#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 59 of 1

vast jasper
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every game i've used it, the buddies i'm queued with have front row seats of me malding and crying out to the heavens why i can't hit a single shot

vestal kelp
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i wish i had more people to play this with

novel timber
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It’s good but not good at the same time it’s really fun tho in my opinion

novel timber
vestal kelp
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yep

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i just got the premium battle pass

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this is a great game just always better with a freind

novel timber
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Wanna play

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Right now

vestal kelp
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sure

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ill send you my embark id

novel timber
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Ok

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Dm me

late crow
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RPG is hella fun to use on lights

still summit
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I hope next season has better weapon skins when they add the next level these last two have been basic rares after the ā€œTriangle Twinkleā€ skin

obsidian nexus
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RPG is so stupid dude.

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literally unreactable and just 1 shots u if u took 10 damage.

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but whatever, i guess heavy needs to be able to front line

modern citrus
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Would love for the dual blades deflections to have some consistency -_-

restive plover
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would love for them to not deflect at all🄲 so OP, aren’t they the only weapon that blocks aside from the shield? they’re ~too perfect when I’m taking shots at their whole hit spaces

alpine ledge
restive plover
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right, it’s frustrating, like you can’t block with anything else in the game rlly and i’m sure with the shield there’s still some reasonable space to hit an opponent meanwhile those blades deflect everything, and I be shooting everywhere i can, legs, hands etc🄲 like seems a lil OP

loud merlin
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So real i thought shooting legs would work
I mean it sometimes does but very less and almost always negligible

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Inconsistent as hell ngl

modern citrus
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trying to fight a light player as a medium with dual blades is the most frustrating thing in the world right now, because they're impossible to catch and the deflections aren't consistent enough to damage them. Also the fire rate of throwing knives is so fast that it's very difficult to get an attack in between their knife throws, so you basically need to hold deflect the whole time and pray you get lucky with a deflection kill

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Or wait for a teammate to show up and shoot them for you while you distract them ha

restive plover
restive plover
loud merlin
modern citrus
dusty bison
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can you cancel aiming / charging a shot with the bow or u have to shoot it?

hazy kindle
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is anyone els lagging hard asf every game

loud merlin
loud merlin
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or atleast that what i do to cancel sledgehammer right click

modern citrus
loud merlin
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cant sneak with this fat belly

restive plover
dusty bison
gusty sedge
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So is the bow strong or not? In theory it feels like LH1 or sniper is better choice but in practice I'm winning most of my 1v1 vs those weapons. If I have a corner to play I beat LH1 users over half the time. I feel like either increase the projectile velocity or increase the draw speed. One or the other both would be too strong imo

hardy dust
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LH1 is the strongest wep in the tho so its not that comparable

old oracle
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what gadgets go well with dagger dash?

sweet thistle
fast aspen
hazy talon
paper schooner
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Also need the sniper bc your the dumb ones that put it on a broken class I mean it’s highly embarrassing for a dev to leave a broken class in the game and not know what to do with it

paper schooner
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And another thing I got one shot by a light with a sword did 280 and I’m at full health like y’all are so stupid bro it’s not even funny like cmon how broken can you get

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Try again next year embarkšŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚LLLLLLLLLLLLLLL

paper schooner
quartz frost
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🌟broken🌟

paper schooner
# quartz frost Your the one whinging u always dying lol

How when I’m saying what the problem is off your too stupid to realize that how about you get your as s off the game and read a book on balancing then come back to the chat but your so stupid that your going to keep arguing with me

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Prove me wrong bih

quartz frost
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Mr smooth brain here can't appreciate a game that is ahead of it's time and has to be the person to criticize every aspect. Your IQ lower than ocean gate submersible

paper schooner
# quartz frost I bet u heavy main lol

One no I don’t and 2 it’s not a head of it’s time that’s like saying a gaming computer is a head of it’s time like it said you sound dumb and you proved me right bc your stupid I bet you get carried so you can brag to people we don’t care

opal kayak
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I want a 50 AE Deagal :D (for heavy)

sand monolith
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Sword does not do 280

midnight furnace
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A deagle would be a cool heavy weapon, dunno how well it would work but still

sand monolith
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Realistically it wouldn’t work well

opal kayak
paper schooner
restive plover
paper schooner
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Like I wouldn’t lie about it I just want it fixed

sand monolith
paper schooner
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Like cmon was the light cheating then

sand monolith
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You got hit twice lol

opal kayak
midnight furnace
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If you're a light, especially a dash light you should be aware there's a sword user anyways
Least that's what I run, dash+mp5
Like yeah you can get caught off guard the first time, but after that I don't see someone dying to them constantly

sly cosmos
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@arctic compass There are not enough people talking about what tech they are using with Dual Swords. Thanks for sharing what gadgets you’re using. I hadn’t thought about using goo nades! Jump Pad+ Zip Line + goo can help close the gap. Do you think Demat for flanking or Turret for cover fire would be better?

arctic compass
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I dont use the dual swords much anymore though because they suck in lobbys with 3 stacks of good players but their still fun

near birch
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But no building damage

wanton dust
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I run Tank Flamethrower, RPG, Meshshield, Dome Shield and Landmines, This load out is great for light players you will absolutely melt, you are weak to long range but RPG will make up for a kill or two at long range or at least be able to shift the position of those long range targets, your shields are used to cross long distances. Protect yourself with mesh when being shot at from long range and use your dome as a barrier between you and a flank, to cross close range distance or reviving and protecting teammates, I often try to give domes to those that are in a long range fights or defending cashouts. This is a utility build you rely on mobility which tanks have little of and close quarter fights (indoors) you are a power house when defending your own cashout and have great crowd control! You can also be a bull still charge in on low team fights, clean up for your team really pull some great steals! This load out is still kinda weak to the current knife throwing buff, you can still win those fights, but must watch for people to flank heavy using dashes. Stun guns recent buff also will give this load out some trouble (heavy on keep it close quarter fights) watch for teams to gang up on you to take you down and keep you down! They do not like when flamethrowers progress.

torn mantle
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Nerf rpg

loud merlin
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nuh uh

sacred cypress
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Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. Pls

sweet thistle
rancid thistle
vale musk
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Lighta are overtuned fot TA probably

sweet phoenix
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I just wanna say, yesterday I rolled my car 5 to 6 times and the the first thing I did when I got back home was play the finals

wild apex
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Hot take- give heavy a 50. Cal

crude leaf
wild apex
crude leaf
polar cove
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Any ideas for weapons in s4?

crude leaf
crude leaf
polar cove
crude leaf
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But fr tho probably the Dessert Eagle for Heavy

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I'd imagine Medium and Heavy both get their own snipers in a way tho

wild apex
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The Deagle for heavy would be the best thing they’ve added

full shard
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who knows is frag 150 dmg now? cuz i got killed of that

crude leaf
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How would it differ from the Revolver tho

Ik it does I'm not dumb, but I js wanna know the dps difference

boreal laurel
azure dawn
wild apex
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Heavy with a 50.cal would be cool but broken cause all the cover they can have

crude leaf
wild apex
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Already is one, the light m14

crude leaf
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The vision of all classes having snipers

wild apex
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Besides the slug shotgun I’m sure they don’t want a weapon with a decent fire rate to 2 tap lights

simple lantern
crude leaf
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I think Light has a big enough weapon pool

What if they didn't get a weapon next season

I main Light, but the weapon choice diff we have over Medium and Heavy is insane

simple lantern
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suppressed MK11 for major stealth boi hours

wild apex
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I feel like medium and heavy need a sniper for themselves
Heavy would hit hard but have a slow aim in time
Medium would do descent damage headshots are dominant with it but would have a low mag count

opal kayak
soft shale
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Giving strong long range weapons to all classes would literally ruin the game. Having all players camping a corner of the map taking potshots at each other would be the most boring crap ever. And I know for sure that it's exactly what lots of players will do.

