#š£āweapons-gadgets
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What's the cool down on glitch mines compared to other mines
Does anyone have the values for the falloff range/damage for weapons anywhere? Iām genuinely curious as to the AKM and FCAR values for this.
Where should we submit suggestions/ideas- if that's even welcomed
can someone help me getting better plss
Blind praising doesn't make anything good
Gonna be honest as from what I've played people don't care too much about team work and would rather do everything themselves
if you cant blow c4 up immediatly then you shouldnt be able to set a mine off as soon as it gets thrown, you cant have two different extremes of the same thing
Thereās an arm time on mines just like c4. But Iād be all for less of a delay to blow up c4
there really isnt an arm time, a guy literally just threw it and it blew up immediately
what are people's opinions on the Heavy's mesh shield? do you guys think it deserved to be nerfed?
Patch 5:
1.6 second arm time for mines
There also needs to be a set amount of mines that can be set next to each other like if a team is 3 Mediums, they should not be able to fill a room with mines⦠lol
Yes only cause you can shoot through it as a team mate, if that wasnt the case, Id say to buff its health
obviously 1100 was too much. i think 1000 is still too much... mag damage of akm is 720
I think the shield could be nerfed a little more tbh, people tend to shoot at it a little bit then stop and run away
Imo, i saw someone suggesting to remove sight from medium, i say the same, give them a sort of amor/health pack they can throw out to their teammates, heals less then the beam, and dont gotta switch weapons
yeah cause imagine two heavys with both shields up... thats 2000 health
800hp would be good to see
Just need to make it so team cant shoot through it then š¤·š»āāļø if my nades and shit bounce off my team8s , i shouldnt be able to take advantage of that other than for survival
exactly, I was in a game the other day where me and one of the other guys both had shield, and our third was a medium who just melted everyone through the shields
also, could be a time limit for how long you can have the shield up
Nah time limit is crazy, i say the same about the difib then
that could also be a good change... but then in response heavies need a sight buff if they cant shoot through the shield
If you miss your difib it has a global cd
Could just make it so that when holding the shield they have sights up for a like 10 15 meter radius
increased movement speed when shield is out maybe?
Thatād be annoying it is pretty hit or miss sometimes
And 3 difibs healbeams going cycling is annoying
not as annoyingg as one recon and two healbeams and 3 defibs
Global cd only has to be like 2 seconds imo
thats actually a pretty good idea. it prevents medium from going for insanely risky revives
Im not even memeing they could replace recon sense with defib it would solve a lot about the class
I think glitch grenade should be buffed so it immediately goes off on contact, which could be a good counter for 3 healbeams
Yea thats my opinion, I think the classes need to play the way they were intended, medium has way too many means of dmg
Glitch nade is good where it is imo, i think maybe the distance of underhand throws needa to be upped tho
that would be dope... however medium players might start a riot
Underhand throws are lowkey ass
they really are
bro facts glitch grenade could be really good its just that they are quite hard to use
And overhand is too much to get good close range nades
Its weird to me that medium has the sonar nade and light has the sensor
It should be the other way around, sensor is more supportive if you ask me, which is mediums role
Yeah it would make a lot more sense to switch them
yeah lights are supposed to be more maneuverable than mediums
And mediums have way to many sources of damage if you ask me, they need more supportive gadgets
agreed
Im saying a small armor pack they can throw w like a 5 sec cooldown between them, 3 charges, each overheal for 20 (meaning gives teamates extra 20 health when thrown to them)
Something like that at least
Can replace recon, and since its just a pack, it wouldnt unequip what you have equipped (no dps loss really)
yeah something like that would be really cool
Its just crazy to me how light is sold as a āassassinā class, but only really has one mean of assassinating lol, cloakā¦. Like recon on light would be clutch, yea takes away stealth, opens up sight for clutch height/hidden plays
All the mines medium has, like⦠isnt a mine a subtle explosive? Isnttttt that part of being stealthy? š
I feel like light should have a passive ability that gives them an edge as an assassin, I'd love to be able to run up walls or have a double jump or something
Higher climbs would he nice lol
Be* and they need to fix mantling anyway, it pushing you backwards when you mantle is not ok
Like climbing is easy in the game but its dumb, and doesnt work the way its supposed to im sure of it
it's janky at times, that's for sure
Guys fcar or ak
i think they should make it so that you can only take 1 of each specialisation per team
Yea me and my buddy said this, and if not gonna enforce 1 L 1 M 1 H, than make it so you couldnt have more than one item equipped per team, not including weapons obv, so no 3 defibs, but yea good luck making that happen, i can see them MAYBE enforcing it in ranked, but even then, thats limiting the already limited kits.
Scar ez
Whats Good Everyone!
Did you know there's a TRICK FOR NO RECOIL on the AKM??
I got 29 KILLS in ONE GAME of QUICK CASH
Sharing the tech with Everyone here!
USE IT BEFORE IT GETS NERFED
equipment i dont agree with, i just think they should definitely take the invulnerability off of the defib and or make them literally 1 hp when revived. The mines and grenades are what they are, but you have to directly step on them, their damage is acceptable. But i still think RPG needs something doing to it just due to how easy it is to get a free 140 damage on someone, or even the whole team at times. Heavy needs a nerf.
sounds like a good idea to me tbh, forces you to play more dynamic
sometimes players need the forced push to have more interesting gameplay imo
But the game is a team game nonetheless
HEALING GRENADE
it would be okay for me to post an idea about a existing weapon skin that could affect grenades on this Chanel?
I honestly think the bat skin should also be used on the grenade throw animation
Need a healing gadget
Having a healing station would be cool
Small syringe gun gadget that gives 30 hp and starts the regen
Or just a battle syringe that starts regen
Omg baseball skin for a grenade and if you inspect baseball bat with it - it actually uses the grenade
Omg please give light the dart gun, its amazing
facts
I mean, every kind of grenade being thrown with the bat
but the idea of weapon sets having sinergy sound pretty good
0.75 is sounds verry good what do you guys think about that?
I think it's good for defib, but manual revives should stay 1.5
hmmm the defib nerf was needed, but i still think that invulnerability shouldnt be a thing. you still have some time to use their body as a shield which is still really strong in a fight. Invulnerability shouldnt be a thing when being revived at all. It makes no sense to exist. its the risk reward factor of the quick revive in a high stress situation.
the turret health still needs to come down imo, the nerf od 20 health is rubbish, thats 1 bullet. it should of been halved to 150. as it is literally adding an extra 'body' to shoot or get shot by. that still means that an rpg cant one shot it, or maybe 200 health.
250 would be good imo
fcar nerf was kinda needed, it runs rampant in the game on mediums who play MnK, you see a lot more AKM on controller. but i dont get as technically the FCAR (SCAR) and the AKM have the same bullet caliber. I think it should of been a damage drop off nerf or maybe even a stability nerf
I feel like getting your main ability one shot by some fast cooldown utility would be annoying
Thatās coming from a heavy main, I donāt even like medium
its not getting one shot, you still have to shoot it out, but that makes heavy waste their rpg on a turret (an extra man) instead of a free 140 damage on a possible 3 people
or as a light player, getting put to 1 shot. Same principle but its more of an impact if i get shot by it compared to a turret
Iāve been trying to figure out if invis works on turrets
its hit and miss
sometimes it sees me sometimes it doesnt, i dont understand it. But i mainly use sword in quickplay anyway. too much fun not too so i need dash for that
I know in the higher level turret rarely gets used, but when they eventually nerf recon and turret becomes more prominent, still probably not, as heal beam and recon will still be a much needed pick
how do u add people from steam????
are you on steam yourself?
Should I unlock Turret for defensive medium ?
Can someone explain if they reduce the damage the revolver does at longer ranges or buffed?
So is the fcar nerf kinda negligible with only a point drop off? Or is there a big feel difference based off of those who can/have played with it rn?
I feel like light should get recon senses as it fits their role more and medium should get thermal vision as a counter to cloaks instead of recon sense
how tf do i deal dmg with gadgets? killing someone with a frag counts for 0/300 dmg???
maybe mines or turrets idk, i dont do missions but theyre buggy as FUCK
yes
agree
nah
What about having more variety in barrels?
