#💣┇weapons-gadgets
1 messages · Page 42 of 1
embark was cooking something special when they decided that the LH1 needs to be better up close than the smgs while also having better range stats than the sniper
LH1 slaps yeah and i rarely see it
yeah cause even though its broken it's still on light
it's because it's not that fun to use due to the visual recoil
i loathe the revolver for that reason
"hey so this weapon is still the best weapon but now it feels like shit so not only are the people playing against you not having fun, but you're not having fun either"
this chart is so funny i knew there was something wrong about the AIO chart
i was going to cite it to the other guy saying the LH1 isnt op but it didnt make any sense
Zaffer's sheet is the trustworthy one because he also worked with nao and others
kinda like all the sheets have come together and get the facts right
i wanted to get other opinions on the idea of a new LIGHT gadget.
DEMAT DART essentially would work as a dematerializer but 1-2 shots, similar to the tracking dart. I dont think it should be able to rematerialize the surface it dematted though, just leaves the panel/object missing until current timer runs out or it is changed by a medium. maybe like 13 sec cooldown per shot?
I feel like that would be a cool way for lights to support the team ( taking angles, making openings ) as well as help with survivability.
please no more hacker demat shit after this season
any ideas to change my loadout:
currently:
fcar
healbeam
jump pad
zipline
defibrillator
You really love utilities right?
omg same
yooo
except I use any weapon that isn't fcar
why tho
professionals have standards
it does good damage and has average range magazine size is not the best but its the best option
Light probably will need either slightly more dmg, more health or a healing grenade to function better after the next patch.
Maybe some better counter play options.
A dematerializer type item would be interesting, but im not sure if it's necessary.
yeah i feel bad using the fcar
fcar feels bad at the beginning, when you too much played with akm, but after some time in using, it make job done
health is just dumb they are glass cannons
More like a wet napkin made from asbestos
health is just dumb they are glass*
light does not have any cannon in this game
A damaged buff is needed
nah ttk nerf is needed for fcar and heavy lmg's
Reduce fcar damage and increase magazine size
reduces fire rate, buff range back up*
Yeah that’s better

One day, I'd like to gather a group to test damage dropoff ranges/modifiers with much greater precision
but from what I could tell, just by looking at HP bars in the practice range...
...yeah, LH1 has I N S A N E range
I even consider it to be Light's most powerful gun
esp. with Cloak being less reliable for close-range hit-and-run now
it'll give you excellent TTK + damage trades at a wide span of ranges esp. with headshots
It also offers the safest way of burning through a Mesh Shield
if you're testing on target dummies, then it's unreliable because their time-to-death varies depending on network conditions
I've had it vary by 3 frames in a 60 FPS recording
Only fire rate approximation (what I did) will give you the most accurate TTK stats
good to know
I still wish the devs would drop more accurate gun stats, like in XDefiant
then my sheet would have no reason to exist (other than being a nice offline reference?)
What are people thinking about the data reshaper update?
good but Medium's other gadgets are just way more useful, functionally
it's hard to beat double movement builds now
(or APS + Pad + Defib)
makes me think that Embark should consider more aggressive gadget balancing by their COOLDOWNS (i.e. "weaker"/general purpose gadgets get much shorter cooldowns, and high impact gadgets get longer cooldowns)
mh what if ya use demateriliser as movement? and just go all in on the hacker theme :o
that sounds pretty fun tbh
demat with reshaper to delete all kinds of cover (including barricades)
oh yea right that too
I legit only had people delete my barricade ONCE
at the start of the season, and then never again
perhaps if reshaper had 2 charges instead of 1, it would be way more flexible for deleting enemy mine/turret/barricade setups
Its cooldown is generous at 15 seconds, but 1 charge is rough, and that makes it unnecessarily difficult to get value from it
but the increased range gives it got now makes it an efficant turret delete without needing to move into danger
It’s a nice counter to APS on powershift
agree
why does the dagger get the best skins
Because literally anything with a sharp tip can be a dagger.
where are the cool sword skins 😭
8 bit and stick are kinda dissapointing because they don't have anything other than a look
Because sword is ass
how dare you
Get real
Bat
is mid imo
like it's a cool skin and all i just hate the noise it makes
Do you guys know when season 2 ends?
its 50 days from today i think
And #3 of the vaiiya circuit comes out tomorrow right?
Hi, please remove invisibiliti from game !!!! Only noob use this and stun gun 🤦♂️🤦♂️🤦♂️ only for bad players...
SPOON SKIN CONFIRMED!!!!
😭
If only "bad players" use it, then why would you complain? If theyre so bad, and youre a good player, why would you want them removed?
famas should be hold to fire spam clicking is annoying
Agreed
What about an LH1 reskin turning it into the m1 grand and it even makes the ping noise when you reload
I didn't write about myself as a good player... but the invisibility and stun gun is really only for players who need to cheat. It's the biggest stupidity of this game.
yea like im using it rn i just went 14-3 its got serious potential
Actually, both these items fit rather well with what light has always been intended to be. Even in the description it says lights are meant to use hit and run tactics, and stun gun and cloak are perfect when a player is isolated from others, and are useless when not.
ok, and have you ever played the game? Have you seen how it works in reality? Or are you just reading the manual?
Yes I have played the game both as the light using those items and as the victim of their usage. They are not items for noobs, and the fact that you belive they are rather reveals your lack of experience with aby of these items.
Omg imagine the spoon in the announcement is a spoon sledgehammer or sword skin 🥄
This gif, but in the finals basically
the only thing i love about the famas is the burst 🙏
What do you guys think of the tracking dart.
its very bad/ or maybe idk just how to use it properly
I find it useless as well. I dont use it and I dont know anyone else who does
Am I the only one who wants a vector for light or medium
That would be cool for the medium as the light already has fast firing smg's
Drum mag? So we could hip fire & spray whenever those lights hit us with the tasers
I'd say none. Iron sights.
- I think the developers should redo the mechanics of the glitch grenade. Why does it have a stun effect at all? Its main purpose is to disable gadgets. The player should not lose the opportunity to switch between items. But I agree that the glitch grenade should disable specialization.
- The medium has a glitch trap. I think this gadget should be changed and given the same abilities as stun gun. This means that this device will no longer be able to turn off gadgets, it will slow down inattentive enemies and turn them into easy prey.
- I hope the developers will someday change the display of characteristics of weapons. I need to see the exact numbers instead of the stripes. And I would like to see more information about the weapon. For example, weapons have full and incomplete recharging. But I see only one indicator in the game.
I think the medium having a landmine similar to the stun gun would be fun.
Some parameters are blatantly lying to us. Have you seen the akm and fсar indicators at all? The game claims. that the weapon does identical damage.
Why doesn't the ks-23 have increased headshot damage?
This weapon has a strange feature. When the ammunition is empty, the character charges two rounds at once and does it very quickly. But if your magazine is not completely empty and you want to add ammo, then the character will only add one ammo at a time. Shouldn't it be the other way around? Whenever you recharge an empty magazine, you spend more time. This rule applies to any weapon
oh... ok i thought you were playing with it. That explains it all 😂 thanks
It's for long range lights
I have a freind who really likes it. It is definitely more useful at the end of a tournament, when you can keep track of a third of all enemies with it. I still don't think it really compares to some of light's stronger gadgets tho
You right. If your just fighting 1 other team then just keeping track of 1 of them would be a great help
the craziest thing about my findings
is learning that the XP-54 can kill faster than the FCAR at long range
I haven't used the XP for myself in a while, so I'm not sure if it has any spread to prevent that
but it felt like it didn't have any spread in Season 1
noticed a small bug where the throwing knife skins clip with the TV head
Literally unplayable
Feel like the flamethrower should have more ammo🤷♂️
💀
Fire should work the same way as gas. The gas was changed not so long ago. heal gun can no longer completely neutralize gas damage. But for some reason this rule does not apply to fire. A player sitting in a pool of fire can safely grab an ATM if I treat him with a medic.
I'd like a pp19 bizon for the light, or a p90?
they really gotta just add like a 1 second charge up to the stun gun that disables invis because my god its miserable being stunned randomly by an invisible twink
followup: mediums defib should stun an enemy if you hit them with it, just because it would be funny
Good idea 💡😏
For heavy
The flamethrower shouldn't work in smoke; like the Pyro nade. (Or it already doesn't, and I'm just dum)
okay game, okay… fix that please. it could be considered skill issue on the first one, but the second is unacceptable.
you hit the wall..?
2nd one was evil
Heavy already has high capacity mags. Heavy is strong enough. Light should get a p90 or pp19 bizon. To balance that medium should get a g36 with drum mag or something
No, a P90 would be too op
Maybe a good UMP 45 (moderate fire rate with decent power)
Thing is, light already has M11, XP-54, 93R, and V9S. How would the P90 be different? Yes it has 50 rounds per mag, but the M11 already has 40. Not to say I wouldn’t love to see new weapons, they just have to be unique.