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More people not playing the objectives and trying to boost their ego with free kills, making the lives of those who are focused on the objectives miserable (see Powershit for a good illustration of that)

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You have so many other games that offer such options

narrow parcel
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What's better

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Famas

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Or

late raven
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Better is personal preference, the famas shreds at distance but those up close fights you don’t feel as confident in, where the akm is great in all departments lol

tight ingot
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heavy sniper could introduce damage drop off and body part multipliers

wild apex
soft shale
sand monolith
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there is a reason why lewis needed a nerf

hollow mountain
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um im kinda new here but i used sniper in that engimo mode and i got roasted like hell 😭

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why is that

tight ingot
soft shale
tight ingot
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the point is if people wanted to camp they would

runic vapor
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Stop nerfing heavy, lights is where all the problems are. They are cowardly and overpowered.

paper schooner
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Let’s be honest this is not the cod killeršŸ¤¦ā€ā™‚ļø

small flicker
small flicker
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tbh idc if it is or isnt, i think the game is fun and thats all that matters to me

paper schooner
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They don’t know what to with light they made a huge mistake by giving a class that can escape dodge and spider man swing up a building a sniper 2 at that medium should have had the sniper while the light have the lh1 or vice versa

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And another way to say it it’s broken

warm willow
paper schooner
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The turret takes too long to turn on the grapple is better than the zip line and the famus mag is still not 30

twilit garnet
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grapple may be better than zipline for 1 person, the perk of a zipline is that your entire team can use it

wild apex
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If you’re having issues fighting a class with 100-200 less health than you when almost anything can 1shot them it’s actually a skill issue

eager wasp
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spear is okay

drowsy walrus
sudden oak
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where ump

willow oyster
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dual pistols?????

small flicker
crisp pewter
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Hice el evento de twitch por una hora y no conseguí nada 😦

willow oyster
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dual shoties ?????

simple lantern
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AY, I GOT A GLOCK IN MY RARI, 17 SHOTS NO 48

willow oyster
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here me out

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dual daggers

coral zephyr
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Dual flame throwers

small flicker
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Dual RPGs, and make each do 350 damage

novel timber
coral zephyr
# novel timber Honestly that’s a good idea

Or just make the current revolver usable. Imo it's the same as playing shotgun but way harder because it's so hard to see where you're aiming at in the middle of an intense fight. But at the same time I don't really play medium. So I'm probably just bad :D

novel timber
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Bro it’s not you the revolver is impossible to use I hit like 2 shots when I use it I hate it

coral zephyr
novel timber
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That would be interesting to say the least

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It would be annoying

brazen jackal
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id like a crossbow

late crypt
late crypt
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It's hitbox feels weird though ngl. Is there bullet drop?

novel timber
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Yea

restive plover
north junco
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No revolver does not have bullet drop

late crow
polar cove
plush brook
round mesa
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remove the rocket launcher now

sand monolith
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Real

regal raven
modern citrus
regal raven
modern citrus
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Also don't sleep on hipfire, you can absolutely use this gun like a shotgun when close-range.

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I'm probably not a good metric though because I'm always drawn to the weird niche weapons. My main heavy build right now is the MGL32 with motion sensors lol.

torn mantle
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Nerf rpg
That will be all

tacit shore
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and the trowing knives again cuz it just loose 5 damage still 1 hit the light

untold timber
torn mantle
torn mantle
tacit shore
torn mantle
tacit shore
restive plover
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Revert m60

untold timber
wild nexus
tacit shore
untold timber
wild nexus
untold timber
elder rain
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I think making better and more satisfying hitmarkers would make guns more fun to use

analog temple
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hologram grenade?

obsidian island
analog temple
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also, I think mediums would benifet from a speed burst throwable, with the durability of say the invis grenade.

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on second thought, maybe not a throwable... but an injectable.

north junco
burnt gyro
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i got a question before S3 what happend when a new player who had not unlocked any other specilisation and played medium in TA and they only had heal beam did they just not get any specilations

fickle radish
fickle radish
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That's why starting med spec got changed to turret

fleet brook
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Can't change it so they're can only be one of x class on a team then leave you to spam triple M

exotic skiff
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Nerf rpg, nerf range on XP and lh1 but buff it close. Buff fcar dmg but nerf mag. Put less visual recoil to AK. Buff Lewis recoil. Buff Glitch grenade to be 7s not 5s

midnight vessel
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Ight Ik this is gonna sound dumb but like a blow dart weapon for lights that inflicts poison damage

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It would have bow range but it deals less damage and fires a little bit faster

torn mantle
tawny cedar
fast aspen
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i still want to get some sort of rocket jump via RPG, make it knock back enemies KEKW

near birch
loud merlin
exotic skiff
exotic skiff
timber sparrow
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is the lewis gun still a solid choice?

near birch
hybrid hearth
midnight vessel
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Better light shotgun?

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Out of the 2

near birch
near birch
restive plover
near birch
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Yeah

midnight vessel
near birch
midnight vessel
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Wrd I might make a sawed off build but at the same time I don’t wanna have to delete my current builds we need more slots fr

exotic skiff
near birch
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I am playing at Platinum in both last season and this season

near birch
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Also fcar doesn't need any buffs, it's in a fine state as is

restive plover
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It's perfectly useable, but mostly just a worse akm.

exotic skiff
near birch
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The reason AK and Lewis have so much recoil is because they are really powerful weapons

exotic skiff
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Ak doesn't have recoil but visual cluter

exotic skiff
near birch
exotic skiff
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If you think AKM got a strong recoil, we don't play the same game

restive plover
near birch
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I might just be playing the game wrong, I mean I do use my thumb on shift :p

restive plover
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Very slow and smooth.

near birch
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And plus I usually play Shotguns more than automatics

exotic skiff
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AKM got close to 0 recoil but only visual pb

near birch
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I just like the feeling of being able to go blam

exotic skiff
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And the problem of xp and lh1 is the range

near birch
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XP54 needs to be slower imo

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I have no reaction time to getting beamed

exotic skiff
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Just nerf long range and buff close like a normal smg

restive plover
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I don't think xp needs to be touched, but lh1 definitely needs its fire rate slashed.

near birch
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LH1 needs big nerf

exotic skiff
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XP have a better ttk than LH1

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Light is still terrible in cashout

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Lh1 is strong in TA because of the gamemode

timber sparrow
restive plover
timber sparrow
#

ok lol

sand monolith
exotic skiff
sand monolith
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Yes and if you hit a single headshot it is better. Which most players will be doing

exotic skiff
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Even with a hs it is not

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Because xp can do the same and more constant

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Close/mid range lh1 vs xp, good player vs good player the xp player will win 80% of the fight

sand monolith
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Xp headshots have a lower multiplier and you have to hit more and actually track the enemy

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The lh1 just needs a small fire rate nerf and its fine really

exotic skiff
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And lh1 is easy to miss one bullet who lower ur ttk by a lot

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Xp is better overall if you wanna kill other light

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Lh1 is better on lobby full of heavy (cashout)

sand monolith
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Yes in a 1v1 specifically where one gun specializes in, that weapon will win. That doesn’t make the other gun bad. The double barrel will also win over the xp up close

exotic skiff
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I never say the lh1 was bad but just a bit worse overall

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Some lobby are better with lh1 and some better with xp but xp is morre versatile

sand monolith
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Xp also needs a small nerf though. Generalist weapons shouldn’t eclipse any specialist weapons. Which xp does with a lot of weapons on light

exotic skiff
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Only the range is a problem, you can beam more than a akm or fcar at range. But close range lose against them.

