did you die to flamethrower last match
sorry but too many lights dashing behind me and then to the left and then to the right
sometimes I just spin in 360 holding fire down
Holding w and lmb must be fun
left stick and right bumper*
sounds like every throwing knife user
Top 2000 s1/2 sword main
but tbh flamethrower isn't that OP is it? I mean I think it's in a good spot. it doesn't have a quick TTK
you have to use cover and take advantage of the passive burn
It’s not op there’s just no skill involved for the amount of dps it’s literally just hold rt/lmb and walk forward
well there's always going to be low skill floor and high skill floor weapons.... and tbh it is hold lmb and w in the right situations
Yea but there’s no skill involved for the amount of dps your getting out of it
but there are plenty of times when a cashout is in the open, and using short range weapons requires skill to get you into that position where you are op
Can anyone talk abt how the shotguns Re way too op
Medium shotguns
For clarification
not every weapon has to require a high level of skill. there will always be inherently "easy" weapons, they shouldn't be weaker by design.
it's like the ks23, I love the thing but w/l ratio on that thing is atrocious. and yet I'm tempted to get that new skin for it xD
i was refering to the hold lmb and w, idgaf about your rank
What's a good wepon for the light build ?
theyre all pretty good imo
can i say, i still ahte the small knives
totally fine, i use them because i think the fire rate is a little too high and so i want to get as much fun before a nerf happens
why do they hate mediums tho. large and smalls get all the love
mediums have the best gadget in the game tho, defib
idcccccc
idk i think heavy is boring, ive recently just quit playing heavy altogether bc ive stopped having fun playing as one
maybe im just salty that i get paired up with teammates in world tour who suck
you shoulkd j play w me
Meds shotgun has the most range is the only issue and hits hard
Medium's gadgetry is the best in the game and makes them have really good value
i only use med
Meds value is more complicated then
My gun good I run around taking 1v1s
Or
Beeeg target with big health and sheilds
S1 medium gadgetry was amazing tho
med is just balanced
Yup and people find balance boring
Med shotgun is strong enough that a nerf would be justified, but it doesn't need one
Nerfs should go to actual issues like heavy's free win buttons
AGREED
but if they do nerf the model i would say nerf its range that it
Yep, its fine up close it's just the range is really strong
but knowing that these devs dont know how to balance they will nerf its damage
Or ignore and nerf light again 💀
This game's balance could be great if they didn't listen to all the bad players
light still needs some nerfs, looking at you fucking throwing knives
Throwing knives needs a rework, a nerf would just make em shit and back to when they were bad
they need an ammo count
At this point, people are gonna complain about tk no matter how bad they are
and stun gun needs nerfed or given to med, with how strong lights weapons are they dont need stun gun
Stun gun is fine, it's like light's 3rd best gadget
Its not very hard to counter if you have a gun
my issue is stun just isnt fun
its not fun on stun gun and its not fun on hook
Imo it should get reworked into glitch gun
So it has a support role
not really. keep everything else as is just add more spacing between the two projectiles. so you actually need to lead your target a bit as it is right now the left click outshines the heavy throw by a mile cause its too easy to land both hits and that 120 damage on repeat compared to 140 that has a long wind up you cant control. and for the right click make it so we can hold it and throw when we want.
That could maybe work, but it would still have the same issues with spamming and the m2 being pretty bad.
M2 holding could make it very strong tho
I think making the m2 animation shorter would be better
yeah buff the right click cause no one uses it. and the nerf to left click will be appropriate for close range and be an actual skill weapon.
and yeah even just a shorter animation would help
Right click feels so good to hit tho
since the only class dodgeing one of the throws is light with dash. and it would be a 50% damage cut for the average user
im down
I think it would be funny if you could parry winch
Like you time your quick melee to deflect it
That would be silly
would add some counter play to it tho
kinda like how halo you can parry the sword with a quick melee
even tho thats gone in halo infinite. be cool if you could negate 80% damage from melee with a well timed quick melee too
devs should add a light specialization that gives teamates in a 30m radius a speed boost (totally good idea)
and also why the hell is all the anti light gear on the light class lol.
i feel like all the recon items should be available on all classes
they should give that to medium since its the support class and would pair well with thier melee
give them something to actually close the gap with
and a heal bomb like the lights vanish bomb. will heal 100hp and can affect enemies as well to prevent its use as a panick personal heal in close range
2 charges
thats why i think they should make stun gun a slow only and give it to med
yeah but its no fun on light thats not gonna change anything if they just move it onto medium.
and if its just a slow its gonna be pretty near useless. its just gonna end up like the motion sensor
"near" useless but it would be good for melee and thats it
keep the slow and the cash out stop like how it was before the s3 buff
it really just needs to be a gap closer and thats it
i just feel like a ranged slow would match med more then a speed boost
but if they did do a speed boost i would want one like the invis bomb so i can buff teamates as well
yeah i guess it would work cuz you can add it to medium melee build.