I think a Bizon is pretty unique, so is a p90, aesthetically anyway. I just like those guns tbh I think they look cool. No idea how they'd balance it but that's why they're the devs and I'm just a dude lol. G36 would be cool for medium and like and mg42 for heavy or something.
Can you shoot a breach charge to activate it earlier
A 50 cal for the heavy? Or something anti tank/anti building. A scoped weapon for the heavy would be an interesting addition
I miss the old AK recoil 😭
That is a buff to it because I want it to happen
The xp had like the best iron sight in the game
I saw the scar used to have irons and I wish I could use that lol
wait fcar had irons in Beta?
I think I saw some footage of it having irons, otherwise I'm a fool lol
nah he took damage, it just didnt count it as a backstab for whatever reason. Im assuming because i hit the wall and him?
please look into nerfing all of the heavies' defenses
What did you think was gonna happen rushing in 1v3?
Also did you think you'd one shot the barricade? I have so many questions about that play
Couldn't you have just shot him from range using the high rise and the open part?
purposeful full send to try putting off the cap enough for my other teammate to try to do the same
Bra that doesn’t need a nerf lol that was jus a weird move by you
wouldn'tve killed him fast enough if he realized he was being shot by a shotgun
bro placed it soon as you got there lol
barricade did not exist dumbhead
barricades weren't in play until i rushed tbf
even if it's a neat play you have to realize that like an instant 1 thousand health headglitch is obnoxious
but you don't cuz you're a heavy main
So not only are you bad at the game you're blind to your own clip as you shot a barricade at the end you also could've just pressured him off and I think you'd have enough time for 3 shots
Also if you're goal was to pressure off the cash out you could've done that with damage
motherfucker's pronouns are bussy/destroyer your takes are invalid and you're probably like 14
I’m heavy main that doesn’t use barricade i’m just saying you complaining about something that doesn’t need a nerf
Nah just found it funny
I'm an adult with a developed cortex unlike you and your shit plays
if you're a heavy main that doesn't have dome shield, goo gun, or barricades then i respect you
I have Dome but i don’t use goo or barricade
I run arena destruction heavy
but if you are then you're just abusing one element of many that makes heavy a class for babies
Lmao
You were gonna get smoked here anyways heavy or not
adult with a developed cortex but no balls dropped
Wait give me a sec to check. Nope they're dropped stop being mad you're shit and talking about my balls bruh
Make better decisions next time also pyro nades exist
for an adult you typed a lot like how i argued with people on roblox when i was 9
😂😂😂
Cuz it's 1:15 and I got insomnia out the ass?
i didn't ask
it's a goofy ass play but barricades really shouldn't have that instant spawn, it's absurd
i see
that's the main thing that bothers me from that event
Just so you can improve
Pyro nade would've assisted you there throw it it'll add free pressure and force them to move or gas nade
Also with your shots would've achieved your goal
the fact that barricades are super immediate while everything else takes some time to come out
but like all of the defenses just have super quick pull out times that playing around it sometimes gets too obnoxious
ya there's counters but i wanna play finals and not Overwatch 1 pre-hero lock
well else takes time to come out?
Goo?
They won’t do nothing about barricades i think they’re more focused on Cloak n the hackers rn
I guess goo gun takes a bit to make a solid defense
Not even they need to fix the anti cheat it’s buns
But also goo gun is useless because pyro nades exist
thats because it needs to touch the ground though
Cheaters every fkn game
bruh who be using pyro nades
just shoot the goo why pyro it
pyro nades come in cluthh wym lol
Goo heavies are so fuckin common I just have them as a swap in
basically the issue with barricades (that i feel) is that heavy really doesn't need to dedicate themselves to placing a barricade at all and you can place them around super mindlessly and super free, and also allowed to exist in infinite quantities
and for a barricade that can be placed around super mindlessly and free it has a shit load of health and immediate deploy
i have gripes against mesh shield and goo gun and dome shield but those require some dedication from the heavy (not enough imo) compared to the barricades
and to counter barricades you need to dedicate yourself a lot more to it than the heavy needs to dedicate themselves to placing it
throwing a nade is downtime in a gun fight that sometimes you can't afford to do
Throw nades pre fight
Nades are a pre fight item whipping them out mid gunfights is a death sentence
yea, and heavies can force you to need to whip out a nade mid gunfight because of their instant barricade
They can force an annoying reposition
Or just change the battlefield or make you back off
when a barricade is placed you're at a huge disadvantage and you have to put your gun down to either gadget counter or sprint around the barricade
I mean if you got the time gas off your escape I don't know your build
unfortunately you're not always in a place to be able to back off from a fight
sometimes you gotta rush into the cashout or the payload
and the barricade's existence shuts down all effort you have to put in that scenario
they do need to nerf the stun and a bunch of other things in the game that's super cheesy
with that logic demat on medium should also take time to work
You play medium so repositioning quickly in a fight isn't easy for you but heavy builds a strong defense
Destroy the floor under him
i agree
...
what if the cashout is not in a destructible floor
Oh yeah can you reshape a heavies barricade
Ice fish it before dropping down then
okay
i blind charge to the barricade without my gun out to reshape the barricade into something else while being shot and killed by the heavy
again, i have to dedicate so much to trying to counter a heavy with full defense and offense at the same time
all because the heavy has an ability that can freely spam these headglitch walls
If barricade is pre placed nade it pre fight
If on a non destructible floor
Ice fish
what if the barricade is placed mid fight
which can happen and will be abused for as long as it's not nerfed
you still blind charged in without a team, you would've died anyway, they would've defib'd the guy you killied if barricade wasn't placed, you wouldn't have achieved anything in the end
Have your other teammate flank or play the shield
point is to put them off the cashout. i woudldn'tve done this in ranked, but it's quick cash it's no big deal
Heavies shield also block there shot immediately crouch or force them off
they get headglitch advantage with it
then stop crying about something in casual?
Pyro and gas nade (not saying you have to run it) would really help there without risking yourself
like if you play like an idiot and then complain thats kinda entirely your fault
mans is not here to conversate he's here to try to compare his tiny length against other people with tiny lengths
i get it oceana is a dead region you don't have to let out your rage on discord
lmao someone is cranky
you're right. i was ultimately running mines cuz no one else would but i do typically run nades
you acting like the people in powershift crying for a sniper nerf even though it sucks in the normal game modes and ranked
but then the whole discussion can flip to "what do you do with an aps and a barricade defending the aps" and as a medium the answer's almost nothing
where not every class is intended to counter everything, in a game where you're asked to limit your options with endless counterplay involved, the frustration gets very real
yes now thats a fair discussion aps if completely fucked
dome shield, barricade, aps combined has no counter in this game
i think all classes need to be knocked down a peg or two for sure, and the heavy needs to be knocked down three pegs
the quantity of defenses he has that is completely for free is very much aggravating the more i play ranked, casual, and powershift
i don't think medium's innocent from cheese
but all classes operate on being so extraordinarily cheesy to each other that it gets unfun at some point
all classes? if you think light needs more nerfs you are very wrong
stun needs to be nerfed and i think the class is completely fine after that
cloak stun is cheesy and needed to be removed from the game
but the other classes need the same treatment to their bullshit too for the nerfs to be fair
cloak stun is cheese but it still doesn't make the class good
light provides no worth over a medium or heavy
light is not made good by cloak stun. light is very powerful by dps and having the best traversal item in the game
warp nades are a necessity and not running it is absurd
yet getting stunned and shot dead is painful no matter what
i think the light class will be completely fine after the stun nerf because of it
heavy and medium being made good by their cheese is brutal for the game's health though
and for me, heavy's cheese starts with barricades
not the light having powerful dps statement 😭 it's just fucking wrong
l1a is the best gun in the game
if you only hit headshots
if you sport a tracking dart the 5 damage is enough to reduce the shots to kill by 1 with it
and you get full wallhacks on the guy you're shooting at
yeah but that requires to run tracking dart which is not worth it over the other items you can have
if warp nades were a necessity for the team it would've changed the meta
i could see tracking dart being used quite often after stun, and i would be okay with that
but it has not, light still suck ass and is no where near as helpful as a medium or heavy instead
warp nades aren't necessary because medium's allowed to have two amazing movement gadgets in the game
but warp nades are still amazing and still imo the best movement gadget out there
fuck it we ball
give light jump pad and zipline and remove it from medium and see what happens
meta wouldn't change
all verticality being locked to light would make it a massive change wym
medium's arsenal is such an identity crisis but for the worse because medium's just allowed to be good at everything at once
jump pad and zipline negate mobility issues that both heavy and medium face
topic's getting off hand
but now you know where i'm coming from i think
@remote sable Are you really having problems with the barricades? Look at them, you can only put up two barricades at a time, which have a small area of protection. Besides, firing from behind the barricade, Heavy puts his head up. I have no problem shooting and keeping the scope on his head. In addition, there is a limit on the number of barricades, they are not infinite. I'm already tired of reading about what players want to cut or remove from the game. As a result, there will be nothing at all in the game, or all gadgets will be useless. Stop complaining. The barricades are just normal. There is nothing too bad or good about them.
mans did not read this entire discussion and it shows
living in his own bubble in his own little world
how much health do barricades have?
i think it's invulnerable to bullets but one hit dies to frag nades
You can break it with bullets but each individual section has hundreds of health, so it's not worth it.
