#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 58 of 1

loud merlin
#

well i mean it still got a pretty good reload time in between
i won't say it's that bad
definitely not the 93R bad

misty axle
#

I feel like the range on the APS was too small to feel reliable and being able to place one and have it work instantly was situationally overpowered.
Also, if you're defending, you can have one placed while another charges in your pocket to take out 6 projectiles - that's 6 gadget slots worth of gas or pyro grenades.

loud merlin
#

6 projectiles?

#

oh

misty axle
#

The APS, (probably an initialism for Anti Projectile System) can shoot down 3 projectiles, and you can have one placed and one charged in pocket.

loud merlin
#

well the APS doesn't recharge that fast though does it?

misty axle
#

Depends on the situation

loud merlin
#

hmm true that

versed siren
#

it recharges decently quickly

misty axle
#

If there's a notable lull in the incoming nades, then yes.

loud merlin
#

said decently and quickly both lol

versed siren
#

can you still pick it up and place it down with no cooldown?

#

that’s what i did last season to counteract the nerf (kinda)

misty axle
#

Like, if you look at it from a utility trade perspective, you can trade one utility slot for up to 6 enemy utility slots, which is a totally unrealistic scenario, but it does often trade 1 for 1 on average in my experience with the frag spam in games.

loud merlin
#

i have no idea
also people seem to complain about APS in powershift before the nerf
like bro S2 introduced data reshaper and you aren't using it

misty axle
dreamy hare
#

its sent 100% of dmg dude

versed siren
#

i think we should make the aps work against knives and bows

loud merlin
versed siren
#

light mains will be crying (not really)

loud merlin
misty axle
loud merlin
versed siren
#

can we turn light into spy tf2

dreamy hare
loud merlin
dreamy hare
loud merlin
misty axle
loud merlin
#

what no
it take some 3 or 4 seconds to dump the cl40 entirely

misty axle
#

And then reload.

loud merlin
#

and then blast me

misty axle
#

Meanwhile, any automatic gun can shoot it and reload faster.

loud merlin
#

not to mention cl40 ttk is more than the guns ig?

loud merlin
misty axle
versed siren
#

what do you guys think about a m16 with under barrel gl?

dreamy hare
#

mgl need more structure damage in my opinion, i like this weapon, pretty balanced and skill required, but damage to walls - its a joke

loud merlin
misty axle
loud merlin
dreamy hare
misty axle
loud merlin
#

hmm gotta check

versed siren
#

kinda like a burst with no ads but with the pre nerf cl40 attached to it with one shot

#

left click would be burst right click for grenade

misty axle
dreamy hare
#

akimbo FMG9 from old mw2 for light 🤣

loud merlin
versed siren
#

I also think maybe heavy should get a really heavy sniper rifle like an anti material rifle or railgun

#

just give the gauss riffle from fallout

strange roost
misty axle
#

Otherwise, the CL-40 does exactly 69.75dmg if you land the shot nexto the person for about a 3m radius, roughly speaking - assumign they never changed the radius and damage dropoff proportions.

dreamy hare
versed siren
#

but also really unwieldy to use up close

#

probably slow ads

strange roost
#

And lunge, I feel like game developers are afraid to give melee weapons lunge to catch up to enemies

dreamy hare
worldly forum
#

Sigh im HORRIBLE with this damn bow šŸ¤¦ā€ā™‚ļø, i cant seem to get a good rhythm with this shit, who in here is great with bow??? A mf needs tips

loud merlin
versed siren
#

rn the dual swords just feel like better riot shield

versed siren
#

like the only thing riot shield has going for it is running at an angle to block bullets

#

riot shield needs some type of utility because if you run into someone using blades it’s over

dreamy hare
loud merlin
versed siren
#

maybe riot shield shield should block some melee weapons like the med and light melee’s when holding right click

misty axle
versed siren
#

like that’s literally what riot shields are for

loud merlin
dreamy hare
loud merlin
versed siren
#

easiest way to counter riot shield is to run away

dreamy hare
versed siren
loud merlin
worldly forum
versed siren
misty axle
#

It takes the CL-40 ~7 seconds to empty, fully reload, and fire one more time to end the cycle.

loud merlin
versed siren
#

i don’t think most riot sheilders know how to block while running anyway

loud merlin
#

YOU CAN SHOOT RIOT SHIELD FEETS?!?!?!

versed siren
#

provided they aren’t crouched

worldly forum
misty axle
loud merlin
misty axle
dreamy hare
loud merlin
#

oh my god the amount of times I've regret for not bringing pyro grenade
and the amount of times I've missed the pyro to riot guys

versed siren
#

i think if you crouch first then block it will keep you crouched while also blocking

worldly forum
versed siren
#

because i remember not being able to crouch if i was already blocking but being able to block if i was already crouched

dreamy hare
#

no u cant

versed siren
#

so does it just take you out of crouch if you try to block while crouched?

dreamy hare
#

when you crouching its just dont work, its like ur right button dont work, thats all

worldly forum
dreamy hare
#

you need to traning or play more, try to find some aimlab idk with bows, maybe its can help
in addition go to shooting range, and throw barrels and try to shoot them in air, its can be like basic traning

misty axle
dreamy hare
loud merlin
#

famas is the gun with the fastest ttk for mediums afaik
also I'm no pro i don't land all the shots be it a gun or a GL or a sledgehammer even
i was saying in general

#

you land more damage in cl40 than you do in ak and stuff

misty axle
#

CL-40 takes 4.2s if you only land right next to the Heavy once.
FAMAS takes 1.16 seconds if you land only headshots (unrealistic, but the equivalent of 4 direct hits with CL-40)

loud merlin
#

the comparision feeling like a bias bro wth

dreamy hare
#

i wanna see how u will shoot all ur magazine into heavys head when he running and jumping with FAMAS

misty axle
misty axle
worldly forum
misty axle
#

Riot takes 2.9s, btw

dreamy hare
#

killing h in one combo

misty axle
#

AKM takes 1.7s for bodyshots while taking exactly half the mag.

vital forge
#

Those 2 weapons aren't even comparable. You're kind of creating a scenario and just saying one's better. That's like saying the gl is objectively better because aoe. Can't and shouldn't play those weapons the same.

misty axle
#

Not to mention that you have to land REALLY close to do any damage beyond mere chip.

vital forge
#

You have no idea the hell that little chip causes

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You ever tried to heal for like two minutes straight?šŸ˜…

misty axle
vital forge
#

Worst of all, it stops you from healing

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At least for me

west burrow
#

NERF LH1

misty axle
vital forge
#

Dude. You're missing the point. There's a lot more going on than you and your gl

misty axle
# misty axle The CL-40 does a minimum of ~32 damage, it takes 9 seconds for the 250 HP Medium...

The old 110 damage CL-40 did a minimum of ~35, so if the proportion is the same, then it should be ~30 (29.59 if 35 is accurate).
I got 32 by extrapolating the minimum 24 one shot can drop my Max HP by with self damage, and adding a third because of the 0.75 self multi to get to 32.
Fun fact, the game will always round your HP display UP to the next integer, but will count decimal damage.

misty axle
vital forge
#

We were talking about the hell. That little chip of health is the fugg are you talking about?

misty axle
vital forge
#

Originally I was just chiming in on how they're not really even comparable

misty axle
#

Like, imagine taking 12% of the entire round just running from a CL-40 perfectly grazing you minimally right when you were about to start healing.
That's a comical scenario to me!

misty axle
vital forge
#

It's just a different play style weapon

misty axle
#

More realistically, I should compare it to the M1887 since neither needs to ADS, both relaod one at a time, and have limited effective ranges.

vital forge
#

Just a havoc causing weapon

misty axle
#

-Which I'll now record some times

slate light
#

After the m60 and Lewis gun nerf which one now has a better ttk?

hushed reef
#

yo i just seen someone running with the bow drawn

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anyone know how???

vital forge
misty axle
slate light
#

Thx

restive plover
slate light
#

K thank U

vital forge
#

Could be wrong because I can't hit half of the m60 shots

misty axle
slate light
#

@misty axle damn thx, what about medium and light?

hushed reef
#

anyone know how to run with the recurve bow drawn

misty axle
slate light
#

@hushed reef maybe had momentum from a grapple or dash

#

@misty axle awesome šŸ‘

misty axle
hushed reef
misty axle
#

Tbh, it's rare that I'm spectating the Light - it's normally the other way around as I try to rez them instead.