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On paper light loose 1v1 against every other class close range.

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That why I said nerf the range on both but buff it a bit close

obsidian island
restive plover
midnight vessel
vale obsidian
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fcar is too weak, either need a damage buff + a mag size nerf OR headshot buff

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

radiant vapor
#

pls nerf lights they are EVERYWHERE

tight ingot
#

lights shouldn't be able to dash out of the chain. its hard enough to hit the chain then they dash out and one shot you with throwing knives

radiant vapor
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dash needs a nerf

exotic skiff
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Light is the worse class in the game except for TA

tight ingot
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i only die to lights

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sledge hit box needs to fixed. i have lost because it just stops destroying walls

eager wasp
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Sledge needs a tiny nerf imo, bc it one shots basically medium and light, once it hits the floor, it shouldn’t register any more hits, because I can’t tell you how many times as a dual blades main, I’ve been behind them with the heavies hammer on the floor already and all they gotta do is turn around and then I’m dead

tight ingot
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water is aweful i cant move

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moving platforms should be removed

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also heavys rush hitbox doesnt work

cerulean stirrup
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i also hate moving platforms

cursive lichen
tight ingot
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i play sledge

night cobalt
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Buff the CL- 40 fr

tight ingot
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cl 40 cant even kill a heavy its sad

night cobalt
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One more shot and shoots 10% faster

night cobalt
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is that for the medium or heavy I think medium requires three shots

tight ingot
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heavy

night cobalt
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Dam

halcyon urchin
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man this bow requires a lot of skill

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like a lot feels really hard to support team properly

chilly solstice
tight ingot
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but not with sledge or spear

midnight vessel
midnight vessel
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Even if both knives hit

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Imo lights having high dps weapons is the only thing keeping them as a viable option since they’re gadgets kinda suck, they’re movement is about equal to mediums and their abilities are hit or miss

tight ingot
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light movement is 10x better than med

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med has long range or verticle movement

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also thermal bore should be a weapon

young lava
eternal rover
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Hey, this is my first time commenting in the server. I main heavy and would like to use the SA1216, but as it is now it is terrible. I would like to recommend that the spread be rotated 90 degrees and possibly slightly narrower. I think this could help combat latency and with everyone bunny hopping. (I also think B-hops should be adjusted but I'm more concerned about the shotgun). It would be a small change that wouldn't make it too overpowered. imo. I don't know if any other heavy users feel the same about it.

tight ingot
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or at least do some good damage or any at all

midnight vessel
bitter forum
#

where list of damage numbers?

timber sparrow
#

how do you hit shots with the bow?

bitter forum
timber sparrow
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but at close range

bitter forum
timber sparrow
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when the target is jumping around

bitter forum
timber sparrow
bitter forum
timber sparrow
bitter forum
rancid thistle
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Lol

boreal laurel
#

This chat šŸ˜‚

boreal laurel
eternal rover
fleet brook
wanton verge
#

is there a reason that stun gun hasn't been removed yet

dark cave
remote ice
abstract marsh
#

HGKG'

humble lagoon
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make wench usable during the 23 minute stun gun duration

lucid frost
novel orchid
#

Has Embark release any information regarding the XP gain methods for all weapons and gadgets, because I've figured out through testing that a single goo ball from the Goo Gun give 5 XP or one miss/object grab from the winch gives 30 vs hitting a player giving 43. But I would really like to know if there is a comprehensive list out there?

empty iron
restive plover
#

who aim aims and who no aim aims? I feel like it’s easier to just not have to sit there and AIM aim

sand monolith
#

Bro

hardy dust
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sa12 is still very strong

odd parrot
#

What's Meta for Heavys in TA? Sa12 or Lewis?

dreamy hare
distant hawk
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whats better now? m60 or lewis gun?

fast aspen
#

i prefer lewis gun myself but it depends on if you want accuracy on the first few bullets or further down the spray.
aka do you use your gun as > 'few bullets > stop > few bullets' or do you just hold left mouse button and give your whole clip to him?
if you're the latter, use m60

distant hawk
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i didnt played much heavy this season (mostly medium), but when i played heavy, ive only tried lewis gun and felt instantly different, than i remember (very inaccurate), so im just curious. gonna have to try. i think it depends on ur team too, how u gonna play. most lobbys this season is 80% lights and its getting more and more annoying

hazy spear
#

it would be so F-ing funny if this would become a ability for one of the classes to get through walls

dusty bison
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Is there an in game indication on when the bow is fully charged?

dusty bison
#

what is it?

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the sound and shiny on the front of arrow?

fickle radish
dusty bison
#

ok thx

rain geyser
hazy spear
dreamy hare
spiral dagger
lusty echo
#

"Can no longer attach to surfaces that are out of bounds" Can somebody explain?

sacred cypress
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EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

toxic bobcat
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I'm still hoping for a day when we would see a good skin for CL-40 in the store. This weapon is no doubt the most ignored weapon when it comes to skins.

echo ridge
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Why nerf multi hit 😭 Melee weapons were already off meta and multi hits rarely happen

hazy spear
echo ridge
tight ingot
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Dagger is awesome

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Wait heavy sledge can’t hit two people any more

drowsy pebble
#

Did they buff the V95 damage wise because I swear it's dealing more damage than it used to

tight ingot
#

No

abstract depot
hazy spear
twilit parcel
#

w

golden ice
golden ice
severe halo
#

hello please nerf the throwing knives. It becomes nonsense to have unlimited knives that cause so much damage. the ranked are infected because of that

arctic agate
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Before they were too weak, now there too strong

severe halo
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I agree with you, it's really becoming toxic, all the players are playing it now. There's no more game play

atomic oar
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hello here

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anyone active here

jolly verge
vernal tusk
#

Y’all should make it for the thermal vision to auto equip when hitting the button

distant hawk
brazen jackal
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can my thermal vision be a button press like recon sense thanks

tropic hearth
#

buff MGL32

  • let it explode on contact with enemy shields
  • let it explode on contact with sentry turrets
  • reduce the amount of self damage it deals
    šŸ’„ šŸ™ šŸ’„ šŸ™ šŸ’„ šŸ™ šŸ’„ šŸ™ šŸ’„ šŸ™ šŸ’„
eager wasp
#

I somewhat agree with the self damage, it’ll give the heavy more reason not to just sit outside a building spamming into a window 😭

tight ingot
#

RPG self damage is crazy

orchid arch
alpine ledge
#

Get them mf throwing knives outta here šŸ˜‚

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That bow garbage toošŸ˜‚but let another mf use it the 2 tapping you while you falling and bending corners

hasty juniper
fossil willow
#

increase radius of glitch barrel from 5 to 500. increase spawn rate of glitch barrel from 10% to 100%. increase size of the actuall barrel from 100% to 10,000%

fleet kiln
#

what would you guys think of a M16A1 weapon (20 mag size) slower rate of fire than FCAR and AKM but increased damage, Thoughts?

lapis canopy
hazy spear
lapis canopy
#

well that give them a reason to buff dagger

vague pollen
chilly solstice
#

R.I.P dagger multi hit

vague pollen
red dove
#

they should make dagger better

empty iron
cloud knot
#

In the patch, why would this be a fix? I think if players stacked on each other, they should both be hit. Which one gets hit then? The one with the least HP? I thiink this isn't a fix:

Sledgehammer

Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended

#

Does the left click - light attack for the Sledge hit still hit multiple targets, is that intended? Im a sledge hammer Heavy main, so this "fix" seems like a big nerf that when compared to a spear - seems unfair situationally.

hazy spoke
#

i have the best idea ever.