-Stun, Glitch, Healing, Invisibility, etc barrels
those would be cool but i feel we already have quite a lot of barrel variety and replacing existing ones with those would mean its a lot harder to actually find whatever barrel you need
youd have to either really search or have the random luck of being near one, whereas its pretty easy to find most types of barrels and they perform core functions
unless you add lots more barrels per map which would be a bad idea imo
They could be uncommon to find around the map.
I think the stun or glitch barrel should at least be added for sure, and invis / healing barrel was just a quick thought.
hmm maybe
invis barrel might be too op but the others dont sound like a bad idea
Awesome to see the defib adjustment. Makes sense from a programmers standpoint it'd be quicker to change 1 number than it would be to rewrite Recon and C4
Keep on cooking embark š
Ha totally missed this paragraph in the patch notes:
A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and weāre working on that right now. You can look forward to that change and more in next weekās update!
Looking forward to next week now š. Really appreciate the devs for moving at this pace.
@evryone
Still no fix to the aim assist being broken before 20 meters?
They gotta add something before next season, im dying to get new stuff
do not tag the devs
Alien Blaster Soon Pls
salam 3likom
Pulse rifle for medium?
they prolly will, they are updating the game weekly with balance and shit. devs seem good all things considered
This would be a burst rifle. I play Destiny too
Just my daily exp post. Donāt mind me
add the purple laser sniper from pixel gun 3d
How much more EXP till Rising Star?
the flame thrower feels very underwhelming
is dagger backstep buggy ??? 40% of the times it does not trigger... and im see the back from the pp
I kinda feel like it needs a secondary fire with a little bit of range, not crazy range but more like the medium shotgun
part of me would rather the burn effect caused by it to be a bit longer. liek yeah i will die using it but you will have a really bad negative effect if you get close enough to me to get hit by it
like when you burn grass or trees
no players. cause ill burn a player and they only take what feels like 10 extra damage from the lingering fire
We need a bow and arrow weapon for one of the classes
I agree on you with that, the afterburn feels way too short sometimes
i feel like light should get it to fit into the same slot as their sniper
Would be amazing if they gave it a bit of an explosion on impact š„
it could fit with the light class
Decoy grenades would be sooo good too
Try using mesh shield with flamethrower burn them for quarter/half health bring up the shield so they waste shots the burn them for the rest while they reload can do this with goo gun but itās a little bit harder
I think decoys could fit more into the especial slot, kinda like spawning a running decoy in front of you instead of throwing a grenade
What about something like Phoenix from Valorant you activate your special it makes save point and after you die or a set amount of time you tp back to the activation point
it sound a bit overcomplicated, and for some reason it seems like a headache trying to code that into the game
Iām sure they can do it
it would need a lot of time to test it, so far the closest thing we have to it is dying during a dash and being revived with a Def afterwards
But I really donāt think it would be that tough
at first it shouldnt but it seem like the kind of hability that would be extremely buggy at first, and they would need to do a lot of testing to balance it out
Well Iām just sharing a cool idea in the ideas chat
fair enough, but the spawn part sound good, like the cod spawn beacon
for the times when you want to attack B but the game keeps spawning you on A
it would be funny if the heavy had one single frag grenade that was more big than the other class frags, with slightly more damage (5-15) but being able to break walls
stun gun still needs more nerfs, its too strong still
Like a dynamite?
Put some mechanic like fighting off by pressing multiple times a random buttons to end sooner the stun
yeah, kinda like the breach charge but able to be thrown further, and without the insane damage to players
or instead of locking your weapon into hipfire it would let you aim but your character would shake a lot, M60 levels of shaking
They need to add that mechanic where you activate the frag on your hands and if you dont throw it in time it blows up in your hand
I would love that Just for the fact that we could Cook grenades to make them explode sooner instead of bouncing
Yh we keep the shake and you cant ads and the sensetivity gonna be low but the only way to fight it off is to pressing some random buttoms to end it sooner like in call of duty mobile the stun car
the melee button would be good for that role, the thing is balancin out how much time you have to press it since if you got hit by a stun gun you already have a light breathing on your neck
Lest say that if you dont match any buttoms it will took 3.5 seconds or longer; BUT if you match like hell then you will break free like less than 2 seconds or 1.5
I love trhe model 1887 but am i stupid to think it needs faster reload or more bullets?
Making the taser more like to freeze the opponent
The gun is balanced
no its pretty balanced, you just need to aim better with it fr
i hit my shots and consistently top of leaderboard but the reload time feels like it slows down the momentum
shotguns need their own crosshair though, like the circle one you see in other games
thats the point though, its a powerful shotgun with a purposely slow reload to keep you from dominating at close range
DO NOT AIM DOWN SIGHT... the spread dosent make a differents if you ads
ill ads every single day bro, it helps me actually see the enemy
I know it doesnt make a difference, still feels better to aim what I am shooting at
does the fcar nerf actually have an effect?
Yh but its better and quicker that way but if you confortable with it
idk if this is popular but I like using the default skin of the weapons, the all black with yellow text looks really good
Yh the factory issue skin slaps
We need another movement gadget like a teleporter for the medium
this game is slowly evolving into team fortress 2 its inevitable
soon the gadgets will be turned into seperate classes
The model is gonna be like the jumpad but you need 2 of that gadget to make it work
but then you dont have the ability to shoot back at all, it just needs to be oon a longer cooldown or either nerf the stun duration even more or make it so that it isnt a gun and you have to melee someone with it.
So the next one is that a light have an ender pearl so he can throw it and teleport to it....
they definitely need to make it so there is only one specialisation per team and still also nerf recon
I always thought about adding the G11 to the game, probably for the heavy class as a long range low recoil low damage hyperburst lmg
Like an assault rifle?
it holds 45 rounds irl but we could adjust for balance
Yh they need more than a cooldown bc... free wall hacks kinda crazy :/
Does it shoot 2 bullest at the same time?
heavy doesnt need a long range weapon, the point of a heavy is to be a tank for the team
And you can see where the enemy spawn (from far away)
3 at a rate oif 2100 rpm
i just disagree with everything about the recon sense, it needs to be a single pulse like the cypher ult on valorant
Like a single use? And wait until the cooldown? Like the grapple and charge n slam?
yeah exactly, so its not a constant scan, but you get a general idea of where people are and thats it and then give it a 90 second cooldown as its probably the strongest spec in the game currently
Yh that would be good, and if it gets a nerf its going to be powerful anyways bc you literally see everyone at any range
What about making it like the scaning gadget, like press 1 time to scan the area to see if there a enemy close to you and it stop for a few min or lower
Btw not constant, is more like a heart beat pulse etc
maybe an area of effect pulse scan could work as well, just so its not an across map thing, which is what makes it so strong. it takes all game sense out the game
Yh its wild
Yh that would be sick instead of having a minigun
Nerfed defib feel great on both ends. Doesn't feel like a free revive anymore and isn't impossible to kill someone who gets revived. Best change so far imo.
it was more of a nerf for other classes, honestly. teams have time to get into position to laser a res compared to medium.
Yh and people gonna have to revive somewhere safe bc of camping miners
They could nerf it more if there an sound que while being revived š
Not so much balance, but the grenade launchers are way too loud. Other explosions aren't as frequent so it's not that bad, but the grenade launchers are frequent and sound the same as a breach or rocket explosion. It's deafening and I have to turn down the whole game whenever one is in a match. It's really unfun to hear nothing but the constant explosion of grenade spam.
unless they want psychic damage to be a stat, or are trying to bolster the numbers of the deaf community, they really should tone it down a bit.
They need to make that as an gadget like the tracking dart or the rpg; and just put two bullet (one use, reload, etc)
People vastly underestimate how strong rez is. Its nerf today was a slap on the wrist
C4 self damage is still insane and the range is wild. Ive killed myself while on another floor and enemies taking direct hits live.
Yh you can be like 10 or 15 meters away and you insta die
you know after seeing this new Fumigator bundle they should add some kind of gadget that prevents the poison from damaging you like a gas mask for lights or something
or Just not having a gun while you use it, you can see them but you cant shot them, and nerf the range, you literally see enemies from the other size of the map even if all you see are 3 spots of the enemy color
does anyone feel that fcar spray pattern change?
please just take the rpg out the game
I barely use it, but it definitely got changed hard.
