#đŁâweapons-gadgets
1 messages · Page 27 of 1
Click and hold click are diffrent yes but with throwing knife you dont hold click to throw 2 knifes you click it once
but if you want to get technical there is one weapon that has the fastest TTK in the game vs all classes
Dagger
im a be real im tired and didnt read the "JK" part I just got off doing a stressful Helldiver mission
oh
no worries đ
yeah sorry bud my little rant would not have happened if I read that
i think the inspect animation should have a toggle option in the settings page. thoughts?
wdym by toggle option?, like where you don't have to hold it down the entire time?
yup. just press the inspect button once to look at the entire animation. press again to cancel (or slide to cancel)
No shit it was a joke lmao
Thatâs actually a great idea and maybe one shot turrets or do extra damage to them too
Are you enjoying your new tracking dart? Light
Is tracking dart good?
âŠ..
for making people go crazy. Yes.
day 2 of asking for 50 cal wepons or ammo
No
oh yes
hi everyone, someone play light with the knife ?
Hey how's the flamethrower as of late? I haven't played in a bit, last update I remember was the flamethrower getting a firerate increase
any one need to play the finals ?
the cashout box shouldnt be able to travel through a gateway,
Hey fellas, how come some legendary skins have unique inspect animations and some don't, is there anyway to tell which skins have unique ones?
any tips on how to do the 5000dmg challange with nades?
You have a week to complete those so I just suggest playing with them, eventually you'll get it
You can use frag, gas and pyro grenades on the same loadout so it'll be a bit faster
the sniper rifle stopped registering hits AT ALL
bro wtf is this pistol
Is the famas worth using
idk but the pistol is a watergun
Could the gateway go a bit further before putting out its gate?
if you have insane control with it, it is good at long range
otherwise it just gets outclassed by the akm and fcar
K
well if you use one then just run with the other it has a range of 70 metres
Right but sometimes I donât want to run, just wanna throw it and make it easier on my team.
well try thinking of it as an escape device, that'll give it another use
or having your entire team enter objective instantly as a group
works good with invis as you throw a portal outside obj then one in and your team now has a good route to enter before getting damaged
Hmmm. Perhaps my vision for it isnât as coherent as Iâd like it to be. Iâve used it in all manners, but I might also just need more time.
Thoughts on the new heavy weapon?
Hello, i use the combo glith + frag for my light class but i don't know what to pick as a thrid gadget
straight dog water
gateway, vanish or stun are good choices imo
I was thinking about vanish but should is use it for me in case camo is out or use it for my teamates ?
i used it today when i ran out of camo trying to escape a full squad
okay so more as a joker
also allows for your team to push in while you are all invis which messes with the enemies
How does a heavy have a grenade launcher that canât blow up walls easily. Unreal
93r(new pistol) is absolutely trash. LOW DMG AND hard to aim
What was the point of making that transparent wall item. Ruins heavy gameplay
Itâs to give medium a pseudo-breaching tool. So C4 with no damage.
(Look on the bright side: no more recon senses for nowâŠ)
There is no bright side, now I have to worry about some medium nerd looking through a wall at any given point when i should only have to worry about a breach charge, hammer, or heavy running through the wall
fix the fucking ranked system that shit is a damn joke
does anybody know how to fix the animation glitch where you equip an animation but in the game it's the default one?
Iâve had that happen too
Do you know how to fix?
Is Anybody else experiencing a constant jam/delay when shooting either the famas or 93R on console??
For anyone running riotshield a lot, what you all using with it?
Itâs because you have to shoot right on Time, really hard for us console player
Best, medium gadgets
Nerfed fcar. Itâs impossible now on roller to one clip the farthest dummy on the practice shooting range. GJ đ
Rework of the Data Sheet: https://onedrive.live.com/view.aspx?resid=67A1399279DDC4C3!1856&authkey=!ACCI_If1LOcppeA
CL count for grenade dmg?
No, it has to be gadget grenades.
says the sniper has a 2x headshot multiplier?
Dear Embark, can i get my fucking tracking dart back? Yours sincerely, Medium.
no
Fuck off light
did they remove it?
They gave it to those assholes light instead
lol thatâs stupid as hell, light does not need a big ass sniper to track people
They took away a good skill from the medium and added a crappy gadget. Very strong weakness. And a buff for light again. Medium is now most usless.
As if their sniper isnt annoying enough. Fucking coward lights
i still think they should rework the âtracking featureâ to give the mediums. kinda so they can take th role of information gatherer. maybe a camera that can shoot tracking darts like cypher from valorant?
Or maybe a tracking dart that also acts as a glitch when hit
oh thatâs a good idea. but i think embark want to keep glitch to the light category
But ofcourse. Make light more bloody annoying as fuck. Bcs why not
yea they should totally revert that change and give it to mediums
Embark will not listen. They took away my most fav gadget and gave it to my most hated class
is the portle any good?
Lol
Lmao, even
Thats the wrong question. The right question is, is the object changer any good?
?
Definitely.
U know. The shittiest gadget for M
I dont even remember what the hell its called
all pretty decent at this point, play who fits your play style
Dont play light. Its trash
Heavy is still probably the most user friendly.
Hello everyone
im using light at the moment
light is tricky to start off with, but if you can handle it go for it
Light requires a bit more work to be on the same level as heavy and medium, but it's not as bad as it used to be.
ok whats the most noob friendy loadout?
light is hard because you have to keep moving and changing ur position, which needs decent map knowledge to do effectively.
usually in games support characters(medium with heals and revive) are good for new players, but if you want a more aggressive play style play a heavy build
L medium main, get sworded
Depends on the other games youâve played
I came from games like doom eternal and tf2 so I picked up light very quick
ok thanks
Personally I think itâs great but with double light it can lead to hilarious relay races with the vault.
Best? Medium. Easiest to use? Heavy. Most satisfying? Light.
i really like how you can throw objects through the portal. makes for some really nuanced gameplay
i have ps+ so i got 2 camo skins
Stealing the vault and instantly teleporting it to a cash box is so hilarious
Lol, medium now i the worst
@red i sent you a friend request
isnât there a maximum range or something tho?
Nah, still the best. They have easily the best weapons and with the defib rework, they are even better.
gotchu
70 meters
k
Yea, but got nerf (buff for light) and worst gadget
itâs a little bigger than that i think
closer to 90, is that really enough to insta tp to the cash out?
Even with the nerfs, itâs still the best class. Not by as much as before but still the best.
They still have a ton of utility and the dematerializer is not to be slept on.
Nah itâs 70, they said so in both the gadget overview and when they showcased. But on most maps, yes it is enough.
dematerializer is really strong. get shot in the back? dematerialze the floor and instantly fix it
that sounds cool
i did some testing, 70 is like maximum distance where the person can stand. i can stand 70 meters away from the first portal and throw my second portal in the opposite direction, making the portals about 90 ish meters apart
I believe they are complaining about the data reshaper, not the dematierializer
Will test this, uno momento
thatâs more map specific imo, on the new map itâs less effective because to bc less objects. but with one charge you can make like 6-7 barrels in the right spots, which is pretty useful at times
Right, I was merely saying they arenât complaining about demat. I think they are both still great tbh.
yeah people just need time to understand the new stuff
Can we get a small buff on famas please and thank you embark
Yes, thatâs correct
Itâs actually even farther wth. Itâs like 110 or something holy moly
wow thatâs some serious distance. if you throw the second one off a roof top or the construction zone in seoul you could prolly get 130
Does anyone here agree that throwing knives need a bit of a buff
def not, theyâre already super strong if u can adjust ur aim to its throwing style
And that is really challenging plus it has some poor hit reg due to it being a projectile weapon
imagine a light with invisible/dash with stun gun, going around 2-3 shotting mediums and 3-4 shotting gracieâs
It's actually a 2 shot heavy and incredibly inconsistent at best
yeah thatâs true but i think thatâs a hit model issue. but if itâs not yeah fix hit reg
not with a stun gun and a surprise
I play sea of thieves they have a big hit reg issue and the devs stated that the easiest way to fix it is to switch to hitscan since projectiles are not all to consistent and the same applies to other games just as an example
yeah but then thatâs you lose the point of throwing knives if theyâre hitscan, thatâs just a burst revolver at that point
and you can use it far range as well then, no bullet drop off, etc
Ik but I'm just saying something like a projectile speed buff would solve alot of problem even if it's just a small one
yeah could be
But embark is doing alot to help the games help so I have confidence that they make the correct choice whatever that choice may be
The customizable reload animations, like the âJackpot Juggleâ for the AKM, donât seem to work when I equip them. Iâve tried resetting a character (deleting their loadout and redoing everything) and itâs not a legendary skin interfering or anything like that. Any known fixes?
