#💣┇weapons-gadgets

1 messages · Page 42 of 1

sand monolith
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HAHAHA

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embark was cooking something special when they decided that the LH1 needs to be better up close than the smgs while also having better range stats than the sniper

drowsy osprey
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LH1 slaps yeah and i rarely see it

sand monolith
mellow lodge
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it's because it's not that fun to use due to the visual recoil

sand monolith
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that too

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god i hate recoil nerfs they're so fucking stupid

drowsy osprey
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i loathe the revolver for that reason

sand monolith
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"hey so this weapon is still the best weapon but now it feels like shit so not only are the people playing against you not having fun, but you're not having fun either"

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this chart is so funny i knew there was something wrong about the AIO chart

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i was going to cite it to the other guy saying the LH1 isnt op but it didnt make any sense

mellow lodge
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Zaffer's sheet is the trustworthy one because he also worked with nao and others

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kinda like all the sheets have come together and get the facts right

sand monolith
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WHAT WERE THEY COOKING ‼️

junior sable
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i wanted to get other opinions on the idea of a new LIGHT gadget.

DEMAT DART essentially would work as a dematerializer but 1-2 shots, similar to the tracking dart. I dont think it should be able to rematerialize the surface it dematted though, just leaves the panel/object missing until current timer runs out or it is changed by a medium. maybe like 13 sec cooldown per shot?

I feel like that would be a cool way for lights to support the team ( taking angles, making openings ) as well as help with survivability.

hot vapor
pliant holly
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any ideas to change my loadout:

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currently:
fcar
healbeam
jump pad
zipline
defibrillator

valid lily
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You really love utilities right?

pliant holly
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yooo

fallen wren
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except I use any weapon that isn't fcar

pliant holly
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why tho

supple oracle
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professionals have standards

pliant holly
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it does good damage and has average range magazine size is not the best but its the best option

swift cradle
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Light probably will need either slightly more dmg, more health or a healing grenade to function better after the next patch.

Maybe some better counter play options.

A dematerializer type item would be interesting, but im not sure if it's necessary.

drowsy osprey
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yeah i feel bad using the fcar

knotty current
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fcar feels bad at the beginning, when you too much played with akm, but after some time in using, it make job done

pliant holly
swift cradle
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More like a wet napkin made from asbestos

mellow lodge
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light does not have any cannon in this game

pliant holly
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A damaged buff is needed

mellow lodge
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nah ttk nerf is needed for fcar and heavy lmg's

pliant holly
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Reduce fcar damage and increase magazine size

mellow lodge
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reduces fire rate, buff range back up*

pliant holly
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Yeah that’s better

mellow lodge
foggy snow
# sand monolith

One day, I'd like to gather a group to test damage dropoff ranges/modifiers with much greater precision

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but from what I could tell, just by looking at HP bars in the practice range...

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...yeah, LH1 has I N S A N E range

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I even consider it to be Light's most powerful gun

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esp. with Cloak being less reliable for close-range hit-and-run now

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it'll give you excellent TTK + damage trades at a wide span of ranges esp. with headshots

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It also offers the safest way of burning through a Mesh Shield

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if you're testing on target dummies, then it's unreliable because their time-to-death varies depending on network conditions

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I've had it vary by 3 frames in a 60 FPS recording

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Only fire rate approximation (what I did) will give you the most accurate TTK stats

violet cosmos
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good to know

foggy snow
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I still wish the devs would drop more accurate gun stats, like in XDefiant

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then my sheet would have no reason to exist (other than being a nice offline reference?)

violet cosmos
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that would be the best outcome

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using bars and no numbers is always dumb

vast blaze
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What are people thinking about the data reshaper update?

foggy snow
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good but Medium's other gadgets are just way more useful, functionally

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it's hard to beat double movement builds now

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(or APS + Pad + Defib)

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makes me think that Embark should consider more aggressive gadget balancing by their COOLDOWNS (i.e. "weaker"/general purpose gadgets get much shorter cooldowns, and high impact gadgets get longer cooldowns)

vast blaze
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mh what if ya use demateriliser as movement? and just go all in on the hacker theme :o

foggy snow
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that sounds pretty fun tbh

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demat with reshaper to delete all kinds of cover (including barricades)

vast blaze
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oh yea right that too

foggy snow
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I legit only had people delete my barricade ONCE

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at the start of the season, and then never again

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perhaps if reshaper had 2 charges instead of 1, it would be way more flexible for deleting enemy mine/turret/barricade setups

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Its cooldown is generous at 15 seconds, but 1 charge is rough, and that makes it unnecessarily difficult to get value from it

vast blaze
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but the increased range gives it got now makes it an efficant turret delete without needing to move into danger

soft juniper
vast blaze
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agree

sturdy radish
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why does the dagger get the best skins

restive plover
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Because literally anything with a sharp tip can be a dagger.

mellow lodge
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8 bit and stick are kinda dissapointing because they don't have anything other than a look

restive plover
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Because sword is ass

mellow lodge
restive plover
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Get real

crimson schooner
mellow lodge
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like it's a cool skin and all i just hate the noise it makes

gritty swallow
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Do you guys know when season 2 ends?

surreal ridge
amber cloak
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And #3 of the vaiiya circuit comes out tomorrow right?

flint plank
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Hi, please remove invisibiliti from game !!!! Only noob use this and stun gun 🤦‍♂️🤦‍♂️🤦‍♂️ only for bad players...

arctic fog
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SPOON SKIN CONFIRMED!!!!

amber cloak
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ACTUlly?

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Any new riot shield skins?

arctic fog
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No

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I mean we got one like 2 weeks ago so

amber cloak
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😭

torn mantle
lyric zealot
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famas should be hold to fire spam clicking is annoying

strong obsidian
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What about an LH1 reskin turning it into the m1 grand and it even makes the ping noise when you reload

flint plank
lyric zealot
torn mantle
flint plank
torn mantle
chrome python
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Omg imagine the spoon in the announcement is a spoon sledgehammer or sword skin 🥄

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This gif, but in the finals basically

sleek pond
strong obsidian
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What do you guys think of the tracking dart.

tranquil edge
strong obsidian
robust flower
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Am I the only one who wants a vector for light or medium

strong obsidian
robust flower
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Init

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What attachments would it have on it?

strong obsidian
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Drum mag? So we could hip fire & spray whenever those lights hit us with the tasers

soft shale
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I'd say none. Iron sights.

molten ingot
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  1. I think the developers should redo the mechanics of the glitch grenade. Why does it have a stun effect at all? Its main purpose is to disable gadgets. The player should not lose the opportunity to switch between items. But I agree that the glitch grenade should disable specialization.
  2. The medium has a glitch trap. I think this gadget should be changed and given the same abilities as stun gun. This means that this device will no longer be able to turn off gadgets, it will slow down inattentive enemies and turn them into easy prey.
  3. I hope the developers will someday change the display of characteristics of weapons. I need to see the exact numbers instead of the stripes. And I would like to see more information about the weapon. For example, weapons have full and incomplete recharging. But I see only one indicator in the game.
strong obsidian
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I think the medium having a landmine similar to the stun gun would be fun.

molten ingot
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Why doesn't the ks-23 have increased headshot damage?
This weapon has a strange feature. When the ammunition is empty, the character charges two rounds at once and does it very quickly. But if your magazine is not completely empty and you want to add ammo, then the character will only add one ammo at a time. Shouldn't it be the other way around? Whenever you recharge an empty magazine, you spend more time. This rule applies to any weapon

flint plank
woeful geyser
strong obsidian
foggy snow
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the craziest thing about my findings

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is learning that the XP-54 can kill faster than the FCAR at long range

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I haven't used the XP for myself in a while, so I'm not sure if it has any spread to prevent that

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but it felt like it didn't have any spread in Season 1

chrome python
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noticed a small bug where the throwing knife skins clip with the TV head

woeful geyser
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Literally unplayable

pseudo prism
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Feel like the flamethrower should have more ammo🤷‍♂️

woeful geyser
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💀

molten ingot
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Fire should work the same way as gas. The gas was changed not so long ago. heal gun can no longer completely neutralize gas damage. But for some reason this rule does not apply to fire. A player sitting in a pool of fire can safely grab an ATM if I treat him with a medic.