speed boost would be a team thing. but why not have both medium melee is considered the weakest
like as an ability
its the weakest because of the lack of gap closing
also i dont know why the dual blades final thing of the combo only does 60 damage
i know thats why have both.
like why even do the 3rd finisher of the combo
DB need a serious buff. its reflect block is a gimmick at best and for losing the shield it should really deal more damage then the riot shield
dual baldes combo should go 100-115-130
its 2 swings so 115 would have to be 114.
but i could see the ramping up damage being a way to balance all melee tbh
65... its so bad
Why not 100-120-130
just looked it up its 100-120-70
I thought final hit was 65, oh well
like wtf why is the last one so low
Cuz its 1 attack, the first two are double attacks (50x2 and 60x2)
i would prob make the first combo do 110 damage so you could do a swing and quick melee to kill a light.
then make the second combo do 140 so 2 combo swings can kill a medium and make the last swing do whatever so a full combo will kill a heavy
still ITS THE FINISER OF THE COMBO
becuase i like the look of 100-115-130
Well, it kinda nerfs the weapon cuz you can combo and ignore the last hit
but still the combo finisher should do more than what it cuttently does
Definitely
and add more magnatism or give med some way to slow people or a speed boost because jump/zip doesnt really help
also riot shield needs a rework
i actually love the riot shield lol.
only thing i would add to it is damage reduction when your blocking
its just too funny to use. most people just look at you funny whne you use it well. it just doesnt stand a chance if theres a flamethrower or hammer in play
na, make a block a mini charge that increases your movement speed a little
you can sprint with it and still block your whole body if you run a certain way
really good at gap closing since you can full sprint with it
and its damage equals the same number of hits as the DB which is too funny as well
its honestly everything the DB wish they were. and the best part is you dont get punished for blocking
make it like shields from TF2... :/ (it comes full circle)
Imo riot just needs 4 more dmg. The problem is that medium doesn't have enough to support melee
If medium got actually good util that synergised with melee, both riot shield and dual blades would be relevant
mediums don't have the power of the heavy nor the speed of the lights. makes their melee quite difficult to use
i have to say heavy isnt really that fun to play rn
pepper spray for medium
combos with riot
these changes are a L
yeah lets mess with why cashout is fun to play and not adjust the weapon balance
lets buff a weapon but not actually make it effective
i get it they are working on a another game, but man are they messing up
Bro wants the full “STOP RESISTING” set
buff up healing beam its too weak (lol sarcastic)
what if we have a heal beam alternative but its burst fire?
nah bro
food for thought
lagging health beam
@fresh eagle too long of a cool down so lets talk here
i know how many times i dash in a game and one second more to each of them is alot
what? lets have a convo
do you just gonna say that to me and not let me say stuff back lol
here's my thought: light always able to run away if they know anything about positioning and if they buff everything else so they can kill light before they ran away it would be too much
so they nerf the dash and problem solve
no complication, no alot of side effect just clean balancing
why dose that matter lmao
i don't play rank because wt have no stake and ta is boring af
and my stuff is like white or tiger
lmao
@nimble hinge
long story short: it does feel worst but its for the balance
doesn't matter as much as you think it does
im sure you feel very powerful being such a pro from last season?
nah dude you honestly just seem entitled asf :/
Gotta admit that Light is so boring to go against
Deletes you no matter the class
Good "SMG" range and accuracy at medium range for some reason
Slippery as heck with dashes invis and built-in speed not to mention the OP stun gun that lasts for way too long for some reason, longer than a Light needs to delete someone
lot of casual in chat 👍
Nah for real light being the only class with a good DPS was a ridiculous balance decision. Light needed more team utility and get away options, not the class that gets to play call of duty/Titanfall while everyone else is playing the finals
ngl i agree with this
more then half of light utility is just for killing instead of team play
It's killing the game straight up. They needed a buff in season 2, but when one one class has superior DPS, it doesn't make the class more viable, it makes other classes less viable
dps is not the end all be all of a class man
You can still beat light, but it feels like shit playing against 3 lights
yeah
not really alot to talk about when it come to that
they are just annoying
just stay with team more i guess
It's just not healthy for the game. They're not like impossible to kill, it's just fucking annoying without adding any depth to the class or game
tbh i don't really care about it that much because they suck in team play and objective play so i just camp the cashout so the light lose the game
That's what makes it suck so bad, if you're in a light dominated game it doesn't play like how the finals should.
ngl i like the recoil
make it "feels" stornger that i have to fight the recoil
although the damage does suck sometime lol
yep
Get deleted together basically lol
All class players can empty an entire magazine, then dash or invis until they reload to empty another magazine, what can you do? Pray, cause you can't outrun them nor can you chase them. Lose lose situation
dude they come in one by one
just play together and 3v1 them
if you're together with your team you can crush them. Medium and heavies have tools for this. The problem is for solo queue players who are in teams where nobody talks or works together
What gadgets do midiums and heavies have to kill a light lol
✨ welcome to solo que ✨
just pick a teammate to play with and fallow them for all eiternity
Not always, plus they can just shoot 1/4 of the magazine, hide, come again, cause you regen slower
much easier said then done. You don't know what the guy is going to do, they don't notice the pings, they go left when you go right, or they are light and simply leave you in the dust
ok and?
