#đŁâweapons-gadgets
1 messages · Page 29 of 1
Yeah, I was a little confused by that too. Like, it was already not that great imo.
Bro it is a tiny circle ?? Just move somewhere else, with the addition of demat you have nothing to complain about
SHES the one who suggested the idea of a full team of gls
also, jo gadget should be able to render a weapon completely useless
It doesn't render a weapon useless lol, tell your teammates to shoot the damn aps
should have waited to add more tbh
until its behind a wall
SO MOVE SOMEWHERE ELSE
or withthe demat, inside the walls
ye ads and 2 heavys does pretty well
It's not rendered useless, just limits its area of use. It's annoying but counterable for sure. If you can't take care of it, one of your team needs to shoot it.
then the rest just kinda kill anyone trying to shoot ppl at the platform
Aka please use your common sense
your solution is 'have an item that you may not have'
in a game where you defend an objective in a single area that can often be small, thats pretty big
like you need a specific specialization to deal with an issue
and if you dont have that specialization?
or the answer is to run in to a room that is being defended by three people because a single gadget makes all other options unusable
If by a specific specialization you mean "a team mate with a non projectile weapon" then yeah, I guess? But their pretty easy to destroy, take up a gadget slot that could be something proactive instead of reactive, and has a decent cool down.
I'm not denying they're annoying if you have a launcher weapon, but there's plenty of ways around it that your team can handle.
Anyone else feel like the Famas is worse after todayâs update? Seems thereâs now more horizontal recoil when going fast which kinda kills it at range for me.
I haven't had a chance to fiddle with it in a match yet, but it didn't seem too bad in the practice range.
specific as in the demat which is the only destructive ability an mmm comp can have
otherwise you have c4, bodyslam, and breach charge as well
bodyslam and c4 are both terrible, and breach is not good rn either
you cant even claim propane tanks because they will literally bounce off the wall sometimes
Womp womp
My ideal KS-23 Dream buff probably would be:
-removal of the aps turret interactions with slugs
-2 shot destruction
-better velocity
-increase accuracy
-+5 damage
APS doesnât counter slugs already tho
I would be happy with a slightly faster fire rate and 2 shot destruction lol. I really want to love the shotguns in this game, but they all feel bad to me.
I feel like a headshot multiplier would be pretty nice. Like a 1.4x multiplier to reward accuracy.
Which is the best gun and gadget for heavy build

stick and a rock
does this game have a gas mask?
I'm a fan of the flamethrower and Lewis gun for weapons, but sledgehammer is also brutal. I basically always run RPG and dome shield for gadgets.
Cosmetic only
they need a legit one as a gadget
Probably the Lewis gun, M-16 or S118 the best gadget is probably the dome shield
i just get swamped by gas constantly
Womp womp
Gas is just an antifun mechanic
What do y'all think of the Famas changes? I haven't used it since before the change, but I didn't really like it, is it better or worse?
meh
I think worse cause it has more horizontal pull when going fast. Which kinda just makes the FCAR the really only medium long range choice (once again)
Oh ok, that's good to know
Bring fire. Pyro grenades or flamethrower if you play Heavy.
Or when you know somebodyâs gonna throw gas just watch out or just bring a Pyro grenade
best light meta rn?
I don't think so
It's kinda like fire, but gas instead
Hey between the 3 throwables "Frag, Pyro, Gas" what is your favorite any why
Frag bc the new pink skin
fix hand grenade indicatior while using dematerializer
Add animated skin to the XP-54 pleaseee
Pyro, but only to deal with gas. (Also one of the reasons I main flamethrower)
V9S+cloak I would say. XP-54 is solid. M11 got a buff recently but I donât know how meta it is now.
I said Pyro grenades, but yeah basically always carry some kind of fire with you.
xd
as much as i like the APS on my side, i kind of wish to see a slight cooldown on each time it can delete a projectile
All grenadelaunchers are useless same with the goo gun
I know that you said that I was just saying out of all those options Pyro grenades are the best
why does everyone say the v9s is good
âCause it is đ
Fast-firing, accurate, big mag, pretty powerful. M11 does kill faster, but only up close
i thought it was semi-auto
It is, but you can spam LMB (or whatever trigger it is on controller) and make it feel like full auto
ill try it but if i suck with it what else would you recommend
XP-54 is next best after V9S. I myself like sword, but itâs kind of hard to learn
i love the sword
you think the sword is difficult try mastering Dash + dagger
Iâm good, thanks đ
Do it
should i lol
whats the best medium gun + ability
Dash + Dagger is probably the hardest play style in the game because you have to master doing a Dash and backstabbing them at the same time
i like sword + dash
You will like Dagger + Dash if you master it
Wanna just remove the magnum for mnk? I'm already competing with fully automatic easy mode weapons with high dash speeds and relatively strong range falloffs , requiring pinpoint aim in fights , and you guys want to keep having bloom in the mix too ! Clearly someone doesn't want the magnum to be viable against all these smgs and autos
Is there anyway to counter it tho?
Can't play what you can't fight
distance
just dont let the dagger player get close to you like all melee weapons
but a counter to dagger is to always be aware there is a dagger player in the game and to keep your back to walls
New weapon ideađ„
Get a medium range projectile based slug revolver for light that is single action but close range u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it in YouTube https://youtube.com/shorts/Cm3Hi4rw-rk?si=jJrYVQs28mfSnGWE
this is a cool idea but I think they just need to either buff the Sawed offs damage alittle or its reload speed (Personaly I think the relaodd speed would be the best buff for it)
Do both I guess but I saw a comment on switching shotguns from heavy to light class but if u want projectile based I think my idea fits in neatly and u have to think about bullet drop and projectile speed
I just wanna say if you're multiple meds spamming grenade launchers
I hope you get better and eventually learn to gain an understanding of how to shoot a gun
lol!
I am in matchmaking for like 30mins niw but the game is not finding me any match its only for tournament and ranked tournament can someone help with this?
lmao
jacob
s

For me, I just have to restart the queue and it works
Something is wrong with ranked queues. I waited 8min then restarted queue then 15min
Still nothing
Same bro now i am frustrated and dont wana play this game
Nah, Iâm good đ
(Flamethrower, sword, GL, and riot shield main here)
Bring back nukes, but make it so they can only one shot lights
ehhh no
now bringing them back for the purpose causing big explosions which changes the playing field, and will change how players will need to approch said area or cause disruptions is a much better idea
I really think the slug shotgun should have a little more destructive capability, 3 shots for a wall if not 2. It's a decent weapon, not extremely strong, but not weak either. If you give it that utility, it has much more worth as a weapon choice. Essentially a ranged sledgehammer. Other than that, I don't think extra damage would be a good change; the only other potential change I think might be worthwhile is falloff damage, increasing the range but then increasing the dropoff quickly after that.
I think the damage is great, maybe a little bit more to 2 shot mediums, but I would rather have a slightly faster follow up shot.
I don't think it should two shot mediums, if you melee it's two-shot already but if you allow that from range it would honestly probably feel a little unsatisfying to others
The trouble comes because if you get surprised shot there would not much to do against the second shot, that third shot is sorta important for that
def think the lh1 should get a hip fire accuracy buff, and the snipper should get a decrease
i disagree with the lh1, but agree with the sniper
With how slow those 2 shots are though the medium is gonna wreck you before you get the third shot off to finish off the last 10hp. That feels bad.
okay not like a major increase, but it feels like complete rng if you even hit them, and you hit only half youre shots even if you are in their face
Well, because it's more meant to be a precision weapon, that's the tradeoff for the high damage. If you are trying to barrel stuff I don't think the Lh1 should work well for that playstyle.
hold on someone made a point and i just wana share what they said cause they were able to word it way better than me
The poor hipfire is a fine drawback if the weapon performs great otherwise but genuinely feel like spray weapons at that close-medium range will mostly always outperform an LH1 anyways unless you get lucky and hit a headshot. So then, if it sucks upclose and at medium can be less consistent than an smg, what's the point? And the damage thresholds leave enemies at 1 hp also more than not, which is frustrating. LH1 hipfire accuracy seems artificially inaccurate cause holy is it straight RNG whether you land something or not. The ironsight lowkey doesn't do the weapon justice either too lol
IMO, a great change could be to lower the time it takes for the weapon recoil to reset. That way you can fire ever so slightly faster if you tap fire, and make the spray fire a little more consistent
think this is a great point what the person i sent said
but yeah being able to pop around a corner and consistantantly hit head shots via hip fire is broken and needs to be balenced
That's reasonable for sure, at least on console I find the LH1 is really good quite consistently though
thats great honestly for you, but on pc half of my shots jus dont land even if they are in my face, also makes dealing with melee increadably hard with hip fire
or even just lowering how much it spreads after each shot would make it a little more consistant
also adsing it is very consistant and dont have any complaints other than a minor one about recoil. but its hip fire where i have all my issues with it
anyone in plat that can send me pics of the xp wep skin
Yee r s
As an avid Roman Empire enjoyer I approve of this
Iâm trying to get better at FCAR
And famas. Just trying to use things other than AK
I need to play other classes more
Not trying to get my self band but even with a monitor cross hair the LH1 accuracy makes zero sense
my point exactly
good old best weapon in the game đ
I'd love it
Do the ranked reward weapon skins apply to every weapon?
