#💣┇weapons-gadgets

1 messages · Page 57 of 1

chrome radish
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whats the best light gun rn? im just getting back into the gmae

eager wasp
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lh1

chrome radish
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is the v95 still good? ik a lot of people used to use it

eager wasp
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I don't see many people using it anymore

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V9S

Increased damage from 36 to 37

it did get a very teeeny tiny buff tho

misty axle
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Frags should crackle as they roll on the ground.

alpine ledge
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If you use the gadges they give you as a light then you coo I be instantly wiping heavy’s you literally can come from anywhere and people still try to fight from the front it’s a skill issue for most that kills the game

crystal estuary
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man I just LOVE being two-tapped by an LH1

eager wasp
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if you can't beat em, join em

misty axle
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Esp with that extra headshot multi and minimal drop off.. if any.

dusty radish
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I stg I witnessed the LH1 become meta just now

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2 tapped to the had as a light and im dead without even reacting, kind of a silly buff

hardy dust
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LH1 was always the best light weapon and they gave it a significant buff

hardy dust
dusty radish
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i always used the mp5 cause how fast the ttk was

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it was just insane literally witnessing the lh1 became the meta gun all of a sudden, im all for it though

hardy dust
hardy dust
dusty radish
hardy dust
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LH1 was a bit janky to use with the visual recoil

dusty radish
hardy dust
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And increased the dmg so it takes 1 less shot

dusty radish
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like i just saw a light 4 tap a heavy with the lh1. oh my god.....

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im not gonna play medium for a while 😭

hardy dust
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Hope they nerf it soon

dusty radish
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same

elfin gazelle
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that does not work

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it literally covers their entire hitbox

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embark pls nerf 🧑‍🦼

novel oar
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small buff to the hitbox size of arrows and damage of arrows to 2 shot mediums with a fully charged bow shot

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make the damage 125 instead of 120

novel oar
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why

elfin gazelle
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Imo bows are already powefull enough

novel oar
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eh

elfin gazelle
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players with insane aim will melt you in seconds

novel oar
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its just 5 more damage for a fully charged bow shot

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PLS Embark im begging

naive flume
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I like the bow

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Hate throwing knifes though, idk why I'm unbelievably ass with them

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I wish the dual swords had a charged attack if you just held the attack button, their ttk sucks imo

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Melee vs melee the dual swords will usually always lose

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But at the same time, you can sort of parry the melee attacks lol, it saved me from a sledgehammer once

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But like, after you attack, it takes too long for you to be able to block. Look at the riot shield, its so much quicker

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I don't think the swords need more damage, I think the slowness of it is it's downfall

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There's my unranked take on a thing I've used like twice 😎

rough carbon
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I think two tennis rackets or two frying pans would be a nice skin for dual blades

naive flume
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I wish heavy had an ability to just punch people

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I wanna uppercut a light through the ceiling

misty axle
misty axle
misty axle
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And the shield almost never works against melee since it takes a single raycast to hit the body instead of the shield

naive flume
naive flume
neon escarp
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Why tf was the light DMR buffed?? It was good before. It's painful now

thin ermine
cosmic tide
novel oar
neon escarp
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State of Ranked rn: 5 lights vs 5 lights, all came in wielding the DMR

spark pivot
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I dunno if this is a hot take or not, but some of the weapons in the game are significantly better than others which really sucks imo. Example of this is for light LH1, MP5, UZI are significantly better than the 93R or V95. But the main thing I'm butthurt about is the heavy class. All the weapons felt so dull to use and boring. I was praying for a new gun to use even if it was bad or not meta I guess but instead it was a melee weapon and again doesn't feel fun to use imo. I think a mid season update with new weapons would be a good thing maybe just this one time. The update in general has been fun. (apart from ranked cashout being taken away). Felt like I had to have my say somewhere. 🫡

chilly solstice
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The lh1 needs a nerf so bad

neon escarp
dire wigeon
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bring back gadget swap for sword.

near birch
lucid lintel
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Let's buff the hell of out of the LH1 and make it so obvious that it will be meta at the start of the season because why not, It's not like it has barely any recoil and does huge damage up close and even alot at long distances too. Only makes sense to make a gun that went from trash to all you see in ranked becuase thats what we call a 'buff' at embark studios. Like im so done with this any more, i know it will be changed in 2 days but like grinding for top 500 is terrible. All i see is the same stuff every game and its just boring. The worst part about this is that they might not even debuff the weapon completely and that they will come up will some bs talking about how nerfing the LH1 will make people not want to play light anymore. After this season im done with this game and its arrogant devs. I gave it so many chances

near birch
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I feel like the LH1 should have a damage debuff

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Also m60 needs a buff, it's weak as hell

lucid lintel
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Its just LH1, recon grenades and invis

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Thats all i see in ranked

near birch
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The recon grenade visual doesn't even line up with the actual range

lucid lintel
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Yea and with an entire team with 10 recon grenades, you won't be able to go anywhere

idle reef
near birch
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Debuff LH1, decrease recon range, buff V9S, nerf the XP54, add 2nd grapple charge

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Also make Shotguns a high risk high reward weapon as they should be, not a mid range deleter such as the 1887

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I feel by nerfing LH1 and Recon it can put most other gadgets and weapons in an equal area for light

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They need LH1 to have more recoil, and give the V9S less recoil

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SH1900 is in an ok state rn

lucid lintel
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It does alot of damage aswell though. 50 damage crossmap in gamemode where health is everything is crazy

near birch
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Decrease range and I'll be fine with it, like I said, Shotguns should be high risk high reqard

near birch
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Just decrease damage with the recoil nerf

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Also buff the deflecting ability for dual blades

neon escarp
zinc spear
near birch
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I think, especially for the finals, things like slide jump pad boosting should return to increase the finals to a game with low skill floor, high ceiling instead of low ceiling low floor

neon escarp
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More movement tech 👍

near birch
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Return all the things that allow for those who practice to get better instead of those who don't to be able to just delete things

idle reef
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sliding into jump pad's momentum loss makes no sense to me

lucid lintel
# near birch Just decrease damage with the recoil nerf

I very much think that its not as simple as that. These devs have constantly shown that they just don't play their own game and look at statistics more than playing. They won't nerf it completely and rather they will buff other stuff to weigh down the risk of ppl using the LH1 and they won't nerf it as hard as we think

near birch
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Also by that I mean add rocket jumping back

near birch
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They need to do the VALVe strategy, play test the shit out of everything

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Or at least have a team of dedicated workers who are of varying skill to all give their opinions

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After play testing ofc

lucid lintel
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I don't understand how they can add a rank like top 500 for people who care about the game alot and not have people who are highly skilled to give them valuable infomation about what to change about the meta

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It's dumb

runic thunder
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They should release the playtest version to the community so they can get opinions from people who actually play the game

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Oscar is braindead and doesn't play the game if the patch notes show anything

lucid lintel
boreal fern
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why doesnt the bow have a range finder cross hair tf

runic thunder
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Remove throwing knives from the game

novel oar
fringe current
novel oar
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true

soft shale
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2 hits kill a full HP L
4 hits kill a full HP M
I don't know for H but it musn't be that much more.

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Since you're throwing them 2 by 2 the TTK can be insane leaving zero room for counterplay. There are times when you just can't do anything but die.

smoky jackal
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lh1 gotta be the most braindead light weapon now

soft shale
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Yes. And God knows I liked this weapon a lot before. But it took some skill to use right due to the high visual recoil. You had to manage your ROF and aim accurately at range. They've lowered recoil because of "motion sickness" or whatever. LOL. In a game like The Finals where everything just constantly blows up at your face, motion sickness caused by the recoil of a gun is the least concerning thing ever.

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The XP54 was one of the strongest weapons of the Light class/the game but it now pales in comparison.

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The LH1 should have been left as is, or even nerfed a little. It should have shit hipfire for instance. This is also what should have been done to the FCAR, while keeping the ammo cap at 20 and the DMG per hit at maybe 24. High recoil guns should hit hard but be crap if you're not ADS, making them harder to use up close.