I've got the same issue, dunno how to fix it tho
I really want to like cube but it honestly is bad. Especially in skyway where the cashbox is too high and none of my teammates have no traversal gadgets to get up there. I thought it had the same range as the alien event but it does not. It also doesnât go through floors. Really shitty imo
yeah
Dematerializer is goated, give that guy a raise
Itâs not good for movement most of the time, however it is really good when used to abduct the cash out or even when thrown at enemies, it will leave players floating upwards slowly makeing it ez to get a kill on them
@terse raptor just tried throwing knives after and theyâre crazy good with the right util
crazy fun too
So far Iâve gotten it 135, this thing might be crazy.
lemme see if i can top that
okay i kinda cheesed it cause i fell out of the map but i got like a 150
how the fuck are you supposed to deal with stun gun + m11
Does any body know how to fix the issue where when you equip a animation inspect for your weapon/gadget in game it uses the default one
I play xbox
audio probably
It have been fixed with the Season 2
Well it's not working for me, is there a fix
Idk,i was having that in Season 1 and now i dont have it anymore,and i dunno any fix+i'm a PS player so things are different for me
Well thanks any ways
Sorry i coudln't help you
Nah, it's all good
make limits of how many people can have the same gadget in a team, 3 turrets and 3 defibs is impossible
hi seer
these 30 hz servers are getting old when no regging 3/6 revolver shots devs
bruh thats literally cheating fuck off lol
sword is sm fun
as easy anti cheat autobans most 3rd party crosshair programs im not taking that chance
they should make a belle delphine bath water grenade
whyyy đ the current crosshair customiser is awful, cant even change shit or make it static
but belle delphine bath water
and what does this have to do with belle delphine bath water
no
im talking about crosshairs, dunno why tf do you talk about bath water
yap
this is true but as easy anticheeat bans without devs approval and the devs also cant real;y rerquest an unban i aint doing that fam
well 30 hz servers is the real problem as i can aim lol
30hz is the exact same as apex which has been notoriously sp;otty with its hitreg for years before this game came out but hey theyre cheap so why not use them right?đ€Ș
is lewis better than the defaultl machine gun ?
its a mixed bag of preference nowadays
is there any specific weapon thats best in heavy?
the auto shotty is basically the best when paired with the mesh shield spec
Their DPS is very similar but the m60 now has the better recoil of the two alongside more ammo.
Someone send me a picture of the diamond fcar skin please
Imagine if light had a splash healing potion that like instant healed 50 health

best heavy weapon?
sa1216 without question
this guy is lying its ass dont run it (pls no more sa1216 users)
LOL
What was your build?
Donât listen to the naysayersâSA1216 is the best. After that come the two MGs (though I canât tell you which of those is better since I havenât tried them post-nerf).
M11 needs more damage in CQC than the XP, XP has more range but damage is equal and has more range/ less recoil, makes the M11 almost useless if xp does all jobs better
m11 has a higher dps than the xp because of the higher fire rate
doesnt matter when the heavy shotty still kills you before you can get them have hp
thats why you don't get anywhere near them and use the xp, lh1 or sniper đ
or stun gun and just strafe around them
that's not a good argument... there's a reason Lights are just no where near as common as med and heavies
lights are not supposed to play far away. if the cqc/ skirmisher class cant reliably win in cqc or just gets deleted by an rpg then what's the point?
the point is i feel the struggle and there isn't anything we can do
turret just destroys lights, eespecially with the new gamemode
The SR-84 in question:
How helpful are snipers in this game really?
lets be real
well they make the enemy wish you were dead, and in the new game mode they really good because it's a point push game mode
Im talking comp tho. grapple sniping has a place sure, but in ranked it's almost an automatic throw, espeically on the new map
All you can do is hope ARâs get nerfed to become harder to use up close, hope RPG gets a damage nerf, hope shotgun gets nerfed, hope light gets faster health regen.
Oh and abuse the taser but I think itâs bad for the game but light needs it rn.
This guy gets it. I dont want to have to use invis stun to be able to do anything on the class. Stun isnt even that good depending on how close you need to b, I.e. sawed off and m11 getting destroyed in cqc by heavy shotty. On top of defibs being a thing, any picks on meds and heavies get immediately reversed bc all the comps you ever see are MHH or MMH
yeah stun gun isn't that good when medium and heavy has ridiculous hip fire
True defibs are also game breaking against lightâs role
i think stun gun should like how you are stunned in payday 2, it forces you to shoot and messes with your hipfire
otherwise i just stun a medium with fcar and they just destroy me instantly with their hipfire
or the fact that their team WILL be close by to trade you out and you'll already be 1hp
agreed, your hipfire should def be compromised. your muscles are basically working against you
Exactly. But Iâd add the caveat that the effect should be cancelled if the person takes damage.
if it gets cancelled when taking damage the effect should be longer then
Stun cant just make you unable to fight i agree but something needs to change ab how it works
so it's actually a stun ability
I think itâs pretty long as is, itâs long enough that almost every weapon will be dry by the time itâs over
is it now 3.5 seconds?
No idea. I generally dislike stuns in games though.
yeah i wanted to stop running it but i wanted to learn to use sword and now am stuck using that with sword
maybe slowing down the sensitivty even further would help? i've been 180d by people way too much on MnK for it to even matter if im behind
thought on the new shbotty?
throws rocks, a little underwhelimng. projectile needs to be a bit faster
and more accurate
my main issue is that bc its a slug i feel it should have headshot
Thoughts on the burst pistol?
idk
I feel like there is no change with the meta besides the defiv being nerfed
it's aight I guess
is good, aim at upper chest/ neck for free heashots mixed in
Is it bad to full healer medium build?
I use sword without stun and actually do a lot better without it. I used to stun people and then just get evaporated instantly
With some tweaks it could be amazing. As is, itâs pretty hard to use but still viable.
best combo for healer build?
personally run AK/FCAR, jump pad, defibs, pryo/ gas nades, heal gun
double turret can also be good but heals has more value overall
aps is good, no?
I dont think so, radius is really small, and doesnt do anything unless projectile is in the radius
Weapon is up to you. Usually one grenade or mine and either zip line, jump pad, or APS. And of course defibs.
or not so much after they removed nukes
APS depends on whether youâre facing grenade spammers. It was really handy after they buffed the GLs, but nowadays itâs just really situational
fcar still outshines everything. very sad to see the same gun still dominating the meta. also stuns not being changed/nerfed/reworked is very weird. c4 nerfs are good
well place it near the turret and enemy has to shoot turret
IMO stun is fine. (Because I can still easily kill lights who stun me đ) I just wish it didnât hard-counter melee weapons (because I play a lot of melee).
stun just needs a change in how it works
Canât argue TBH
stun xp54 is stupid if they know how to stun. because ur hipfire will miss the light before he can insta beam u to death. if they stun super close then u can easily kill the stunner.
what should I run w light, rn Iâm using xp54 with dash, stun gun, glitch grenade, and gateway
It's op
And we wonât even talk about stun+M11âŠ
(IMO M11 is way over tuned )
seems good
My light build is sword with dash, glitch, pyro, and breaching charge. Breach is really usefulâtry it if you havenât. Otherwise your loadout looks solid
also any tips on how to win more like 1v1s bc I be spamming crouch up and down when I shoot but it like decrease the damage somehow
How long does the gateway stay open and how far away does it work? Or what triggers it to close? I canât find that anywhere?
Going left and right also helps avoid bullets more than spamming croutch, as I noticed
Add crossbow with explosive bolt that stick to walls and explodes with delay with little damage for light class.
Make the light class dagger have an attack with 100damage when using secondary attack falling from a height but have the knife come off from enemy's back after 0.85 sec so enemy team can get u and it's not op or have it charged backstab like open beta while in air and increase the back stab hit box a little bit in general.
It's needed as the sword does consistent high damage from any angle.
Any problems?
dagger just needs hitbox and tracking problems fixed
be'ng able to hold backstab attack would also be nice
yeah forgot to add that
@mellow lodge u have an extra dash with charge sword and it does consistently high damage with a big hit box.
What the hell does dagger have?
A small hit box thats horrible against light but swords can one tap charge melee combo
@mellow lodge but still lower mobility and small hit box
yes thats why i said hitbox needs fixing, and dagger sucks against light
sword and dagger have same ttk with normal melee swings though against light
@mellow lodge I didn't understand if u meant bigger hit box or hitbox register cause auto aim messes up the backstab
both, and in the message i also mentioned auto aim messing with backstab as i said tracking
I see now
@mellow lodge since the lunge of sword is so op so how about we have a shorter but faster downwards lunge for dagger when jumping that does 100damage?
just wouldn't make sense mechanically and is still just a worse sword lunge at that point, as jumping while lunging doesn't make you go foward
@mellow lodge I know!!!
I don't think we will get a better lunge like sword but it's the best I can come up with,tell me what type of movement u would like?
dagger to be held and not slow you down, and to just have better hit registration is what it needs rn imo, as i can backstab but go into the persons body only for it to not count
@mellow lodge that's not a problem if u use akiba step or dagger dash about it slowing u down
@mellow lodge https://youtu.be/ivqW8VHY9fM?si=qOyYT_aH7DFIZtW7
well that guys just a god at dagger dash
@mellow lodge we just need a lunge attack downstairs so it's like an ambush
The M11 is OP
yet to play szn 2, is the gravity flipper for heavy any good? or a waste
Kinda good, not the best gadget but after c4 nerf its viable imo
O9P({"
lmao
88888888888888
bad
still gotta try it out, more of a lewis guy anyways
Hey, any tips for new famas
I bought it but I still haven't used it I like akm and for long range fcar
đ„Plz add a fast downward lunge attack for dagger that does 100 damage when falling on a enemy and a wall jump to get high(above) near an enemy for mobility and faster slide cause the sword has a huge hitbox and has a little dash with the charge attack that one tap melee combos fast light players but dagger auto aim makes the backstab miss.
MAYBE add half the lunge of sword to dagger secondary.
U literally get more mobility/distance with sword lunge and dash combo,it's crazy op!
Any problems???
People need to stop putting thermal vision in F tier
Its more like B/C tier since it is probably the best gadget for reserve
Won a game against triple light with two running cloak in ranked just because I switched to it
@sinful dagger thermal filter looks ugly
Whats the best way to level up gadgets and weapons
Playing tournaments is the best for experience grinding in general.
Going left to right also makes aiming easier, this game has aim smoothing so the faster you move the less recoil you have, counter strafing makes it even easier to aim. Its why there's very little recoil on ziplines compared to standing.
Does it increase in ranked or is it the same for non
I have no idea. I don't touch ranked.
