#đŁâweapons-gadgets
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The only counter against nuking that I know of is APS Turret (sometimes), but a CL-40 shot before they throw it is always hilarious.
i shot one before
What's a weapon that you would add to each class?
For me, I think light should have a deagle. Medium should have some sort of single shot rifle. And heavy should have a sniper rifle
so putting stuff on throwables will make it hard to throw so take care when doing the C4 gas
lol
yo
I think heavy is not that type of the class which should have a sniper rifle. And I think, mediums could have a gun which they have on their turret though
I disagree, I think that heavy with low mobility would do well to have a heavy sniper rifle. 140dmg but maybe only 5 bullets with a long reload something.
Sit in place and do damage.
Similar to the grenade launcher but filling a different niche
the point of the heavy is to be a front liner for your team honestly I find Sniper lights usless but give it to a heavy I would hate that even more
I'm constantly surprised the tracking dart is a medium gadget rather than light. Just seems like it'd make the most sense for better enabling hit and run tactics on light
Make a gadget where Heavy can grab a light or medium and choke them the fk out
The final tic of dmg that the charge and slam does should be an execution that does the "choke them the fk out" thing
charge n slam not rly effective against lights tbh i can tell when i play light myself, its sloppy and slow
i love dodging the charge and slam it makes me laugh
^
but when youâre me and your primary right now is a heavy with an M60 and you need to reload but it takes forever and all your gadgets are on cooldown, sometimes charge and slam is the only thing you can do if quick melee wont work
i mean its a good move but not against lights, but if they could add like choke and slam type of move it could be nice ngl cuz soon as u close range with a light u can actually grab him or whatever, makes things fair.
yeah lights with that evasive dash vs charge and slam heavy is hilarious
its so easy to smoke tanks with stun and uzi bro like it feels like you fighting a anotehr light when u see the heal goes down
It wouldn't be about effectiveness, its about disrespect.
i mean idc about disrespecting ngl i just care about the classes to be "fair" since the tank is a whole ass tank how come medium and light can smoke him with no effort
whens season 2 coming out
đź
After season 1
Should my next weapon be flamethrower đ„ or daggerđĄïž
Flamethrower if you like burning things, dagger if you like dying
I wonder if the devs have gotten any ideas from people in the server
I hope not
Im gonna be honest and say that i think sledgehammerâs lack of range and engagement tools really drag that weapon down bc charge n slam is not that good of a fix
Like yea ik that its a melee weapon but even then it sucks at being one
Mediums should have inflatable clones
Why are u able to heal heavies/ppl in general while they are being shot it makes no sense and needs to be fixed
The aps turret it's fine as it is (i just said that just for a joke bc some people say buff this, nerf that...)
re nerf the grenade launcher
its too much damage for what it achieves, nerf the reload speed at least so it actually takes time to reload
they are way too much the spam, something needs to be done about it.
also completely get rid of invunlerability on defib
ALSO ALSO ALSO, JUST TAKE THE RPG OUT
nah sledge hammer is peak
Gadget laser watch - shooting this burns lights or poisons heavies
w
I did, now my heavy is a mine man
honestly I kinda agree I would use the tracking dart on light that way and I would love if they moved the LH1 to the medium feels better if it was on them
Looking for a third team mate ENGAGINGTREE#0800
please ask in the lfg (Looking for game) servers and in your region too thanks
Obv not have you seen the patch notes âslighting increased accuracy to a weapon that was slow as fuckâ âslightly increased the damage of a weapon so it looks like a buff but changes nothingâ
Yea it does the littles guns do hella damage
Iâm talking the lh1 which takes the same amount of shots to kill as before, and the throwing knives that are straight garbage
throwing knifes are good they just have a high skill ceiling
Donât lie my man the ttk on that shit is crazy
ttk don't matter if you always win your fights + throwing knife has no reload so I got no down time of damage
The grenade launcher is something I would call, "slow as fuck". The delay between shots is absolutely painful.
Yes Iâm always gonna win my fights when the time it takes to even throw the fuckers is the time it takes for me to die bc yes, how do you win your fights if your ttk is worse than the opponents but youâre at the same skill level
look I like Throwing knifes they fit my style of play over any other weapon in the game and I do very well with it
And good for you Iâm sure thatâs because you have 100âs of hours with them, but the same can be said with anybody with 100âs of hours with any weapon and chances are when you run into a heavy with 100âs of hours on Lewis gun, shotgun, rpg, wtv youâre probably not winning in that situation
Are we able to get an M32 Buff? Either increase its explosion radius or make it explode on impact, in exchange for increased self-explosion damage. I'd say that'd be prett balanced
What if lights got an ospuze can as a main gadget that temporarily boosted speed
I feel like flashbangs need to last longer the closer u are to it, something needs to happen to it
a melee sensitivity would be nice
I feel like the heavy class needs a new weapon or gadget it has the least of the classes
having it explode on impact with players would be the best thing for it would give you a chance to kill melee players alittle better
I still like the bounce it has but just when the shell hits the player make it explode
It is explode on impact with players
never had it I watched it bounce off people when I shoot at them with it
I spent the last 3 hours using it with my buddies and it does, though it can be a bit finicky up close with people, specifically Lights
If it didn't direct impact it literally couldn't be used
hmmm I think its when it was up close
I will give it test run with a friend another day
Cod drill charge???? Idk it sounds so horrific to play against
Microwave Gadget - Ruins sonar and recon in its vicinity
glitch grenade is kinda mid
The grenade launchers don't deserve to have the power and presence they have as a main weapon with unlimited ammo. Just make them a specialisation with a long ass cool down and limited ammo.
glitch grenades dont stop steals, right?
G c good
alsoo
No it canât it only disrupts turrets, Mines, stops players from using gadgets and specials and completely destroy shields if I correct
If they could change glitch slightly I would say 1. Impact explode I donât like how long it takes to go off 2. Make it so it resets progress when taking a cash
Medicine Ball Gadget: Throw this to beef up.\
M4A1 for mediums
Question, does the medium build grenade launcher do damage to self? If youâre in the blast radius?
Yes
Thoughts on R.357?
I would say the same with most machine guns. In the real world the constant firing (and fast magazine replacement) would drastically reduce the gun reliability. Would be nice to see the game reflect this. For example, a loss of calibration, pin lockup, or complete blowout.
Furthermore, if the grenade launcher is to be a slow loader then it should be realistic. One shot - BOOM! You're dead.
Stand in front of a wall and shoot it. Yes, the blast will cause self damage.
imagine using the rpg, when you can barricade up đ
Weapons I would love to see. Nunchaku, high damage double-barrel shotgun, whoopee cushion (explosive shit, gas).
funny gas mine skin
give heavy potato gun
no potato gun skin for grenade launcher!! actual potato gun!!
literally everyone uses the RPG and dome shield or barricade, there is no heavy not taking RPG
I am the heavy that's not taking rpg đ
sure you are XD literally no point in not taking it, its so busted.
I don't like it, I find barricade more funni with mines and random stuff
I only take out the rpg if theres a random sniper camping in crane, otherwise barricade all the way đ
what do you do with barricades
Hello heavy who take no rpg how are you doing
Would love a burst fire gun like a M16
Totally agree
Iâm heavy in the finals
I've been reading that the R.357 was overall nerfed, but honestly it feels p decent? I don't think they needed to touch damage at range, but I don't think its too bad. idk am I crazy?
NERF THE DAMN FLAMETHROWRR
ong NERF that flamethrower
The fact that they even buffed it back after the problems it caused in beta baffles me
bro it hits me through the floor if they do not change this probably everybody just gonna stop playing
You can pop a barricade in your face mid-fight and have a perfect head glitch instantly, and they give you a shit ton of support score
Whatâs a head glitch
bruh
Lol
I canât necessarily blame him for not knowing
Ya so what is it?
Does anyone have the fall off for every weapon (at range)?
Tbh, I feel this exactly, which is precisely why it has nerfed damage at range. If it could beam me the exact same way / damage at close range as far, there would be literally no reason to play light / LH1 would be just a worse Revolver version
The funniest tech to me is Revolver 1 HS on light, swap and kill with Dart Gun
to be fair, they did a number on the LH1... But yeah with the headshot damage where it is, earlier drop off damage isnt that big a deal imo
a head glitch is when you can shoot from behind cover easily, but enemies can only see the top of your head. Easy for you to shoot them, hard for them to shoot you.
It works because usually bullets actually come from a player's eyes, not their gun. Depends on the game tho
The LH1 is perfectly balanced currently, to my dismay. If it had Red Dot it would be way stronger (which I would really like), The recoil is absolutely atrocious, that definitely needs to be toned down a bit. But if it was any stronger it would be the best gun in the game imo
Heavy Barricade head glitching is super annoying when i'm on XP-54 only. After that idrc because you can just beam them + Gas nade but it is annoying
how? dont just say nerf it. bring ideas
Flamethrower doesn't need to be nerfed and I say this as a Light main. It's hilariously niche and meme. Only good against bad players
buddy yeah itâs funny until your trying to keep objective and then get fucking shit on in 2 seconds with a flame thrower and lose
Question? Haven't tried the Bazooka but what is the expected reload time? Was in a match where someone was blasting away and I'm pretty sure it's not possible to reload that quickly.
You do not need to be sitting right on top of the objective to watch and defend it. Unless you're a melee and then you just got countered for being melee, which is fair and balanced
It's a decently long cooldown. But if they die -> respawn (not from a res, but natually), it will be off cooldown. Depending on the game mode, that can seem pretty fast
What I experienced was a consistent stream of shots for about 30 seconds. Took out an entire building during that time. It was totally pointless to resist (ended up going for another vault instead).
Yeah that's not supposed to happen.