Is there any plans to add high rof ar's(famas, f2000)/burst fire ars(famas,m16) to medium and more high risk/high reward guns?(a la sv98 in bfbc2/bf3)
they said something about mostly focusing on balance changes first then in second season new content I think
For heavy class itād be nice to see something that can excel at close to mid range like a shotgun that uses slugs or something with a tightish hip fire, c4 needs the blast radius reduced a tad same with damage
The self damage radius on rpg and c4 need to be lessened, I havenāt played any other classes then heavy at the moment but the flamethrower feels pretty balanced havenāt played with the other weapons much tho, the nade launcher as said from someone else in chat does need the sound of explosions turned down a bit and some audio cue for people reviving, a thought for a new mode by the way would be to have it as a 3v3v3v3 bank it but make designated respawn points unless team wiped I think it would be an interesting twist to a fun game mode
It would be cool to see some sort of sniper added to all classes and there should be a few sec cool down on the rappel or what ever itās called for lights cuz itās annoying having them constantly shooting u in the back u do 1dmg to em an they start swinging around like ebay Spider-Man, Iām am thoroughly enjoying the game I play it more then all my friends itās just a fun chill game and itās nice seeing them do re works and stuff to find a good balance
Whatās the damage on the ak?
flame needs a little tweak on the dot lasting longer or doing more damage the more direct fire you do. Anyone but another heavy just runs away from me and jumps out a window lol
its fine
Everyone in this channel should not be giving feedback this is some of the worse opinions Iāve ever seen. I shit on the devs for making majority of their balances changes based on pure data alone but I canāt even blame them if this is the feedback they get.
SIG SG 550 With Scope Like Shiroko Rifle For Medium Class?
I just like giving ideas on new gadgets but at leaast im not "Nerf this or remove that"
what mode or thing gives the biggest weapon xp, trying to do the sniper but 162k for xp is a bit too much
bank it is your route.
faster match = more exp
The self damage on explosives should be the same as it is for enemy damage, makes it too strong to just fire an rpg at your feet then. It's the most brainless thing in the game anyway, it's a free 140 damage everytime you shoot it at someone. I don't like how disgustingly skilless it is to use.
Are you okay in the brain. There are a lot of good points being made in the discord. But a lot of people don't understand games enough to be making choices.
Ak and fcar deserve to be underpowered like the light sniper.
Itās not good for the health of a game when basic ARās melt people far better than unique, less versatile weapons.
the riot shild really needs a buff
its just shit it doesn't block anything and the range of the hit is too short I cant get more then 2 kills with it (I usually get 8 or 10 kills)
yes it does + skill issue
nha bro you just cant reach anyone with it maybe I'm not that good but still it needs a buff
i mean it's not supposed to be that good at killing because it can actually block stuff
not really it doesn't help with grenades and its still pretty easy to hit when someone has the shield on
i mean that's what grenades are supposed to do
Medium is best when they donāt have to frontline and take risks.
Shield forces them to have to be in the middle of fights to do damage or leave power positions to defend the objective.
Being able to block bullets doesnāt really make up for the many disadvantages you get for using it.
agree and try to play with it isnt that good with blocking bullets
acting like it isn't one of my main weapons
maybe there is a way to play it but I dont know it I just feel like I cant reach anything with it but Im not playing melee weapons prefer the fcar
well it is a shooter game
guns are always just gonna be the better and easier choice
I just tried it and wanted to kill myself of how annoying it was and I still believe it needs a buff
as someone who uses it almost half the time
i really don't
It's probably the most balanced weapon in the game š
All melee weapons are actually really balanced. It's the specialisations and gadgets that are the problem. And the ars
waybe Im wrong
Well maybe not the knife, that suits unique in its playstyle
knife has to be where it is or else it's stupid strong lol
Of course, its just a strange playstyle, requires being a sneaky prick
Balanced is synonymous with underpowered 9/10 times I hear someone say it about a weapon
i mean it's a shooter game
of course the weapons that don't shoot should be underpowered
Frags LV 6 unlocked!
Underpowered compared to, but in the whole concept of the game its a balanced weapon
the only melee weapon that should be compared to every other weapon is sword
the rest just do their own thing
It's more than a shooter otherwise they wouldn't of put melee weapons on the game. It's unique in that sense hence why it's so good as a game but so incredibly unbalanced with so many things
Melee doesnāt have to be god awful, but itās hard for it to exist when all purpose ranged weapons exist
melee isn't god awful though
you literally just have to play differently
Across the board thereās no good melee weapon
They exist really well. If you know what you are doing they are just as good. I usually top the game as a melee
My highest kills in a quick cash was 32 with heavy melee
hammer is good melee weapon because using it actually sets you up for getting kills with it
the heavy hammer is really powerful
All melee are in a good place, it one hits lights which it needs to do.
and melee with light is good too but with medium not really
cause it's half not a weapon
Medium melee is great, it's an incredible distraction and also a lot of people don't know how to handle going against it
the shotgun is great
All shotguns are in a wierd spot
nha
Sledge and shield are jokes and the respective classes have guns that dominate them.
The heavy shotgun is the fastest killing weapon in the game but you need to be super close. The light shotgun got its deserved nerf and medium shotgun is in a nice place.
maybe the light is a little overpowered but its hard to be good with it
Light is too squishy for him to be good, the sword again I think is in a good spot, its the stun gun that needs changing
that's because half their purpose isn't to kill people
I think its pretty eazy to kill a light when your stuned
I don't get your thoughts. You think k stun gun is weak and sword is strong. You've just not played against people that can aim then clearly š
I dont think its weak and I didnt say anything about the sword
Riot shield blocking bullets doesnāt add all that much value.
Medium gets way more out of being able to support their team without exposing themself by picking any of their rifles.
Saying that you think it's pretty easy to kill a light when stunned denotes that you think it's not strong or good
Or you just play against people who play by smashing their face into their keyboard
The last thing you wanna do after stunning someone is getting up in melee distance where them being forced to hipfire doesnāt matter
maybe
Hence why the stun gun should only be a melee stun and not an actual gun, makes it too strong for the people using actual weapons with range
it's still a gimmick inherently on the weapon that they have to take into account
I understand shield makes you play different, but at best that different is extremely more risky without even doing more for your team compared to just running a gun
It's definitely not a gimmick with a full team on comms
also of course a little baby baton is gonna do less damage than a hammer or a sword
Just leave melee where it is, that's not the problem. The gadgets and specialisations are the problems
How? Guns are what makes melee bad
no shit, they have the inherent range advantage š
No, bad melee players are what makes melee bad. Then they moan at the skill level required to pull them off well.
me remembering flamethrower getting ultra nerfed when the visuals were the only issue
Having to go to your enemies to kill them while they donāt have to do the same makes them inherently worse.
You get no advantages like increased speed, so enemies can just kite you into a stalemate of chasing them.
Just don't chase them then š play the objective. Use the environment to your advantage. Flank them, use your gadgets and specialisations. There are so many ways to get to them. Stop complaining about the things that aren't broken
stop asking for buffs when the people who actively play them don't actually cry for them š
Did I say I chase people? If you both main or at least play a lot of melee and donāt realize itās by far the worst type of weapon you can pick youāre delusional or play bots.
Bro, š bringing bots into the conversation. Sure buddy.
i know it's worse
i just don't care that it'd be easier if i went gun
melee is currently the best state it's ever been
He doesn't understand that they are the most balanced thing in the game
e
Is knife balanced? No itās awful
Is sword? Itās okay but you have to play light; and youāre better off using a gun on light.
Riot shield gets stomped and outmaneuvered by mediums with basic movement skill.
Sledge is slow af and shotgun/lewis are by far better weapons.
sledge op ngl some guy that i played with destroyed everyone with sledge plus you coudl destroy buildings to take down the cashout
and everyone with it
I play heavy 90% of the time and I can assure you itās not good.
Okay buddy, it now sounds like you just can't use the melee weapons at all š leave them be. Let us players who have the ability to use them be. They are in a very good spot
Then you are the problem. You are playing the most busted character right now š then says everything else is weak. Yeah cos you play heavy 90% of the time you dope
knife? it has to be cause it's not supposed to be easy to backstab
if you're getting outmaneuvered that's on you for being worse
sledge is slow because heavy is slow, stay in doors and destroy the building
i just play with lewis or shotgun with light or the gernade launcher
He was talking about sledge specifically. I play heavy exclusively and I can confirm sledge is doodoo
Sledge is not doodoo.