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Regarding Medium weapons, I don't know what else to use beyond the AKM for versatility, or the M1887 to stand a fighting chance up close against high DPS Light weapons. Which is kinda sad honestly.

frosty mauve
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Can we get a petition to remove sniper from terminal attack?

sand monolith
primal atlas
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.

dim onyx
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how does the secondary attack work on the spear, it literally does 0 damage for me

green falcon
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just the secondary fire, primary has felt good though to me at least

velvet coral
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thx for this, never tried experimenting but was curious to see if it worked that way

neon escarp
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Light SG 2-shots heavy???

soft shale
sand monolith
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That’s not really a great reason to nerf them when they’re actually fine

young fable
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We should rework headshots entirely and have all the weapons be more uniform, given how fast the game is, trying to carefully aim for the head is a little pointless

novel oar
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can we just remove snipers in general

worthy olive
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they should minimize the damage reflected from medium swords, nerf the light weapons, and make invis make more noise or have some form of way to detect them if we are still wanting to be invis

timber sparrow
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the last thing the swords need is a nerf

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if someone blocks just stop shooting

wild nexus
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jesus the LH1 does way too much damage way too fast

magic goblet
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tbh lights are glass cannons now. Too many easy to use high-damage, flexible weapons while heavies get two sub-par firefight weapons (lewis and mg) and super niche 'tool' weapons that don't feel that effective, aren't versatile, or are super situational. It's not really fun to play heavy now unless you're in a team

timber sparrow
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honestly I mostly play world tour and 2 heavy and one medium team still seem to be the meta.

hallow leaf
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Just because they no longer have a faster ttk then medium ARs doesn't mean they are bad

sick dirge
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A useless but niche gadget I’ve been suggesting is what i call the Gas Mask with this you can throw down gas and take no damage. It can be used as a resource like thermal vision

restive plover
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Buff m60

ocean zinc
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spear needs a pull on enemies or some damage miti on spin, would make it more fun

terse crater
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anyone seen those shock traps yet? i was in a game and there were mines down that arced towards players but didnt do damage or stun

soft ether
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glitch mines they went from really bad to decent to use

sick dirge
terse crater
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thank yall!

dire crag
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dual blade interaction with tracker dart has gotta be glitched how tf do i still get tracked when i deflect it

dapper vessel
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Hopefully all melee weapons get a general buff while their fun to play their barely viable and just not viable at all in any competitive gameplay

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Spear should definitely get a big buff

restive plover
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LH1 is so broken lol

dire crag
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dual blade genuinly doesnt work vs LH1 the damage that still passes through to me still kills me in like half their mag

sick dirge
dire crag
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not when im rooted blocking and their dashing around with near perfect hipfire

arctic fog
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I'm not sure that I completely understand the mechanics behind the reflect ability. Sometimes it just doesn't work.

dreamy hare
stone walrus
sacred cypress
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Embark should rework the spear such that it can be thrown with a toggle feature. They should also fix the alt attack cause it feels super inefficient and clunky as of now.

sacred cypress
burnt gyro
dreamy hare
sacred cypress
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u have to wait for it to come back to ur hand (kinda like thors hammers) so u can't just spam and it and it can also punish u for missing. Or maybe it rematerialses after a certain cooldowm but preferably the first one

icy sparrow
runic thunder
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change right click to a spear throw, also infinite ammo isnt a problem with being on the TK and bow so why cant heavy have it?

inner osprey
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like trident in minecraft xD

sacred cypress
runic thunder
sacred cypress
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Yeah fair enough

lapis grove
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Wusgood medium chat
Dough wrangler or Diskette Bezel on the Model?
Or maybe even Concrete Smoke/Argon Glow

lapis grove
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how so?

lapis grove
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I've also heard the fact you don't see your left arm also helps?

meager prism
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alr so what new weapon can we get in season 4? rubber duck for heavy and Nuke launch codes for light? Might aswell give mediums a semi-automatic sniper rifle.

spark pivot
meager prism
spark pivot
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What heavy needs is a deagle or a DMR like a G3 or FAL

meager prism
spark pivot
meager prism
spark pivot
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yea I forgot about the bow, medium is the only class that feels like it has a balanced variety

meager prism
spark pivot
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To use or to go against it

meager prism
spark pivot
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I feel like the AK is just better in nearly every way (not by much) so its an interesting take

meager prism
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The new Spear for heavy sucks tbh. Embark just looked at medium and heavy and tought: "They lack 1 melee. Lets give them 1 random BS japanese people used and there."

spark pivot
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the medium swords are rather cool imo but the spear is so lifeless hahaha

meager prism
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BTW, I get the idea of the RPG's nerf, it was resonable. BUT THE DAMAGE WE GET FROM SHOOTING IT CLOSE TO US IS RIDICULOUS. LIKE WE GOT OVER 240 DAMAGE WHILE THEY ONLY TAKE 140????

spark pivot
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I cant lie habibi I think that its a good thing, even though it sucks for us heavy mains. stops it being a get out of jail free card

meager prism
spark pivot
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Do you remember the C4 nukes hahahahahaha

meager prism
spark pivot
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The amount of times I killed whole teams with 1 barrel was insane, I do kinda wish there wasnt a delay on the c4 so it is still a viable strat to get some damage in

meager prism
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Well atleast us heavies got a limited event once, called STEAL THE SPOTLIGHT. I kinda miss that.

spark pivot
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Lmao

meager prism
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Tbh, heavies will probably get a handgun next season, since we ain't got 1 yet.

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Like maybe dual deagles.

spark pivot
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dont have a DMR either

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Deagles would be dope, but I also wouldnt complain at a G3 or FAL

meager prism
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We lack long range weapons for sure.

spark pivot
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Exactly which doesnt make sense concidering heavy has the slowest movement speed

meager prism
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Man, what I wouldn't do to use a fricking minigun with heavy.

spark pivot
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now that would be funny

meager prism
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who needs nukes when you can spray lead inside the enemies?

carmine kite
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Bolt Action rifle for heavy would be sick good dmg slow fire rate

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Sth for range

sand monolith
# spark pivot Exactly which doesnt make sense concidering heavy has the slowest movement speed

It actually makes a lot of sense and it’s standard design for tank classes in fps games. The heavy in finals is meant to do big damage and have a lot of hp which would automatically make it the best class in the game by virtue of winning every trade. To make it fair, heavy has very limited range so that it is still a threat but the counterplay is to keep your distance. It also helps keeping the heavy as a defense focused class, as you’re much weaker trying to push an objective when you’re really slow

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This is why the Lewis gun being a good ranged weapon in s2 was such a huge issue

spark pivot
restive plover
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So what are our thoughts on the Spear? Surely it won’t get nerfed…

sand monolith
spark pivot
sand monolith
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like mannn i wanted another gun for heavy. hes really the only class that needs one rn

soft shale
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I may be wrong, but I feel like several M/H weapons have had their damage per hit nerfed based on their optimal DPS/TTK, which can only be achieved in a best case scenario where 100% of your shots hit enemy targets.

Does that best case scenario happen in game ? Sometimes it does, but in general I would say no, at least not against skilled players who know how to use cover and/or their class abilities to dodge/block incoming damage. Firefights are often more a succession of windows of opportunities where each side manages to land a few good shots on the other. So the optimal DPS/TTK is less relevant than the ability a weapon has to drop enemy health in a few hits.

As an illustration of this, when playing Medium with the AKM, I usually become the king of assists because while I do hit targets a lot, I have a harder time finishing them off before they duck behind cover. While with the M1887 it's exactly the opposite since each accurate shot hits so hard on L/M, I get more kills and less assists.

I don't know if I've explained it well but my point here is that I'd rather have all guns with slightly higher damage per hit overall.

vestal kelp
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why the stuff getting more and more expensive

blissful surge
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I swear if you wanna master light class use the dagger if you get good with that your basically a light god

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Hardest weapon to use in my opinion

blissful surge
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But the akm is kinda low damage for what it should be at least match the famas damage typically you should run grenade and other things for additional damage for medium in this game medium is more of a support then a heavy

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But to be fair when you learn the akm spread and recoil it’s really good become a headshot freak

steel glacier
vestal kelp
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no the stuff that costs vrs

restive plover
vestal kelp
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fair

blissful surge
blissful surge
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What would be the best setup for using a dagger in terminal attack?

dire heron
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My mind immediately went to smokes or nvis

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Close areas stuff not being seen much is probably best

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Like running smoke, dash and sonar

blissful surge
dire heron
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smoke off any terminal, toss in your sonars and go to work dashing

blissful surge
dire heron
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Well I would say give that a go

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I would say your biggest enemy is being seen you know so smoke and sonars in combo could be strong if you are good with dagger

blissful surge
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Play like hot potato but with the windows

dire heron
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I could see that working too but in higher lobbies may become tricky while fully visable

blissful surge
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I think they need to adjust the back stab area a little for the dagger sometimes I stab people and it counts as a normal hit idk if it just doesn’t register or what

dim onyx
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tk lh1 rpg nerf please for the love embark wake up

blissful surge
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Does being invisible also numb your footstep sound or no?

twilit garnet
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nope

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you're quite loud when invis

blissful surge
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Damn that would be nice if it did that’s my only real issue with the dagger people sound whore like crazy and hear me dash behind them or running to stab them lol 😆

calm gorge
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tk lh1 rpg nerf please

blissful surge
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They need to nerf bows if anything

dim onyx
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bows arent even the start of the issue

twilit garnet
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bows are fine lmao, a bit weak even if anything

blissful surge
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Like at least with the sniper you have a bolt animation but you can just rapid with the bow and do the same damage it’s very op