foggy bridge
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I'd like a pp19 bizon for the light, or a p90?

quick crypt
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they really gotta just add like a 1 second charge up to the stun gun that disables invis because my god its miserable being stunned randomly by an invisible twink

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followup: mediums defib should stun an enemy if you hit them with it, just because it would be funny

molten ingot
manic narwhal
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The flamethrower shouldn't work in smoke; like the Pyro nade. (Or it already doesn't, and I'm just dum)

amber swallow
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okay game, okay… fix that please. it could be considered skill issue on the first one, but the second is unacceptable.

narrow delta
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you hit the wall..?

foggy bridge
# molten ingot For heavy

Heavy already has high capacity mags. Heavy is strong enough. Light should get a p90 or pp19 bizon. To balance that medium should get a g36 with drum mag or something

restive plover
boreal laurel
foggy bridge
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I think a Bizon is pretty unique, so is a p90, aesthetically anyway. I just like those guns tbh I think they look cool. No idea how they'd balance it but that's why they're the devs and I'm just a dude lol. G36 would be cool for medium and like and mg42 for heavy or something.

fleet brook
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Can you shoot a breach charge to activate it earlier

dim carbon
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A 50 cal for the heavy? Or something anti tank/anti building. A scoped weapon for the heavy would be an interesting addition

fleet brook
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Biggest nerf to the XP-54 take away the sight

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Give it bad irons

bright fiber
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I miss the old AK recoil 😭

mellow lodge
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The xp had like the best iron sight in the game

bright fiber
mellow lodge
bright fiber
amber swallow
remote sable
fleet brook
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Also did you think you'd one shot the barricade? I have so many questions about that play

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Couldn't you have just shot him from range using the high rise and the open part?

remote sable
arctic schooner
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Bra that doesn’t need a nerf lol that was jus a weird move by you

remote sable
arctic schooner
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bro placed it soon as you got there lol

remote sable
remote sable
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even if it's a neat play you have to realize that like an instant 1 thousand health headglitch is obnoxious
but you don't cuz you're a heavy main

fleet brook
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Also if you're goal was to pressure off the cash out you could've done that with damage

remote sable
arctic schooner
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I’m heavy main that doesn’t use barricade i’m just saying you complaining about something that doesn’t need a nerf

fleet brook
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I'm an adult with a developed cortex unlike you and your shit plays

remote sable
arctic schooner
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I have Dome but i don’t use goo or barricade

remote sable
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but if you are then you're just abusing one element of many that makes heavy a class for babies

arctic schooner
fleet brook
remote sable
fleet brook
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Make better decisions next time also pyro nades exist

remote sable
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for an adult you typed a lot like how i argued with people on roblox when i was 9

arctic schooner
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😂😂😂

fleet brook
remote sable
arctic schooner
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Ngl mav the clip u sent i didn’t see anything wrong tbh

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tried to understand bro

remote sable
arctic schooner
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i see

remote sable
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that's the main thing that bothers me from that event

fleet brook
# remote sable i didn't ask

Just so you can improve

Pyro nade would've assisted you there throw it it'll add free pressure and force them to move or gas nade

Also with your shots would've achieved your goal

remote sable
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but like all of the defenses just have super quick pull out times that playing around it sometimes gets too obnoxious

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ya there's counters but i wanna play finals and not Overwatch 1 pre-hero lock

mellow lodge
fleet brook
arctic schooner
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They won’t do nothing about barricades i think they’re more focused on Cloak n the hackers rn

fleet brook
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I guess goo gun takes a bit to make a solid defense

arctic schooner
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Not even they need to fix the anti cheat it’s buns

fleet brook
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But also goo gun is useless because pyro nades exist

mellow lodge
arctic schooner
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Cheaters every fkn game

mellow lodge
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just shoot the goo why pyro it

arctic schooner
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pyro nades come in cluthh wym lol

fleet brook
remote sable
# mellow lodge well else takes time to come out?

basically the issue with barricades (that i feel) is that heavy really doesn't need to dedicate themselves to placing a barricade at all and you can place them around super mindlessly and super free, and also allowed to exist in infinite quantities
and for a barricade that can be placed around super mindlessly and free it has a shit load of health and immediate deploy

i have gripes against mesh shield and goo gun and dome shield but those require some dedication from the heavy (not enough imo) compared to the barricades

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and to counter barricades you need to dedicate yourself a lot more to it than the heavy needs to dedicate themselves to placing it

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throwing a nade is downtime in a gun fight that sometimes you can't afford to do

fleet brook
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Throw nades pre fight

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Nades are a pre fight item whipping them out mid gunfights is a death sentence

remote sable
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yea, and heavies can force you to need to whip out a nade mid gunfight because of their instant barricade

fleet brook
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They can force an annoying reposition

Or just change the battlefield or make you back off

remote sable
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when a barricade is placed you're at a huge disadvantage and you have to put your gun down to either gadget counter or sprint around the barricade

fleet brook
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I mean if you got the time gas off your escape I don't know your build

remote sable
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unfortunately you're not always in a place to be able to back off from a fight

sometimes you gotta rush into the cashout or the payload

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and the barricade's existence shuts down all effort you have to put in that scenario

arctic schooner
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they need to nerf the stun shi is broken

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let’s be real lol

remote sable
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they do need to nerf the stun and a bunch of other things in the game that's super cheesy

mellow lodge
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with that logic demat on medium should also take time to work

fleet brook
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You play medium so repositioning quickly in a fight isn't easy for you but heavy builds a strong defense

Destroy the floor under him

mellow lodge
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...

remote sable
fleet brook
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Oh yeah can you reshape a heavies barricade

fleet brook
remote sable
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okay

i blind charge to the barricade without my gun out to reshape the barricade into something else while being shot and killed by the heavy

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again, i have to dedicate so much to trying to counter a heavy with full defense and offense at the same time

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all because the heavy has an ability that can freely spam these headglitch walls

fleet brook
remote sable
mellow lodge
fleet brook
remote sable
fleet brook
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Heavies shield also block there shot immediately crouch or force them off

remote sable
mellow lodge
fleet brook
mellow lodge
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like if you play like an idiot and then complain thats kinda entirely your fault

remote sable
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i get it oceana is a dead region you don't have to let out your rage on discord

mellow lodge
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lmao someone is cranky

remote sable
mellow lodge
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you acting like the people in powershift crying for a sniper nerf even though it sucks in the normal game modes and ranked

remote sable
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but then the whole discussion can flip to "what do you do with an aps and a barricade defending the aps" and as a medium the answer's almost nothing

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where not every class is intended to counter everything, in a game where you're asked to limit your options with endless counterplay involved, the frustration gets very real

mellow lodge
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dome shield, barricade, aps combined has no counter in this game

remote sable
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i think all classes need to be knocked down a peg or two for sure, and the heavy needs to be knocked down three pegs
the quantity of defenses he has that is completely for free is very much aggravating the more i play ranked, casual, and powershift

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i don't think medium's innocent from cheese
but all classes operate on being so extraordinarily cheesy to each other that it gets unfun at some point

mellow lodge
remote sable
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stun needs to be nerfed and i think the class is completely fine after that

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cloak stun is cheesy and needed to be removed from the game
but the other classes need the same treatment to their bullshit too for the nerfs to be fair

mellow lodge
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cloak stun is cheese but it still doesn't make the class good

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light provides no worth over a medium or heavy

remote sable
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light is not made good by cloak stun. light is very powerful by dps and having the best traversal item in the game
warp nades are a necessity and not running it is absurd
yet getting stunned and shot dead is painful no matter what
i think the light class will be completely fine after the stun nerf because of it

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heavy and medium being made good by their cheese is brutal for the game's health though

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and for me, heavy's cheese starts with barricades

mellow lodge
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not the light having powerful dps statement 😭 it's just fucking wrong

remote sable
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l1a is the best gun in the game

mellow lodge
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if you only hit headshots

remote sable
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if you sport a tracking dart the 5 damage is enough to reduce the shots to kill by 1 with it

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and you get full wallhacks on the guy you're shooting at

mellow lodge
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yeah but that requires to run tracking dart which is not worth it over the other items you can have

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if warp nades were a necessity for the team it would've changed the meta

remote sable
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i could see tracking dart being used quite often after stun, and i would be okay with that

mellow lodge
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but it has not, light still suck ass and is no where near as helpful as a medium or heavy instead

remote sable
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but warp nades are still amazing and still imo the best movement gadget out there

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fuck it we ball
give light jump pad and zipline and remove it from medium and see what happens

mellow lodge
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meta wouldn't change

remote sable
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all verticality being locked to light would make it a massive change wym

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medium's arsenal is such an identity crisis but for the worse because medium's just allowed to be good at everything at once
jump pad and zipline negate mobility issues that both heavy and medium face

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topic's getting off hand

but now you know where i'm coming from i think

molten ingot
# remote sable basically the issue with barricades (that i feel) is that heavy really doesn't n...