R.357 main here. Yes you are being crazy, most of long range shots WILL NOT be headshots, and let me tell you something, the revolver has only 6 bullets and to kill a heavy in clone range it is 5 bullets to the chest, 5 out of 6 (missed one? Die.) A mĂ©dium? 4 bullets. And you can say âbut the revolver shines at headshotsâ and you are right! but again, long range engagements you will not risk your position and first shot advantagr by trying a headshot, therefore the damage that is already bad in the body at close range, becomes worst at 23meters dude⊠23 meters with An obstructive iron sight you should be REWARDED for landing the shot, not penalized wtf. And AK or FCAR do The same as you do, with room for error and more dps overall since they have more bullets, long story short? Revolver needed a byff, not a nerf.
I have a good aim, and i can say for sure i do much more damage with An rifle even before the nerf⊠I did not understood why they messed up the revolver. often ppl come and say âbut there were Players using the revolver as a pocket sniperâ and when i saw a dude saying that then i can say for sure that he did not even tried playing with the revolverâŠ
imagine goo trap
it ensnares people for some time
smoke trap though would be wierd and not very useful
theres dozens of cool melee weapons that can be added, but nunchaku would be one of the best
they should add more weapons that can destroy stuff fast
like a bit slower than sledge fast
like a rocket launcher
or a battering ram
ROCJET JUMPING
make tf2 soilder weapon
yeah they should add an rpg
One more I forgot to mention would be a Bear Trap. When a player hits the trap they are stuck for X seconds and must toggle the controller to be freed. During this struggle they lose damage points. Heavy usage only.
I'm not saying this is useless but I'm not saying this is useful where would they put this behind doors people normally blow up and even then I don't see a way they could use this since everybody usually carries an explosive there has to be at least one person on your team or the enemy team that has some type of explosive that could level a building Not only would that destroy the bear trap but it would probably have a low HP and almost nobody is going to be using this purely because the fact that it's going to take up an inventory space and the only way you're really going to be using this is by camping unless you're at the objective which is probably going to get leveled by numerous explosions I don't see you a way of this working I don't even see a way of this working with an indestructible area because the grenades rocket launchers and flamethrowers they all deal damage to equipment and other gadgets it's going to remove them but there are some positives to this if you use this with gas containers and throw it at players you can make the player stuck while the gas does the work and instead of a wiggle system put up an attempt system where they have to try to get out of it with attempts the maximum is five attempts before it gives them a Pity attempt and it lets them go but they get reduced movement speed by 20%
I misplaced so many words doing that but when you're typing paragraphs that happens God I hate typos
but here's my weapon medium exclusive similar to the turret it just has a flamethrower it does 3.2/4 the damage of pyro grenades but it has a small detection range but it has double the HP combat that with an overheat system if it gets too hot while firing it stops and cools down and deploys a Shield The Shield has 50 HP it's a small one only able to cover that turret
Bullets will pass through it but it won't affect the turret
a light class exclusive Gadget hologram projectors it shows a fake version of the player it doesn't give Aura reads you can slightly tell by the Hologram not having an HP bar pop up it shoots at you but it doesn't take any HP you can destroy it by you throwing a glitch grenade or it triggering a glitch mine or by shooting it to disrupt it but doing this reveals your location and HP two charges
a heavy exclusive this weapon allows for good area control and different play Styles and picking people off from ranges the m2940 an semi-automatic bolt action sniper rifle 49 rounds this weapon is based off of the NTW 20 and M250 now let's get into the bad parts about it you are even slower you can no longer take zip lines and one of your gear slots is no longer equippable because you get the option to turn on ballistic and incinerary rounds ballistic rounds explode on impact and can destroy a wall Within 9 shots incinerary rounds can go through walls and deal fire damage the price tag for this would be the most expensive in the game 3000 also the reload time is 30 seconds good luck with that also you break jump pads and disable the permanent jump pads for 15 seconds with power there comes a lot of disadvantages
also a smoke gas launcher would be a good Gadget for heavies
six shots
getting up to high places would be a nightmare but would re-pay very nicely turning the heavy into a tanky sniper probably one of the best things since they're not going to be the main person killing you anymore unless they go hit fire the bullets travel in a very straight line except the ballistics
Does anyone else have a glitch where they canât shoot after spawning
What we taking as Medium - Fcar or AK? - I've been hitting the FCAR a lot and nearly maxed it's skins out. But what are others preferences?
I lowkey like the ak & the lever action shotty @plain breach
lever action is a beast
Try melee attack or reload
UI needs to fade when youâre looking towards it, not just when aiming down sights.
Opacity settings in general are needed for UI
I haven't had the chance to play 1.6.0 yet, but read the patch notes. Was it considered to also apply team colors to the healing beam? I think that would have the same awareness benefit that the shield colors will add.
F
Why do grenades 1 shot a light?
no they don't
YES THEY DO xd
ive literally just tested it XDXDXDXD
You never have anything good to add to anything i say, you are literally just anti anything i say when all i have been is right
it does 149 damage
that's not one shot
Just switched back to the AK and I like it a lot. Does require a lower mouse sense thou
Please fix the inconsistent reload times on the Model 1887. The animations are very cool, but it needs to be fired as soon as a shell goes in, and the reloads take longer depending on how much ammo is loaded.
Inconsistencies = death. Canât use an RNG gun
True, true. I like!
wwell..
the gas canister + c4 should be nerfed ASAP
Ak donât need buff the clip makes up for it. use scar
Does the Drakon Blast skin have a unique weapon inspect?
NERF the flame thrower
just run away from it
and if you're any class other than light you can probably kill them faster
itâs still bs
new patch had no weapon balancing bruh wtf im uninstallin this shit
All gadets are 100% balanced
man the AK feels so trash tier after using the scar for so long
no
yes
no
yes
anybody like the tracking dart? its like a mini-game within the game
oh dude i love it
i run med w healing beam, scar, a bunch of other shit and tracking dart
my buddy either also runs med with scar or light with sniper and we can just beam people on their way to cashout
buys us a lot of time as they take time reviving their dead teammates and stuff on the way
i didn't know how good it was until i learned it granted your entire team visibility on a target and not just you
it lets me run healing beam instead of feeling locked into going recon senses
not just your team, other teams can see it too
thats news 
i cant reckon that changes my opinion on it much, but thats an interesting note
sometimes can be at one cashout and shoot someone at other cashout and they will soon die
also it does 50 dmg on hit and is instant fire
Did embark constrain themself making L, M, H versus just making them named characters?
why would they be named
i mean why would you want Little TImmy, Sarah, and Gorlock
theres no point as opposed to jsut having light, med, heavy
appeals to more ppl since they get to craft their own identity and builds
Just if they wanted to add another class, what do you add
GIGA HEAVY
Gorlock class when?
ultralight with 25 hp when
ngl if they did add another class a Specialist class could be interesting but idk what it would "specialize" in
Specialize in complaints from the discord server
lmao my only complaint with the game is just region lock china
besides that i think the game is in a great spot and things will get balanced and unbalanced as time goes on
Specialist class that can blur lines between H, L, M. Mixing the available guns and gadgets loadouts
yeah but the issue is you can kind of already do that now
a specialist, by taking stuff from the other classes that make those classes special
??
heavy can be longer range already with nukes, rpg, lewis gun
can also be close range with shotgun, c4, or sledgehammer
no need to add another class imo
i think right now the 3 classes are good and what they need is just more gadgets and weapons rather than a whole new class
it's a lot easier to balance a new weapon than it is to balance an entirely new class as well
i still think the LH-1 should have a been a medium weapon and not a light weapon
and the CL-40 should have been a light weapon
Lol I agree. I sometimes use it in QP with revolver because it fills the 5hp gap that double body shot or headshot leaves on a light.
I played some rounds with the M60 and even after the buff I don't see what it's doing better than the Lewis Gun.
It technicaly has better TTK I think and mag is bigger I think. But yeah Lewis is def better.
g
Is it a bad take to say that nukes just shouldn't exist or should be further nerfed? Friends and I are discussing
Ur right. Iâve died waaaaaay too many times to that
Like itâs over 5 times a game and every time it either double kills or team wipes
Yup. In a game that encourages team play it's baffling that they have a way to actively discourage not being right next to your teammates because an insta-kill projecticle could wipe you all
And you hear people say "oh just shoot it and kill them instead" like bruh for the average person, you just aren't gonna hit the c4 99% of the time before they can launch it at you. At least personally when I get nuked, it's almost always from a heavy that I had never seen before, and he rounded the corner before I can react
Feeling good this week its really nice to know when you're being tracked by recon. Allows you to make a different play rather than just peeking a corner into a stream of bullets đ
Still hoping ya'll cooking up a C4 change (still voting for only 1 C4 deployed at a time đ )
Keep up the good work
the recon range now is too low sonar Grande is around the same range now fr I think the recon is more about knowing where the other teams are and play by it not about seeing if there is people on the cashbox when your already here I absolutely agree with the alarm that tells players if they are seen but the range is just awfull
Sonar is 10m I thought
New abilty idea for heavy, railgun. like the dart gun in that it has ammo but takes time to recharge. deals 150 maxdamage 50 min. no damage falloff. however has to charge up for 2 seconds to fire max damage. also can wallbang and when hitting a object it goes through it dealing 75% of the original damage.
Yeah Sonar is 10m right now:
https://www.reachthefinals.com/patch-notes-1
it was patch 1 that reduced from 17.5 to 10m
So recon is 3x the distance at 30m
still a huge nerf I really liked the recon and even though it needed one I think this is a bit too much
oh yeah not arguing w/ you on that front its def a big change. Watching a M streamer he used it earlier and was still poppin off w/ it but def said you had to change up your play w/ it and it makes heal beam that much stronger
He's climbing into T150 so better than my Plat skills đ
agree just felt a little bad about this update I think recon is something that no other game has and its adding alot
Yeah its closer to Bloodhound (think that's the skill) in APEX now.
Now if only we could poke the nuke balance a hair (I main heavy) kinda tired of using it and being hit by it. A lot of the final rounds just seem like coin flip which nuke is going to hit.