You're just burned up by an unpleasant incident and you clearly don't like heavy. But there is no problem with it. He is fully fulfilling his role. He uses his specialization and his gadgets as fast as other classes. Heavy is not a problem for me. I play for medium and light. You can easily take a higher or lower position to neutralize heavy. Very often I win in a shootout with heavy, who uses mesh shield. I just close the distance and shoot him in the head. Light has a rapid-fire and powerful weapon that destroys heavy weapons at close range. And also, heavy may start to retreat in fear, but his shield is not a barrier. You can go through it and hit it with the butt. The Light also has an advantage at close range due to its mobility. Heavy is trite harder to get into light. The medium has a similar DPS to heavy. However, the mobility factor also decides here.
First of all, each class has its own style of play. Secondly, the game is dynamic and combat situations are different. Sometimes it's better for you to play at a distance, and sometimes it's useful to get closer to the enemy. You just have to be able to feel these moments.
Light and medium have much more fire and tactical capabilities. Heavy has a very poor arsenal and gadgets. Shields are used for heavy. domes and barricades as there are no alternatives. But it is these gadgets that allow heavy to be special among the rest.
did you just say heavy have very poor arsenal and gadgets...
also did you just say light has an advantage over heavy...
Take a look for yourself. Half of his gadgets are identical in nature. Let's accept the fact that RPG are always in heavy's arsenal. That leaves two gadgets. What will you choose mines or shield?
Lol you took it out of context. Are you saying that heavy moves faster than light?
yeah cool his gadgets are boring doesn't mean they are not some of the best in the game
Like rpg is present in every heavy because its extremly powerful
Heavy used to have two c4s and they often met in battle. After balancing, heavy does not use c4. Of the unique gadgets, only the dome, barricades, and the anti-gravity cube remain.
c4 is still used by good heavy players, point by top 500 heavy's using them
Now the special shield is breaking from two clips. If an ally shoots with you, then the shield breaks even faster
doesn't mean light is not mid at best and heavy is still not busted af
But then Heavy has to lose something that will make him vulnerable. So it will be easier to kill him. Heavy can add temporary firepower to himself, but lose protection. It is equivalent to
you lose barricade and gain a point defense tool, like c4 isn't good but it's not bad either
is it me or does melee hits only damage one target per swing because if it does they should change that
that is how they work
what would it take, realistically
for Mesh Shield vs. Charge n' Slam to be even in their usefulness?
more spammable charge? even weaker mesh?
whenever I see a charge heavy, I just know that he's stupidly easy to delete from mid-range, and most of 'em just miss their charge at close range lol
anyone know if the new model skin has any animations?
it should hit multiply targets for melee that would be a sweet buff
sledge would then be op so no
It would be interesting to see the flamethrower fire different stuff too, like gas and smoke
The smoke grenade and flash grenade needs a buff / rework
agreed
I saw the update and got so excited to see stun gun get killed but now i am sad
Smoke just needs to be a general use thing like every other grenade.
I like flash tbh
I encounter flash users so rarely that i jump every first time someone uses it against me in a match lol
Yeah you never really see anyone run them but they make 1v1s so much easier lol
They are good, but there are better options to choose from. Thats why noone play them. To bring it to meta it should give same level of utility as other gadgets
Fun to use them to cause panic and chaos on cashouts/PowerShift platform when i use a grenade centric medium
No gadget or specialization is bad as long as you know how to play your kit right
Gravity well 💀
The Devs should Reduce the damage In Powershift Its an Annoying ass to play against, WIll fucking camp Their entire duration and use the CLoaking Device to reposition
We’ll cloak got a pretty good nerf this season
Do glitch mines get triggered by teammates as well? Feel like I saw it happen a good few times and feel like it shouldn't happen. 😄 As well as the glitch grenade affecting teammates?
Teammates don’t trigger the mine but if your glitch mine goes off near one or a grenade i think friends take the EMP effect
I'll try to clip it next time, as I have seen the glitch mine go off with heavy teammates walking past them even though we were alone/after an enemy teamwipe. I could be wrong but I think I've seen it happen. 👀
Maybe the CNS is playing tricks on you guys lol
🧐
I wouldn’t be surprised if you did clip that though. I’ve been having strange bugs occur from time to time
Glitch grenades dont affect teammates, it does however affect th eplayer that threw it
Do mines affect teammates then?
By removing the "ability" for riot shield to disarm or walk over mines, they happened to cause mines to be able to be triggered by people in spectator mode
I’ve heard of people doing that in spectator mode as well
I've heard of that too but it's either very well timed that it happens exactly when my heavy teammate walks past it or idk 😄 Though again, I could be wrong. Maybe it is that bug. 🤷🏻♀️ I'll keep an eye out.
A drill skin for sledgehammer for all the Bioshock fans out there 
There’s a bug right now where when you’re wipe you can use the free mode camera to set off enemy mines. That’s probably what happened
do we have any idea what might be included in the “larger content patch” for 2.6, do they mean they’re adding some new stuff, or just doing giant overhauls on multiple weapons and gadgets like they said they are with the stun gun
I've been seeing doors randomly fly open... with both teams wiped.
Only when you're really close, that horizontal recoil makes it way difficult past 10m lol
Well I’m guessing a lot of valence changes maybe a new LTM because I’ve been seeing more and more videos about the state of the finals and all of them say they should take more time to focus on updates so I think they might have saw some of these videos and decide Le to take there advice
Buff the zip line for the light class
the grapplng hook?
Same thing
whats wrong with it
The range sucks
yeah its not the greatest
Facts
does anyone even use motion sensors?
i would use them more if my MGL32 Nades dint blow them up...
is it really that weak??
Nope
Yeah i see slot of ppl use it
And when its my teamate i personally think its helpful
grappling hook should get more than 1 charge tbh
Yeah but it has a really quick recharge (from what i remember)
more people would use it i feel like i barely see it used in ranked
people would actually use it if u got more movement out of it
true but what if we just gave it 1 more charge
interesting. I have never see anyone use it.
Yeah it would be nice tbh
i think it could make a huge difference in how many people put it in there loadout
Regional difference
what weapons are you guys tryna see get added next season
Tried felt super inconsistent
Heavy pistol
ahh like a desert eagle?
maybe another melee weapon
Given that we already have 3 pistols (and a machine pistol) without scopes, I’d love to see a scoped pistol
I've messed around a bit with the anti gravity grenade. While extremely underused I think it's a fun gadget that can make fights around cashouts interesting. But since it can be destroyed in a few shots, it's way too easy to negate. I think it could be more playable if indestructible with a bit longer duration.
It works hella good with goo gun. You can goo space under cashout, bringing it up a floor to steal or hook it under the ceiling as defense preperation. Very creative gadget, much utility. Kinda sad that very few utilize it's full potential, but thats just skill issue™. Why learn complicated situational gadget, if you can just spam barricade as very consistent, effective and easy playstyle.
Yeah but it should be useable without goo gun spec IMO. I don't see why it is a destructible item. Sonar or dome shields are not and that makes sense.
If it becomes too strong because it can't be destroyed, the duration can always be tweaked down.
But I doubt it will see extensive use anyhow.
A bow with an arrow that ricochets off of walls
yes
How many ricochets
3?
How many ricohets
3?
I can also see that causing a lot of rage as getting shot but not being able to return fire is rage inducing
And you could just aim at a wall entering into site and guarantee hit
Also if it bounces onto the ground you're never seeing that bolt again
I can also see that causing a lot of rage as getting shot but not being able to return fire is rage inducing
And you could just aim at a wall entering into site and guarantee hit
Also if it bounces onto the ground you're never seeing that bolt again
A melee that could be thrown like a hatchet
A melee that could be thrown like a hatchet
how about a crossbow
Hatchet bouncing once could make sense
I bet that could be a throwing knife skin
crossbow would be lit
Medium weapon probably and yeah
medium needs more melee weapons
Yeah I just like games that let you throw your Melee
maybe like a flail or a mace would be cool
A bayonet rifle? With the quick melee replaced with a rifle stab
Quick melee's could do more damage with that
It seems like we're keeping weaponry modern day unfortunately
running and holding melee does a charge and maybe when standing you get the regular quick melee or rifle buttstroke
they should make a deployable canon like the ones you can find around the map
Also weapons with utility are really cool in my mind
what about a harpoon rifle that doubles as a grapple
I wanted embedded arrows to become temporary platforms
To strong
allowing you to pull yourself forward or pull enemy's towards you
The return of Hanzo.
aps should ruin arrows, I'm surprised it doesnt fuck over the throwing knives
I think a way to balance bouncing arrows would be making you pick up your arrows instead of just getting free one with reloading
Quiver refills on death obviously
Well, about that...
did they change that lol
exo suit that gives you really strong punches and allows you to walk hop
I think it's always been like that.
good thing I don't touch those things
also why would they keep it modern weapons when the whole lore thing is that it's all vr so they can pretty much do anything
how about like a power fist for medium
yes
I play more light than heavy but I think heavy should get it more
especially if there was a movement meta to it
okay we have pyro mines and grenades so how about freeze mines and grenades with the ability to slow movement and like freeze gadgets like turrets and mines
maybe even like if you freeze something like a wall it's easier to break
Oh no reason I'm just noting the weapons and gadgetry tend to be futuristic
bear traps like rainbow six seige
this would be a nice medium trap counter for lights
Holograms when ?
