#š£āweapons-gadgets
1 messages Ā· Page 58 of 1
I feel like the range on the APS was too small to feel reliable and being able to place one and have it work instantly was situationally overpowered.
Also, if you're defending, you can have one placed while another charges in your pocket to take out 6 projectiles - that's 6 gadget slots worth of gas or pyro grenades.
The APS, (probably an initialism for Anti Projectile System) can shoot down 3 projectiles, and you can have one placed and one charged in pocket.
well the APS doesn't recharge that fast though does it?
Depends on the situation
hmm true that
it recharges decently quickly
If there's a notable lull in the incoming nades, then yes.
said decently and quickly both lol
can you still pick it up and place it down with no cooldown?
thatās what i did last season to counteract the nerf (kinda)
Like, if you look at it from a utility trade perspective, you can trade one utility slot for up to 6 enemy utility slots, which is a totally unrealistic scenario, but it does often trade 1 for 1 on average in my experience with the frag spam in games.
i have no idea
also people seem to complain about APS in powershift before the nerf
like bro S2 introduced data reshaper and you aren't using it
True, but it would reset the pocket charge
its sent 100% of dmg dude
i think we should make the aps work against knives and bows
that
or the grenade launcher finishing the task in some seconds
light mains will be crying (not really)
he needs double damage sent back
As a CL-40 user, I can trade almost my whole magazine to counter your gadget, then reload, all while you can actively shoot me and I cannot retaliate.
that would be absolutely crazy
can we turn light into spy tf2
really i forgot about that thing in s2, week before aps nerf i started to use it on power shift and it was very good, and after came aps nerf but i still using that reshaper, even on WT
you won't just stand infront of me to reload bro
š
nope its will be to OP
i was just joking
My point is that I have to dedicate about 9ish seconds to counter the thing you placed in 1.
what no
it take some 3 or 4 seconds to dump the cl40 entirely
And then reload.
and then blast me
Meanwhile, any automatic gun can shoot it and reload faster.
not to mention cl40 ttk is more than the guns ig?
i thought the reload takes about the same time
Yeah, it has a very long TtTK
what do you guys think about a m16 with under barrel gl?
mgl need more structure damage in my opinion, i like this weapon, pretty balanced and skill required, but damage to walls - its a joke
what no
it has fairly short ttk
why do you think i disliked APS nerf
It takes longer to reload the CL-40 than to fire it - esp after the little firerate buff it apparently got (tbh, I can't feel it, but that's likely a skill issue).
so famas + cl40
i thought about m16 or m15 for medium but only with single shots, no auto and no burst
Compare the CL-40 to any AR Medium also has
hmm gotta check
kinda like a burst with no ads but with the pre nerf cl40 attached to it with one shot
left click would be burst right click for grenade
I'll also point out that 93 damage is the Direct Hit damage, which is closer to the Headshot damage of normal rifles.
akimbo FMG9 from old mw2 for light š¤£
i mean the reload time of both
from 0% to 100%
ak and cl40 have some close timings
might be a second off or so
but you can reload in between too
I also think maybe heavy should get a really heavy sniper rifle like an anti material rifle or railgun
just give the gauss riffle from fallout
Donāt feel like itā¦
Otherwise, the CL-40 does exactly 69.75dmg if you land the shot nexto the person for about a 3m radius, roughly speaking - assumign they never changed the radius and damage dropoff proportions.
barret, that can destroy walls like ks23, and make good dmg to enemies
And lunge, I feel like game developers are afraid to give melee weapons lunge to catch up to enemies
dont feeld what? deflection that sometimes didnt count because of servers issue, or didnt feel dmg from each bullet that deflect into enemy?
Sigh im HORRIBLE with this damn bow š¤¦āāļø, i cant seem to get a good rhythm with this shit, who in here is great with bow??? A mf needs tips
well your opponents won't just keep shooting you and dig their own grave would they
they shoot the legs
rn the dual swords just feel like better riot shield
thats crazy
like the only thing riot shield has going for it is running at an angle to block bullets
riot shield needs some type of utility because if you run into someone using blades itās over
when you hear sound ur bow is ready for make full dmg, als you can see a light on arrow for half second, about aiming u just need to feel where ur enemy will go, that all
i tried
but i sucked
im back to m11 and lh1 (i wish the lh1 stayed the same after the buff everyone is using it)
maybe riot shield shield should block some melee weapons like the med and light meleeās when holding right click
You know what? I dramatically remembered the reload speed slower in my head since it always feels agonizing lol.
Major L on my part
like thatās literally what riot shields are for
oh come on the gun users go through the same thing when riot users come
riot shield need to block incoming dmg from melee for at least 50-75%
if they block everything then it would be a problem no?
easiest way to counter riot shield is to run away
flamethrower š
it prob shouldnāt block sledge or spears
me running away from my current ongoing cashout in the final round because 74 said so
I knew about the full draw light, as regard to the tracking aspect tho, its very weird, like it isnāt hitscan but its not very fast of a projectile to properly track, i either overtrack my target or hit them and lose the rest of my momentum via tracking, especially in group fights
i mean you can shoot the feet out
It takes the CL-40 ~7 seconds to empty, fully reload, and fire one more time to end the cycle.
you said what
i donāt think most riot sheilders know how to block while running anyway
YOU CAN SHOOT RIOT SHIELD FEETS?!?!?!
provided they arenāt crouched
Yea? Lol you never tried?
Sometimes, yes.
pretty good gun told ya
dude it ain't even visible so i naturally thought it ain't possible
You can't crouch with the shield in front, unless you mean when they're turned perfectly to the side?
idk dude, its like someone got it someone no. for me i cant shoot from lh1, or shotguns its very hard for me. but bow i can easy hit, also other weapons
oh my god the amount of times I've regret for not bringing pyro grenade
and the amount of times I've missed the pyro to riot guys
i think if you crouch first then block it will keep you crouched while also blocking
Yea, i mean ngl its not easy close range but mid to mid-long, is very consistent
because i remember not being able to crouch if i was already blocking but being able to block if i was already crouched
no u cant
so does it just take you out of crouch if you try to block while crouched?
when you crouching its just dont work, its like ur right button dont work, thats all
I feel that, i appreciate tha assistance, lol
you need to traning or play more, try to find some aimlab idk with bows, maybe its can help
in addition go to shooting range, and throw barrels and try to shoot them in air, its can be like basic traning
No, objectively terrible:
CL-40 takes 2.75s to kill a heavy if you're literally perfect.
FAMAS takes 1.6s if you only land bodyshots (no headshots, no misses)
but problem with famas, if u miss, it will cost u a lot. with cl40 u can miss but still do damage
famas is the gun with the fastest ttk for mediums afaik
also I'm no pro i don't land all the shots be it a gun or a GL or a sledgehammer even
i was saying in general
you land more damage in cl40 than you do in ak and stuff
CL-40 takes 4.2s if you only land right next to the Heavy once.
FAMAS takes 1.16 seconds if you land only headshots (unrealistic, but the equivalent of 4 direct hits with CL-40)
the comparision feeling like a bias bro wth
i wanna see how u will shoot all ur magazine into heavys head when he running and jumping with FAMAS
I'm not comparing the 4.2 vs the 1.2 - I'm ideally comparing the 4.2 vs the 1.6
Literally my point - did you not read the "(unrealistic..." part of the message?
Lol might try to find bow training module on aimlabs cause lol the training sim via the finals is barebones
Riot takes 2.9s, btw
AKM takes 1.7s for bodyshots while taking exactly half the mag.
Those 2 weapons aren't even comparable. You're kind of creating a scenario and just saying one's better. That's like saying the gl is objectively better because aoe. Can't and shouldn't play those weapons the same.
Not to mention that you have to land REALLY close to do any damage beyond mere chip.
You have no idea the hell that little chip causes
You ever tried to heal for like two minutes straight?š
It can trigger mines, bust Motion/Glitch Trap, and reset healing delay
NERF LH1
The CL-40 does a minimum of ~32 damage, it takes 9 seconds for the 250 HP Medium to begin healing regen, so a theoretical max time you can be waiting is about a minute, unironically.
Dude. You're missing the point. There's a lot more going on than you and your gl
The old 110 damage CL-40 did a minimum of ~35, so if the proportion is the same, then it should be ~30 (29.59 if 35 is accurate).
I got 32 by extrapolating the minimum 24 one shot can drop my Max HP by with self damage, and adding a third because of the 0.75 self multi to get to 32.
Fun fact, the game will always round your HP display UP to the next integer, but will count decimal damage.
Your point is that the CL-40 is somehow competitive with Medium's other ranged weapons?
We were talking about the hell. That little chip of health is the fugg are you talking about?
Originally, trying to explain how bad the CL-40 is nor post S3 nerf.
Originally I was just chiming in on how they're not really even comparable
This was me wondering how long a CL-40 could theoretically keep a medium from healing because it seemed interesting.
And the answer was funny to me.