#

Anyway, it's 1am here - 'nighty y'all!

hushed reef
#

gn

woeful swan
#

lit

fleet brook
worthy olive
#

k medium swords should not reflect the entire damage of my sniper shot

woeful swan
#

true

steel glacier
#

The rank 4 dye of the Thermal Bore looks like an oversized flaregun and I fuck with it

woeful swan
#

looks good

leaden sonnet
#

Nerf LH1

arctic compass
#

Ill be suprised if it doesn’t get nerfed today

dreamy hare
#

ill be suprised if devs dont delete TA ranked today...

woeful swan
#

lit

arctic compass
vale musk
#

Damn, I really enjoy Medium melees but they should fix the worst issue it has - chasing enemies. Simple buffing run speed for melee would be boring imo and not really fair, so I suggest these "buff" for shield and dblades to make them even more original:

  • for riot shield, give it a 0,5-1s slow debuff when hitting someone,
  • for dblades, increase the magnetism you get when swinging at someone in close range, that would make you "stick" more to the enemies
    These would be fitting for both of them and actually rewarding for M and enabling to at least force fights if enemies allow you to get close. That wouldn't really impact dash Ls but these are uncatchable anyway
vale summit
#

burst meta šŸ˜Ž

wind shuttle
#

i think they should nerf the dual weild swords as you cant even defend against them they just block all of ur bullets.

#

is there a way you can counter them that i dont know about?

dreamy hare
restive plover
#

They also still take damage while deflecting and have to aim to reflect it back to you, so you can also just stand your ground and strafe.

#

Really only advisable if they're already injured, but still.

wind shuttle
dreamy hare
wind shuttle
dreamy hare
#

DB even dont block all ur bullets and a lot of time user got damage because of servers issue

dreamy hare
wind shuttle
#

grenades and mines also work abit

dreamy hare
#

so why need to nerf DB?

#

in my opinion its need buff

wind shuttle
#

i think the people i was fighting against using it where just good at the game, lol

near birch
#

Same with SA1216

naive flume
#

i think spear is really mid, at least its big attack is, its too slow
maybe i just suck idk

near birch
#

1887 is in a weird state so I can't give a good opinion on that

near birch
naive flume
#

i tried it with the winch claw, and there was this other guy doin the same thing, but he had the sledgehammer and just annihilated me in every 1v1 scenario

#

stupid 3 hit combo is just completely outclassed by BONK

near birch
#

I feel that the spear was intended for team fights, but due to heavy being slow is barely used for that

naive flume
#

you cant animation cancel either so once i do the secondary im just getting blasted from all angles because im unable to move more than 2 inches per minute

near birch
#

Usually I see heavies doing 1 on 1 fights with people when they use the spear, they usually end up switching off or barely ever get a kill

naive flume
#

spear is good but only when paired with a direct hit from an rpg lol

near birch
#

Yeah

naive flume
#

if they remove the wacky twirl attack and just make it have like a charged thrown attack that could be really good, sort of situational but it would be an improvement depending on how they add it

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cause with how it is now i have literally lost to the dual swords 😭

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he didnt even block the attacks bruh its joever

sacred cypress
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The finals really need to rework the spear by next update, probably by enabling a toggle mode to throw it.

naive flume
#

i think the dual swords are a bit slow as well, but ehhh im not really sure they need to be changed

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they are at this weird point of being pretty mid, but just a few little tweaks could make them kind of crazy

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like it takes a whole combo to kill a medium and in that time they can just drop you with all headshots

ivory flax
#

Claw nerf indirectly heavily nerfed one of the weakest gun in the game ks23 so at least buff smth in return

hot anchor
#

Oh yeahh
Tk finally nerfed

copper sinew
#

damn Embark really seems to be on top of things this season. Really quick response with the nerfs, makes me wonder if they are changing their approach to nerfs or if the LH1's stats where really, really outrageous, that they had to do that

hot anchor
#

Rank is full of lh1
As a shotgun

copper sinew
#

Yeah I know I have seen clips from high ranks, but it is not like they changed heavies this quickly after they where dominating rank, so either it was far, far too powerful or devs are planning to be more responsive.

#

or they just introduced the buff having the possibility of the nerf coming

lusty reef
unique veldt
#

Thanks for adding a free item with the Swedish flag

sweet thistle
unique veldt
waxen mist
#

Okay Embark, you knew the LH1 was going to be OP when you buffed it to 52 damage... and now you reduce it to less than it started with?! Come on... the difference between 49 and 50 is HUGE. You can't swing me back and forth like this on a weekly basis its basically a crime!!

hollow nexus
#

thoughts on new sonars?

#

viability in ranked?

vague monolith
#

The M2 on the spear has a sweet spot. If you keep somebody between your 1 and 3 o clock you do way more damage

dreamy hare
granite crescent
#

I really don't like the way throwing knives are being handled. The extra proj speed and reduced delay between knives just has taken all the interest and skill out of the weapon for me. It feels like I don't even have to try to hit shots anymore. And now we're nerfing the damage but keeping this boring hitscan version of the weapon. It would have been much interesting the other way around. How about instead of buffing proj speed and timing, we just make the knives actually accurate when moving and jumping?? Like why does this weapon have so much bloom and randomness?? That could allow for the weapon to be used in cool movement scenarios and give it a more unique flavor than the other weapons. Idk man the weapon is just boring and clunky to use now. My recommendation is just reset it to the previous state before all the buffs and buff the right click and the accuracy when moving. That's all it needs. It should be a niche high skill weapon

spiral shoal
#

Winch claw nerf is really unnecessary especially if you miss it's not like you can try again right after you still have to wait for the cool down 🫤

chrome smelt
waxen fern
#

what's the point of having swords and riot shield in game at the same time, surely they could replace shield with something more fun

north snow
#

remove invis, remove dash, remove sniper, remove back stab, remove stun gun,
remove turret, remove heal beam, remove grenade launcher, remove defib,
remove hook

north snow
fleet brook
nova crescent
#

I was just abt to comment in here the LH1 is better than sex, patch notes shut me up

north snow
nova crescent
fleet brook
north snow
#

because its a pain in the ass too play againt

fleet brook
north snow
fleet brook
#

The only time they've removed major things from the game is literal wall hacks as a gadget

north snow
#

i enjoy playing support in overwatch and stuff,
but heal beam and instant revive is too strong when 1 team has it and another one doesnt,
also it has a stacking effect of 3 mediums with defib, just constantly resing each other
or the 3 way heal beam,

#

like it is actually like a 6v3

fleet brook
#

Or give something for people to shoot at on the statue to cancel the effect

north snow
#

not necessarily saying a team of 3 mediums wins against 2 heavies and a medium, but it is not satisfying too play against,
getting a kill and then instantly having that value stolen from you, the cuckoldry of videogames

waxen fern
fleet brook
#

Also

Gravity grenade sucks and always will suck as long as it can be shot out in QP it last in ranked it disappears

fleet brook
spiral shoal
north snow
spiral shoal
copper sinew
spiral shoal
real nebula
#

W nerfs

fleet brook
copper sinew
#

I mean there is a way to stop the light meta and all the devs have to do is change one 140 into a 150

north snow
#

the golden era

#

yeah i mean, people keep calling for light buffs, but if shit like sniper and backstab become the meta the game is cooked,

hazy talon
#

i’m gonna say it. 63 to 60 is not enough. it needs to be like. 55. 50.

copper sinew
#

those values will literally not decrease the killtime

hazy talon
#

they will if i want it hard enough. i thought asking for like 40 was too much

#

idk i rarely ever play knives but they’re starting to get on my nerves

hardy dust
#

Knives arent even that bad

hazy talon
#

to YOU. to me they’re like mosquitoes

hardy dust
#

They dont give as much feedback so it feels like you die faster, even if its slower