I LOVE FORTNITE
Micro blackholes for heavy when?
No
😢
charge rifle
i sometimes wish goos are dispensed like real life polyurethane foam but stronger
Self healing bandage or syringe?
marksman rifle for medium
what kinda skins for weapons would you like during a potential summer update?
water guns pew pew
valid
.50 AE deagle for heavy, we need more pistol love in this game
Hear me out: spear for heavy. Can be thrown overhand, slowing hit opponents. Obviously can be used to stab as well
spear wouldnt be bad, they just gtta make it fair
hey new to playing whats a recomended starter loadout
what class?
medium
for weapon either FCAR or the AKM
default gadgets are pretty good, id reccomed buying shit and testing for gadgets
ok thanks!
just DM me for anything else
you can also go to the practice range and equip & test everything there, without having to buy them before
yeah, that helped me pick out my gadgets
for the specialization on medium id say healing beam or turret, dematerializer is good, just gotta be perfect on when to use it
Has anyone else noticed how hard it is to level up the data reshaper?
FCAR and AKM are meta, but try out all the guns and see what’s most fun for you. As for gadgets, defibs are meta of course. I like to use one movement gadget (jump pad or zip line) and one mine. Grenades are always a good option too. Like the others said, just try things and see what works best
does the memory refresher have a custom animation?
how does gravity cube works
Is med gun viable, or should I be using turret regardless
You throw it and it make things float up
ohhh ok thank u 🙂
It depends on what you’re running and what your team mates are classwise. If there’s at least one heavy I generally try and run a medigun so that they can stay in the fight longer. But if there’s a medium already running medigun, then do turret. Most importantly do what you feel like using.
I wish demat was more viable but it's too situational
Welp, all specializations are strong if your gamestyle is oriented around them. Demat is mostly used on movement build, when a medium plays more like light looking for angles. If one is used to play with heal beam, first few games before his playstyle adapt he will feel like there is no good situation to use demat, and vice versa - demat player with heal would still propably run solo instead of sticking with team and heal
Hello, does someone have a pdf or something containing all the stats of all the guns in game?
The stats mentioned in game are not accurate at all
I found a pdf but it’s not up to date with this patch
gonna be pretty hard due to weekly updates
No
Is LH1 the only marksman rifle? I'm trynna do the contract
Well, technically M1A is considered a battle rifle but in the finals I think it is a marksman one
anyone willing to teach me how to use the model 1887?
I suggest going to the medium build channel, they might help you out there
@reef sage k thanks
turrets need a nerf, its crazy
Tbh not really, only time I struggled with them is when there were 3-4 all shooting me at once
Multiple turrets are hell, but you cant nerf it so there cant be multiple
If you have any goo on hand it sticks to them and will disable them until it breaks.
Compared to other games they aren't so bad, they've got a narrow cone of sight
How hard is it to fix stun bro? Can’t even turn on console it’s insane
@shell sonnet If you would kindly oblige and discuss I would find it useful
When you're ready, we can start from the top, throwing knives.
i need to get gadget guru achievement how can i do with which gadgets?
They say glitch grenade is useless until you play power shift and there's 10'00 things on the point
Can we start a petition to get these flamethrowers out the game or a nerf
Whats wrong with flamethrower
Glitch grenades are held back by still being shut down by the APS turret
If you're fighting a guy with a flamethrower stand still. They can't headshot so just focus on landing your shots
Bro, all you have to do is hold trigger and get double healed by mediums and they don’t die it’s literally impossible to stop it unless someone runs light and throw glitch to stop heals
Heals really shouldn't stack
Actual skill issue, flamethrower is one of the worse heavy weapons, sa12 lewis and m60 are all better idk what youre talking about, in your case its probably heal that needs a nerf
There should be a speed ingection of sorts for light
Nah flamethrower need the nerf and that’s just that there’s no skill issue if that’s the only thing i actually have trouble with
I don't think they do.
Focus fire on the heavy should stop that in it's tracks. Or you could shoot the people healing since they can't shoot you.
echo nonsense. L
they do in the sense you get double the healing time
I don't know how you address it, but stacking healing beams is just too strong. 3 healing beams is a good choice, which isn't necessarily true for other specializations
Idk what your skill issue argument is about when literally all you have to do is turn 180 degrees and hold w while sprinting. I survive flamethrower even while playing light class with this method. This community is full of cry-babies who don’t want to come up with a solution to a problem so they just cry to the devs to change it for them because “game is too hard”. Grow up people
+1, just keep your distance and they cant harm you
Yeah exactly
That's more a problem with a healing meta then the flame thrower
And you can always just run away heavy is slower than you
Hey, what the best way "Deal 4,000 from a distance of 100 meters or more"?
Mines
This sounds fine? All 3 members of a team working together to keep 1 person alive who’s using a very low DPS weapon
My only issue with the flamethrower is that it continues to do burn damage after the user dies
So place mines in random places?
Yeah
Places near their spawn and run back or just keep moving cycling around the map
Thx
WHY WAS LIGHT NERFED SO BAD???
Cuz cloak nerf make you invisible for like 4 sec which makes it hard to go in and out of battles
but why it needed a BUFF if anything
Nah, it should be back to the way it was.
at least
I believe they should have at least buff lights other power before the nerf.
I can agree, we need something for light that makes them good, but not crutch-using
for sure
Invis needs to be reworked to have a slow cloak and decloak time but to be fully invisible and silent
I say cloak should be back to the way it was. But everytime the light shots or decloaks it makes loud or some source of noise instead
yeah
That way their counter play around it even for new players.
what did they do to stungun?
Nothing yet, but they plan to do something with it
oh on 🤣
I think it worst that they plan to make cloak more visible for some reason.
I wouldn't say unplayable. I would just very very hard to play as now.
ye
🇫🇷 🎭🔪
Does grenades count?
I think stun gun should let you croutch
it has come to a point where im getting killed in my dreams with only FCARS
Depends how slow you intend to make it, I would assume it wouldn't be as slow as TF2 given the fast pace nature of the game. But this would honestly solve all the problems people have with it, it would be used more as a positioning tool, and less of an offensive tool to enable an overly aggressive playstyle.
I would probably make full sprint speed as loud as it currently is, but make walking quieter, crouch walking very quiet, and standing still completely silent, this way there is still a risk and counterplay with cloak and there are legitimate benefits to playing more methodically and sneaky.
With how cloak is balanced currently, you can try and be sneaky by crouch walking, but you are just as easy to hear and see when doing so compared to a full sprint.
Yes, thank you. Half-visible and half-hearable gimmicks suck
Not gonna lie i think its kinda balanced
I did not me to ping you sorry
I Use flame thrower with two mediums and mesh shield and bruh i been beaming guys from points
It's not about whether it's balanced or not. It's about making the ability consistent and fair.
Half-visibility is dramatically easier to see with different graphical settings. When you cloak, you can't tell if your enemy can't see you for shit or if they will instantly spot you from 40 meters away. Same principle kind of applies to the sounds.
It'd more reliable for everyone if it was truly invis and truly silent. It can be nerfed in plenty of other ways to avoid making it OP, and it's much easier to fine-tune and balance than the current version that wrongly assumes everyone has a GPU from the last 2 years.
@normal ice whats your precious thoughts on flamethrower users who have 2 mediums healing then with a mesh ?
PLEASE DONT GET ME STARTED WITH THIS HEAVY FLAMETHROWER
ITS BROKEN
NEEDS BE TAKEN OFF IMMEDIATELY
I actually agree tbh flame thrower users are annoying to play against when they double healed ngl
Most brain dead people in the world
I agree bruh
Flamethrower isn't broken lol. It has a low skill floor but a low skill ceiling. Almost any gun can out-DPS it and from a further range to boot.
I'm not going to pretend it's the funnest thing in the world to fight, but there are many other balancing problems before it.
ITs true but bro image when you are being double healed and on point right and you have mesh up then you push forward like what do you do ?
Idk, what do you do when you're being challenged by 3 people in general?