Like, imagine taking 12% of the entire round just running from a CL-40 perfectly grazing you minimally right when you were about to start healing.
That's a comical scenario to me!
But The CL-40 is directly comparable to any other ranged weapon it contests the slot with.
It's just a different play style weapon
More realistically, I should compare it to the M1887 since neither needs to ADS, both relaod one at a time, and have limited effective ranges.
Just a havoc causing weapon
-Which I'll now record some times
After the m60 and Lewis gun nerf which one now has a better ttk?
I don't know for sure, but it feels like the lewis
It takes 2 seconds to kill a heavy with half the M1887's magazine, assuming no pellets miss and no damage dropoff.
Thx
Lewis still, which is very funny.
K thank U
Could be wrong because I can't hit half of the m60 shots
Lewis takes 1.6s to kill another heavy with only bodyshots
M60 takes 2.0s
@misty axle damn thx, what about medium and light?
anyone know how to run with the recurve bow drawn
Lewis takes 0.8s for Light nad
1.4s for Medium
I don't think you're supposed to be able to, but I've certainly seen people running while drawn in the spectator camera when dead.
Might be a visual bug?
nah speed n allat not visual
^
Tbh, it's rare that I'm spectating the Light - it's normally the other way around as I try to rez them instead.
Anyway, it's 1am here - 'nighty y'all!
gn
lit
Assuming all shots hit*
I know that's a given for ttk but that's rarely the case In game
k medium swords should not reflect the entire damage of my sniper shot
true
The rank 4 dye of the Thermal Bore looks like an oversized flaregun and I fuck with it
looks good
Nerf LH1
Ill be suprised if it doesnāt get nerfed today
ill be suprised if devs dont delete TA ranked today...
lit
Lower your expectations then
Damn, I really enjoy Medium melees but they should fix the worst issue it has - chasing enemies. Simple buffing run speed for melee would be boring imo and not really fair, so I suggest these "buff" for shield and dblades to make them even more original:
- for riot shield, give it a 0,5-1s slow debuff when hitting someone,
- for dblades, increase the magnetism you get when swinging at someone in close range, that would make you "stick" more to the enemies
These would be fitting for both of them and actually rewarding for M and enabling to at least force fights if enemies allow you to get close. That wouldn't really impact dash Ls but these are uncatchable anyway
burst meta š
i think they should nerf the dual weild swords as you cant even defend against them they just block all of ur bullets.
is there a way you can counter them that i dont know about?
how u counter riot shield? or its need nerf too?
Stop shooting and move away from them when they close in with deflection, then shoot them when they try to melee.
They also still take damage while deflecting and have to aim to reflect it back to you, so you can also just stand your ground and strafe.
Really only advisable if they're already injured, but still.
riot sheild doesnt deflect bullets
but its fully block ur bullets, that was ur argument for DB
no it was deflecting them back
DB even dont block all ur bullets and a lot of time user got damage because of servers issue
so be smart and dont shoot into it...
yeah
grenades and mines also work abit
i think the people i was fighting against using it where just good at the game, lol
DB needs a shorter range and it achieves its high risk high reward purpose
Same with SA1216
i think spear is really mid, at least its big attack is, its too slow
maybe i just suck idk
1887 is in a weird state so I can't give a good opinion on that
Spear has the same issues as sledge where most heavies can't even reach the target. Doesn't help that the winch claw is barely used.
i tried it with the winch claw, and there was this other guy doin the same thing, but he had the sledgehammer and just annihilated me in every 1v1 scenario
stupid 3 hit combo is just completely outclassed by BONK
I feel that the spear was intended for team fights, but due to heavy being slow is barely used for that
you cant animation cancel either so once i do the secondary im just getting blasted from all angles because im unable to move more than 2 inches per minute
Usually I see heavies doing 1 on 1 fights with people when they use the spear, they usually end up switching off or barely ever get a kill
spear is good but only when paired with a direct hit from an rpg lol
Yeah
if they remove the wacky twirl attack and just make it have like a charged thrown attack that could be really good, sort of situational but it would be an improvement depending on how they add it
cause with how it is now i have literally lost to the dual swords š
he didnt even block the attacks bruh its joever
The finals really need to rework the spear by next update, probably by enabling a toggle mode to throw it.
i think the dual swords are a bit slow as well, but ehhh im not really sure they need to be changed
they are at this weird point of being pretty mid, but just a few little tweaks could make them kind of crazy
like it takes a whole combo to kill a medium and in that time they can just drop you with all headshots
Claw nerf indirectly heavily nerfed one of the weakest gun in the game ks23 so at least buff smth in return
Oh yeahh
Tk finally nerfed
damn Embark really seems to be on top of things this season. Really quick response with the nerfs, makes me wonder if they are changing their approach to nerfs or if the LH1's stats where really, really outrageous, that they had to do that
Rank is full of lh1
As a shotgun
Yeah I know I have seen clips from high ranks, but it is not like they changed heavies this quickly after they where dominating rank, so either it was far, far too powerful or devs are planning to be more responsive.
or they just introduced the buff having the possibility of the nerf coming
I'll miss it being viable for a few weeks, rip sweet prince
Thanks for adding a free item with the Swedish flag
Can you show it? I'm not online
Look at the video at game announcement
Okay Embark, you knew the LH1 was going to be OP when you buffed it to 52 damage... and now you reduce it to less than it started with?! Come on... the difference between 49 and 50 is HUGE. You can't swing me back and forth like this on a weekly basis its basically a crime!!
The M2 on the spear has a sweet spot. If you keep somebody between your 1 and 3 o clock you do way more damage
to players more easy say that spear is usless, and need buff than learn how to use it
I really don't like the way throwing knives are being handled. The extra proj speed and reduced delay between knives just has taken all the interest and skill out of the weapon for me. It feels like I don't even have to try to hit shots anymore. And now we're nerfing the damage but keeping this boring hitscan version of the weapon. It would have been much interesting the other way around. How about instead of buffing proj speed and timing, we just make the knives actually accurate when moving and jumping?? Like why does this weapon have so much bloom and randomness?? That could allow for the weapon to be used in cool movement scenarios and give it a more unique flavor than the other weapons. Idk man the weapon is just boring and clunky to use now. My recommendation is just reset it to the previous state before all the buffs and buff the right click and the accuracy when moving. That's all it needs. It should be a niche high skill weapon
Winch claw nerf is really unnecessary especially if you miss it's not like you can try again right after you still have to wait for the cool down š«¤
I havenāt even used it but Iāve dodge it enough times and not been killed enough times to notice the damage being so high. Iām surprised it was such a large nerf, 15 to 5 is significant
what's the point of having swords and riot shield in game at the same time, surely they could replace shield with something more fun
remove invis, remove dash, remove sniper, remove back stab, remove stun gun,
remove turret, remove heal beam, remove grenade launcher, remove defib,
remove hook
ive had some good games on shield, it isnt strong, but its funny as a gimmick weapon
This smells of a light player
And man wants to remove the game
I was just abt to comment in here the LH1 is better than sex, patch notes shut me up
nah i play medium, lights are a fucking scurge on this game, a plague which makes everyone else have less fun by them existing
if you canāt beat em join em
Why remove the support from the game?
because its a pain in the ass too play againt
So are good lights
yeah so remove them aswell
The only time they've removed major things from the game is literal wall hacks as a gadget
i enjoy playing support in overwatch and stuff,
but heal beam and instant revive is too strong when 1 team has it and another one doesnt,
also it has a stacking effect of 3 mediums with defib, just constantly resing each other
or the 3 way heal beam,
like it is actually like a 6v3
Defib isn't instant IK what you mean tho
It's more like lifeline passive but actual decent
It's telegraphed as well
I just think glitch effects should stop it
Or give something for people to shoot at on the statue to cancel the effect
not necessarily saying a team of 3 mediums wins against 2 heavies and a medium, but it is not satisfying too play against,
getting a kill and then instantly having that value stolen from you, the cuckoldry of videogames
should have worded that differently, it's fun but very similar
Also
Gravity grenade sucks and always will suck as long as it can be shot out in QP it last in ranked it disappears
They tried to fix this as well by giving it more HP just make it unable to be shot
Gravity well doesn't do anything too deserve the ability to be shot out it makes stuff float for a bit and can make changes to the arena when everything drops back down
Just fuckin remove the game at that point lmao
yeah i mean, half of stuff in this game is annoying, just get rid of it, game less annoying,
That's whatnim sayin 15 to 5 is a major nerf and it's not the hardest to avoid so they coulda just nerf it to 10 and I feel it would still be pretty balanced if used right
just go play a different game at that point
But that's the game dude lol I do agree light players can be cancerous af though
W nerfs
The weird thing with light is there either bad or godly
And no one likes a light meta
I mean there is a way to stop the light meta and all the devs have to do is change one 140 into a 150
the golden era
yeah i mean, people keep calling for light buffs, but if shit like sniper and backstab become the meta the game is cooked,
iām gonna say it. 63 to 60 is not enough. it needs to be like. 55. 50.
those values will literally not decrease the killtime
they will if i want it hard enough. i thought asking for like 40 was too much
idk i rarely ever play knives but theyāre starting to get on my nerves
Knives arent even that bad
to YOU. to me theyāre like mosquitoes
They dont give as much feedback so it feels like you die faster, even if its slower
It would be better if you could see them much easier and make em louder instead of nerfing the dmg
you know what. yeah.