The weapon skins you get from playing ranked. The gold, platinum and diamond weapon skins
Can you apply them to any weapon? or just the ones shown?
I think any weapon
Rate my Light loadout + style
Cool character man! Iâd prefer my taser over gas grenade but thatâs just me đ
Also m11 is crazy good (didnât need the buff imho)
So happy the new meta is so blatantly powerful it has to get nerfed. Heal chains are actually ridiculous. Needs either less health regen or less heal time
scar go brrrr
whats the best gadgets for ks23
acog
wait how do i even use this thing
need an anti cheater weapon plz Embark, thx
you mean aimbot?
i mean nukes lol
Right now it's very difficult to use this thing, they really need to buff it or something. I'd suggest using sa1216, it got nerfed yesterday but still better than this one
yep, im a revolver main so its kinda hard for me, but its super fun to use
I know, I'm a sucker for a good pump shot but it's still raw
its really the meatiness of the gun, its like a grenade launcher
im pretty sure it shoots explosive slugs, like it can bust down anything in 5 shots, walls, cranes
They're regular slugs but this destructive capability of a gun is not that useful. You need 3-4 shots to break a simple wall and this thing only has 6 shots, I know when fully empty it reloads pretty fast but still. To break walls you can just use a trusty hammer or a C4
that's hated by everyone wth
Is anyone getting stuck by the goo gun
93r is relaly a trash weapon
Yeah, the new shotgun really needs some love. It just shoots so sloooow. Can't hardly finish a kill before getting taken out as it takes 2 business days to rack in the next shell lol.
Why is the knife so bad 5 heavy or 5 regular swings to kill a medium is really bad
If you mean the dagger, it's gimmick is back stabs, if you heavy swing on their back it'll one shot a medium and mess a heavy up bad.
On the second or 3rd swing ur good as dead
Good luck flanking with people that are trained to hear invisible sound queues
I've heard it's best with the dash, you dash behind and stab.
gotta use the dash with dagger goofball
I do goofball it only has like a distance of 5 meters
High skill floor weapon. Very hard to use, but if you're really good you can wipe a team fast.
Every time I cut the pie with dash I get flicked on
look up akiba step or dash dagger tutorial, the idea is to lurk then go for front stabs
I do think it's base damage should get a small buff, or attack speed.
I tried genji blade style dash behind there head but the hit doesnât Register as a back stab if they turn and I hit and arm or some bs
its really a timing thing, ideally you want to hit the backstab during the dash animation
or JUST after
So ur saying a gimmic weapon like that doesnât need base damage buff not even a little bit
i mean i feel like if it was viable in any serious manner it would make everyone very angry, it oneshots all the classes
i love the dagger though i love a gimmicy weapon and learning hard weapons is fun
i wouldent mind a base damage buff tho ig
Light meta rn?
is light meta
I feel like Lights have several good weapons depending on playstyle. The M11 is really good, sword is pretty strong too. The semi auto pistol is pretty nuts. Sniper is a bit of an edge case, it's cracked in power shift, and situational in other modes imo.
Lights crumble when they meet the talls
But they do wipe the floor with mediums
Especially now that wallhack is gone
Yeah, that's why I'm no good at Lights. Too little hp for my taste lol. I do feel like mediums are missing something. Like they die slightly slower than lights, but a lot of their weapons feel meh? FAMAS is great, and so is the FCAR but other than that they feel kinda limited.
ahhhh
do you think that vanish bomb has a higher intimidation factor that real utility?
sorry for the message, trying to level up to join VC lmao
Add a fast slide/half step for dagger when u tap left or right twice quickly also a faster slide lunge for evasiveness as thatâs what the dagger is about,add quick regen for lights as they have so low health
Lights and heavies have interesting
abilities but medium has jumppad and defib while hopping and peeking using grenade launchers being op to lights and annoying to deal with other classes.
Why poison go through walls and have that big of an area of effect?
Poison mine and grenade launcher with turret spam ruins the game and 2 players itâs over!!!
What a joke!
Get the turret to track and show enemies only when hit and reduce the fire rate hitscan spammy nightmare and make more of a recon offensive thing.
An ability to see turrets and and mines through walls and hear footsteps near by to replace recon senses for medium but lights suffer from mines and turrets the most.
Add tactical compound bow and arrow for medium and show the distance in the scope to measure projectile distance.
Hold primary for hipfire and when u aim the scope itâs goes much further and does more damage
Medium dematerialiser audio que
Add grenade indicator
Iâm ngl the invisible stun gun combo needs nerfed
hundred precent agree
they need to start listening to the community
Buff FAMAS
Buff knife in anyway better slide or more damage idc just buff it idc for back stabs itâs so annoying to miss a back stab and die
Or make the back stab sweet spot a bit bigger
dagger is really weird to use in the âintendedâ way where you walk behind them and right click. almost every time i try it that way i miss its very sad
it does a little lunge that pushes me out of the hitbox when im behind them and it makes me cry loudly
U can help the game dev and community by repeating these ideas in feedback thread
Dagger should be multipurpose tool to compensate for the lack of mobility like sword lunch dash so we need it to be stuck to walls used from wall jumping and short distance wall climbing/running,itâs mostly used for getting around vertical structures and combined with grapple hook or dash ability u can go places quicker.
Dagger wall jumps should be higher then normal jumps.
New weapon ideađ„(fanning revolver)
Get a medium range projectile based slug revolver for light that is single action but close range (hipfire only)u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it in YouTube https://youtube.com/shorts/Cm3Hi4rw-rk?si=jJrYVQs28mfSnGWE
Just make the medium revolver have a fanning action for hip fire, light doesn't need any more pistols
Medium has high health and op revolver hitscan with high recoil but fanning revolver for light has lower range and recoil and low accuracy hipfire so itâs for beginners who canât handle medium revolver,itâs also projectile based like ks shotgun so u have to u have to account for projectile speed and bullet drop,itâs fair and skill based.
I was wondering lights have to be accurate with their shots for once and not spray and pray with high accuracy with most pistols and smgs.
I see what u mean medium class has boring weapons so it would be nice,it depends on the devs I donât care what class gets it,I want it one way or the other.
light doesnt need anything else
Ok just get the devs to add it,I donât care who get it.
and tbf the hipfire on the medium revolver is ass, so i would rather they just fix that gun
The revolver has high damage so u have to aim and not use hipfire,but the fanning revolver would give u a good start at least,plz give suggestions in feedback to devs,itâs too cool not to add in game
Gas going through Walls is very difficult to fix I think
R u game dev?
Also any ways u do see how things r going here like people who complain about lights will get sky high after f scar much needed nerf.
The classes were tanks and lots of health post launch recently it became milliseconds but I think we will need a balance between the two extremes so nerf the smg while u nerf f scar
I get medium grenade launcher peeking and spamming and use poison mines(poison gas goes through walls wtf) to make the entire place inaccessible with hitscan spam turrets and when u have 2 players doing it u might as well leave the match.