Guess that's why the KR scrims they have a no nuke rule đ€·
ya I think im just gonna play the healer now
Yeah do the "dog walker" setup and leash the 2 heavies. I don't endorse it but I would be lying if I didn't think it was the best setup
Without Nukes think HMM and HML put up a better fight against HHM
Could also improve the APS but then that just keeps L out of the game still. So I'm on the side of Nuke adjustment #4 (or is it #3) and put it into place đ
https://youtu.be/AYXiQ1jRHQ0?si=UfUzwDkU6iYXZa-m
Also I didn't come up with that saw it here 1st
only thing I hate about this is that I end up with 20 assists and 6 kills
Tis a fickle fate on the M healer or join the dark side and start nuking đ„ł
hahaa ya but hes too slow and too much recoil on the guns
I gonna play it a little more beacuse of the event
Ol shotty hip fire (no benefit to ADS) lowers that recoil issue and you just play shield 1st when at ranges and support your M
bruh I told you I am a recon player I sit somewhere with my fcar and wait for light guys to peek
just kidding pls get recon back
ho im orange now
đ€Ł oh fancy you get a promation
A hacking device would be nice
ya hacking is great
Hack some turrets turn the table
bruh I just tried another game with it I am looking at the other side of a sidewalk in las vegas at a team shoting at me and I cant see how many are there
I have seen more tracking dart usage, but yeah it's like building defense now. Still helps hunt stragglers and point defense
But people will start getting the jump on recon users now
I think I will still use in somethimes but not as much
just a pretty annoying update there is so many good ways to nerf the recon
Yeah I'm sure they'll continuously evaluate, but I'm thinking heal beam > recon > turret
But if I was in a HMM setup think it's still really helpful 1 beam 1 recon and have the recon com once shots are fired
its crazy to think that this is just the first season think what will the game be like in 2 years
what's the worst gadget?
hmm....this is a very good question:
Heavy: Pyro Mine (honestly they got some really solid stuff)
Med: Glitch Trap (saw people try and use them but very situational)
Light: Thermal Vision (I have no idea if this even works đ€Ł )
now of those 3 đ€ I'm thinking Light with Thermal, but that might be biased as L just don't have a great representation in the T500. So its a weak gadget on a weak contestant
ok so quick question hows the new Recon sense going im just booting up the game
Like what ??
if its the one where its not letting you play the game you will need to remake the class with the bugged skin
@cunning igloo Hi mate so I found a nice idea, please share your thoughts with me .... and you other guys.. so with the medium glitch trap/mine you can place them on a red canister ... to create a gadget nuke... 2 glitch mines +one red canister to cover an entire building [nearly or 2 -3 roofs on the map of the "small "Souel houses ..]. To Devs Is that intentional?
I already used it in a match today needs further testing.. its fun .. Somebody MIENS to help me out ?
want more weapon to be good
which one would you prefer though in order
?
thx it worked
i am under the water. help me plz
,
please buff light sniper
weapons are good but gadgets are so cool
f\
f to the recon sense pls
thank god itâs nerfed ^
Throwing knife buff when?
they gatta remove the dispersion while airborne
Yeah they did some but it needs it more
If only
i really hope they buff the sniper in some way more dmg faster re-chamber or tighter hip fire
gadgets OP versus weaons
vv
Oh I heard another good proposal on a stream about having all explosives do % dmg to people that way its still impactful against each combatant but not overwhelming against L players (credit to StruggW)
e.g.
grenades do 30%
rockets 50%
c4 30%
numbers are made up here but that should be tunable to balance it around
Not sure if this is the right spot for this, but when i use Vanish Bomb and Recon senses together. The scope on my sniper turns all white and i cant see a thing. not sure if this is intensional or not.
.
that sounds like a nightmare. the whole point of playing light is you die quicker so you have to play fast. making them tanks sorta defeats that
Eh it was a thought was playing with a solid light player tonight and he would just have a frag nearby and pop without warning
Just seems like in higher rank they just evaporate. 1 shot explosive mine 1 shot frag rocket thankfully needs a follow up
Maybe just cap explosive to 140 so at least you can get a chance to counter play đ€·
Man, wish grapple had gotten a buff
Me when imbed fail wtf
Anyways nahh the point of light is to be squishy AF and run around, they do need some changes to be better for sure but not making them more tanky
tracking dart buff?
So like are you guys gonna fix nukes or what?
Everyone is quitting cause of nukes...
more melee weapons would be cool to add. shortened cool down on grapple/multicharge for it. stim shot or faster hp regain for all classes. give light something for utility or make the glitch nade impact like the pyronade. vanish bomb making the cloak noise now needs to be reverted unless its intended(?) fix iron sights to feel more usable and not straight up block vision. the cross hairs lie to us and should shoot where the guns pointed not the center of the screen. recon still feels busted, getting wall hacked (even if its in the game) does not feel like a healthy option. dead go boom should take a percentage of health and not the flat damage it punishes a melee player wayyyy too much. swing speed on riot shield should be looked at.
realistically having a blast no matter what but im also just a filthy causal playlist player with a few ramblings of a few things that feel a bit off
Is there any news for upcoming gadgets?
they should make the stun gun apply some damage vulnerability
sucks to zap a heavy and proceed to get tapped by 2 shotgun blasts while your smg shots do nothing to the guy
the new recon change pops the big line of text everytime u get scanned kinda cancer
there is alot why do you need more?
just to see if anything else interesting is coming haha
how can i use fcar ?
FCAR used to be good, I think the recent changes to it it's still OK, but gives the other weapons more use cases
AVID Recon abuser here. Still way too strong. Issue was never it's range. The issue is its permanence in a fight. Being able to fully engage in a fight while having what are effectively wall hacks is and always has been too strong. Two suggestions:
- Restore it's original range.
- Force Recon Senses into a tablet interface similar to a Jump Pad. The player needs to hold up a tablet, and anywhere the player points it will reveal players silhouettes like it normally does. It can be used nearly indefinitely, but its obvious drawback is that it needs to be actively engaged with and holster the weapon. The pad will be about 10% of the center of the screen.
This will both reign in Recon Senses from being a combat ability - It's called RECON senses, not TRACKING senses - and simultaneously, this will give more power to the Tracking Dart as it will be the true item for active tracking in combat and permeating information to the team. The last issue that it solves is how difficult silhouettes are to see on brighter surfaces. This change would very closely replicate the trick discovered by inspecting the Jump Pad tablet while using Recon Senses to see the silhouettes better.
Shame that the recon sense got nerfed so hard. I never used it, and agreed with how O.P it was, but it was an over reach to me
.
we need more weapons for the medium class like an ar15 or something similarđ€
yeah and mg42 for heavy, or mg34
Where are all the modes that keep the teamplay and destruction intact.
Every non-standard mode focuses on solo play and/or zooming around the map to pick up and drop off coins.
Whatâs actually fun in this game is having to fight over a hotly contested area using teamwork where the terrain is constantly changing.
so we are buffing the flamethrower
why buff it make it less damage and longer distance
would be cool to see a deagle skin for the revolver or make it it's own weapon
Waiting for buffs
why tf should they buff the flamethrower
Give nukes extreme fall off damage so you can survive if they donât hit it perfectly.
How are nukes still squad wiping? đ
Give throwing knives inherited momentum. So they'd go further/faster when paired with a dash
I hate nukes so much lol I came to this channel just to bitch about them
glad to see im not alone lol
Weird plays going on today across all games. Whats going on?
has recon sense been nerfed? i cant see enemies more than 2 feet, and sonar grenades seems to have 3 times the range now wtf?
30m limit+notification for enemy who u detected
pls fix LH sounds..
best use for glitch trap? do frags set them off?
I was talking about the 30m ping. The recon sense got nerfed to 30m and that's not too much.
Another thing is you canât turn it off once activated
.
.
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Flamethrower is hard to progress because half the kills come from the fire damage, not the flamethrower itself. Maybe add a way for the code to know where the fire came from, and add it as a kill/XP to flamethrower if the fire was sourced from flamethrower
remove this stupid riot shield from the game
nice opinion care to give it a foundation or are you just mad about riot shield players?
I love the riot shield lol, I cant seem to find any particular use for it but its fun to use
ik this is random and no idea if anyone agrees but i think they should add a bow to the light class, I mean think about it they already have all the stick and stone weapons (dagger, sword, throwing knife) so might as well add the bow too. Cool new weapon for the light it matches the class and would just be fun to use in general
The weapons are souped rn but I hope they dont expand too much because there wil be a risk for power creep and balancing problems. Like how OW has too many heroes and that causes balancing issues
Tbh i think the sniper is perfect rn i really hope they never change it, One bug I've found though, scoping in seems to bug out thermal vision in some situations and make enemies solid grey even when they're in range of thermal unscoped.
#buffsniper
Hard disagree. 100hrs on it i like it being difficult to use.
itâs outclassed by almost all other light weapons
even when mastered youâd get better results using the mp5 or m11
needs to one shot head medium
Not at all, Snipers don't need to oneshot in games all the time. The skill curve of being able to play close range and headshot on the sniper right now is making it the most fun light weapon for me. You can headshot melee a medium
Plus, if you're in a team fight, the odds that a player hasn't taken at least like 10 damage for you to get a oneshot headshot is low.
yes they do need to one shot
it leaves medium at 20hp not 10
looking for any rank to just chill. (giant friendgroup)
You do not need to oneshot mediums.