I mean I guess they would make it so that you will need one more knife to kill a heavy, actually
you need to hit a light with 3 knives to kill them, a medium with 5 knives to kill them and the heavy with 6, those result in 180, 300 and 360 and nerfing the damage to 50 would result in 150, 250 and 300 damage
The main complaints ive seen is that
- The dmg is too much (it kills slower than most of the mainly used light weapons)
- It kills you instantly (cuz it does burst dmg and doesn't have feedback)
but at around those damages their dps would start falling far below other light weapons and they would be unusable again
yeah it is probably just frustration at burst damage, but a good light will kill you as fast if not faster with a gun and they will harass you from range whereas the kives fall off, literallly, at long ranges
And that its very spammable (which is true, but you still have to hit shots with a projectile weapon)
I have always seen that as a good thing tho. Because since the shield where everywhere at some point, you could just leftclick in their direction and destroy them pretty quickly without the usual drawback of having to reload after, that comes with AKM and FCAR and other normal weapons when you shoot the shield down
I canāt believe they re-nerfed lh1. Light mains everywhere devastated
Itās weaker than before season 3 patch
Well, it was the strongest light weapon before so it kinda deserved it. Plus they made it absurdly broken
from 3 shotting other lights to 4 shotting, weapon is basically useless!
The recoil isnt as bad but the fire rate went down by 20 rpm
I agree the bonus damage was bonkers a little but thereās no worse feeling than hitting a full life light and leaving them with 3 hp. I thought if damage was at 49 or 50 it would be perfect
now if only they would buff the CL-40 back up dropping that weapon 17 damage was like really bad for it
If it was at 49 it would be fine, 50 and we're back at the super broken lh1 we just had
49 sweet spot š¦ sad day for lh1 mains
what is the thermal bore even supposed to do?
thought it would be like the TF2 flaregun but it does nothing?
not sure what the flaregun is like but iāve been using it to open up buildings for clear targeting. itās also useful for when youāre a floor below the cashout and someone is tryna nab it. you can break the floor and break the steal
Cash out in a building and youāre a sniper? Thermal bore to open a sight line. Kill thief. Mission accomplished!
So even after that terrible start to the season they only come up with like 6 changes at most. These devs are killing their own game
all it does is give light a long distance wall buster/gooburner cant use it to damage people unless you set their goo onfire and their on it makes their breach charge redundant too
Man getting one shot by invis + backstab with dagger is so fucked
this is my one complaint about it. i wish it did damage instead of collateral. i tested it and it goes right through enemies instead of sticking to them
granted, it doing a lot of direct damage would have people screaming but it could chip off a good bit without overdoing it
If it could be used to stick people that would be pretty cool
No itās stronger still with the recoil being better. The data values on kill simply went down one bullet for each class. Which is what it was before but itās so much easier to use. You still have to hit headshots to kill opponents
The actual recoil is still the same iirc, just the amount of wobble on your screen is lessened
Ok flame thrower for heavy is nice
legit said this would happen not 3 days ago
so LH1 is still meta ok great job guys
EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.
What he said
Claw and sledgehammer lowkey clears everything
Which is almost nonexistent (the recoil)
It's basically straight up, so it's a fair bit of linear movement, but incredibly easy to learn.
cooked š„
will always be because of the gamemode in cashout light lh1 is still bad
and double heavy busted
Right me and a friend were in the firing range testing out this new throwing knives nerf. We found that the body shot damage numbers was around 45 and the headshot was 60 damage. In the patch notes there's no mention of this, are we confused how the damage works or is it just wrong on there?
Lh1 is literally the best light weapon
Not rlly last patch yes but before no xp was better in cashout because better ttk, and easier to 1v1 other light
Lh1 is very good because of TA game mode gameplay
Lh1 has better ttk and better against lights
Last patch yes but not this one
This one too
Does someone know how the sword changed? In the patch notes they sayed they removed animation canceling do to the changes they made too the sword but never mentioned any changes about the sword in any Patchnotes I read
Lh1 has 2x headshot multiplier
and more consistent close/mid range
you can't relly on full hs
Easier to do it with xp rather than lh1
close range ur fucked 80% of the time but in TA you don't rlly care you stay high ground thermal active and beam
That why i said the game mode make lh1 light very good otherwise light in cashout is still in a bad spot
Idk about that, they turned to a better hit and run class with their 3 sec earlier healing I think
Lh1 is better against H and M in cashout tho
doesn't change anything still bad overall in cashout compare to HHM
Could be but xp is very consistent that the thing
Yeah, xp is definitely easier to use, but if you can land shots lh1 is better
Both are very strong tho
Both are good but if my lobby I need to 1v1 some light i would go xp every day of the week
And this is not the same playstyle aswell
True, it depends a lot on playstyle
Buff dual swords š®
main pb is because of TA they gonna nerf light when in cashout class is not good, they should separate the patch tbh
It's not the swords as much as it is difficult to be fast enough to catch up to an opponent who knows how to dodge them...
Yesterday I had to run away from a dual sword. I had no gadgets for damage. I could not fight back for about 20secs. I still don't really know how to counter it. I dont think it needs a buff but if so, give others ar least a chnace to deal damage without selfdamage. For example by shooting on there feet.
Itās similar to riot shield that you really have to have another person to beat it which is nice I think
Nerf snipers just a tad
The ttk for DB is slow so if you just hipfire when they get close that is one good counter or just shoot them, even when they are blocking shooting them does 50% damage
What does everyone think is going on with most of the weapons in official teasers and the like being modified? Like, in the video posted today the FAMAS in the beginning has a vertical grip on it. This is kinda like what the Helldivers devs have been doing, showing videos where if you werent looking you wouldnt notice it, but if you look closely you can see the guns are not stock. How do you think this would work? I think it would be cool, because it would open up the field for even more advanced metas and combos, but if they implemented it wrong (which they most likely won't but people will bitch about it anyway) it could turn out bad. Anyway, just wanted to know anyones thoughts on this.
The feet shooting thing is a myth but if you strafe back and forth you can dodge their deflect. Itās sooo narrow. Medium doesnāt have a lot of catch up tools
Yeah I saw that, like the S3 trailer had a lot of weapon mods. It's got me confused, cuz they had to pay for a new prop or model or whatever that's different from the stock weapons, so idk maybe we are getting customization. Would be cool, but I think it could break a lot of weapons
The LH1 nerf isnāt even a nerf that joint still gon 3 shot
Two headshots and a body will kill a light now
Burst damage taking chunks of your health is bad even if it's slower because it makes it easier for another person to just tickle you for that last bit of health even if you win
Give heavy a cluster mine as a specialisation
what is the use of c4 for heavy? genuine question!
please buff the MGL32
preferably with a significant reduction in self damage
there is all all too frequent scenario where an opponent will get in your face and your grenades won't explode on impact on them, instead bouncing back into your face and dealing full damage to you
this thing is currently so niche it's basically a joke weapon
Only use i have for it is hiding it near a terminal and detonating it when its getting stolen
Mgl should explode on impact or at least the detonation time shoud be faster
Being left at a sliver of health is more true for the automatics. If you kill someone with a burst damage weapon before they get the last shot in you'll still have a decent chunk of health left.
practically speaking? there isn't one
it's pretty useless
any situation where you'd think of using it, a frag grenade or explosive mine would be a stronger choice
Anybody have any good tips/links for handling the new recoil on AKM, FCAR, Lewis gun and M60? These guns are unusable right now for me.
In my experience I've always been able to identify automatics and where they are immediately beaming them and being left with half health
Ripping the mouse down works for me but idk
see but sometimes I really love the bounce it has, but it's so situational
having a selectable fire mode that switches between explode on impact, and explode after bounce would be great
you could even keep it balanced by reducing the damage in the direct impact fire mode
Ps5, sorry
Dumb idea but try setting the sensitivity to match the recoil so ripping the joystick down keeps it kinda still
But then other guns would need firing modes and if rifles get burst (which most likely they would in this situation) it kinda makes the famas not as unique and useful
Hmmmm, I'll give that a shot. Right now, it's a skill issue, but I'd like for it NOT to be sooner than later š
If it doesnāt work i got no more ideas so might aswell
for some reason I had it in my head that the AK or SCAR had a semi fire mode
could make the right click do something
Right click is ads
seeing as it currently has no purpose
but theres no reason to ADS with it, even less than on the shotguns
Bow mainly needs bullet drop, it's current drop is basically nothing at any range
Stupid suggestion but i feel like it needs a glare its to hard to play against especially in fog when you cant see them
I like to think that the medium class has been put into a support class corner
Yeah
i feel medium needs more freedom to be the middle class
how about give the shield a gun instead of a stick. Allow to shoot while maintaining cover at cost of accuracy, and upgrade the shield so that melee attacks are not as effective against it.
the throwing spoons rpm is rediculous
iām gonna beat you with the power of self defense! and this gun i found.
its such an easy, cheesy, and annoying weapon so they aint gonna buff it and anger 98.5% of the community š
I think embark foresaw this and tried to add "foreward momentum" to the dual blades, as mentioned in their patch notes. However, it seems they didn't do this nearly enough
its really good in the right hands still lycommit uses it for instance.
interrupting cashouts, damage opponents while running away (place on doors, etc.), drop cashouts from below, the list goes on
definitely a lot worse than s1, but still effective when used properly
to add onto this from earlier, itās also great for literally scoping things out. iām not sure if it has the same zoom range as the sniper rifle, but iāve been able to get a good looking at situations from afar
Think of it like the holy trinity:
Heavy = Tank
Medium = Support
Light = DPS
As a rule of thumb, at least.