I would like you to contribute more if you are in a discussion
DID THEY FIX PARTY SUSTEM?
just stay with team 👍
But in a 1v1, you're dead no matter what really
You just posted a vague statement and got mad when I asked for an explanation. You could solo queue to diamond in this game as a shield medium not shooting anyone
don't go alone to be in a 1v1 lol
light are best in 1v1 so why are you giving them advantage lol
ok, you're either a troll or you're braindead, either way I'm just blocking you, I don't have the patience for children
🤣
I need red
have
instead
It's much more difficult, but you just need to focus more on the situation you're in. It sucks I know
Glitch mine takes forever to activate..
Then leave
I'm so sorry "your majesty" if I hate being deleted from medium range by an "SMG"
one thing I'd say is keep in mind the team comps when the game starts, if you see a lot of lights switch some stuff out to try and make your life easier. you won't be hard countering them, but it's just something to think about so you're not in game dying and thinking "man, I wish I had 'x'"
Unless they have the element of surprise as well you still win those.
I never had this issue cause medium has nothing :/ Except glitch which is meh
Lights go in when I'm with my team and get a 1 for 1 at worst
when I play medium I keep the shotgun on standbye and glitch mines. Glitch mines can be situational, and sometimes you're having a bad day and the shotgun isn't working, but it's something
I suppose so, still gonna be a 1 for 1 at worst which is sad
Or they infinitely poke you to death
Look who's talking about "love". I shouldn't die from an SMG from the range of a rifle, that's nonsense
Ok
I love using the flamethrower on 5 of you and living
Yeah so I'm required to play the same thing every match, because every match is light light light light, how boring. Never be a game designer honestly, you'll make boring games
Just because the flamethrower destroys Lights, doesn't mean they can't just get out of range by dashing 7 times and killing me anyways, or just simply walking with their tiny fast feet
only asking once, please keep discussions civil between y'all
An obvious light main, ofc he's mad at everyone that complained about lights
Can brother read?
Also, I was civil, this guy's the one using demeaning words directed at everyone that hates lights
Ok keep ignoring the fact that the flamethrower has limited range which they can just escape with their billions of tools
You done?
You got issues 😐
???????
Seek help please
Seek, help
Blocked
I severely wish they would fix hit reg with the riot shield. On top of the Tk and bow bug where they get stuck to your screen even after respawn
Lights are fucking annoying as is and it's a problem. The class encourages brain dead approaches and makes the game more stale
Dash is fine on its own as is, the weapons on light are the problem for real
Like they nerfed the double barrel a few seasons ago for having a high dps, but then made every other light gun worse than the double barrel
As far as being too strong
Nah like it is fine, right? But then they buffed a ton of other guns to be way stronger than the very balanced DB
Changes I’d like to see:
• Nerf XP-54’s range
• Revert M60 to S2 stats
• Buff Medium dual blades lunge distance and ability to close space
• slight buff to Lewis recoil
• Buff both MGL and CL40
• Add ability to toggle each seasons music / favorite tracks.
• fix hit registration on spear
And finally, bring back ranked cashout.
I agree about the riot shield, and to be fair I think both of the mediums melee weapons r very lack luster
this whole back and forth was a good funny read.
especially when the other dude got caught in their own BS you really drilled him on that one opening
saying he cant 1v1 but he can 1v5 easily
Let's ignore the fact lights can escape the flamethrower range with the right specialization, ok
I thought lights were the worst until I tried the goo gun - sledge/flamethrower combo. If you cripple a light's movement in any way, their survival chance goes down dramatically
The biggest problem I have is the damage inconsistencies
Exactly, that paired with the inconsistent hit range
Another big problem is pyro nades still stick to the riot shields
Does it allow u to damage others or does it just urself?
That’s a guaranteed death with no counter. RS has enough counters as it is with the fact you can still be shot and it is a melee weapon
And u still have to get in range to hit, not as easy when ur not a light
i tried to but the trail goes cold
oh
Do you guys play on controller or MNK?
Personally, I’d like to see a melee buff where there is like a 10% movement speed especially for mediums with dual blades or riot shield. So easy to just run away lol.