Double-down for a pick or retreat to find a new vantage point/attack vector
Throw grenades or canisters. Break the terrain
You don't have to run into the shield
I think this is an issue with double healing not flamethrower
Flamethrower has poor dps mediocre range and most guns outrange and out damage it
Yeah, but it can hit multiple targets and goes through shields. It's insane on a point.
If has a bunch of draw backs I think it's valid
Embark. Let us convert 1000 vrs into 25 bucks
It doesnt make sense to just have 3000 vrs forever
i feel très bon!
Spy is that you
Does the data reshaper get rid of barricades?
It's just the best way to shut down any melee user, with a lobotomy tier skill floor
So personally, I really hate it, as a sword light. It easily counters an already very punishing off-meta playstyle for basically free.
It also makes the challenge for gas this week SO much harder to get
I find it kind of hard to fight hammer users with flamethrower tbh. But yeah, I can see it totally shutting down sword light
Yea, hammer only works at countering it cause heavy is physically so tanky.
Even then, you can generally just back up, (or run and turn back periodically) and it'll deal with sledge as well
It also cleans up RPG and CaS super super easy
I wouldn't cry to sleep if they made the flamethrower have a little less horizontal range to the sides or less ammo so there's a little more skill to using it
Play powershift and if theres a heavy with flamethrower it makes the gane 100x worse they buffed it for quick cash and tournaments but for powershift its broken now
Is there a single positive reason for the sniper rifle to be in this game? Can't think of one personally. Yes, it's very easy to counter, but it's extremely unfun and breaks the combat flow in an immersion breaking sense
As a flamethrower main (who’s slowly leaving flamethrower because M60), I will say that flamethrower is pretty balanced. Its main drawback is that it can’t fight heavies. Against the lighter classes, the poor TTK doesn’t hurt so much. Just against other heavies. I would not nerf this weapon at all, since it’s quite niche already, but I don’t really think it needs a buff either.
Not that I wouldn’t take one, of course…
Embark. You should add a Gadget station on the map where everybody can go and swap our loadout/reserves with everything not available on the match.
Imsorry but that defeats the purpose of loadouts
I propose a gadget for the heavy that applies knock back to players so like it could push people away or even be used to propel yourself.
Like an impact grenade sort of situation maybe
Like an impulse or shockwave grenade
Charge and slam does half of the work of pushing players away tho
But funni boom knockback :(

Barricades, turrets, mines
Flamethrowers only use is in cloak-light infested games
Flamethrower isn't just viable, it's quite strong in Power Shift if you're in a fairly coordinated team. That's what's nice about this game, something that's weak in one mode is strong in another. Unfortunately that does make it eternally difficult for Embark to balance.
It would certainly help if the community understood that better though and accepted not every tool has to be good in every situation.
I don't know if it's been suggested but I would like a corrosive goop grenade. Like the fire so it sticks to a location but then gives off gas.
I'm sick of the platform moving away from my gas nades lol
ouhhh what about something that's deployed like a motion sensor or something (so close range) and then just stays there and gives off gas. It could be like a longer gas grenade that also acts as a counter to moving platforms and things like a pyro grenade
maybe it'd deploy like gas bombs around it, you'd place it down and it'd fire small gas canisters up in an arc in random directions close by that would explode on impact
Like apex bangalores smoke screen but corrosive too, I like it haha
awh I spent so long making an artistic renderition of the concept in my notes app on my phone but forgot I didn't have image perms :(
I am equally sad for you! I'm sure it looked spectacular!
Thanks you !
Not every game needs a sniper
Not every game needs a riot shield
And not every game needs an annoying tool for each of its classes
CC wasn't needed (I guess besides flash) just because every game has it
Welp, i guess gaming society is changing too, trying to make every experience as family friendly, as possible. The amount of "nerf/remove x" quotes per day is enourmous. They are about every single ability, every weapon, every gadget, even playstyle. Every possible group is offended by something and expect devs to change whole game for their experience. Few years back it wasnt even a deal and people just played, even when game was unbalanced. This game is balanced, yet people still complaining.
i agree
if light is taken out of the equation this game is kinda balanced
and by that i mean medium and heavy are kinda balanced against each other
also people complain when the meta never changes, as every match and fight just feels no different and just the same
and yes no matter what changes everyone won't be happy
frags are good
So the Heavy gets the spoon, I think we should continue this trend.
- Medium
- Riot Shield: Serving Platter and Fork
- Light
- Sword: Spork
How about plunger sword
I saw a sword like that on tree of savior years ago and thought it was funny
Actually it was a spear but its perfect sword length
Honestly, without Riot Shield, Medium wouldnt have melee, so it is needed
who care having melee all melee suck in this game
You’re not gonna believe this
I think a knife and cutting board would make more sense tbh
Mediums should get like a bo staff or a pole axe
It also could be a sifter and a wisk
No one still replied if there is aim assist baked into keyboard and mouse and no option to turn it off. I really feel my mouse cursor dragging towards opponents with sniper of all guns. Aim assist disabled for controller, playing on mouse. And other people have mentioned this on steam discussions so not just me
True
A spear would be cool to have
That could work too. I just think it'd be neat to do a whole themed set around the spoon with an item for each class.
How about a plumbing/toilet set for melee weapons?
A plunger replacement for the sword, an unfolded toilet seat and toilet brush for the riot shield and a whole, entire toilet on the end of a pipe for the sledgehammer?
Maybe dagger can be the toilet brush too
They'res other melee's they could've had besides a frickin riot shield
Maybe a whip with mediocre range
Would it have a secondary function like an ensnare to hold someone in place or maybe knockback
sword should do 1 more damage
As someone who likes sword it's fine lol
Spoken like a true medium main that HATES us light players… 😒
I’m onto you pal….
I like light, heavy then med in that order
That’s what you WANT us to think… 🕵️♂️
cloaks 🥷
The idea of a new specialization for heavy.
It will be a large hand-held harpoon. The harpoon fires a net. With a harpoon, you can grab someone or something and pull it towards you. For example. You can grab the other heavy. To do this, you need to point the center dot at the desired object and shoot. After, you can start pulling by holding down the left mouse button. You can interrupt the attraction and reset the grid by clicking on the right mouse button. What objects can be attracted? These can be players of any class, ATMs, money boxes, gadgets (such as turrets, barricades and others). If an explosion occurs next to the grid, it will break and the attraction process will stop. The harpoon will not be able to pass through the heavy dome and the mesh shield. At the moment of using the harpoon, heavy becomes helpless, he cannot shoot, while the attracted player can return fire.
Not being able to shoot would make it useless on players
I think the new specialization will help to knock down the capture of the ATM, and pull players from the platform in the power shift
This is a gadget designed for team play. Like healing gun. You can't shoot when you use the healing gun either
Also grabbing a cashbox is kinda strong it would only be used on arena objects the occasional cashbox and potentially a player if you're in a 2v1
And if you're in a 2v1 it's faster to shoot your gun
Anyone know why the Asia region doesn’t get any matches and should I change it to which region but
Half damage event and Mega damage :V
In part, I agree with you. The current location of the ATMs is balanced. However, their movement can change the course of the game. These are completely new possibilities. Players are constantly writing about the established meta and how the heavy shield got them. I think a strong alternative would fix this situation.
Did you know that heavy can also push an ATM at the moment using a butt kick or a goo gun?
Charge can push a cash out I believe
Heavy is the only one who can reliably move a cash out
Exactly
But keep in mind that the game has physics. And the objects have different weights. I don't think Heavy could have dragged the ATM far. Moreover, if the harpoon turns itself off after a short time
I think light can be given the opportunity to jump out of the grid using his specialization. Namely grappling hook and dash. Because many people write, heavy often beats light.
Give the heavy a rocket gauntlet main weapon
Sounds interesting and I could see it, based on the grapple
add a sword skin which would be a katana and a shogun skin pls
and a medium bow that would be like a sniper
Clearly we haven't been on the same lobby yet.
That normal you're a bot and i'm not
Goodluck to you bruh
shut up rampage
rampage has no friends
Saaaaad
yeah sad but at least i'm don't have shit take like tony
"you don't know how to use it" argument is all you gonna have
Rampage is never getting friends at this rate
LOL
Hahahahaha. Clearly again you don't know what you're saying bruv.
jk i love rampage
i think you got braindmg
Clearly he doesn't have any.
change your name to ramp rage
nice one
guys if u honestly think melee is good u are damaged
Says the one who clearly got no skill with melee weapons. LMAO
he's better sword player than eidorian, he one tricked sword to d1
So it would be even worse against players and only worth using against mayyyyybe mediums
At that point remove the ability to grab enemies at all
You already can't shoot back (huge disadvantage especially cuz the enemy can just beam you in the head )
Lights can just escape it
If you're 2V1 ING it's better to just shoot 10000% of the time and it's only use is potentially terrain stuff and heavy already has things for that
That's a utility spot at best but not a specialization
It is possible to make it so that the captured enemy will also not be able to shoot So that the attacker and the defender are on equal terms.