Heavies can still damage like crazy and medium can as well.
you can find out differet ways to use gadgets. some people use it for blowing up, some do it for damage
"easy, cheap and annoying"
sounds like the FCAR, Lewis, M11 to me chief
the MGL32 is ass š© and you have to position so much better in order to get anything out of it
i think that makes the fog cool
It's kind of a pre-placed RPG instead of the instantaneousness of the RPG. It also does more damage and can charge while deployed.
Yeah, but unfortunately it's not enough of a forward lunge.
People are saying nerf bow š
Yes, nerf a gun that only good players can use and causals suck with. Yes, I'm one of those bad bow players and it doesn't need nerfed
To the people who responded to me thank you!! I've been trying to find a good use for the c4 since it got heavily nerfed a few updates back
i wonder why this inspect animation isn't in the game
Ummm... The kitchen knife from the battle pass š¤āļø >>>>>
bow is w skibidi?
Hear me out: Musket for Medium that has a better bash due to the bayonet
Throwing knives also need a nerf when their back to their original state before the buff? 
It'd be hella cool to put a butterfly knife skin for the dagger
sniper does not need a nerf
but could also redeem a lot of weapons. For example, the lh1 meta could be broken by perhaps an accuracy build for m11. but could also make some builds even more broken. but it would give a fun aspect to customization
a guys dual blades or R.357 AKA the FINALS
bow doesnt need a nerf either lmao
Where I can check how many damage on all weapon in game?
A friend taught me that you pre place C4 and use it to make the MGL much more lethal on point. Otherwise it's just not as good as RPG which is a bummer, but it feels nice to get kills with nonetheless
there is a wiki, just type "the finals wiki LH1" or whatever gun you want in google and it will come up https://www.thefinals.wiki/wiki/LH1
guys fr how tf do you counter people with throwing knives
throwing knives are the best
customization is really hard to balance, warzone is a balancing nightmare due to the attachment system
The spear feels really balanced
no i asked how to counter them not if they're good
throwing knifes are bwoken
Revolver with the firing speed of lh1 would make medium really terrifying
I havenāt got to play is the new lh1 balanced?
I always felt a lot of these guns like the revolver would feel more satisfying to use if their hipfire was better, I donāt want every gun to be a beam up close but I just feel like a lot of the movement penalties you get on some of these guns is a bit much
what's the best weapon for medium currently?
I FINALLY FIGURED OUT HOW TO USE THIS BOW CONSISTENTLY, OMFG YESSSS ššš, bro it was so simple yet i over complicated it
All i had to do was predict & shoot, not predict, track and then shoot, it was so fucking simple, i was tryna treat this shit like a regular bullet weapon without even knowing i was
yeah medium was always meant to be the support class. it finally functioned as a support and then they changed the ranked mode so now medium has 0 identity
Yep
It's basically just old LH1 with clearer recoil and slightly slower max RPM.
So, more or less, yes.
Ottr put the spear in F tier
Sounds like him
Nerf dash and aim assit bow
ottr is boring
Didnāt he also put lh1 in like a or b tier
my guy stop complaining about light weapons theyre meant to be hard to learn but high skill cap so only really good players use the weapons well. Amateur lights will ask for buffs, but i think light is generally really balanced right now for its purpose as a class
ok gen chat wonāt tell me. what constitutes as a light machine gun. i thought it was a machine gun in the light class
We dont have nun, only marksmen rifles, pistols, smgs and melee
tf. why did they word it light that then. iām an idiot they need to be clearer š
It is the Lewis gun or m60. LMG stands for Light Machine Gun
Yea, youād have to do a heavy class run
NOOOO BUT THE RECOILā¦
M60 has no recoil anymore tbh
They removed like all of it in 3.0
ā¦ok š„²
first 5-8 bullets is kinda off, but after that is pure lazzzer
anyone else think invis should make more noise? just had a guy walking towards me, in the direction im looking, and couldnt see him at all
Same thing happened to me. Lmg is a class of weapons. The machine guns are lighter than the average machine gun lol
Spear may not be the next sledge, but itās hardly F tierāIād say A, or B at lowest
it is, they just moved it to the kitchen knife in the bp instead of on that one
he puts all melee in f he is dumb
the only f tier weapons in this game are like cl, mgl and 93r
A ālight machine gunā is a class of weapon in real life, with only the M60 and Lewis Gun fitting into this class in the game. āLightā as opposed to larger heavy machine guns to be mounted on tanks, APCs, etc.
93r peaks they buffed it in 3.0
thank yall, preciate it
trent are you high?
In the video out in the last few days it was S
Itās the best weapon in the game
Nah I think he put sledge in C
ok now ik you aren't
Then I need to show him what a real sword looks like⦠š (JK Iām not that good, but I can still pull 8, 12, 16-kill matches with sword on a good day)
The winch claw nerf was so fucking stupid
no it wasn't
winch into rpg on a light wasn't a fair mechanic
It only affects using it with worse weapons like KS and spear. The SA1216 and rpg still guarantee a kill on light. What it actually needed was a charge up
Way too much instantaneous bullshit in this game honestly. RPG, claw, and sonar are the worst offenders imo. But it removes any ability for natural counterplay when you are instantly punished for being in LOS
What they need to nerf on the winch claw is not the range but the screen spasm after getting clawed. I be shooting them and next thing I know Iām shooting the moon cause I got clawed.
That too
Yall know what exactly counts as "explosive" damage? im guessing frags, GL, etc
Things that explode
š
I agree
baricade still so op
what's wrong with spear ? i thought its a step up to sledgehammer. the melee range actually
Yo. Rework idea for the pyro mine. When the mine gets tripped. Fire gets spread in a 6 meter diameter around the mine till itās destroyed or after 30 seconds letās say. Make the damage a little less than the flame thrower. The pyro mine would be ultimate area denial. Locking down areas. Or securing cashouts or terminals. It would even have a cool animation of 8 different flames flying in a circle
I hate dealing with sniper try hards. Like at least pick a weapon that requires skill as sniper has zero skill needed, like yeah you have to be good at aiming it but thats not entirely hard to achieve in The Finals. Positioning sure but its pretty easy to escape people due to all things light has like grappling hook, dash, gateway, etc. Not only that but all the other long ranged weapons are so much harder to use like bow is hard to aim and requires actual skill plus the wind up (skill could maybe use a little nerf though.) revolver has a horrible damage drop off and iron sights. The KS-23 doesnāt have any sights and is very clunky. Sniper is such a low risk high reward weapon and I find that to be so fucking unfair especially in modes like TA and Power Shift where its even more oppressive
pretty valid
You can shut a sniper down with a Goo Barrel or Goo Grenade.
Also, to add on to the KS-23 jank: it's also a projectile!
Less dmg, wonky hitreg and no destructive ability
is model 1887 a marksman rifle?
i have this challenge to deal damage using handguns and marksman rifles
can anyone name all the marksman and handguns in this game
i finally went to go try the Lewis and what ever loving fuck did they DO to this weapon. itās like youāre fighting against it to shoot š
Lh1, sr84 v9s, and 93r. All light weapons.
Dual blade deflect, riot shield, dome shield or kinetic shield, light shotgun (it can one shot just dash at them and shoot poof they're dead)
I wonder does anybody have an estimate on how long it takes to earn xp for all the weapons skins?
not revolver?
EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.
I love new weapons š
Get me at the embark deck RIGHT NOW
eternity
Only if you write me the code for your demand in rust with your feet fingers and eyes closed
Thatās a new one. Uhhh. Yeah Iāll check back with you on that
mines are overpowered
Skill issue, pay attention
I dunno about that. they have visual and audio queues, a delay for activation, and Medium/Heavies can survive double blasts.
I think the trigger range could be buffed if we're being honest. I have witnessed many people walk incredibly close to mines and they didn't go off.
Mediums canāt survive double mines but heavies can
Mines should be a little louder
mines are perfectly fine
You're right, this is range dependent. my bad. 