Looking for people with good or funny clips with weapon gadgets to react to for my next video send em in with your username or handle.
are nukes gonna be nerfed again it is such a stupid meta in ranked
Explosion generaly should be nerf. Game are too much rules by rpg, grenade launcher, c4 and nuke imo. They should be use for destruction, not to kill everyone, especally light
light definitely needs a buff to go against other classes
too easy too kill light i think they should up ttk for light and lower ttk for other classes
espicially how heavy has real good gadgets to use
Delete nukes đ
đđż đđż đđż
Please change the inconsistent reload times on the Model 1887. The animations are downright beautiful, but the gunplay is inconsistent and leads to death
I actually second this
so when are we getting rid of nukes because that shit is absolute cancer
Tracking dart lowkey good since recon nerf
Seconded
Oneshotting is generally a big problem with a fast paced game like the finals. Being oneshot completely destroys the flow of the game - same reason nobody plays light in ranked and nukes are hated by pretty much everyone exept heavy mains. By making more things being able to onehit, the game will just be more annoying to play. Sniper especially as you have absolutely no chance to counter it nor will you know where you died from. Nukes mostly dont have this problem anymore as they now fly way slower.
Snipers are pretty balanced in my opinion
Imo one of the key benefits to recon was being able to anticipate where a player will be, i don't think the draw distance will change that
i smell a skill issue and a heavy main
Its always the heavy nuke mains cyring about lights
and then when they get killed by a light they complain about them being nerfed
Why nerv Nukes, you could easy counter them đ€
And I feel like that should be relegated to the item directly intended for tracking - the tracking dart. Being able to just actively have wallhacks on in a skirmish is far too strong.
yeah i agree i've never been the biggest fan of it even using it myself i found it to be too much , i always stick with the healing beam lol
Well, I certainly abuse the shit out of it, but I'd personally like to see it's fundamental interaction changed. I'd like it to be more of an aimed tablet similar to the heartbeat sensor in Rainbow 6. You HAVE to holster your weapon to use it, you can use it however long you want, and your visibility through walls is limited to where you're aiming the tablet. It's still way too strong in its current state because range was never the issue. It really didn't change it's use much after the nerf.
i think that could be good to be fair
Damn it, after the latest patch shield on medium is useless again. At least with doubled attack speed it could 1v1 kill most of the competition in melee range. Now it can only kill lights (if they are stupid). And I still donât understand why shield doesnât cover my body enough, so even if the enemy is standing exactly in front of me, he can do damage. BUFF SHIELDS!
when you fight people keep them on your left side since your shield can still block only really pull the sheild up to protect someone thats at the cash or to defend against lights that tazed you
I don't know about anyone else but we feel like grenade launchers are ruining this game? If a whole team goes with them it's just total chaos and not very fun. I know you can equip shields etc I guess maybe I need to change gameplay style but you can't really use an APS turret to protect you as they are stationary. And if your light build you don't stand a chance of staying alive
Yeah but an APS will deny them from actually killing you either way
Also they suck at directly fighting most weapons
Also that thing about light applies to pretty much everything lol
Yeah I guess I think it's more when a whole team goes with them and shields up etc it's too much. I think one on one it's a fair fight
But I guess the game is about chaos
The fact that everyone seems to think a different weapon/gadget is unbalanced suggests to me that they are all pretty balanced my hot take is that the balance in this game is pretty damn good and overbalancing would ruin the game
Whats the ee
Would tracking dart even be viable if the dart stayed in until the medium or the victim died?
perma wall hack what đ
Being able to track somebody is nice and all but this is a Whole Ass Gadget and you need to actually shoot them with it. Not only that but it's competing with recon sense and sonar nades
i think it'd be pretty viable
As long as it could only dart 1 person at a time It wouldn't be too much. I might actually equip it and see what it looks like if it just lasted longer.
I've been hit with it(exactly 1 time), it lasts a while but really not that long.
suggestion: recon rework
in patch 1.6.0 we got a nerf on recon that made it so that recon works in a much more limited range. however, many people are still talking about how it hasnt really changed the fact that its still basically an exploit, and that the nerf didnt change much.
i have two ideas (only one should be implemented); the first being a flash reveal. instead of being a reservoir based move (like cloak), give it 3-5 charges that flash the enemy locations. (similar to cyphers ult in valorant)
the second would be changed so that instead of only being able to see close to you, you can only see far. this way, you can still plan for incoming enemies, but the ability wouldnt work up close.
what do you guys think?
I think medium should have a bow
I really like solution 1, personally my biggest issue with recon isn't revealing enemy positions necessarily but moreso that it trivializes fights since you can just track their head through walls so the second they round the corner they're cooked. Solution 1 would still be very useful but not op
Every day we come closer to turning recon sense into sonar grenade.
Which makes sense because sonar grenade is a fair and balanced way to do a wallhack tool
It would be nice if there was a page where you can see how much playtime you have on each weapon.
please remove the C4 red barrels, its just stupid to play and to play against
True. Delete nukes.
Ranked isn't fun anymore before the recon sense Nerf there were four different and completely valid class sets now there's only one. Yes there is turret but as a utility it will never compare to what a heavy can do. Thus in ranked there is only one viable class set for healing. Before, recon sense opened up many class sets and also controlled the pace of the game, almost in away to balance out classes when two medium and a heavy were meta it make worth it for light to kill stray mediums and mediums had the ability to know where team were going this allowed controlled games where third parties were less of an issue now every team is on one objective without knowing how many teams are there ranked has completely changed sence nerf and the game isn't fun anymore when the only thing a medium can do is heal it turns the meta into two heavies and one medium to where light isn't worth playing before there's no stray mediums the medium is healing two heavies ranked has truned into the heavy show and playing the objective doesn't matter because you'll have 6 heavies to deal with a soon as an objective is touched. In conclusion this game is super unique maybe as a new game new methods should be applied stopping nerfing things. I think buffing certain utilities and abilities that are underplayed would be enough change and it wouldn't remove and underlined concept that people already like. Nerfing things won't help keep the new players you want to facilitate if you don't have a competitive seen to look up to to keep the attention of the new players with progression of skill if you ruin the competitive seen you won't have new players.
w weapon choices
Instead of changing the game in dramatic ways to appease new players add skill based matchmaking for the lower levels so they have time to learn before getting beamed across the map!
I love the riot shield lol, I cant seem to find any particular use for it but its fun to use
Imo one of the key benefits to recon was being able to anticipate where a player will be, i don't think the draw distance will change that
how does recon work with invis lights?
Please change the inconsistent reload times on the Model 1887. The special animations are very very cool, but inconsistency leads to death, and feels like RNG at most times.
Also please add an option to turn off melee auto-aim in the settings
For everything else, this game is awesome and really fun
it isn't rng though
Yea if you tactical reload they push the ejected shell back in and then shove in 2 at a time and the animation does line up with the loading
If you empty reload they put in a fresh shell then wedge in 2 at a time and then finish it off with the last shell.
You can interrupt the animation by firing at any point after the first shell has been loaded.
Rounds in gun:
Zero (0): Insert 1 round, then 2 rounds, then 1 more round, and drop the elevator. Drop 1 round on elevator and one in chamber and close.
Greater than zero (N>0): Eject and reinsert round from chamber.
One (1): then load 2 rounds at a time, twice, drop elevator and an extra round before closing.
Two (2): then load 2 rounds, followed by 1 round, depress elevator, extra round, close
Three (3): then load 2 rounds, elevator, close
Four (4): then load 1, elevator, close
Five (5): then elevator, close
Also note that you can cancel finishing the reload by shooting in the middle of it.
Thatâs the thing
Sometimes you canât. You can fire off a shell if you gun was empty right away. But a when it tries to load two shells, then you canât. Itâs inconsistent. Itâs really really really cool, but itâs inconsistent.
Just feels bad. Iâd love it if it wasnât such a competitive game where silly stuff like that matters to the gameplay
It's very "consisntent", but maybe not "intuitive" if you're unfamiliar with the manual of arms.
You can still fire in the middle of wedging the doubles in tho. You can even time it worng and only get one round from the double.
Yeah thatâs the problem. Depending on how many shells you have loaded already, it could take longer to fire off mid-reload.
The new shell goes in faster if the gun is empty btw, so in essence you have unlimited ammo and a moderately slower fire rate when dry.
Yeah if you wanna get nitpicky with the word usage then sure, itâs a consistent weapon.
But if youâre not being a nerd about it then you know what Iâm saying
If you only fire one, that's the worst case since you need to reinset, then depress the elevator, then load your one.
You can skip the elevator step if you're short 2-5 rounds.
You can skip reinserting the chamber as well if you run it empty.
I don't think that's an appropriate response to being given a better term to use for free. I would've charged you 3.50
@glacial fiber Unrelated, but I also agree that Melee Aim Assist feels bad and I wish I could toggle it off.
THANK YOU đ
Itâs horrible yeah
TL:DR; Reloading mid-combat is a bad idea- disengage first!
One time I had that shit peel me away from the guy I was chasing damn near 90 degrees to turn and whiff a swing on some fucker I wasn't even looking at.
CL-40 is sort of the opposite: Always try to top off and try not to run it empty, but you're still animation locked until you insert 1 new round.
Most of my melee time is Medium's Riot Shield.
I feels bad to somehow whiff over a Light's head while locked on, not to mention how disorienting it feels to have my head jerks so much.
Thats just not the case, after the first shell is in you're always able to instantly interrupt the reload with a shot
First *new shell!
Which is especially agonizing because of the animation to reinsert the one in the chamber
The caught shell doesn't count ye it was already in the gun
That being said, running the gun empty and firing off that first round over and over is.. kind of valid, tbh.
Simply don't reload when you need to be firing, better to run dry and keep fighting with the 2/3rds ish fire rate
Yeah, but people can be confused because you *technically* put a shell into the gun.
I guess yea but idk I always knew that the shell they caught was already in the tube
I mean, I did just watch it fly out of there.
It wasn't in the tube, it was in the chamber
Humor me, in one word, describe the shape of the chamber
Hole
Thought you could match wits with an đ§ ?
I don't know what that means, but yeah!
Obscure reference to a popular game lol
The chamber is a Through Hole while the mag is a blind hole, TOOOOTALLY different!
X3
I sent the reference to #đ„âoff-topic
Is the stun gun a projectile or hs?
Hitscan 99% sure
if it's not hitscan it's an insanely fast projectile that acts like one
bummer. Would love to see aps be able to counter it.