@remote sable Are you really having problems with the barricades? Look at them, you can only put up two barricades at a time, which have a small area of protection. Besides, firing from behind the barricade, Heavy puts his head up. I have no problem shooting and keeping the scope on his head. In addition, there is a limit on the number of barricades, they are not infinite. I'm already tired of reading about what players want to cut or remove from the game. As a result, there will be nothing at all in the game, or all gadgets will be useless. Stop complaining. The barricades are just normal. There is nothing too bad or good about them.

remote sable
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living in his own bubble in his own little world

mellow lodge
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how much health do barricades have?

remote sable
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i think it's invulnerable to bullets but one hit dies to frag nades

restive plover
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You can break it with bullets but each individual section has hundreds of health, so it's not worth it.

molten ingot
# remote sable mans did not read this entire discussion and it shows

You're just burned up by an unpleasant incident and you clearly don't like heavy. But there is no problem with it. He is fully fulfilling his role. He uses his specialization and his gadgets as fast as other classes. Heavy is not a problem for me. I play for medium and light. You can easily take a higher or lower position to neutralize heavy. Very often I win in a shootout with heavy, who uses mesh shield. I just close the distance and shoot him in the head. Light has a rapid-fire and powerful weapon that destroys heavy weapons at close range. And also, heavy may start to retreat in fear, but his shield is not a barrier. You can go through it and hit it with the butt. The Light also has an advantage at close range due to its mobility. Heavy is trite harder to get into light. The medium has a similar DPS to heavy. However, the mobility factor also decides here.
First of all, each class has its own style of play. Secondly, the game is dynamic and combat situations are different. Sometimes it's better for you to play at a distance, and sometimes it's useful to get closer to the enemy. You just have to be able to feel these moments.
Light and medium have much more fire and tactical capabilities. Heavy has a very poor arsenal and gadgets. Shields are used for heavy. domes and barricades as there are no alternatives. But it is these gadgets that allow heavy to be special among the rest.

mellow lodge
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also did you just say light has an advantage over heavy...

molten ingot
#

Take a look for yourself. Half of his gadgets are identical in nature. Let's accept the fact that RPG are always in heavy's arsenal. That leaves two gadgets. What will you choose mines or shield?

molten ingot
mellow lodge
torn mantle
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Like rpg is present in every heavy because its extremly powerful

molten ingot
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Heavy used to have two c4s and they often met in battle. After balancing, heavy does not use c4. Of the unique gadgets, only the dome, barricades, and the anti-gravity cube remain.

mellow lodge
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c4 is still used by good heavy players, point by top 500 heavy's using them

molten ingot
#

Now the special shield is breaking from two clips. If an ally shoots with you, then the shield breaks even faster

mellow lodge
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doesn't mean light is not mid at best and heavy is still not busted af

molten ingot
mellow lodge
soft juniper
#

is it me or does melee hits only damage one target per swing because if it does they should change that

foggy snow
#

what would it take, realistically

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for Mesh Shield vs. Charge n' Slam to be even in their usefulness?

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more spammable charge? even weaker mesh?

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whenever I see a charge heavy, I just know that he's stupidly easy to delete from mid-range, and most of 'em just miss their charge at close range lol

mellow lodge
#

anyone know if the new model skin has any animations?

soft juniper
mellow lodge
#

sledge would then be op so no

foggy snow
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I love absolutely love using sledge if it hit in an arc

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instant B-Tier weapon

gray maple
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It would be interesting to see the flamethrower fire different stuff too, like gas and smoke

cobalt timber
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The smoke grenade and flash grenade needs a buff / rework

stray nymph
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agreed

drowsy osprey
#

I saw the update and got so excited to see stun gun get killed but now i am sad

restive plover
drowsy osprey
#

I like flash tbh

narrow plaza
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I encounter flash users so rarely that i jump every first time someone uses it against me in a match lol

drowsy osprey
#

Yeah you never really see anyone run them but they make 1v1s so much easier lol

fading crater
#

They are good, but there are better options to choose from. Thats why noone play them. To bring it to meta it should give same level of utility as other gadgets

narrow plaza
#

Fun to use them to cause panic and chaos on cashouts/PowerShift platform when i use a grenade centric medium

waxen apex
#

No gadget or specialization is bad as long as you know how to play your kit right

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Gravity well 💀

restive plover
#

The Devs should Reduce the damage In Powershift Its an Annoying ass to play against, WIll fucking camp Their entire duration and use the CLoaking Device to reposition

waxen apex
#

We’ll cloak got a pretty good nerf this season

real hornet
#

Do glitch mines get triggered by teammates as well? Feel like I saw it happen a good few times and feel like it shouldn't happen. 😄 As well as the glitch grenade affecting teammates?

waxen apex
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Teammates don’t trigger the mine but if your glitch mine goes off near one or a grenade i think friends take the EMP effect

real hornet
#

I'll try to clip it next time, as I have seen the glitch mine go off with heavy teammates walking past them even though we were alone/after an enemy teamwipe. I could be wrong but I think I've seen it happen. 👀

waxen apex
#

Maybe the CNS is playing tricks on you guys lol

real hornet
#

🧐

waxen apex
#

I wouldn’t be surprised if you did clip that though. I’ve been having strange bugs occur from time to time

static lodge
waxen apex
#

Do mines affect teammates then?

rain geyser
waxen apex
real hornet
stiff brook
#

A drill skin for sledgehammer for all the Bioshock fans out there happy_friend

restive plover
#

Who uses the M11

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Cause it is OP as Hell

elfin mist
cosmic tide
#

do we have any idea what might be included in the “larger content patch” for 2.6, do they mean they’re adding some new stuff, or just doing giant overhauls on multiple weapons and gadgets like they said they are with the stun gun

vital forge
#

I've been seeing doors randomly fly open... with both teams wiped.

bright fiber
tight reef
frail mango
#

Buff the zip line for the light class

cosmic birch
frail mango
#

Same thing

cosmic birch
#

whats wrong with it

frail mango
#

The range sucks

cosmic birch
#

yeah its not the greatest

frail mango
#

Facts

cosmic birch
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does anyone even use motion sensors?

supple oracle
#

i would use them more if my MGL32 Nades dint blow them up...

cosmic birch
#

is it really that weak??

chilly solstice
onyx forge
#

And when its my teamate i personally think its helpful

rough turret
onyx forge
rough turret
#

more people would use it i feel like i barely see it used in ranked

#

people would actually use it if u got more movement out of it

rough turret
cosmic birch
onyx forge
#

Yeah it would be nice tbh

rough turret
#

i think it could make a huge difference in how many people put it in there loadout

onyx forge
rough turret
#

what weapons are you guys tryna see get added next season

fleet brook
rough turret
#

ahh like a desert eagle?

cosmic birch
grizzled maple
soft shale
#

I've messed around a bit with the anti gravity grenade. While extremely underused I think it's a fun gadget that can make fights around cashouts interesting. But since it can be destroyed in a few shots, it's way too easy to negate. I think it could be more playable if indestructible with a bit longer duration.

fading crater
#

It works hella good with goo gun. You can goo space under cashout, bringing it up a floor to steal or hook it under the ceiling as defense preperation. Very creative gadget, much utility. Kinda sad that very few utilize it's full potential, but thats just skill issue™. Why learn complicated situational gadget, if you can just spam barricade as very consistent, effective and easy playstyle.

soft shale
#

Yeah but it should be useable without goo gun spec IMO. I don't see why it is a destructible item. Sonar or dome shields are not and that makes sense.

#

If it becomes too strong because it can't be destroyed, the duration can always be tweaked down.