If we're on OP discussion, not sure if it's OP but Heavy's new grapple sure pisses me off making me absolutely useless for a few seconds while nuking my planned escapes š
On Dual Swords, I just noticed the last attack in the attack chain does less damage than the first two
So if you miss the 1st attack and hit the 2nd and 3rd on a Medium, you can't kill with just a Quick Melee afterwards.
Optimal play for Heavies also seems to be hitting 1st, 2nd, reset, 1st, Quick Melee?
idk the exact numbers, but it feels awkward that the last attack is the weakest damage wise D:
well i mean it serves it's purpose
Anger inducing! hah. I will admit, being on the correct side of that chain sure is fun!
never noticed cause never used
but damn i thought the last attack would be dealing the same as the first and second
thats weird
ITS SO WEIRD ACTUALLY. Damage is actually higher on the 2nd attack than the 1st, and the 3rd does the least
so real
i can't relate cause my aim sucks
i just accept my fate if I'm low or just haul ass
wtf
It's similar to goo gun locking, if you get that sweet hit off, the pay is sooooo tasty
i need to check on that
all 3 different attacks do different damages lmao
it throws me off sm. I want to make this weapon work but it is struggling against me lmao
blud its a shotgun
i mean there was a rifle, something like the 1889 highwall which was a single shot falling block marksman rifle. It was unique in that it was designed in a time before scopes so it had super precise peephole iron sights. so i can understand the confusion, but its definitely a shotgun\
The most fun part of the chain is moving the cashout lol
Chain funny, but unfair


There are a lot of areas where the background audio is louder than the mines beeping
On Dual?

Woah!
Woah!
yo havent played in a while is the meta still heavy
in low elos not as much
Funny how you can loop this combo for maximum damage and pop heavies in 2,5 rotation
im gonna see how that looks on a dummy
there you go
does bow add to the marksman progression? (i know kinda dumb question but i dont wanna use the LH1 for moral reasons)
or the better way here
thats not too bad right? doesnt look game breaking or anything
without this combo dblades suck aganist heavies
its kinda fast tho
Almost a bit weak to be honest
ngl the dual blades became the better riot shield
But without qm and swap cancels you cant finish heavy in one combo and he simply kills you faster
Totally disagree, dblades are imo slightly worse but more newbie friendly, riot requires more experience and knowledge to be any effective
two words
Meele weapons
Both have trade offs honestly. Theyāre both alright in cashout
Still due to reflect the blades are better imo.
While yes, riot shield blocks passively your left side it still isn't as powerful as reflect
When faced with a heavy that managed to close distance to med with dual blades, the med can still tank the overhead swing, riot shield will just get vaporised with a quick meele combo
Shield's swing damage is slighly better but slow walk speed when blocking is what makes the weapon weak in my opinion
Those have totally different playstyle, you could as well compare model and akm
And this doesn't matter because you just bishop and just keep sprinting
eh i think that riot shield is not as viable as other med weapons. It's a gimmicky at best
You can literally 1v1 others with taking damage abd stall objectives, just totally diffefent gameplay
1v1? ok fine but the finals is a team based game and if one of the enemies has a meele weapon then it's over ofr the shield
I guess you dont play shield
not as much because of daggers, swords, spears and so on
how am i supposed to use the ks-23?
use the claw and imagine you're roadhog from overwatch
where my antrigrav homies at?
why is the sh1900 surprisingly good
It's range is better than you think. Blast, get your kill and reload every time. You can disrupt reload to immediately shoot. If you get good with it, it's more like a bolt rifle (it's not hitscan, it's a projectile). I've started using it instead of lewis and m60. 60 damage from pretty far away. 6 shots full. It's a slug, it is NOT spray and pray.
Also, I am by no means an expert. Just started using it this season, but pretty successfully.
Standing in front of your teammate with your shield up while they steal the cashout or decrypt the terminal has left the chat
didn't they nerf it again?
LH1? nah still powerful
i mean it's purpose is to be a headshot rewarding weapon but they kinda went nuts, used to be okay fulfilling its role
I main shield on my healer Medium
As for my DPS Medium, she uses Dual Blades, which does have a block but not quite the same
Tbf its worse then it was in season 2 (in terms of damage) its just easier to use now. They lowered fire rate and buffed damage, and then just relowered the damage to what it was last season
they just need to bring back the visual recoil
It really isnt, riot still clears if you know the tech. I average around 20kills per round last season - Diamond 2
u should try guys the glitchs traps, very useful to put 1 at ur position, then when enemies push they are glitched and cant to anything, same when u kill someone just put 1 on the body and they cant revive fast, very cool !
same when u pad on enemies, heavy drop rpg and u can also drop a glitch trap on their feets
same as a glitch barrels if u cant find 1
enjoy the new meta !
haven't tried glitch traps this season. do they glitch your own team as well?
No
thats why its so powerful @fervent arch
we played it in scrim today and the result was incredible
I don't like the glitch trap this season for the same reason I didn't like the APS in past seaons
Yo, whatās the best skin in the battle pass this season
Samurai skin is best skin in battle pass my opinion.
best skin is relative, but I like the wanderer set and the not-power-rangers emote since it is 3 emotes in 1.
my only issue with wanderer is that a lot of cosmetics aren't compatible with it.
buff swords
not to keep harping on it but when knives can whittle 360 to 0 in a few seconds with little chance for retaliation, thatās when theyāre a problem
No way people are still complaining about throwing knives
yes i am. theyāre a problem.
Dude they kill slower than smgs and are harder to use. It is a skill issue
the fact that you canāt recognize that theyāre an problem is a skill issue
Their ttk on heavy is the same as the season 2 93r š
And thatās not even accounting for travel time or throwing animation
They just feel worse to be hit by because they are burst damage and the throwing animation / visual feedback is very poor
ok so. my point stands. theyāre a problem.
Sure yeah the animation and visual feedback could be improved. Iāve been saying this since they were buffed. But theyāre not op, just frustrating and confusing
i didnāt say they were OP. i said they were a problem. which they are. a problem. if i wasnāt clear enough.
itās because of their issues that taking down a heavy in just a few seconds, burst damage, poor visual feedback, that theyāre a problem
Yes
so ultimately. we concur. glad we could sort this out.
if you could run while blocking it would be overpowered
its pretty good when used right
thats the risk you take for blocking bullets from one side passively
block incoming bullets entirely with a little to no hits to yourself
dont even mention it does 84 damage which is pretty strong
not overpowered like it used to tho
still a pretty good weapon for lights
crazy
i hate people like u cause i always get demolished when i don't bring my pyro nade š
wouldn't say it's a meta
it just does it's job
which it couldn't previously
the green ak is personal fav
top tier skin
3 takes on the finals
- guns should jam randomly and it all depends on how you use it (rare occurence but possible)
- legendary gun skins should change the ammo's look when firing
- the FCAR needs better legendary skins and I want to know what you guys would want as a FCAR legendary skin idea
why the first point tho š
@uneven star 1st take would be soooo annoying if it was to happen
Could benifit you though?
I think land mines should have a bigger excavation range, just little more but still
how good life would be if cl40 damage count towards the "deal x damage with explosives"
<@&1012034066876473384>
Clean feature takes a moment to kick in so I guess we have to help it, thank you for reporting!
You literally can
you literally can't
EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.
i havent played in a hot minute (since release)
just wondering whats the good kit for medium at the moment
No u cant, wth u smoking? š
You can bishop and sprint normally
Same as before. Only difference is that glitch mine now is viable
so, healing/turret, jump pad, gas nade and frag?
No, healing, jump pad, defib + whatever you want
What's a new wepon you want in the game next season?
And what class?
Some third relatively normal gun option for heavy once the lewis/m60 nonsense is sorted out.
Dual Desert Eagles for heavy
Part of me hopes they add three weapons that have optics on them.
Med needs a rifle
Iāve been thinking about this one. For heavy. Some kind of vacuum gun. It can suck up props inside and you launch them at higher speeds. Like farther than any throw. It would also work with barrels like. And since itās a vacuum. The perfect skin would be⦠A vacuum.
In that same vain. Kind of like the gmod prop gun
i think a sick new gadget for light could be like a stim. Faster everything for a little bit, long cooldown
Yeah... No. If any class gets a movement speed stem it should be medium, medium needs something to help them catch up to other classes when using melee. And the last thing light needs is more speed, I would say give light some sort of healing gadget like a stem or heal bomb and give med a speed one
Yeah, Stimpack specialization for mediums that increases movement speed, switch speed and reload speed/possibly melee speed would be sick and not only for melee, since guns like shotgun or CL-40 would also benefit from something like that
Honestly you can pick whatever you think is good, I think Medium now has the most balanced gadgets out of every class, everything is useful and has its purpose so it all comes down to preference.