Can someone explain why people keep saying TK are broken when their TTK is slower than the XP-54, SH1900, LH1, M11, and V9S? Like genuinely it’s quicker to get kills with those other weapons than the throwing knives and the throwing knives are borderline useless past 15 meters.
Could be interesting. I like the idea
Tk does not need to reload
I think it gets difficult because good melee players absolutely wreck casuals but in higher level play melee is such a liability. I still think movement speed buff for melee would be good to chase down people/move quicker. Gives more utility
I just think it’s sad because all the solutions are absolutely gutting the throwing knives i.e. remove headshot multiplier, lower damage, need to reload, etc
LH1 is far more broken across multiple ranges
I just don’t think the headshot multiplier would even fix anything
People would still want more nerfs
What if the devs lowered the damage to 50 but made drop less so they could be used more at range?
Well mediums can’t be deleted in two clicks lol. They nerfed the damage from 63 to 60 for that reason.
I asked why people say they are broken
I never said they didn’t need nerfs, you assumed that based off my question
a headshot with a TK alt-fire is 210 or 215 (either Embark borked their math or the wiki is outdated). One of the reasons the RPG got mega gimped was because a heavy could just whip it out and delete someone, even surviving a point blank shot. If that's the case, then I don't see why a similar nuke should be allowed on a weapon with no reload
then again I think the TKs were created by Satan after getting a self frag from one of my knives bouncing off a dome shield, so I may be biased
actually if the math is right, two shots would even take out a full health heavy at 360 damage. An ambush with a stun gun would make lining those shots up easy
at least if you're not the common paste eater that thinks landing the funny electric bullet means you can run down an enemy from the front
so it's the OB2 V9S all over again. Lovely
It was a fun time to spectate lights. Watching all the 1v1s where both lights would just circle strafe and mag dump without killing each other was hilarious
is the xp-54 not a light machine gun? is a submachine gun not a machine gun??? why is there no dedicated list to what categories each weapon follows under, on the wiki or something
LMG is m60/lewis, i think should be smg/lmg instead of AR/lmg
Those are great too. There are always two types of dagger players when the backstab doesn't connect: the ones that panic cloak and book it so they can try from another angle or Butcher Pete who will commit and try to butter knife
it's a sub-machine gun. Their short barrel length made them perfect for use on submarines, hence the name
Is there a backstab hit range of the dagger on a barricade or the dome shield ?
Couldn’t sleep cuz of that
of course he has a different reason for naming it that way. He made the gun
next you'll tell me the name derringer didn't come from a drunk cowboy trying to say danger
the prefix "sub-" means lower/under, since it shoots a lower powered cartridge than a rifle or mg of its era
where did you find the info that the "sub" was for submarines
nah its named after the guy that made em
Idea. Heavy speculation pick up players to use them as a shield or chuck them
Imagine if you could use wench on teammates, "sees your light teammate about to leave and be no help to the team" yoink your coming with us
i’ve always wanted charge & slam to do a ton of knockback instead of damage, so i can punt the enemy light through a building
It should do very heavy knock back and do 100 damage if they hit a wall
exactly
or maybe we could have a new shockwave ability
in an area around you, all players and throwables are knocked away
if you time it right you can deflect rpg or grenade launcher shots
or maybe it could be a grenade with canister versions
Passive ability’s would be cool as well
like what
Hmm
This seems like it would trivialize steal stopping.
to be fair the slam already does that pretty well
Does slam knock people away? I know the charge does.
it could be a single grenade like the pyro grenade and have a slightly longer cooldown to disable spamming at cashouts
not sure, i think it does
i didnt think it did
i might be wrong about that, but it still has the charge
For medium. Every 20 seconds canisters in the area get pinged
ah
object recon senses
All it really needs is an actual windup.
No as a passive
yea, but like as how it looks
Oh ok
Being sticky grenade would be cool, you stick them to your teammate and they will run in and blow everything up
some tactical suicide bombing sounds nice
for a specialty, a drone which you can control and blow up on command
A passive for light could be a death grenade, like that old game event but exclusively for lights
could be good for gathering intel or for attacking enemy cashouts
or whenever a light is killed they explode
It would be balanced since you are vulnerable while using
Exactly
it could be a system like in overwatch 2, where you can pick a passive to use
Great melee buff
we need embark on this now
In overwatch the different classes/characters have different passives you can’t pick them. HOWEVER being able to pick a passive could be cool
it had an update where each class has a set of passives to choose from
eg, dps can choose between seeing low hp enemies through walls or a damage buff
What charge needs is the first hit does 50 and then each hit after that increases the damage by 25, so 50-75-100-125 and the slam would do damage corresponding to how long it was held. So if you slam at the start only does 75 and if you slam at the end it does 125-150
Oh I haven’t played in a while
One shotting a light is fun
?