#

But I doubt it will see extensive use anyhow.

rough carbon
deft badge
#

yes

fleet brook
rough carbon
deft badge
deft badge
fleet brook
# rough carbon 3?

I can also see that causing a lot of rage as getting shot but not being able to return fire is rage inducing

And you could just aim at a wall entering into site and guarantee hit

#

Also if it bounces onto the ground you're never seeing that bolt again

deft badge
#

I can also see that causing a lot of rage as getting shot but not being able to return fire is rage inducing

And you could just aim at a wall entering into site and guarantee hit

#

Also if it bounces onto the ground you're never seeing that bolt again

fleet brook
deft badge
rough turret
#

how about a crossbow

fleet brook
#

Hatchet bouncing once could make sense

rough carbon
rough turret
#

crossbow would be lit

fleet brook
rough turret
#

medium needs more melee weapons

fleet brook
rough turret
#

maybe like a flail or a mace would be cool

rough carbon
#

A bayonet rifle? With the quick melee replaced with a rifle stab

rough turret
#

yes

#

that would be so dope

fleet brook
fleet brook
rough carbon
#

running and holding melee does a charge and maybe when standing you get the regular quick melee or rifle buttstroke

rough turret
#

they should make a deployable canon like the ones you can find around the map

fleet brook
#

Also weapons with utility are really cool in my mind

rough turret
#

what about a harpoon rifle that doubles as a grapple

rough carbon
#

I wanted embedded arrows to become temporary platforms

fleet brook
rough turret
#

allowing you to pull yourself forward or pull enemy's towards you

restive plover
rough carbon
fleet brook
rough carbon
rough turret
#

exo suit that gives you really strong punches and allows you to walk hop

restive plover
rough carbon
#

good thing I don't touch those things

rough turret
#

also why would they keep it modern weapons when the whole lore thing is that it's all vr so they can pretty much do anything

#

how about like a power fist for medium

rough carbon
#

like a doomfist gauntlet lol

#

I imagine either the heavy or the light having it

rough turret
#

yes

rough carbon
#

I play more light than heavy but I think heavy should get it more

#

especially if there was a movement meta to it

rough turret
#

okay we have pyro mines and grenades so how about freeze mines and grenades with the ability to slow movement and like freeze gadgets like turrets and mines

#

maybe even like if you freeze something like a wall it's easier to break

fleet brook
rough turret
#

bear traps like rainbow six seige

rough carbon
limber gull
#

Holograms when ?

deft badge
#

I LOVE FORTNITE

verbal pagoda
#

Micro blackholes for heavy when?

arctic fog
verbal pagoda
#

😢

gentle latch
#

charge rifle

verbal pagoda
#

i sometimes wish goos are dispensed like real life polyurethane foam but stronger

valid lily
#

Self healing bandage or syringe?

heavy warren
#

marksman rifle for medium

graceful carbon
#

what kinda skins for weapons would you like during a potential summer update?

valid lily
#

water guns pew pew

graceful carbon
#

valid

chilly turret
#

.50 AE deagle for heavy, we need more pistol love in this game

verbal zealot
#

Hear me out: spear for heavy. Can be thrown overhand, slowing hit opponents. Obviously can be used to stab as well

graceful carbon
#

spear wouldnt be bad, they just gtta make it fair

red bolt
#

hey new to playing whats a recomended starter loadout

graceful carbon
#

what class?

red bolt
#

medium

graceful carbon
#

for weapon either FCAR or the AKM

#

default gadgets are pretty good, id reccomed buying shit and testing for gadgets

red bolt
#

ok thanks!

graceful carbon
#

just DM me for anything else

warped quiver
#

you can also go to the practice range and equip & test everything there, without having to buy them before

graceful carbon
#

yeah, that helped me pick out my gadgets

#

for the specialization on medium id say healing beam or turret, dematerializer is good, just gotta be perfect on when to use it

waxen apex
#

Has anyone else noticed how hard it is to level up the data reshaper?

boreal laurel
# red bolt hey new to playing whats a recomended starter loadout

FCAR and AKM are meta, but try out all the guns and see what’s most fun for you. As for gadgets, defibs are meta of course. I like to use one movement gadget (jump pad or zip line) and one mine. Grenades are always a good option too. Like the others said, just try things and see what works best

calm turtle
#

does the memory refresher have a custom animation?

austere condor
#

how does gravity cube works

orchid arch
#

Is med gun viable, or should I be using turret regardless

winged galleon
austere condor
abstract orchid
# orchid arch Is med gun viable, or should I be using turret regardless

It depends on what you’re running and what your team mates are classwise. If there’s at least one heavy I generally try and run a medigun so that they can stay in the fight longer. But if there’s a medium already running medigun, then do turret. Most importantly do what you feel like using.

arctic fog
#

I wish demat was more viable but it's too situational

fading crater
#

Welp, all specializations are strong if your gamestyle is oriented around them. Demat is mostly used on movement build, when a medium plays more like light looking for angles. If one is used to play with heal beam, first few games before his playstyle adapt he will feel like there is no good situation to use demat, and vice versa - demat player with heal would still propably run solo instead of sticking with team and heal

exotic onyx
#

Hello, does someone have a pdf or something containing all the stats of all the guns in game?

#

The stats mentioned in game are not accurate at all

#

I found a pdf but it’s not up to date with this patch

buoyant bough
paper monolith
#

No

sacred widget
#

Is LH1 the only marksman rifle? I'm trynna do the contract

reef sage
median marten
#

anyone willing to teach me how to use the model 1887?

reef sage
median marten
#

@reef sage k thanks

gray wagon
#

turrets need a nerf, its crazy

torn mantle
#

Tbh not really, only time I struggled with them is when there were 3-4 all shooting me at once

amber cloak
#

Multiple turrets are hell, but you cant nerf it so there cant be multiple

restive plover
#

If you have any goo on hand it sticks to them and will disable them until it breaks.

rough carbon
dull creek
#

How hard is it to fix stun bro? Can’t even turn on console it’s insane

final lotus
#

@shell sonnet If you would kindly oblige and discuss I would find it useful

#

When you're ready, we can start from the top, throwing knives.

hallow light
#

i need to get gadget guru achievement how can i do with which gadgets?

fleet brook
whole solstice
#

Can we start a petition to get these flamethrowers out the game or a nerf

sturdy radish
vague monolith
#

Glitch grenades are held back by still being shut down by the APS turret

#

If you're fighting a guy with a flamethrower stand still. They can't headshot so just focus on landing your shots

whole solstice
# sturdy radish Whats wrong with flamethrower

Bro, all you have to do is hold trigger and get double healed by mediums and they don’t die it’s literally impossible to stop it unless someone runs light and throw glitch to stop heals

vague monolith
#

Heals really shouldn't stack

sturdy radish
chilly solstice
#

There should be a speed ingection of sorts for light

whole solstice
#

Nah flamethrower need the nerf and that’s just that there’s no skill issue if that’s the only thing i actually have trouble with

restive plover
restive plover
digital saddle
#

echo nonsense. L

split marten
vague monolith
#

I don't know how you address it, but stacking healing beams is just too strong. 3 healing beams is a good choice, which isn't necessarily true for other specializations

tight plover
fading crater
#

+1, just keep your distance and they cant harm you

tight plover
#

Yeah exactly

fleet brook
#

And you can always just run away heavy is slower than you

formal monolith
#

Hey, what the best way "Deal 4,000 from a distance of 100 meters or more"?

sand monolith
#

My only issue with the flamethrower is that it continues to do burn damage after the user dies

formal monolith
rough carbon
#

Yeah

#

Places near their spawn and run back or just keep moving cycling around the map

formal monolith
#

Thx

south parcel
#

WHY WAS LIGHT NERFED SO BAD???

formal monolith
south parcel
#

but why it needed a BUFF if anything

formal monolith
#

Nah, it should be back to the way it was.

south parcel
#

at least

formal monolith
full wyvern
#

I can agree, we need something for light that makes them good, but not crutch-using

south parcel
#

for sure

sand monolith
#

Invis needs to be reworked to have a slow cloak and decloak time but to be fully invisible and silent

south parcel
#

yeah you have like 2 sec of invis time

#

rn atleast

formal monolith
#

I say cloak should be back to the way it was. But everytime the light shots or decloaks it makes loud or some source of noise instead

south parcel
#

yeah

formal monolith
#

That way their counter play around it even for new players.