That would make it viable
does anyone run data reshaper? it seems too niche, do you use consistently or only in heavy med games?
Oh boy do I love the reshaper, literally only ever drop it if the enemies are spamming nukes. Honestly its a ballsy move but the nade launcher + Reshaper can cause some hilarious situations. It completely destroys the APS counter, swap to it after they drop aps and reshape, then back to boom booms. Or run into room and reshape all 30 mines, aps, and turrets around the cash out box, never have to worry about keeping fire nearby for when someone accidentally sets off a gas mine.
Someone cashing out, gas nade falls in? Reshape it. Now its a super threatening flower pot.
Reshaper is only as good as the player using it. Its either Reshaper or APS, and since the update I've only had to swap in APS for the nade spammers as mentioned above, (Medium Riot:Goo, Reshape, Defibs)
@keen turtle
I use it in power shift. However, this gadget needs to be improved. He has an incomprehensible area of influence. Sometimes he turns off only one of the two objects standing next to each other. Apparently it affects which way you look, it's very stupid. And it is also unclear why data resharper disables some items, but does not touch others. For example, you will not be able to disable the zipline or the heavy dome, but you can disable mines and turrets. I am glad that the firing range has been increased, but so far this is not enough.
it should be a line in front of you, but as you reminded me it was a cone that had its radius narrowed,~~ use the medium riot shield and block with it, that view screen isbasically the reshapers "area", or go practice map and place objects together and move them closer till you get it registering, its a line/beam "gadget" so always ALWAYS be thinking with angles.~~
Have yet to try and reshape a heavy dome (from inside, assuming you'd need to target the little ball on the ground) but ziplines wouldnt make sense
bow for medium or light would be dope
Long range options are cheeks in this game we don't need another sniper especially on light
I tested this gadget on a polygon and realized that the zone changes with distance. If you are far away, then the area of impact is larger, if you are close, then the area of impact is smaller. Shouldn't it be the other way around? At close range, you take risks, in return you get the best result. Although it would suit me if, regardless of the distance, the area was the same.
They narrowed the cone, it was always a cone, but now straighter.
But now that you mention it, that would infact be the better choice if they did just make it one solid line so it is same size from player to 15 meter limit
ok buddy
1: just a cool thought
2: bows don’t have to be a “long range” option. it could be medium range/short range
3: it doesn’t have to be hit scan. it would be a projectile weapon
4: it might even be a viable counter for sniper. would you rather have only one weapon that can play long range?
It would be better if the zone was round and we could see its boundaries.
It should be intuitive. Sometimes it is difficult to see the backlight on the object.
The thing is tho it is intuitive if you're well erm-intune. You're a gamer, you're aware of your stuff, you.. for lack of better words, are good.
You literally aim at object you want to change and click.
There is a LOT of game sense that is the "skill ceiling" for using the reshaper, things are highlighted when they are to be effected by the reshaper, while I do agree it would be a helpful change, it would lower the skill ceiling and make it more open to more players.
I hope they make it clearer, cant see how it would hurt
something like how the turret placement works would be good, a "clear" blue outline of the area/zone, apologies I was confused half way through, I agree with your points on all fronts. Apologies if I confused anyone reading lol
I had similar situations when I aimed at an object, and then because of the slightest movement, it slipped out of the field of action. There is no time to look at pixels in battle. Moreover, the backlight is quite difficult to see because it is blue and it is dim, so it often merges with the environment. I've already written before, but let's put ourselves in the place of colorblind people. I think it's even harder for them to play.
Also it should have 2 uses.
I noticed one strange detail. There is an imitation cashbox in the training room. And data resharper can interact with it. There is no such functionality in a regular game, which is probably logical. Then it is not clear why this functionality is needed at all.
i think the med assault rifles need a rework all around to their respective roles, the akm's fire-rate should be slow but does more headshot damage thus making a great close to med range weapon, the famas needs a aug scope and have its falloff damage buffed, thus making it the med- long range killer it should always been, the fcar is the jack of all trades it can be used all ranges but doesnt make it great at either but a good all rounder
on the contrary, famas could become a universal weapon. If you give him a sight, he will be effective at medium distances, but because of his triple shot, he will not be as good at long range. Famas could have good accuracy from the hip. It's could be help for close encounters with light.
I think the finals should avoid one shots but would be fun to have a Barret sniper with heavy with 1 shot, a long reload time, and a long time to ads but It always make huge damages getting a better damage as the light one but more harder to use
i dont know because ive been playing halo for a long time, that using the famas for long range is actually easy for me as i wait for the burst to cycle through while aiming near the chest the further they are the more low i aim, also found that its the best weapon to take out a range light with
I like burst but I hate the sight, same with DMR, I hate that sights
the famas feels like the halo 3 br even the sounds it makes, gives me nostalgia
what i want to know why is the akm is the way it is and what was embark thinking when they tinkered with it, why make a ton of skins for it when the gun is just training wheels for people who havent figured out how to use the scar
the fcar is better than akm rn tho.. what?
the akm used to directly compete with the fcar now it loses almost all the time
you said its on training wheels, so i assumed you thought that akm was better
but i will say that it doesn't lose all the time. I main akm and I can still deal with fcar, but it is the objectively better gun. only downside of fcar is low mag size so it's just constantly reloading
I found a bug with the gravity cube, how do i report it?
I dont have permission to post there
uhh not sure then, maybe cuz you're new to the server still? when did you join
a few days ago
might need to get up to green role or something im not sure
whats the bug, i can put a report in for u
If u try to drop a carriable with the gravity cube equipped, it will drop both of them at the same time
it doesnt happen with other gadgets like nades
like if you had gravity cube out and then drop a chair or explosive can or something?
can u get a video of it somehow
yes, if u right click it will drop both of them
I also cannot post stuff here :/
Is the gateway portal worth it? I play mostly medium but think switching to light for that could be fun
i think they should buff the range and make it so you can automatically walk through it
idk now... Can u try it for me?
uh i can try when i get home, i'll lyk
thank u!!
I think it is, especially if u are running cloaking device, since it will help u with the lack of mobility
Okay cool I think imma try that out tonight
Is the range between the portals decent?
70 m i guess, not sure
Okay gotchu. Thanks man
🤓 More exactly, after u placed the first portal, u can move 70m until it disappears. So the real range is: 70+(the range toss)
good to know
is there a timeout on it too? or it stays until u move more than 70m away from it?
i literally started playing this week, so I'm sorry for the simple ass questions lmao
No. It will stay forever until u move past the 70m
awesome, thanks man!
hopefully after running the portal and cloak for a bit I'll see if I prefer light over m
Another loadout i've been running lately is: dash with sonar granade, tracking dart and vanishing bomb/glitch granade
I prefer this one over the usual build since it brings more utility to your team, and it doesnt rely as much on ur performance to impact the game
Finally i see another light that brings both Tracking and sonar
It's clunky for light movement
I've just brought tracking and sonar to annoy my enemies I didn't know it was a build
i use those 2 when im playing grapple sniper
i mean, i can swing to high ground/advantage position, i might as well tag and mark enemies to help my team point their guns on the enemies general direction
True the sonar grenade arcing from long distance used to really screw with me tho
most gadgets for light dont work well at ranges, well, not sniper range anyway
P.S.: I usually use this build with close range weapons (m11, 93r, ...).
○ Sonar to attack/defend cashouts
○ Tracking when im out of the effective range of my weapon
○ Vanishing bomb for survivability (engage/disengage)
○ or glitch nades to deal with shiealds and healing beam spammers
i just played with it a bit and agree
this is my first time playing a few games on light and i just can't get used to it lol
even though its so quick I just feel so exposed bc of the low hp
if I buy cloaking it'll prob feel better tho
Using anything breaks cloak
And you'd make alot of visual noise with the portal
ah gotcha
i'll just stick to using medium for now prob until I get a better hang of the game
In the end, the best class is the one u r most confortable with
Recently i found out something pretty neat about this gadget
I rly never use it. like you said it's pretty niche and I feel like the cooldown is too long
When used on canisters, u can predict which canister it will reshape by simply memorising this order: powder -> goo -> fire -> gas -> explosive -> powder
CD too long or needs 2 charges
but it's def personal preference. it has come in clutch for me a few times when i turn a houseplant into explosive and use it to defend a cashout
right. for me it's medium lol. nothing else feels good to play with
It is a high skill ceiling gadget
I don't know if that's your ranked loadout, but in QC I feel like the vanishing bomb isn't even needed. Playing mostly with the XP54/LH1/M11 depending on the map, dash gets me in and out of most situations. My most recent kit: frag (or any offensive grenade), glitch, and sonar. The latter being very strong when used alongside a Medium buddy who uses the dematerializer. Sonar nade to see where the opponents are. Demat the floor. Pour grenades. Profit.
The idea for a new light specialization called "backup"
How does it work? During the match, you can throw a special device on the ground that will scan you and create a backup copy. The device emits a unique sound, so that it can be accidentally detected by enemies passing by. If the enemy finds the device, he can break it.