#

It would be better if you could see them much easier and make em louder instead of nerfing the dmg

hazy talon
#

you know what. yeah.

copper sinew
#

you need to hit a light with 3 knives to kill them, a medium with 5 knives to kill them and the heavy with 6, those result in 180, 300 and 360 and nerfing the damage to 50 would result in 150, 250 and 300 damage

hardy dust
#

The main complaints ive seen is that

  1. The dmg is too much (it kills slower than most of the mainly used light weapons)
  2. It kills you instantly (cuz it does burst dmg and doesn't have feedback)
copper sinew
#

but at around those damages their dps would start falling far below other light weapons and they would be unusable again

copper sinew
hardy dust
copper sinew
#

I have always seen that as a good thing tho. Because since the shield where everywhere at some point, you could just leftclick in their direction and destroy them pretty quickly without the usual drawback of having to reload after, that comes with AKM and FCAR and other normal weapons when you shoot the shield down

rugged flame
#

I can’t believe they re-nerfed lh1. Light mains everywhere devastated

#

It’s weaker than before season 3 patch

hardy dust
gusty relic
#

from 3 shotting other lights to 4 shotting, weapon is basically useless!

hardy dust
#

The recoil isnt as bad but the fire rate went down by 20 rpm

rugged flame
#

I agree the bonus damage was bonkers a little but there’s no worse feeling than hitting a full life light and leaving them with 3 hp. I thought if damage was at 49 or 50 it would be perfect

gusty relic
#

now if only they would buff the CL-40 back up dropping that weapon 17 damage was like really bad for it

hardy dust
rugged flame
#

49 sweet spot 😦 sad day for lh1 mains

cyan echo
#

what is the thermal bore even supposed to do?

#

thought it would be like the TF2 flaregun but it does nothing?

hazy talon
#

not sure what the flaregun is like but i’ve been using it to open up buildings for clear targeting. it’s also useful for when you’re a floor below the cashout and someone is tryna nab it. you can break the floor and break the steal

muted oar
#

Cash out in a building and you’re a sniper? Thermal bore to open a sight line. Kill thief. Mission accomplished!

lucid lintel
#

So even after that terrible start to the season they only come up with like 6 changes at most. These devs are killing their own game

gusty relic
spiral shoal
#

Man getting one shot by invis + backstab with dagger is so fucked

hazy talon
#

granted, it doing a lot of direct damage would have people screaming but it could chip off a good bit without overdoing it

spiral shoal
#

If it could be used to stick people that would be pretty cool

mellow ridge
# rugged flame It’s weaker than before season 3 patch

No it’s stronger still with the recoil being better. The data values on kill simply went down one bullet for each class. Which is what it was before but it’s so much easier to use. You still have to hit headshots to kill opponents

misty axle
blissful surge
#

Ok flame thrower for heavy is nice

dim onyx
lucid lintel
#

so LH1 is still meta ok great job guys

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

cyan echo
#

Claw and sledgehammer lowkey clears everything

thin ermine
misty axle
exotic skiff
#

and double heavy busted

sage harbor
#

Right me and a friend were in the firing range testing out this new throwing knives nerf. We found that the body shot damage numbers was around 45 and the headshot was 60 damage. In the patch notes there's no mention of this, are we confused how the damage works or is it just wrong on there?

hardy dust
exotic skiff
#

Not rlly last patch yes but before no xp was better in cashout because better ttk, and easier to 1v1 other light

#

Lh1 is very good because of TA game mode gameplay

hardy dust
exotic skiff
hardy dust
vast blaze
#

Does someone know how the sword changed? In the patch notes they sayed they removed animation canceling do to the changes they made too the sword but never mentioned any changes about the sword in any Patchnotes I read

exotic skiff
#

light vs light

hardy dust
exotic skiff
#

and more consistent close/mid range

exotic skiff
#

Easier to do it with xp rather than lh1

#

close range ur fucked 80% of the time but in TA you don't rlly care you stay high ground thermal active and beam

#

That why i said the game mode make lh1 light very good otherwise light in cashout is still in a bad spot

vast blaze
hardy dust
#

Lh1 is better against H and M in cashout tho

exotic skiff
exotic skiff
hardy dust
#

Both are very strong tho

exotic skiff
#

Both are good but if my lobby I need to 1v1 some light i would go xp every day of the week

#

And this is not the same playstyle aswell

hardy dust
#

True, it depends a lot on playstyle

mellow ridge
#

Buff dual swords 😮

exotic skiff
glass niche
upper gulch
# mellow ridge Buff dual swords 😮

Yesterday I had to run away from a dual sword. I had no gadgets for damage. I could not fight back for about 20secs. I still don't really know how to counter it. I dont think it needs a buff but if so, give others ar least a chnace to deal damage without selfdamage. For example by shooting on there feet.

rugged flame
#

It’s similar to riot shield that you really have to have another person to beat it which is nice I think

naive shoal
#

Nerf snipers just a tad

hallow leaf
hasty juniper
#

What does everyone think is going on with most of the weapons in official teasers and the like being modified? Like, in the video posted today the FAMAS in the beginning has a vertical grip on it. This is kinda like what the Helldivers devs have been doing, showing videos where if you werent looking you wouldnt notice it, but if you look closely you can see the guns are not stock. How do you think this would work? I think it would be cool, because it would open up the field for even more advanced metas and combos, but if they implemented it wrong (which they most likely won't but people will bitch about it anyway) it could turn out bad. Anyway, just wanted to know anyones thoughts on this.

mellow ridge
polar trout
leaden sonnet
#

The LH1 nerf isn’t even a nerf that joint still gon 3 shot

mellow ridge
#

Two headshots and a body will kill a light now

fleet brook
junior python
#

Give heavy a cluster mine as a specialisation

light elbow
#

what is the use of c4 for heavy? genuine question!

tropic hearth
#

please buff the MGL32

preferably with a significant reduction in self damage

there is all all too frequent scenario where an opponent will get in your face and your grenades won't explode on impact on them, instead bouncing back into your face and dealing full damage to you

this thing is currently so niche it's basically a joke weapon

junior python
junior python
restive plover
tropic hearth
royal blaze
#

Anybody have any good tips/links for handling the new recoil on AKM, FCAR, Lewis gun and M60? These guns are unusable right now for me.

fleet brook
junior python
tropic hearth
royal blaze
junior python
# royal blaze Ps5, sorry

Dumb idea but try setting the sensitivity to match the recoil so ripping the joystick down keeps it kinda still

junior python
royal blaze
junior python
#

If it doesn’t work i got no more ideas so might aswell

tropic hearth
junior python
#

Nah dont think they do

#

Sniper and bow need nerfs though

tropic hearth
#

could make the right click do something

junior python
tropic hearth
#

seeing as it currently has no purpose

but theres no reason to ADS with it, even less than on the shotguns

junior python
#

Fair

#

But sniper and bow need MASSIVE nerfs

hallow leaf
junior python
#

Stupid suggestion but i feel like it needs a glare its to hard to play against especially in fog when you cant see them

lofty fiber
#

I like to think that the medium class has been put into a support class corner

junior python
#

Yeah

lofty fiber
#

i feel medium needs more freedom to be the middle class

restive plover
#

how about give the shield a gun instead of a stick. Allow to shoot while maintaining cover at cost of accuracy, and upgrade the shield so that melee attacks are not as effective against it.

sour pawn
#

the throwing spoons rpm is rediculous

hazy talon
sly estuary
sly estuary
sly estuary
# light elbow what is the use of c4 for heavy? genuine question!

its really good in the right hands still lycommit uses it for instance.
interrupting cashouts, damage opponents while running away (place on doors, etc.), drop cashouts from below, the list goes on
definitely a lot worse than s1, but still effective when used properly

hazy talon
misty axle
proper panther
tropic hearth
proper panther
misty axle
glass niche
sinful dagger
#