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And you can shoot the thing across the map

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At least give a arrow a drop off

timber sparrow
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throwing knives

dim onyx
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light needs an overhaul rework bad. meads still uses turret crutch. rpg crutch for heavy. devs are more concerned ab netting in the dumbass tik tok brain ppl rather than fixing their fucking game

mellow gazelle
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Cl40 feels terrible after the nerf

restive plover
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Turret has always been garbage, even more so with the recent nerf.

dim onyx
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if i can even get into a game or get a full team

restive plover
timber sparrow
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throwing knives just need to leave

blissful surge
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They do need to make it so you can shoot while being grabbed by the claw hook that way you can at least stand a chance when you do get grabbed

timber sparrow
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the claw hook is my only clutch right now against those pesky lights

blissful surge
lyric granite
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what do you think about the throwing knives?

misty axle
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If the LH1 can do over 50+ damage, can the revolver do 75+?

dim onyx
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The community begged for TA to be ranked. Well it is ranked now and cash out is still in the game for you to play. People complaining about TA being slow are full of shit, cash out can be even worse. Quick cash or bank it are the only truly action packed modes. Cash out will be ranked again. I look forward to playing ranked cash out, but i'm having a hard time finding the energy to even be upset about it. I'm just playing the game & enjoying the entertainment provided to me.....for free.

people wanted it to be an addition not for it to replace the mode entirely @vital forge

vital forge
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Good thing it's not replaced entirely We were told it will return

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After some reworks, which we also asked for

blissful surge
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People that say ta is slow have never played a rank game in there life lol

dim onyx
blissful surge
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Those people are the ones that die first and have to watch 80% of the game

vital forge
blissful surge
dim onyx
vital forge
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I love this game and I love ranked cash out;
But the way the community is handling these changes is disgraceful.

dim onyx
vital forge
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Oh damn. That's pretty crazy. My comment I was already typing applies to you🤣

dim onyx
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keep meat riding

vital forge
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Keep growing as a person

dim onyx
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its a good look for u

blissful surge
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Again the people that go to ta ranked and complain do good in cash out but it’s a entire different game

dim onyx
blissful surge
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Cs, Valant,cod defuse and plant

vital forge
vast blaze
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How does the LH1 buff feel to ya guys in comparision to playing the silenced pistol and/or sniper? and/or bow

vital forge
vast blaze
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yea understandable

blissful surge
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Ngl the silence pistol will probably be the last gun I ever unlock why run that when your footsteps are loud as hell

vast blaze
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they are not loud if you play light? or sneak

blissful surge
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Unless you never run in a game

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But your more likely to get ran up on then get a kill doing that

vital forge
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I don't feel like light should be able to directly challenge challenge a heavy and easily win...

boreal laurel
vital forge
blissful surge
blissful surge
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Omg I have ptsd of tracking darts

soft shale
# blissful surge Ehhh heavy weapons and the light smg would be crazy with a damage buff lights ma...

The M60 and Lewis both saw their damage nerfed by 3 (from 22 to 19 and 25 to 22). IMHO, only the Lewis needed a nerf, because it was as strong as the old FCAR, with twice the ammo count, decent range, decent hipfire. The M60 was barely used by anyone already, especially in ranked games, so why they also nerfed it is beyond me. 🤷🏻

I honestly would be curious to see them tweaked like in Battlefield V: no ADS and shit hipfire, unless the weapon is supported on its bipod. Then you get ADS, very manageable recoil and strong damage output, at the cost of having to setup the gun/staying still while using it.

It would make LMGs a very strong defensive tool, which could still be countered in many ways because Heavies wouldn't be able to lay down accurate fire on the move.

dim onyx
blissful surge
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Like a bipod lmg sniper with a dude that has 300 hp yeahhhh

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Anyways if you crouch your hip fire goes brrrr

desert apex
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are they doing anything on the LH1 + TK? I am using TK until they nerfed

vital forge
blissful surge
vital forge
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At about 40 m.
I had to hit a guy with about 8 shots to finish....he had 50 hp when I started firing.

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The grenan launcher certainly is not

blissful surge
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Honestly if you heavy I just gotta say run the grenade launcher and rpg and body slam

soft shale
vital forge
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I've got countless clips of melee heavys just running straight through my magazine and caving my skull in😅

blissful surge
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Trust get good with grenade launcher for heavy trust trust remember one bounce and boom

soft shale
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The reason why I'm raising this point is because I want The Finals to remain a shooter, not some chaotic melee simulator.

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So the LMGs should be the main versatile weapons of the class, while others are situational reserve weapons that you can use based on the map/team comps you're facing.

blissful surge
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I mean melee kinda Garbo tbh anyone with a gun that’s good gets the w

dense solar
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so whats the meta rn guys for light/medium?

vital forge
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@dense solar I'm not telling you for light.
Because it's cancer😅

blissful surge
vital forge
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Grenade launcher is a positioning weapon. It is not good from anywhere. Sure, you can make shit happen sometimes, but you need to use it like similar to a snipebuto be really effective.

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Similar to a sniper

blissful surge
# vital forge Similar to a sniper

Nahhh you can play close again just 1 bounce and boom you don’t need to shoot from a far lol like bounce off a wall and hit a guy around a corner shoot it close to your feet to hit a guy close to you

dense solar
vital forge
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There needs to be consistency for it to be good. Constantly Looking for Shit to bounce your grenades off of doesn't give consistency. That makes it a weapon of opportunity.

blissful surge
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Like my friend that uses that in ta for heavy gets like 10-14 kills a game

vital forge
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I have a friend that gets thirty plus kills a game with the sniper, but that doesn't make it a good pick.

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(In Quick cash)

blissful surge
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Or like when you put the key in you can bounce the granade off wall into a hole in the defuse room and the other team will never find you that’s always fun time

vital forge
neon escarp
# blissful surge Ngl the silence pistol will probably be the last gun I ever unlock why run that ...

The Silenced Pistol is just a fun weapon to play ngl. It's where it should be; you can master it and hit headshots in combination with good movement to win most fights against non-meta weapons. I would really love if the rest of the weapons available could be around the same level. If anything, a good buff for it would be to add a sight like the FCAR for precision shot placement, because while it performs well on headshots, it feels like a pea shooter when you aren't hitting those crits.

blissful surge
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I’m just saying it’s pretty op in this game if you use it right you can basically shoot a granade anywhere where bullets you have to shoot directly at a target that’s my opinion though

neon escarp
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It's not awful and not good except situationally, more of a gimmick than anything. Also super inconsistent which is not something you want in a weapon

blissful surge
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If you says so 🤷

neon escarp
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Medium grenade launcher is pretty solid though

vital forge
#

The term OP has lost its meaning. I think the thoughts you're trying to portray, are the fact that it's usable.

neon escarp
#

OP is like the LH1 becoming so ingrained in meta overnight due to balancing changes that I joined a gold-low plat ranked match and everyone was using it

#

I did terribly in that match because I didn't realize that hipfire still has terrible spread on all guns until the very end (it drew a circle around the enemy and I tested it on a tree 5 feet in front of me, missed half the mag 💀)

blissful surge
vital forge
vague monolith
#

Antigrav goes crazy with the winch

vital forge
#

Well; no I don't mind.

blissful surge
vital forge
#

Nothing

blissful surge
vital forge
#

Oh, yeah. I found it I had to accept the it

#

You sent me A clip of 1 rpg kill and 1 charge & slam kill.

blissful surge
#

Ta lol

vital forge
#

Cool

blissful surge
#

And it was 4 kills sir

vital forge
#

To be honest, I could see it being a bit better in that mode, since there's no healing. It still can't hold a flame to the heavy LMG former glory.

blissful surge
vital forge
blissful surge
#

How much damage does a headshot from the bow do?

vital forge
#

Not sure, but as a heavy, it feels like an rpg

#

Gotta be 100 -150

blissful surge
#

I hate bows more then anything

#

As someone that uses a dagger they scare me

vital forge
#

Dagger is the worst perpetrator😡

#

You're one of them! lol

blissful surge
#

Oweee haha I’m the worst if your in a building I will legit dash out a window and dash in the window behind you and 1 shot you

vital forge
#

Getting out plate is fine but backstabbing from in front of people is pure bullshit

blissful surge
#

I did that before they thought I just jumped out to the ground haha

vital forge
#

Out played

blissful surge
#

If you get good enough with dash it’s almost like you can fly

dapper vessel
#

I'm still on my knees praying for a heavy buff 😭🙏 yeah theyre good for health and explosive damage but their guna are js so ASS and theyre to slow to catch up to anybody with the new spear too. They needs better guns/ gun buffs and major buffs to the spear

vital forge
#

I've got a ton of clips being back stabbed in the face,& even from 5-6 above the light while doing a slam... When it happens it just feels so unfair.