Add explosive bolt cross bow that way u need to be accurate and set traps cause it will have a second delay when it stick to walls but it explodes immediately after u hit an enemy,give it a scope too,itâs skill based rather then hop and peek hipfire grenades everywhere!đ
Look at the auto cross from farcry4(itâs doesnât have to be an exact copy itâs just for reference) but make it explosive bolt thatâs it but I know people who like to spam mediums grenade launcher will disagree.
No but if everything is destructable it should be obvious that its a difficult task to archive
I see your point
I disagree... it would be memory intensive since each surface would need a property that prohibits the gas particle effect
Im not saying it shouldnt work like this just that its probably difficult
Poison radius should be smaller,needs nerf
I guess u r right then
please reconsider giving C4 2 charges again, whats the point of using the C4 for breaching when rocket does the same thing but much more flexible in use
True,just make c4 more the one not stick to objects
I was hoping the severs would take care of it
AFAIK the servers would be the ones processing it, but that "gas" needs to be rendered and told to all players in the event they run into the space. I wouldn't know how to code it tbh.
whats the point of going turret i feel like the other two are better in every way. turret just gets insta destroyed
So u need to know how to code it?
R u game dev?
Not me specifically lol. I'm just saying, I personally wouldn't know how to code that.
I don't think an experienced dev would struggle with it.
Leave it to the pros they should do it one or or the other
Well the question was can it be done - technically, yes... but it's going to be more performance intensive for the server which means it'll be less smooth for some players.
Ackhtually, fanning is for double action revolvers. Finals' revolver is double action đ€
Thanks I donât know much about guns
đ„ž
I think they should add single action revolver with gate loading
does the "deal 5k damage with grenades" work with stuff like the medium or heavy grenade launcher?
There should be THE FINALS trap shooting
What is the best melee weapon to use? This includes gadgets and specialisations. I really enjoy using them but i cant seem to find what is the best one. And this might be controversial but i still use them in ranked so thats why i'd like to know wich is the best one.
what would yall say is the best weapon for light?
Lh1 for ttk, xp for the sights and ammo/recoil
Agree with this as well
Sniper is too strong and ruin fun in the new game mode
honestly just need a heavy with brain cells, if no heavy then yeah it will ruin your fun
The the most don't know anything about good team comp or don't wanna win and don't care about the other. It would be nice then each class habe must pick number
yeah i feel randoms in the new game mode are the worst i've ever experienced in a 5v5 mode in any game đ
Has anyone figured out how to instantly reload cancel with medium shotgun on PC without doing another action? There's a key for it on controller but not PC.. kind of aggravating
Turrets should only track enemies when they r hit and show to player and reduce the range and and damage for balance and have it more of an offensive recon too rather then spam bullet.
Also fix thermal vision filter cause itâs ugly and make it recon mines and turrets through walls and mark it.
Have knife secondary fire stuck to vertical structure and wall run and wall jump side to side so itâs not an awkward weapon and a mobility tool as well.
Have grapple hook not cancel momentum when u let go
you can cancel reload the shotgun on controller?
Yes, one of the buttons will literally instant-cancel your reload lol. There's no M&K equivelant
i play controller and have zero idea what button you are talking about
make the stun gun do less time stunned the more heavy a character is for example light 6 or 7 seconds medium 5 or 4 seconds heavy 2 or 3 seconds, this would balance it out instead of just stunning for the same time on all the classes as you get less rewarded for hitting a heavy whos slower then a light
The opposite heavy should be stunned the most cause more heath,u have to get better at aiming
no that doesnt make sense because heavys are slower and you can aim and hit them easier as opposed to a light which is flying around you with a sword from all side or a gun
so since you hit a good shot on something faster you should get more rewarded for hitting a good shot
The only problem is that hitting with stun gun is easy af
well that depends on your skill level if you can hit another light easily but it would be balanced since it wouldnt be the same for every class
well hipfire in the game shreds, so stun isn't that bad, if anything it needa a rework entirely instead of nerfing of buffing
Honestly theyâre all about equal, especially with optimized builds and some skill. (Not saying good, just equal) Itâs more about how you want to play. So:
- Sword is the movement sweatâs melee weapon, especially with dash. BTW always use dash with sword, ALWAYS. TTK is kind of low compared to the other melee weapons, but you get attack speed to compensate. Overall, sword is the most forgiving melee weapon. Build: dash, breach charge, grenades of your choosing
- Riot shield is secretly broken. Hard to use, but VERY good. You can two-shot lights, absorb infinite damage, and survive being stunned. Downside of course is how slow it is to attack. Build: zip line or jump pad, defibs, grenade and specialization of your choice
- Sledgehammer is probably the best overall, but also one of the most punishing if you miss. Hits crazy hard but pretty slow. Get good at right-click and youâll be an absolute beast. Build: charge and slam, RPG, dome shield or barricade, grenade or mine
- I canât speak for daggerâitâs the only melee weapon I havenât played. It seems to be the hardest though, and probably the most punishing. Youâre staking everything on backstabs. Do it right and you can wipe teams in 5 seconds flat. Do it wrong and youâre absolutely useless.
Those are my thoughts. Hope it helps.
sledge is worst imo
if ur close in u can get team wipes with it
add an ability for heavy (q ability) that spawns a circle that blows anything in that circle up pretty much immediately like a jumppad including buildings rubble teammates whatevers in it so basically a fast acting version of the anti grav cube that can damage buildings, also make it like 1.5 x or 2 x bigger zone area in the circle then the anti grav cube also it should have like a 1 or 2 second delay before flinging everything up fast in the circle
what do u all think?
@icy sparrow i mean it as a zone where everything in the zone gets flung up
not a smash thing otherwise the other q ability would be useless
plus it would do enough damage to buildings so if there was a hulk smash it would be to op
Jump pad but bigger?
thank u mate appreciate the help
basically but it can just push anything in that zone in that width or length up like pretty much immediately which could be good for building destruction and travel for teammates
If that requires u to skip most of the terrain then no,the devs want u to use the map they built not quickly break and skip it,common sense
like if u placed it under a cashout it would rip a hole under the floor of the cashout and fling cashout up, obviously if it was a massive building like the one in seoul then it would ripple and the damage would eventually stop on the 2nd or 3rd floor
Too much destruction in a small time so op
ig one floor would be pretty balanced then
i can see one floor being balanced i mean it is ur q ability
Heavy needs some kind of rework to the c4 this is what I want to see 60 damage for each across the board and a 45 second recharge for each and 3 seconds tell they can be used make the red barrel do 70 damage, across-the board to.
I use pump x invis rn.. the Update gave a new weapon for light. Is it good? Should i change?
My build is (idk rly the names):
Invis + Pump
Stun Gun
Pyro Granade
Teleporter
the new pistol is ass
But is my build good or would you change smth
well it's alright, though shitgun kinda sucks
What to use instead?
m11, lh1, vps, xp-54 all good
shotgun just very inconsistent since the nerf a while back
The more I play dagger the more I wish embark would fix the jank backstab hitbox
also the more I play powershift the more I hate sniper or turret players
how do i blow up the breacher charge? can't figure it out
right click
every light uses stun gun -_-
It's too easy to toss out and delete a class from full with any of the lights weapons.
but anyways, better nerf heavy.
on controller nothing works weirdly. if right click is to aim, should be the aim button on controller, which doesn't work..... but it DOES work on my mouse
do yall find it hard to see the LH1 irons in night maps, they arent bad looking in the day but at night its nearly impossible for me to see. I think we should get glowing irons like the one for this skin
I think maybe stun needs another nerf down to at least 2 seconds at most because lights can just pop a stun and 60-70% of the time kill even a heavy in that 3.5 where heavy has little counter play to it.
the KS23 has a weird projectile delay/travel time that makes even point black (within 6-7m) miss without leading the target which is grossly difficult given lights movement speed.
It's also unbearably slow to fire and reload, please can we get either stat sped up a little as using it for breaking walls is a complete waste of time because of those two things and its lack of potency against structures for how slow those 2 stats are.
once light gets buffed or medium and heavy gets nerfed yeah stun gun should probably get nerfed
but until then stun is in a decent state compared to everything else đ
it's definitely pretty good rn but if its nerfed then light will just be ass again (it still is anyways)
yeah stun is what allows for cap denial and a good chance at killing people
like if someone has high sensitivity you are gonna get killed or like 2 shots till death
hipfire in this game is insane
lh1 dash
sword dash 
I like melee but may I please play the game instead of the game playing me?
just become a sword dash god
ĐšŃа?