š©
I donāt need you to tell me how to use melee I have it figured out. Itās not good. None of that is news to me
you're not good*
šš
(Heavy isnāt even the best class right now btw)
Heavy is, the only thing that makes medium good is defib and recon. But once they get sorted out
Maybe not, but still fun to play
Right thatās why I play it. But I wouldnāt use sledge outside of quick play

No because recon defib is too strong. That's all you see and rpg dome shield is too strong on a 350hp tank. Melee isn't bad at all. They just aren't unbalanced like the things I've stated
It also depends who is using it. Like I won't use the light sniper cos I'm trash with it. But I'll go and top the leaderboard using any of the melee any day of the week
Revolver you can actually hit people now which is a wierd concept for a game with guns
Does the heavy grenade launcher hit different than medium one? Feels like the medium grenades will blow up when they hit ppl at ~5-10ft and heavy grenades don't
Heavy grenades need to bounce once if I recall well, medium grenades explode on impact
Im not going crazy then, good to know
Yeah no worries, if you need any info ping or DM me, always happy to answer
the medium grenade launcher also does 110 damage to players whilst the heavy does 83
Came to this chat to say buff glitch grenades
Boooooooo
Frag grenade still the best play for medium above toxic mines?
APS should have a max number of projectiles blocked
the medium grenade launcher can also have its shots curve around corners if you fire the grenade very close to a jump pad set on a wall
BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF LIGHT BUFF
guys i think he wants a buff to light
ong
It's not buff light, it's nerf medium and heavy

Yes

š¤
Can people explain why and how they want something buffed/nerfed instead of just saying āBuff thisā or āNerf thisā other wise the devs wonāt understand how they can make something better
It's just blind loyalty to there build they don't know what there saying
Oh I know I play all the classes and understand each one decently
Just tried the Thermal Vision, Overall, its kinda fun to use. I find it frustrating that it goes on full cooldown if you enable and disable it (Specifically when you accidentally double click in tense situations). I also didnt expect it to have a set distance, which in hindsight kind of makes sense.
I think a small buff would be to extend its vision range when zoomed in, but not while hipfire/running. Especailly when used with the sniper. Overall, kinda slept on it. For a niche gadet I think it could use a lil love.
Speaking of buffs add rocket jumping
that won't work
RPG pointblank is suicide
It would if they reduced it
Rn it's so blatantly bad a light in front of you can survive but you will die
it would work well if the cooldown was based off how long u had left, having it as recon toggle on/off would be busted
I agree, definintely not an on/off thing. Having the cooldown scale based on how much is left is definitely the way to go.
recon could actually be changed to having to bring out the same tablet(?) type thing to activate/deactive, would be a good nerf for sure
I can see the argument, though it does take a class specialization slot. I think its range needs a nerf more than anything. But you get a LOT of information for free just by using it for a second, so that would definitely make it more risky to use in close quarters to other teams.
yeah but compared to other class choices it dwarves them all. maybe something to do with range, and perhaps even you have to be more than x meters away from someone to see them
Its a great utility tool, very strong, a sonar grenade on steroids. But you do give up usefullness to your team in other regards. By using recon you give up healing, and your defib also becomes a lot less useful as you bring your teammate into a fight half hp.
Guardian Turret is a weird one, you can get information from it, but I find it more useful as a distraction/time waster. Overall, I find the recon to be a bit more of selfish Specialization, only working well if your in comms with teammates, and giving good callouts.
I think buffing other information gathering utilities would be an approach worth looking at. I havent tried out the dart gun, as it just seems...useless? I did try the motion detector as light, and kinda liked it, wish it didnt ping out like sonar grenades do though, makes it really obvious to the enemy teams.
(Just tried out the Dart gun, it tracks the enemy for about 15-17~ seconds, not terrible, you get 2 charges. I think 3 could be an idea to play around with for a patch)
I've explained a lot in this chat already, if you want my input it's up above
No your good Iām just tired of seeing all the other people screaming buff or nerf with no explanation
dart gun suggestion seems really nice, if u hit ur shots w it u could potentially reveal a whole team. Does it reveal to only you or whole squad?
I do see your points yes.
I'd hope it does, I only tried it in the training area. Im assuming its like the sonar grenade.
if its only for u its in a rly bad spot rn
Whole squad
Tracking dart reveal only the targets that you hit for 5 second (maybe more canāt remember) but you get 2 shots so you can tag 2 people or hit someone 2 times when the first dart expires or is about too
i think sidedflame counted 15-17 sec?
meh just have to go check myself i guess
It reveals much longer than 5 seconds
Like I said I canāt remember if it was 5 seconds or more
read before edit sry š¦
But I will say tracking dart is good if you have 2 lights because it fun to watch them go after the target like dogs
im just imagining 3 mediums with fcar beaming tbh
Yeah tracking dart is underrated, really good for confirming team wipes too
Just gives up other util thatās better in more situations
its abt 15 secounds yeah
mediums are already locked with at least defib+ 1 movement gadget so
Hear me out. Frags are underrated. They arenāt the best. But they are still good
whats the difference between breach charge and c4?
So I had one digit right I was just missed one
Breach: 1 charge and small blast to destroy wall and decent damage to player C4: 2 charge big blast to destroy walls/ big damage to players
thank you
buff light
is either nerf every other class so lights see more use or buff light so it can enter the competitive meta
either way the stun gun is awful to fight and theres no place for a movement restrictive weapon on a game that is all about movement
By chance are you a light main that keeps getting dunked on?
On another topic I have a CC tool for mediums/Heavyās since light has stun gun āA Bear Trapā you place it on the ground like a land mine and when stepped on it does low damage (letās say 20 damage for now) and it locks you in place for some time (note all movement base gadgets and specials can not be used so you can still use your other specials and gadgets if you want) to avoid getting bear trapped you have to either throw something on it to activate it or avoid it all together
or look down and break it with a melee hit to release yourself
or a teamate could shot it for you
That could work too
I can also see people putting gas mines near too to trap people in gas
I could see it, is a movement restrictive mine but it doesnt make you an easy target since you can fight back
uuuuh thats a good one
But letās be really the big thing is your stuck standing still unable to move around
as a design choice it would be better to be a goo mine that trap your feet instead of a bear trap
yeah but a difference with the atĆŗn gun is that for example a Heavy could Just use his shield to protect himself while his team break the trap
or Just straight up allow them to use their movement gadgets, it would make fights easier if they waste their escape tools
Bear trap + gas mines would be a deadly combo but fun to have to work around ngl
why is there such a delay sometimes when you try to detonate c4
There's an arming delay on the C4 once you drop it, you can look at the light on the C4 trigger, it should turn a certain color once C4 is ready and armed, I'm not sure which one it was exactly but you can go into the range and find out. It will also tell you if the C4 is still there by changing color if there's no more C4
Canister bombs should be took out of the game
they are an area denial that work as a sight blocke like smoke, and are countered by fire or by Just not steping into, and are slightly worse than fire but affect a bigger area
they are balanced and a important part of the game
what is this from
Light should get an impact grenade like siege has . Matches their flow better
the ratio from good to bad is terrible. its like 85% of the worst opinions ive ever seen. But yea a lot of these players dont understand how games actually function to be making sane suggestions
People are simple, they just want an advantage, balance be damned
Make the glitch this way, people can get out of the radios to easily the way it is
honestly this game will run out of steam soon. My friends and I have unlocked everything in the game and are finding it hard to convince our selves to keep playing. I believe new content should be a priority. My friends and I have cooked up some half baked ideas for various different weapons set for a medieval theme.
We believe that Heavy should have a second option for melee players rather than just the sledge hammer. One with more range that you have to be more precise with but rewards you with more damage, A weapon that doesn't have the all mighty building destruction of the hammer. We thought a spear could be an interesting weapon. With a similar alternate fire to the sword. It would attack quicker and deal more damage with its right click than the hammer but would sacrifice its destructive abilities.