Ah ok, preciate the help
for as high skill as the lh1 and the revolver are they shouldnt be even able to leave someone on less than 20 health much less the 247 and 147 the lh1 does respectively
They're fine. You clearly didn't experience CBT LH1 and the revolver being able to 2 shot lights and 3 shot mediums would be extremely obnoxious. They're headshot weapons. Shoot them in the head.
im asking for a measily 3 damage so i dont have to headshots light twice to kill them with their terrible hitboxes and multiple gimmicks to get away
Lights die to 1 headshot and 1 body shot.
like theyre high skill versus the spam cannons that is the other guns in this game being able to 3 shot head shot with much higher fire rate and ammo cap
its just terrible design meant to invoke frustration at not being able to kill someone on 3 health
No, it's not.
The numbers are specifically done so you can't 2 shot lights with the lh1 without two headshots.
It's a 4 shot body shot
Lights are squishy enough as is. Wanting them to die even faster is a pure and unfiltered skill issue.
yeah damn right its a skill issue when i have to hit 4 shots on someone with a high skill gun versus the spam cannons that they have and the cloak to just escape at any time
its terrible design
weapons shouldnt be unviable versus their counter parts especially in agame with a locked loadout mode such as ranked
Monstrously stupid take.
You very clearly didn't play the closed beta tests where the LH1 dumpstered every class in the game with ease. It's in a good spot right now.
Just get better aim and game sense. Cloak is easy to spot and is very loud now.
i really really do not care about the cbt when we're in season 2 big man and cloak isnt loud versus the whole screaming of the arena, the cashout noises, the constant scottie did you put your name in the goblet of fire? announcers that go off every 2 seconds and more
So you want them to change the balance of the game for a skill issue?
if only you could turn off announcements đ
i just want 3 damage so i dont have to rely on my teamates to kill every class except heavy(cause huge hitbox) and especially because light is the worst class for counter play since every other gun is the direct counter to lh1
Announcements are important. They tell you shit about the other teams.
Shoot them again. This is a skill issue. Or just use the mp5 like every other bad light player.
what do they tell me? i've had them off for months
i've also never had a problem with destroying people with the lh1
idk man heres me just trying to make the game passable without having to play the hardest youve ever played every fucking match but its always just a skill issue im sorry i have a job and nerve damaged hands that cant just no life aimtrainers lol\
just spam fire the gun
also how tf do you turn off the announcers
somehwere in sound settings
nothing there?
They tell you when a team is wiped and when a team respawns for two, which are both very useful
i just look at top left lol
thats solved by me looking at the scoreboard and looking top left
Sure, but that's an extra action when you can just passively listen
dialogue volume
thats listening passively block the cloak noise so its a good trade too mee
Another skill issue tbh
so it not looking in the top left
im a construction worker and a gun owner if a skill issue is having damage to heariung dfone by life then fuck off and have no skill you might need it
I've been shooting firearms most of my life and my hearing is fine.
Hearing damage fucking blows but earplugs are cheap.
earplugs may be cheap but fathers dont alwasy supply that to kids at a young age either
Awful, I'm sorry. I don't wish hearing damage on anyone
Trama for trama moment
yeah guns are loud fr
Lewis Gun go brrrrrrr
Day 3 of begging embark to bring back tracking dart for mediums
Embark: *sips tea quietly
Why is the prompt for picking up the barrier go above the barrier I can't even pull my gun out (Y) after placing the barrier because this prompt is stuck in my face why not make the prompt pop up at half the height of the barrier. This is torture for console players or I'm forced to remap or go BACK into my equipment wheel and unequipping barrier instead of placing the barrier and pulling out my gun
Barrier isn't even on my screen and the prompt is still there why
is it just me or does the new heavy shotgun and the new light pistol fucking suck
sonar grenade for lights is godly
Frags go hard
Medium too slow to make use of it
Since time to kill got faster through out after launch and feels like cod đ u got consistent damage with sword 360° with dash and lunge combo with no accuracy needed đ„đ„đ„.
Dagger is awkwardly the same with hitbox problems and very slow.
Add a slide lunge for dagger, i can't get the awkward backstab to work against light players running around and hyper mediums which is in most matches so I suggest:
đ„Plz add a fast downward lunge attack for dagger that does 100 damage when falling on a enemy and a wall jump to get high(above) near an enemy for mobility and faster slide cause the sword has a huge hitbox and has a little dash with the charge attack that one tap melee combos fast light players but dagger auto aim makes the backstab miss.
Maybe add half the lunge of sword to dagger secondary.
U literally get more mobility/distance with sword lunge and dash combo,it's crazy op!
Bruh
You do realize the whole team can see the targeted darts right? Medium too slow to make good use of it? Thats a pointless statement. Its a support gadget for the whole team to take advantage of. Do you see any light using darts? Nah. They only care for using offensive gadgets. But sure! Make lights more annoying! Give them the tracking dart while they're using sniper! But what do we medium get instead? A fucking object reshaper
Wow, dematerializer can sometimes be absolute ass on Las Vegas.
So many sections that just have random bits of scenery behind it. You open up a hole into bits of metal or more floor...
So the fcar is still the best gun in the game now with it being in 93% of my matches over the past 20 hours of gameplay since the patch came out. I'm asking that we please finally actually nerf the problem with the gun? Nerfing the range didn't do anything, nerfing the recoil still didn't do anything, and the "damage" nerf was too small to notice as it changed none of the breakpoints. I get that since it has a lower ammo count it should hold some benefit over the AKM but as it currently stands in the sandbox its TTK paired with its CONSITENCY is far superior to most of the weapons in the game. In higher elo lobbies down to even average elo lobbies players can easily control the gun meaning there's little room for skill expression before you get lasered by the god gun again.
Let's fix the problem! Drop the weapon's TTK by decreasing the weapons damage. Now you can't just make it a worse AKM, so increase the headshot multiplier. In fact, I'd even argue that it would still be a nerf if headshots dealt more post nerf than currently. The problem is the gun has both damage and consistency -- something most of the game's current guns lack. Reducing the body shot damage would in effect lengthen the average TTK while still providing a way to show skill expression by being killed by it. When dying to the FCAR, I'd like to admit that I was actually outskilled rather than just sprayed with the same high dps bullet hose everybody and their mother has been running around with for the past 4 months.
The FAMAS is an example of what a truly balanced weapon should feel like for a medium. My engagements against a FAMAS player end with an actually enjoyable gun battle where both sides can show skill expression. I play all roles with all guns and I believe almost every role has to play to disenagage when going against an fcar. I hope you'll reign in it's terror and make it more like the FAMAS.
Honestly the light needs object reshaper for mines cause low health.
If u have friends interested them good for u but teammates have their play style and don't always go for your targets.
But light have the mobility to use angles needed to use dart
@raw mortar đ„Rework abilities đ„
Have grapple hook have a primary use which can hook and swing and use momentum to go places and up high structures manually slightly faster then ziplines,it has 2 uses.
Have a secondary use that's already in the game by default which is to quickly pull u but u should be able to cancel it to use the speed instead of having it pull u in a corner and stuck.
No one uses grapple hook so make it better.
Have better thermal vision filter cause it looks ugly and have it see mines and turrets through walls cause they shread light players.
Have a healing dart gun for light players that gives teammates heath 50 instantly and jump starts the healing process quicker.
Have a poison dart gun varient that does little poison damage but lower bullet velocity and less tracking time.
Rework cloak into chameleon ability where invis goes away after 6 seconds on ground (can use vanish bomb combo for longer on ground) but stays longer when u r stuck on walls or cellings and u can use gravity to walk on any structure,u can creep fast but when u r upright and have to shoot u r easier to spot,it's great on large maps where u can do secondary throwing knife attack from the celling or fall down from there and use dagger or sword.
U can even go around buildings to escape.
Cloak is annoying as time to kill is faster they just vanish at will and shoots out of nowhere,we don't have recon senses and thermal gadget is ugly.
Fcar is good where itâs at. Maybe elevate other guns. Fcar isnât op , fcar isnât the problem.
Nerf/remove heavy auto shotgun
Remove rpgâs
I bet the game will be more fluid (at higher levels at least)
Light will become much more viable.
Heavy will always be useful for shields
Make medium defib faster (keep the current animation of them getting up though)
Get rid of the sniper, it doesnât fit the game, isnât fun to fight and it stops the player for using it to be able to do the objective properly without being killed
And that what makes lights even more broken. Buffing them all up by giving them more powerful gadgets is just plain stupid. I had no problem using darts for M since day 1 and none of my team mates ever complains. I've always hit my mark ( especially when they carry the vault ). But now? I dont even see ONE light even using the dart. What a pointless change from embark. They butchered the only useful tracking gadget and gave it to the most useless class. Perfect
They aren't that overpowered
They should add a boogie bomb for shts and giggles
Devs r like try hard call of duty Devs making a reskin and buffing everything and then making dumb decisions
medium should have more time on the heal gun because when you are playing quick cash if you have two heavys the heal gun can only heal one fully
What are the timers on the lights teleport gadget? How long before you have to put down the second end, and then how long does the gateway last?
Wellp. They completely destroyed medium and made lights more bloody annoying. I have no more reason to play this trash game anymore.
Tracking is that op to u lol?
Try heavy with goo and hammer it's fun
Yeah man. Tracking dart is the most fun and useful gadget for the whole team. I've always known how to use it the right way. You have no idea how getting tracked makes someone go crazy
That fear and anxiety of being hunted by a whole team
Its exhiliriating
What server u play?!
They never give a damn when I play lol!!!