People are saying nerf bow šŸ’€

glass niche
#

Yes, nerf a gun that only good players can use and causals suck with. Yes, I'm one of those bad bow players and it doesn't need nerfed

light elbow
#

To the people who responded to me thank you!! I've been trying to find a good use for the c4 since it got heavily nerfed a few updates back

dusty sail
mighty summit
#

Ummm... The kitchen knife from the battle pass šŸ¤”ā‰ļø >>>>>

stray raven
#

bow is w skibidi?

versed siren
#

Hear me out: Musket for Medium that has a better bash due to the bayonet

sinful dagger
#

Throwing knives also need a nerf when their back to their original state before the buff? porkington

plain zodiac
#

It'd be hella cool to put a butterfly knife skin for the dagger

lavish swallow
hasty juniper
mild warren
#

a guys dual blades or R.357 AKA the FINALS

twilit garnet
#

bow doesnt need a nerf either lmao

quartz lagoon
#

Where I can check how many damage on all weapon in game?

lusty reef
waxen mist
noble minnow
#

guys fr how tf do you counter people with throwing knives

young panther
#

throwing knives are the best

versed siren
twilit shard
#

The spear feels really balanced

noble minnow
somber ginkgo
#

throwing knifes are bwoken

versed siren
#

Revolver with the firing speed of lh1 would make medium really terrifying

solemn lake
#

I haven’t got to play is the new lh1 balanced?

solemn lake
wide urchin
#

what's the best weapon for medium currently?

worldly forum
#

I FINALLY FIGURED OUT HOW TO USE THIS BOW CONSISTENTLY, OMFG YESSSS 😭😭😭, bro it was so simple yet i over complicated it

#

All i had to do was predict & shoot, not predict, track and then shoot, it was so fucking simple, i was tryna treat this shit like a regular bullet weapon without even knowing i was

sand monolith
lofty fiber
#

Yep

misty axle
waxen mist
twilit shard
#

Sounds like him

celest arch
#

Nerf dash and aim assit bow

brittle yoke
#

ottr is boring

leaden sonnet
sly estuary
# junior python But sniper and bow need MASSIVE nerfs

my guy stop complaining about light weapons theyre meant to be hard to learn but high skill cap so only really good players use the weapons well. Amateur lights will ask for buffs, but i think light is generally really balanced right now for its purpose as a class

hazy talon
#

ok gen chat won’t tell me. what constitutes as a light machine gun. i thought it was a machine gun in the light class

worldly forum
hazy talon
#

tf. why did they word it light that then. i’m an idiot they need to be clearer 😭

sand monolith
worldly forum
hazy talon
sand monolith
#

They removed like all of it in 3.0

hazy talon
sharp swallow
worthy olive
#

anyone else think invis should make more noise? just had a guy walking towards me, in the direction im looking, and couldnt see him at all

sinful dagger
boreal laurel
mellow lodge
mellow lodge
#

the only f tier weapons in this game are like cl, mgl and 93r

boreal laurel
sand monolith
hazy talon
#

thank yall, preciate it

mellow lodge
waxen mist
sand monolith
waxen mist
mellow lodge
boreal laurel
sand monolith
#

The winch claw nerf was so fucking stupid

mellow lodge
#

winch into rpg on a light wasn't a fair mechanic

sand monolith
# mellow lodge no it wasn't

It only affects using it with worse weapons like KS and spear. The SA1216 and rpg still guarantee a kill on light. What it actually needed was a charge up

#

Way too much instantaneous bullshit in this game honestly. RPG, claw, and sonar are the worst offenders imo. But it removes any ability for natural counterplay when you are instantly punished for being in LOS

leaden sonnet
#

What they need to nerf on the winch claw is not the range but the screen spasm after getting clawed. I be shooting them and next thing I know I’m shooting the moon cause I got clawed.

sand monolith
#

That too

pearl beacon
#

Yall know what exactly counts as "explosive" damage? im guessing frags, GL, etc

sand monolith
#

Things that explode

pearl beacon
#

šŸ›

sharp swallow
#

baricade still so op

forest gyro
shy shard
#

Yo. Rework idea for the pyro mine. When the mine gets tripped. Fire gets spread in a 6 meter diameter around the mine till it’s destroyed or after 30 seconds let’s say. Make the damage a little less than the flame thrower. The pyro mine would be ultimate area denial. Locking down areas. Or securing cashouts or terminals. It would even have a cool animation of 8 different flames flying in a circle

reef dock
#

I hate dealing with sniper try hards. Like at least pick a weapon that requires skill as sniper has zero skill needed, like yeah you have to be good at aiming it but thats not entirely hard to achieve in The Finals. Positioning sure but its pretty easy to escape people due to all things light has like grappling hook, dash, gateway, etc. Not only that but all the other long ranged weapons are so much harder to use like bow is hard to aim and requires actual skill plus the wind up (skill could maybe use a little nerf though.) revolver has a horrible damage drop off and iron sights. The KS-23 doesn’t have any sights and is very clunky. Sniper is such a low risk high reward weapon and I find that to be so fucking unfair especially in modes like TA and Power Shift where its even more oppressive

misty axle
#

Also, to add on to the KS-23 jank: it's also a projectile!

hardy dust
loud merlin
#

is model 1887 a marksman rifle?

#

i have this challenge to deal damage using handguns and marksman rifles
can anyone name all the marksman and handguns in this game

hazy talon
#

i finally went to go try the Lewis and what ever loving fuck did they DO to this weapon. it’s like you’re fighting against it to shoot 😭

restive plover
zealous timber
crimson timber
#

I wonder does anybody have an estimate on how long it takes to earn xp for all the weapons skins?

sharp goblet
sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

main pike
#

I love new weapons 😭namaheart

shy shard
loud merlin
shy shard
burnt breach
#

mines are overpowered

nova lichen
rare kestrel
#

I think the trigger range could be buffed if we're being honest. I have witnessed many people walk incredibly close to mines and they didn't go off.

sand monolith
#

Mediums can’t survive double mines but heavies can

#

Mines should be a little louder

loud merlin
#

mines are perfectly fine

rare kestrel
#

If we're on OP discussion, not sure if it's OP but Heavy's new grapple sure pisses me off making me absolutely useless for a few seconds while nuking my planned escapes šŸ˜‰

cunning zodiac
#

On Dual Swords, I just noticed the last attack in the attack chain does less damage than the first two
So if you miss the 1st attack and hit the 2nd and 3rd on a Medium, you can't kill with just a Quick Melee afterwards.
Optimal play for Heavies also seems to be hitting 1st, 2nd, reset, 1st, Quick Melee?
idk the exact numbers, but it feels awkward that the last attack is the weakest damage wise D:

loud merlin
rare kestrel
loud merlin
cunning zodiac
loud merlin
rare kestrel
#

It's similar to goo gun locking, if you get that sweet hit off, the pay is sooooo tasty

loud merlin
#

i need to check on that
all 3 different attacks do different damages lmao

cunning zodiac
#

it throws me off sm. I want to make this weapon work but it is struggling against me lmao

hasty juniper
loud merlin
#

looks close enough to a kar98k

#

(it absolutely does not)

hasty juniper
#

i mean there was a rifle, something like the 1889 highwall which was a single shot falling block marksman rifle. It was unique in that it was designed in a time before scopes so it had super precise peephole iron sights. so i can understand the confusion, but its definitely a shotgun\

vague monolith
#

The most fun part of the chain is moving the cashout lol

wooden rock
#

Chain funny, but unfair

crude leaf
sand monolith
#

There are a lot of areas where the background audio is louder than the mines beeping

crude leaf
sand monolith
#

Woah!

quartz yew
#

yo havent played in a while is the meta still heavy

broken tinsel
#

in low elos not as much

vale musk
obsidian nexus
#

im gonna see how that looks on a dummy

broken tinsel
#

does bow add to the marksman progression? (i know kinda dumb question but i dont wanna use the LH1 for moral reasons)

vale musk
obsidian nexus
vale musk
obsidian nexus
#

its kinda fast tho

wooden rock
broken tinsel
#

ngl the dual blades became the better riot shield

vale musk
vale musk
broken tinsel
#

two words
Meele weapons

sand monolith
broken tinsel
#

Still due to reflect the blades are better imo.
While yes, riot shield blocks passively your left side it still isn't as powerful as reflect
When faced with a heavy that managed to close distance to med with dual blades, the med can still tank the overhead swing, riot shield will just get vaporised with a quick meele combo

#

Shield's swing damage is slighly better but slow walk speed when blocking is what makes the weapon weak in my opinion

vale musk
vale musk
broken tinsel
#

eh i think that riot shield is not as viable as other med weapons. It's a gimmicky at best

vale musk
#

You can literally 1v1 others with taking damage abd stall objectives, just totally diffefent gameplay

broken tinsel
#

1v1? ok fine but the finals is a team based game and if one of the enemies has a meele weapon then it's over ofr the shield

vale musk
#

I guess you dont play shield

broken tinsel
#

not as much because of daggers, swords, spears and so on

calm turtle
#

how am i supposed to use the ks-23?

broken tinsel
#

use the claw and imagine you're roadhog from overwatch

jovial oxide
#

where my antrigrav homies at?

frozen mason
#

why is the sh1900 surprisingly good

royal blaze
# calm turtle how am i supposed to use the ks-23?