With the recent range nerfs on the revolver we believed that there us now a niche to fill for the medium class in its long-ranged combat. to fit with the theme we thought that a theme appropriate weapon could be a long bow. A slow firing weapon that would deal massive damage on headshot, certainly enough to insta-kill a light. But with its draw back time could leave you vulnerable to class range engagements. It could have a secondary fire where it fires 3 low power arrows at a time, in a wider range. It would obviously have the same projectile mechanics that the throwing knives do so that the weapon isn't an absurdly long range headshot machine.
Light could also jump in on the fun and have a bow theme weapon as well. One that could work as a semi-auto alternative to the sniper. A lower magnification scope and projectiles could make this weapon more bearable to deal with. We thought a cross bow could work well in this niche. maybe it has 6 shots or something. A sniper based weapon that's not unusable at close range. That and the fact that its a lot quieter makes it a great pair with a lurky light build.
Stats haven't been decided for any weapon just imprint on it what you think would be decent
the grenades need to be fixed, especially the right click throw. never goes where it says its going to go and drops it at your feet most of the time
One thing Iād like them to add is more snipers in the game and give them to other classes like medium. Iād specifically want the BFG-50 in there but any new snipers would be really nice.
I saw a card pop up after a match showing "power of perception" and I can not find out what this is
Even if they added everything you just typed, you'd be back on this discord a week later complaining. Same goes for every single "just make more content" person on here
At the very least they could spread out weapon unlocks with more camo colors.
well, unfortunately thats what consumers want
just having something that people can aim for is the life blood of games like thuis
some games like fortnite and siege stay alive by having new content every month
v
Holy there is a channel for this? What do we talk about here?
weapons and gadgets ig, probably a lot of speculation and debating
Will the LH1 ever have its recoil/iron sights adjusted? I really want to use this weapon but it feels extremely uncomfortable to use and too be honest an eye sore. I am enjoying the state of things at the moment and the game feels a bit more balanced after a short hiatus.
It does seem a lot harder to use than say the v9s
It's basically a v9s with actual recoil
Indeed, I have no issues with the other weapons recoil this one just seems particularly obnoxious but I think it is due to it only having iron sights. It would feel much better even with a short range sight and the same recoil
yeah I suppose I just wish they would put a sight on it or something, feels very obnoxious compared to all the other weapons
and yes I am a light main haha but have played the other classes and have no issue with any other weapons recoil, even the heavies M60 feels tame to me in comparison haha
But like, different from the build channels??
i aint readint alltat
do you guys think a single use heal for light (kind of like stim from cod no speed) would be okay? Im thinking if it just started health regen and not a full heal it could be okay
think of this as an all around chat to talk about every class on how things currently work and how it could be changed to be alittle more balanced that and giving some good ideas on new Weapons, Specials, and gadgets you think could be added to the game
but there will be those people who just come in and say "Nerf this thing" or Buff this thing" and give not explanation why it needs to be or how it can be
I have been dabbling in everything all classes offer to understand it all and at some point I could make a little idea page for everything over allš¤
what is the most combat score you guys have gotten
Vampire ability
Shield penetration powerup
Perfect things to add to counter meds and shields
9800
so 22000 combat score is alot
if that was all in one game yea but if that was spread out over a tournament then eh
then yea thats good
i was bouta say no way that was in quick cash tho
why not?
its just to fast of a gamemode unless every team got a cashout and then jus didnt touch the last cashout
this are some of qp games i took ss.
Wow u r so good!
ty
ive heard some nonsense before, but this takes the cake XD
the game has only been out for a month, do you remember the early days of those two games, because I do and let me tell you. They both started out slow
are you a medium player who just runs fcar recon by any chance?
Light sniper mostly. Or med/heal
still fcar though?
I don't like the ak
but still the fcar, kinda impressive but medium players have no excuse for not popping off
Okš
PLEASE MAKE IT SO ANYONE CAN SHOOT THROUGH A DOME SHIELD WHO IS ON THE INSIDE
its waaaaaay too strong
ALSO GAS SHOULDNT GO THROUGH WALLS
also also, dont allow people to do full 180 charges with the heavy charge, it makes 0 sense that they could turn that quick. make it a shallow bank not a full turn
even better, it should fill up rooms and do more damage the more concentrated it gets
from the source, i get you and fire still puts it out, or a smoke bomb. But it still shouldnt go through walls
bro im just trash thats my excuse š
Why are pple still complaining about gas lol.
ā£ļø
Nuke has been seriously nerfedšµāš«šµāš«
the gas nuke is just not viable anymore, shit goes like 5 feet. Only viable nuke is red cannister
unless it's a light player trying to push the heavy like an idiot. so economically generous of them. I only have to use 1 c4 and the gas does the rest š
i put a mine on a red can the other day and it traveled in slow mo...
Mine heavier than c4
its was hilarious... it just kind of hovered into a window before taking out a wall
I never made a mine nuke, Do you have to shoot it out to explode it?
or do you have to just aim directly at a person
this
just kinda aim in their general direction and if its close enough it will go off. But its a bit risky to do as aimbots will shoot the mine and it will go off in your face
im complaining about the fact it goes through fucking walls
not really, its still op, just doesnt travel as far
Also please just take the RPG out the game, its such a dumb gadget that free easy no brain damage. the amount of times you just see a heavy walking around with one. it takes all the skill out of the fight.
waa waa
please tell me the baseball bat heavy animation is gonna be updated to be like in the beta
Should I get the repeater shotgun for medium
honestly this game will run out of steam soon. My friends and I have unlocked everything in the game and are finding it hard to convince our selves to keep playing. I believe new content should be a priority. My friends and I have cooked up some half baked ideas for various different weapons set for a medieval theme.
We believe that Heavy should have a second option for melee players rather than just the sledge hammer. One with more range that you have to be more precise with but rewards you with more damage, A weapon that doesn't have the all mighty building destruction of the hammer. We thought a spear could be an interesting weapon. With a similar alternate fire to the sword. It would attack quicker and deal more damage with its right click than the hammer but would sacrifice its destructive abilities.
With the recent range nerfs on the revolver we believed that there us now a niche to fill for the medium class in its long-ranged combat. to fit with the theme we thought that a theme appropriate weapon could be a long bow. A slow firing weapon that would deal massive damage on headshot, certainly enough to insta-kill a light. But with its draw back time could leave you vulnerable to class range engagements. It could have a secondary fire where it fires 3 low power arrows at a time, in a wider range. It would obviously have the same projectile mechanics that the throwing knives do so that the weapon isn't an absurdly long range headshot machine.
Light could also jump in on the fun and have a bow theme weapon as well. One that could work as a semi-auto alternative to the sniper. A lower magnification scope and projectiles could make this weapon more bearable to deal with. We thought a cross bow could work well in this niche. maybe it has 6 shots or something. A sniper based weapon that's not unusable at close range. That and the fact that its a lot quieter makes it a great pair with a lurky light build.
I think a crossbow for light would be cool
is there anyway to get outfits for free in this game? (im new)
just because you have 0 valid input and you know i am right XD
no you aren't
what so you think its trakes skill to use an rpg?
block it with what, my none existent shield or dodge it from point blank. You arent the smartest person here are you? Devs please ignore everything this guy ever says in this discord, he clearly has the understanding of an unborn baby about how things work
i quite like the one weapon aspect of the game
goo? smoke so they don't know exactly where to shoot?
don't get close to heavy? that's literally their best range?
what is the fastest grind method to level up my weapon and gadgets to level 6 to get that shiny blue/purple skin on them?
Shoot people and use the gadgets
just use them randomly? like say i join quick cash, if i just spam use all my abilities right when i spawn in would that level up fast? and is there a specific game mode to get the most xp from in terms of gadgets and guns
I think the map is a little too big for one weapon
you clearly never play melee then do you or clearly dont ever defend or push an objective XD I literally dont think you have any sensible ideas to give. everything you say from now on iss just going to be ignored
how so, using two weapons isnt going to change the size of the map?