The device takes a long time to recharge.
The mechanism is that when you are killed, you will almost immediately abstain at the place of preservation. In my mind, there will be the same animation of appearance as after using a defibrillator. The mechanism is the same, your gadgets are not restored as with a full-fledged revival. Your health reserve when you appear is 50. After the rebirth, the device starts recharging again.
Like the Phoenix ult from valorant?
I don't know, I haven't played valorant
Maybe it is too strong
Even in valo u can just ult after a couple of kills during the half
I think RPG should be a Specialization, it puts me at 10 HP and is literally just a gadget.
A recharge time buff and set it as a spec would make it more fun to go against
The cooldown should be enormous to be balanced
Might actually be pretty weak, then youd be in combat with no Spec. No Dash, grapple, or Vanish. Youd have to be very skilled to fight without those
Its basically impossible to escape without Specs
I don't know what you're talking about, but the backup device won't activate until you die. By placing the device, you only select the respawn point. This may be the last chance for your team to avoid the vipe. And also this is your chance to save a coin in the ranking or be reborn and attack from an unexpected side
Thats the point, it doesnt matter, u will come back alive
Then die again because you cant escape, It would be the weakest Spec
You have a gadgets for this. Like Vanish and get away
I usually combine dash or grapple with vanish bomb

Gotta remeber, a gadget can do this in a few secconds with a medium so its honestly not that strong but its a good idea if done well
U would not play the same way as dash or grapple
Agree, would make sniper interesting for close range fights
The details of the balance still need to be finalized, but it seems to me that the mechanism of re-revival has a right to exist.
I play light for the movement and mobility so grapple is my main
I also play for Lite and my favorite device is the graplin hook
The game has a very fine line between gadgets and specializations. Sometimes gadgets are stronger than specialization. That's why it's so hard to imagine a hierarchy of new devices.
RPG moment
what is the best way to counter the goo gun + flamethrower combo
i know it ain't a good combo, but it's rare enough for me to not know how to counter and good enough to tilt me to hell
Honestly its just kinda good, best way to deal with it is have some teammates hold back and flank
Grenades are good
Long distance weapons can help
heavy i just charge n targe through typically, but i don't play heavy all the time
which grenades should i use on light and medium
Yeah avoid beeing too close
Or being a light
current loadout is explosive, jump pad, defib for medium and glitch, stun (swapping to tracking dart when it gets nerfed), and gateways for light
Grenade launcher is good against flame goo
Splash damage, you dont have to aim as accurately
doesn't it get countered by mesh shield though
Yeah but if theyre using goo gun they prolly dont have it
i'm stupid
There is a way, that is more a gimmick, using dome shieald (idk if mash also works) to repel the goo
Exactly
Fire goes right through though
A concept for a slight improvement in sonar. I think it's worth making that the sonar sees not only people but also installed gadgets. And I don't understand why this gadget is only available to lite? In my opinion, this is as useful a device as many types of grenades and mines. Sonar should be available to every class. This will change the tactics of the battle.
The main problem is freezing u with goo
Sonar used to be a medium gadget and it was very unbalanced
I remember when he was with the medium. Previously, this device had a large scanning area. It seems to me that we just need to remove the ability to throw two sonars and leave only one sonar. Besides, think about it, you put sonar instead of more useful gadgets. I rarely see sonar in the game, because light rarely uses it because it is unnecessary. Being able to see gadgets and people, or just gadgets, would help plan an ATM attack tactic. And I also want sonar and trekking dart to be different in their essence
I like the way it is right now, with light beeing able to do a scout role instead of only beeing a fragger
A skirmish with the enemy is rarely unexpected. Besides, you can't throw the sonar too far. By throwing sonar, you will betray your presence. The enemies will already be ready to fight you
But i agree it could also detect more than just people
Sure they will be ready, but i will know exactly where they are, and in their perspective, i can come from anywhere
Sova dart, bloodhound from apex, cod UAV... They all alert the enemy
i'd love to see the breaching charge be repurposed into a "glitch breaching charge" where you not only bust open the wall/floor/roof, but you also send a huge glitch pulse through the wall to counter nests
I liked the idea!
Could also add flash or stun
those are good too, but i personally want to advocate for glitch itself with the intention of it being a gadget counter
they removed it from medium and put on light to make light more useful, and medium stop holding everything useful
aps your feet and it becomes just a flame thrower
did not think about aps
Just 1 new gadget .-.
the 1887 skin is just. Chefs Kiss. gorgeous thing i love it embark you did great
How many barricades and mines can a person place before they start to disappear? It seems like 3 barricades
xp 54 is just superior to the m11 cmon people we got to accept this truth
i might have started a war

hi anyone alive\
4 barricades and 2 mines
It is superior only when u are out of the effective range of m11
They both have their pros and cons
^^ What he said
4 cades, 2mines
why is the magnum awful
this is the only weapon I struggle with. I'm not sure what it is but I'm losing my mind
famas is decent but the hipfire is the main thing holding it back
I love the revolver, one headshot removes lights from existence
the revolver used to be my absolute favorite weapon, it still kinda is
I suck at aiming but you can still three tap a light and 4 tap a medium with just body shots
It just feels so good to use
yeah, snipers are my current fav, but i'm also starting to migrate away from those too (unless i'm playing power shift)
Snipers are cool, I kinda wish medium had a dedicated long range gun
that'll probably happen eventually.
They should give heavy a deagle
I think all pistol users should get a minor movement buff, 5 percent movement speed or a slightly longer slide
Why are people pushing for long range in this game
The only way to counter a good sniper is to have a sniper yourself because they'res nothing else you can do in this game and you can never sneak up on a sniper they just grapple away and killing them just makes them not an active annoyance for a small amount of time which it's still super difficult to do it the sniper plays well
This game lends itself well to short to medium gun range fights and because most guns are designed around that snipers feel terrible to play against and any class other than light
And if medium got a sniper it would leave heavy being the only class without a sniper counter meaning playing heavy would just be being shot without any retort besides hiding in buildings
Also some maps just have very long and varied sight lines so avoiding snipers is particularly difficult
Heavy has both mesh and dome shield, for this exact reason
brother, wdym? i've snuck up on so many snipers. they are tricky at long range, but even then, it's a light so it goes down in two hits
Those snipers have bad situational awareness or there sound is off
Or maybe, they're playing light and are made of cardboard
as a light main, u can rly get killed by a mild wind, so if ur opponent has a good aim, unless u have taser or a strong gun, ur kinda fucked
Considering that the revolver can 3 shot a light at 60 metres out, it's really not that hard to kill a sniper as a heavy
One of those is a specialization (something you can't change mid match and not everyone runs) and dome can only give you cover while you move from cover to cover and as someone who's played several fps games playing cover simulator for snipers is boring af responding to both messages at once btw
Being made of cardboard doesn't make you deaf/ unable to check your surroundings as someone who plays sniper light and sniper in TF2 tunnel vision is a snipers fault not innate
Talking with two people with a 15 second time is hard
Heavy's entire play style is to be defensive
i can see ur point ig
Revolver is a medium ranged weapon and most heavies weapons are designed for short to medium range
That's why there's so many gadgets revolving around defence in his kit
but still, specifically with light, it's kinda easy to manage if you have something with enough range to back it up
Have you SEEN the Lewis gun at 100 metres?
now if ur like me, who snipes all the way across the map. then theres an issue
isn't, or wasn't the lewis gun super powerful? like to the point that it was unfair
One that's probably gonna get nerfed because it was designed for medium to close
It still is
yeah, i've seen it around
A classes kit is defined/ designed around close to medium range
BUT THERE'S AN OP WEAPON RN
RPG was designed and c4 were designed around building destruction and got promptly fixed
You're not getting it, you're saying that heavy has no counter to snipers when the whole point of heavy is to counter long range with all of his cover tools
also, if u don't like snipers, you can try to blow up their cover. i often do that to keep others from coming
I destroy every crane on the map within a minute of loading in
i always let them go on the cranes. i need to put the wannabe's in their place
Pretty much the only way to counter a sniper is
Kill the sniper
The sniper will always posses range and if they're smart/ have a good team awareness advantage+ being hard to get to
Play cover simulator
Your defensive utility serves your team more and is better used on a site or supporting your team
Responding to like three messages at once here
Most snipers especially good to decent snipers have multiple sight lines in this games maps often have long sight lines for some reason
Better snipers run tracking tools to notify their team of approaching or current threats
And snipers with grapple can reposition quickly if there smart
I'm just going to stop trying to convince you to actually try to play the game against snipers and leave you to your complaining, because there are really easy ways to beat snipers as all classes, you're just not listening
yeah, it's kinda tricky to work against them. but it's defiantly doable (especially cos barley anyone uses snipers outside of powershift).