blissful surge
#

They should make it so you can throw the spear and it’s a 1 shot

dapper vessel
#

I know no matter how skilled you are it doesn't matter because your js too slow and weapons too bad and our big health pool doesn't matter because everyone shoots at the heavy first

dapper vessel
vital forge
blissful surge
vital forge
#

When you're 300 pounds at 10 hp you are just.... dead

dapper vessel
blissful surge
vital forge
#

Since there are so many weapons that instantly take that health-pool away. I think one tap for the rpg is only fair.

blissful surge
#

I think that’s right because it’s normally stab two swings for heavy

vital forge
dapper vessel
#

People js scream NERF HEAVY but at this point we're the most useless class and only ever good for dying for your teamates safety

blissful surge
#

You can 1 tap a light with a rpg but it has to be a direct hit

vital forge
#

Backstab does 320 damage & rpg does 149 damage max.

blissful surge
dapper vessel
#

I just hope they give heavy more weapons/ weapons buffs because the only viable weapons now are js the m60 wich is very stale and boring to use and the sa16 wich has a short range for a slow big target and the spear needs big buffs too

dapper vessel
blissful surge
#

Ohhh yes the sludge hammer a dagger persons worst nightmare

#

Sledge*

vital forge
#

A lot of fights are ranged and they've basically taken range from heavy, that's why people that play the class are complaining.

dapper vessel
vital forge
silk viper
dapper vessel
alpine ledge
#

Once again it’s a skill issue stop changing things complaining it’s literally a counter for everything and half of the people dont use it it’s crazy

humble scaffold
#

playing this game turned me into a femboy

alpine ledge
#

Everybody damn near run the same thing

vital forge
left helm
#

how hasn't the LH1 had a nerf yet

alpine ledge
#

I have no problem running my heavy learn to move around use your head 😂stop playing direct

#

Yall keep complaining about everything killing the game fr

vale musk
#

Anyone worked better combo for dual blades than swing qm swing qm finisher?

vital forge
vale musk
dapper vessel
# vale musk

I love the dual blades I think it's actually good damage wise RN but hopefully gets it's deflect feature buffed because of your crosshair isn't on the player shooting at you it won't deflect or even block

vale musk
#

You dont need aim directly to block, it has an angle that deflects, everything goes into place where you aim

#

You can block few ppl and deflect into one of them

dapper vessel
vale musk
#

Check dms for more info 🙂

silk viper
misty quartz
#

Honestly think goo gun is op asf if you use it correctly, its basically a stun gun with no cd

alpine ledge
#

How much of a buff that’s literally a person error ? I can hop in a room with a flame thrower and kill everyone

#

Somebody is chasing me il throw a mine in front of me they hit it and now im chasing them like use your gadges

#

People be making things more complicated

vital forge
dapper vessel
misty quartz
#

Do heavies like want a heavy sniper or smth

eager fog
#

Add a Portal Gun! 🕳 🔫

So much server-side data already

It could fit right into mediums kit

Everyone loves em ❤

vital forge
alpine ledge
#

Not what they made for

misty quartz
alpine ledge
#

Like w situation are you constantly getting into that is a problem

tight nexus
#

So I know we have the M60 but what if we had an actual machine gun with a long barrel, 150 rounds or smth, fast fire rate, slow turn speed, 5 dmg per bullet or smth

alpine ledge
#

The amount of heavy’s when I’m playing light or medium who be lazering me is crazy and you tripping about long range

vital forge
alpine ledge
#

I have

#

And don’t have a problem

vital forge
#

lol ok

alpine ledge
#

How you getting tight cause you have a skill issue

vital forge
#

You're just arguing for fun I see

alpine ledge
#

I’m not arguing they literally make the game a certain way for people to play a certain way and you steady trying to change the game

tight nexus
#

It was an idea to add a sniper not a need

twilit garnet
#

man y'all are grumpy

alpine ledge
#

This a debate we just talking and you taking it to heart it’s never that serious

misty quartz
#

isnt the number one tip to counter heavy is to not get close to them, and you want to remove that weakness?

vital forge
eager fog
tight nexus
#

Anyone think a chainsaw would be crazy for a melee for heavy

misty quartz
#

idk how youll balance a heavy just holding down click, and if you cant, wouldnt sludge just be better

#

could still be fun tho, you just hear a chainsaw when a heavy is pushing

tight nexus
#

I was thinking it would overheat kind of like the heal beam

tight nexus
alpine ledge
twilit garnet
#

acting like a female? Laugh

wispy lark
#

Lh1 needs nerfed embark is letting their game be ruined instead of putting out an easy patch

vale musk
#

most gamer shit ive seen today

north flint
#

We need the old turret mechanic back

tacit zinc
twilit garnet
blissful surge
tacit zinc
blissful surge
#

I don’t think it’s really meant for combat anyways haha

tacit zinc
blissful surge
#

Tbh the heavy isn’t even meant for damage in the first place its specialty is destruction

tacit zinc
#

compare the damage of heavy weapons to medium and light, in addition to the recoil values, this will allow you to put the firepower of the heavy into perspective.

HP bag, with slow movements, and huge Hitbox, knowing that all the protection gadgets have been nerfed...

wanton cosmos
mellow gazelle
blissful surge
# wanton cosmos what are you smoking?

Absolutely nothing haha name another character that can break through walls with a melee or has many explosive or has a legit ability that can destroy entire building lol this game is crazy when it comes to strategy if you think he is a damage person your just not playing right

#

What you gonna throw your lil tiny grenades at the wall 🥺

#

His main purpose is to open up the playing field or a damn building the enemy is hiding in 😂

#

Not damage at all 😑

blissful surge
copper sinew
#

I mean before season 3 heavy had almost the same dps as mediums with a higher health pool and a possible overload of defensive gadgets and specializations and a highest burst damage option in the game on top of that.

Only now his kill potential dropped because of the nerfs. Now he is mostly destruction and defense with high burst potential but his damage, especially at higher ranges, is the lowest for sure.

As for destruction medium's mines can destroy every wall if you place two of them on top of each other and lights have breach charges which are good at it too

blissful surge
#

So if anything they fixed him ?

#

And now everyone that was taking advantage of how broken it was is bad ?

fossil bough
#

What's the general opinion on Dual Blades? Personally, I think they're cool af, but just not viable for anything more than a bit of fun. The third attack takes too long to use, the bullet deflection is too situational to be of much use, and the limited mobility of mediums means you're forever chasing, as there's no lunge attack.

In short, a good idea in theory, but poor in practice.

dark oxide
copper sinew
#

they are really strong up close and if you know how to move you can kill 2/3 people in a team, but they don't have the same potential light's sword has where people can wipe like 6 people if they play really well

Bullet deflection is really good on paper, it deflects like 60% of the damage you receive which means you cannot die from just getting shot if you deal damage to the person you are deflecting with every bullet you deflect, even if they are a heavy, because you will just kill them faster. In practice you will not get enough 1v1 to get good use out of it

dark oxide
verbal zealot
#

Hey embark, I have a suggestion: what if all melee weapons granted a 30% movement buff to the user? I think it's a good idea because it helps the user chase down people who try to run away, but it isn't significant enough to just beeline and win. Keep up the good work btw hug_friend

blissful surge
#

They should really do that for the dagger

glacial meteor
#

i mean, maybe for non lights? idk about giving lights more speed

verbal zealot
blissful surge
#

Ehh speed doesn’t mean anything anyways tbh if your a good shot on mouse speed is nothing if your on controller then yeah you cooked

verbal zealot
blissful surge
#

Idk how you guys play this on controller but gg

copper sinew
blissful surge
#

But when I do use akm I can get a heavy down to like 50-30hp not hitting all my headshots

copper sinew
#

yeah the difference is he is gonna be 200 hp when he gets to you

blissful surge
copper sinew
#

I mean we are talking about giving speed to melee weapons

blissful surge
dark oxide
#

i really would like for Embark to stop meatriding heavy, that class is really getting obnoxious

copper sinew
#

maybe but I think it would benefit other weapons more, a lot more. With the dagger you are already playing so that you don't get spotted for backstabs so getting close isn't as hard as with other melees, but anything classes other than light have would be scary with higher speeds

dim onyx
#

meads dual blade needs a better deflect hitbox. other than that its golden

blissful surge
#

Just give me another dash I could do some crazy shiz with 4 dashes hehe

dark oxide
dim onyx
#

cries in riot shield

dark oxide
#

2 peas in a pod competing for most dog shit melee in the game, and Riot shield is still better

hallow leaf
fiery nebula
#

can you guys add fists for heavies so i can be the hulk

blissful surge
#

I don’t see them adding more weapons for awhile tbh

#

Now if heavy got a chainsaw then

#

Second attack would be a charge attack

copper sinew
#

season 4 probably, and since all the classes now have 2 melee weapons each I doubt they will add more next season so I would expect guns for everyone

blissful surge
#

Give medium a smg finally

#

Or a deagle

dark oxide
#

AHAHAHAHAHAHHA, PINGING TARGETS ON DUAL BLADES CUTS OFF YOUR DEFLECT KILLING U AHAHAHAHA

#

YOU ARE LITERALLY PUNISHED FOR PINGING TARGETS

blissful surge
#

Nvm no deagle ppl that are cracked with the revolver already scary

copper sinew
#

Now is probably the best time to make suggestions for new weapons since it is likely that Embark is gonna be thinking what to add next either now or once they are satisfied with the place all the new stuff is at.