Give lights a self stim or smthn
or a health grenade
tbrow it down to heal 50 hp or sum and you can help out your team
Currently it's broken as hell, first hit does 130 so you can hit then slam right after first hit and kill lights without even needing to touch your gun or the op rpg
lights may be more inclined to stick with the rest of the team and work together
If it increases damage if it goes to 150 it would one shot lights
Not on first contact and if you are a light and getting hit 4 times by it with all your movement you might need to uninstall tbh
Fair enough
Could be cool for medium
With that proposed change it would still be usable but not as broken as it is now
yeah
Dash nerf was needed imo
And it would reward you for actually holding it but at the same time not be as punishing for getting hit by it once
i think dash is balanced now
ddoesnt mean light class is quite there yet but every class has its OP goto
And tbh rpg needs is projectile to be slower or it needs is damage nerfed to at least 100
Agreed but I still feel like a tk nerf was needed more
maybe a lonher cooldown
A longer CD would do nothing
Slower I feel like after all it’s a rocket
Sledge feels a bit too braindead on heavy
same with its RPG
Medium got a nerf tbf it was needed with the healing beam
but the shotguns across the board are kinda overtuned atm
Yeah, if it was slower it would be easier to dodge at a range but still punishing up close
A lot of stuff on heavy is braindead tbh, sledge/rpg/charge/mesh
Light invis needs to be un-nerfed
What's better? The sword or the stick and shield for medium? damage and protection wise
heavy deals too much damage especially since the lights specials which are based on movement and quick escapes are being nerfed by embark
damage: sword
protection:riot shield
damage is about the same, the main difference is the blocking, one you still take some damage and reflect hits while the other blocks everything
So overall is the dual sworfds better or the shield / stick
Light need a movement buff
i agree but i feel like both heavy and light could use some damage nerfs
no they dont
wait so whta'ts better overall? dual sword or riot shield + big black stick
i main db but they are both good its mainly playstyle
the issue isnt really the weapons its the fact that med has basically no gap closer
the best you got is goo to try and close the gap
@severe hamlet so basically do you want to be able to block a majority of damage and be able to send it back or do you want to be able to block all damage
you know whats worse, even on heavy if you grip them with hook and they charge you are basically dead
you basically just brought a train to you and it hurts
charge and rpg are both 2 of the most brain dead things in the game and need nerfed and stun gun needs to go back to the way it was in season 2, it didnt need any buffs with season 3
yeah i just can't make up my mind between dual blades and the shield.
i say try them both and use what one you enjoy more
i feel like for the shield it's inevitable they get around it it's just slowly. considering the blade can block damage and reflect
I wish the grappling claw was for medium instead of heavy. makes more sense
i say give med the stun gun for closing the gap
cuz if you claw a light then just dahs away
my issue is they are on light, the highest ttk class, if you can aim you dont need stun gun
Or grapple or stun or cloak it’s so fun🥲
thats a charge issue
i honestly want stun removed from the game its not fun on the hook and its not fun on stun gun
they dont listen to anyone tbh
What lights play for the team
if thats the case then also give med a stun as well since both heavy and light have one
I mean lights with gateways frags that plays around the heavy kinda cook
Fair
Completely lost track of whats going on
I do want medium to have stun gun as well
you said stun is needed to counter both dash and charge but the bad thing is both of the classes that have those abilities have a stun and the one that doesnt has nothing
Is this debate about lights not being good for teams due to the nature of how they are percieved
I guess some do but all my teammates just play for kills
i think its just a mentality thing tbh
If the lights played more around the heavy and supported the heavy with dps then they kinda cook
those arnt a stun
They prevent some abilities
I don’t like ranked😭
Wait hold up glitch mines prevent charge
MY POINT WAS MED NEEDS SOMETHING TO HELP WITH MELEE CLOSE THE GAP
So with the recent changes to the burst pistol, is it a good choice?
Welp time to main glitch mines
Uh rpg isn’t specialty
Yeah I didn’t know that I don’t use mediums glitch mine and you didn’t specify that it also blocks gadgets
i've never had a problem closing the gap while using melee as medium
I don’t play light that much anymore
you arent missing out on much
I like playing braindead hammer mesh shield
am i the only light who uses grapple i never see anyone else using it
I use it. With the cooldown reduction it's become waaaay better
throwing knives need to be nerfed. if one charged attack to the head can one shot a light, then it needs a nerf plain & simple
heavily agree
Yeah
87% of weapons can one or two tap a light, what in the hell are you talking about
FR
This may be stupid but light should have 175 hp
im talking main weapons, the fact that there isnt a restock feature & you can endlessly spam it while its as powerful as it is is rediculous
If you think the throwing knives, the fucking projectile with travel times, doesn't need aim, I don't know what to tell you.
lights health is more or less fine
Not when you're delusional, you're correct about that.