Sure Heal beam and defib are still a really good combo, but I wouldn't call them a must have, especially if you are playing with randoms and especially especially if there are no heavies on your team
playing with some freinds
Oh then I would for sure recommend heal beam and defib, unless they all play lights, other than that you can basically pick anything. Jump Pad and/or Zipline if there are a lot of heavies are really nice bacause you help with the movement, but that is about it.
Why is the text for throwing knives blinking? The new symbol has been gone for a while now but it wont stop. Is the game telling me something.....
EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.
HK416 for medium
mines are good in TA ranked, im clutching with these
I swear vanishing bomb is so good. Especially when you need to escape, just break line of sight and use it and dont move (because when your cloaked and you dont move you are completely invisible) you literally vanish
bow has zero aim assist embark you make this game for mk?
bow does too much dmg,Throwing knives still dominate,light still on top
Yeah IDK how anyone can say light is weakāright now itās way better than either of the other classes. Even just with sword I do unironically better than with anything on med or heavy. (Though TBF I would rather see buffs to med and heavy than nerfs to light)
Medium highkey needs a buff imo
Medium is perfect there's literally nothing wrong about it
Medium is good
Perfect if they reverted the cl40 change
Anyone else wanna like the spear but the hammer is just so much better?
Well idk it just doesnāt feel the same especially in ranked this season
Never used the CL so I trust you're right
Yes
š
is the lewis gun worse than the m60 now ?
Funny how ppl say light is best class, yet not one plays it in higher ranks
I dont think APS is balanced, only 3 shots from the CL40 and your dead, you can do nothing against a CL40 Player as a Medium anymore in a 1v1 so basically you cant outplay it because they will chase you untill somebody kill them or they let go of you.
They should increase the live of the APS so it can withstand 4-6 granades or else you can just chase people and Spam them with the CL40.
best class for casual game modes*
Actually in TA you see a Light in any team or also a squad of 3 Lights and 2 Heavys.
Bro, TA
Nerf the Bow please. I've been having way too much fun with it getting 20+ kills every game. Damage output is insane.
Just realised that the pyro grenade does not have a skin that isn't tied to progression, and thought id it be cool if there where a skin where its just a literal Fireball. It could have a special inspect like the cards skin for throwing knifes but its just the contestant burning their hand while playing with it
Throwing Knives as a TF2 Weapon (For Scout)
M11 as a TF2 Weapon (Sniper)
SH1900 (Scout)
V9S (Spy)
XP-54 (Sniper)
For Soldier
For Spy
For Pyro
For Spy
For Heavy
Vanish bomb would be pretty busted in TF2
really long recharge downside
idk :/
just shoot them
how does the 93r compare to other light weapons?
Crossbow coming next season š
ong
does anyone else have the bug that they canāt complete the 1 quick melee kill challenge in this weekās career?? iāve done it at least 10 times and the challenge doesnāt seem to count
@manic dove
Dude, what do you think I did, If you have somebody who can take you out within 3 Shots you can do nothing against him even if you would hit every shot on the head ...
It doesn't sadly. It's fun to use but there's no reason to run it over MP5 if you're playing to win
Add Baguette
Nah how about a Thompson SMG
I would like an M11 skin that turns the gun into a silenced mini-uzi.
it already is that
what class
- Take the high ground
- run around a corner
- get up close so they take splash
Get 6 kills or assists using Fast Melee Carts or Arena Carts
what is
They need a another weapon for medium
I purpose boomerang it has arch but can bounce off opponents but if it's shot or melee it goes to the ground and the thrower has to retrieve it
Or it just comes back to the thrower after hitting a opponent and if something is in the way it stops
I want a no weapon option, just hands
heavy with brass knuckles
Deal if left click oneshots lights
Also idc if its OP i want my 150 damage rpg back
careful you're gonna startle the lights
i do not care, almost every light weapon out-DPSes any weapon the heavy has, winch claw was nerfed (although i dont use it so it doesnt bother me)
heavy still kills light faster than light kills heavy
is it so wrong to let me koolaid man a light into a pile of coins or explode a light?
cant you just shoot after dealing 140 damage?
youre only 10 damage away
its not that simple, the dopamine isnt as strong as a 1shot
damn you play for dopamine š
https://lithi.io/file/UQ48Mhev.png
cooking something (embed fail)
im not good at the game, so i play for the dopamine
the uv map is so god awful holy shit
i would say try drugs
but yea you don't need to be good at the game to enjoy it
i suck but i love this game
not to mention I'm just a casual
no thanks
We are mad about TA taking over ranked is that it feels like betrayal of the original game we all spent money on and spent time on. If they can and will add tacked on modes which copy (poorly) other games like R6 or CSG, etc halfway through a season and then suddenly make that new trashy throw away mode the only Ranked mode possible, then what else can/will they change in the future? Will they make guns unlocked by $$$? Will they just go full COD or add Battleroyale? Etc, etc, etc... I frankly don't want to play TA. I didnt like TA and now seeing how theyve changed the core mode to TA for Ranked, I dont feel like i can trust them at all anymore. They claim Cashout is still the core experience for The Finals, but how can I be sure they wont just remove it entirely if people started playing TA more? What if a whole new crowd move in because a popular streamer starts running TA streams and the number of TA players suddenly outnumber Cashout for a month. Would you trust Embark to not just
I partially disagree, because there are lots of factors deciding the outcome. It's not only a matter of DPS.
A good Light will be difficult to hit and/or finish off, deals lots of damages quickly, and has the ability to negate dome/mesh shields. A good Heavy, while pretty easy to hit because he's slow and big, can be hard to take down because of his high HP count, defensive abilities, and close range damage (including the dreaded RPG).
I think one on one, the fight isn't particularly unbalanced.
The strength Lights have is that they can quickly evade fights that they can't win. A Heavy getting hit at close range can only use his defensive stuff to mitigate incoming damage to some extent, but he can't really flee the fight.
This is the exact reason why I generally get better KDRs with Light than I do with Heavy.
You said this once already lmao
and what if people started playing TA more?
you may leave the game but they gain thousands more
also this is not the channel for that rant
the best way to tell embark that the major playerbase don't like TA is by simply not playing it
or by playing world tour more
there we go, textured now
Put the motion sensor on medium. It belongs there, to replace recon sensors
so what was changed
Wdym?
So i absolutely love the new season, speciale the dual blades, but i think they are too weak. They don't do enough damage (specially against heavys), and you will more often than not get killed before even hitting 3 attacks.
Being a medium class weapon also hurts them a lot, since there isn't any movement option to close distance.
The deflect is awesome but it is not good enough compared to shooting with a normal gun. If i had to buff it i would add more range and damage specifically to kill heavys.
IDEA TO FIX THIS
An idea i had (maybe too crazy) is to add a "dash" skill that you could do pressing the attack button while holding the guard button. This move shouldn't do too much damage but instead be used to fix that movement problem and get close to opponents.
I've been only playing the dual swords and i've been addicted to the game recently but this is my complain.
I hope someone reads this and maybe, MAYBE be an actual solution for the dual swords.
i thought you were making a glitch grenade skin...
oh
the dual swords are absolutely fine idk what you mean by movement problem
Mediums have no way to approach an opponent at all
And also reflect is kinda impossible to use effectively from more than 5 meters away
just run upto them?
And what? Hope they don't shoot back?
and deflect if they do
light has dash heavy has charge and winch med mobility tools are team only
deflecting at that range is slower death
I think dual blades would've been better on lights
The medium already has a riot shield to mitigate damage wile using melee
you can use jump pads and ziplines
If they aren't directly infront of you you aren't deflecting anything
pad yes lines no thats asking for death
yea you have to face them
the weapon won't just handhold your way to the kill
you have to hold them in a 30degree viewbox thats more than facing them lol
hmm true that
very situational weapon tbh
i rarely use melees
mostly use sledgehammer
And you're still taking damage while they take none unless you get really lucky
Light can dash
Heavys can take the opponent
they take none?
dude it's 100% damage dealt back and 25% hit to you
i think its bad overall the deflect isnt forgiving enough on returned shots imo and it rewards people magdumping vs punishing it because of it
It isn't 100% accurate
Do the bullets you deflect always hit them tho?