south parcel
#

what did they do to stungun?

formal monolith
#

Nothing yet, but they plan to do something with it

south parcel
#

oh on 🤣

formal monolith
#

I think it worst that they plan to make cloak more visible for some reason.

south parcel
#

and with the limited time

#

light was bad enough but now ir is unplayable allmost

formal monolith
#

I wouldn't say unplayable. I would just very very hard to play as now.

south parcel
#

ye

jolly star
torpid pond
#

I think stun gun should let you croutch

obsidian nexus
#

it has come to a point where im getting killed in my dreams with only FCARS

final lotus
#

Depends how slow you intend to make it, I would assume it wouldn't be as slow as TF2 given the fast pace nature of the game. But this would honestly solve all the problems people have with it, it would be used more as a positioning tool, and less of an offensive tool to enable an overly aggressive playstyle.

final lotus
#

With how cloak is balanced currently, you can try and be sneaky by crouch walking, but you are just as easy to hear and see when doing so compared to a full sprint.

normal ice
placid hamlet
#

I did not me to ping you sorry

old bane
#

I Use flame thrower with two mediums and mesh shield and bruh i been beaming guys from points

gentle latch
#

knight sword skin

#

and shield

normal ice
# placid hamlet Not gonna lie i think its kinda balanced

It's not about whether it's balanced or not. It's about making the ability consistent and fair.

Half-visibility is dramatically easier to see with different graphical settings. When you cloak, you can't tell if your enemy can't see you for shit or if they will instantly spot you from 40 meters away. Same principle kind of applies to the sounds.

It'd more reliable for everyone if it was truly invis and truly silent. It can be nerfed in plenty of other ways to avoid making it OP, and it's much easier to fine-tune and balance than the current version that wrongly assumes everyone has a GPU from the last 2 years.

old bane
#

@normal ice whats your precious thoughts on flamethrower users who have 2 mediums healing then with a mesh ?

normal ice
#

idk it's not the worst imo

#

I wouldn't mind if healing beams didn't stack as well

whole solstice
#

PLEASE DONT GET ME STARTED WITH THIS HEAVY FLAMETHROWER

#

ITS BROKEN

#

NEEDS BE TAKEN OFF IMMEDIATELY

old bane
#

I actually agree tbh flame thrower users are annoying to play against when they double healed ngl

whole solstice
#

Most brain dead people in the world

old bane
#

I agree bruh

normal ice
#

Flamethrower isn't broken lol. It has a low skill floor but a low skill ceiling. Almost any gun can out-DPS it and from a further range to boot.

#

I'm not going to pretend it's the funnest thing in the world to fight, but there are many other balancing problems before it.

old bane
#

ITs true but bro image when you are being double healed and on point right and you have mesh up then you push forward like what do you do ?

normal ice
#

Idk, what do you do when you're being challenged by 3 people in general?

#

Double-down for a pick or retreat to find a new vantage point/attack vector

#

Throw grenades or canisters. Break the terrain

#

You don't have to run into the shield

fleet brook
#

Flamethrower has poor dps mediocre range and most guns outrange and out damage it

broken ledge
#

Yeah, but it can hit multiple targets and goes through shields. It's insane on a point.

fleet brook
#

If has a bunch of draw backs I think it's valid

wise briar
#

Embark. Let us convert 1000 vrs into 25 bucks

#

It doesnt make sense to just have 3000 vrs forever

rose niche
torn adder
#

Does the data reshaper get rid of barricades?

sullen tree
#

So personally, I really hate it, as a sword light. It easily counters an already very punishing off-meta playstyle for basically free.

It also makes the challenge for gas this week SO much harder to get

normal ice
#

I find it kind of hard to fight hammer users with flamethrower tbh. But yeah, I can see it totally shutting down sword light

sullen tree
#

It also cleans up RPG and CaS super super easy

normal ice
#

I wouldn't cry to sleep if they made the flamethrower have a little less horizontal range to the sides or less ammo so there's a little more skill to using it

onyx forge
tulip pebble
#

Is there a single positive reason for the sniper rifle to be in this game? Can't think of one personally. Yes, it's very easy to counter, but it's extremely unfun and breaks the combat flow in an immersion breaking sense

amber cloak
#

The game needs a sniper?

#

arentsnipers classic

boreal laurel
#

As a flamethrower main (who’s slowly leaving flamethrower because M60), I will say that flamethrower is pretty balanced. Its main drawback is that it can’t fight heavies. Against the lighter classes, the poor TTK doesn’t hurt so much. Just against other heavies. I would not nerf this weapon at all, since it’s quite niche already, but I don’t really think it needs a buff either.

#

Not that I wouldn’t take one, of course…

wise briar
#

Embark. You should add a Gadget station on the map where everybody can go and swap our loadout/reserves with everything not available on the match.

amber cloak
#

Imsorry but that defeats the purpose of loadouts

arctic fog
#

I propose a gadget for the heavy that applies knock back to players so like it could push people away or even be used to propel yourself.

#

Like an impact grenade sort of situation maybe

full moss
#

Like an impulse or shockwave grenade

full moss
arctic fog
#

But funni boom knockback :(

mighty nymph
#

Barricades, turrets, mines

fickle charm
#

Flamethrowers only use is in cloak-light infested games

cinder hemlock
#

It would certainly help if the community understood that better though and accepted not every tool has to be good in every situation.

high storm
#

I don't know if it's been suggested but I would like a corrosive goop grenade. Like the fire so it sticks to a location but then gives off gas.
I'm sick of the platform moving away from my gas nades lol

uncut scarab
#

maybe it'd deploy like gas bombs around it, you'd place it down and it'd fire small gas canisters up in an arc in random directions close by that would explode on impact

high storm
uncut scarab
#

awh I spent so long making an artistic renderition of the concept in my notes app on my phone but forgot I didn't have image perms :(

high storm
#

I am equally sad for you! I'm sure it looked spectacular!

fleet brook
#

Not every game needs a riot shield

And not every game needs an annoying tool for each of its classes

fleet brook
fading crater
#

Welp, i guess gaming society is changing too, trying to make every experience as family friendly, as possible. The amount of "nerf/remove x" quotes per day is enourmous. They are about every single ability, every weapon, every gadget, even playstyle. Every possible group is offended by something and expect devs to change whole game for their experience. Few years back it wasnt even a deal and people just played, even when game was unbalanced. This game is balanced, yet people still complaining.

mellow lodge
#

and by that i mean medium and heavy are kinda balanced against each other

#

also people complain when the meta never changes, as every match and fight just feels no different and just the same

#

and yes no matter what changes everyone won't be happy

tidal bough
#

frags are good

tulip vessel
#

So the Heavy gets the spoon, I think we should continue this trend.

  • Medium
    • Riot Shield: Serving Platter and Fork
  • Light
    • Sword: Spork
rough carbon
#

How about plunger sword

#

I saw a sword like that on tree of savior years ago and thought it was funny

#

Actually it was a spear but its perfect sword length

amber cloak
exotic skiff
bitter dirge
bitter dirge
rough carbon
amber cloak
desert apex
#

No one still replied if there is aim assist baked into keyboard and mouse and no option to turn it off. I really feel my mouse cursor dragging towards opponents with sniper of all guns. Aim assist disabled for controller, playing on mouse. And other people have mentioned this on steam discussions so not just me

chilly solstice
tulip vessel
rough carbon
#

How about a plumbing/toilet set for melee weapons?

A plunger replacement for the sword, an unfolded toilet seat and toilet brush for the riot shield and a whole, entire toilet on the end of a pipe for the sledgehammer?

#

Maybe dagger can be the toilet brush too

fleet brook
#

Maybe a whip with mediocre range

rough carbon
slate vapor
#

sword should do 1 more damage

rough carbon
#

As someone who likes sword it's fine lol

bitter dirge
#

So true

#

Get this man community manager 🗣️🗣️🗣️

bitter dirge
#

I’m onto you pal….

rough carbon
bitter dirge
raven ibex
#

cloaks 🥷

molten ingot
#

The idea of a new specialization for heavy.