Yeah ig it would give them more of a chance against 1 shots however
tell that to the TK snipers that have been popping up in ALL my matches
Quick question that has literally nothing to do with the topic at hand- which do you prefer, the grapple or the winch claw?
I'm not setting up an argument or trying to prove a point I'm just curious
So you could simply aim a little ahead and it just hits them
Ive straight cleared an entire team of two heavies and a medium with TK & im not an expert shot
its op
They could reduce the damage so it can’t one shot
bring the damage to 50% instead of the 60-65 they have it at currently
True, true, grapple is more for positioning. Definitely not great when you're in someone's face.
As someone who plays light I've been absolutely obliterated by heavies that grab my ass with a sledge or flame, lol
dash my guy, best ability against the winch
Oh for sure, but I more or less need grapple because I'm trying to get good with the bow, lol.
feels like we need to get more ppl to present this to the CMs
grapple & bow...? damn that sounds fun, Imma try that. ty for the idea
It's tight as hell, especially once you unlock the ninja or ronin outfit (I have not yet)
nah, another idea is to make it so that they have a pouch or something that they have to restock, so that way its not just endless spam
That does sound awesome
I think having a "reload" would be good. I know I'm biased because I've been playing light since Day 1 but TK until recently have been absolute dog water for just about anything unless you were actually a god gamer.
It'd hurt to see it go back to being useless if the damage was nerfed back down
It would but the TTk needs just a smidge nerf with the mp5/knives
but getting rid of headshot multiplier is a bit much, bringing the damage down to a solid 50, and the restock pouch would address the issue as it would cause spammers and snipers to be less prevalent
talking about something as small as .2 on the TTK
like a pouch with 8-10 that you restock like shotgun shells so it isnt endless spam
make tks have an ammo count of 6 then they need to reload, since each volly they do throws 2 knives they would need to reload after 3 throws
it can be fixed, just requires serious tuning
Knives having a cooldown would be an interesting way of going about it
im more in favore of 8-10, otherwise ppl wont use it, and i hate the slimy weapon\
wasnt coming at you, was agreeing my guy
oh, my bad
with the damage it does it needs to be 6
Ah text, the hardest format to read emotion, lol
too true
beautiful
i feel like when they were designing the TKs, they solely had heavies in mind as the target
thats why the buffed the double barrel
bc I cant think of any reason they would give the fastest and most fragile player type a weapon that can be spammed endlessly, and the only real requirement is decent aim
so they did do that! was wondering why i was getting one tapped by that thing all of a sudden
i hate the " you need to aim" argument people make about tks, OF COURSE YOU NEED TO FUCKING AIM THIS IS AN FPS GAME
was meaning at the range that they do it at.
I wish that were the case on my end. have gone up against straight gods of aim for the past week 1/2
at this point i wish they would remove tk from the game entirely
it is on a whole nother level of annoying and braindead
Give them the recon treatment. remove them and rework them stop forcing us to deal with this shit
both make the game not fun
but you cant ever do anything to light because they will say its useless, look at dash the nerf barely did anything and people are saying its useless
"revert the dash nerf" you see that shit so much in game feedback
random question but whats tk someone enlighten this poor soul
throwing knifes
oooooooh right
i forgot they exist.
its literally a one shot i hate them so much esp paired with evasive dash
dash was nerfed...???
The 93r feels a lot better now
Yeah, the cooldown was increased. Very bizarre choice.
i hardly noticed XD
wow you cant spam it as much any more, but you can still spam it a lot and if it is messing with your muscle memory then just relearn it, it needed a nerf
It really didn't.
FR
lets all take a breath, & just agree to at least one of these two things: 1. TKs need a reload of some sort (TK pouch like they have irl maybe? idk) 2. bump the damage down to at least 50% instead of the 60%-65% its currently at. As for dash, it is meant to be strategically used during a fight, or for evasion/closing the gap, but I do use it for getting around the map when I know I can safely recover the ability
the opinion is prob from experiences with it. nothing annoys ppl like having someone dashing all over while landing every shot, its fun doing it every now & then, but different strokes for different folks
and thats me saying it as a dash main
that i agree with you
very true
it kinda sounds like fans just defending their favorite game no matter what happens but it also sounds like they either dont ever play as light, or they had some pretty rough matchs against serious gods in the class and it left a mark on em
How are the dual swords btw
if you know what your doing, amazing
they can shred healthbars if the idiot shooting isnt paying any attention
thats why its best to have CMs on each side of the arguements, so the devs can cross examine whether one side is being accurate with their statements, & how to proceed from there
Didn't explosive weapon damage get an overhaul recently?
thats where quality control comes in. but overall, if the majority of the players are content, then the devs have more or less done their job right, at least thats how industries view it
as a light main, i personally enjoy not dying after taking an rpg to the face like back in S1
i think the devs view the RPG as both a weapon and a tool tbh
meant for opening up areas and dealing damage
prob what the devs are intending for it
bc i see NO ONE using c4 after the no nuke patch
Whats CB?