Good for melee to surprise them with light
Lol i always switch between europe and north A. Dont go for asia. Its full of hac i mean losers
Wow thanks for the advice maybe that's how I have been getting a bad time lately
Yeah. Definitely. Its pointless now. I will never get my damn dart again. Shit
Make turrets have recon senses with in its range and reduce fire rate and range it's like an annoying hitscan weapon,this is the finals game not teamfortress or cod warzone.
How do u like my idea about recon senses?
Recon senses for turrets? Hmmm. Sounds a bit broken man. Especially when theres 3 turrets in place.
Only when taking damage or like sonar when they get hit for a small time, remember reducing range and fire rate
Ahh i see. Get scanned when getting hit. That sounds more balanced. Isnt the fire rate slow enough to you? Lol. Its not a gatling gun bro
@wise briar A bit slower and less range is necessary or else 2 or 3 turrets r hella annoying can't get near them!
i love pyros
Or at least only less damage
Most of the matches, no one is going to choose 3 M. Even if they do, some of them will choose healing or that hole maker instead. Idk man. Sounds too nerfed for the turrets
Not with the recon senses added,just a little bit of fire rate and range
almost nobody uses them on mediums.. while on light class its more suitable (especially with sniper)
How about it starts with a low fire rate and then slightly increases?
I beg to differ sir. I use it on every match. Its broken for lights. Too buffed
Even with the recon sense, still tho. It only tracks when hit right? What if the turrets are inside the cashout room? How can it track anyone outside?
its not broken. just it matches their playstyle so well. while on mediums you have a different gameplay, mainly with mines or heal, idk. never really saw anyone using tracking dart until it got in the lights hands
Then it's too op there is a reason why recon senses got removed
recon senses should be reworked definitely, but i feel like dematerialiser isnt an ability, but rather a gadget
Imagine a light with a sniper rifle. And now they have a tracking dart. Do you realize how overpowered that looks? Not only the light can see you but the whole team themselves. What if the whole team are lights full of snipers? Gg bro gg
- its a shame that antigravity cube can be destroyed...
that isnt overpowered. just balanced imo
- u will mainly see those in powershift, thats where snipers shine
Thats where snipers become more irritating you mean
yeah
Close up very near the it's kinda like sonar and then u see them when hit and lower fire rate for balance causes it's not just offensive
Yeah recon was broken af. Still remember how i can see everyone on the whole map on S01 lol
đ„Rework abilities đ„
Have grapple hook have a primary use which can hook and swing and use momentum to go places and up high structures manually slightly faster then ziplines,it has 2 uses.
Have a secondary use that's already in the game by default which is to quickly pull u but u should be able to cancel it to use the speed instead of having it pull u in a corner and stuck.
No one uses grapple hook so make it better.
Have better thermal vision filter cause it looks ugly and have it see mines and turrets through walls cause they shread light players.
Have a healing dart gun for light players that gives teammates heath 50 instantly and jump starts the healing process quicker.
Have a poison dart gun varient that does little poison damage but lower bullet velocity and less tracking time.
Rework cloak into chameleon ability where invis goes away after 6 seconds on ground (can use vanish bomb combo for longer on ground) but stays longer when u r stuck on walls or cellings and u can use gravity to walk on any structure,u can creep fast but when u r upright and have to shoot u r easier to spot,it's great on large maps where u can do secondary throwing knife attack from the celling or fall down from there and use dagger or sword.
U can even go around buildings to escape.
Cloak is annoying as time to kill is faster they just vanish at will and shoots out of nowhere,we don't have recon senses and thermal gadget is ugly.
What do u think???
just make grappling hook with 2 charges. or decrease cd. its decent but evasive dash or cloak just powercreep it imo
and again, imma repost my idea in this channel so i can get feedback on how crappy it is:
New ability/gadget idea: reprogramming beam
basically what this thingy does is reprogramming enemies turrets, mines and etc. so that enemies defence could be used against them. quite niche but still, decent concept imo (also it could have multiple charges, 3 for example)
Wow you put a lot of thought in it. It sounded as if you wanted Lights to be overpowered even more......
thermal would have more use if there was an extinguisher, sorta smoke grenade spammer
i dont agree with the healing darts. Lights arent support class and they shouldnt be since they're already have too much DPS
would being able to equip the same gadget twice break the game? you double the amount of charges at the price of only having one gadget đ€
hmm, I think that would get too crazy then and introduce lots of unbalance. since you can already have 3 of the same class on your team.
imagine triple medium all with double APS; that would lead to 6 active APS turrets 
or triple light, 6x stun gun?
etc etc
could be like a special gamemode?
also i think after a while people would start getting more creative than just "6 of the same gadget go brr"
Not more aps, ones already too much
Healing darts is a great idea for medium same as healing nades
healing dart i don't think fits the finals, but a heal nade i can totally see
id love if it healed both teammates and enemies
I just want to swing like spiderman and nerf cloak,tell me why it's op
Hammond grappling hook would be so fun
And self
maybe have it heal a tad less to yourself but essentially have it heal everyone
Lol but if you heal enemies its fun đ
Same as invis nade, I think it give more time for mates than yourself
And trolls among randoms đ
run double heal with a friend and make it physically impossible to win for your random teammate đ
@modern jay attack on titan odm gear?
idk much about aot
Lights have double invis, heavies have double shield why not double heal for meds
@modern jay only to heal a little and jumpstart healing
Had a random idea for a gadget; basically the same as the lightâs vanish bomb, but rather than making teammates invis, jt gives them a temporary speed boost?
Day 3 of asking for 50 cal wepons or ammo

3 heavies with 3 rpgs each is what I imagine now
3 rpgs is already possible, i think you mean 6 đ
minecraft speed + jump boost potions combined into one gadget could be cool
pretty boring but effective
I donât think it would be that boring tbh. Would make for some cool team rotations on cash outs, plus imagine if your team splits up, suddenly 3 people attack from all over
i mean its boring concept wise, just some flat stat buffs
boring concept wise, effective gameplay wise
hoi
fix the defib, its kinda ass with the new change, whats the point when you can just do a quick revive and make a Cool Down on the player you revived. Or increase the revive speed. i dunno the new one is just kinda shit tbh
Yeah it sucks that this happens to you and your team but it doesnt suck when it happens to the enemy team yeah?
.
Invis ability was made when all players were tanky but now since it's milliseconds to kill it's very out of place to do it at will.
Fake vault gadget to prank people
Heavy and sledgehammer
Heavy and shotgun
Light and shotgun
Light and dagger
Light and sword
Medium and riot shield
Medium and shotgun
hoi
dagger representation đ„°
What the hell is the new recoil pattern from Lewis gun
but that's the old one i believe
Mby i don't know.
L defib main
am level one but still not able to join vc
Hey game Devs look at the comments here đđđ
This game used to be fun but now the time to kill is like call of duty,all these interesting gadgets but players die in literal milliseconds like we r playing a cod reskin so we don't have the time to get creative and have fun cause we die so fast.
This game at launch player were too tanky and too much health and now it's milliseconds NO JOKE.The balance is somewhere in between.
make the medium and light class less like call of duty.Heavy mesh shield sides should break cause it's so abrupt to being out the shield whenever and heavy to already high health have a bullet sponge shield that other teammates won't bother to change their targets just come to u to break the enemy shield.
If u have to make a different server that's like hardcore ranked and make that like call of duty but let us player enjoy the game and have the time to kill long enough to make use of gate way.
Make turrets have recon senses with in its range and reduce fire rate and range it's like an annoying hitscan weapon,this is the finals game not teamfortress or cod warzone.
U can make turret show recon senses when enemies r hit or sonar when u go them and reduce the damage and make it a less offensive hitscan weapon.
can we not nerf the c4 in every way possible though? basically just removed it from the game by nerfing everything about it. I might as well be running explosive mines now
outdated comment, they like rebuffed everything for the last few days of the season and then changed it back this season
ttk is pretty long now
me personally I preferred the longer ttk it made the game unique
im having a lot of trouble beating heavies as a medium main. it feels very, very difficult to win gunfights even if they have terrible aim and i have quite good aim
any tips?
just use FCAR
FCAR might help
haha yeah youre probably right. im using the AK right now just because of mag size
but ill give the fcar a second chance ty for the advice
best light build weapon currently?
I love the XP54 but the LH1 is also solid if you can deal with the recoil.
M11 not viable?
Itâs OK. I just donât like the sights.
Thatâs a personal preference tho.
Hi

Xp54 with cloak is amazing for light
throwing knives, m11, xp54, all good imo
Why did embark feel the need to give the china lake a year long reload time
the riot shield could have a skin where the stick is a wood stick and the shield could be a big piece of bark
Yes same
Methinks the XP-54 needs a nerf
most op weapon rn?
I just had a great idea for the nuke nerf
Im having trouble switching off flamethrower as heavy because of how ridiculously low effort it is to use and get value out of it. Can anyone recommend a decent gun on heavy I could use in ranked/powershift?
Flamethrower
they should revert the c4 nerf, and just make it so that only one explosive can be attached to an object
no
just think about it
I did and I think they did a better nerf than that
but now that one achievement is basically unobtainable
What achievement?
put a mine on an object and get someone with the mine
I already have it, more than likely. Iâm just trying figure out which one it is. I get most achievements by sheer accident
Use the M60 or the SA12. I would recommend the KS23 but I donât really think putting effort into your gameplay is what youâre looking for
Lewis gun is surprisingly good
Update: what if my aim is dog
get good, shitter
Thanks mom
Im working, I need this job so I can give embark 9.99 every season
Thatâs fair
Need to reduce the damage a flame thrower does. In power shift people use 5 flame throwers as heavies and just sit on the platform now obviously this Isn't very difficult to counter but when they have trophy systems that shoot grenades then it makes It a lot harder for it to get captured. I really hope in the near future that the heavies flamethrowers damage could be reduced.