It has no drop, and the delay before hitmark feels the same at point blank or max range to me.
what gadgets should I use for a Dagger build? Vanishing bomb is obvious choice, but what else? I tried Smoke and Flash, to give me a chance to attack enemies, but it doesn't help much
yeah, I think it is fine
Vanishing bomb and then it doesn't matter imo, I use breach charge vanish bomb and gas usually
Dagger + cloak is obviously a somewhat different matter but my sword + dashes loadout is frags, breach, and vanish, w stun gun, thermal vision, motion detector, smoke bomb in reserve (tho honestly smoke bomb can be swapped out for basically whatever imo)
Frags + breach gives you ways to apply damage/pressure to teams that are all huddled up thatâd be suicide to run swinging into, + explosive ordinance is a godsend for clearing out traps when you canât shoot em, vanish bomb has been buffed to the stratosphere and feels nigh mandatory, the rest is more flexible
Stun gun is amazing utility all around, lets you halt fleeing targets and interrupt steals, thermal vision is a nice crutch for cloak spam lobbies (for whatever reason I find cloaks way harder to deal with as melee than when I have an actual gun), everything else is personal preference
Nice
hello
Can we all agree that the insta-kill C4 on the throwables thing is BS?
what does BS stand for?
everyone already complained about that
complain about something new
I'll continue to complain about things until they fix them. That's the only way to get these things done
generally used to imply something is false or unreasonable
Does anyone know how the detected works on recon sense? Does it only show detected if the person is looking in your direction or just if you within 30m?
BS = BullShit
I think it's the later, but unsure
This is a thing?
Idk if its cause I'm so bad I don't get put in games with people who do this but never seen this done
Damn, I'm sure you will learn about it soon enough. I mean thanks to the recent nerf it has been reduced significantly.
The latter
Oh good, seems like it would have been annoying to play against
Did it instakill up to meds?
Yessir. No questions asked. A light could kill me just as quickly
Damn
What was the damage radius like? From what i've experienced, it didn't seem too big
C4's damage radius*
The charge itself ain't big, but because it was stuck on a gas canister it became kinda nasty
Fr
freaking loving the game please do not let it die
can we address how bad the main menu is?? I want to add skins etc to equipment but you can't do it in equipment list have have to do it on EVERY SINGLE CONTESTANT! cant I put a skin across all contestants??
Fr fr
this is my first time since a long while to truly enjoy a fps
Ikr it reminds me of some other good movement ish based shooters
ive always love that genero đż english no spelling lmfao
let me see, tribe: ascent, Brink, titanfall
Only with Red barrels little risky with other items
But I did learn if you use light and dash + throw you can launch other barrels with stuff on them so you can get a light to throw it and you explode it or have the light put a breach on it and make it go off that way
I call this move âMini Nukeâ lol
Damn, I didnt know that, thanks for the info!
NERF MEDIUMMMMMMM
nerf heavy XD
Nerf everything đ€Ą
if the game is inbalanced in a way it won't die
I dont want wall hacks on recon sense what made recon sense useful was team Information, if you have recon sense go to only 30 meters it make the recon sense naturally selfish its still useful for individual gunfight. that's it recon sense doesn't involve a team anymore and at this point it's view as hurting the team while in use. I recommend that recon sense loses the wall hacks feel and turns into a sonar nade pulse that goes across that map that your team can see but that all it is, a ping for your team where the enemy was, after that pulse the ability can go through a cool down time. I believe the rework could have gone in so many ways I believe all farther changes to recon shouldn't make it better but only give it purpose for team composition.
you did not just at everyone
awsd
smth im curious about, the guitar skin for the sledge has the unique inspect anim that plays the guitar, and that action shows up in third person for whoever watches you ingame yea? is this the same for every inspect animation, or only for the special skin ones like the bamboo thing and the cheese slicer?
i dont think inspects show in 3rd person
you mean the default ones? because i can believe that but i kinda wanna test it to know for sure. cuz at least the guitar definitely does.
im curious also because if like, the riot shield inspect does show up in third person, then does it block bullets.
oh shit the guitar does? freakin sweet
yea, there's a clip on reddit titled United by music, as proof if ur curious, cant link tho, it's a great lil clip
dm me that
They need to bring back the diamond skin for the AK
đ
...
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How the hell am I supposed to compete with riot shield in close proximityâŠ. It needs a nerf. The dps is way too high. Iâve been maiming shotgun and all of my shots do jack against these idiots
Yeah, it sucks running into them by chance. What I do is either try to shoot at their feet and use a grenade/pyro grenade to eliminate them or use a jump pad/goo grenade to make distance.
Why doesn't Light's motion sensor contribute to the detect 50 opponents weekly? I completed the daily 5, but weekly still 0/50?
Tru
Odd
Anyone playing with Goo Grenande outside of Heavy + flamethrower?
what's the best equipment and weapon to run when running turret on medium if anyone knows
Whats better, Mines or Gas Granades?
WISHLIST: Nunchaku and explosive Nerfâą football. For the latter, when during the throw the player should yell something like, "Going for the touchdown".. or "free-throw in action"
hamer :)
Light, its a great escape tool, run in a building if on one of those maps, or through a door on another and block their entrance
đ
Mines = defensive style grenades offer offensive but gas mines you get 2 and gas grenade you get 1
It also depends on the weapon you go for and the style you choose
Goo is a great escape/Defensive tool for any class even better since a lot of people donât seem to be running pyro
preference. both are good
exactly
Does the tracking dart not reveal the target to my teammates?
Crossbow and sniper for heavies would be fun to play
How long is the range on the FlameThrower
Your team should see it but they can choose to be blind to it
I've had teammates specifically look out for it, and it appears to be a "sometimes" thing?
Sometimes they can see, and sometimes they can look right at the darted target and insist it wasn't painted.
đ€·ââïž
Sadly, some things one cannot test by themselves. Like proper riot shield angles... or possibly buggy mechanics. đ„Č
true you would need 3 people for the tracking dart test
There are also no custom matches to my knowledge. So... fieldtesting is the best I can do. đ
Whats the best specialization/weapon/gadget?
Thatâs kind of a loaded question a lot of people will say different things + it also is dependent on the class you play
Justice for the Revolver!
Have the devs said anything on what the next new weapon is going to be?
I just got in the server
I would love to have a crossbow in the future xD
nothing for now has been announced i think. Maybe go look at the embark twitter or the official the finals website, but idk if there is going to have a new gun soon
This is very interesting ngl. I heard from a mutual that instead of making it works close range, do the opposite. It would only work in longer range as to negate the unfair peek advantage
I heard something about balance changes in season one then season 2 will try to be New content if I remember
depends on the class unless we are excluding class specific gadgets
heavy+hammer
any of yall got interesting weapons that can be added? I suggested the G11 for the heavy and the FAMAS for the medium class I dont have anything the light class can have, maybe a single shot grenade launcher as an equipment?
Maybe a crossbow for light as an equipment, which damages as well as pulls you towards your opponent
I wouldn't mind some sort of gadget that works as a repair item for deployables for the medium.
But you don't need repair right. You can pick it back up and deploy, it is at full health
true, but that's more of an exploitable feature than something I assume is an intended use-case by the devs
eventually that'll be nerfed I'm sure
very unpopular opinion but I feel like the ADS system should have 3-6 shots then have a short reload cycle that has an audio cue
give vanish bomb a quick regen
because sometimes I go against like 6 ads in one match and I just cant use glitch grenades at all
Aps?
alternately make the glitch grenade something that can't be intercepted
wait its called the APS system in this game? its called an Active Defensive System in some other games
I believe it's Anti-projectile system (In the Finals)
Yea
i will call it APS, but like what I said early I think it should have to reload after destroying 3-6 grenades because sometimes its just spammed by an entire team and covers all angles and its pretty damn annoying.
A grenade to disable deployables maybe?
isn't that what the glitch grenade is for tho? abilities and deployables?
I guess only abilities
the glitch grenade does disable deployables but it kinda sucks because it bounces so much and has a small radius
I do however agree the APS is a bit OP in that it has no limit on the number of things it eats, and no gap between
I've literally never disabled a shield in my entire time of playing this game (300 matches) and its very frustrating to try to hit the glitch nades, the enemy either gotta be in a small room or standing still and blind
generally speaking the slution to such an issue in other games is having it consider projectile velocity.
maybe make it so that you're able to use nades up close with the underhand toss as it moves slower, but the velocity of overhand throws is enough to be "noticed"
another alternative is giving grenades cook time, and cooking too long blows up on your person, thus negating the APS but only point blank
however that also has the issue that generally I think The FInals it too punishing with self-damage and explosives. I believe that if I diect hit a person with an explosive, point blank, I shouldn't take MORE damage than them
I feel like this doesn't work well, people play really close to their ads and will just shoot you, the time between throw and explosion is also long so the cook time will be super long
I feel like the APS should just have to reload after a could shots, or maybe have a cooldown between shots like jagders ADS system in R6, it can be overwhelmed with grenades.
another thing to consider is the blast radius of a grenade is, with the exception of the CL-40 I think, always wider than the range of an APS
so a glitch grenade just outside it should still affect it. That's how I use gas grenades on APS users
Keep getting this sound bug
CL-40 can hit just outside of the APS range to break it in 3 shots.
An idea for a gadget. A deployable that beams out a line of laser when an enemy is detected. Other enemies that are within the line will also be damaged from it.
If the M11 has lower reload time, more bullets, and faster fire-rate, then why is the xp14 better?
The sight certainly helps
I have mentioned this idea before but might want to see if new people agree
Heavy Weapon: Javelin - Main action stabs infront of you - Secondary You charge up to throw the Javelin the longer you hold the charge the further, faster and more Damage it does
Imagine giving it knockback on impact
I mean a fun Idea could be if there close to a structure it pins them for a short moment
We just made Orissa from Overwatch.
thats where I got the idea
CL-40 is stupid strong against lights đ tf...
lights have low hp pool use your small size/mobility to your advantage
Yeah, I cannot hit a Light who dashes in time with my CL-40 shots.