I usually use C4 in TA on the terminal for sneaky defusers
id say the devs didnt realize that the c4 was a very niche gadget for the game they were making. on paper it sounds really useful, but unless you are a noob that loves playing demo simulator, the game is too fast paced for such a device.
What is cub
its why mines are supreme unless you are waiting for someone to get near the c4
CB I mean
prob a casualty to the nuke nerf they didnt spot
What is CB
closed beta
Ok
anyones else have more fun in the beta then S1
I main light and put breach charges near cashouts which you could do with c4
either itll get replaced(hopefully) with something better, or theyll buff it for next season
XD
And no good awful vegas map
that map made me quit til S3 back in S2
lol, true, true
Maybe they'll add a game mode where gadgets like C4 are more directly applicable. I mean defib is disabled in TA. Should every gadget should be just as useful in all game modes?
its how the map is dominated by indoor buildings and you can get caught on all the added assets. as a dash main, ive gotten killed SOOOOOOO many times bc a chair or some bs stopped me in my tracks
thats a massive can of worms youre suggesting
Probably lol. I just think The Final's greatest strength is in how it's like a blank canvas for elements to be added onto.
plus, unless you carry explosives strong enough to plow thru walls, there isnt really a way for you to stop a cashout/deposit. i just run heavy whenever vegas pops up
I always thought that the Vegas with security traps could be used for something else...
i second that. but the time it takes for those new elements to be added is kinda killing the player count, but ill play this game til the servers shutdown. i get almost the same feeling playing this game as i used to when i still played titan fall 2
Tru about the time expectations
I do think that the devs need a bit more grace when it comes to this season as World Tour clearly serves the devs a large purpose for elements going forward.
either they need more devs to help pump out more content that isnt skins related, or more budget to have the existing devs pump out that content
true, true
they clearly want to make it into a real esport, which I would support, as ive never been able to keep my interest with existing esports, but who knows
it would def be a switch up from the finnesseing simulators that are val and CS
The bare minimum of lore they've dropped with the sponsors and virtual arena is an awesome foundation for esports marketing
*and merch
agreed, as it gives something for ppl to attach their money/loyalty to like a team
ooooh the merch. I'd def buy a shirt or two just to support it
A lot of the in-game cosmetics themselves could be merch tbh.
Like the latest tan/grey rank up cosmetics
I wouldnt mind a few of them as buyable merch
lol, yea, those would def sell
IKEA is also getting into gaming furniture soon, would be a good op for the Stockholm-based developer...
true. synergizing with national brands/companies
if they made a namatama plushie i would buy one
the real issue plaguing the game tho is engagement. the steamdb charts arent looking too great, idk what it is for console, but if more ppl could/would give the game a chance, instead of feeling overwelmed & slinking back to "call of brainrot", or fortnite, then it could get to where the devs are trying to get it
my sister would prob want one, she loves the japanese egg yolk character
A switch release might help, albeit without cross play. Compatability with Apple would too.
But that may be more in Nintendo/Apple's court tbh
would be really cool if that one sniper skin in the candid moment set would take a picture right before you pull the trigger
so the image it printed had the crosshair on the person you killed
I just actively refuse to except it. I hate how a game this fresh is being left in the sun to stink bc the now majority of gamers are more or less casual normies or dedicated to the cult of popular pvp gaming
Not apple mobile, I mean mac*
it just an idea, dont shit on the guy
hes trying to think of ways to help
Ill take anything thatll keep this game from the grave
wdym catering? you mean the skins, or nah?
ah
This game would make a nintendo switch explode
aint the switch like 7 years old
explode.... in popularity! ha. yea prob not.
Smth like that
yep
season 1 had a constant flood of first timers that clearly only played CoD, as they just shot everything and completely ignored the objective. then saw the flood of negative comments complaining how the game was "weird" or "didnt play like it was advertised". IE: they sucked & 3D thinking was hard for CoD fanboys
after that, barely saw any engagement on the streamer side of things
lets wait til we get to the point where 1000+ players is a good day... like TF 2... (crys in northstar)
theyre just depressed and wanting to believe in something positive for the thing that brings them joy
it makes us believe crazy things
🤷♂️
embark should stop using the main game as a test place for balancing and instead have a separate gamemode for that
no can do
I miss BF4...