I donât need anymore of those in my lobbies thank you!
do any of you guys train recoil using aimlabs or other methods, tell me how?
I use kovaak's for mouse control, but recoil is usually something done in game
yes, I used to play cs and got used to the fact that there are many maps created by the type of aimbots, I would like to see something like this in tf, but all we have is a crappy practice range
gogo gadget
Mp5 with suppressor please
Does anyone else here have the feeling that the shotgun for medium build is 50/50 with its shots?
Yep
Very much so.
I replayed one of my recordings with the shotty and my crosshair was dead centre but no hit?!!!!!
Really? Wow
@pallid lintel wanna play
nerf the fucking stun gun
make the stun gun last 2 seconds and let you jump and aim while you have the movment fuck and low sens
What do you main?
i main medium
what gun?
Keep grenade launcher in reserve if you get a lobby wit heaps of lights
akm
then just hip fire the light that stuns you
it dose not help when they empty the etire mag i 1 sec
you literally have a faster ttk than them
Hipfire Akm counters lots of stuns sience the light closes in for the kill lol
hipfire anything counters stun gun
Akm has a large mag so its stronger for hipfire imo
bro all the stus that hit me are at least 30 meters away and emty the mag in one sec
just forgets the whole part of having a higher ttk than said lights
wtf do is ttk(im from norway)
The stun gun doesnt stun 30 meters away and light smgs have dmg drop off so they need to come closer to land the shots after
time to kill, how long something takes to die
in which light has the lowest in the game
like sure i get stun gun is annoying and yes it's bad for the game, but also light just sucks
they do have the higest dps because of the fire rate
they only do against other lights
people have done the math and medium just does more dps
bro i'm never gonna play light. I suck with it and i have the recoil pattern memorized on the akm so i beam people on long distanse. The only thing that makes the light op is the stun, cloak and the fucking sniper dude and mby the sword
and that is only if your a good light or play as a fucking puss y
I can use sword, dash with stun and bearly use it in a game and drop 20 plus kills trust lights easy too many good weapons
the stun needs a fucking nerf/balance change
and moast lights are puss,ys or dont have any skill. some are good at the game, but it's rare
Play with me Iâm cracked
Lights hardest to use most say but most are just trash lol
Light being able to hit you almost 40ft away with a taser and then crouch walk backwards and delete you with their midrange weapons is bullshit.
Thatâs not to mention the interaction making melee completely unusable.
I agree stun should not be able to shoot past 10m
oh no it shoots an extra 2 metres what ever shall we do đ
Bro, you don't whant to play with me. Every game i play there is almoast always a cheater/hacker with aim-botđ im just very unlucky
u know taser has 12m range?
I play Oceania donât really come across many crazy things have seen some sus shit tho
I reckon should be half should have to risk getting close up to stun
Convert it to freedom units
12 meters is 39.3701 feet
Tell that to Finch
u do have smol foot i guess there
i once saw a guy flying and spinning around with a full ato sniper shooting at the rate of an akm troug walls hitting only headshotsđ
it was fun to watch tho, but annoying
Buff some heavy stuff like the guns or the gadgets
Bro wtf. They don't need a buffđ
Sledge, MGL, KS23, flamethrower
See
Dont you think they should make the overheat for turrets? Cuz that infinite shooting...
Buff c4 by doing this make it so it does 50 damage across-the-board no matter how far away it hits you but make the radius of explosion not too big. Make it so the red container bomb thing does 70 damage on impact.
If they overheat theyâll be useless, but I think they should do is make it so they have a 5% shorter range 5% less damage and a 5% slower rate
Maybe maybe
i swear i see a lot of classes using weapons they cant use is it a glitch or a visual bug a exploit has anyone else ran into this?
Proof?
?
i have awaken from my overslept morning with a message from the lord above, a good message of the gospel
make lights have the fcar
i now go back to sleep
what are yall using instead of the c4 now on heavy
explosive mines 100%
wait for the blue light and audio queue and shoot it to blow things out
I like the god cube. It turns out to be massively useful for clearing and movement, and can also be really useful in power shift. Hell one time I had a friend use dematerialize-inator and I used the cube to raise the cash out through the hole which he then closed. Funny asf
Lol nice
a funny thing to do with it is to toss it on people getting defib'd so their mobility is seriously limited
as well as tossing it on a statue and making it slowly float away from a desperate medium with their defib out
I love the defib change like just aim at the head of the statue and fire at the right time and they're dead(assuming you use something with enough single shot damage)
But yeah I'd highly recommend at least trying the god cube it comes in handy more than you'd think
foam grenade is immense for this purpose
separating a medium from the statue is so so good
anyways remove defib from the game, thanks
or make it so you can destroy players being revived
Guys do you have a tutorial for the knife/dagguer pls
Nerf idea for APS turret (this is after seeming it so much in Powershift) make it lose hp for objects that it destroys
No really tutorial but I can tell you what you need to do?
Maybe buff the range on the model
Put a small internal cooldown of either 0.75 or 1s on the APS so it's still good but not a ridiculous shutdown of projectiles or give a damned line of sight requirement at least.
too many times it deletes shit under the floor it's on.
Can we get a ballista or cannon for heavy?
Like ? Dashing ? check. Invisibility bomb ? Check. Stun gun ? Check
Stun gun is ok but as a dagger player you want to make sure they donât know your coming so only use stun gun as a way to stop people from cashing out if you are not able to backstab them
Or as an escape tool
If your also new to Dagger I would suggest using cloak first then move to dash once your confident
Remove the sniper it ruins the game
Nuh huh
can we have solo mode?
yes that would be awsome
What kind like what? A death match or what?
yeahh would be super cool
Yurt
Hope we see it soon
A death match would be Fun in general to have something fresh
ah yes fresh like every other bloody fps.
you should add kill anymations !
go play battlefield for those or wankzone.
You know that you can do 400 dps with the dagger, with 1 hit?
And please put overheat for turret
I know but running stun gun can alert the person that your there making the backstab harder I feel itâs better to not do that
anyone know how to level up the gateway gadget. im not gaining too much xp after using it in almost all of my games.
we need better skinds for guns with animations
that would be fire
Goo Gun should get an ads firing mode for precision gooing.
I never thought Iâd hear the term âprecision gooingâ in my life.
But yes, I agree.
Thx
there was never saying they weren't viable, the fcar just does everything the other 2 do but better
also that famas ttk seems incredibly low so i think that has to be wrong
ass if that ttk is true the famas is indeed not viable
So.
apparently the glitch grenades disables AND activates the moving vertical platforms.
meaning if you toss it at one and the other team doesnt have a jumpad theyre fucked.
I think there is need to be a cartoony style skin
- the pistol from medium that has like that flag with a bang 2. a cartoon hammer for heavy 3. a skin for the sawed of barrels
pirate skin
- a cannon skin for the grenade launcher for heavy
- a flintlock for the medium pistol
- a saber for light
a astronaut
- a light saber for light
- pulse rifle for the fcar
- a space flamethrower that's shoots bleu fire
It probably based on things like - How many times you used it. - How many times people go through it. - Objects thrown through it. But that just my guess
it is that low
0.92 on a light is one of the worst ttk in the entire game, it gotta be wrong
not the worst
yeah thats why i said one of the worst the only thing worse are the mlee weapons
so if that screenshot was telling the truth the famas is the worst gun in the game
the sr
if you are playing the sr and aren't headshotting with a sniper stop using it
still H and M 1.5 with heads
if you using sniper anyways, stop using it
with is literally faster than the famas in that screenshot
not for M
with heads, and its the same with heads for H
M is one headshot then one body shot which is 1.5
well if you not hitting headshots dont use it
yeah so we take sniper out of the convo, the famas is the worst gun in the game if your math is correct
KS-23
has a way faster ttk
can name loads, famas is not bad, remember that damage is over a much longer range
higher ttk for M
but not H, like i said famas isnt bad, just situational
dear god please fix the healing gun bug where it just doesnt work for an entire match
im tired of just throwing matches from this
sword and dash is fucking bullshit. doesnt even need to touch you and boom half your health is gone
Yo so i swear to god the swords are bummy. Its an fps bruhhhhhhh. Anyways, the ak and the famas are the two best guns for medium. Ong no one will change my mind
its worse if your a light because they can Charge attack and quick melee you for an insta kill
but it can be tricky to pull off because if you do it too soon you cancel the charge attack
oh yeah, they just have to add a regular attack to the end of that to basically one shot mediums, animation canceling and dash makes melee no fun to play against
wanna know what else isn't fun to play against? turret, aps, mines and grenade launcher on the same guy
restart your game. only option until they fix it. youâll be able to rejoin
another APS turret nerf Idea is they cant destroy throwables throw cover (Walls, Goo, Barricades ect)
almost got mine level 6
use it every time its up and further distance more xp
and if teammates go through it more xp
what we think about light sniper/melee weapons (sword)?