I literally do this. Switch to someone with a glitch grenade and go ham. Theyâre sitting ducks
Glitch + snipers. Easy kills
Ah thanks for the tip
I fuckin hate snipers
Get good, shitter
I had 4 sitting on top of a crane once and blasting the shit out of me
That's not something you see every day
300lb woman with a shotgun coming down from on high like the asteroid that took out the dinosaurs
lol
Wished that were me
f
New game mode invalidates light
lmao
Also hard to revive on platform
is ak still best for medium
Light class is best to stay on roofs and attack the platform without actually touching it
Yeah with sniper but most of the equipment isnât viable
Some stuff like gateway can be helpful but thatâs still kinda janky
Frag grenades to do damage to multiple people on platform, gateway to move in an emergency between points, and thermal vision to see through any smoke
give aps a cooldown between shots
it shouldnt be able to eat back to back nades and rockets
Hey
hey
how u been my guy
dematerializer is S-tier
A but yeah
S not A
Itâs rlly good
What would be the best gadgets for light
Rn gas and stun are really good but they need sometime other than breach charge to break stuff
Need a suppressed battle rifle for the Heavy slow rate of fire mid damage
question: what are the different scenarios where a zipline would be more useful than a jump pad?
I've been trying to use the zipline some more, but I can't really find its merits compared to the pad
i prefer jumppad in general tbh lol
I can't use the jackpot juggle animation, or even any inspect animation on any guns
jackpot juggle never works for me ether.. i was hoping itâd be fixed with s2
Same here
Heavy meta combo?
Lewis gun, dome shield, mesh shield, rpg, whatever else you want for your last gadget
Or the auto shotgun
buff grav cube by making it rise faster possibly larger radius of effect 100% make it go higher. buff the new shotgun more accurate faster ads time slightly faster reload
That's literally my build, but i pick charge n slam
Also antigravity cube need a rework đ
Gas for defense, frag for offense IMO
How so?
i think i'd be a very happy nb if we got an fal or some sort of dmr on medium
and maybe a 50 cal sniper/deagle on heavy for all the marbles
You can't float freely inside of it
You also sometime fall out of it, it feels
Fire bombs are kind of underused in my opinion. They are good to hold down a small position and force the enemy to move, and its the natural counnter to gas
pyro for utility you get both damage and the ability to remove goo and gas also fire stays on an area like a moving platform while gas does not
It feels like Pyro is shorter than Gas. Hence the reason I use Gas preferably
Yeaaaaah
pyro does have a smaller area and time but you get so much more utility
also gas gets countered easily by a flamethrower
its also just a good opening move to throw it in your enemy's face and start smoking them 
its a good light deterrent
i smell bacon flavoured ospuze...
That's fair enough, though.
Anybody got any tips for the Dagger?
On the guitar skin for the heavy, there is a bridge plate for no reason which would not be there
as a guitar repairman it erks me
plz fix lol
does anyone else find the new pump action extremely fun yet very difficult to get used to?
I'd say jumpad is often the favored one. But it seems simple to me: Jumpad for vertical movement and zipline for horizontal. Obviously both can give both horizontal and vertical movement, but I'd say zip excells at crossing big gaps and jumpad excells at going up high but not as far a distance
lol
I don't know if I am doing something wrong or if I just have to delete the class and remake it again but the jackpot juggle is not sticking when I have it selected it'll deselect for me
With the akm
yeah, its a fun weapon but as you said its very hard to get used to.
try equiping it through the "equipment" screen not the contestants maybe? idk
I have tried that it does say it's equipped just doesn't show it in game
Jump also pairs better with the new dematerializer
anyone knows how slow the damn slug shotgun is cuz people saying its projectile base I get dat but like even at close range I shoot at a guy standing still and it doesnt hit for anything
i see the most people use it on seoul tbh. just crossing the large gaps and sometimes attaching to moving platforms has its uses
ah right sorry idk then
No problem thanks for the suggestions
đ„Rework abilities đ„
Have grapple hook have a primary use which can hook and swing and use momentum to go places and up high structures manually slightly faster then ziplines,it has 2 uses.
Have a secondary use that's already in the game by default which is to quickly pull u but u should be able to cancel it to use the speed instead of having it pull u in a corner and stuck.
No one uses grapple hook so make it better.
Have better thermal vision filter cause it looks ugly and have it see mines and turrets through walls cause they shread light players.
Have a healing dart gun for light players that gives teammates heath 50 instantly and jump starts the healing process quicker.
Have a poison dart gun varient that does little poison damage but lower bullet velocity and less tracking time.
Rework cloak into chameleon ability where invis goes away after 6 seconds on ground (can use vanish bomb combo for longer on ground) but stays longer when u r stuck on walls or cellings and u can use gravity to walk on any structure,u can creep fast but when u r upright and have to shoot u r easier to spot,it's great on large maps where u can do secondary throwing knife attack from the celling or fall down from there and use dagger or sword.
U can even go around buildings to escape.
Cloak is annoying as time to kill is faster they just vanish at will and shoots out of nowhere,we don't have recon senses and thermal gadget is ugly.
Is mediums grenade launcher any good? I love using it and the skins for it are awesome but I don't want it to hold me back massively
Ive seen a SHIT ton of lights using grapple hook especially in power shift idk wym
You can cancel it though....
@lucid pier that's the worst game mode when flamethrower and explosives r spamed it doesn't count
depends its a good oppressor but other then dat eh
how its SNIPERS using dat SPECIFICALLY in dat mode
@hallow leaf I get pulled in a corner always how do I cancel it?
just click the ability again
@hallow leaf ok I will try it.
But I kinda want to not be restricted to one swing.
Because it's ok fast it would be op more then one but what about another swing grapple hook that doesn't pull u,it would be fun to swing freely in the map
you can go into practice to test it
Practice should have unlimited ability but nooooo
whats the best light weapon and specialization combo
Depends on ur playstyle i like dash and xp-54 but some might prefer cloak with another weapon idk
is the m11 good? i want to use it because i love the new bp skin
Yeah, the m11 is good i just prefer xp 54 cus it works from more ranges while m11 is mostly close range
yeah i see myself struggling to get close because i play solo and its kinda a gamble if my team will make an opening or not, ill give the xp a shot
If u want to use the m11 skin go for it, they are both good weapons lol, i think cloak works better for m11 tho as you can get up close easier, anyway gl in ur games
ive been using dash with m11 thank you đ
I sometimes use dash m11 too its good, just maybe use vanishbomb aswell? Idk
Did you guys see the sticky note skin on fcar? Its in the season 2 intro for a second. Does anyone know something more about it?
whats a good ks-23 heavy build
they need to buff the famas
turret is too op
is ks23 good?
no... they need to nerf the fcar
High risk high reward, hard to aim but does huge damage
battle pass level 69
the fcar is balanced imo
is there any one class that seems OP right now?
reworking cloak to become a chameleon ability like you said would be terrible. light class is all about movement and with your suggestion would encourage lights who use that ability to camp more and it would for sure be more annoying than cloak
Should do both.
Lower scar firerate and increase reload time. Give the famas at least 3 more bullets, lower burst interval.
famas already shreads tho
If you drill the head with every burst and never miss, which is a lot more effort than either automatic to still be worse than the scar.
@worn smelt yeah but cloak on ground and smg melting everyone from no where is more annoying,this isn't the best but the next best thing,give an alternative to cloak if u have any ideas.
If u want nerf then have chameleon(gravity hands) light only attack when on ground and walk on other vertical structures with cloak.
đ„Rework abilities đ„
Have grapple hook have a primary use which can hook and swing and use momentum to go places and up high structures manually slightly faster then ziplines,it has 2 uses.
Have a secondary use that's already in the game by default which is to quickly pull u but u should be able to cancel it to use the speed instead of having it pull u in a corner and stuck.
No one uses grapple hook so make it better.
Have better thermal vision filter cause it looks ugly and have it see mines and turrets through walls cause they shread light players.
Have a healing dart gun for light players that gives teammates heath 50 instantly and jump starts the healing process quicker.
Have a poison dart gun varient that does little poison damage but lower bullet velocity and less tracking time.
Rework cloak into chameleon ability where invis goes away after 6 seconds on ground (can use vanish bomb combo for longer on ground) but stays longer when u r stuck on walls or cellings and u can use gravity to walk on any structure,u can creep fast but when u r upright and have to shoot u r easier to spot,it's great on large maps where u can do secondary throwing knife attack from the celling or fall down from there and use dagger or sword.
U can even go around buildings to escape.
Cloak,it was made when players were tanky and had a lot of health but now it is annoying as time to kill is faster they just vanish at will and shoots out of nowhere,we don't have recon senses and thermal gadget is ugly.
50Cal for Heavy
Best weapons for ttk rn?
I'm not sure why it's so complicated for embark to nerf this fucking thing. It's extraordinarily annoying and still requires a near 0 amount of skill.
which is why fcar needs a nerf
Akm also out damages it.
If I am using a heavy solhould I use sa auto or Lewis gun
I also have mesh shield
Need to patch this shotgun pf course
đĄïžMake dagger secondary attack have 60damage cause people miss mostly and get melted my smg and assault guns all the time.
đĄïžRemove dagger auto aim as it prevents backstabs hitbox,sword has more range,auto aim,no accuracy but consistently high damage.
đĄïžAs sword already has a fast lunge high damage with a mini dash with evasive dash combo it's op,but dagger has awkwardly slow backstab.
Plz add:
đĄïžA fast downwards thrust lunge attack when falling using dagger that does 100damags.