Thoughts on a forge mode?
like for mods? id love it
Mods, community maps and gamemodes similar to golden days of Halo
streamline that content into a featured section on the homepage
The destruction engine is kind of begging for custom iteration
god, this channel is just a bitter-sweat kaleidoscope of nostalgia of my favorite franchises long gone
this is run on a custom engine?
No, by custom I mean custom creation onto what the engine provides, i.e. forge
like that digital skybox when you fall off the map would work perfectly for a blank map.
ngl seeing 343 devs not think forge and custom games as important causes me actual pain.
killed thier own game by not including these at launch
theres a difference between not important, and "thatll take a ton of work I dont want to do!"
yeah but honestly its do the work or die lol
made a agme that was sopposed to last years die in 2 short years
When was the beta opened btw? I've only played since official launch around Christmas
until recently, they've coasted on halos reputation as xbox's golden game, and that it can't actually die. Third quarter comes for EVERYONE eventually, and seeing that ass backwards studio get gutted was the best halo news I heard in yrs
With maps this big, I think a powershift equivalent to Payload Race in TF2 would work just fine, 10 v 10 instead.
except the plaforms don't move backwards, only forwards.
it could work, but the buildings would be a bit of an issue, but keeping the distructability would make it fun
my bad, was just thinking TF 2 = titan fall 2
oh lol
what 7 years of no updates does to a community:
we're tired, and desperate!
and EA blocking a third installment that was already in development had me feeling a type of radical I cant say without having irl issues
at least yall get another comic
... yippie, almost the bare minimum... im not actually complaining, but fr, that EA executive that killed it would have a drastic turnaround of opinion if we ever met
"i just want to talk to him"
Guys is getting emerald currently achievable as i am still in gold 1 and overflown the rank up bar
me over here in bronze 4 (someone dragged me into like two wt games)
I mean the game is kinda killed right now so yeah it wouldn't make a difference
whats ranked like compared to unranked? do you get decent teammates, or what Im currently getting?
Random
shits all over the place
They can be art or a breathing piece of dog ...
sadly, that sounds better then what I'm currently getting
i mean if its a light with a sniper then report him
I hate those usless mfers slightly less then the sweaty TK users
its not that they dont help, its bc all of them, without fail, are all ass at sniping!
i like to use my sniper as if i was a melee weapon. it goes either 2 ways. 18/4 or 2/10 about 65% of the time it works all the time
aggressive snipeing cause yeah i just cant seem to rely on my team to counter the snipers and to actually help with the objective so im like fine ill do it myself. i needed to work towards the light years achivment anyway
I play both
Cqb sniper for attacking cashouts, longer range sniping for defending them
Since I basically always have a gateway next to my team’s cashout
neerf tk
flashbang feels really good but only will work on selective weapons
I saw the R3R got a bit of a buff, is it good now?
93r is stilltye worst weapon in the game
rip
still sucks, v9s is a direct upgrade in most scenarios
Also, does anyone use the Gateway? I can't really figure out a good reason to use it
vertical movement, rating cashouts, retreats and pushes for the team (it also speeds up your teams pacing)
Really good at getting cash box to the cash out when the match is about to end. Main value I’ve seen besides flanks
Nerf flamethrower please
Gateway is super good
You can use it for team util, moving vaults, quick escapes and defending cashouts
just stay out of range of it
They got winch too though
winch is the thing that needs nerf
literally a free kill most of the time
knives as well
Knives are fine maybe give a slower fire rate but slight dmg buff
So it’s more skill based
yea
just got almost 7k combat and 13 elims even though i havent used tks since s3 release
literally just hold m1 and eventually you hit someone
its so braindead
make it a burst fire
erm.. it technically is
there is cool down between burst
It's better but still not enough damage
i want to see the r357 get a buff in something
Like the handling is sooo much better I'm hitting way more shots than normal, but it doesn't matter if the shots do shit
Probably range idk what it needs ngl. Does need something tho
A bit of range, smaller hipfire cone, and no bullet dispersion while aiming down sights.
i would laugh if they buffed the gun like the l1h1
Give it 69420 DMG and no recoil
Honestly balanced imo
and 6000 rpm firerate
and explosive rounds
piercing rounds too
explode when they pierce someone
the cherry on top
a ret dot sight
With one of those flip up magnifiers so you can hit those long shots
no they did that before with just a 3 damage increase made literally every single light use the TK. not even a exaggeration if you werent sniping you were using the TK.
me personally i think they are strong were they are at RN only nerf i could see is a spacing nerf between both projectiles make it more of a skill weapon so you gotta lead your throws a bit. and also buff the right click with a shorter animation or let us hold it till we want to fire.
cause there is no contest between the quick throw for 120 damage or a long ass windup for 140
that and why have half the weapon be basically non functional
That only mattered because they were already on the cusp but if they made the spam main attack slower and higher dmg it would be better for everyone else