hate
yee, i want them to nerf it a lil
i feel heavy and medium are quite balanced for the most part, then again i dont play enough to tell exactly
melee weapons are in a good state, sniper is fine except in powershift
dagger needs to be fixed though
you think sword is fine? dash sword is very annoying, ig you can deal with it but close quarters not fun
buggy hitboxes rn
annoying sure but it is balanced
dagger and other melee are fine
dagger is not fine it so buggy
i mean balance wise, not bugs
the only unbalanced thing about sword is the giant ass lunge hitbox, but if it didn't have that it would be less fun
Ok I think it would be cool if heavy got a special that let them charge a super jump if they stand still they move upward but if there moving they will jump in that direction
Fcar needs more recoil
dagger and riot shield are terrible (against good players where you are at a similar skill level)
Itâs not that there terrible itâs just they have a higher skill ceiling
- Dagger has always been one of the most difficult to master weapons in the game considering you âHAVEâ to back stab people
yeah I would really like a combat focused mode that doesnât have a specific objective other than getting kills
the items that use a tablet should be customizable
team deathmatches dont work anymore in modern videogames. Gamemodes need an objective to force fights imo
Dear embark. Why did you decide to make Lights overwhelmingly powerful while you decided to make mediums ridiculously weak?
Why did you removed all the great gadgets for us mediums while you gave them even more nicer toys
wut?
Ah well. Why would u listen to me anyway
just asking cause atm i think that you are literally the first person that i saw complaining about lights being strong and mediums being weak
đ let me guess you lost to some cloak user
You dont offten get abused by lights do you
im sorry but saying mediums are rediculously weak is just so funny
not really tbh
Let me rephrase it in a more different perspective. Lights are moronically ridiculously godlike. Hows that
what is that even supposed to mean? becuase they ahve a few more movement abilities?
and dont get me wrong uh, i hate lights, i would be happy to totally delete them from the game, but cause its a class that i useless af
@wise briar so was i right
Tell me you are bloody okay with this
proceeds to post a video of a godlike streamer killing 7 bots as a prove*
yeah ok so they just didnt even shoot back and are blind enough not to see a cloak right up in theri face, not to mention this guy is extremely good at the game
Those are not bots mate. Those are comp players
and also he had time to heal in between
yeah comp players that played like its their first game
This is completely unbalanced. How is this even fun
7 against 1?
what is unbalanced, cloak? cloak makes a massive sound and isnt that hard to see honestly its just your problem if you cant see them
it wasnt 7v1 just he killed 7 people without dying in a somewhat short timeframe
Their damage are rificulously OP and they evade like cockroaches.
light dps is only about 25-30% higher than heavys
How can mediums even survive all of that
medium and light firing at each other assuming same % of shots are hit medium always wins
Not only they have gazillions of ammo count in their weapons, but their dps is also OP af? Now they stole our gadgets as well? What do we mediums even get? A fucking object reshaper? Who uses that?
what are you talking about lmao heavys are the ones with big mags lights have the worst mag sizes in the entire game, the dps is like 10-20% more than a medium and yet lights have only 60% of their hp
mfw light has worst ttk
Those machine guns arent exactly accurate. Plus its not an issue at all about heavies. Their dps isnt all that powerful
Their shields and health compensates all of that loss
what are you talking about heavies are infact the issue 2.33x the hp of a light and only about 25% less dps, light guns are also probably the least accurate overall
youre just angry because you lost to some cloak light
They dont need accuracy. You are already dead before you even know it
Lost to "some" clock lights. Please. Dont twist my words
???? buddy have you even played this game before light loses every 1 on 1 interaction (pure shooting) against a medium or a heavy like litearlly every single one
You havent seen how OP they are. Prolly bcs u never suffered from it
Buddy. I already acheived the mediums acheivement. I have played more than enough
i havent seen how op they are becuase they arent, theres some people who can play light very well but it is a lot harder to play than the other classes and a lot more work is needed to even compete with them
if lights were op, you wouldn't be avoided by literally eveyr single ranked player
ok so you have a lot of playtime nad youre still complaining about lights thats just a skill issue lol
idk what else to tell you
like 150 wins with medium and you think lights can kill you before you can even react?
Its not even skill issue. My aim is true.
surely youre being satire at this point
đ
please tell me what about light is broken (other than stun gun you can argue that but you can still easily win 1v1s)
150 wins with medium and you still think lights are broken thats crazy
Not only they can murder all class with just one clip. They evade like the fucking flash. And now they're given nice fancy gadgets to even further become a nuisance?
me too, you really have to work a lot harder than the other classes to beat them and half the time you just get rpg'ed
sounds like you are bad at the game
yeah have you heard of a thing called shooting back?? as I've already explained to you light has the worst 1 on 1 interactiosn out of all three classes
Yeah sure im bad at shooting games that i've been playing for decades. Why not
yeah you probably are considering what youve been saying for the past 20 minutes lol
I would shoot back if im not being killed after 1 second
ok that just provces it its just skill issue
yeahmedium kills light in less than a second
light has the worst accuracy guns so unless if youre veyr up close its actually pretty hard to kill a medium in just a second and even then you can kill a light in .5s with just fcar body shots
Its an unbalanced issue like i always said. Idk why u keep on insulting me
have you even read what ive said? it feels like ive been talking to a brick wall because ive already explaiend that light has the worst one on one interactions and can we at least agree on that first
because light is actually just shit in this game, the only use light has is being fun
or outplaying your opponents (and no i am not talking about cloak)
Yes im well aware they have the lowest HP of all other classes
that is not what i said, the time for a light to kill a medium is a lot longer than the time for a medium to kill a light
They dont need accuracy. Their dps is already insane
look ill give you the exact numbers lets compare xp and fcar
it isn't though that's what we are saying
literally check pins for a spreadsheet on ttk and weapons stats
xp takes 0.87s to kill a medium if you hit all body shots (very hard unless at close range) and fcar takes 0.5s to kill a light (also all body shots) and a lot easier to hit your shots
that is nearly double the time
we can compare heavy too, an m60 takes 0.6s to kill a light while an xp takes a whole 1.26s to kill the heavy, yes the heavy is easier to hit but thats more than double the time and chances are you run out of bullets half the time as the light
None of that matters if they can sneak up on you and evade like hell. Not to mention you cant even aim down sight if they stun u. How can u survive all of that?
you can sneak up on them too?? if you cnat hear/see cloak thats your problem and stun gun just makes it so that it takes even longer for them to kill you and you dont even need to ads
hhipfire in this game is so op
tbh like 7/8 times every 10 that i get stunned as a medium with fcar i survive killing the light. I'm not saying random numbers, i started counting it
stun gun literally makes the fight harder half the time becuase you give them more time to shoot you back
i usually only stun if im fighting multiple people or say a heavy is holding rpg
Dude. Most of the matches, you will see lights has most of the kills. Idk how u dont even notice that. Idk about you but that is ridiculously sus
nope most of the time they will have the most deaths
if you think lights are so broken why dont you play some light and lets see your amazing kds
and no do not use cloak and play in casual that doesnt count
like yeah tehres always gonna be people with high kills but what is that supposed to mean
also light has very little support capabilities and this is a team game
Yeah outside of power shift medium and heavy are a lot better
even in power shift medium with aps and cl40 is still very good
Yeah but you need one or two lights in power shift to deal with all the people on rooftops and to assist the people on platform with snipers
even more poof that light is bad is that it's the only class with a hard countert, which is heavy
imo power shift is a kinda poorly designed gamemode but thats not what we're talking about anyways
very poorly designed, cool concept bad balance
cool concept but doesnt really fit in a game like this imo
Wanna hear a joke?
i think they wanted to add a sort of team deathmatch with just shooting and chaos
Data reshaper đđđ€Łđ€Ł
this would be cool but i just dont think that would work very well with the current maps
but there are definitely ways to implement something like that well
best joke i've heard all day
yet respawn time and the distance you need to go is cancerous lol
im referring to power shift. On new games a team deathmatch mode like the old call of dutys wouldnt work anymore. So they make easyer gamemodes with an easy objective to force fights. I think that was devs idea behind powershift mode
An easy mode, with only 2 teams, a lot of people, a lot of destruction, focused on a single objective and everybody shooting and having fast fights
if that was their idea then i dont think it came out how they intended, at least not in the few games ive played
seems like it to me!