#

give daggers primary a x1.5 backstab multiplier this would make it so fair

tight ingot
#

plz bro and give charge like more damage if you dont crit

#

i just got a kill with thermal bore

oblique anchor
meager abyss
#

spear throw > spear spin

empty iron
#

goo plane

stuck osprey
#

Is there any hard info out there about how fast guns gain xp. Like in a match of 5k combat i got about 1k xp on lewis. shit takes forever

fickle radish
#

only some stuff can be farmed as fuck like healing beam, glitch mines and goo spec

stuck osprey
#

Feels like it's weapon damage x .25 = xp gained per match. and for pyro nade its something like combat damage * 5 lol

fickle radish
#

might be

still summit
#

I wish that charge and slam would go through multiple floors if you jumped from high enough that would make using the cranes more worth it

fickle radish
#

^^

small flicker
#

crash and slam should destroy the entire house and the surrounding area beyond repair

eager wasp
#

should basically just nuke half the map imo

restive plover
#

Scotty, another heavy has hit the Kyoto tower.

eager wasp
cyan meteor
#

buff handgun

eager wasp
#

theres two hand gun

#

what hand gun want buff

cyan meteor
#

revolver

eager wasp
#

revolver dont need buff

small flicker
#

revolver needs to do exactly 2 more damage per shot and then its good

willow jungle
#

When are throwing knives getting nerfed

stark basin
#

lol

sand monolith
willow jungle
sand monolith
#

Most of the weapons in this game don’t take much skill. That doesn’t mean they’re op

willow jungle
sand monolith
#

No recoil but it’s a projectile

willow jungle
sand monolith
#

No, all of the weapons are hitscan besides melee, throwing knives, bow, the KS-23, and the nade launchers

small flicker
sand monolith
#

As far as medium weapons go it is perfectly fine. One of the best on the class if you are consistent

#

It is unfortunately eclipsed by the model1887 though because the model needs a spread nerf

small flicker
#

not only are you wrong but you are incorrect

sand monolith
#

I literally use the weapon. Just hit headshots

small flicker
#

impossible to do so with only 48 damage

sand monolith
#

Headshots do 148

#

Bodyshots do 74

small flicker
#

yeah and with 2 damage they would do 150, which is a 1shot headshot on light and therefore the gun is good

sand monolith
#

The gun is already great and does not need to 1 shot light

#

Hitting 2-3 shots to kill a light is perfectly fine

#

Medium isn’t supposed to have super strong primary weapons anyways

small flicker
#

its never 2 shots, always 3, therefore its automatically trash

sand monolith
#

Hit 1 head

#

And it is 2 shots

#

You can also 2 shot a medium with 2 headshots. The weapon is fine

small flicker
#

nah youre just wrong because you dont understand how strong the revolver can be with that buff. it makes no sense why you need to headshot a light twice to get a kill

sand monolith
#

You only need to headshot the light once

#

I do understand how strong the revolver would be with that buff. It literally doesn’t need it

#

Revolver is 1 of 2 weapons on medium that can put heavies in check if you use it right

small flicker
#

no you dont need to headshot once? it does 148 damage, light is 150
at minimum you need a headshot and at least one other source of damage

sand monolith
#

You do not need to headshot the light twice like you said

#

1 shots should also be as limited as possible and the support/util class definitely does not need one

small flicker
#

yeah thats why heavy has a one shot (hammer), and light has 3 oneshots (sniper, shotgun, bow), very limited

sand monolith
#

Yes, that is very limited lmao. 2 classes have 1 shots and 1 is only on a melee weapon and 2 are on very slow, long ranged precision weapons. And the other one requires you to practically be touching your enemy on the class with the least HP in the game

small flicker
#

oh i forgot about dagger backstab which oneshots both medium and light šŸ˜”

soft shale
#

The revolver needing 3 body hits or 1 HS + 1 body on Lights is usually frustrating. But then if it only took 2 body hits the revolver would be insane against Lights.

#

I don't know how the damage fall off compares between the revolver and M1887, but I guess the revolver would be very very strong where the M1887 can't kill in two shots

sand monolith
#

There are already a lot of good players that use the revolver. It literally doesn’t need any buffs it’s completely fine as is. One of the best balanced weapons in the game

tight ingot
#

dagger go brrr

elder marlin
#

fr

soft shale
#

Honestly can't complain about dagger

#

It's so niche. It requires a very specific gameplay that not everybody can like. I think it's the least frustrating Light weapon to get killed by, because you know the guy has to commit so much to even do anything relevant.

primal gulch
#

woah

chilly solstice
#

And the backstab multi kill wasn’t even that broken because I think that situations where it happened were rare and deserved

magic knoll
#

Is it worth using wench claw on anything except for SA and sledgehammer?

soft shale
#

I honestly wasn't aware that it could do that. I may have seen it happen once without understanding what went down.

I'm more concerned with infinite TK spam and lunge sword/dash being able to clutch 1v3 in some chaotic scenarios (when getting third partied/low on ammo/low on HP usually)

blazing tapir
#

does anybody know whether or not i could be sent another email with a redemption code for the dissun capacitor skin for the famas that was sent out for free? i think i accidentally cleared my spam folder and delted the original email before i got a chance to redeem the code

soft shale
blissful wraith
#

The lunge attack animation for the katana skin on sword should have been different. I don't want it to do a fencing lunge, I want it to do some kind of unsheathe lunge animation instead! Damnit Embark, big opportunity miss!

soft shale
#

The same combination can be used to move the cashout in a seriously bad spot for attackers, i.e. in the middle of water on Kyoto.

hot anchor
#

how u guys use MGL when enemies right in front of u

restive plover
#

Making dagger viable is a horrible idea as then it'll instantly get nerfed to the ground once players complain

crude leaf
restive plover
#

It could use some tweaks. One of which reverting the multihit change, shit was such a fantastic QoL for dagger to counter bodyblocking on cashouts.