Never said there wasn't ways just all the ways are annoying and this game feels like its centered around close to medium range
You could burn alot of your defensive utility as heavy to move around the map
It's like cloak stun gun OP no annoying to play against and being forced to switch how you play the entire game because one person is annoyingly good with the combo yes no one enjoys having they're play style dictated for them and there's also a opportunity cost to using your dome and barricades to move around the arena
No one in any game about load outs and customization enjoys being told you have to play this way with this build because someone else brought another things or you'll get shit on the entire match
Also adding more long range options unless all classes get one won't solve the issue now it's just more proliferate
i can say, i do have a bit of an issue with how i don't rly feel like playing powershift without snipers, cos i know i'm gonna get blasted every 10 seconds. so i can see ur point
Yeah sniper isn't OP stun gun wasn't OP just annoying to play against irritating I guess
You can beat a sniper light will you enjoy yourself while doing it most of the times no in my case
what are the best weapons for ranked right now? i'm sick of losing in the first knockout rounds as a gold 1 against 7 diamonds
honestly, i think that depends on how u play best. i see some spray bullets with a lewis gun, and i recently saw someone get 16-3 or smth with throwing knives only. so it rly depends
LH1 or XP, FCAR or AK, Lewis or Lewis
the higher you go, the less XP or AK have impact
lewis gun is rly an insane gun
I think Lewis is better then Lewis
ty, also how long does it take to go from gold 1 to platnum 4?
i was able to get 1 rank every day or two but after i hit gold 1 its been like a week
and is the riot shield good in anyway?
Hot take, but yeah situationally I agree
It is extremely good at losing Round 1. If you're in danger of winning, it is an excellent choice.
great, so thats why i suck
spiting snipers on power shift
100% accurate
“Anything is good if you make it good.”
- Me (a riot shield main)
If you main sheild your biggest worries are probably your sides and behind gas, flame, and explosives.
And mines every so often
Did you solo?
Wow that's impressive
all i can seem to fight now are platnums and diamonds
i'm stuck at gold 1 now and lose at knockout round 1 
They should module the specs of the KS-23 on the tf2 shotgun, The difference being it is a projectile that does max damage on hit instead of pellets. 3.5 second reload to full, .625 fire rate, 90 damage per hit, and sense its a prjectile there should be little to no deviation like the other projectile weapons.

I was plat 1, and since the last patch, I have been deranking cuz I’ve been getting beamed on the first round as well lmao
especially if you're not playing power shift. Just take inside cashouts
what about a as-val for the medium class?
im thinking a sniper for the medium class.
may i present the musket
- very high damage
- slow fire rate/reload
-single shot rifle
-not too accurate
APS should have cooltime..
thoughts on the ks-23? ive been using it in quick cash and doing rlly well but a bit worried abt bringing that over to ranked
hello
Cant you sorta snipe with FCAR tough?
Just need good aim
i think a bettere alternative, is a heavy sniper, that does the same damage as a light sniper (MAYBE a slight bit more, 1 shotting mediums might be too broken, but 249 damage would be ok), just make the sniper anti material rounds, would help with the demo man archetype for heavy, and would be pretty good against dome shields
however downside to adding anymore snipers, it would make 1 of powershifts 50 issues worse, but to be fair, that mode is so awful i dont care how unbalanced it is
Shouldn't a heavy sniper do less then a light? I mean a heavy with a sniper has the benefits of rpg, barricades, and (almost) triple hp.
ooh yeah fair point, a weapon that does 2x or 3x damage to structures would be pretty interesting, might be a little confusing for new players tho
Yeah I think that'd be better. Would be super fun to destroy structures from really far away without rpg
exactly, would remove the necessity of rpg
That'd be really fun imo
In that case, I would advocate for something like a WW2 AT rifle. Something like a PTRS that can only be loaded one bullet at a time.
the embark devs need to read these messages we are COOKING
@torn mantleThe amount of health you have is useless when you're THAT far away from your opponents in which none of the weapon can deal enough damage to kill you in a short amount of timre
The maps we have consistently offer enough cover for players to be able to get to a sniper through a whole platter of routes. If you don't see a sniper then yes, that'll be really hard to not die but usually you'll notice due to the flash when they scope
and since heavies dont have the mobility to escape like lights do, they'll be much easier to fight
And thus balance is achieved
You sort of can, but at range the FCAR shoots peas or something so unless theyre low, you’ll just end up tickling them haha
FCAR FCAR FCAR FCAR
totally mid
Add a bayonet and I’m on board
i would really like old themed weapons
I read Beyblade and thought that would be freaking hilarious for throwing stars.
LET IT RIP!!!
its pretty funny to obliterate people at short range but i think the range could be a bit better because i think it fires slugs
FN FAL for Medium pls
Can we have one passive skillset for all class? For example, I can equip an Anti-stun body armor for my chosen class or gas mask or whatever as a passive skill I can equip during the loadout before entering the match. That would be a cool new mechanic.
I've already suggested the Dragunov so many times now. Embark doesnt care about my feedback
Hot take: Zipline > Jumpad
pls give heavy a .50 bmg it would be so funny
I also suggested the Barret .50 Cal for H as well. But i guess we will never get what we want do we
Fuck em. They dont deserve any pity
Do they pity us when they zap us with their stun?
Stun is getting nerfed dude
they dont but i pity them when my rocket direct impacts their noggins
what changes? or is it just a guarantee it will get nerfed
So does the H shields lol
Oh yeah keep em coming
i feel that the dome shield is ok because it has like 2 hp but the mesh shield gets countered if your teammates are bad
Tbh rpg should get a nerfed
Well that really is a luck issue at this point lol
maybe but i think its already pretty balanced because of the self damage and already lowered damage
No it dont. You just need to use the APS
Itd be nice if it could one shot lights tough.
The issue is not with medium, but with light
yeah but could just shoot em once or like fire nade their exits, most of the time the people are already sorta low so it does one shot
Maybe it could have higher explosion blast range but have damage be lowered depedning on how far you are from the middle of it
Also fire nade is way, way, way weaker then rpg
yeah that would work pretty well, it already sorta does the splash diminishing damage but not very well
I dont think it has that, actually. Itd be better if it did in a more accurate way tough
nah cause the people farther away from the impact take like no damage at all
The problem isnt the RPG. The problem is the light themselves. That class isnt suppose to engage on a battle against full health enemy. They are suppose to do damage WITH the team. Its their fault for getting rpg-ed alone
Its funny that you think that happens. When playing as light or heavy I dont rpg singular lights and dont get rpged alone. Usually heavies target more people. It is nowhere near the lights fault
Real
I think the rpg is pretty dang lame personally. I wish it had more AOE for how much Cooldown it has. I feel like we have a problem if the frag is more effective than the RPG.
It really is not
Are u sure? I have seen that happened soooo many times around the cashout box when a light just waiting alone somewhere in a corner and get rocket
The frag has really good splash damage, low cooldown, and you have 2 charges. What am I missing?
I mean thats what happens for me. Tough if a light does the way you describe it truly is their fault. But in my experience rpg gets shot at a team and light dies while others survive
The RPG has instant contact blowup, but it doesn’t even feel as calculated or powerful as a single frag
Has someone tips for the riot shield?
Every time i try to get value out of this weapon i feel miserable.
I cant really complain about the CD for rpg. Normally i have the APS turret down so i dont really get hit by them that much.
Range, time to explode (people can just move away) and those are pretty much powerful enough. Rpg also has building high damage
I think Light and Heavy have pretty good weapons that all have their different uses. Medium doesn’t seem that balanced tbh. I don’t know where it makes sense to have riot shield over another weapon
Tbh thats pretty fair, APS do make rpg useless
The aps radius is smaller than anything it stops, they can shoot the rim and damage things inside.
A tip ive seen people give often is not blocking and just running at an angle in which the shield is facing the opponent. Havent tested so idk how effective it is
Yeah but you can stay behind it and problems solved
on heavy you can combine the goo gun with the sledge. But goo grenade on medium with shield feels not that okey
Tough I still think rpg needs a bit of a rework, tough not neceseraly a nerf
uhh thats interesting
It needs a buff imo
I think it needs less AOE drop off
The damage drops SIGNIFICANTLY just by being slightly further away
Now this goes back to my previous feedback. The passive skillset. If we could have one slot for a passive skill to equip. Not only we can have an Anti-stun armor or the Gas mask. We could also have a ballistic armor passive skill to reduce explosive damage received.
There should be a visual queue to let opponents know that they have it equipped
Yes thats right. Just like during the start of the match with the icons on top of each player
Otherwise you get a power shift match where you’re spamming pyro grenades and have no idea why it’s dealing hardly any damage
Well if it’s not changeable mid match that’s fine, but what about Powershift matches where you can straight change your entire build
thats just like the model 1887 but worse
We just want more medium weapons
I also had an idea for that. An equipment loadout box where every player can go to that box somewhere in the map and change their equipments anytime, including their specializations
Was it intentional that lights have the most items out of every build
why u want more medium weapons lol fcar exists lol