I dont know how and why but everytime I play any melee weapon I see so many Tasers
When I play melee, the event is always Dead Go Boom.
Low grav isn't felt like and issue to me
sometimes it can mess up melee
They honestly need to remove that event
I jusr find it super annoying being punished for defeating the other teams
Ikr xDDDD
maybe for dead go boom make the explosion delay slightly longer
I'd say either give it a timer to the detonation, or make it environmental damage only, like Mega Damage.
I donât have an issue with dead go boom! I have more of an issue with nukes right now :p
Yeah, light + sword = guaranteed dead go boom at the worst possible time :(
yeah and im a close ranged expert so dead go boom is a horrible event for me
As a heavy main, I do not understand how light players maintain their sanity. So squishy
Dead go boom is just another pop you outa the game moment
Aps, tracking dart, or zipline??
Aps is crazy good
Gun attachments would be cool. Imagine the sr-84 with a silencer and a thermal scope... đ
yeah attachment would be nice but not like in cod
đ
đ
i want a gadget that can allow a player to face through a wall
you just gotta line up your atoms correctly
YOU RIGHT MY BAD
what are your thoughts on the Goo Gun ?
Under-utilized
so is it good or ass ? bc dont worry ik its under utilized thats why i was asking to see the thoughts of other player
I think it's good, but often gets overshadowed by Mesh Shield.
I won't soon forget the time I faced a guy that basically ran it as his main weapon to stunlock me for his Flamethrower teammate to melt my butt.
damn what a way to play it XDXD this is actually a great idea but sound awful to perfom lmao
I have no idea how good his aim really was since I was, y'know, fighting for my life.
I could imagine myself annoying my teammate by missing.
The amount of times I hit my teammates with goo nades...
Or my CL-40 (youch...)
And we get a petition to allow things like these to stop having collision with teammates?
I'm a bit tired of them phasing throough me the moment I either goo or shoot.
i feel you lmao. i feel that this gun have some potential but yet inexplored frl. you can climb walls with it, u can flame people with it as u just said, u can counter people with it. I should experience it once to see the results
â ïž Please allow shooting during the longer reloads on the Model 1887 â ïž also add option for melee auto-aim
"Goo grenade is my mobility gadget."
You have to load at least one new round into either the 1887 or the CL-40 before you can interupt the reload.
frl XD
when doing the longer reloads (ie, loading more than one shell in) you can't just stop to fire even if theres a shell loaded in the gun. thats what i want changed.
But, unironically, I never see people use them to clamber up floors that are too tall or to bridge over the suspended cashout locations like it's bed wars on MC.
I said "one new round", the one you catch as it ejects out of the chamber isn't a new round.
maaan i dont care how you word things, im just voicing what i want changed
yeah same here. i really dont see the goo gun often but when i do, its the last thing they will think of since it take way too much time compared to a zipline or a pad
I think it's a valid limitation to the weapons as otherwise, you'd just start reloading after every shot and cancelling it if you need to.
yes that is exactly what im looking for. if i've got a shot in the gun, i wanna shoot it
Yeah, I accept the tradeoff that Goo isn't really a good mobility gadget, but it can get the job done while also being a cover/concealment.
yeah i see what ur saying
I suppose we should also allow every other gun to reload cancle too, right?
not guns where you take the magazine out. if youve got a single bullet in the chamber if your AK then yeah sure, why not?
If it bothers you so much, just swap off the gun and back to it in order to resume firing.
I have a fancy game called Rainbow Six: Siege for you!
It's really funny to see someone manage to get the panic 1-shot mid reload
yeah exactly! that is a great mechanic. if they care so much about the realism of the Model 1887, why disregard the available shots?
tbf, it's the same code that runs on every gun:
Cannot fire until Ammo = N + 1, basically.
You can fire the one in the tube when you reload from empty, despite the shell not being ready to fire.
Yo, wtf, if you hold the fire button on the 1887, you char holds off on levering the gun.
And you can also just hold it to automatically fire when you get to 1/6 shots from empty.
You can even swap off before levering it and you'd have to do when you re-euip the weapon.
Same with pumping the CL-40
And, of course, the bolty, SR-84
Defib needs to stop being a must pick, it saddens me, even as a Medium main
^ this
big agree.
it needs to bring them back with a heart condition that will allow loud sounds to kill them mayube
Same goes for RPG though. It doesn't feel like a choice, it feels like a deliberate handicap to not pick it
Nah, the defib needs a 50% chance of just not working, just like real defibs :tf:
It literally isn't, but it it's still a very good option.
Kinda is tbf
Kind of, but not really
It's not like none of the other classes never get to rez people.
Plus, slow rezzing is often better if you can A) get away with it and B) don't have healing.
And so many people in lower ranks will just defib in front of a whole team, so the 40% HP player just gets melted as soon as they're allowed to see.
There are definitely times where I had to throw a cashout because I couldn't realistically rez my team, but I also can say there are times I definitely clutched because of my other utility zoning the enemy team and keeping myself alive.
Maybe a higher cooldown would improve it, but defib makes the entire team more oppressive
It's very much a mistake eraser / fight resetter.
I tend to assume the enemy team is going to rez and camp the bodies if reasonable.
Very warcrimey of me to lure the medics in.
Also, the CL-40 and MGL32 can move the bodies.
Man I am thinking about frag granade. It would be amazing if you could cook that frag. Longer you hold faster it explodes
Could I introduce you to the CL-40?
Also, can we talk about how the crosshair always seems wider than the actual hipfire spread, unless you run a disgusting 45 FoV?
Like, the equation that increases the crosshair spread dependant on FoV is overcompensating.
Who is using 45FOV?
No one, that's my point.
But it's the only time where the crosshair spread is accurate to the hipfire spread.
What if we talk about how bad hipfire feels in general? Seems a little ridiculous to me
It's okay as heavy, sucks as all the other classes
Hipfire feels super tight to me for what it is, but I might just be used to games like Siege where hipfire is throwing, even at close range.
nerf cloak broken af rn
based take
ty
Sorry for the small window, but I don't have nitro and Gifs balloon out in size easily.
And then run a gun like the 1887 or CL-40 and the ADS doesn't even matter anymore and the delays between shots means that you can sprint and slide into each round fired.
careful, i almost cant see the dot in your cross hairs lol
I'm a CL-40 main and didn't wan't to change the reticle for the Gifs lol.
that target dummy is the worst movement player i seen
So, my reticle looks like this or this if I'm airborne:
Got them lead boots
but I'm typically weaving slides into jumps as I fire at enemies and try to get back into cover
.
make defib damage higher
I always liked defib being able to kill in older battlefield games
Imagine 1-shotting lights with a defib
"You know it's designed to stop people's hearts, right?"
replace the thermal vision with a foot tracking ability/gadget
why? its not really that great and only helps you see invis/through dust and smoke. thats something thats only useful in like R6 because it tells you where your enemy was and how long ago they were there
exactly, thermal is bad, it needs a change
and how would "foot tracking" be any useful, it just seems like a downgrade of recon senses and how is the game supposed to calculate that? it would be too much information on the screen at that point as you would see 100000 enemy feet of various different colors running, starting and ending in various directions. I can kinda understand where you are coming from but not really.
yeah i guess, but i also dont think it should be as good as recon sense bc its an ability
yeah, or at least do something more than 1/4 of someone's health đ„Č
Firstly, Recon is a Specializaion, not a generic gadget, so it shouldn't be as powerful.
Secondly, it can help you track where people went, like when they jump out of monaco windows and back into.. one of the buildings?
It could just give them a "coin trail" like bank it does when people have a lot of coins.
It's 50dmg iirc, so that's
1/3 of Light,
1/5 of Medium
1/7 of Heavy
defib> quick melee
Heavy needs a lever action rifle...
ooh, heavy sniper like from fortnite. it can break part of wall or wall bang. Have super short mag and long reload
Explosive rounds...
pick and choose ammo type: poison, fire, explo, high caliber (ofc low area of effect)
High risk high reward...head shot marker all of that
I like it but I don't know how they'll do it...
If I had to pick it would be poison but I can see the explosive happening
Like one round reload...slow AF but guaranteed kill at a certain range
Elephant gun maybe...
well, one shots are very annoying, it would have to leave a medium at like 40 hp or something
Well it'll be a the Heavy's version of the Light's shotgun but with more range...just as devastating
But yes very annoying
right, however the fact that heavy is 350 hp compared to a lights 150 makes a big difference when considering balance. a character with 200 more hp shouldnt be able to one shot as easily as a character with 200 less hp
It would have to be tested...with nukes already being a nuisance I expect problems but my question is would the fun outlast the flaws...
yeah it would def be cool to have a sniper like that
I enjoy the MGL but like most weapons it's so situational sometimes to be effective or fun general
â ïž Daily request to allow reload canceling when shooting the Model 1887 â ïž (and for the "erm actually" people, yes i know it works when shooting from empty)
also add an option to remove melee auto-lock. everything else is great - awesome game
you can already do this just reload the first shell and shoot as for the second option I agree on the auto lock melee
maybe im not wording it correctly so theres misunderstanding, but you are wrong and you cannot interupt the animation of loading shells into the gun
hold up I think I know what you mean you can cancel the relaod when your out of bullets but when you press R to manually reload you cant
oh sorry i missed this. so what i mean is that even if you have shells loaded in the gun (lets say you have 3 shells loaded) and you start to load more in, you cant just stop reloading and fire off the shells that are already loaded. you have to wait until you finish the animation for loading in the new shells, despite having some that are already ready to shoot
badly worded but i think that makes more sense
Yeah I saw that once I tested it, yet you can cancel when out of bullets
exactly
ok im sure other people dont know what you mean when you mention the reload cancel they probably think of the empty clip cancel
Yeah I thought it would be confusing. It just doesnât work well on a âChange this!â post when you have to explain the whole thing. Iâm just glad someone else understands
The animations for reloading are downright beautiful, but you shouldnât have to do some janky weapon swap to shoot whatâs already loaded in that type of weapon
.
hi'
nerf nukes
i want real nukes
Anytime I try to use a nuke that thing gets popped in my face lmao
- nuke has been nerfed you can only use it on red barrels and anything else will only be thrown 10m max
So no nuke does not need to be nerfed and if you say it does your probably a light main with no caution towards heavyâs
how much damage does the nuke for lights do?
nuke? like th rpg or
no like putting a c4/breach charge on a throwable and exploding it in someones face
Just played a ranked match and heavies were using nukes to enter every fight when possible, itâs obnoxious as hell
If your tired of it make a build to counter it
not much if you want to try it
Do you mean the Beaching Charge?