You need to actually use them on players. For example plopping down a shield or barricade won't do much, they need to absorb damage from players
ah okay. so my goo grenade will only level up fast if people damage/shoot it, and my jump pad will only level up fast if people jump on it correct?
sledge > destroy the house so the rubble becomes cover from RPG
riot shield > literally just block it with the shield
light > i use dash so i can actually dodge it
skill
issue
In theory that's how it should work and how I've experienced leveling up gadgets, see if it works for you
so i have tp only use those weapons/ abilities? god you are dumb arent you
sweet. and what gamemode would you recommend to grind the xp for them?
god you're bad at the game aren't you
I mean it really doesn't matter, you encounter players in all game modes, just play what you prefer
awesome dude, preciate it, thank for the help šÆ
i literally have nothing to say to you, you clearly dont understand this game at all. XD absolute melon
and you're clearly bad at the game
if thats what you have to say and youve never seen me play then you arent him dude
god bless i've never seen you play if you're complaining about rpg of all things
š
ive made my point of many things, this time it was the rpg, you clearly dont understand that other people have the ability to run to you XD
RPG 100% does too much with far too little skill
Yeah, but the choice to have a long range weapon and maybe a knife is more appealing for me
krill issue
but i think thats the draw of the game
hahahahaha cya later man, you really arent clued up are you. absolute melt
that would also make some classes waaaaay too strong having the ability to one shot with the knife and also have the ability to shoot at someone from distance
Thatās true
But sniper users are doomed up close
They have to quick scope or no scope
Maybe a gadget that allows you to change your weapon to the one you have in reserve
Is there a meta in the game?
The sniper is intended to be weak at close range in exchange for having the longest range
Then maybe the ability to change the scopes
i dont think you understand the point of the sniper
I guess you could stay with your teammate, but that doesnāt really work in solo bank it
then try quick cash
Maybe, but Fortnite and cod have changeable scopes
repsectfully, this isnt fortnite or cod
So I think they also might add it
each game has its own take with certain features
I agree, but at some point they start to copy each other
doubt it. the point of the sniper is long range, not close range. if you keep finding yourself in close range senarios with a sniper then its a positioning issue, not a gun issue. i think the sniper is balanced as it is in the aspect of damage and scope because you need to be really smart with it in order for it to be good
i mean we will see i guess.. but there isnt much of a reason to
We will see
Good talk

Ų§ŁŲ³ŁŲ§Ł Ų¹ŁŁŁŁ
Change the Dagger for Light to allow click-hold-release on the heavy attack, like the sword.
the finals won in Arab games award
no way
link to video or article?
šØ
it won best shooting game, alan wake won 90% of the other awards
Ł Ų¹ŁŁŁŁ ŁŲ³ŁŲ§Ł Ł Ų±ŲŁ Ų© Ų§ŁŁŁ ŁŲØŲ±ŁŲ§ŲŖŁ
Itās cause of the explosives
Yo could we get the m1918 bar in the game for heavy? I feel like with the small magazine and fire rate-heck it could be semi auto!- it would be a great addition to the heavy loadout. Also, we have a ww1 lmg, a Vietnam to present day lmg, so why not a ww2 lmg?
anyone know how to use the goo gun effectively
The idea is to be creative
Build bridges, block doors/windows
And in fights try to hit someone with only 1 to 2 goo balls or you might stick yourself
But mostly be creative
You can shoot turrets to block them. Shoot them on the floor to climb something a little too high. If you hit someone with it they get stuck inside for a second. I replied to the wrong person @soft juniper
Lol thatās fine but I forgot to mention going turrets and mines
Anyone think that the stun on the stun gun should effect there ability to hip-fire? like the bloom while hip-fire while stunned isnt affected by the stun!
Cope
its called balance :D
A sniper with a line on the cashout box halfway across the map is brutal. Grapple snipers are god tier.
Intentional game design:
Idea: different RPG-7 ammunition types (i.e pyro, gas, goo)
Too OP in my opinion... Imagine sitting on the crane with a Gas RPG defending cashout.
fire can be extinguished via smoke
š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“ š“
and goo can be destroyed in every witch way
gas can be countered by fire
I see the idea as a really good way to set up temporary defenses from a distance
so to get an idea of that your saying you want the RPG to have selected ammo for the different damage types (I would say no to Goo since we have the goo gun already) if that's the case I would say you have to select the ammo type when applying the RPG to your Equipment/Reserves but you are not able to equip all RPG type damage the RPG is one thing but the type of ammo it uses would be a whole different thing
Yes exactly! (Yeah I forgot the goo gun exists lol)
whats the difference between fire and poison
i feel like we need a bouncing betty, heavy mines are pretty useless
Anyone else find that there is more latency with the sniper when firing? I find at times Iāll be fully scoped in and shoot and it wonāt register for almost a full half a second after I click? I donāt have this issue with any other weapon.
You shouldnāt be allowed to play
What? You having a stroke?
Do the fcar and AK have the same damage now? Looking in game and they appear to be identical
The in game weapon stat charts are not accurate
how do you know? Jw
Rework goo gun to make it use barrels as ammo and be able to shoot gas and napalm
Akm does 20 on bodyshot. Fcar does 25 on bodyshot
body shot you mean
Thought i typed bodyshot
quick question for the shotgun 1887 are there any differences between the inspect animations ? Because I have two animations and dont see any differences
if it functions properly
Stun gun needs a nerf
no
It was already reduced by like a second and a half
It was 5 seconds, now its 3.5 ... thats balanced imho.
before touching the stun-gun again, there are multiple other gadgets which need some changes
- disruptiongrenade on impact
- general overhaul of disruption-mine (its so useless)
- damage gas/fire, while gas is too high and fire too low. imho gas should raise overtime and should start to tick very slowly
True
IMHO the heavy class shotgun is useless
now you start trolling š
I meant that I didnāt know that
I was about to say I had been using the heavy shotgun and it's fun
the rpg is too strong anyway, no need to give it more ways to be busted brain dead
the flamethrower is op with heavy
the flamethrower is meh, its only good at close range. its incredible against lights and requires very minimal skill to use
Flamethrower is absolutely amazing vs. gas. Gas is both my #1 opp and favorite tool, since it just locks your opponent out of an area (lest they want to die or take damage), and this is especially powerful on cashout. But, flames get rid of gas. Flamethrower = instant gas remover. I'd DEFO use it if a team is practically abusing gas mines.
whatever happens 90% of the time you are gping to take damage pushing someone, when i play medium or heavy, i will pretty much always kills a flamethrower player just with better aim and a better weapon and skill in using something that isnt brainless. for gas sure, but you could just take a fire bomb or use a fire can around somewhere
Mesh shield + Flamethrower would help close distance while avoiding taking damage. Flamethrower isn't an excuse to brainless rush a team, if theyre out of position then of course they will die. Pushing with a full team with flamethrower can be crazy good, but out of position, you're kinda screwed.
so mesh shield firstly will get nerfed, its just too strong for no reason only letting the team who threw it to shoot through it both from the inside and the outside, secondly a well co-ordinated team in any situation is crazy good, and if they are out of position with a rifle or have the mobility to escape then they are fine, i just think the flamethrower doesnt bring enough to a fight other than being annoying in the fact you cant see shit when being flamed. and thirdly ive seen the flamethrower shoot people through walls which obviously is a bug that needs fixing
Whatās everyoneās opinion on the sludge hammer?
i love using it, there are people that will say all melee are weak, but they are the most balanced weapons in the game, of course they lose at range, but thats why you dont fight at range and just skirt round the building. I love the fact it can one shot a light stun gun abuser, they deserve to die at all times
Hey man, I just like smashing stuff.
i love smashing stuff up, its great fun
Weak =/= balanced
who have flame thrower pls help it looks op as fk
Man that's bullshit I main light and when I get near a dude using a sledgehammer is almost impossible to kill because during the animation I'll try to attack when he's pulling up the hammer but somehow they spam the living hell out of the hammer and even if the sledgehammer is pulled up during the animation I still die like it's close to impossible to kill sledgehammer spammers unless I gas them and also they're already damaged. That's definitely wonky or else it's some kind of latency but they shouldn't be invincible... You'd have to have it happen to you a few times to understand but for now I just avoid the sledgehammers lmao cuz it happens to me almost every single time. Maybe just the animation could be tweaked?