Then get a charge-able backstab like the open beta and I think the weapon is standing on solid ground.

rare grotto
#

GADGETS

dreamy hare
hot anchor
hot anchor
#

oh

#

then it should explode as long as contact

dreamy hare
hot anchor
#

yea they are runnign too fast

dreamy hare
#

who dont know, in tf2 if u hit directly into enemy it's explode instantly, but if it hits something else its takes 2-3 seconds to explode something like that

#

mgl32 underrated

hot anchor
dreamy hare
#

i think its need more structural damage, 8 pills to destroy wall... really?

hot anchor
#

even ks do better lol

subtle jackal
restive plover
#

I'd love to see which casual even cared or encountered this specific scenario by the 3 active dagger players out there.

subtle jackal
#

From the players that play the game a fair bit, who would complain about a multi hit from a dagger. It seems more a casual complaint or confusion from what happened

livid bear
#

anyone have tips to hit ur shots better wit the revolver
im good wit it already i jus wanna get better

lethal crest
#

buff 93ršŸ˜“šŸ™

dreamy hare
humble tree
#

Anyone see the medium bundle in the shop , does the gun do anything specific when you get a kill ? I don’t wanna put down 800 coins for standard black gun with a lil fancier attachments

vale obsidian
#

the turret is fine dude, annoying =/= op

lean dew
#

yea that what i mean

cyan meteor
#

make the hand gun +1 dmg or 100% accuracy on hip fire

vale obsidian
hazy spoke
#

Give daggers primary a 1.5x backstab multi pls

cyan meteor
smoky jackal
#

in a game dominated by hit scan, maybe buff the bows draw time so it takes less time for a full charged shot

loud merlin
#

the bow is fine tbh
i used it and realised it just needs a bit more practice and muscle memory but yea
pretty fine

smoky jackal
#

nah playing it at higher ranks doesnt match up to hit scan

dreamy hare
#

how much time motion sensor work? i cant find info on wiki, and cant chek it in game now

still summit
#

If they want to give heavy a handgun it simply has to be a desert eagle

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

rain geyser
kind cliff
#

@dreamy hare its always on like Recon sense as long enemy is visible to Motion sensor area

Good change and not that Broken like Recon as u can destroy it and need place it in first place

harsh halo
#

whats the best gun for medium? ive been liking revolver, but wanna expand a bit

abstract depot
harsh halo
#

i guess im looking for more tryhard, in most games revolvers are "for fun" weapons to me

abstract depot
#

I would recommend famas. The burst is good. Recoil is controllable and I love the range versatility I have with it

raven wasp
#

I've had very good hipfire spread with it, especially on lights up close

grizzled notch
#

Light saber skin for spear (darth maul style) and sword please and thank you

slate void
#

They should add a tomahawk for medium and sum else for heavy’s to throw

raven wasp
#

Heavy gets a brick or some rocks

vital hound
#

they don't shoot the second you press LMB, or at least that's what it feels like

raven wasp
#

Thats its true, I feel the same way about the shot guns for medium and heavy

vital hound
#

i feel like at least it makes sense for shotguns, they're slow and heavy hitting

#

they already nerfed the falloff on the revolver, meaning they don't want it to be a long range weapon, but if that's teh case why is the spread on it so terrible without ADS? and why does it feel so sluggish when the enemy is moving left and right in front of you?

frank tusk
#

the wizzbanger would make such a good sniper skin, possibly

raven wasp
#

Yet I've seen where the lights shotgun has insta fired, and I'm not sure how but had them unload both barrels almost instantly

upbeat skiff
#

bow has no reason to do as much damage as it does for how easy it is to use

novel orchid
tepid vessel
#

I would love a jetpack for heavies. But with fuel management and not single use style.

cyan meteor
#

give the revolver 2+ dmg, why do i have 3 shot a light or 2 with headshot

timber sparrow
#

is sword plus invis a good combo? I just got 26 elims in quick cash with it.

vale obsidian
#

heal beam "might" need a nerf, it out heal too much damage and do too much enabling
something around -30% heal when pocket get damage should be a good starting point

crude leaf
twilit garnet
knotty scaffold
#

Is there an easy way to tell exactly when sword lunge is fully charged? I keep trying to wind up and use it on reaction and then releasing too early

polar cove
#

It feels like it's getting hard to be able to put more good weapons in the game, we have a good selection now and people just don't seem to be happy with the new weapons when compared with the originals. Any other gun suggestions feel like they would be copies of other classes, like a desert eagle for heavy just sounds like the revolver for medium

knotty scaffold
#

Really think we need more fictional original weapons tbh.

midnight vessel
low crater
knotty scaffold
#

I'm thinking stuff like a laser rifle, crossbow, more melees even though I don't want more of those in the game

low crater
hazy spear
polar cove
#

I thought of an infantry rifle type weapon until I realized I was just describing an lh1 for medium

knotty scaffold
#

Dagger one of those weapons that just cant get a buff

#

Bigger range makes it braindead more damage would only help you kill heavies but a quick melee at the end is basically the same

lapis canopy
hazy spear
rain geyser
rain geyser
vital hound
#

the hip fire spread is ridiculous

rain geyser
vital hound
#

did they buff it?

rain geyser
lapis canopy
rain geyser
lapis canopy
#

what is noregs ?

rain geyser
lapis canopy
#

ho i didnt get that so far whit dagger or any melee weapon

rain geyser
#

Just scroll up and you'll see months of issues

lapis canopy
#

the one thing i still get some time is the secondary fire not being animated correctly (like the anim dont go on at all) but it happen like 1 a month

#

i admit i only have a 100h of gameplay since the start of the game

restive plover
#

• revert m60

• buff Lewis gun damage +1

• buff medium blade lunge

• buff SA12

• rework rpg to be a destruction gadget

• buff 93R damage

• nerf XP-45 range and damage by 1

• nerf charge and slam initial activation damage. Shouldn’t do 140 damage if it damages a player within a second of its activation

• remove sonar grenades from TA (they shouldn’t be nerfed / buffed based on terminal attack only, best to remove completely from that mode)

knotty scaffold
#

I get that randomly on any weapon or loadout

#

The secondary not animating*

lapis canopy
knotty scaffold
#

All of those are good except sonar. I Don't think things are going to be removed instead of an attempt at balancing them

restive plover
lapis canopy
#

just quick who use the smoke grenade ? what are the argument to play them ?

#

i just feel them weak like its not really hiding thing it just slitly harder to se but it doesnt feel enough to change anything

vestal kelp
#

but there are better things to use

lapis canopy
#

yeah that what i was about to say

hazy spear
vestal kelp
#

and good at sudden confusion

lapis canopy
#

like hiding in it whit invis

midnight vessel
vestal kelp
#

but

#

it should have a long cooldown or temporary

midnight vessel
knotty scaffold
#

Think a little more creatively. This is why you aren't a game dev

midnight vessel
carmine nexus
midnight vessel
#

I have plenty of skin ideas / cosmetic ideas

#

But only ideas I’ve had for a new weapon has been nunchucks, a blow dart that deals poison damage, and a scythe

#

Idk how the nunchucks or scythe would work tho

#

I can still type šŸ’€

#

Bro threatening me for what šŸ’€šŸ˜­

subtle jackal
errant whale
#

He got the muted role, thank you @bright current or whoever was that muted him! hug_friend

restive plover
empty pilot
#

Guys am i the only One Who thinks that the Barrett would be perfect for the medium?

#

Also they should add a bunch of gun mods like grips, Muzzle brakes, suppressors...

novel orchid
novel orchid
tame aspen
#

Bow is also a light weapon light weapons always do way more dps

grizzled violet
#

what counts as a launcher for this challenge? medium grenade launcher doesn’t seem to count

low crater
obsidian nexus
#

alot of people are using the sledgehammer exploit gadget swap dashes

#

im just gonna keep reporting them for exploits i guess, but i hope itll get patched soon

midnight vessel
torn mantle
# novel orchid I see your point, but I won't say that the RPG is OP as it does less damage than...