i guess so
i have killed lh1 lights by just deflecting
If they're anything more than 5 meters away they're pretty much never getting hit
Ive got a clip of myself and an opponent no further than our messages are from each other and every deflected shot misses lol
idk wdym by that cause it works pretty fine on my games
I say that the bullets don't directly go to the point
well that's the risk you're willing to take when you're using a melee
In fact he dumps 3 mags at me both standing still and zero shots are returned
But with the dual blades you can never catch a medium if they just run and you can never catch a light in general
wtf this gotta be factually wrong bro š
well yea you have to play accordingly
if you just run around chasing them obviously they're either gonna run or shoot your legs
Totally serious it was on the rooftop in Monaco outside church with the yellow lift only factor that should have thrown shots off was he was elevated above me but yeah zero deflects i even moved my point of aim through his dump to see if just one would land this was also the first match id even used them, vrs felt like i wasted them instantly lol
Deflect isn't nearly effective enough at any sort of area denial to survive rushing people
thats crazy
i would say use riot shield atp
idts
as i said
i literally killed a light by just deflecting
now the light might just be aiming for straight body but it does it's job
different weapons different playstyles
I use cl40 mainly but theyre doing their best to kill it as a weapon and it has had a damage reg bug since beta im not great with the shield because of the limited fov when holding it up thought blades would help with that but id rather have the full dmg mitigation from riot than chance the deflects connecting after my experiences with both weapons
when i use cl40 i suck
but when my opponent does they kill my in an instant
im never touching anything but ak again
A light, a light all alone that dumped bullets into your deflect isn't enough evidence to prove that deflect is useful, in every scenario I've been in the lights pushing me have teammates right behind them to shoot from a slightly different angle and not get anything deflected
Deflect is too inconsistent to be useful in more than rare cases
yea that's the drawback of using a melee weapon
also i mention killing a light because i literally killed by doing almost nothing
there are many scenarios where you can deflect and make your opponent low in health
then chase him down for just a strike or two
you have to make your playstyle like that or better
you can just not use dual swords and switch to riot shield if you want a better melee weapon which also blocks projectiles
The problem isn't really the melee weapon part or Short range, it's more that the deflect is just way too hard to get use out of if they aren't point blank, in which case you could just be attacking them
Got a question about sniper mains, whats the difficulty when sniping players up close? As well as dash while sniping to.
Anyone else a believer in the data reshaper? I enjoy turning sentries and barricades into props.
The deflect feels buggy at times, sometimes it doesnt deflect at all even though your aiming right at them and alot of the time the deflect doesnt actually reflect the bullets back, it honestly would be fine, even good, if it was more consistent
I feel like medium deserves an SVD or another marksman rifle with further range than revolver
I feel the same way, it's way too dependent on the server. It feels like your flipping a coin to determine if you are actually going to block any damage or not
b hopping shouldnt make the sound from cloaked lights disappear
EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.
But then one the secondary skill would have to be removed.
hi
Not really that's why you should have toggle mode to switch between the modes and use the shoot button to throw it. Like a anither button on the left pad or new key bind
Goo gun skin level 8 is missing. What happened?
whats wrong with xp-54 visual recoil?
bow hard to use
Lewis Gun or M60
My main I use that mf for everything ima changed everything in the room š
Is wild that they buffed it, like... 2 uses????? that's so good
I love that gadget, it's always such a good feeling to just completely flip off turret users lol
So satisfying. It also especially punishes things placed in clusters, so ppl that put their aps on their turret lose both
or mines by turret or barricades. i love the variety of things it hits
MGL32 grenades not exploding on contact with shields and turrets is crazy
Standing here shooting a turret that's about 30 feet away and the grenades are just bouncing off of it
M60. big mag pool, fast fire rate, good in close range
I'm 90% playing light and the 10% I play medium I go by data reshaper like this
Now that it has 2 uses it's great
I dont understand why dual blades ricochet doesnt have a cd, too many meds just staring at you LOL
Lol
can't wait for another game to have people rage heavy for powershift
when someone is kicked does that mean they got banned?
I think itās Day 2 idk if Iāve told this in this chat
Anyways, day 2 of pitching a vacuum gun for heavy (gadget). It sucks up chairs and tables and other props to be launched at high speeds for extra damage. It also can suck up barrels and provide the utility of a barrel in a more viable sense. Launching them at ranges no other class can do. And since itās a vacuum. A perfect skin can be ⦠A Vacuum. Iām coming back everyday to yap about this idea. Cuz I think itās actually great.
Rage heavies when I pull out a long range weapon (they can't reach that far without their precious Lewis Gun)
That'd be cool, but also run out of use quicklt
Yeah. Just like you suck one thing and shot it and cooldown for 10 seconds
Maybe you can hold whatever youāve sucked up for a while. Unless you donāt use it
Well that'd be weird since you can just pick up props and toss them
Or it only goes on cooldown when you shoot
It power them up
Nah but the point is it shoots them faster than you throw. And does more damage
Also I just want to say, I can see what embark is trying to go for when they choose which weapons get into the game. So just saying that weapons that look too similar to an already existing one will most likely be ignored
Oh ok then
This is also why every weapon has a unique sound and distinct design from each other that makes them noticeably different than others at a glance. So just saying an M16 will probably be ignored because it's upper rail looks too similar to the famas
Vac can suck multiple items and the more items it has the more damage it gets (maxing at 6 items). If you vac special items it gets those effects but weaker. The more items you suck the longer the cool-down will be
Barrels can be sucked too. And making them more viable at longer ranges
Thatās how I would rework it
Interesting
Lmao.
The special will have bullet drop to be balanced
Make it so the cash box can also be sucked up so that it gives players an extra option to exploit the physics systems in the game
Cause I love to see physics manipulation in games, that's why I trapped 248 people in the roofs on Monaco last season
Oh yeah cash boxes canāt be suck then
How
I think to balance. You can suck one barrel at a time (fire, gas, etc.) and you can suck up to 5 props and it added 20 damage to your projectile junk pile mess. But the projectile will get heavier. But do more damage
Yeah. Thatās a no go
And has a longer cool-down the more items you suck
- Use CL40
- Wait for enemy to get in the corner or near chimney/pillar
- Shoot roof
- Hope the dice roll that physics in this game can be is in your favor
- They're trapped
Starts a 3s but +1 time increase time by +1 seconds
Thatās too. If you suck the max items the cool down is 1 min
yes definitely a vacuum gun
And it can be a collab skin
We have a strange interruption and now I'm being told that THE FINALS is now being taken over by the combine
I would work for Embark bro. Join the think tank
lol
I'd love to make scotty's lines
Fr. I pretty much are Scotty
And june's
I've been making character studies of the three announcers, Scotty, June, and the background guy
I would love to be on patch notes duty of work there. (Why does my fave game have the worse patch noters ever)
The background guy is the most static, having not changed at all personality wise
Scotty has gotten more and more egotistical as time goes on
June is just trying to do her job
There's so many lines scotty says that are so condescending to june
Such as something like "June you interrupted me there [then repeats what June said]"
lol
And then June gets back at him with the OspUze thing which you can tell scotty tries to deflect
lol
The bow would be a lot cooler if you could put different kinds of grenades on the arrows
Only if they exploded after a bit
Only ones you bring as your other gadgets but they turn into 2 arrows per grenade or smth
Grenade arrows would just be bo2 crossbow bolts
They'd have to move slow and have limited range too
But that would only be limited to the bow sooooooo
Making your arrow an explosive arrow would make it only really useful for structural damage or do like 50 damage in a little area
Gas, goo, flash, smoke, sonar, vanishing and Pyro arrows would just give light more long range utility
Stun arrow...
Yeah but still there is a problem limited to one weapon
I just tried out the thermal bore as a replacement for breaching charges on my light and I'm loving it, hanging structures are so much easier to drop with it since it can take out the cables from a distance and drop the whole thing if you use both shots
Vanish and stun are cool
spear is good
what are the use cases for the data reshaper? it seems completely useless
take down floating structures by turning canister into red bomb one
uhh
how do you guarantee you will get a reD?
can get rid of turrets cant it?
i don't know what turns into what, but a specific canister will turn into a red one if data reshaped
I love it too but I find myself coming back to the breach charge again because i like to reserve the option to drop cashouts and suspended structures from a distance to catch my opponents off guard. But the fun factor of the thermal bore is undeniable. Hopefully they give us a cool skin for it
al,so im not 100% sure but i think if timed correct it can turn grenades as well
Data reshaper can change turrets and mines as well, so mildly useful there. Makes it quicker/easier to handle em
it seems the data reshaper changes stuff in the following rules:
goo -> fire
fire -> toxic
toxic -> explosive
explosive -> smoke
smoke -> goo
glitch -> random canister
other stuff -> random canister
turrets -> random object
grenade -> random canister
mines -> random object
grenade launcher projectile, rpg -> random object
i have never though to try to use it on turrets
but then it seems its quite good then
Also use it on mines
and it has an aoe transformer field, so can turn multiple stuff
mines -> random object š
I think it can hit multiple things at once in a small area, like if they have a ton of stuff on the cashout station. Never used it myself, but that's what the preview video shows
how do you do light 1v1s with bow?
It always changes hostile stuff into props, if you changed grenade launcher into canister then you used 2 charges (grenade -> prop -> canister)
It depends on the weapon etc
You can also change RPG midair
Hello, i noticed you sent me a friend request (:
true
Anyway, i really enjoy reshaper for melee medium, great against mines and turrets, helpful for setting up defences on cashouts
What barrel appears cycles in a predictable patternākeep spamming and eventually itāll give you what you want (waste of time of course but thatās how it works)
ā Barrel Order - The order for reshaping barrels is:
- Smoke
- Goo
- Flame
- Gas
- Explosive and back to Smoke
This is the order, glitch gives random
Data Reshaper also hits barricades.
terminal attack has forced me to use smoke grenades
Try it, a great counter for cash out that's heavily guarded, great against mid and heavy - done and barricades get changed easily countering heavy
Oooh that's sick! I just got it today so I'll definitely be giving it a shot. On the topic of medium, what's the top three or so weapons for em lately? I've screwed around with a few different options but I've not really landed on what I like yet
I'm having like zero success on heavy lately, mostly the last round of tournaments. Any heavies winning most of your matches? What are you using and how are you acting?