đĄïžUse secondary attack on vertical structure for climbing and wall jump(higher jump from walls) to fall to do the downwards thrust.
Remember that sword can lunge dash combo 360° but dagger can't do much in terms of movement.
İ think the problem with auto shotty isn't even a problem if we take ability to reset while helding mesh or being busy w something else no?
if that makes the weapon too useless (which i think it's still gonna be strong), make that maximum amount of single burst 5 or 6 to be more defensive or balancing out for giving up on safety? No?
Give thermal footprints đŁïžđŁïžđŁïž
yo
Any one have an idea how I could get the models of the guns? I would love to create skins for my favorite weapons... but sort of lost...
hey, whats the general census on the m60? worth anything or nah?
Actually great now with the reduced recoil.
zoom zoom vroom vroom with dashes and hope the backstab actually hits
Sonar buff plox
Don't use it. :p
But really though, if you wanna use melee in this game, Sword is the best. Trying to bring out the best in Dagger would literally just be a worse sword unless you have 100% perfect play.
Otherwise, it's mostly just using high sensitivity and getting good with evasive dashing into backstabs.
Every weapon is great in my opinion, but please add a LITTLE BIT more speed to pump action on ks23 to improve his firerate, that all... Dont need mega speed, only little bit
For sustained fire and decent dmg output? Not bad. While sure the Lewis is nice and more accurate, you get less rounds meaning you have to make your shots count.
add a collimator for 93R> to boost it a bit
Weapon suggestions: Desert Eagle for heavy(they don't have a handgun atm but I think they deserve one. This handcanon could fill this role cuz c'mon, it's a fucking Desert Eagle)
M1911 for medium( I think it would be great for medium to have some options with handguns because just the revolver isn't enough in my opinion. This pistol would be something in between the revolver and light's pistol
Idk if someone on console also noticed that you can not cancel reloads anymore, or specifically with xbox, you can not tap Y, to cancel or release anything that you are holding
Yeah I was talking abt this too, it really sucks I hope they change it back
Yeah, they probably will, glad it was already a topic
Yeah, I used to just use a gadget and go back to weapon, but I just melee atp.
wait youâre talking abt like when you pick up the canisters right?
Yeah, I've been doing that, but it just take so much time on the animation to end
that was supposedly a âbugâ
Anything actually, even teamates lol
well you can just use l1 (I think it should be l2 for non flipped?)
I was thinking about new abilities for each class, here are my ideas:
-light: double jump and Wall climbing
-medium: damage boost beam (something like the heal bean but worse)
-heavy: half-invulnerability for 5 seconds (something like invisibility for light)
Make a specialization which gives a passive activity đŁïžđŁïž
get out of the studio
Hey guys, wondering what the thoughts on the new portal gadget is around here, since I believe itâs good and can be used in a fair variety of scenarios, including team transport, flanking behind a team if theyâre pushing you, instantly moving vault, portal trapping, etc, but my friend thinks itâs very bad and canât really be used for anything, so what are your guysâs thoughts?
Itâs basically the lights zipline, definitely a good gadget to use
I use it often
Itâs really good for suppressive fire and for just shredding shields, and at medium range its pretty strong if you learn how to fight its recoil and fire it in bursts
I don't understand what's wrong with the concept?
Would you say it's better than Lewis at close range?
And they should also buff lights burst pistol in damage
That change was intentional, it stops the bug of accidentally dropping the cashout box when trying to Zipline. Basically Y is for swapping to primary and L2 is the button for dropping things, but most people were just switching to primary to drop things which was causing issues. Because Y is ALSO used for interacting with stuff. Now when you're holding the cashout Y is dedicated to interacting with things and L2 is dedicated to dropping things.
Light-why would that even make sense? All it does is double jump and wall climbing??? This isnt bo3 bro đ dash does that
Medium- basically mercy⊠and thatâs going to be wayy too op as youâre saying it (sa12/lew/m60 heavyâs being pocketedâŠ)
Heavy-just invincibility? On the most hp class thatâs the most broken rn? Youâre insane
Generally just because of the large magazine size yes, but I canât really give a concrete answer right now. What I would say is that the lewis falls into the category of âdo betterâ weapons similar to most unlockable weapons in Team Fortress.
If you are more skilled with aiming and managing the recoil and timing your reloads then the lewis outclasses the M60 in most scenarios.
I see, thank you đ I've hardly used the M60, but will give it another go
model 1887 has the potential to be good, but i feel like most people dont use it right
Anyone else killed themselves with the charge n slam? like actual damage to yourself with it.
Nope
its good for stalling cashouts other then dat prob useless with how slow it brings u up
Whats the best weapon in the game?
hi
đĄïžMake dagger secondary attack have 60damage cause people miss mostly and get melted my smg and assault guns all the time.
đĄïžRemove dagger auto aim as it prevents backstabs hitbox,sword has more range,auto aim,no accuracy but consistently high damage.
đĄïžAs sword already has a fast lunge high damage with a mini dash with evasive dash combo it's op,but dagger has awkwardly slow backstab.
Plz add:
đĄïžA fast downwards thrust lunge attack when falling using dagger that does 100damags and a slide lunge similar to sword but for dagger
đĄïžUse secondary attack on vertical structure for climbing and wall jump(higher jump from walls) to fall to do the downwards thrust.
Remember that sword can lunge dash combo 360° but dagger can't do much in terms of movement.
DID YOU NERF THE MP5
Famas buff nerf fcar
technically they did
a 10 damage buff on a missed backstab isn't gonna help much đ
M60 best
@warm lion it's main power is the downwards lunge attack so dagger is better choice for ambush.
no
the main power is its potential to do one shot almost everyone
and 100 isn't that powerful still compared to sword's 140 damage right click
@warm lion I said 100damage cause it can already one shot people
why bother doing 100 damage in an ambush when in the same time you could just one shot them instead
@warm lion because the movement is awkward compared to the mini dash u get for the sword.
Doing backstabs to light's hitbox is like a lottery so and downward lunge plus melee can one shot like swords lunge melee combos
you shouldn't be trying to backstab lights anyway
@warm lion what do I do when there r 2 lights melting player with fast smgs when using dagger?
How
go read the patch notes
FCAR.
Can there maybe be made for heavy a baretta but as a gadget or something but that it only has 6 bullets per life but it is a one shot
@warm lion go learn dagger
https://youtu.be/ivqW8VHY9fM?si=cqvk7I8vHfwgERdE
U a pro dagger like this guy?
been playing it since cb1
I thought about heavy sniper with bullet drop that have slow fire rate but can one shot head shot mid and head shot then melee heavy
I Like that. Sounds nice
Ong i was thinking about a heavy sniper but they gave us slug round shotgun for heavy
you mad man! they already hate snipers enough as is
93R needs some longer range tlc
Me too but most people hate it when they get quickscoped so heavy sniper has to be programmed different.
tru, luke a prone only sniper or something
Aps turret is to weak
aps turret is so good what?
I donât think turrets should be allowed to be placed on the platform in the 5v5.
But the only issue with that would be that you could get so many grenade or rpg kills and that could be very annoying.
Placing objects on the platform should generally be prohibited
Nah thereâs not enough cover to not be allowed to place things on it.
Nerf the SA12
NU UH
im joking
But whats need to be nerf about that weapen
They nerfed the Lewis Gun which already was inferior to the SA12. It only makes sense. Not a single top500 heavy used anything other than SA12 last season
đĄïžMake dagger secondary attack have 60damage cause people miss mostly and get melted my smg and assault guns all the time.
đĄïžRemove dagger auto aim as it prevents backstabs hitbox,sword has more range,auto aim,no accuracy but consistently high damage.
đĄïžAs sword already has a fast lunge high damage with a mini dash with evasive dash combo it's op,but dagger has awkwardly slow backstab.
Plz add:
đĄïžA fast downwards thrust lunge attack when falling using dagger that does 100damags and a slide lunge similar to sword but for dagger
đĄïžUse secondary attack on vertical structure for climbing and wall jump(higher jump from walls) to fall to do the downwards thrust.
Remember that sword can lunge dash combo 360° but dagger can't do much in terms of movement.
what is the point of smoke IF IT DOES NOT BLOCK VISION AND ITS NOT INSTANT?!
I don't know how to change it, but I wish you didn't have to have such good aim to use melee weapons... Winning in ranked with the sword and dagger requires insane mechanical skill.
What you guys think about the new shotty for heavy? is it just me or is it kinda ass
the pump shotgun was more of an arena damage weapon than a damage weapon. like the sledgehammer, they had to nerf it to closer range and make it a projectile launcher.
meh
Itâs not a gun Iâd wanna do many 1v1s with. Itâs too slow and unforgiving if missing shots. Let alone it canât score headshots
is it only me, but the APS that can destroy every projectile even throu wall and barricade, with unlimited use, a little overtune?
Kanye
Yeah, I think they could tone it down by stopping it from blocking projectiles through walls and limiting how many projectiles it can stop.
indeed, on the platform, with 2 aps and 2 heavy with barricane and domeshield, it's impossible to take back, they even block glitch grenade
Skill issue :/
It's not impossible, go heavy with smash and flamethrower, and if you need some help have a med give you a bounce with bounce pad, it clears everything on the platform then the rest of your team can clean it up
day five of asking for a 50 cal wepon or ammo. pleas stop the cheaters
Use dots in sentences. Thanks.
what dose this have to do with the finals, and use these ,,,,, .....
It's gotta be a bot
<@&1012034066876473384> I'm sure you guys will wanna clean this up, idk how this works yet
thanks man
ehuehueheuh
Yeah. No.