I hate lights. I will never play as light even to prove a point. The only reason im a medium main is because of the FCAR, the tracking dart, and defibs. I enjoyed supporting my whole team.
ok never said you can't but I hope you agree with me now that they're not broken at all and if anything thwyre pretty bad
Come on. They arent THAT bad
You've seen the youtube video link
Its just most light players are bad
just because there are top 500 players that doesn't make the class good
and you just admitted to playing medium because of the most broken things in the entire game
hello instant revives killing lights in <.5s with unmissable bullets what's not broken
what did they just remove defib and fcar
are you actually just trolling us?
All sensor gadgets
breeze i think we are getting baited
yea never said they're unusable or anything but compard to medium and heavy lights are just worse
yeah at this point I think so too
Instant revive? What r u talking about? Its no longer instant. And they dont even give full health even on day 1
it's still instant they just can't do anything for 3 seconds doesn't mean you cant do stuff and there's healing beam anyways
Well that is what the gadget is for
đ
who used tracking dart anyways and so what if light has sonar medium can't just have all the broken gadgets
ok so you admit it's broken??
Its a defib. Why are u complaining when a medium instant revives u
...
you have got to be fucking stupid
Call me whatever u want
no I'm saying the truth
i love fighting a full team of mediums killing one, he gets res'd instantly, kill other other oh no anothe defib? kill one more? oh another defib
Bitching about getting instant revive. What a joke
let's fucking go fighting the exact same team twice withing 5 seconds
yeah no I'm done here
U forgot that they gave up being other classes
medium is the most fucking op class in the game but oh well, live in your world of trolling us
good job you trolled us, want a cookie?
Enjoy getting fucking sworded by lights
i'm the light swording you cause you can't aim 
Yeah i sure cant aim 360 all over the place when u fucking lights moves like the flash
you have wasd too hello
I thought u're done. Fuck off
ok now you're just being rude lol
So were u lol
to be fair though you don't accept math
but saying you have skill issue is more of a fact than being rude
Hey not everybody has an aim of an aimbotter
what did I miss
G says light is op, medium is garbage, light has fastest ttk in the game
yeah guess what the lights have to hit you too and it takes them at least twice as long to kill you as it takes you to kill them
med mains đ”
also obviously light has the fastest ttk, that's the point of the class
the main issue rn is that said fast ttk doesn't balance out the healthpool
no he's saying lights can kill mediums faster than medium can kill light lol
dwayne stop that, no they don't
mathematically false
On the contrary, it depends on what weapon that light is using. Those smgs are ridiculously OP
nope compare XP to fcar XP takes .87s and fcar takes .5
No one even use that shit burst pistol at all
yeah that's what I said
I am comparing XP to the fcar
my brother in christ you have the FCAR
yeah so light infact takes longer to kill a medium than the medium takes to kill the light
he also said he plays medium only for fcar and defib
yeah this is a known fact
and we said they the most broken thing in the game đ
he seems to think otherwise
I don't know why you'd try and dispute that it's one of the big things people bring up when talking about light balance
tell that to him lol
that the gap between how fast light kills other classes vs how fast they kill light is so large that light can basically only take like half the fights the other classes can
Yes im grateful for it even though they still nerfed the damage
wtf are you on about?
26 -> 25 damage nerf does literally nothing
oh no not the .5s to .5s ttk on a light
the max falloff nerf does basically nothing
what a massive nerf I'm sure that changed a lot
U forgot to mention their evasions
what fucking evasion? dash?
yeah it doesn't fucking matter when you kill them in .5s does it
I think you're overstating the practicality of the light specs in combat
It used to be 26 damage per hit
the change to 25 did literally nothing
that doesn't change ttk at all
that's like nerfing sword lunge damage to 139, literlaly will not change anything
like that's not even an exagerration literally nothing about the weapon changed from that nerf
I didnt exaggerate anything. Im not even complaining about it. Im just stating that nerf change to colby
yeah we all know about it your point is?
There was no point. It was merely an explanation
why did you say it like the nerf did something tho
oh i thought you were complaining about it 
Why do you have to twist my words and make me the villain
it's not that deep
Sigh...whatever. at the end of the day, nothing is really perfect
yes as light is a big womp womp time đ
Badum tssss
where's the joke tho
i assume he is implying light being bad is the joke
just use m11
thank you but i don't want to sneak to kill i will show up infront of him and win. But im gettin skill issue : (
one damage nerf definitely does something đ«š
dagger needs so much skill I need to see how someone who is good with it plays
i think they should make the dagger instakill heavies
whats the point of making it .3 milliseconds away from killing a heavy with your melee
because an instakill for little effort gives far too much kill potential to an already ridiculous class
whats a good build for light? rn im running dash, xp, gas nades, the portal thing, and stun gun
Do you want good or fun?
I would make the c4 do 60 damage or 55 damage across-the-board and make the red barrel do 50 damage, across-the-board. Make it so the cool down for each C4 is 45 seconds. For the thermal vision make it so it lasts 15 seconds you can see people through walls that heat signatures when theyâre 15 m away. and make it to their orange.
Yo
I use sword, dash, glitch/pyro grenade, frag grenade, and breaching charge. More fun than meta thoughâŠ
What would you say the worst gun/weapon in the game is
Worst to play against? Or just worst
little effort
Man's got jokes.
What can I do about the stun gun as heavy?
accept your fate.
turn audio up and use mesh shield. then pray your tm8s are good
Need m11 nerf
need to add recoil to lights.
A sword should not be able to deal 280 damage and one shot mediums and almost heavies remove the sword now. You need everything about the heavy but canât remove the sword???
Pfffffffft
I'm a new player and I want recommendations on a heavy build, I already tried the SA1216 and hated it's play style. I have tried other weapons but just want some recommendations as most of the ones I found online were shotgun centric.
Try Lewis Gun or M60
It does 140 per CHARGED hit, maybe try dodging it or shooting
Nah he lets his hands off the keyboard and watches
Figures
Ty
Imagine complaining about something that you don't even know about and asking for it to be removed đ
Unfortunately itâs a common thing, most people donât take the effort to fact check their own statements
Fr GLaDOS, fr
I do before i complain but i dont whant anythig to be removed. I just whant them to balance the game more like why dose the stun have 12 meters/ 39,8 fett range and stops you from aiming?
You shuld be abel to aim down shigts when stuned
At least
I feel like the stun gun shouldâve been on the heavy, allowing the heavy to have more ways to chase people down
Ye but then it just need to slow the person down so they can catsh up to the person they are chaising
play goo gun its even better than stun at that since they cant even shoot back since it bocks their shots
Goo gun doesnt disable gadgets
canât really use said gadgets when stuck in goo tho lol
i actually does tho lmao if you direct impact a turret it stops it from firing and mines dont work either
If i'm in goo, I can charge slam out. If i'm stunned, no such luck
Which Medium and Light weapon is the best/most meta these days?
For medium the scar is still on top. Light is either the xp54 or lh1.