APS is inconsistent at best and CL-40 detting enemy nukes is lucky.
What other counters are there?
give me a moment to look at the class stuff I will get back to you once I got some ideas
I guess if a heavy carrying a nuke steps on an explosive mine, that would det his nuke in his face too
Goo can give you cover
Recon can at least tell you that someone is coming
Goo is one of the better option for all classes btu I want to find other options
since goo can give good cover and block off areas
grenades max damage is only 149 right?
I dont have the ability to post a screen shot rn but I just got hit for 150 by one grenade and im so confused
I think there should be map-specific weapon platforms, like immobile spots with a powerful weapon emplacement, like a turret, or mortar cannon, or a goo cannon. the cannons we can find in game can fire cannonballs but can't be rotated/aimed.
Monaco literally has cannons.
also most of those are aimed at nothing, in ways that would make hitting players pretty much impossible. my point was to expand on that idea, not that the idea wasn't already in the game
They're typically aimed at buildings, those buildings also can be cashout locations.
That's like saying that the wrecking ball is literally useless
Again, my point is that the idea should be expanded on, make it so we can turn the cannons, or have similar interactive elements that work as weapon alternatives
the wrecking ball is awesome, I want to see more ideas like that put in the game
moreover, you can manipulate the wrecking ball, turn it, swing it at various targets, so it's more akin to what I'm talking about than the cannons. *(As they currently are)
CL-40 is stupid strong please nerf
the RPG self damage is getting really annoying.. often i have teammates jumping in front of me, or some enemy jumping straight into me, dealing 150 damage whilst they only receive like 25 ..
???
both medium and heavy nade launcher suck imo đ
idk about heavy, but Medium's CL-40 is about on par with any other gun, I think
you have 4 shots in medium nade launcher, which you need all 4 direct hit nades to kill a medium
then you have to suffer through a single bullet reload
4 hits on a pump action with travel time and arc vs a heavy.. on a 4-round mag.
3 direct hits on mediums
And 2 for lights.
with how slippery some people are, it def deserves a buff
just insanely frustrating to play against as a light, you're not allowed within 50m of a nade launcher + recon or else you're dead


Xp egg đ
hi
Guys here is my pitch: A sniper rez gun for the light class.
Benefits:
- Snipers are fun
- Light class could benefit from a rez utility to compete with medium
- High skill cap high reward
- By its nature, your teamates will be spectating you flick shot their body which is hype
- Would allow sniper lights to participate in team fights
Application: - 1 or 2 bullets
- Long recharge
- Rez is delayed after shooting statue
- Hipfire accurate for close quarters emergencies
how do I use the Heavy Grenade Launcher in close range? I feel like I'm fucked if I ever get attacked in close range
because it also does splash damage to me if I use it too close
I reccomend playing exclusively on high ground with it and managing your distance. Just like shotgun players don't put themselves in long range fights, you should avoid super close quarters with the grenade launcher

đ
So far when it comes to balancing gun I think we all need to think about what the meta weapons are and why people are using them and how could the guns not used match them
From what I can tell the 3 weapons used the most are Xp, Fcar, Lewis and they are a good balance between ranged and close ranged
So as an example shotguns are amazing in close range so they should stay good in close range I have heard some people want them nerfed because there good in close ranged but thatâs all they have
Iâm rambling but I hope this makes sense
Would be cool and actually relatively well balanced, I jsut cant ever see it being added for the way Embark wants players to play (fast up close combat) If players were given the ability to run a sniper and long range medic tool they would likely sit so far from the combat almost 100% outside of the games current gameplay loop.
How much health do you recommend they respawn with? I think 50 HP would be fair. Should be less HP than the defib but enough to survive one shot from most guns.
Yeah I agree a similar profile to the defib which the team have already worked hard to balance
Can we buff health Regene or add a stim also a kill cam would be wicked also give the ability to watch teammates in a game while your out the game
hey all!~ when would one use the Tracking Dart over the Sonar nade?
is is just a meme gadget or?
- A health booter would be cool it could either give you a small hp boost or start up your regen sooner 2. Kill cam would be nice because sometimes I feel there are kills that happened on me that where very sus 3. If you mean watch other people play while you arnt in the match its alittle place called "Twitch" but if you mean in the same match you can when your dead adn when your team is dead you can fly around and see whats going on
Sonar is good for AOE Info on multiple targets and Tracking is for a single for a long time (15 sec if im correct)
I mean my friends when they are in games a lot of other games have the option were you sit out and spectate them
maybe but they would have to delay the match for the spectators or you could give your buddy info
How if Iâm just watching his screen
Why would they have to delay matches everything would be the same you could just watch while you eat or just want to chill but now play
your on discord and if they are too its called streaming
Fortnite has it great feature especially if you already have three people fourth guy can sit out and spectate until one drops out not everyone is on discord or can do that
Itâs a very easy feature and its more quality of life thing
well who knows
i feel like the cl40 is one of the most annoying weapons to play against, especially when playing as light, its just complete cancer
I like tracking dart if I need to hunt down a enemy that got separated from their team or trying to chase down a slippery person, imo sonar is cracked if your holding down a small area with tons of entrances or ways to enter
I vouch for the tracking dart and it actually has great NICHE synergy. I like to pair it with the Revolver in casual modes since l can 1 head or 2 body a light with the extra 5 damage the dart hit provides
Are they ever gonna nerf the nuke? Its become a staple in all sorts of ranks, and has become annoying in every way and honestly kills the good feeling of this game.
just launched the finals after a while of not playing, first 3/4 deaths were from nukes, id argue at least half of them were nukes
joined this discord again just to complain about it.. again.. seriously wtf are the devs thinking
Stim for light
They really need too balance that garbage.
long ttk game that is supposed to promote team interplay and they have an AOE one shot mechanic.. makes sense
The people who want that nerfed just want to beam people from midrange and not worry about flanked from what I have seen.
Short range weapons should beat long range weapons when they get close.
I should have replied to what I was responding to. Did not realize I was talking to an older post my b
â ïž Daily request to allow shooting to interrupt the reload animation of the Model 1887 when there are already shells loaded â ïž
also option to remove melee auto-lock
that already works with the shooting to reload cancel, i think. but its inconsistent đ€
test it more and youll see what i mean, ive explained a few times but i think im lazy tonight
aps related question, if I put aps ontop of an armed enemy mine, does it delete it?
putting c4 on a gas tank tho classic
They should maybe try to add battlefield 1s damage model of where smgs max out damage at close range and rifles max out damage at medium range
Havent died to nukes in a couple days in ranked or unranked play, they already got hit with a massive nerf anyways so you have to use them long range at this point or you are committing suicide
New weapons suggestions
For light like a gravity pistol which can lift, damage enemies.
For medium like a overtime damage weapon like a poison gun or something which can also heal allies.
For heavy the addition of minigun would be great.
Maybe they could buff the M60 by allowing you to mount it for minimal recoil; perhaps with something like a 3 second animation in between so it can't be instantly set up in the middle of a 1v1.
đź
So what Otter is meaning is you cant relaod cancle to shot when you try to manualy reload it only works when the automatic reload happens
https://tenor.com/view/tengen-uzui-tengen-demon-slayer-demon-slayer-season2-tengen-spinning-gif-25723012 Can we get this guys weapon???
Weapon ideas for each class
For Light, a P90 style weapon with a canted laser sight on so instead of ADS you aim with the laser instead. Recoil will be wild at first but stabilizes the longer you shoot.
For medium, a bow and arrow. Similar to the throwing knives but with a slower fire rate and a projectile. Can two shot lights.
The Heavy gets a Desert Eagle. Very powerful, with an okay fire rate, but a huge kick similar to the revolver. Only holds seven rounds so missing your shots can be very punishing.
Bonus weapon: Would love to see more burst weapons in the game i just don't know which class deserves it.
Interesting ideas, sounds good
Ty đ
ahh, okay. i see đ
yo karmacrow told me , what u exactly mean. thats interesting đ€
yeah it just feels really bad. if there's shots loaded, they gotta be available whenever you need them
thats the change im advocating for every day. the weapon is really fun otherwise
the cloak bomb needs to have a fushigi skin
Why use a bow when you have the CL-40?
You're totally wrong on that, you can cancel the reload by shooting once the ammo counter goes up.
This is the same for all weapons with ammo/reloads.
I've managed to throw a mine underneath an APS and it stuck once, but I swear I've had them delete my mines before.
Your gona want to tell otter how to because heâs gona keep saying it until they add it
@soft juniper I have.
I also posted the workaround of just re-equipping the weapon if you're desperate.
Works better than in Counterstrike lol.
Well I see him still saying it
Iâm just saying the thing that heâs not liking since everyone is thinking of the moments when your out of ammo and you can reload one shell and shoot right away
I always thought people are thinking of the times where you try to reload and get animation locked trying to rechamber the ejected shell.
idk, listening to people complain about the 1887 being "inconsistent" reduces my estimate of the average gamer IQ.
And I'm pretty fluffin' stupid.
Hence why I check myself all the time.