Skill issue
skill issue
i love one tapping lights with the sledge, or out playing a sledge as a light with sword, it goes both way,. there are ways around each melee weapon in the game, unless you get stunned from 90 miles away. I personally think it shouldnt be a gun and should be a melee stun where you physically have to touch them with it, that wwill balance the stun gun out
no you may think that, just because evrything else is stupidly unbalanced in the game, melee isnt weak if you know how to play with it, to be honest i am actually more scared of a good melee player than a good player who has a rifle any day
Skill issue
krill issue
Drill tissue
Tbh yeah, I suck with melee like super bad lol but I understand how over powered it can actually be if you know how to use it well
April Kiss You
Light diss you
Ever since the new update, the heavy character is too weak The flamethrower doesnāt have enough range either and I believe I should be able to shoot flame up to at least 10 m.
Why does it take so long to throw any nadessss
I did think of a fun game mode, though you know the game events when dead bodies go boom instead of dead bodies going boom you dropped your throwable grenade upon death
Pryo Grenades will pop off
yes make it so no one can get within 10m of a heavy
Light piss poo
agreed
i want a glitch rpg or stun rpg
lol sure'
Not sure how it would be any more powerfull than it is
yeah! :)
would be op tho š¤Ø
It would basically just be the stun gun with a blast radius

REGION LOCK CHINA PLS
šŖ
flamethrower insta kills anything within 15 meters. its called a style of play
Have you ever thrown a real grenade? It's not like cod where you just insta throw one
don't spam
He didn't spam š he posted on thing. Do you need to go to specsavers?
^
he went to multiple channels sending a single emote on each
it's basically spam
Sorry judge Judy. Didn't realise that offended you š
I wish there was a dev explaining why the guns are balanced the way they are or their balance phelosophy around the guns each class has. IT would help to know how they intended them to be used and why some are arguable just bad
Sure. At least the Mesh Shield feels realistic
Nothing in the game is realistic. And throwing a grenade is the thing that they complain about when so many other things need to be addressed. I don't even see a problem with the greande throw, it's perfectly fine
This is helpful to an extent. Thank you
you do know mesh shield has been nerfed twice? it only has 1000hp and that can melt quickly
i mean that's still worth 4 medium HP bars
It still shouldn't be only one team that can shoot through both sides of it. Anyone should be able to shoot out from the inside of it
There's a reason why 83% of their player base has left the game. And it's the insanely bad balancing issues.
sure it is
Correct, that and the fact there are 2 game modes, gets stale quick.
where are you even getting this 83% from
It was documented. Its okay thought buddy. I understand you don't read things properly
Sorry 79% but you get the gist
people are just impatient and want new content or balance changes right away the deves can only do so much and there only in there first season give them some time
Exactly, people will come back when the game has an operation health like siege did
Personally I've not had more fun on a shooter in a very long than playing this game. I get there are a lot of changes that need to happen for it to become an all round good game, but for now, it's super fun.
the kind of impatient players are probably the same ones that just say Nerf this and buff that with no others words explaining why
oh yeah no i agree this is a great shooter its fun an chaotic
its the destructability that sets it apart from anything out there atm
I normally dont like shooters where the Meta all the time is "you must always land that headshot to zeros them instantly"
its kinda why I liked Overwatch back in the day waiting for this game to come out
they have their place and i think hunt showdown has done that better than any other 1 shot headshot game imo, sorry to all the cs valorant lovers out there
yeah Val was fun but I got tired of playing death screen simulator so I stopped
the finals is what I love in an fps so much
Fyi the 10th of December is two days after the game launched
almost as if games often have their highest player count when they launch, especially if that launch is highly anticipated
Stun guns attach cables to you which are used to transmit an electric current. As the current makes its say through you it causes your muscles to tense up. Prevention you from moving.
Yeah
People just seem blind to it and think the game is dying because there isn't a gazillion people online
I think the stun gun should not let you use any movment based stuff but swapping to things you can use is slightly slower
probably just used to playing games with really high player counts like apex or cod, im kinda used to low player counts coming from titanfall. I think this game has alot of life ahead of it
The incredibly unfun recon meta combined with palworld isn't helping anything. The drop is expected eventually but it's a pretty insane drop and I personally went from always having new people in a match to seeing the same people multiple matches in a row.
If they fix recon and people get bored of palworld I'm sure the numbers will jump up again. New season will be a big jump in players too I imagine.
how do you think theyll fix recon?
Does anyone know how the flamethrower does damage? If I die to a flamethrower, the same person has done certain amount of flamethrower + flame damage. I donāt get it.
The direct stream of fire deals damage, and it also lights you on fire for additional damage over time.
The game feels like it's dying due to a lack of social features imo. That's something major this game really should be criticized for. I'd love to be able to check a box/hit a button to group up with people after a match. No text chat (or at least team text chat). No way to really do post match analysis - aka like a little menu with match history that can tell you what everyone was using, who joined and left, etc. The game feels really dead to me when I play personally.
Doesn't help that the meta is really bad right now, like just really unfun in general. I usually walk away from the finals currently more upset than happy I played - which I think some social features could alleviate a tad by making other players feel more like actual people rather than bots that aim real good. Killcams or something like that would be nice, but I'm sure they'd be tough to implement in this game specifically.
TLDR: Game's a bit anti-social and frustrating, so people are gonna jump in and scream that it's dead or complain about this and that. The game's updates not really being the most exciting lately probs doesn't help either.
I still donāt get it. I was fighting a flamethrower standing still and the flamethrower did 180 damage and the flame did 90, 40, 30 in seperate columns.
I feel this especally as a solo player. It feels like the game was designed for you to already have friends to play with, which even irl games like DND have work arounds for but this game just doesn't. Some would say the offical discord is suppose to relive this but haveing to rely on a third party software to do something most games auto do is pretty bad. I have an unfortunate feeling that this is going to be like spellbreak where it was really good in beta and at launch but due to the slowness of devs/ just not fixing bad things in the game the game will die out.
š
Updates on aim assist being broken still and not working properly? Physically can't play this game with mnk friends until this is actually fixed
itd be cool to have a drone gadget that lets u fly for short distance for heavy
yo
you mean a drone that you can stick c4 onto?
yes
nah cus u'd be on the drone
they should make some crazyer gadgets cus like the game is in a simulation so anything can happen, why not have like a bee grenade with robot bees
im not crazy. youre crazy
im losing it
i say add a rat
what am i sayin
just add a minigun
or a helicopter
or a fart gun
or fish gun
or egg gun
fish gun goes crazu
maybe a worm gun
fishing pole gadget to hook in players
ye
The Model 1887 is really inconsistent with firing mid-reload. If your gun is empty, you can fire off a shot as soon as you load a shell in, but there's times where it does a longer, uninterruptable reload where it tries to load in two shells quickly. You can click during this, but no shoot shoot. Any plans to fix this?
@ancient shadow HAHAHJAHAHAHAH
See the same issue and the delay is a killer. Literally.
exactly. cant be running around with an RNG gun
we need new gadgets asap
yeah and its lost 79% of its playerbase since then, which is a hell of a lot of people
almost as if a game that is very balanced and not at all favoured to one specific playstyle usually keeps their playerbase, or heres a funny though, even brings more people in due to how good the game is
This game needs an update quick
i wont look at siege for an example in anyway shape or form, or apex
Ngl this game is great. It has its issues but in time they will get it right. I have faith. I know yāall like playing the game too even if it has issues
you did by commenting what you said bucko
I think thats mainly because people stopped playing until 3 in the night, not because people decided to never play again
that makes no sense, its concurrent players are measured at all times
I think the game is thriving and will continue to grow
Comparing this game to anything else is objectively wrong because itās not like other games
Itās still in season 1 tho. Iām time we will get more
i wouldnt say its thriving in comparison to a lot of other shooters out there
Still new. This game just got out of being a fetus. Give it time
its still an fps, you compare it to every other competitive fps
is this game really competitive
do you compete to win the match?
Itās not like other shooters tho. I feel like people just want something to bitch about tbh.
do you think its made to be a competitive game?
its still a competitive shooter XD
you compete to win the match in tf2, but no one is going to call that game competitive
anything you compete to win in is competitive, you misunderstand the term competitive
You donāt see the point sadly
:/
anything where you compete to win is competitive
Going back on my point. I feel like the game is going to be one of the one that sticks. They are doing a good job even if there issues donāt get fixed lighting fast they still listen
yes exactly, ive said this, but my point still stands that they lost 79% of their player base since launch because of all the issues that they have at the moment. When they do an operation health and bring the game to a stable playing field, then people may start coming back, but if they dont do that soon, the game might just fizzle out
Is the 79% a true statement. Iām not trying to say your wrong but I havenāt seen a drop in players.