It will be a large hand-held harpoon. The harpoon fires a net. With a harpoon, you can grab someone or something and pull it towards you. For example. You can grab the other heavy. To do this, you need to point the center dot at the desired object and shoot. After, you can start pulling by holding down the left mouse button. You can interrupt the attraction and reset the grid by clicking on the right mouse button. What objects can be attracted? These can be players of any class, ATMs, money boxes, gadgets (such as turrets, barricades and others). If an explosion occurs next to the grid, it will break and the attraction process will stop. The harpoon will not be able to pass through the heavy dome and the mesh shield. At the moment of using the harpoon, heavy becomes helpless, he cannot shoot, while the attracted player can return fire.

fleet brook
molten ingot
#

I think the new specialization will help to knock down the capture of the ATM, and pull players from the platform in the power shift

molten ingot
fleet brook
#

And if you're in a 2v1 it's faster to shoot your gun

sacred venture
#

Anyone know why the Asia region doesn’t get any matches and should I change it to which region but

restive plover
#

Half damage event and Mega damage :V

molten ingot
#

Did you know that heavy can also push an ATM at the moment using a butt kick or a goo gun?

fleet brook
#

Heavy is the only one who can reliably move a cash out

molten ingot
#

Exactly

#

But keep in mind that the game has physics. And the objects have different weights. I don't think Heavy could have dragged the ATM far. Moreover, if the harpoon turns itself off after a short time

#

I think light can be given the opportunity to jump out of the grid using his specialization. Namely grappling hook and dash. Because many people write, heavy often beats light.

rough carbon
#

Give the heavy a rocket gauntlet main weapon

keen turtle
upper cipher
#

add a sword skin which would be a katana and a shogun skin pls

#

and a medium bow that would be like a sniper

hexed marsh
exotic skiff
hexed marsh
brave widget
#

shut up rampage

quick silo
#

rampage has no friends

hexed marsh
#

Saaaaad

exotic skiff
#

yeah sad but at least i'm don't have shit take like tony

#

"you don't know how to use it" argument is all you gonna have

unreal heron
quick silo
#

LOL

hexed marsh
#

Hahahahaha. Clearly again you don't know what you're saying bruv.

quick silo
#

jk i love rampage

exotic skiff
hexed marsh
unreal heron
#

change your name to ramp rage

exotic skiff
brave widget
#

guys if u honestly think melee is good u are damaged

hexed marsh
quick silo
fleet brook
#

At that point remove the ability to grab enemies at all

#

You already can't shoot back (huge disadvantage especially cuz the enemy can just beam you in the head )

Lights can just escape it

If you're 2V1 ING it's better to just shoot 10000% of the time and it's only use is potentially terrain stuff and heavy already has things for that

That's a utility spot at best but not a specialization

molten ingot
keen turtle
#

does anyone run data reshaper? it seems too niche, do you use consistently or only in heavy med games?

bitter forum
# keen turtle does anyone run data reshaper? it seems too niche, do you use consistently or on...

Oh boy do I love the reshaper, literally only ever drop it if the enemies are spamming nukes. Honestly its a ballsy move but the nade launcher + Reshaper can cause some hilarious situations. It completely destroys the APS counter, swap to it after they drop aps and reshape, then back to boom booms. Or run into room and reshape all 30 mines, aps, and turrets around the cash out box, never have to worry about keeping fire nearby for when someone accidentally sets off a gas mine.

Someone cashing out, gas nade falls in? Reshape it. Now its a super threatening flower pot.

Reshaper is only as good as the player using it. Its either Reshaper or APS, and since the update I've only had to swap in APS for the nade spammers as mentioned above, (Medium Riot:Goo, Reshape, Defibs)

molten ingot
# keen turtle does anyone run data reshaper? it seems too niche, do you use consistently or on...

@keen turtle

I use it in power shift. However, this gadget needs to be improved. He has an incomprehensible area of influence. Sometimes he turns off only one of the two objects standing next to each other. Apparently it affects which way you look, it's very stupid. And it is also unclear why data resharper disables some items, but does not touch others. For example, you will not be able to disable the zipline or the heavy dome, but you can disable mines and turrets. I am glad that the firing range has been increased, but so far this is not enough.

bitter forum
# molten ingot <@366618451596279820> I use it in power shift. However, this gadget needs to b...

it should be a line in front of you, but as you reminded me it was a cone that had its radius narrowed,~~ use the medium riot shield and block with it, that view screen isbasically the reshapers "area", or go practice map and place objects together and move them closer till you get it registering, its a line/beam "gadget" so always ALWAYS be thinking with angles.~~

Have yet to try and reshape a heavy dome (from inside, assuming you'd need to target the little ball on the ground) but ziplines wouldnt make sense

honest willow
#

bow for medium or light would be dope

fleet brook
molten ingot
bitter forum
bitter forum
honest willow
molten ingot
#

It should be intuitive. Sometimes it is difficult to see the backlight on the object.

bitter forum
#

There is a LOT of game sense that is the "skill ceiling" for using the reshaper, things are highlighted when they are to be effected by the reshaper, while I do agree it would be a helpful change, it would lower the skill ceiling and make it more open to more players.

I hope they make it clearer, cant see how it would hurt

bitter forum
molten ingot
# bitter forum The thing is tho it is intuitive if you're well erm-intune. You're a gamer, you'...

I had similar situations when I aimed at an object, and then because of the slightest movement, it slipped out of the field of action. There is no time to look at pixels in battle. Moreover, the backlight is quite difficult to see because it is blue and it is dim, so it often merges with the environment. I've already written before, but let's put ourselves in the place of colorblind people. I think it's even harder for them to play.

molten ingot
# bitter forum Also it should have 2 uses.

I noticed one strange detail. There is an imitation cashbox in the training room. And data resharper can interact with it. There is no such functionality in a regular game, which is probably logical. Then it is not clear why this functionality is needed at all.

bronze spade
#

i think the med assault rifles need a rework all around to their respective roles, the akm's fire-rate should be slow but does more headshot damage thus making a great close to med range weapon, the famas needs a aug scope and have its falloff damage buffed, thus making it the med- long range killer it should always been, the fcar is the jack of all trades it can be used all ranges but doesnt make it great at either but a good all rounder

molten ingot
opal hinge
#

I think the finals should avoid one shots but would be fun to have a Barret sniper with heavy with 1 shot, a long reload time, and a long time to ads but It always make huge damages getting a better damage as the light one but more harder to use

bronze spade
opal hinge
#

I like burst but I hate the sight, same with DMR, I hate that sights

bronze spade
#

the famas feels like the halo 3 br even the sounds it makes, gives me nostalgia

#

what i want to know why is the akm is the way it is and what was embark thinking when they tinkered with it, why make a ton of skins for it when the gun is just training wheels for people who havent figured out how to use the scar

honest willow
#

the fcar is better than akm rn tho.. what?

bronze spade
#

the akm used to directly compete with the fcar now it loses almost all the time

honest willow
#

you said its on training wheels, so i assumed you thought that akm was better

#

but i will say that it doesn't lose all the time. I main akm and I can still deal with fcar, but it is the objectively better gun. only downside of fcar is low mag size so it's just constantly reloading

subtle walrus
#

I found a bug with the gravity cube, how do i report it?

honest willow
subtle walrus
honest willow
#

uhh not sure then, maybe cuz you're new to the server still? when did you join

subtle walrus
#

a few days ago

honest willow
#

might need to get up to green role or something im not sure

#

whats the bug, i can put a report in for u

subtle walrus
#

it doesnt happen with other gadgets like nades

honest willow
#

like if you had gravity cube out and then drop a chair or explosive can or something?
can u get a video of it somehow

subtle walrus
subtle walrus
lone mist
#

Is the gateway portal worth it? I play mostly medium but think switching to light for that could be fun

rough carbon
#

i think they should buff the range and make it so you can automatically walk through it

subtle walrus
honest willow
subtle walrus
#

thank u!!

subtle walrus
lone mist
#

Is the range between the portals decent?

subtle walrus
#

70 m i guess, not sure

lone mist
#

Okay gotchu. Thanks man

subtle walrus
lone mist
#

good to know

#

is there a timeout on it too? or it stays until u move more than 70m away from it?

#

i literally started playing this week, so I'm sorry for the simple ass questions lmao

subtle walrus
lone mist
#

awesome, thanks man!