Rpg can be aim and shot, and doesnt have activation time. Mines need to be placed, activated, then they can also be avoiding by seeing them, unlike rpg where by the time you saw it its probably too late (especially for cloak lights and all mediums)

Rpg is also on a class that besides having that as a gadget, also gets specialities like charge and slam which does an instant 130 damage if youre nearby. A heavy with rpg and literally any source of damage in a very small quantity one shots a light. A heaby with rpg and charge and slam can kill a medium without even using a weapon. Thats the problem

abstract depot
#

Just throwing this out there after a discussion with a buddy but what do y’all think about making snipers projectile based and not hit scan. The game already has both and I feel like that change could make a good impact on the game bcuz as of right now snipers are playing a point and click adventure game

torn mantle
#

Would make the SR more skill based, as snipers are intended to be and tbf no one would be really able to complain as much about snipers since the one who sniped em is probably just very skilled if they managed that (without hitscan)

torn mantle
abstract depot
#

Give the projectiles travel time and drop would definitely help with the random deaths from 250m away

abstract depot
restive plover
#

• revert m60

• buff Lewis gun damage +1

• buff medium blade lunge

• buff SA12

• rework rpg to be a destruction gadget

• buff 93R damage

• nerf XP-45 range and damage by 1

• nerf charge and slam initial activation damage. Shouldn’t do 140 damage if it damages a player within a second of its activation

• remove sonar grenades from TA (they shouldn’t be nerfed / buffed based on terminal attack only, best to remove completely from that mode)

novel orchid
agile umbra
#

What weapons are counted to contract 1 stage 3? Played on medium model 1887 and light sh1900, did not count at all. I don't want to play grenade launchers🄲

small flicker
agile umbra
#

Oh that makes sense

sage shale
#

Does the pyro grenade still work when you hit a terminal? Had two times where I threw one at a terminal and it did nothing.

smoky jackal
#

nerf the ak ammo count, its just a med spray and pray weapon

eager wasp
#

nuh uh

abstract depot
#

Has anyone had the problem where you hit someone with the wench claw hit marker and everything but it never snatches them?

low crater
abstract depot
#

I had it happen to me several times against enemies one game. I think it might have something to do with them being mid jump. But it’ll even show it in the damage feed if they kill me

eager wasp
#

hmm I’ve been snatched mid jump MANY times I wish it wouldn’t work then orf_crazy

low crater
sick dirge
sick dirge
low crater
abstract depot
#

Snipers avoiding death at all cost as usual. If I make the effort to run my heavy to the ends of the earth to kill you stay and fight like a man.

small flicker
#

do you guys think spear alt animation and sword alt animation should be switched? aka spear can deflect bullets while sword has some cool multihit ballet animation

low crater
small flicker
low crater
languid pelican
#

It got me thinking, adding a whip weapon to the game would be pretty cool... šŸ¤”

Mid to close range like the flame thrower, alternate attack does a slight stun or movement restrictions for a short time? Maybe - it be nice addition to the light class since it has only one meele weapons... But the Medium and heavy needs more weapon variety to the honest

low crater
languid pelican
languid pelican
#

We all know the heavy lacks in weapon variety,

Search Arnold launcher on Google šŸ˜‚.
Adding this type of weapon ( projectile ) with like 4 charges, does 1/3 damage of an RPG, right click takes a bit longer to fire but maybe fires tracking projectiles or unloads a barrage of remaining projectiles 😜

Else it could be an Rpg skin

low crater
#

But otherwise it's a pretty dope idea. Actually, I feel like it should be a specialization or gadget, And it shoots the 4 projectiles in a random bullet path, does 1/4 of rpg player damage each, but each has the same amount of arena damage as the rpg

still summit
#

Compound bow skin when?

small flicker
timber sparrow
#

nerf akm it is a zero skill weapon

restive plover
#

People are bitching about the akm now? Fascinating.

eager wasp
torn mantle
unborn gust
#

They need a dmr like gun that deals 60dmg to the body 80dmg to the head and has good range for medium. Has 5 ammo and is a 2.6 reload. Give it iron sights so it’s not too op.

polar cove
junior urchin
#

Make the sniper projectile and make the KS hitscan. Let's see how much the meta change

ornate blade
#

Why doesn't the Glitch Grenade scramble the Medium Turret, it scrambles every other piece of tech in the game but not that?

restive plover
devout matrix
#

Hello my good friends

#

I love revolver when your aim is good no one can beat you

misty axle
ornate blade
novel orchid
novel orchid
#

And the rpg only has one shot compared to the mines 2 and has a longer cool down to balance its range advantage

torn mantle
#

You literally said the same thing again, even after I explained exactly what it makes no sense

mint hemlock
#

does anyone have advice on what weapons on medium are best suited for dealing with lights? i seem to end up struggling with them a lot compared to any other class? it might be the smaller frame but im not sure. been considering using the grenade launcher

#

i think i might just have a skill issue

elder canopy
mint hemlock
elder canopy
sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

novel orchid
sand monolith
torn mantle
#

And, besides that, for that to be viable, theyd need to be right next to you, and you'll damage yourself in the process and probably not even kill them, compared to rpg which has range and always does the same dmg.

novel orchid
slow flare
restive plover
vague monolith
#

Charges are kind of useless rn. Next to no reason to run breach charge or C4

azure dawn
vague monolith
#

I feel like medium could use the the breach charge or C4 more than heavy or light at this point

sly estuary
sly estuary
#

i think it would be fitting for medium cuz it makes up for the lack in range

languid pelican
#

Hmmmm

unborn gust
sly estuary
#

i got a great idea for a sword skin

#

one of those extendable skewers and u have a luinge animation where it extends

cyan meteor
#

buff the aps turret and the revolver

civic cairn
#

I would love to see a Pepper gun for the Light class, kind of like the Shortstop from Team Fortress 2. I think it would fit nicely!

smoky jackal
#

there should be a weapon or gadget that light or med can use that does dmg based on base max health of the target

heady ember
#

C4 should be buffed. It does less damage at point blank than the breach charge.

tropic hearth
#

šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™ šŸ™

Please give the MGL32 a quality of life pass. It just needs a couple adjustments to be more usable.

  • make it so that it explodes on contact with shields
  • make it so it explodes on contact with turrets
  • allow it to pop the canister balloons instead of just bouncing off of them
  • and please slightly lower the self damage pretty please šŸ™ šŸ’

it's so close to being a truly viable weapon, but it has these small little annoyances holding it back

please Embark give this thing some love hug_friend
or at least give it a cool skin

tropic hearth
wise briar
#

New weapon idea for M: Stake gun. Fires very sharp pointy wooden stakes like a crossbow. Longer range projectile will set the stake on fire (with drop off) dealing more damage if hit. Only 1 stake per shot ( Like bow ).

hardy dust
novel orchid
sly estuary
#

actually c4 is viable in certain situations if ur good at it@lucid surge uses it for example

#

dropping cashout, stopping steal, creating holes for fishing, damage while running away

#

i do agree that it needs a buff in damage

reef sage
#

Nukes are long gone, it's time to get C4 into a working shape

sly estuary
#

i mena nukes are onlky gone cuz of the c4 nerf

#

with two they might still happen every once in a while

ionic wave
#

Can we remove the stun gun?

sly estuary
#

dude i dont understand why they didnt just revert all those c4 changes and just make it so u cant place more than one c4 on the barrels

sly estuary
ionic wave
sly estuary
#

that makes no sense but ok šŸ˜‚

#

stun gun really aint that bad

low crater
#

"CaN wE REmOVe STuN guN" you can still shoot and use gadgets, relax.

sly estuary
#

like i would be honestly happy if they removed it but unless u have 3 lights with glitch and stun its doable

ionic wave
#

It is a nuisance that doesn't seem ultimately necessary, it removes aiming (albeit the whole gunplay of the game doesn't focus on it too much unless you use snipers/precision) but still. I don't see the ultimate purpose for it, seems like a redundant tool to just say "Hey look at me, I can't secure a kill without this crutch"

sly estuary
#

for 3 seconds

#

since when can u not aim

ionic wave
#

Wait you can aim even when stunned? Odd. Usually it doesn't work when I attempt to aim, but I haven't experienced too many stuns, although there has been enough to hear the distaste for it.