It's range is better than you think. Blast, get your kill and reload every time. You can disrupt reload to immediately shoot. If you get good with it, it's more like a bolt rifle (it's not hitscan, it's a projectile). I've started using it instead of lewis and m60. 60 damage from pretty far away. 6 shots full. It's a slug, it is NOT spray and pray.

royal blaze
crude leaf
broken tinsel
#

LH1? nah still powerful

#

i mean it's purpose is to be a headshot rewarding weapon but they kinda went nuts, used to be okay fulfilling its role

ocean sable
#

As for my DPS Medium, she uses Dual Blades, which does have a block but not quite the same

misty relic
chilly turret
wary hazel
fierce sonnet
#

u should try guys the glitchs traps, very useful to put 1 at ur position, then when enemies push they are glitched and cant to anything, same when u kill someone just put 1 on the body and they cant revive fast, very cool !

#

same when u pad on enemies, heavy drop rpg and u can also drop a glitch trap on their feets

#

same as a glitch barrels if u cant find 1

#

enjoy the new meta !

fervent arch
#

haven't tried glitch traps this season. do they glitch your own team as well?

restive plover
#

No

fierce sonnet
#

thats why its so powerful @fervent arch

#

we played it in scrim today and the result was incredible

vague monolith
#

I don't like the glitch trap this season for the same reason I didn't like the APS in past seaons

ornate schooner
#

Yo, what’s the best skin in the battle pass this season

frank juniper
#

Samurai skin is best skin in battle pass my opinion.

summer echo
#

best skin is relative, but I like the wanderer set and the not-power-rangers emote since it is 3 emotes in 1.

#

my only issue with wanderer is that a lot of cosmetics aren't compatible with it.

naive flume
#

buff swords

hazy talon
#

not to keep harping on it but when knives can whittle 360 to 0 in a few seconds with little chance for retaliation, that’s when they’re a problem

sand monolith
#

No way people are still complaining about throwing knives

hazy talon
#

yes i am. they’re a problem.

sand monolith
#

Dude they kill slower than smgs and are harder to use. It is a skill issue

hazy talon
#

the fact that you can’t recognize that they’re an problem is a skill issue

sand monolith
#

Their ttk on heavy is the same as the season 2 93r 😭

#

And that’s not even accounting for travel time or throwing animation

#

They just feel worse to be hit by because they are burst damage and the throwing animation / visual feedback is very poor

hazy talon
#

ok so. my point stands. they’re a problem.

sand monolith
#

Sure yeah the animation and visual feedback could be improved. I’ve been saying this since they were buffed. But they’re not op, just frustrating and confusing

hazy talon
#

i didn’t say they were OP. i said they were a problem. which they are. a problem. if i wasn’t clear enough.

#

it’s because of their issues that taking down a heavy in just a few seconds, burst damage, poor visual feedback, that they’re a problem

sand monolith
#

Yes

hazy talon
#

so ultimately. we concur. glad we could sort this out.

sand monolith
loud merlin
loud merlin
loud merlin
loud merlin
loud merlin
loud merlin
loud merlin
uneven star
#

3 takes on the finals

#
  1. guns should jam randomly and it all depends on how you use it (rare occurence but possible)
  2. legendary gun skins should change the ammo's look when firing
  3. the FCAR needs better legendary skins and I want to know what you guys would want as a FCAR legendary skin idea
loud merlin
#

why the first point tho 😭

cloud karma
#

@uneven star 1st take would be soooo annoying if it was to happen

uneven star
cloud karma
#

I see the point

#

sort of

wicked valve
#

I think land mines should have a bigger excavation range, just little more but still

loud merlin
#

how good life would be if cl40 damage count towards the "deal x damage with explosives"

mellow lodge
#

<@&1012034066876473384>

median olive
#

Clean feature takes a moment to kick in so I guess we have to help it, thank you for reporting!

vale musk
loud merlin
#

you literally can't

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

restive plover
#

i havent played in a hot minute (since release)

#

just wondering whats the good kit for medium at the moment

wary hazel
vale musk
fickle radish
restive plover
fickle radish
#

No, healing, jump pad, defib + whatever you want

hallow current
#

What's a new wepon you want in the game next season?

And what class?

restive plover
hallow current
#

Part of me hopes they add three weapons that have optics on them.

hallow leaf
#

Med needs a rifle

faint wyvern
#

can we get a seperate slider for sniper

#

as in the scope sensitivity for it

shy shard
#

I’ve been thinking about this one. For heavy. Some kind of vacuum gun. It can suck up props inside and you launch them at higher speeds. Like farther than any throw. It would also work with barrels like. And since it’s a vacuum. The perfect skin would be… A vacuum.

#

In that same vain. Kind of like the gmod prop gun

hoary schooner
#

i think a sick new gadget for light could be like a stim. Faster everything for a little bit, long cooldown

hallow leaf
copper sinew
#

Yeah, Stimpack specialization for mediums that increases movement speed, switch speed and reload speed/possibly melee speed would be sick and not only for melee, since guns like shotgun or CL-40 would also benefit from something like that

copper sinew
# restive plover just wondering whats the good kit for medium at the moment

Honestly you can pick whatever you think is good, I think Medium now has the most balanced gadgets out of every class, everything is useful and has its purpose so it all comes down to preference.

Sure Heal beam and defib are still a really good combo, but I wouldn't call them a must have, especially if you are playing with randoms and especially especially if there are no heavies on your team

copper sinew
#

Oh then I would for sure recommend heal beam and defib, unless they all play lights, other than that you can basically pick anything. Jump Pad and/or Zipline if there are a lot of heavies are really nice bacause you help with the movement, but that is about it.

prisma escarp
#

Why is the text for throwing knives blinking? The new symbol has been gone for a while now but it wont stop. Is the game telling me something.....