Oh damn it I made your job harder I'm sorry lol 
Yeah same here, no
Any tips on playing heavy with the s1216 I'm running rpg, dome shield, and c4
Are you running mesh shield?
Has anyone noticed bugs with new medium's specialization? Many times removed walls are getting "invisible" when the nearby walls get destroyed. Ie, if you remove a part of the wall and destroy the rest the removed wall will look removed but in fact you won't be able to walk through it.
I had an issue where I removed the wall under the cash out box, the rest got destroyed and the cash out box stayed in air and no one could reach it.
No I've never seen this yet
It happened many times with me since I mostly play with the new spec.
I'm just annoyed that I cannot report bugs since I need to login but there's no login button on the support page. Hopefully others somehow reported it.
You can report bugs here, no?
Weird...
Yes
i cant find anything to complain about besides nerf heavy auto shotty
I'm usually a medium player and feel like as a heavy I'm getting melted and left behind from my team how do you play heavy especially with the new season 2
So are they gonna buff the unusable trash they call a shotty
Use your tools to defend yourself as much as possible, like throwing shields down in case of danger and doing as much damage as you can
And try to stick with the team
Also you can do many actions like jumping, mantling, and sliding with mesh shield up. Take advantage of it. I've had people not be able to shoot me until I start healing because I strafe them by sliding with mesh shield up
The mesh shield is a lifesaver. Alternate between shield and returning fire if someone is picking you out. Let them waste their ammo, and once they go to reload, return fire. You can crouch slide while the shield is active, as well as activate it on ziplines, making for safer getaways
Flamethrower is def not the best pick, but the shield strat is especially effective if you're using flamethrower to pop down and do residual damage
Yeah, shield works well with nearly everything. Good all around
Yes, but if you're gonna run sledgehammer, I'd recommend goo or charge and slam
fcar or ak? which is better
Depends
FCAR does more damage, AK has more shots
FCAR also has a holographic sight so
AKM is much more forgiving
perfect thank yall
Yw! Glad to help a fellow contestant
đ
whats the meta for heavys now
still lewis or sa, or is the new ks23 shotgun good
also new gagdets worth it?
ks23 is op rn, but dont get used to it because im sure it will get nerfed in no time
lewis is still the best option
you have to have really good aim otherwise fcar is useless
Iâm curious, what makes the KS23 OP for you? Cause I find it pretty unreliable for anything but combo lights.
nukes have been nerfed a fair amount again right
Oh I didn't know you should croutch slide with it that's super helpful
they basically dont exist anymore
fair
How is it OP
with 145ish damage per hit, you can pretty easily sneak up on a team and get a lot of damage in, but there's also the ridiculously long reload time and inaccuracy. so i guess its more balanced than i originally thought
Yeah um it's underpowered
I think itâs a it toooo slow
I think giving it a 1.4x headshot multiplier would help reward being accurate
It's too slow, projectile is too big and hits things in the environment and a lot more
currently it doesnt have a headshot multiplier right? or is it just really low
Nope. Itâs classified as a shotgun. And that means no headshot multipliers
Light 93R is replacing the love I have for The V9S. I dunno why, but I think it has to do with smol pistol 3 round bursts are more fitted for me
It's reaaaaaly cool, but sadly, I think it does too little damage rn...
I hope they fix it later, but you use what you enjoy
You think??? I had 7 elims in my recent power shift match!
Oh um
Yeah, you just need the skills to make the power moves
How do I say this without being an asshole...
That's not that many
I know, but it has a lot of potential, in there
Yes, it does, and I hope they up the damage
Nah. Itâs cool you can get the kills with it. But it doesnât bring anything good to the table compared to Heavyâs other weapons.
All of the weapons they've added definitely have potential, but in the current state, they came in a bit weak. Better that than being overpowered sure, but not rewarding to use them yet.
Yes, like all the new weapons have better counterparts rn
CNS must've had some stat tweak issues
Lmao
I've been sniped by the new heavy shotgun which I found WILD because I know that thing is difficult to use, so the niches are there... As a med main myself I was severely disappointed with the FAMAS... the 93R is probably my favorite of the new weapons rn
How is the 93r? I donât generally play light much and I wasnât that impressed on the practice range by itâs performance.
It's fun, not practical really. Really cool design with the stock tho
It's fun to use, ttk isn't great but its fairly accurate.
Do you know if it has a better damage range than the other pistol?
I think they have about the same idk
No clue. Probably not though
Whatâs the best gun for medium?
Can you aim or not
FCAR still
Yes
FCAR
meta is FCAR, can argue AKM, any other choice needs mastery for it to be viable
Is the famas not good?
I find the famas pretty punishing if you donât land all 3 shots on target.
It's a little bit worse than FCAR, but still fun
True ig
Fcar feels like if you miss your dead you have to unload the whole mag to kill peeps however the recoil is easier to handle
I think the consensus is FCAR > FAMAS > AKM. Personally I'd take the AKM over the FAMAS until they tweak the FAMAS a bit
Same
I prefer Fcar because the scope is really good for headshots but without scope itâs a bit harder
Do you think shortening the burst delay might make the famas a more appealing option? Thatâs kinda what Iâve been thinking as ways to bring some slight balance to it.
Anyway if anyone wants to check out my new vid and give me some feedback here is the link: https://youtube.com/shorts/EtG2Yrr8hOM?si=6ZRgSgLu9w7M7t2Y
Fcar is better than akm?
They have their strengths and weaknesses
Honestly Iâm kinda 50/50 on them. But the FCAR is statistically better. I just go down to personal preference
I have plenty of thoughts on the FAMAS... my primary issue is the mag size is too large for what it was implemented to be. They in turn reduced the damage, so it's basically a pea shooter from med-long range distances, while not being fast enough to fight short range battles.
Fr true tho
Balancing is a rabbit hole I could go down for ages. So far, they've done a great job scaling things to work out in the long-run, so I'm hopeful for what they bring to the table in the coming updates
They've already done more to balance the game than every live service Blizzard and Activision game has in their whole lifespan so
Compared to COD. The balancing is a nice breath of fresh air.
The famas has higher damage than both the akm and fcar so they may just very slightly increase the fire rate
I'm glad they've kept their options simple. My CoD burnout stems from the 100's of weapons to choose from, but only 2 or 3 are worth using in the meta. I don't want to spend time min-maxing a gun, I just want to pick one and play with it lol
I have a question on the m1216 shotgun on console it better to hold or tap the fire button to shot the gun?
Yeah. Codâs gunsmithing really just killed the game for me. I do really like the fact that Embark says âwhat it is, is what youâre gonna getâ regarding guns and not customizing it. At that point it just comes down to skill and utilizing the firearm to the best of your ability.
Probably situational... I rarely use it so no clue, but tapping is generally more accurate from medium range, holding for spray/close encounters.
And that's exactly what this game has done right- simplifying weapons and reducing gameplay to a player's skill with handling the different weapons capabilities.
Which is why it's so rewarding to be good at the game lol. No cheese weapons to take ya over the top
Honestly, why Iâm glad thereâs only one sniper in this game vs the 10 in COD that are more versatile than shotguns and ARs lol.
Honestly I think the stun gun needs a big olâ nerf. Itâs basically a free kill. I play light often and it makes the gameplay loop too easy
Yeah, I feel inclined to agree, in the right hands the tazer is a death sentence imo. (And I just choke when hipfiring while tazed)
I think still being able to ADS and crouch while tazed might make it a more situational piece of equipment.
Hmmmmm, they already nerfed it once
It's kind of a necessary evil in light's current state
Is it? I find that itâs not really necessary when I play light.
CAN THEY PLEASE NOT AFFECT PLAYERS BEING REVIED ITS UNFAIR LIKE BRO WE CANT EVEN DO ANYTHING
Why would they allow players being revied to be shot by the stun gun
My qualm with stun gun is that it doesn't allow you to interact with doors. I get the "stun" feature interrupting captures/revives... but goodness, I can walk but not open a door?? đŠ
Should also not allow players to put mines and c4 on player statues lol
What the fuck is with light players. Are they acoustic?
The stacking explosive nerf has discouraged this one... Though, I do slightly agree. Moving your teammates' statue to a safe place is meaningless if they just cover it in explosives and wait for you to revive, but in my ranked experience I haven't encountered it
I feel like people treat the casual modes in this game a lil too seriously
Ah, yeah. I really donât do ranked. I stick moreso on the casual cashout and tournaments and itâs pretty common to see people putting mines on statues.
sometimes yes
I'm actually impressed that in my soloQ experience in ranked, only one teammate has messaged me to say I'm trash đ
Also- make the KS-23 deal 5 more damage, more hipfire accurate, and pump faster. I feel like itâs just not able to compete rn and I really donât like using the SA12
Let's be real casual play is the fun do anything mode ranked is where you sweat your balls off so you can prove your really that good
It seems like the opposite to me
I think thatâs moreso cause casual gaming is just not what it used to be. And everyone is bringing their A game to any game that has a âcasualâ mode. Everyone wants to prove something by focusing more on meta than a fun playstyle.
That's an issue with SBMM in games. You can't play casually because it's always demanding your best. I'm not sure how the finals SBMM works, but I'd rather not ask. Ignorance is bliss, and as long as I can break down some walls when I want to chill, I'm happy haha.
Speaking of- environment destruction is so inconsistent with the explosives in this game đ
That's my gripe as a med who has grenades or explosive mines to choose from for gadgets that go boom- though the dematerializer was a nice addition (a shame I run heal beam)
le finales
thing is, if you play casually, SBMM will bring you more players that play casually since you're not playing your best
but maybe that's just me being bad and getting players that are somehow worse than me
That's a valid point and is probably the reason why SBMM exists to begin with. The caveat there is that you're punished for doing well while playing casually even if you aren't trying to.