I go between all classes personally, but I was a heavy main in S2 and I've had some success in S3. Barricades are your friend, they don't melt like the dome/mesh. Heavy is very short-range right now, don't even bother with the LMGs most of the time. Shotgun, flamethrower, or hammer are the way. Heavy is great for setting up traps. Barricades/goo to force people into the pathing you want them to take, then have those routes covered. Try to stick to corners/nooks where people won't see you at first so you can get the jump. Winch is nice in a pinch as well, splits up opposing teams if you use it right. I personally dig the flamethrower, it obstructs visibility so people can't land as many good hits if you're moving well.
AKM is easily the best, but itās a toss-up for the other two. FCAR is okay but very overshadowed by AK. FAMAS, revolver, and 1887 require a lot of practice but reward skillful play with excellent performance. CL-40 (post-nerf) feels pretty underpowered to me, and dual blades are just impractically hard unless you intend to devote several dozen hours to mastering them. And riot shieldā¦is still riot shield. š Great for its niche and better than most people give it credit for
I used to main heavy but I gave up on it very quickly this season. Light just works so much better and shreds heavy so easily. I donāt even use medium much any more
But I do want to go back to heavy with some new loadout ideas (specifically winch claw combos)
thanks bro
Good to know! I might mess around with the FAMAS and revolver some more. I've been maining riot shield for most of my medium rounds lately, with 1887 as a reserve weapon when things get dicey
ngl if u use throwing knives, u are just bad at light and need a crutch
i love how use full the anti grav cube is
the dagger is starting to reach tf2 knife levels of bullshit when it comes to backstabs
real.
also do lights just not give foots when invisible or otherwise? I swear I have my volume turned waay up but I ALWAYS get surprise attacked by lights only.
pretty sure that they just do that shimmer sound that you can never hear the second anything happens in the game
dang it, that kinda sucks
Throwing knives take some skill, but are hard af to counter when I'm being dashed around and I die in 2 hits.
Aps but in a bomb that permanently destroys all gadgets like mines and stuff
bow damage is absolutely insane š
i do NOT have the skill to be getting this many kills this thing needs a nerf
I agree, I am no good with the bow but I get owned every time I come across it š
i felt the same way while using sword + dash today for the first time as a light, it was the first match I managed to cross 12 kills
makes you feel like a god
dash lights are fucking everywhere its nothing but dash lights
I'll admit, when I'm light, I'm using dash w/ xp-54 and vanish bomb lol
I'm gonna fucking blow myself if another person says lh is worse than s2 after nerf
i don't think anyone rational would be saying that lol, it's been an overall buff
Have an idea for a gadget/specialization. camera that you put down, and you can later active whenevr you want to see through it. sort of like cypher's cam from valorant
I was a dash light from s1, they copied me
given how destructive & fast-paced action is, the cam would probably end up looking at rubble 90% of the time, or if it's really high up on a building, it'd be too far away from the action to be useful for info.
i was a cypher main in valorant btw, what about u š
was neon
lol
well you must be happy with the recent buffs then? š she's broken af now
The best Light spec most of the time 
no shit its a get out of jail free card whenever they fuck up and they have 3 of them
Yeah the other light specs could use buffs
WR!
how am I supposed to counter a flamethrower as a light?
Stun gun and run
is there no other way?
Just get distance
That's your only option
Get distance and use tight corners or long halls to pick off their health bit by bit, eventually they'll turn their backs to run and then you can chase them down
I think you're a bot
no
Ey guys i play on xbox and The weapon skin level 6 and 7 is full black. Anyone have this problem to? :/
EMBARK Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode. WE NEED THIS IN THE FINALS.
SH1900 VS LH1 GUYS
THIS!!!!!!!!!!! šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼šš¼
this is like the 10th time I've seen someone send this
not even a request just a copypasta atp bruv
Famas work too. Few bullets in the head and the Light will be very low
You gotta get ur aim up as a light you a pest fr stop playing direct keep ur distance you have glitch nades use em
I kinda actually like the spear idea. When it comes back it should damage structures as well that would be tight. I'd come off light to play that
THIS
That's a copy pasta but the idea is still good. Drop the current alt fire for the throw. Cmon embark think of the possibilities
what gun is better for medium rn?
idk about better but 1887 is fun
I wish there was a better way to show mastery in a weapon like badges for you banner or something adjacent
i gotta get better with the 1887 but i feel like im constantly getting fried when i use it
yeah it takes time, i like to learn new weapons in power shift so i can compensate for bad aim with 5 enemies
thats smart, i might try it out
If you just want generic usefulness and reliability, then the AKM
it's boring and CoD, but it's hard to compete with that damage per mag
Revolvers is technically better if you're rarely missing and getting lots of headshots
It's optimal TTK is slightly better, but not by much
i've been using akm for a bit now and i used fcar before it got nerfed im not great w headshots so ive never messed with the revolver but it seems cool
revolver is cool
but often times your enemies are completely hidden by your iron sights
i prefer the shotgun, but use it if your aim is good (mine isnt)
ive totally seen that when spectating teammates, i think that makes it super offputting for me
iāve been using kovaks aim trainer to get better at it, but iām still only decent, but my aiming has come a loooong way since starting the finals
Yo. Day 3 asking so for a vacuum gun. You can suck up props and launch them at high speeds dealing damage from range. It can also suck up barrels to make them more viable at longer ranges
2shot with throwing dagger or bow (too fast and strong) and i die with M is it really normal????? while i need many shot for them with AK and the CL40 still not working normal??????????????????
So thoughts on being able to attach your throwables to the bow so you can get a spacial arrow shot? But it only able to prep one and you have to reattach it again to shoot another
Give to throwing daggers reload....
dual blades need a lunge attack as well. maybe make the right click block but also lunge after its released.
I agree I think right now they can just be overwhelmed by anything
its just need to return more dmg or dont let so much pass through and it will be fine
that works to but why just make another riot shield that reflect bullets?
i want the weapons to have a use case. and i think having a melee that drops the defensive style and goes more offensive would be worthwhile to have
knife go brrrr
I feel like they should flip the glitch grenade upside down so u hold it by the long part not by the round part and make it do a flip forward when u throw it
I got to appreciate that they had introduced weapons with gimmicks that work as something more than a plain "it only shoots bullets" weapon. Still better than releasing slightly altered variants of the old meta guns.
Why is the LH1 so good for me it feels inaccurate
As a gadget or specialization it'd be interesting
Yeah. Either a specialization that you can hold on to your prop pile or barrel. Or a one time use gadget.
The SA1216 needs some improvements, like a better range and.... the sound when you shot (which is horrible imo)
Thermal bore can destroy the cranes in a single shot. Love this as an anti sniper tool
Itās a great weapon it def doesnāt need buffs
the SA1216, with mesh shield to close the distance, can be devastating, definitely one of my favorite weapons for the Heavy
Good job embark on another flop of a weapon and Iām talking about the swords they donāt deflect nothing bro L on swords
nah they're fun
Stop being negative foo
Take your time w it practice is everything first time I used it I couldnāt hit anything I be bringing in at least 15 a game w it
The cl-40 needs some buffs for it to be used more and feel good I think they should make it so that it does 10% more damage and has 5 shots instead of 4
Yea itās main problem is itās ammo
yeah
i dont use it very often but yeah
i like comboing it with the winch claw
I understand the criticism though, you'd sometimes wish it would slap as hard as the M1887, especially when players escape you with 2 hp. But then that would be completely fucking broken with the ammo count you have ahah
Same itās a beast with the winch claw
yeah
what would be cool is if multiple people are near each other you can hook them all
easy way for the heavy to explode
That would me weird
what is weird is that even when it visually connects on my screen, they somehow break it, or are unaffected by it sometimes
in which i don't know if it's intentional or not
regardless, winch is still super fun
Yea
the stun is underrated imo
it gives you a good shot on someone before they can dash away most of the time (i.e. a light)
and with the flamethrower, the over-time fire damage still hurts them while they get stunned and yoinked towards you
it's not long but it helped me alot in 1v1 fights
Yea itās kinda good for the ks23 because itās so hard to hit your shots with it it just gives you one free shot most likely 2
i never really notice the overtime damage when im using it
if the winch claw worked on teamates then you could grab someone out of danger
but there would be many problems with that
i wish i can make the ks23 work for me
i see people do wonders with it but it's literally the only heavy weapon i can't use
maybe i just suck at aiming it
which is weird considering the sh1900 is my favorite light weapon
it works at lonng range for some reason
i want it so bad to be more accurate near the center of the reticle