Deagle seems unlikely just from the fact that the Revy exists I feel like the weapons would be too similar or or one would end up being far better than the other on the account of a bigger mag or higher damage

blissful surge
#

New sledge weapon skin sock n change

#

The new ak skins are meh

dim onyx
#

imo sledge needs a sight nerf to the lunge range of has. feels like i just get sucked into the person I'm swinging into

sand monolith
#

lunge should be a toggle in settings tbh

stiff grail
#

whats meta for heavy right now?

bleak glade
#

i am seeing a lot of winch/shotgun

#

or winch sledge/spear

#

personally I still think charge and slam or mesh is probably net better but the winch is fun

stiff grail
#

i was told rmb for spear is bugged right now?

bleak glade
#

I could believe it. the spin attack really only hits the people directly in front of you, which could be a bug given how big the hitbox looks

neon escarp
#

Enemies shoot you WHILE being hooked???? And during the pull?? What is the point of the hook?? Death speedrun??

bleak glade
#

there's a ton of utility and usually if it's one enemy they can't out-dps you with the stun

bleak glade
#

briefly on immediate hook they get stunned but can shoot while traveling

neon escarp
#

I just played a game where they immediately shot me upon being hooked, stun must be glitched

bleak glade
#

there's just a ton of utility to the winch tho. it can grab player statues and even cashout boxes. winch + antigrav allows you to relocate cashout boxes which nothing else in the game really allows in the same way

#

but again I do think it's not as good and heavies will eventually go back to c&s or mesh. it's just new and fun right now

#

the release time will probably get nerfed because it's impossible to react to currently with its travel time, and it's already hard enough to hit lights with it

neon escarp
bleak glade
#

oh for sure, I don't really play TA. for TA I can imagine it would be hellish

neon escarp
#

It is doodoo garbage

bleak glade
#

you don't really see a lot of LMG heavies because the lewis and m60 feel pretty bad after the nerf

stiff grail
#

well TA sucks soo

bleak glade
#

so far as build frequency I have seen winch > mesh > c&s > goo, and for weapons it has been sledge > spear > shotgun > flamethrower > everything else

neon escarp
#

Yeah. I enjoy casual TA when people aren't spamming meta weapons and mines.

#

I haven't been able to stand ranked since the closed beta, it's kinda been painful the entire time. I guess it makes sense, you don't play ranked to have fun, you play it for internet points.

onyx nova
sand monolith
#

At least in terminal attack. In cashout it is honestly any special + sa1216

#

Goo gun is the worst of the 4 though

dark oxide
#

another meta that sucks off Light, so much fun

soft ether
restive plover
#

I was medium/heavy main, now I play mostly light.

#

Its really fun. Love the throwing starts and the bow especially.

dark oxide
#

you cannot duel lh1

winged void
rustic wasp
#

new weapons/gadgets seem a little OP and need some balancing but really like the new season

soft ether
#

just got my first cl40 no damage registration for the first time this season, it's improving but ITS STILL THERE EMBARK 🙂

soft shale
tawny patrol
#

who thinks that just letting you run while attacking with melee weapon would improve them like 50%

restive plover
#

Heavies should have to hit their shots and be rewarded for being able to do so. LMGS shouldn’t have zero recoil like how the m60 was changed. Give them good damage, but bad recoil. Like an ACTUAL LMG. In compensation for a recoil nerf but damage buff to heavies LMGs:

Nerf the broken DPS utility. When nerfing the primaries, even good heavy players will crutch on RPG and charge more. Nerfing these broken DPS utilities will cause heavies to play more into their defensive and destructive roles, and have rewarding and stable LMGs to rely on.
Not zero damage plink machines with no recoil (current m60).

restive plover
restive plover
soft shale
#

The M60 should perform very well at close range, with its high ROF/high ammo count. But at the cost of mid range accuracy and damage. Like the M11 of Heavies if you wish.
The Lewis could have kept its high damage, at the cost of a ROF reduction and terrible hipfire (which wasn't the case before), making it better for mid range support.

#

Also I am 100% for a buff to LMGs compensated by a nerf to charge and slam/RPG.

#

Make the Heavy class rely more on its aim and less on its abilities.

restive plover
restive plover
soft shale
#

Yes, I agree. This is what made me originally like the M60.

restive plover
soft shale
#

I did not feel that the S2 buff was significant.

#

The Lewis remained the most used LMG of the two no questions asked.

restive plover
#

Heavies should be rewarded for learning bad recoil patterns with decent damage lmgs.

They should be nerfed so that bad heavy players who crutch on RPG / charge can no longer do so.

restive plover
restive plover
#

M60 would have needed an insane buff to outcompete it.

soft shale
#

Well you don't balance weapons by making another weapon even more OP. So not an insane buff.

restive plover
#

Heavy would be way more fun with good weapons and more nerfed / balanced utility

soft shale
#

The Lewis was as strong as the old FCAR with twice the ammo count. It didn't make sense. Especially with decent hipfire. It was just a no brainer.

#

I agree. Even the SA1216 that I've seen praised so many times feels like shit to use. I played against a Heavy who used it. Poor thing barely scratched my Medium skin while I was blowing him out of existence with my M1887.

restive plover
# restive plover Its damage needed a reduction for sure.

Probably a firerate nerf too, still a better fcar. Just a better post nerf fcar. Lewis should be the niche/mediocre "range heavy" option and heavy should be given a third normal weapon to sit alongside the m60 and sa1216. Couldn't hurt to buff the ks23 damage either.

soft shale
#

The KS23 felt much better at the start of S2 for whatever reason. It was difficult to land hits, but boy it felt satisfying when it did.

restive plover
#

The damage was way better, 120 if I recall correctly.

soft shale
#

Yes, the thing hit enemies like a brick. But it was demanding.

restive plover
#

If ks gets 10-25 damage buff from it's current 100(and other things on heavy are changed) I think it would be in a perfect position.

soft shale
#

Yeah. Overall I feel like the main weapons would benefit from being a bit more efficient.

#

At the cost of dealing less damage with gadgets and specs.

#

I know some people will disagree because gadgets and specs are part of The Finals identity. But it's also first and foremost a FPS. S stands for shooter. I want to be able to shoot things and it being the most satisfying part of the gameplay.

#

As a comparison, it feels way more satisfying to get kills with the M1887 than landing a good RPG hit.

#

I would like to get the same satisfaction from Heavy weapons.

elder rain
#

I am seeing all sorts of weapon customisation like a tripod on a sniper and a laser on the xp54

hasty juniper
arctic compass
#

Hopefully so the bow could have some time to shine

sand monolith
#

It’s not really a downside when it’s possible to mitigate entirely

#

Tbh the m60 right now is great

#

Lewis is a niche longer ranged variant which it probably always should have been

mossy nest
#

where could you get the precise weapon stats

crystal garnet
#

Not normally one to complain but yall messed this game up with the LH1 buff

hallow leaf
red dove
#

They should make arrows not despawn when I die

timber sparrow
#

what is the best heavy weapon right now?

vital forge
boreal laurel
vital forge
timber sparrow
#

why the hell did the nerf the ks-23 it was already kind of under powered

dim onyx
#

cause fuck the ks thats why (im kidding idk why they'd nerf an already mid weapon)

vital forge
dim onyx
#

idk why theres so much melee hate its arguably one of the best things ab the season. granted it could use some work but its a welcome addition 4 me

remote ice
#

Glitch grenade no longer works through walls

timber sparrow
#

yeah sledge is the way to go this season or ks23 in my opinion

dreamy hare
dreamy hare
dim onyx
#

what are the hitboxes on katanas. i hold lt and nothing

dim onyx
#

how does the deflect proc happen, is it random or do ubhave to hit the literal bullet

hallow leaf
#

It's not just a block and it immediately does damage you have to have your crosshair on them as well

dim onyx
#

well duh im aiming, ill be legit standing right in front of them and they still beam me

hallow leaf
#

And you still take 50% of the damage

dreamy hare
#

if he shoots into ur legs, you done... deflection will no work

novel oar
#

they need to buff the new melee weapons to put them in line with the other melee weapons in the way of if you use them right they are deadly

hallow leaf
dreamy hare
hallow leaf
#

It should cover your whole front not just your chest

#

If I'm still going to take 1/2 the damage it better block my whole body

dim onyx
dreamy hare
#

funny thing, yesterday i played and blocked a lot of enemies bullets (they was played on pc), but in last match i was vs gamepad players, and i just cant deflect them... with their crazy "aim" they just randomly shooting into legs and other places but not into head or chest....