Light's options seem pretty well balanced, I see a lot of M11 and XP54 around, the former probably being better, but I will always vouch for the sword above everything else. I've wiped entire teams with it and the right dash movement. High risk high reward
Yeah because dodging it when a light has dash equipped is feasible! Especially if they stun you⊠140 jab then 120 slash seems fair right lmao if you think thatâs fair idk what to tell you. The most no skill combo in the game.
Wanted to ask for help with the dagger backstab and timing with dashes. I seem to struggle a lot with getting the timing of dashing and backstabbing someone. I'm usually either too far away and miss, or I dash too close and don't reach their back.
Nerf turret...
maybe the snipers on 5v5 matches lol
I find it funny how we are asking turret and APS to be nerfed ever since powershift
No.. In ranked
I'm plat bronze -no rank teammates and ppl r running 3 turrents
IT'S IMPOSSIBLE
First round ez I went 15 ă»4 teammates like 4ă»7 I had all objective and more support than my medium teammates
Second round almost won but they stole it last second overtime second because my teammates r non existent
they made the grande launchers a totally joke btw
same with light shotgun I miss playing it
Anyone else notice the new m11 skin in battle pass has a better iron sight?
half of the gun play totally underpowerd
what are you comparing them to other games? or pass version of this game?
not comparing with anything in ranked i play the meta weapons and for the fun when i m not playing ranked i like to try the most nost used guns ... and for gods sake some of the guns are really under powered ...
reason why I dont play ranked I hate meta weapons there boring to me beause everyone uses them
that s exactly my point ... they are fun for a while but after that ...
I have an idea for a stun gun rework that could make the stun gun less annoying but still very useful. How about instead of just being only limited to your weapon without ADS for the entire stun duration, make it so that you cannot use anything including your weapon while stunned and lower the stun duration to somewhere between 1.5-1.75 seconds. I know it sounds a bit out there, but I think it could make the stun gun not as overpowering as it is rn, because ultimately, the best light with a stun gun can kill the best heavy or medium with a regular gun. Again, this idea probably needs tweaking but I think this can fix the issue of the stun gun being almost uncounterable.
imo the meta weapons need nerfed a bit and then make everything viable
Lowk good ass idea
yep that s a point
the other weapons just cant keep up
and if they nerf the fcar it will be too much like the ak so i would rather it just be changed to a rifle or something
they are already too similar imo
and another point to add i know this is not my benefit, but for ex I would not allow 3 same type of classes in either of the match .... usually on ranked we play 3 Medium all of us with turrets and we are utterly like a cancer on the map lol
a max of 2 of one class would be ideal
What are some Guns you think are underpowerd?
Take the payday route, make the stun gun make your character fire their weapon at random
Make lights think about when to use it instead of just blasting stuns every five seconds
Just remove it
the 93R is very underpowered compared to other light weapons... it has the lowest dps among them, which doesn't make sense because it is a burst weapon, and therefore more difficult to use than an automatic one.
I also like that idea
Melee weapons need a third move to give them more flexibility.
not really
Yea same as famas hopefully they buff it abit to balance it I think everyone would like to use the new guns if they could compete
They should make the stun gun a glorified glitch nade, but make it so they can't interact with anything. This would make the ability of stopping steals and reviving possible without making the stunned person a sitting duck, hoping to god that the hip fire will kill the light before they shred your health bar
and put it on what button? and what would the third ability even be?
its usually worse in a 1v1 situation for the light to stun gun, you give up so much time to swap back to your main weapon and lose the element of surprise. Since light has the worst relative ttk by far, usually it just isnt worth it to waste an extra .2-.3s. I find that i can win so many more fights by just getting a few more shots in instead of stunning them and letting them start hitting me at the same time
well try killing a light using the heavy's slug shotgun
the fact that thing has spread is ridiculous, especially when stunned
then stop using one of the worst guns and expecting to kill a light
ok you cant complain if youre using one of the worst weapons and also its still very possible to kill them
side rant: the slug shotty should have no spread, like its a projectile, why make it worse. everything else about it is fun and great except for that
yeah the ks does need a buff
and guy guys its not the WORST weapon
we said one of the worst
its just not ironed out in the meta, and its fairly fun to play
one of the worst and probably the worst heavy weapon
i like that it destroys structures easily though
there is a difference betwen fun and something being bad
ok ok but like if you play good it works real well
wanna know what else does? every single other weapon
ok so play it good then
its all fun and games until you get stunned đ
like do you know how much effort it takes to kill a heavy
then don't get stunned you are a heavy with an rpg that does 140 damage
the same as a medium
bruh tf you mean "dont get stunned"
kill the little fucker before it stuns you
I get stunned by the shadow people then get jumped
ok look yeah stun gun may need a bit of a nerf but l;ike every other part of light is so ass id be fine with them nerfing it if light was better overall
and the only gun that has a problem with fighting stun gun is the ks lol
and everyone plays invis so its just a bunch of little shadow rats that you cant 100% kill most of the time
tell me about it
"invis" except its so easy to hear and see
@hollow edge help in the feedback thread to remove cloak cause vanish bomb is enough
fo sho
and replace cloak ability with what?
i agree with this tho cloak should get reworked or even better removed
U got any ideas?
honestly just rip off titanfall 2's heal and speed up ability
i'd actually love if that was in the game
id want the ability to be something that takes a bit more skill though
@polar raven u know I had an idea where u got gravity boots and cloak combine where u can have cloak for a long time but on ceiling and vertical structure and u have to fall on the ground to shoot and remove invis so new player can evade and take their time but still has to engage a gun fight normally and still use a invis bomb on the ground so it's pretty balanced,I call it chameleon
thats actually genius
how have we not thought of that
light has dash and grapple for skill, and it's not like medium and heavy's abilites take any skill
its so perfect, small squishy target getting a way to evade and heal
Colby youre a genius
@hollow edge what about my comment on gravity boots and cloak hybrid?
ik đ
is it just me or does the ks-23 suck
it sucks yeah
literally a 23mm shotgun slug, requires three shells to kill
if also has insane damamge fall off
aka past 20m heavy takes 4 shots to kill, which is awful
too weird, sorry
not to mention the fact that it uses projectiles and not hitscan making hitting at that range more difficult
@hollow edge well if Devs want cloak to remain then it's a pretty good nerf right?
no as then you have to deal with sniper bats
and its a bit too much going on, the other abilities are simple and good
@mellow lodge bro read again I said u have to fall to the ground to use weapons
tbh literally no one would use that
I am kinda annoyed with cloaks running wild
and it wouldn't even need to give health back ti could just give a speed boost and make it so your health instantly starts regen
my friend just suggested replace cloak with stun gun
bad suggestion imo
make it so you really have to consider if you want free kills or movement
again, stun gun is not even close to free kills
if you are fighting a good player stun is not a free kill
unless if youre fighting a heavy holding an rpg stun gun will usually make it even harder to win a 1v1
and the one problem with stim idea is that we do not want our lights to be more independent, its annoying enough to only have 2.5 teammates
@mellow lodge r u talking about that fast stim ability?
wdym?
i just want my health to not be deleted before i can shoot đ
if we give the lights healing they are only going to get less and less supportive
When I search heal and speed that's what I got in YouTube
it's just called stim in titanfall 2
as a light player i do agree
Never met a supportive light
define supportive
hey hey hey i revive people
i see you playing helldivers, i'm debating on buying it, is is worth getting?
let me tell you, best 60$ ive spent in a long long time, and yes, i got the premium version
maybe they can give light a passive specialisation where it heals and gives a speed buff for a bit on kill
light class is supposed to be some sort of scout why should they have heals?
@hollow edge hey stim is crazy fast and we have an evasive dash already?