#

And the attempted aim has been, basically every fucking time

#

Still, besides that, 3 seconds is enough to secure a kill against any light-medium, possibly a heavy if they suck enough ass or, if you hit all headshots with a high damage weapon

next axle
#

thers no notes in the patches talking about it but the V9S getting a fire rate nerf was un-needed and now its useless

ionic wave
#

What is the V9S?, need a refresher

next axle
#

pistol for lights, was finally usable again after being pretty much useless and now its back to being pretty much useless

ionic wave
#

It's not useless, it's just slow, and slow firing pistols aren't all innately terrible. Aim for the head, and sneak up on them.

It's a suppressed pistol, not a fully automatic, you can coarse yourself around it to make a different playstyle

next axle
#

it doesnt have the damage output to be "slow" thats what the sniper and LH1 are for

#

and what both do better

ionic wave
#

And do you know why it was nerfed? Because high-level players whined and moaned about it. Not all, but enough apparently.

And you have a fair point there, but, maybe to circumvent the whole nerf, just decrease the damage slightly and make the firerate as fast as you can pull the trigger

sand monolith
#

C4 is still great I have no idea why anyone complains about it. It’s just not a must pick anymore thank god

obsidian shard
#

which gadgets are best for m11

eager wasp
#

its hard to tell because every teammate thats every ran the m11 on my team likes to stand and stare at enemies after rushing into a room by themselves full of people (i hate m11 users)

low crater
keen crane
north snow
#

i would like it if the revolver was accurate when not aiming down sights

#

currently its something like, 75% of the time it goes where the crosshair is, and then 25% of the time it goes off in a random direction, makes it inconsistent

regal raven
north snow
#

too my knowledge, sniper and the medium shotgun are accurate when hipfiring, seems weird not too have it on revolver when it is essentially just a rifle

regal raven
next axle
violet harness
#

If they gonna nerf light nerf the sword damn

wild nexus
#

How the hell do you use heavys grenade launcher with low gravity on

loud merlin
#

thats the neat part
you don't

wild nexus
#

Low gravity is basically just fuck heavy mode

loud merlin
#

and if you used a jump pad during that
you basically dig your own grave atp

wise briar
#

Dear embark, i want a Pp-19 Bizon smg for M

#

*Snaps finger. Chop chop

steel oyster
#

Thoughts on a Healing Bomb that works like a vanishing bomb but gives everyone hit with it a 50 or 60 HP bump, up to their max health, not over it. For mediums that way they could help heal themselves but also boost the health of teammates nearby. Maybe same cooldown as a vanishing bomb

next axle
balmy nimbus
#

a scoped assault rifle for medium build which works as a supportive medium to long range weapon. preferably M4 with classic ACOG style scope

restive plover
#

• revert m60 to S2 m60

• buff Lewis gun damage +1

• buff medium blade lunge

• very slight tiny buff to SA12

• rework rpg to be a destruction gadget

• buff 93R damage

• nerf XP-45 range

• nerf charge and slam initial activation damage. Shouldn’t do 140 damage if it damages a player within a second of its activation

• remove sonar grenades from TA (they shouldn’t be nerfed / buffed based on terminal attack only, best to remove completely from that mode)

• Buff MGL / rework needed to be viable and taken seriously

• Buff medium grenade launcher. Latest nerfs to this weapon and heavies LMGs were too much.

slow dragon
#

Add more delay to the grabbing claw so that heavys with spears can't attack instantly. Not by a huge amount, but enough where a medium at least can get outside of the range. So like a 1 second delay about.

arctic agate
arctic agate
restive plover
#

I swear the community wants heavy incapable of doing any kind of good damage lol

arctic agate
#

Not actually though I just feel like embark has a hard time balancing weapons for heavy

regal raven
restive plover
#

So let LMGs be decent, with more recoil than an AR, but good damage as a reward for hitting shots. Like an actual LMG.

restive plover
#

Let the tank class be a tank class but actually take effort 🤯

arctic agate
#

I do agree with the RPG nerf though

restive plover
arctic agate
arctic agate
restive plover
#

Spear loses to almost every weapon unless you hit the alt attack which barely functions idk what to tell you

#

Tbh I think it should stay that way. No fucking reason to give heavy another aoe weapon let alone a viable one.

#

Light mains try not to argue for the game to be catered to them challenge: impossible

restive plover
arctic agate
restive plover
# arctic agate 14 and 5, all I had to do was sit with dome and sa with winchclaw if any lights ...

Nice job using the LMGs like I said and instead heavies best utility currently šŸ‘ so fun to use that boring play style to do well I guess in your case.

Heavy isn’t hard to play right now. I’m just saying things need to be switched around on what’s good or not damage wise. God forbid I guess šŸ¤¦ā€ā™‚ļø

If you don’t want heavies to kill you and you want everything they have nerfed, just start asking for them to be removed at this point 🤣

arctic agate
arctic agate
restive plover
arctic agate
summer timber
restive plover
arctic agate
restive plover
arctic agate
summer timber
spare lion
#

is LH1 a marksman rifle?

summer timber
spare lion
#

for the contract

spare lion
restive plover
#

Small buffs/QoL to heavy is fantastic n im all in for it, but when people start asking for RPG, Charge, SA buffs something just ain't right

restive plover
#

i'm not pointing fingers

#

Aight my bad

#

though i saw some rather "open minded" fellas in the feedback channel asking for SA buffs and Dash nerfs at the same time

restive plover
#

LH1 remains an issue

arctic agate
restive plover
#

Just not substantial cuz no one cares about light

#

Maybe TK? Like they're not OP but are just way too easy to get value out of it's actually insane to me.