novel oar
#

dual blades also need a damage buff as in a 1v1 literally any other melee weapon wins

dreamy hare
#

idk, but devs need to chek this stuff

hallow leaf
#

Devs- let's get med one of the worst melee, also lets give light a Thanos snap(LH1 buff) and if the med do want to run from heavy let's give heavy a claw so they cant do that anymore because fuck medium

dreamy hare
#

but its sooo nicee when light shoot you with xp45 or lh1 and you deflect it into him, and see how he loss more than 50% hp

#

🍆

dim onyx
hallow leaf
dreamy hare
boreal laurel
#

So nowadays I play mostly sword 😉 (and riot shield)

hallow leaf
dreamy hare
#

still i want to master DB... its looks cool

hallow leaf
#

It needs to do 350 damage with the full combo to even be viable and the hotbox for the deflect needs to be larger

boreal laurel
#

Honestly what DB (or rather medium) needs is more mobility. There’s a reason that charge+sledge and sword+dash are so dominant. Riot shield at least lets you get close without dying. DB, not so much

dreamy hare
hallow leaf
#

And no don't give a movement speed gadgets to light, they already have enough speed as it is. If light got a movement speed bomb all med melee would be useless

dreamy hare
restive plover
#

Ospuze cans skins for throwing knives

slender ginkgo
#

Add a gadget for medium that explodes into a mist when thrown that immediately triggers health regeneration. Good for playing strategically and being able to still support your team if you're not running the healing beam.

boreal laurel
hallow leaf
# boreal laurel Or a stim shot, or SOMETHING…

Yeah, I have seen people say to give light a movement speed gadget, which is wild considering they already have the fastest movement speed. Pair their speed with dash or grapple you can't catch them, so giving them any sort of movement speed gadget would make medium melee absolutely useless

#

And It would make more sense for med to get a movement speed bomb that affects the whole party (friendly only) since they already have bounce and zip which also benefits everyone (friendly and enemies)

dreamy hare
#

wall running with dual blades will be so siiiiick

burnt gyro
#

i need to know what are some good third party crosshairs that wont get u banned

dreamy hare
burnt gyro
soft ether
#

just 4 light mains chilling 400m away on 10 cranes because they're not G-

vale musk
#

You can easly one combo heavies

hallow leaf
vale musk
#

It kills sooo

hallow leaf
vale musk
#

True

#

Trades with H are easier with dash sword than dblades, even when I get to jump them

hallow leaf
#

You don't have the ability to dash or yoink them to you so needing to also melee on top of that just feels bad

dreamy hare
vale musk
#

Well, you can move just as good with this combo

#

Its not limiting your movement and it still overkills them so you can miss one swing IIRC

restive plover
#

Buff wrecking ball nerf lh1

foggy totem
#

Hello

thorny lantern
#

Helo

restive plover
#

Revert lmgs, nerf heavy utility

hallow leaf
restive plover
devout saddle
#

They need to switch the sword and dual blades around, cause medium with DB doesnt have a gap closer, idk it just makes more sense to me that the light should have the Dual Blades because of their movement and their ability to close gaps and the medium with the the sword (a slightly longer reach melee + the right click charge)

hot anchor
#

Sharing my loadout of powershift
the mocap is very good tool to give u assist pts (Good for having many xp :>, and having beautiful sound when u place them on platform as people keep coming)
and the flamethrower is very good with hook, as long as u grab someone they a very less likely to survive
barricade for blocking incoming attacks and frag for getting random kill by throwing to the platform

#

Even tho it cannot deal with long range well
u cann insta place ur barricade hug_friend , wont lose

hallow leaf
solemn lake
#

I wish the mp11 would get a hipfire buff I see no reason to ever use it over the xp54

sacred cypress
#

Allow heavy players to throw their spears. But not unlimited like the throwing knives. Instead when u throw it once u have to wait for it to come back to ur hand kinda like Thors hammer. It's literally a SPEAR. And having to wait for it to come back even to engage in close range battle prevents it from being overpowered but viable longer distances. Maybe allow players to aim and throw it through by toggling on and off the aiming mode.

dreamy hare
fickle charm
#

Bow is sick pls don't nerf. I can't tryhard harder than I already am

swift cradle
#

Lh1 is god tier lmfaooo

pine grail
#

So are they gonna patch soon

#

the swords and spear are shite

hallow leaf
pine grail
#

exactly my thoughts

carmine kite
#

I hope too maybe they bring out a patch before twitch rivals otherwise thats just gonna be a simple massacre

fleet veldt
#

Day 1 to the old competitive

smoky jackal
dreamy hare
silk totem
#

throwing knife is broken

vale musk
pine grail
#

Nah

#

The swings individually don’t do enough and the deflect blocks to little and reflects to little

placid thunder
vale musk
#

Not counting phantom atrikes for sword ofc

pine grail
#

You will never land that many on a player

#

if you could do that damage normally itd be ok

vale musk
#

I consistently do this in WT

#

Not like its complicated, it already overkills and you can also still do a qm followup

gusty sedge
#

Daily buff the dual swords post. This weapons is so insanely fun to play and satisfying to get kills but it is very hard to to use. Deflect should be 100% of damage. Allow for block to cancel the swing animation. And make the last hit of the combo do more damage. You should be rewarded for hitting combos

vale musk
reef gull
#

how does the spear m2 hitbox "work?" i just activated it mid-air, stood right behind somebody on level ground, and hit NOTHING
does the hitbox stay at the position you activated it at or something?

midnight fiber
#

whats the timing on a perfect bow charge ?

worthy hare
#

there is a sound wen its fully charged hear out for that

dreamy hare
#

And also on arrow you can see some light for half second

worthy hare
#

yea

gusty sedge
#

Oh yeah I knew that I meant it should block 100% of the damage. I feel like the deflect is more difficult to do than the riot shield so I shouldn't be penalized for that imo. Give the last combo hit more damage and I feel.thats a good start

plain wasp
#

It definitely shouldn't block 100% because that would be kinda op, but if they increase the block range to your knees and made it block 65-80% of damage it would be a lot better

gusty sedge
plain wasp
#

The riot shield doesn't deflect bullets

gusty sedge
# plain wasp The riot shield doesn't deflect bullets

You have to have pretty dead on tracking to hit the deflects with the swords. Most of the deflected bullets miss unless you are withing 5-7m or less in my experience. 100% deflect would give some area control as well because enemies can't push as easy.

plain wasp
#

The problem is that with the riot shield they can just load you with bullets and neither person takes damage, but if you get shot and just hurt them it's going to feel super unfun to play against

lost dagger
#

buff invis cloak

#

#makecloakgreatagain

gusty sedge
#

Personally I think it would be hilarious and fun to have to fear the sword guy if he gets too close. I understand how that could be unfun for some

plain wasp
#

But the problem is still, how do you counter someone that you can't shoot at

viscid orchid
#

I love the idea of throwing knives. I love the idea of bringing knives to a gun fight. I hate that they have become oppressively good porkington

gusty sedge
plain wasp
#

I would rather have the dual blades just be more reliable at deflecting partial damage by expanding the deflect area

gusty sedge
plain wasp
#

And also increasing accuracy for a bigger area of denial

gusty sedge
plain wasp
#

It should block closer to 75% damage instead of only 50% and also have a bigger deflect area

#

But 100% I think would be too much if also buffing other aspects of the weapon

#

And also as an extra buff deflect extra damage, like 125% or so

gusty sedge
#

Hhmm I just don't know if i could agree with that. They are vastly underpowered right now. It would take alot to make them oppressive. But I do appreciate the discussion 👊

gusty sedge
plain wasp
#

Could probably make the attacks a little faster too

gusty sedge
plain wasp
#

Balancing melee on classes other than light is weird because light just moves faster and if they just run you can't ever catch up

gusty sedge
plain wasp
#

You do get jump pad right now but than can only help so much, healing beam can be useful if you're running melee with another person because one can block while being healed to deflect lots of damage

patent cliff
#

how far can u see with thermal?

plain wasp
#

Not far enough, like 50 m or smth

sharp portal
#

what heavy loadout should i use

lavish geode
tame comet
eager wasp
#

no more then that tho

compact nexus
#

Buff dagger's base damage to 60 (Currently 50) to give it a better shot against light players

Lights are already extremely hard to backstab due to being the same speed as you and using a dash is loud and blows your cover (if your footsteps didnt already)

Increasing the damage to 60 allows you to stab melee slash or slash slash melee a light to get the kill, which is a pretty noticeable improvement to slash slash slash or stab slash slash while also not making much of an impact on the weapon for medium and heavies (which are easier to backstab and therefore should require it to be able to get a kill)

final terrace
#

love the new gadgets

gritty swallow
compact nexus
lone rose
#

as a console player anyone got tips for throwing knives? I've been consistently getting a 1.0 KD

kindred scroll
#

Any tips or tricks with the bow on light? Would love to hear others opinions on it and how they use it and what they use it with. Right now I use dash, bow, invis bomb, thermite launcher, and gas. What does everyone else use?

thin ermine
kindred scroll
main axle
#

the right click of the double swords should have a cooldown

#

Doble swords = 🤢🤮

timber sparrow
#

double swords just need a buff

thin ermine
# kindred scroll Does the bow work good with the stun gun? 🧐 is there any major delay when shoot...