We don't need hyper lights
self heal
we dont have to make them super fast or even faster at all
because it sucks ass as a scout
and scouting in this game is not as good as just being a medium or heavy
@mellow lodge what about tracking darts?
it could just be an instant regen like colby said, so lights can go back into battle sooner and survive more
tracking darts are so ass
@hollow edge not with the M11 smg melt,it's too op with health regen lol
like half the time i just use it as a scope, its just not worth it to take up a whole gadget slot
you can't play light like you play medium, you'll just die every time
you have yo play different for it to be good
yeah its a weird meta to try to fix
@polar raven it's good if u r good with melee and pre charge secondary
whats good
Tracking dart and sonar
just use sonar grenade, it's really good
@polar raven what is that profile pic attack on titan?
you do not need tracking dart with melee lmao only use i can think of is tracking dart then sword swinging twice on a light
yeah exactly the best way to play light and support your team is by going to the top left and swapping off light
@polar raven u never combined sword lunge with dash ability with vanish bomb suprise combo
why tf we using tracking dart on melee?
what does this have anything to do with tracking dart/sonar
thats my best build, it is really good if youre really good
@polar raven track them pre charge the sword when they get near u but don't see u and they r done
@hollow edge watch this for dagger https://youtu.be/ivqW8VHY9fM?si=8_IwmzQ0WYZ958qE
oh see i use the sword lunge ability then immediately dash to make the range about 15 meters
what you do not need tracking dart for that
wonder if they would ever add a crossbow to the game
@hollow edge look at the link it's for dagger not sword
@polar raven to predict where they r going and suprise them
if only
why you trynna suprise people with sword, just rush and clown on them
exactly
ok so you tracking dart them to tell them that youre about to fight them...?
@polar raven use invis bomb
i have a question are weapons getting stronger with higher level?
ok and...? why is tracking dart going to help
wdym?
@polar raven predict where they r going
tracking just shows them hey, imma be attacked soon
my mates told me that the weapons do more dmg if the lvl is higher
your mates are lying to you
thats not going to help, not worth the one gadget slot
thanks
@polar raven u won't understand unless u play melee
i played melee for like 100h im sure you dont need to know exactly where they are
well melee doesnt need that, you should get in and get out with no trace or guess of where you are
i also play sword light, tracking darts is a waste of a slot
shooting a dart is just an alert because 8/10 times someone is going to use the extra info to attack, not just turn around and run
sword light pairs best with stun (for stopping steals), dash (for movement), glitch/frag (for utility/extra damage), and vanish bomb (for running in or out of situations)
yeah best loadout
yeah i used to run breach vanish and glitch/frag but once breach got nerfed ive started using stun
GUYS WHAT IS THE EASIEST WAY TO QUICK MELEE KILLS
shoot someone then when they low on health quick melee them
what class what gadgets etc
idk light sword lunge stun gun maybe
đ
after some gameplay and further consideration, stun gun isnt the most annoying thing, but it definitely is the icing on the cake if you are already irritated
using the AK made spraying them fairly easy, but still a tad bit irritating
@mellow lodge add this weapon for medium or light?
https://youtu.be/LN1j3w0zchU?si=a5cHjNK2mTW3OsgM
thats a cool idea
medium could get a projectile based weapon other than the noob tube
I hate noobtube I completely spams and ruins the game
How are you? Is there an Arabic team?
@hollow edge u have to let the Devs know in the feedback plz help share this idea
you say that like im some popular spokesperson đ
Is the hit registration bad with specific guns? It feels like some shotguns are not getting hits when the crosshair is on the centre of the opponents body
light and medium shotguns have very low spread so if you miss by even a tiny bit it won't do much
@hollow edge if u,me and more people fill the thread then Devs might notice
they should add the desert eagle as a pistol for heavy as well as a MG42
this has been said before, a deagle for the heavy class would be really fun
plus it would make sense as its a big pistol for a big class
maybe a AKS-74u as a smg for light class
and a spas-12 for medium
tbh light has enough smgs at the moment, id rather have a different type of gun before another smg
all classes have 2 machine guns?
each class has different kinds of guns
?
bro doesnt know what a machine gun is
I know what a machine gun is, but I donât know what class has a machine gun besides heavy
wasnt talking about you
Bro you replied to me
ik tryna tell you that youre right
Maybe both I can see that being the sniper for medium and an extra choice for our little buddy's lol
âŠâŠ is it just me or does the damn double barrel shotty feel super inconsistent?? Like i can be up close or in someones skin and still not get max damage potential, like it feels only 3 pellets out of 12 register on the target
it might be a bit of both shot placement and inconsistency but then again im absolute dog with shotty's
It is very inconsistent, youâre not crazy
there's 15 pellets but yes it's inconsistent
Thank goodness cause i was mentally exhausted trying to figure out why i was doing mediocre dmg one shot and then doing max dmg the next
it's pretty bad
Thank you, i was going insane lol
Shi i was popping off with it all day until i got back 3hrs ago and played like 10 matches to which my shots were just heavily inconsistent, lmfao it felt like a slice to the gut, glad to know it is an inconsistent weapon tho
none ig, medium has two ar's no lmg's and light has two smgs if im not wrong
OK so I know there werenât LGâs on lights and mediums
pretty sure ars are classified as machine guns and so are smgs
lh1
why is the real life M14 called the LH1 in game? the name "M14" isn't copyrighted at all because it is the guns military designation, so it strikes me as odd.
The AKM is called the AKM though, is it just a choice?
Make it so akm has a chance against the fcar
all automatic firearms are considered machine guns, but they are further differentiated by subclass like Assault rifle, Light Machine Gun, and Sub Machine gun.
Has anyone compiled a gadget Tier list? What are your favorite gadgets for each class?
thanks for that
@slim lindenThat's awesome. Sketchy website... However, do you have anything showing spec's for the hand cannon?
sketchy website lmao?
itznao.com is legit my website lol and cns is an in game org
chrome flags it as a dangerous site.
huh?? lemme see
maybe its cause i brought the domain yesterday
I can't post a picture here but i'll dm.
Enemies now are in group so i choose akm.
plus iTz_Nao is my name and .com makes sense
does the glitch grenade counter c4 and breach charge?
It actually based on M1A, rifle derived from M14
I think the KS-23 need a rechamber speed buff by 0.5 secs
Best gadgets to use at the moment?
you have to disclose what class though, there isnât a one fits all
Yo best loadout for medium?
fcar, defib, nades, jump pad, heal beam or demat
appreciate it bro
IDEAS For new gadgets:
- Holographic decoy projector
- Temporal disruptor (slows down opponents' movements)
- Laser based mines
- Teammate disruption. See teammate as enemy and can kill.
- Remote-controlled drone for surveillance and attacks
- Anti drone.
- Nano-swarm grenade (releases a swarm of nanobots to attack opponents)
- Hyperspeed serum (temporarily increases movement speed)
- Cyclone grenade (creates a powerful vortex that pulls in opponents)
- Target-seeking missiles
11 Wall-climbing / stick to wall gloves - Portable healing station
- Sit-in turret
- Coin siphon (drains opponents' Coins)
- Phase disruptor (temporarily phases opponents into random area)
yes, still sucks at range though
Dude the patch notes are not that clear đ€
poor revolver gang đ
Thanks for the help though
Give m60 an EOTECH. All classes in the game have some weapons with scopes except for heavy. The iron sights on the M60 are so bulky it would help balance the weapon.
Heavies could also use some kind of scoped M4 style weapon with a drum mag for season 3.
KS23 needs a buff
Grenade launcher needs a buff
Sledgehammer needs a very minor buff
Why they remove the ability on medium. It was my favorite
Because they are adding a new one that insta kills all teams for 10 minutes đ
hmm
The third button can be both attack buttons at once. Or they can change quick melee to actually use the melee weapon. For the sword the additional moves can be a fencing style vertical chop. Giving range comparable to lunge but with no delay and less damage. For the baton it can be a shield tackle/charge, your shield stays up when you do it. For the hammer it can be similar, a push with the hammer but it does more damage than quick melee. For the knife it can be a Achilles slice that leaves a player moving at 1/2 speed for 3 seconds.
Best light or heavy gun
The most realistic one would be the decoy hologram but I would love to see a lot of them in there
might b time to nerf dis flamethrower
Idk how to feel about the sole reason I play medium being the Model 1887
It depends on how you play, but I feel like the best loadout, for everybody is a frag jump pad or zip line and defibrillator
Is the Dome Shield worth it? I used to use it a ton, but lately it feels like it doesn't provide much value. I'm contemplating switching it for explosive mines.
what about the metal shields?
Oh, yeah barricades are pretty good. I feel like they aren't tall enough though. Good for slowing down people in doorways though. I feel like most of the time people just blow-up the floor/ceiling of thr cash box though.