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

wind folio
#

mines are good in TA ranked, im clutching with these

hollow musk
#

I swear vanishing bomb is so good. Especially when you need to escape, just break line of sight and use it and dont move (because when your cloaked and you dont move you are completely invisible) you literally vanish

silver socket
#

bow has zero aim assist embark you make this game for mk?

main niche
#

bow does too much dmg,Throwing knives still dominate,light still on top

boreal laurel
#

Yeah IDK how anyone can say light is weak—right now it’s way better than either of the other classes. Even just with sword I do unironically better than with anything on med or heavy. (Though TBF I would rather see buffs to med and heavy than nerfs to light)

leaden sonnet
#

Medium highkey needs a buff imo

hybrid hearth
#

Medium is perfect there's literally nothing wrong about it

mellow gazelle
#

Medium is good
Perfect if they reverted the cl40 change

crystal garnet
#

Anyone else wanna like the spear but the hammer is just so much better?

leaden sonnet
hybrid hearth
unborn siren
#

is the lewis gun worse than the m60 now ?

vale musk
#

Funny how ppl say light is best class, yet not one plays it in higher ranks

fallen cradle
#

I dont think APS is balanced, only 3 shots from the CL40 and your dead, you can do nothing against a CL40 Player as a Medium anymore in a 1v1 so basically you cant outplay it because they will chase you untill somebody kill them or they let go of you.
They should increase the live of the APS so it can withstand 4-6 granades or else you can just chase people and Spam them with the CL40.

unborn siren
#

best class for casual game modes*

fallen cradle
odd forum
#

Nerf the Bow please. I've been having way too much fun with it getting 20+ kills every game. Damage output is insane.

hybrid fiber
#

Just realised that the pyro grenade does not have a skin that isn't tied to progression, and thought id it be cool if there where a skin where its just a literal Fireball. It could have a special inspect like the cards skin for throwing knifes but its just the contestant burning their hand while playing with it

near birch
#

Throwing Knives as a TF2 Weapon (For Scout)

#

M11 as a TF2 Weapon (Sniper)

#

SH1900 (Scout)

#

V9S (Spy)

#

XP-54 (Sniper)

#

For Soldier

#

For Spy

#

For Pyro

#

For Spy

#

For Heavy

viscid orchid
#

Vanish bomb would be pretty busted in TF2

near birch
#

idk :/

timber sparrow
#

how does the 93r compare to other light weapons?

sweet sorrel
#

Crossbow coming next season šŸ‘€

versed siren
#

ong

whole girder
#

does anyone else have the bug that they can’t complete the 1 quick melee kill challenge in this week’s career?? i’ve done it at least 10 times and the challenge doesn’t seem to count

vale tree
#

@manic dove

fallen cradle
# versed siren just shoot them

Dude, what do you think I did, If you have somebody who can take you out within 3 Shots you can do nothing against him even if you would hit every shot on the head ...

lusty reef
karmic sandal
#

Add Baguette

open blade
#

Add a kriss vector for medium

#

Kriss vector is a big smg

elder elbow
#

Nah how about a Thompson SMG

keen sonnet
#

I would like an M11 skin that turns the gun into a silenced mini-uzi.

timber sparrow
#

it already is that

versed siren
#
  1. run around a corner
#
  1. get up close so they take splash
iron night
#

Get 6 kills or assists using Fast Melee Carts or Arena Carts
what is

spiral anchor
#

They need a another weapon for medium

#

I purpose boomerang it has arch but can bounce off opponents but if it's shot or melee it goes to the ground and the thrower has to retrieve it

#

Or it just comes back to the thrower after hitting a opponent and if something is in the way it stops

eager wasp
#

I want a no weapon option, just hands

golden shuttle
#

heavy with brass knuckles

small flicker
#

Deal if left click oneshots lights

#

Also idc if its OP i want my 150 damage rpg back

golden shuttle
#

careful you're gonna startle the lights

small flicker
#

i do not care, almost every light weapon out-DPSes any weapon the heavy has, winch claw was nerfed (although i dont use it so it doesnt bother me)

sand monolith
small flicker
#

is it so wrong to let me koolaid man a light into a pile of coins or explode a light?

loud merlin
#

youre only 10 damage away

small flicker
#

its not that simple, the dopamine isnt as strong as a 1shot

loud merlin
#

damn you play for dopamine 😭

golden shuttle
small flicker
golden shuttle
#

the uv map is so god awful holy shit

loud merlin
#

but yea you don't need to be good at the game to enjoy it

#

i suck but i love this game
not to mention I'm just a casual

small flicker
digital anvil
#

We are mad about TA taking over ranked is that it feels like betrayal of the original game we all spent money on and spent time on. If they can and will add tacked on modes which copy (poorly) other games like R6 or CSG, etc halfway through a season and then suddenly make that new trashy throw away mode the only Ranked mode possible, then what else can/will they change in the future? Will they make guns unlocked by $$$? Will they just go full COD or add Battleroyale? Etc, etc, etc... I frankly don't want to play TA. I didnt like TA and now seeing how theyve changed the core mode to TA for Ranked, I dont feel like i can trust them at all anymore. They claim Cashout is still the core experience for The Finals, but how can I be sure they wont just remove it entirely if people started playing TA more? What if a whole new crowd move in because a popular streamer starts running TA streams and the number of TA players suddenly outnumber Cashout for a month. Would you trust Embark to not just

soft shale
# sand monolith heavy still kills light faster than light kills heavy

I partially disagree, because there are lots of factors deciding the outcome. It's not only a matter of DPS.

A good Light will be difficult to hit and/or finish off, deals lots of damages quickly, and has the ability to negate dome/mesh shields. A good Heavy, while pretty easy to hit because he's slow and big, can be hard to take down because of his high HP count, defensive abilities, and close range damage (including the dreaded RPG).

I think one on one, the fight isn't particularly unbalanced.

The strength Lights have is that they can quickly evade fights that they can't win. A Heavy getting hit at close range can only use his defensive stuff to mitigate incoming damage to some extent, but he can't really flee the fight.

This is the exact reason why I generally get better KDRs with Light than I do with Heavy.

hybrid hearth
loud merlin
#

also this is not the channel for that rant

#

the best way to tell embark that the major playerbase don't like TA is by simply not playing it
or by playing world tour more

golden shuttle
#

there we go, textured now

autumn ravine
#

Put the motion sensor on medium. It belongs there, to replace recon sensors

loud merlin
golden shuttle
#

Wdym?

gloomy grotto
#

So i absolutely love the new season, speciale the dual blades, but i think they are too weak. They don't do enough damage (specially against heavys), and you will more often than not get killed before even hitting 3 attacks.
Being a medium class weapon also hurts them a lot, since there isn't any movement option to close distance.
The deflect is awesome but it is not good enough compared to shooting with a normal gun. If i had to buff it i would add more range and damage specifically to kill heavys.

IDEA TO FIX THIS
An idea i had (maybe too crazy) is to add a "dash" skill that you could do pressing the attack button while holding the guard button. This move shouldn't do too much damage but instead be used to fix that movement problem and get close to opponents.

I've been only playing the dual swords and i've been addicted to the game recently but this is my complain.
I hope someone reads this and maybe, MAYBE be an actual solution for the dual swords.

loud merlin
golden shuttle
#

oh no i was remaking the glitch grenade myself

#

modeling my own ig?

loud merlin
#

oh

loud merlin
gloomy grotto
plain wasp
#

And also reflect is kinda impossible to use effectively from more than 5 meters away

loud merlin
plain wasp
#

And what? Hope they don't shoot back?

loud merlin
#

and deflect if they do

soft ether
#

light has dash heavy has charge and winch med mobility tools are team only

#

deflecting at that range is slower death

rancid thistle
#

I think dual blades would've been better on lights
The medium already has a riot shield to mitigate damage wile using melee

loud merlin
plain wasp
#

If they aren't directly infront of you you aren't deflecting anything

soft ether
#

pad yes lines no thats asking for death

loud merlin
soft ether
#

you have to hold them in a 30degree viewbox thats more than facing them lol

loud merlin
plain wasp
#

And you're still taking damage while they take none unless you get really lucky

gloomy grotto
#

Heavys can take the opponent

loud merlin
soft ether
#

i think its bad overall the deflect isnt forgiving enough on returned shots imo and it rewards people magdumping vs punishing it because of it

gloomy grotto
plain wasp
#

Do the bullets you deflect always hit them tho?