You wanna be sneaky so whenever you have good cover and your targets is not directly looking at you you can pull out the stun gun and that will guarantee you at least 2 shots, you want to make them predictable so it’s easier to land your shots and the stun gun is perfect for that since they literally can’t move, especially with the new buffs it received that will keep other lights with dash at your mercy

kindred scroll
main axle
autumn dirge
#

since when did they buff my baby? Light shotgun can now two shot heavies again

supple elbow
#

😂

inner venture
#

Anyone got any fun builds with the new dual swords? 👀😈

autumn dirge
inner venture
#

@autumn dirge I'm rocking both turret atm but I definitely use the pads to bring ppl back so kinda a support role still

autumn dirge
#

I like the healbeam becuase at range I can heal while my teammates shoot and at close range I attack but turret is also good

wary gulch
autumn dirge
#

dualblades is ok from what ive seen. Only used it once though

#

much better than riot shiled

wary gulch
inner venture
wary gulch
mortal crystal
#

they should buff the sa12

#

i miss it

supple elbow
#

#reworkLH1

wild nexus
#

did they buff dash? thats all i see now and its annoying as hell

restive plover
compact nexus
#

I would love for grapple to get a second charge to push it into the meta tho grapple is super fun

wild nexus
#

so then dash always needed a higher cooldown or less charges?

compact nexus
#

No dash is fine its just the strongest light special rn

autumn dirge
#

they just need to buff grapply and cloak

compact nexus
#

I would prefer if cloak stayed kinda meh tbh

autumn dirge
#

I liked the way light was before, decent DPS but really good gadgets.
its either that or really good DPS and meh gadgets. The former allows for more skil;l expression and fun

#

People complained about the DPS buff on the knives but you kinda have to do that when you nerf all his gadgets

uncut crystal
#

As a diamond solo player, when i've read the patch notes, i was worried about the CL nerfs, Now, after some time, i have to express my dissatisfaction with this decision.
The grenade launcher got more accessible (and require less skill) now that you don't need skill to destroy the APS turrets, just to be nerfed down to the current state. Up untill now, it was a niche weapon, with one of the worst TTK for medium in a clear 1 v 1 situation. 110 damage was barely enough to combat with players, considering the HHM meta in cashout rankeds. But after the nerf, 93 damage feels atrocious. Not even 100 to one shot bodyshot damaged people in TA.
In my opinion, grenade launcher doesn't need more pampering,barely useful buffs like 0,75X self damage modifier or next-to-nothing firerate, but raise damage to 120 or revert back to 110 and add one more grenade slot, making it a 5 mag.

sterile rover
#

ta sucks

inner robin
#

bow is busted and sucks to fight as all classes

broken tinsel
#

I made a weapon tierlist based on my experience. (I don't play TA)

wild nexus
#

any reason why the gravity cube has no throwing range? it drops faster than the stock market in 1987

broken tinsel
#

but there's a slowmode so i can't send it 😦

#

also i don't have the rank so i gotta be more active

#

but lh1 needs nerfs all i gotta say

molten mulch
inner robin
#

yeah does not help the hitboxs are wonky

broken tinsel
#

yeah, like 120 is too much tbh

molten mulch
broken tinsel
#

either play dashes to make it somehow fair or perish

molten mulch
vital forge
molten mulch
hardy dust
#

Bow isnt close to op?

molten mulch
#

My twin plays heavy to see him get dropped in 2 head shots is terrifying

molten mulch
# hardy dust Bow isnt close to op?

Only draw back I feel is fact you can’t cancel the draws but I feel if they tweak damaged a little bit like make body damage lower and canceling draws I’d be okay with it

molten mulch
#

Ah didn’t know 😭

vital forge
broken tinsel
#

works for me at least

molten mulch
molten mulch
hardy dust
#

TK wasnt even op and people complained about it and now people complain about bow, which is even weaker

broken tinsel
#

Cloak or Dashes

wild nexus
#

why did they even buff the knives
it takes practically no effort to kill anyone with them anymore

broken tinsel
#

true, it used to be a difficult but fun weapon

molten mulch
broken tinsel
#

like LH1

vital forge
wild nexus
#

the throwing kind i mean

hardy dust
#

Lh1 was the best light weapon and they made it better

#

Nerf that and light is relatively balanced

molten mulch
molten mulch
molten mulch
broken tinsel
vital forge
molten mulch
broken tinsel
hardy dust
odd steppe
#

Katanas go crazy

novel oar
hardy dust
#

Bow is fine, its basically a sniper sidegrade

novel oar
#

i think bow should do 125 instead of 120

vital forge
broken tinsel
#

I say that bow should have accuracy penalty for uncharged shots

hardy dust
#

Bow should have better hitreg and that's it

broken tinsel
#

yeah

vital forge
#

What's sixty times a hundred and twenty?

hardy dust
vital forge
#

Hell, the heavies best range weapon is a shotgun

novel oar
hardy dust
#

140 is a great opener to use a gun to finish people off

hardy dust
#

Bow actually needs skill, missing shots is super punishing, especially on light

vital forge
molten mulch
hardy dust
vital forge
molten mulch
broken tinsel
#

Bow is still a bit too good (maybe it's just a hitbox fault like in tf2)
Take a sniper rifle for example, 6 shots (therefore a need to reload often) that have a something around a second in between them, low acc on no scopes (if moving)
while bow just has a recharge time and good acc while moving
The sniper rifle is just a weaker in most situations

wild nexus
novel oar
#

you said the body shot is to much even though its really hard to hit

hardy dust
molten mulch
novel oar
#

werent you complaining about the damage?

vital forge
hardy dust
#

Bow and sniprr are abt equal

true dragon
#

Soo when are they nerfing the snipers?

novel oar
#

real

molten mulch
novel oar
#

i play light so when i get hit im a 1 tap but its because someone is skillful enough to hit that shot

molten mulch
#

It’s just my opinion I might be over thinking it cause i know lights definitely deserve something after being a bit under powered

novel oar
#

and what do you mean when you play medium your on low health you would not even be below half health

broken tinsel
#

tbh bow is not that hard to hit fam

molten mulch
#

💀 how does 120 to the body I’m left with 130 isn’t that basically half

broken tinsel
#

treat it like a hit scan to most interractions and it'll click

vital forge
molten mulch
novel oar
#

its fine

empty apex
#

Knives still kinda broken against mediums and heavies. It is so easy to melt them down and harder for them to dodge. Plus having zero CD allows lights to win a war of attrition, especially in TA

versed siren
#

Throwing Knife noegg Dagger yesegg

restive plover
wild nexus
#

if you're right in someone's face while using throwing knives they should just fall harmlessly like when you try to shoot a red canister point blank

vestal sage
#

Heavy players need a mobility gadget to not need a medium player all the time

vestal sage
#

Think about the casual players bro. Nobody like to solo queue heavy with light teammates. It’s just straight up boring when you take forever to walk

white thistle
sterile rover
#

bow op

vital forge
#

Excluding sledge hammer... It's still good for now

broken tinsel
#

Well, light is underpowered so they nerf heavy's kit constantly

#

I'm not saying it's good

broken tinsel
#

I believe that light should be reworked in general.
The weapons for the most part are ok (fuck the LH1 tho)
Light's role is just anti-team in a team game

#

that is why i love gateways since it benefits the team more

broken tinsel
vital forge
#

Lh1 busted, throwing knives busted, frontstab dagger busted,double barrel busted, bow&m11 are pushing it & with the specializations a team of good lights are overwhelming to any class

broken tinsel
#

well light is supposed to be the glass cannon so no wonder. Although some weapons are in fact bullshit

#

What i mean is that light should have more team utility.

vital forge
#

They have always been a glass cannon. I think the big issue was a lot of light players just try to directly challenge and get erased

hazy talon
#

speaking of knives busted. just had a player constantly nailing me with them, and my teammates just kept reviving me. only for knives to get me again. like… hmm.

broken tinsel
#

Well light is not a front-liner and many people forget that. They are supposed to be the one that starts the ambush while their team follows.

hazy talon
#

i mean yes. but also no one plays like that unless they’re coordinated, which most players in casual aren’t. so many lights charge in and either get toast or start a massacre 🙄

broken tinsel
#

which makes embark buff LH1 turning it into a ray gun while the heavy gets bitch slapped with another balancing patch

hazy talon
#

life is good at the finals

broken tinsel
#

In other words. Some players are salty cuz they can't play Rambo/Doom Slayer in a team based game. That concludes my ted talk. off kill myse-

vital forge
#

Like five foot above and in front of the light doesn't stop backstab from working

broken tinsel
#

for real tho it's like spy tf2 by this point

vital forge
#

rpg should one tap lights. Not aoe but direct. If they did that and gave the damage output back to lmg's They could leave most of the lights kit broken But the fat slow heavies could fight back consistently.

vital forge
#

Medium has reliable weapons for all ranges.