#

hopefully after running the portal and cloak for a bit I'll see if I prefer light over m

subtle walrus
#

I prefer this one over the usual build since it brings more utility to your team, and it doesnt rely as much on ur performance to impact the game

supple oracle
#

Finally i see another light that brings both Tracking and sonar

fleet brook
fleet brook
supple oracle
fleet brook
#

True the sonar grenade arcing from long distance used to really screw with me tho

supple oracle
#

most gadgets for light dont work well at ranges, well, not sniper range anyway

subtle walrus
lone mist
#

this is my first time playing a few games on light and i just can't get used to it lol

#

even though its so quick I just feel so exposed bc of the low hp

#

if I buy cloaking it'll prob feel better tho

fleet brook
#

And you'd make alot of visual noise with the portal

lone mist
#

ah gotcha

#

i'll just stick to using medium for now prob until I get a better hang of the game

subtle walrus
subtle walrus
lone mist
subtle walrus
#

When used on canisters, u can predict which canister it will reshape by simply memorising this order: powder -> goo -> fire -> gas -> explosive -> powder

bitter forum
lone mist
#

but it's def personal preference. it has come in clutch for me a few times when i turn a houseplant into explosive and use it to defend a cashout

lone mist
subtle walrus
soft shale
# subtle walrus P.S.: I usually use this build with close range weapons (m11, 93r, ...). ○ Sonar...

I don't know if that's your ranked loadout, but in QC I feel like the vanishing bomb isn't even needed. Playing mostly with the XP54/LH1/M11 depending on the map, dash gets me in and out of most situations. My most recent kit: frag (or any offensive grenade), glitch, and sonar. The latter being very strong when used alongside a Medium buddy who uses the dematerializer. Sonar nade to see where the opponents are. Demat the floor. Pour grenades. Profit.

molten ingot
#

The idea for a new light specialization called "backup"

How does it work? During the match, you can throw a special device on the ground that will scan you and create a backup copy. The device emits a unique sound, so that it can be accidentally detected by enemies passing by. If the enemy finds the device, he can break it.
The device takes a long time to recharge.
The mechanism is that when you are killed, you will almost immediately abstain at the place of preservation. In my mind, there will be the same animation of appearance as after using a defibrillator. The mechanism is the same, your gadgets are not restored as with a full-fledged revival. Your health reserve when you appear is 50. After the rebirth, the device starts recharging again.

subtle walrus
rough carbon
#

Which class should get a Thompson?

#

thinking either the med or heavy

molten ingot
subtle walrus
#

Even in valo u can just ult after a couple of kills during the half

neat folio
#

I think RPG should be a Specialization, it puts me at 10 HP and is literally just a gadget.

#

A recharge time buff and set it as a spec would make it more fun to go against

subtle walrus
neat folio
#

Its basically impossible to escape without Specs

molten ingot
subtle walrus
neat folio
#

Then die again because you cant escape, It would be the weakest Spec

molten ingot
neat folio
#

I usually combine dash or grapple with vanish bomb

neat folio
#

Gotta remeber, a gadget can do this in a few secconds with a medium so its honestly not that strong but its a good idea if done well

subtle walrus
neat folio
#

Well yeah probably be best with sniper and XP

#

Completely useless with melee

subtle walrus
molten ingot
#

The details of the balance still need to be finalized, but it seems to me that the mechanism of re-revival has a right to exist.

neat folio
#

I play light for the movement and mobility so grapple is my main

molten ingot
#

I also play for Lite and my favorite device is the graplin hook

#

The game has a very fine line between gadgets and specializations. Sometimes gadgets are stronger than specialization. That's why it's so hard to imagine a hierarchy of new devices.

remote sable
#

what is the best way to counter the goo gun + flamethrower combo

#

i know it ain't a good combo, but it's rare enough for me to not know how to counter and good enough to tilt me to hell

neat folio
#

Honestly its just kinda good, best way to deal with it is have some teammates hold back and flank

#

Grenades are good

#

Long distance weapons can help

remote sable
#

heavy i just charge n targe through typically, but i don't play heavy all the time

which grenades should i use on light and medium

subtle walrus
neat folio
#

Or being a light

remote sable
#

current loadout is explosive, jump pad, defib for medium and glitch, stun (swapping to tracking dart when it gets nerfed), and gateways for light

neat folio
#

Grenade launcher is good against flame goo

remote sable
#

why's that

#

(assuming you're talking about cl-40)

neat folio
#

Splash damage, you dont have to aim as accurately

remote sable
#

doesn't it get countered by mesh shield though

neat folio
#

Yeah but if theyre using goo gun they prolly dont have it

remote sable
#

i'm stupid

subtle walrus
subtle walrus
molten ingot
#

A concept for a slight improvement in sonar. I think it's worth making that the sonar sees not only people but also installed gadgets. And I don't understand why this gadget is only available to lite? In my opinion, this is as useful a device as many types of grenades and mines. Sonar should be available to every class. This will change the tactics of the battle.

subtle walrus
#

The main problem is freezing u with goo

neat folio
molten ingot
#

I remember when he was with the medium. Previously, this device had a large scanning area. It seems to me that we just need to remove the ability to throw two sonars and leave only one sonar. Besides, think about it, you put sonar instead of more useful gadgets. I rarely see sonar in the game, because light rarely uses it because it is unnecessary. Being able to see gadgets and people, or just gadgets, would help plan an ATM attack tactic. And I also want sonar and trekking dart to be different in their essence

subtle walrus
molten ingot
subtle walrus
subtle walrus
#

Sova dart, bloodhound from apex, cod UAV... They all alert the enemy

remote sable
#

i'd love to see the breaching charge be repurposed into a "glitch breaching charge" where you not only bust open the wall/floor/roof, but you also send a huge glitch pulse through the wall to counter nests

subtle walrus
remote sable
#

those are good too, but i personally want to advocate for glitch itself with the intention of it being a gadget counter

clever tendon
clever tendon
remote sable
restive plover
#

Just 1 new gadget .-.

lavish gate
#

the 1887 skin is just. Chefs Kiss. gorgeous thing i love it embark you did great

keen turtle
#

How many barricades and mines can a person place before they start to disappear? It seems like 3 barricades

fallow rock
#

xp 54 is just superior to the m11 cmon people we got to accept this truth

#

i might have started a war romanegg romanegg romanegg romanegg romanegg romanegg romanegg

fallow rock
#

hi anyone alive\

subtle walrus
boreal laurel
#

^^ What he said

torn adder
#

why is the magnum awful

#

this is the only weapon I struggle with. I'm not sure what it is but I'm losing my mind

frozen granite
#

famas is decent but the hipfire is the main thing holding it back

kindred zinc
#

I love the revolver, one headshot removes lights from existence

idle sky
#

the revolver used to be my absolute favorite weapon, it still kinda is

kindred zinc
#

It just feels so good to use

idle sky
#

yeah, snipers are my current fav, but i'm also starting to migrate away from those too (unless i'm playing power shift)

kindred zinc
#

Snipers are cool, I kinda wish medium had a dedicated long range gun

idle sky
#

that'll probably happen eventually.

kindred zinc
#

They should give heavy a deagle

rough carbon
#

I think all pistol users should get a minor movement buff, 5 percent movement speed or a slightly longer slide

fleet brook
#

Why are people pushing for long range in this game

The only way to counter a good sniper is to have a sniper yourself because they'res nothing else you can do in this game and you can never sneak up on a sniper they just grapple away and killing them just makes them not an active annoyance for a small amount of time which it's still super difficult to do it the sniper plays well

#

This game lends itself well to short to medium gun range fights and because most guns are designed around that snipers feel terrible to play against and any class other than light

#

And if medium got a sniper it would leave heavy being the only class without a sniper counter meaning playing heavy would just be being shot without any retort besides hiding in buildings

#

Also some maps just have very long and varied sight lines so avoiding snipers is particularly difficult

kindred zinc
idle sky
fleet brook
kindred zinc
idle sky
#

as a light main, u can rly get killed by a mild wind, so if ur opponent has a good aim, unless u have taser or a strong gun, ur kinda fucked

kindred zinc
#

Considering that the revolver can 3 shot a light at 60 metres out, it's really not that hard to kill a sniper as a heavy

fleet brook
# kindred zinc Or maybe, they're playing light and are made of cardboard