loud merlin
#

i guess so
i have killed lh1 lights by just deflecting

plain wasp
#

If they're anything more than 5 meters away they're pretty much never getting hit

soft ether
#

Ive got a clip of myself and an opponent no further than our messages are from each other and every deflected shot misses lol

loud merlin
gloomy grotto
loud merlin
soft ether
#

In fact he dumps 3 mags at me both standing still and zero shots are returned

plain wasp
#

But with the dual blades you can never catch a medium if they just run and you can never catch a light in general

loud merlin
loud merlin
soft ether
#

Totally serious it was on the rooftop in Monaco outside church with the yellow lift only factor that should have thrown shots off was he was elevated above me but yeah zero deflects i even moved my point of aim through his dump to see if just one would land this was also the first match id even used them, vrs felt like i wasted them instantly lol

plain wasp
#

Deflect isn't nearly effective enough at any sort of area denial to survive rushing people

loud merlin
loud merlin
soft ether
#

I use cl40 mainly but theyre doing their best to kill it as a weapon and it has had a damage reg bug since beta im not great with the shield because of the limited fov when holding it up thought blades would help with that but id rather have the full dmg mitigation from riot than chance the deflects connecting after my experiences with both weapons

loud merlin
#

when i use cl40 i suck
but when my opponent does they kill my in an instant
im never touching anything but ak again

plain wasp
#

Deflect is too inconsistent to be useful in more than rare cases

loud merlin
#

you can just not use dual swords and switch to riot shield if you want a better melee weapon which also blocks projectiles

plain wasp
#

The problem isn't really the melee weapon part or Short range, it's more that the deflect is just way too hard to get use out of if they aren't point blank, in which case you could just be attacking them

left sentinel
#

Got a question about sniper mains, whats the difficulty when sniping players up close? As well as dash while sniping to.

limber thistle
#

Anyone else a believer in the data reshaper? I enjoy turning sentries and barricades into props.

weary eagle
granite dust
#

I feel like medium deserves an SVD or another marksman rifle with further range than revolver

hallow leaf
smoky jackal
#

b hopping shouldnt make the sound from cloaked lights disappear

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

desert nexus
carmine rivet
#

hi

sacred cypress
lean hornet
#

Goo gun skin level 8 is missing. What happened?

hollow nexus
#

whats wrong with xp-54 visual recoil?

steady wave
#

bow hard to use

crude garden
#

Lewis Gun or M60

alpine ledge
limber thistle
#

Is wild that they buffed it, like... 2 uses????? that's so good

dusty breach
limber thistle
#

So satisfying. It also especially punishes things placed in clusters, so ppl that put their aps on their turret lose both

#

or mines by turret or barricades. i love the variety of things it hits

tropic hearth
#

MGL32 grenades not exploding on contact with shields and turrets is crazy

Standing here shooting a turret that's about 30 feet away and the grenades are just bouncing off of it

forest gyro
sweet thistle
#

Now that it has 2 uses it's great

honest raven
#

I dont understand why dual blades ricochet doesnt have a cd, too many meds just staring at you LOL

distant forge
#

Lol

fickle hornet
#

can't wait for another game to have people rage heavy for powershift

#

when someone is kicked does that mean they got banned?

shy shard
#

I think it’s Day 2 idk if I’ve told this in this chat
Anyways, day 2 of pitching a vacuum gun for heavy (gadget). It sucks up chairs and tables and other props to be launched at high speeds for extra damage. It also can suck up barrels and provide the utility of a barrel in a more viable sense. Launching them at ranges no other class can do. And since it’s a vacuum. A perfect skin can be … A Vacuum. I’m coming back everyday to yap about this idea. Cuz I think it’s actually great.

near birch
near birch
shy shard
#

Yeah. Just like you suck one thing and shot it and cooldown for 10 seconds

#

Maybe you can hold whatever you’ve sucked up for a while. Unless you don’t use it

near birch
#

Well that'd be weird since you can just pick up props and toss them

shy shard
#

Or it only goes on cooldown when you shoot

jagged escarp
#

It power them up

shy shard
near birch
#

Also I just want to say, I can see what embark is trying to go for when they choose which weapons get into the game. So just saying that weapons that look too similar to an already existing one will most likely be ignored

near birch
jagged escarp
#

Vac can suck multiple items and the more items it has the more damage it gets (maxing at 6 items). If you vac special items it gets those effects but weaker. The more items you suck the longer the cool-down will be

shy shard
jagged escarp
#

That’s how I would rework it

shy shard
jagged escarp
#

The special will have bullet drop to be balanced

near birch
#

Make it so the cash box can also be sucked up so that it gives players an extra option to exploit the physics systems in the game

#

Cause I love to see physics manipulation in games, that's why I trapped 248 people in the roofs on Monaco last season

jagged escarp
#

Oh yeah cash boxes can’t be suck then

shy shard
shy shard
jagged escarp
#

And has a longer cool-down the more items you suck

near birch
# jagged escarp How
  1. Use CL40
  2. Wait for enemy to get in the corner or near chimney/pillar
  3. Shoot roof
  4. Hope the dice roll that physics in this game can be is in your favor
  5. They're trapped
jagged escarp
#

Starts a 3s but +1 time increase time by +1 seconds

shy shard
shy shard
near birch
shy shard
#

I would work for Embark bro. Join the think tank

jagged escarp
#

lol

near birch
#

I'd love to make scotty's lines

shy shard
#

Fr. I pretty much are Scotty

near birch
#

And june's

#

I've been making character studies of the three announcers, Scotty, June, and the background guy

jagged escarp
#

I would love to be on patch notes duty of work there. (Why does my fave game have the worse patch noters ever)

near birch
#

The background guy is the most static, having not changed at all personality wise
Scotty has gotten more and more egotistical as time goes on
June is just trying to do her job

jagged escarp
#

lol

#

June is fed up with scotty

near birch
#

There's so many lines scotty says that are so condescending to june

#

Such as something like "June you interrupted me there [then repeats what June said]"

jagged escarp
#

lol

near birch
#

And then June gets back at him with the OspUze thing which you can tell scotty tries to deflect

jagged escarp
#

lol

plain wasp
#

The bow would be a lot cooler if you could put different kinds of grenades on the arrows

near birch
#

Only if they exploded after a bit

jagged escarp
#

That would be abit to powerful

#

Bow meta šŸ’€

plain wasp
#

Only ones you bring as your other gadgets but they turn into 2 arrows per grenade or smth

#

Grenade arrows would just be bo2 crossbow bolts

#

They'd have to move slow and have limited range too

jagged escarp
#

But that would only be limited to the bow sooooooo

plain wasp
#

Making your arrow an explosive arrow would make it only really useful for structural damage or do like 50 damage in a little area

#

Gas, goo, flash, smoke, sonar, vanishing and Pyro arrows would just give light more long range utility

#

Stun arrow...

jagged escarp
#

Yeah but still there is a problem limited to one weapon

rancid thistle
#

I just tried out the thermal bore as a replacement for breaching charges on my light and I'm loving it, hanging structures are so much easier to drop with it since it can take out the cables from a distance and drop the whole thing if you use both shots

jagged escarp
#

Vanish and stun are cool

chrome cloak
#

spear is good

latent tide
#

what are the use cases for the data reshaper? it seems completely useless

eager wasp
#

uhh

latent tide
#

how do you guarantee you will get a reD?

eager wasp
#

can get rid of turrets cant it?

eager wasp
gusty sedge
eager wasp
#

al,so im not 100% sure but i think if timed correct it can turn grenades as well

oak galleon
#

Data reshaper can change turrets and mines as well, so mildly useful there. Makes it quicker/easier to handle em

latent tide
#

it seems the data reshaper changes stuff in the following rules:
goo -> fire
fire -> toxic
toxic -> explosive
explosive -> smoke
smoke -> goo
glitch -> random canister
other stuff -> random canister
turrets -> random object
grenade -> random canister
mines -> random object
grenade launcher projectile, rpg -> random object

#

i have never though to try to use it on turrets

#

but then it seems its quite good then

near birch
#

Also use it on mines

latent tide
#

and it has an aoe transformer field, so can turn multiple stuff

vital seal
#

mines -> random object šŸ˜„

oak galleon
#

I think it can hit multiple things at once in a small area, like if they have a ton of stuff on the cashout station. Never used it myself, but that's what the preview video shows

rocky path
red dove
#

how do you do light 1v1s with bow?

vale musk
rocky path
rocky path
vale musk
#

Anyway, i really enjoy reshaper for melee medium, great against mines and turrets, helpful for setting up defences on cashouts

boreal laurel
vale musk
#

āžž Barrel Order - The order for reshaping barrels is:

  1. Smoke
  2. Goo
  3. Flame
  4. Gas
  5. Explosive and back to Smoke

This is the order, glitch gives random

limber thistle
#

Data Reshaper also hits barricades.

dusky wren
#

terminal attack has forced me to use smoke grenades

languid pelican
oak galleon
#

Oooh that's sick! I just got it today so I'll definitely be giving it a shot. On the topic of medium, what's the top three or so weapons for em lately? I've screwed around with a few different options but I've not really landed on what I like yet

vague monolith
#

I'm having like zero success on heavy lately, mostly the last round of tournaments. Any heavies winning most of your matches? What are you using and how are you acting?

oak galleon
#

I go between all classes personally, but I was a heavy main in S2 and I've had some success in S3. Barricades are your friend, they don't melt like the dome/mesh. Heavy is very short-range right now, don't even bother with the LMGs most of the time. Shotgun, flamethrower, or hammer are the way. Heavy is great for setting up traps. Barricades/goo to force people into the pathing you want them to take, then have those routes covered. Try to stick to corners/nooks where people won't see you at first so you can get the jump. Winch is nice in a pinch as well, splits up opposing teams if you use it right. I personally dig the flamethrower, it obstructs visibility so people can't land as many good hits if you're moving well.

boreal laurel
# oak galleon Oooh that's sick! I just got it today so I'll definitely be giving it a shot. On...