#

Heavy's best ranged weapon is a shotgun

sand monolith
#

The other light weapons are completely okay really

#

They should nerf rpg heavily and give some power back to the LMGs

vital forge
#

bow is already better than the R. P. G

sand monolith
#

Yes. The gadget that is still an absolute must pick and is often a deciding factor in teamfights should be nerfed

#

The bow is a primary weapon it’s not really comparable. It’s also a completely average weapon

vital forge
#

The opportunity to deal 120 damage with every shot is not average

#

R p g needs buff

sand monolith
#

It averages out with draw time. The ttk is nothing special

boreal elm
#

Light definitely needs some nerfs but that’s not the same thing as Heavy buffs

sand monolith
#

Heavy buffs also negatively impact medium. Light nerfs help medium and heavy

#

I think the m60 was hit a little too hard

#

But other than that the class doesn’t need any buffs

boreal elm
#

I think both LMGs could stand for some buffs if you really wanted to buff Heavy. Lewis’ new recoil pattern is. . . something, and I wouldn’t mind seeing that get toned down.

M60 could use a touch more damage but besides that I think the class is fine

sand monolith
#

Lewis gun needs to be reworked to not be a better m60 when you ignore the recoil. It should be better at range and worse up close. And a little worse overall because heavy shouldn’t have great ranged options

#

And generally recoil should be easier on all weapons. It doesn’t add much to the game and there’s plenty of ways to put skill enemies. This isn’t cs where everyone moves at 2 inches an hour so idk why some guns kick like a mule

vital forge
vague monolith
#

yo so like unironically if you focus lights (like ignore the objective, and ignore mediums and heavies) you win more games

sand monolith
boreal elm
# vital forge Yes, I know I have 800 hours in game.I said a DIRECT hit, It did not feel fair t...

I don’t think it’s healthy to balance in the “yeah let’s just let X or Y be overtuned, buuuut you can one shot them so it’s fair!”. That always has secondary knock-on effects and in general is still not fun for anyone involved, both the Light or the enemy Heavy.

Again, you wouldn’t feel the need to want to one shot Light if Light didn’t have a weapon that could outDPS you at any range with minimal effort, which is why you’d nerf LH1 and leave everything else alone. Without LH1 being as overtuned as it is suddenly you can reliably deal damage to Light because it suddenly doesn’t deal twice your damage at any range.

hallow leaf
#

Heavy LMGs don't need any buffs at all they have around the same ttk as med ARs but they also have 100 more health, if it's that bad which it isn't just buff the recoil that's it

#

The only reason they might feel bad to use right now is because your going against the broken ass LH1 meta

vital forge
hallow leaf
#

And RPG 100% needs a nerf, I say knock it down to at least 100 damage

vague monolith
#

I think if light is your most played class this season it should be like a VAC ban on your profile

vital forge
hallow leaf
#

Even if it was 100 damage that is still a free 100 damage opener for heavy

spark snow
#

Bro has never heard of combos

hallow leaf
#

And honestly if they won't nerf the fucking RPG they need to remove it from a gadget and make it a heavy spec

vague monolith
#

I am 3 for 3 after hard focusing lights this shit is a problem

vital forge
boreal elm
hallow leaf
vague monolith
#

why hasn't there been a hotfix for the obvious problem weapon

#

the fix is less damage that is the easiest value to change

vital forge
#

We've been screaming to buff light forever. We finally get a decent light and immediately want it nerfed.

vague monolith
#

it's not decent it's oppressive

sand monolith
spark snow
# hallow leaf "decent" it's busted

Worst takes from a main of the worst class 🥱
Bow is the easiest counter known to man. Why does everyone have to scream when a good weapon is introduced

hallow leaf
sand monolith
#

Yeah the bow is completely fine I have no idea why anyone thinks it’s op besides maybes because they get frustrated due to burst damage

boreal elm
spark snow
sand monolith
#

The LH1 and sonar nades are stupid though

hallow leaf
spark snow
#

Ok that's true asf. Sonar is actually the most oppressive gadget since the range buff

hallow leaf
#

Sorry the education system failed you

sand monolith
spark snow
#

Tbh if it went back to being a medium gadget that wouldn't be the worst thing in the world

hasty hound
#

sonar is fucking insane right now. i don't know if there's some kind of bizarre bug or what but i basically have wallhacks every other game

vague monolith
#

dude if the rpg was a spec you would have to buff it to make it worth a shit, which would make it more annoying

hasty hound
#

if you're playing a 5v5 mode it's basically a given that everyone can see each other

spark snow
vague monolith
#

RPG is just good by design. You can dodge the rpg fairly consistantly. I play heavy yes your medium is fast enough to get out of the way

sand monolith
#

Don’t allow rpg to be reloaded until the player has committed to firing it. And the lower its damage to 100 and it’s completely fine honestly

vital forge
hasty hound
#

i wouldnt call the bow op but it sure is frustrating

spark snow
#

I would appreciate if they

A: Made the goo blobs from a goo gun slightly bigger, and have less health (200)
B: Reworked RPG
C: Reworked Lewis (Again... Why tf does a .303 do less damage than a 7.62)
D: Fixed bow and sonar

sand monolith
#

It’s a learning curve for sure. But you can strafe the bow very easily

spark snow
#

It's slightly oppressive in the current meta, but that's because the good weapons for mid and heavy have been nerfed into the ground. Meanwhile, Light gets another LH1 buff that legit noone asked for.

sand monolith
#

For TA it’s great. In cashout it’s just decent. And yeah the LH1 needs to be nerfed into the ground

hallow leaf
#

The only thing bow really needs is more drop from range

spark snow
#

If they're going to give it this much damage, then they should bring back the old recoil. The fire rate buff ISN'T enough when it's a 3 tap now even to mediums if headshots.
Too easy for new players to use

#

If we want to talk about openers, LH1 headshot combo is by far the meta. Over Sniper, over Bow, with the right gadgets

vital forge
tranquil marsh
#

What are everyone's opinions on the dual blades?

dreamy hare
main pike
vital forge
hallow leaf
main pike
strange roost
tranquil marsh
#

is the dmg relfected back by the dual blades a percentage of the original dmg?

misty axle
loud merlin
#

apart from the APS turret nerf
i never had any problems with any buffs or nerfs tbh

misty axle
loud merlin
#

hmm I'm kinda okay with that too
cause with the current state it is rn
i can NOT counter the cl40 spammers

loud merlin
#

you are the bane of my existence

misty axle
#

Meanwhile, on the opposite side of the equation, you can instantly shot me down to nothing by placing it under your feet. With no warm up delay.

misty axle
loud merlin
#

not anymore tho

misty axle
#

Which lets you just sit still and gun me down while I try to aim for the edge of the radius while trying not to get shot by you.

loud merlin
#

i think the cl40 is a fine weapon
i used it and it felt good
the self damage splash was pretty reasonable
i won't say it's the best but it's pretty good
fun to use gun

misty axle
#

Congrats on yellow, btw @loud merlin

misty axle
loud merlin
loud merlin
loud merlin
misty axle
#

For some perspective:
You need to land 4 direct hits to kill a Heavy - one splash and they live.
You only have four shots.
Imagine if you had to land a full mag of FCAR headshots to kill and a single bodyshot would require a reload.

Imagine trying to hit a dashing Light with projectiles with travel delay.
You need 3 close splashes, or 1 direct hit + close splash.
Again, they can basically teleport and you have a weapon with travel time.

loud merlin
#

if they bring the normal APS back I'll be so happy
the only thing the og APS needed was to not track projectiles THROUGH THE WALLS but it served it's purpose
it didn't needed to kill itself just because it's doing it's thing
if the projectiles killed it then what's the point
thats what it is made to counter