Honestly I know I donât even run guns a lot of the time Iâm a melee main
But I like to know how each weapon runs so I can understand how to counter it
I think that conventional guns are pretty boring and avoid Assault Rifles/SMGs whenever I can in FPSs.
The Revolver felt nice in OB and what I used until I unlocked Riot Shield / CL-40.
I've been maining the CL-40 since full release.
I was a crazy man playing everything until I found what I liked, as a light player mostly Iâm very good with the Throwing knifes, Sword, Dagger
Medium I preferred the Revolver and riot and heavy Flamethrower and Sleg
And I know what you mean about staying away from the conventional guns I just donât like using them because everyone uses them makes that game not feel unique because I like seeing different type of builds itâs great
I mean, I like playing to the mechanical advantages of weapons or playing around limitations- makes me think how I'm going to approach an engagement.
That being said, I'm on Starlink for my ISP, so my ping is always going to be higher than anyone else from my region, so I can't win an even fight with the same TTK.
I don't know if my tracking sucks because I never use conventional full-auto weapons or not anymore. ÂŻ\_(ă)_/ÂŻ
nerf light
@median olive
dome shield op
You mean the dome shield that can be broken in under 2 seconds?
not if u place it right!
If someone places it weird just take a different angle to destroy it. I play HML and itâs not broken
Facts
dome shield needs a nerf, it takes way too long to break
Ima be real with you rn bro. I think this might be an aiming problem
no it just takes ages to break, it takes a full 5 mags of medium akm
đ€Ą
Are you talking about dome shield or mesh shield?
dome shield, mesh shield is a complete different story, that thing is SO BROKEN! 1 million hp?!
Dome shield has like 250hp đ
250k wtf so broken
đ
what a troll
dome shield just does need a nerf, once its nerfed i will be happy
Light's glitch nade will always do a number on those pesky shields
Frag grenades need some sort of danger indicator
DEFIB GANG
-69,590
Dome shield is weak first few seconds itâs dropped you can destroy it stupidly quick it does not need a nerf or a buff itâs fine where it is
Cool opinion care to give a good reason why it should and how?
ye it should have 50 hp because i said so
Sounds like a skill issue that canât kill a 150hp unite
who said i cant kill them?
Then why complain about them?
cause they annoyingand too op
Lights are easy to deal with
And off there annoying to deal with then there doing there job
Next thing your gona say is Heavy is too tanky and destructive and need to be nerfed
đ€Ą
đ€
Isn't Dome shield 300 HP?
I know it's less than 330 and Patch 1.4 dropped it to 300, but I might've missed it in another patchnote.
https://www.reachthefinals.com/patchnotes/140
Guys, why is nuke still a thing? People have complained about this since what? Launch? Can you actually do something about it instead of doing fuck all?
tbf, they've nerfed it over and over; it did more damage with more range in the past.
Still op and uncounterable tho :)
krill issue
Yeah, the counters are.. inconsistent at best and it's still pretty busted for a single gadget slot.
Limiting C4 to just one charge would probably be the play, if you ask me.
Just make it the same as lights instead of making it an op item to an alrerady op role
Would still be able to 1-shot Lights close to the explosion, and at the 1.6m edge if the barrel was toxic, I think.
Maybe drop it to one charge to be a more player-damaging breaching charge and swap it with light.
I wonder how that would shake up the meta
Since Lights can't be invisible while carrying it and they can get 1-shot easily if it gets shot/exploded (unless they hand it over to their teammates, but then you have to coordinate detonating it).
True, let me just ignore the 1 shot :D
Just make it light 2.0 it shouldn't kill people, it should just interact with the enviroment. No one enjoys getting 1 shot by something you can't do anything about, especially not if it takes 0 skill.
Double mines go hard.
The number of free kills I've gotten by putting 2 mines on the bottom of Monaco house stairs and a gas further up on the stairwall..
This is day whatever of asking if CL-40 and MGL32 can get trajectory lines when ADSing
just learn them
Yeah, but ADSing literally has 0 functional purpose.
neither do melee weapons on the reload button
Even ADSing with shotguns has a purpose for controller Aim Assist.
Oshit, you're right.. Parry function when?
nerf dome shield
It's 300HP, doesn't block gas, and gets 1-shot by glitch.
op
Being able to dance around the shield and do damage from both sides while enemies canât shoot through either side is domeâs issue.
Drop a goo nade.
Or otherwise disengage and flank.
I use dome shield, all of a sudden the entire enemy team wants hugs
I'm a frisbee delivery service!
If weâre throwing out hypotheticals the heavy could just charge and slam.
Regardless it doesnât change the fact the dome shield is way too forgiving and doesnât punish the heavy for being pushed out of one of their two shields.
Frisbee Gadget, specifically made for nuking but only drops the enemy to 1 hp lol
I mean, they have one shield and if you're too far from cover, yoru postitioning is kind of bad, yeah?
Oh, I meant mines.
oh lmao. i still want a frisbee+slingshot+spud gun+air fryer+land drone
gas masks would be a wild counter for gas
ok but fire already exists
no like you can breathe in the gas field
but you can just throw a fire nade
got a point
love the word.
Please nerf the fucking APS, why does this thing directly counter two weapons?
so is the pyro grenades XP gain based on the initial hit with the grenade IE: hitting a player with the asset, or does it also account for the carryover fire damage too? I wanna know if I need to be hitting people or if the fire is just okay.
lol what
It stops both grenade launchers from working
Try pryo nade, flamethrower, or shooting pyro mines
Or, like Area fire barrels
Recon drone
why not just a normal radar lol.
you pull it up, it shows dots of the doppler as it scans, you put it up
REQUEST: T-shirt cannon. You shoot the player in the face and they get blinded for x seconds. Would be hilarious.
You can damage the turret by shooting just outside of its range (at least with medium)
The main issue is heavy's grenades bounce like a mfer
Yeah... I play with the heavy GL more than any other gun lately and aps is an impossible thing to counter it feels like
yea same for the medium gl
the gls need a way to kill the aps so we have a fair chance
Agreed. Especially since you can't use the RPG on heavy to take it out, you're out of luck if the other team is running it and they put it on a choke point
Frankly both grenade launchers struggle.
Heavy's doesn't explode on direct hits for some reason and does a lot of self damage. Never mind it's weird inconsistancy with timing on the grenades.
Med's GL just needs an extra round tbh
I think direct hits exploding in impact would be a good change for the heavy gl. I honestly like the way that you can bank shots as it is right now, but if someone is closer than 10-15 meters then you're going to have a tough time defending yourself if you're not inside a building
Never mind at a higher elevation.
"Oh you actually managed to aim it despite the disadvantage? Fuck you the grenade bounces"
That or have the right trigger shoot impact grnades, and left shoots the bouncy
Not like grenade launchers need irons ya?
or it could work as it does IRL, which is the grenade must travel a certain distance before it can detonate on hit.
prevents point blank spam/kamikaze, and lets ranged fire feel impactful
Still fucks you in closer range fights and might fuck you in longer ranged one when you need a bounce
I don't think that the heavy GL is made for close range though. The intent imo is to play an angle where you can bounce shots onto point
I'm not sure how a timer charge would impact how I currently use the gl but it would be really interesting to try
heavy gl isn't meant for close range though, it's made for clearing cover and carpeting objectives. CL-40 is the closer range, impact explosive
Agreed. That's why medium GL has such good synergy with the mines
totally,
I do think that direct hits exploding instantly could be a good way to reward accuracy at close range. Maybe increase the self damage to balance out (though I have no idea how much)
Yeah but why can't you be allowed to defend yourself up close? Seems fucky to just go "well your fucked" if anyone gets close to you.
or go the COD route, which is using a GL for close range direct hits has it work more like a slug than an explosive
That'd be funny
I think it's just more of an issue of what guns are supposed to fill what roles. Shotgun or flamethrower is supposed to fill that close range
I do think that if you're using charge and slam it can really easily cover your bases for close range. Or possibly use the goo gun to immobilize and then bounce shots into them? I haven't tried it but I might give it a go tonight lol
your whole kit is close range weaponry, or suppression gear. you have firebombs, goo grenades, mines, gas, and frankly, your squad if you play the way you're intended. heavy GL is a support weapon, you shouldn't be in situations where you're engaging people solo anyway if that's what you're running, as again it's intended for zoning and terrain/cover clearing
Agreed. I typically play behind my teammates and lob shots into whatever team they're fighting. I also use it to clear mines or turrets
Tell me how it goes, I'm currently paling around.
How is everyone liking the team colors on shields? I love it and think the healing beam needs the same treatment.
I love it. Helps bring some clarity in the midst of chaotic gun fights. I would imagine it would be a cool change that people would like
money trails too, that'd be awesome
quoted the other guy meant to quote you XD
XD
My glitch nades love it
yuh
The Bow will do more damage and and the projectile will be much faster than the CL-40. The bow is more high risk and high reward weapon that doesn't have to reload because it's y'know a bow lol. If you want to separate the bow from the other weapons, then we can make it do more damage so that I can one shot Lights and put Mediums on life alert, but I'm worried that it would just create another reason not to play light lmao.
(Sorry it took me so long to get back to you)
So, CL-40 does 110 damage with splash, so it can
2-shot Light | 3-shot Medium | 4-shot Heavy
with a quick topup reload as long as you don't run it empty.
The CL-40 also has some ability in destruction and gadget clear.
A bow dealing 125-149 body damage would
2-shot Light | 2-shot Medium | 3-shot Heavy
Before accounting for any headshots.
Light's Sniper, the SR-84 does 115 / 230 on body/head shot
The 1887, which is also another slow-firing weapon does 128 damage if all pellets hit
out of curiosity what is everyone's view on the balance of the tazer, do you feel that it is too strong or too weak, and if so how would you balance it.
Personally, i feel like the only thing that makes it so not fun to play against is the duration, the ability for a light to use vanish nades, dash up behind me, and then full kill me as a heavy just makes it feel so boring to play against, if i had the ability to nerf it i would cut the duration clean in half, or maybe even more