AKM is easily the best, but it’s a toss-up for the other two. FCAR is okay but very overshadowed by AK. FAMAS, revolver, and 1887 require a lot of practice but reward skillful play with excellent performance. CL-40 (post-nerf) feels pretty underpowered to me, and dual blades are just impractically hard unless you intend to devote several dozen hours to mastering them. And riot shield…is still riot shield. šŸ˜‰ Great for its niche and better than most people give it credit for

boreal laurel
#

But I do want to go back to heavy with some new loadout ideas (specifically winch claw combos)

oak galleon
smoky jackal
#

ngl if u use throwing knives, u are just bad at light and need a crutch

burnt gyro
#

i love how use full the anti grav cube is

wild nexus
#

the dagger is starting to reach tf2 knife levels of bullshit when it comes to backstabs

tawny cedar
wild nexus
#

pretty sure that they just do that shimmer sound that you can never hear the second anything happens in the game

tawny cedar
#

dang it, that kinda sucks

dusk meteor
oak meadow
#

Aps but in a bomb that permanently destroys all gadgets like mines and stuff

sharp river
#

bow damage is absolutely insane šŸ’€
i do NOT have the skill to be getting this many kills this thing needs a nerf

dusk meteor
tawny cedar
#

makes you feel like a god

wild nexus
#

dash lights are fucking everywhere its nothing but dash lights

dusk meteor
#

I'll admit, when I'm light, I'm using dash w/ xp-54 and vanish bomb lol

sinful dagger
#

I'm gonna fucking blow myself if another person says lh is worse than s2 after nerf

tawny cedar
hoary schooner
#

Have an idea for a gadget/specialization. camera that you put down, and you can later active whenevr you want to see through it. sort of like cypher's cam from valorant

hoary schooner
tawny cedar
tawny cedar
#

well you must be happy with the recent buffs then? šŸ˜‚ she's broken af now

tidal hollow
wild nexus
sand monolith
#

Yeah the other light specs could use buffs

stray rampart
#

WR!

mental scarab
#

how am I supposed to counter a flamethrower as a light?

near birch
mental scarab
#

is there no other way?

near birch
#

Just get distance

near birch
# mental scarab is there no other way?

That's your only option
Get distance and use tight corners or long halls to pick off their health bit by bit, eventually they'll turn their backs to run and then you can chase them down

#

I think you're a bot

burnt fossil
#

no

jagged wigeon
#

Ey guys i play on xbox and The weapon skin level 6 and 7 is full black. Anyone have this problem to? :/

sacred cypress
#

EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.

unique veldt
#

SH1900 VS LH1 GUYS

silk trench
loud merlin
#

not even a request just a copypasta atp bruv

surreal sage
alpine ledge
gusty sedge
#

I kinda actually like the spear idea. When it comes back it should damage structures as well that would be tight. I'd come off light to play that

gusty sedge
# sterile fern THIS

That's a copy pasta but the idea is still good. Drop the current alt fire for the throw. Cmon embark think of the possibilities

ancient yoke
#

what gun is better for medium rn?

small flicker
still summit
#

I wish there was a better way to show mastery in a weapon like badges for you banner or something adjacent

ancient yoke
small flicker
ancient yoke
tropic hearth
#

Revolvers is technically better if you're rarely missing and getting lots of headshots

It's optimal TTK is slightly better, but not by much

ancient yoke
tropic hearth
#

revolver is cool

#

but often times your enemies are completely hidden by your iron sights

wind folio
ancient yoke
ancient yoke
shy shard
#

Yo. Day 3 asking so for a vacuum gun. You can suck up props and launch them at high speeds dealing damage from range. It can also suck up barrels to make them more viable at longer ranges

short ledge
#

2shot with throwing dagger or bow (too fast and strong) and i die with M is it really normal????? while i need many shot for them with AK and the CL40 still not working normal??????????????????

soft juniper
#

So thoughts on being able to attach your throwables to the bow so you can get a spacial arrow shot? But it only able to prep one and you have to reattach it again to shoot another

dreamy hare
#

Give to throwing daggers reload....

ashen slate
#

dual blades need a lunge attack as well. maybe make the right click block but also lunge after its released.

novel timber
latent tide
#

its just need to return more dmg or dont let so much pass through and it will be fine

ashen slate
#

that works to but why just make another riot shield that reflect bullets?
i want the weapons to have a use case. and i think having a melee that drops the defensive style and goes more offensive would be worthwhile to have

valid nebula
#

knife go brrrr

eager python
#

I feel like they should flip the glitch grenade upside down so u hold it by the long part not by the round part and make it do a flip forward when u throw it

past marsh
jagged escarp
#

Why is the LH1 so good for me it feels inaccurate

rancid thistle
shy shard
restive plover
#

The SA1216 needs some improvements, like a better range and.... the sound when you shot (which is horrible imo)

rancid thistle
#

Thermal bore can destroy the cranes in a single shot. Love this as an anti sniper tool

sand monolith
vast jasper
#

the SA1216, with mesh shield to close the distance, can be devastating, definitely one of my favorite weapons for the Heavy

paper schooner
#

Good job embark on another flop of a weapon and I’m talking about the swords they don’t deflect nothing bro L on swords

vast jasper
#

nah they're fun

alpine ledge
night cobalt
#

The cl-40 needs some buffs for it to be used more and feel good I think they should make it so that it does 10% more damage and has 5 shots instead of 4

novel timber
#

Yea it’s main problem is it’s ammo

vestal kelp
#

yeah

novel timber
#

It needs 6 bullets

#

Then it would be perfect

vestal kelp
#

i dont use it very often but yeah

vestal kelp
soft shale
novel timber
vestal kelp
#

yeah

#

but it need a bit faster switch speed

#

like a fourth of a second shorter

novel timber
#

Yea

#

Also the winch claw pulls in a bit to slow

vestal kelp
#

its fine since it stuns the person while being pulled

#

well i mean they cant shoot

novel timber
#

Yea that’s true

#

So It doesn’t really matter

vestal kelp
#

yeah

#

what would be cool is if multiple people are near each other you can hook them all

vast jasper
vestal kelp
#

yeah

#

it would be funny just grabing an entire team

vast jasper
#

what is weird is that even when it visually connects on my screen, they somehow break it, or are unaffected by it sometimes

#

in which i don't know if it's intentional or not
regardless, winch is still super fun

novel timber
#

Yea

vestal kelp
#

the range is kinda bad

#

if they increased it a bit that would be great

vast jasper
#

it's not long but it helped me alot in 1v1 fights

novel timber
vestal kelp
#

i never really notice the overtime damage when im using it

#

if the winch claw worked on teamates then you could grab someone out of danger

#

but there would be many problems with that

vast jasper
#

maybe i just suck at aiming it
which is weird considering the sh1900 is my favorite light weapon

vestal kelp
#

it works at lonng range for some reason

vast jasper
#

i want it so bad to be more accurate near the center of the reticle