One of those is a specialization (something you can't change mid match and not everyone runs) and dome can only give you cover while you move from cover to cover and as someone who's played several fps games playing cover simulator for snipers is boring af responding to both messages at once btw

Being made of cardboard doesn't make you deaf/ unable to check your surroundings as someone who plays sniper light and sniper in TF2 tunnel vision is a snipers fault not innate

#

Talking with two people with a 15 second time is hard

kindred zinc
#

Heavy's entire play style is to be defensive

idle sky
#

i can see ur point ig

fleet brook
kindred zinc
#

That's why there's so many gadgets revolving around defence in his kit

idle sky
#

but still, specifically with light, it's kinda easy to manage if you have something with enough range to back it up

kindred zinc
idle sky
#

now if ur like me, who snipes all the way across the map. then theres an issue

idle sky
fleet brook
idle sky
#

yeah, i've seen it around

fleet brook
#

A classes kit is defined/ designed around close to medium range

BUT THERE'S AN OP WEAPON RN

#

RPG was designed and c4 were designed around building destruction and got promptly fixed

kindred zinc
#

You're not getting it, you're saying that heavy has no counter to snipers when the whole point of heavy is to counter long range with all of his cover tools

idle sky
#

also, if u don't like snipers, you can try to blow up their cover. i often do that to keep others from coming

kindred zinc
idle sky
#

i always let them go on the cranes. i need to put the wannabe's in their place

fleet brook
# idle sky also, if u don't like snipers, you can try to blow up their cover. i often do th...

Pretty much the only way to counter a sniper is

Kill the sniper

The sniper will always posses range and if they're smart/ have a good team awareness advantage+ being hard to get to

Play cover simulator

Your defensive utility serves your team more and is better used on a site or supporting your team

Responding to like three messages at once here

Most snipers especially good to decent snipers have multiple sight lines in this games maps often have long sight lines for some reason

Better snipers run tracking tools to notify their team of approaching or current threats

And snipers with grapple can reposition quickly if there smart

kindred zinc
#

I'm just going to stop trying to convince you to actually try to play the game against snipers and leave you to your complaining, because there are really easy ways to beat snipers as all classes, you're just not listening

idle sky
#

yeah, it's kinda tricky to work against them. but it's defiantly doable (especially cos barley anyone uses snipers outside of powershift).

fleet brook
# kindred zinc I'm just going to stop trying to convince you to actually try to play the game a...

Never said there wasn't ways just all the ways are annoying and this game feels like its centered around close to medium range

You could burn alot of your defensive utility as heavy to move around the map

It's like cloak stun gun OP no annoying to play against and being forced to switch how you play the entire game because one person is annoyingly good with the combo yes no one enjoys having they're play style dictated for them and there's also a opportunity cost to using your dome and barricades to move around the arena

#

No one in any game about load outs and customization enjoys being told you have to play this way with this build because someone else brought another things or you'll get shit on the entire match

#

Also adding more long range options unless all classes get one won't solve the issue now it's just more proliferate

idle sky
#

i can say, i do have a bit of an issue with how i don't rly feel like playing powershift without snipers, cos i know i'm gonna get blasted every 10 seconds. so i can see ur point

fleet brook
#

Yeah sniper isn't OP stun gun wasn't OP just annoying to play against irritating I guess

#

You can beat a sniper light will you enjoy yourself while doing it most of the times no in my case

pale thunder
#

what are the best weapons for ranked right now? i'm sick of losing in the first knockout rounds as a gold 1 against 7 diamonds

idle sky
#

honestly, i think that depends on how u play best. i see some spray bullets with a lewis gun, and i recently saw someone get 16-3 or smth with throwing knives only. so it rly depends

gilded shoal
#

the higher you go, the less XP or AK have impact

lone mist
worldly sky
pale thunder
#

i was able to get 1 rank every day or two but after i hit gold 1 its been like a week

#

and is the riot shield good in anyway?

gilded shoal
gilded shoal
rough carbon
torn mantle
boreal laurel
#

“Anything is good if you make it good.”

  • Me (a riot shield main)
glossy tusk
#

If you main sheild your biggest worries are probably your sides and behind gas, flame, and explosives.

#

And mines every so often

pale thunder
amber cloak
#

Wow that's impressive

pale thunder
#

all i can seem to fight now are platnums and diamonds
i'm stuck at gold 1 now and lose at knockout round 1 sad_friend

dapper bear
#

They should module the specs of the KS-23 on the tf2 shotgun, The difference being it is a projectile that does max damage on hit instead of pellets. 3.5 second reload to full, .625 fire rate, 90 damage per hit, and sense its a prjectile there should be little to no deviation like the other projectile weapons.

hoary pelican
pliant helm
sly estuary
sullen tree
gray burrow
#

what about a as-val for the medium class?

#

im thinking a sniper for the medium class.
may i present the musket

  • very high damage
  • slow fire rate/reload
    -single shot rifle
    -not too accurate
verbal pagoda
#

APS should have cooltime..

karmic abyss
#

thoughts on the ks-23? ive been using it in quick cash and doing rlly well but a bit worried abt bringing that over to ranked

placid ice
#

hello

torn mantle
#

Just need good aim

cosmic tide
cosmic tide
torn mantle
cosmic tide
torn mantle
cosmic tide
torn mantle
soft shale
#

In that case, I would advocate for something like a WW2 AT rifle. Something like a PTRS that can only be loaded one bullet at a time.

cosmic tide
#

the embark devs need to read these messages we are COOKING

pine kiln
#

@torn mantleThe amount of health you have is useless when you're THAT far away from your opponents in which none of the weapon can deal enough damage to kill you in a short amount of timre

torn mantle
cosmic tide
#

and since heavies dont have the mobility to escape like lights do, they'll be much easier to fight

bitter geyser
obsidian nexus
#

FCAR FCAR FCAR FCAR

vocal urchin
sleek pond
high storm
bold ruin
foggy snow
#

FN FAL for Medium pls

wise briar
#

Can we have one passive skillset for all class? For example, I can equip an Anti-stun body armor for my chosen class or gas mask or whatever as a passive skill I can equip during the loadout before entering the match. That would be a cool new mechanic.

wise briar
torpid pond
#

Hot take: Zipline > Jumpad

bold ruin
wise briar
bold ruin
#

the poor lights man

#

they gon get obliterated

wise briar
#

Fuck em. They dont deserve any pity

#

Do they pity us when they zap us with their stun?

torn mantle
bold ruin
bold ruin
wise briar
wise briar
bold ruin
torn mantle
#

Tbh rpg should get a nerfed

wise briar
bold ruin
wise briar
torn mantle
torn mantle
bold ruin
torn mantle
#

Also fire nade is way, way, way weaker then rpg

bold ruin
torn mantle
bold ruin
wise briar
#

The problem isnt the RPG. The problem is the light themselves. That class isnt suppose to engage on a battle against full health enemy. They are suppose to do damage WITH the team. Its their fault for getting rpg-ed alone

torn mantle
digital cipher
#

I think the rpg is pretty dang lame personally. I wish it had more AOE for how much Cooldown it has. I feel like we have a problem if the frag is more effective than the RPG.

wise briar
digital cipher
torn mantle
digital cipher
#

The RPG has instant contact blowup, but it doesn’t even feel as calculated or powerful as a single frag

tepid spindle
#

Has someone tips for the riot shield?
Every time i try to get value out of this weapon i feel miserable.

wise briar
torn mantle
digital cipher
torn mantle
restive plover
torn mantle
torn mantle
tepid spindle
torn mantle
#

Tough I still think rpg needs a bit of a rework, tough not neceseraly a nerf

digital cipher
#

I think it needs less AOE drop off

#

The damage drops SIGNIFICANTLY just by being slightly further away

wise briar
#

Now this goes back to my previous feedback. The passive skillset. If we could have one slot for a passive skill to equip. Not only we can have an Anti-stun armor or the Gas mask. We could also have a ballistic armor passive skill to reduce explosive damage received.

digital cipher
wise briar
digital cipher
#

Otherwise you get a power shift match where you’re spamming pyro grenades and have no idea why it’s dealing hardly any damage

digital cipher
sly estuary
digital cipher
wise briar
digital cipher
#

Was it intentional that lights have the most items out of every build

sly estuary
#

why u want more medium weapons lol fcar exists lol