I guess so, just as a casual player myself it's much easier to get better when I play against people who are the same skill level as me
and I wouldn't have much fun with someone just pubstomping every game
As a ranked player its my duty to automatically think my opponents are no good cheaters whenever i die
How the fiddlesticks do you break the hanging canister boxes with MGL32? Thing is more useless than the sledgehammer
You just accept the gun is trash and hope they add impact damage
Whats the best medium class?
Got at all Gadgets and Weapons the Icon new, but i see every skin and all the other that free, is that a bug?
100% agree
don't feel like
What you guys and girls feel about the actually weapon balance, do you think they are fine? especially the older ones?
noice
most of the guns are in a balanced, with medium being the main problem having no reason to use anything other than the fcar, light needs a higher time to kill imo as they can never win a 1v1 with both sides hitting all shots
New weapons are mid, not as useful in the situations they were implemented for as they should be.
Meta hasnât changed, but Embark has done plenty of balances and Iâm certain theyâll arrive at a good place after a couple updates. Overall a positive experience with tunes in general. Nothing feels too broken, but FCAR is definitely meta
i'd say fcar is the only broken gun, as you have insane close range, insane medium range, very good long range and a sight
plus it out guns every single light weapon i believe
It requires accuracy, though. AKM is better close range, FCAR better medium-far while being viable up close.
fcar has the easiest recoil in the game though
also akm is not better close range as fcar has a higher ttk, i'm not saying it's bad just fcar does everything
I think i agree the most. Personally i don't use the FCAR because the mag is trash. But i agree, see them a lot. I also think most balanced but the smg feel really hard when they hit you. Not sure about that. What i definitly agree is the light time to kill, it feel like the timte to kill is worse than before. And i have the feeling smg too good at distance instead they are for close combat. For exxample the smg with holo scope what do you think about these stuff?
Canât afford to miss that many shots with the FCAR in close range, and itâs only viable at that in a 1v1, which in a team based shooter you shouldnât expect many 1v1 encounters. Thatâs why AKM is better close range, and if Iâm not mistaken damage is the same on both (not considering damage fall-offs) At least, thatâs what the sliders suggest in the lobby
fcar has 25 akm has 20
Yey that's true. I think they make the balance better than in other games. They are at very good point. But can you tell why FCAR is Meta i don't personally play it cause of the small mag
AKM has 36, FCAR has 20 đ€š
oh i thought you meant damage lol
as you said damage is the same on both
Oh I thought you meant mag size đ
Also, the value of hip fire isnât considered in comparisons between the two- AKM has superior hip firing than FCAR
akm has superior hipfire?
Yes. Less spread
i just find it wierd that the fcar and akm have the same firerate
and if you hit your shots then fcar really is just the better choice
100% agree there. But thatâs the skill gap- hit your shots or youâre out of ammo before it matters
Not sure what they should do about the fire rate though. Making the FCAR slower makes it more accurate (in theory), while making it faster increases ttk by a ton⊠similar story with the AKM, though that might benefit from a reduced fire rate as a type of accuracy buff?
Thatâs an interesting thought!
i still think medium is too strong of a class rn as well
slower fire rate increases accuracy? How?
Easier to control recoil between shots
less recoil
the 2 things are not connected. I mean they are on the real word, but not on this type of game
slower firerate would make you lose more bullets against moivng targets, tracking is harder with a low firerate weapon imo
Pretty sure the finals is hit scan anyways?
But no- not reducing bullet speed, reducing fire rate.
Itâs easier to hit a moving target with an automatic because you can let loose and at least 1 of the 20 you spray are bound to hit lol⊠giving you the feeling itâs âeasierâ to track, when itâs really just easier to hit
yeah fire rate has ntohing to do with tracking, as the lh1 and v9s are very good light weapons
if anything more fire rate it would be more difficult as your are adjusting your movement for recoil control
It's easier to hit moving targets with a fast fire rate weapon cause when your aim is on target you can hit more bullets. Try hitting a moving layer with a 1000rpm weapon and then try hitting it with a 500rpm weapon and see
yeah now what will miss more shots overall? the 1000rpm weapon
^^ easier to hit doesnât equal easier to control,
Are you really struggling controlling recoil on this game?
Thatâs why using a an automatic akin to a semi-auto and tap firing shots is more accurate than holding down the trigger. Though, of course you sacrifice fire rate while doing so, thus increasing ttk.
thats not the arguement đ
Even in the game- M11 and XP9 have insane recoil patterns in comparison to FCAR/AKM (donât use M60/Lewis enough to comment but I presume the assumption stands) yet if you hit your shots it melts. Though, the gripe of lights is you typically donât hit shots in that spray and pray moment, and theyâre squishy enough to get wiped out by stronger weapons lol
even if lights hit every shot, fcar wins as higher ttk
thats what i don't like, the class that has the lowest health has the worst ttk
I believe that. Though, I think itâd be more beneficial to buff lights than nerf other weapons to bring âem down⊠lights are tricky though, because they arenât built to win 1v1s
A medium should win- they simply have more health and more damage available. Whole purpose of lights is to be shifty, in and out.. not the main offensive force of a team
the problem is that lights in and out isn't good when it has bad ttk, and people run in groups, espeically with medium having heal beam
the most useful thing i've done with light is point defense
as stun gun insta cancels cashout being takin
ok gotcha
what do you guys run in quick cash tournaments for light? Invis or Dash and what gadgets?
my way to run light, is move to the top left and pick another class đ€Ł
in all honestly i believe dash, invis nade, nade and stun gun is a good combo
Thatâs the skill gap of the lightâ you arenât supposed to be running with your group in tandem, rather finding angles to take shots and weaken the team youâre fighting.
thatâs what Iâve been doing. I usually play medium with heal beam, de-fib, pyro grenade, and jump pad
the one medium with heal beam erasing all the damage i've dealt
Focus the medium
and Iâm trash with heavy so I let my teammate do it
Iâve been mostly doing that
new battle rifle is cracked in ps
Medium heal beam/defib is the best to run if youâre not great at combat but have good game sense. Iâm mediocre at best at combat, but I feel I shine with movement around the map/situational awareness of when to heal and when to push⊠definitely a viable role where I find the game the most enjoyable (tho Iâm scummy and use FCAR ofc đ )
the devs just want us to use the fcar, with proof of them nerfing akm
and how meh the new ar is
Every game will have a meta, and I think the FCAR whether intentional or not will be that weapon for a good bit. Iâm hoping the FAMAS will be viable after a couple of patches because itâs concept is great, but as of now everything theyâve implemented is comparatively weak
yeah but in other games at least the meta changes
Thatâs true. And again what Iâm hoping for with the newer weapons to have their momentâŠ
i'm waiting until the patch notes release before i decide if i'm done with this game
Actually playing only for the challenges and farm Battlepass. And daily challenges are not even worth anymore
i think the Famas need a buff, feel to weak and the scope is horrible
all the new weapons need a buff
note sure about that, the weapon for the light class feels fine for me
not the shotgun lol
the weapon thats currently competing for worst weapon in the game?
the damge is fine but it's way to slow
famas is the one that is least in need of a buff, the pistol is bad compared to other light weapons
could be, i play the m one most of the time so i don't have the experience to disagree or agree
i play medium and light, my brother plays heavy, the new shotgun has low accuracy and cannot win any 1v1, the famas is good at long range if you hit every shot, and the burst pistol is just not close to the other light weapons
okay, so let's see what they will patch, i mean i am happy about every buff. What I definitly agree is the shotgun and that famas isn't that good at close range. Also i think sights at weapons also depend on the favor and skill from the player who plays it
yeah famas kinda bad close range, unles you are crouching and hipfiring
Buff the riot shield by making it 15% wider. Do 5% more damage and have 3% more range.
why do they leave med weapon meta alone tho?
new shotgun should do at least 125
also, buff flashbang?
they should get a healing speed buff so that hit and run is an effective playstyle without being straight up assassination
they arent supposed to win a 1v1 with both sides hitting light is small and fast so that they arent hit as much
dhould be smaller tho. difference between them and med is too small
most of the scopes in this game are terrible ToT
The flash bang doesnât need a buff to its overall use. It needs above to how fast they refresh and how long they last. Make it, so they last 5% shorter. Make the cool down 10% faster.
this is what i was thinking
just buff its cd
also change the screen to not be white
sudden flash of white can actually be harmful for ppl ToT
For next season, i hope they make semi auto sniper; fast fire rate but low-med damage, with a scope
or make flashbang last like 10% longer for vision but give sound back
basically scoped lh1?
If they give sound back then they should probably make it last for 15% longer instead because if youâre smart know what youâre doing and have your volume cranked up and have high sensitivity once you get the markers youâll be able to track them
Or instead of doing this, make it so you canât hit Friendlyâs I was playing the new game mode and whenever I push on the point people who run flash bang, mostly harmony teammates more than it actually helped
The lh1 behaves more of a close range weapon
dont give hit markers during
PLEASE
That may be to op
On god man the amount of randoms who have accidentally hit me in the face with it is wild. Iâm in the middle of a gunfight, and all I see is this thing dropping the middle of the floor and somehow my opponent doesnât get blind
give it a scope and it would work long range
its a short range weapon because its iron sight is ass
Low-key I really want them to bring back nukes
I think ur mistaken by its visual recoil
ur right i mean its visual recoil ToT
i think they killed them a bit toooo much make them niche but usable
They can make so the c4 does 50 damage a piece three seconds before it can be used 45 seconds for 1. If itâs on a container, make it 15% slower if both of them are on there
also, propane tanks should explode on impact instead of bouncing