#

Playing a light and fighting TK is almost always a losing fight

arctic agate
#

Are you talking about the game orrrr

restive plover
#

Definitely no one thought of using the backstab weapon on the back

dapper idol
#

I forgot to add sarcasm in my previous message sorry šŸ˜”

#

It’s whole gimic is fat damage if you hit their back

#

So yes it’s bad from the front, it requires skill

sand monolith
sacred cypress
#

Embark, Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

rain geyser
rain geyser
#

For making a weapon that's 100% functional with no issues whatsoever

sand monolith
near birch
#

Allow explosive jumping

craggy dune
#

fcar or ak

near birch
#

Specifically for c4, breach charges, rpg, grenades, mines, etc

torn mantle
eager wasp
# craggy dune fcar or ak

ak for everything else

Fcar if you have really good aim

Ak is more forgiving if you don’t hit all your shots

sacred cypress
#

Let heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode.

empty pilot
#

I think they should Nerf a bit the heavy build and buff a bit the light

ionic arrow
#

Bruh change the turret back

true dragon
#

They NEED to nerf the flamethrowers so bad!

eager wasp
#

I disagree with buffing light, light is pretty good rn

restive plover
eager wasp
#

light needs less buffs for weapons and more reason to be helping out their team and not trying to go for kills and only kills

burnt shuttle
#

Fax

fleet brook
#

I don't want another light meta they suck

torn mantle
sand monolith
#

a heavy nerf is the best light buff

fleet brook
torn mantle
#

While heavy gets another very strong spec

fleet brook
#

You sound like a kid mad because another kid has a better toy

torn mantle
fleet brook
#

Light metas are cancerous I've played through them last one made me quit for 3 weeks

torn mantle
fleet brook
sand monolith
#

the only time light has ever been meta is in terminal attack and when the lh1 was the best weapon in the game for a week

fleet brook
torn mantle
sand monolith
#

they were meta for light. not meta

torn mantle
fleet brook
#

And the KS -23 is still garbage

#

Heavies been nerfed several times

sand monolith
#

and remains meta

fleet brook
#

"Didn't get any tuning" is incorrect

fleet brook
sand monolith
#

i mean yeah obv, beta 1 was in like march 2023

fleet brook
#

Hence why I said they just wanna argue because whenever I disagree they just jump to the next extreme

#

"I don't like light meta"

"So heavy should be meta 24/7"

A I like waffles situation

So you hate pancakes

sand monolith
#

so you hate lights

crystal garnet
#

Is the launchers / shotgun challenge bugged or is it expecting me to use a different class of weapon?

fleet brook
sand monolith
fleet brook
cyan meteor
#

buff revolver for med thats i all i care

fiery trellis
torn mantle
smoky jackal
#

can we change the flamer so it doesnt blind people its shooting at?

midnight vessel
#

I can usually whoop a flame thrower with melees the issue comes when they winch me or goo stun me and then melt me in 5 secs

lunar flare
#

yo, didnt it use to be l/m/h channels in the discord?

sand monolith
#

Discord is weird now you have to opt in to specific channels

alpine ledge
#

The only thing annoying is then throwing knives. Ts be blowing me

smoky jackal
#

mines shouldnt start recharging until they go off

sly estuary
#

meanwhile the two most meta weapons of heavy have been significantly nerfed this season and light has 7 second regen while heavy still has 10

#

cry less, get better

tidal wind
#

Can someone explain to me why ks23 has such dog shit damage at range, and at the same time is never center of screen accurate/ not hitscan?

sly estuary
#

damage fall off

tidal wind
#

well ya, dmg fall off but why does the gun have it

sly estuary
#

its a projectile weapon not a gun

tidal wind
#

it's hard to hit at range and when it does its destroyed by dmg fall off is all I'm trying to say

sly estuary
#

so u have to lead a bit

#

its not meant to be a sniper its good at close to medium range

tidal wind
#

Feels all risk no reward is all I'm saying

empty iron
#

xp54 and m11 have too small of a spread

main cove
#

Hey embark if possible can you add a second charge to grapple for light.

torn mantle
arctic agate
#

It's a line of damage that does a little bit too much damage

torn mantle
arctic agate
torn mantle
#

Still frustrating, yes, but its easier to hit and run y'know?

torn mantle
arctic agate
#

The problem is the afterburn damage does way too much

#

Like what 40?

torn mantle
arctic agate
#

Like ill kil them and then I die to the afterburnšŸ˜”

torn mantle
torn mantle
arctic agate
torn mantle
#

What could lighg get tough?

arctic agate
torn mantle
arctic agate
#

Like I said Im just throwing random things out there for a example

torn mantle
#

Tbh itd be a cool concept

arctic agate
torn mantle
#

Like you have 3 gadgets, the 2 abilities (spec and pasive) and 1 weapon

jade portal
#

How can you think the bow in not over powerd

#

It do 120 fully charged that half my helth as a medium

#

And 180 if head shot and it is not hard to get a headshot

#

You guys are insane

cyan meteor
#

buff the revolver with 2+ dmg or shoot faster

#

do one better let it fan the hammer like MCree his right click from OW

jade portal
tidal seal
#

please undo the nerf to the m60 it was in a good place for once and now its garbage

idle reef
#

Anyone know if any of the revolver skins have custom animations/which ones? Want to use my spins. (Also, can you use store animations on skins that have their own custom ones or are those ones locked?)

sly estuary
#

most people find it difficult to hit shots with it, much less headshots

sly estuary
jade portal
jade portal
sly estuary
#

uh no it takes longer than you think to reload

#

*draw the string i meant

jade portal
#

It’s not that slow

sly estuary
#

it is

jade portal
sly estuary
#

esp when the other guy is moving it makes shots really hard to hit thery can easily get behind an obstacle

sly estuary
jade portal
#

But 120 in one shot is crazy in the first place

sly estuary
#

i mean u cna get the same amount of damage with an fcar in 2 seconds

sly estuary
#

yeah

jade portal
sly estuary
#

more consistnetly too

#

dude how much it is in one shot doesnt change the fact that its dps is comparable

jade portal
sly estuary
#

embarks already ruined light weapons and made them easier to use among the masses

jade portal
#

A medium to half helth immediately is insane

sly estuary
#

like lh1 for instance which used to be high skill high reward

idle reef
sly estuary
#

if they nerf bow it will be practically unusable amongst regularly skilled people

jade portal
#

The bow don’t rilly ha a a lot of drop

sly estuary
sly estuary
jade portal
#

Still dose

idle reef
#

in the end bow really isn't that broken, high skill (most people cant aim). It's what LH1 used to be

jade portal
jade portal
idle reef
#

it was good but underutilized, it got buffed, it was broken, it got nerfed. I think bow is fine unchanged, doesn't really need a nerf. QoL changes are all I see

midnight vessel
#

Everything other than LH1, Winch Claw, and flamethrower feel balanced

exotic skiff
regal raven
#

Flamethrower is almost broken , it sprays aoe damage (no aim) and has an afterburn that nearly guarantees being elimination if you re caught out of position as a light, and frequently enough medium.

exotic skiff
#

Flamethrower is trash compare to other weapons on heavy idk what are you smoking

#

ttk is terrible and no range

plush harbor
#

flamethrower is annoying

exotic skiff
#

Flamethrower is a noob killer that all

regal raven
#

I played the flamethrower to learn how to play against it and its super easy to scorch down lights and mediums . You literally dont have to aim and the afterburn is pretty much insurance.

exotic skiff
#

Like I said everyother weapons have better ttk/range no point of playing flamethrower

ebon cedar
#

I can’t kill fast enough with a flamethrower it was busted in the last beta tho

exotic skiff
#

Never was busted tho

ebon cedar
#

It was in the last beta

regal raven
ebon cedar
exotic skiff
#

There is nothing to nerf on a terrible weapons

#

Keep it like that

idle reef
#

Flamethrower's main good quality is the fact you can almost always guarantee a trade on yourself, but that's 80% of kills you're gonna get which means sacrificing yourself a lot

#

Something invaluable that isn't mentioned a lot about flamethrower is the fact you can counter both goo and gas, which is something nice to have on hand, but doesn't make it viable. It is, and always will be, more of a gimmick weapon that I keep in my back pocket incase the 2-3 sword light team somehow makes it to the next round and I need to fry them to a crisp