THE EXISTENCE OF RECON IS RAPIDLY DETERIORATING MY MENTAL HEALTH AS A LIGHT MAIN... CAN WE REMOVE IT TEMPORARILY WHILE YALL WORK ON A FIX?!?!?! @fervent berry
relating to or characterized by competition.
this is literally the definiton of competitive XD
Only gadget issue is they need to nerf mine recovery time
I feel like they genuinely get that shit to quick
are you competing to win?
you are missing every point here, if you are competing in something, its competitive
okay but that doesnt take away from the fact that its a fucking competitve shooter, which was my original statement
Hey just to let YOU know this guy is channel hopping to troll rage bait as many people as possible. Just ignore him.
lol look at every other channel
dont ping the devs. they are working on it, next week a patch should come with changes
Gotcha!
i havent done that once, why are you mad?
I'm talking about the guy you are TALKING TO.
ur using the dictionary definition for a coined term... a comp shooter is a specific sub genre of games where the MAIN focus of the game is highly competitive... this game is just a fun explodey shooter, not a comp shooter
Jesus Christ. Dude fucking DM'd me.
šæ
ahh fair, mayybe reply to his not mine
?????
I said just to let you know. I'm letting you know you are rage baiting??????
its still to win, an objective based shooter that teams compete over for first place, they even have a ranked system making the game competitve XD
Holy shit fuck off then.
Have fun being rage baited.
Oh dude that's fucked.
You are a giant ass.
every shooter ever made would be a comp shooter by that definition... theres a reason we coined the term for specific shooters...
I don't like you, but grill his ass.
is it really the end of the world tho??? dont you have real problems?
its still competitve, nothing of the fact otherwise. which was my original point. I dont think people understand what competitve means
To you*
someone is acting like they are a mod XD
cant you see his red name? hes clearly very important
Bro I tried to help you and you attacked me because you can't read.
shit yeah, i forgot that just typing a lot gives you that
you obviously cant wortd things properly, instead of replying to me, maybe say the guy you are talking to?
someone has an ego trip over a discord role XD you know exactly what type of person they are and that they meow in discord calls with girls
anyway this was fun, but my point still stands, this is a competitive shooter with aspects of total world destruction
goodbye buddy, i have 0 faith in anything you say and will never take you seriously from now on
bro has NEVER played a comp shooter š¤£
I have never looked at this game competitively I just aim to have fun and try new builds and styles
me?
comp shooters are CS, val, siege, tarkov, etc... Comp shooters are NOT the finals, fortnite, apex, COD, etc
wait did you just say that cod fortnite and apex are not competitive shooters XD
correct
bro anything that you compete in is competitive all those games you listed are competitive
The Lego one? Lol
it has 200,000 + concurrent players, its not dead XD
like i said before, you have no idea what the term comp shooter refers to... its not any game that can be viewed as competitive
dies in Lego yoda
anything that you compete in is classed as competitive
its a shooter and its competitive, ergo competitive shooter
in the literal definition of competitive, its a competitve game
In another note letās move the tone to something funny imagin putting a clown outfit in the game and the sledge hammer was a giant squeaky mallet
Your right I need to think deeper hmmmmmm
Well one idea is to add more animal heads like a Crow head cough cough
Or maybe even left shark
ive never slammed my desk in anger over any other video game before, but recon almost made me break my hand just now... theres literally zero counterplay... you have to be 100x better than someonebody with recon to ever have a slim chance of outplaying them. im so tired of dying to shit crutch players with zero game sense
biggest balance oversight in gaming history tbh
Hamburger gadget for light, makes them slower for 10 secs but recovers HP
cattle prod gadget for medium, stuns and does melee damage
Nerds cloak by 1% for every light you kill.
ā ļø Day 2 of asking them to change the inconsistent reload times for the Model 1887 ā ļø
and an option to disable the melee auto-aim
The damage is bs
they are changing the ability in a couple days
Bro i get killed so easely
they couldve just removed recon temp last week knowing they needed to rework it. the meta has been so very unplayable the last two weeks
What abot getting atatchment to the weponds
nah this isnt cod we dont need that
Thats not the fault of the damage thats a fault of your own skill
Hi everyone, I had a question about gaining XP on gadgets like the stun gun or the motion detector? XP is gained when an item is used or when it hits or detects an enemy. THANKS
play the binding of isaac and that will make you break your house
When you hit a target/detect an enemy
Thanks
They can't see you if you're in smoke
Balanc abity

smoke
Can I have more then one gun in my reserve stock?
Yes I agree but my recon sense does not work
Yes you can
Ok
They should make a grenade that makes teams invisible and name tags
E
They should add a light ability kinda like wraithās ultimate where when you go in the portal you go back the where you activated it
That's the vanishing bomb. Just need to make sure your team is all close by
I kinda like this idea and I donāt know how exactly it works but I would also like the idea where you can recover a portion of health when returning
The health idea makes it batter
But itās not a full heal just like 30% of the health your missing
Every week a weapon should get a xp bonuses
Shotguns need headshot multipliers so bad
Especially mediums
They would be perfect if they had them
shotguns dont need anything doing to them at all
especially the heavy shotgun, that shit is busted up close
if u practiced as much as u bitched youd be top 10
incredible input from you Xd imagine not saying anything usefull
Imagine a dagger skin that looks like a key
Kingdom hearts crossover with sora sword and dagger š
Yea
What about a dagger skin thatās a backscratcher
hire this man
suggestion: slime can
the appearance of the prop would be a big blue jug. when thrown, it creates a large puddle of blue āslimeā. when you run on this puddle, it is similar to ice. your speed is slightly gained but your control is lost.
this would be useful in moments such as when you and your team want to cover large linear area, you can throw down and gain slight speed.
offensively, you can throw at enemies feet to make them slip and lose control.
A sword skin thats one of those dinosaur head grabbers
Yes sir
shouldnt it be called a ice grenade then
nuh
y
cuz boring
ok
I need my lava lamp pyro nade
they should have liquid goo
Wouldn't that be ice?
that slows people and is flamible
Oh
average tyler enjoyer
I still like the idea of a splash healing grenade my base idea on how it would work is it will only heal 20% or 30% of missing health so not a full heal but a way you can quick heal on the go
me when fortnite
tehy should add a chugjug for healing
but also pleassee add more gamemodes like theres only 2 and im getting bored of them
they should add a battle royale game mode
and they should have a building mechanic
when they adding lego gamemode
Lightbomb - throw it and it creates a disco light show, spinning and showing off bright colors. the colors appear on recon senses/thermal vision
3d Printer- 3d prints a statue of one of your teammates, appears on recon senses. takes 20-30 seconds to print
Could be as a medium speciality I guess. Instead of heal beam, like 4th speciality that could be a variety of healing.
I'm new to the game and was wondering, does the game have alternate sights I can put on the weapons? I'm not too fond of the basic iron sight on the ak analogue that the Medium class starts with.
It doesnt, but you get used to these sights quick. dont let it deter you
but if u must have a sight, consider the FCAR for medium, less bullets but better sight
ok so different sights are tied to specific weapons. I can work with that
Considering I didn't unlock the other classes until I played a few matches, I didn't know if the game had a weapon customization system and I just couldn't see it because my weapon was only at level 2 or whatever. Figured I'd ask.
I do find it odd that you get 3 gadgets for your loadout but can't choose a secondary, tho. It would be nice to have a pistol to swap to or something
Grapple Suggestion: let us hold the button down while jumping to use it as a bungee which pulls you back up after you jump
that's one of the reasons people prefer the fcar
š¤
If you jump off a house/building and use grapple, it will literally pull you up like a bungee rope. I think you're using grapple wrong
Uh no Iām not trying to jump 360 and swing back in trying to jump down while aiming, shoot or throw grenades and then get pulled up. No you canāt do that by jumping off the house
Who here likes the goo grenade
Hammer
i love the sledgehammer until youre against a bunch of lights with snipers who run away from you and you cant get a kill lol
i like M60
charge and slam towards wall and reposition
shield and escape to reposition
goo gun to troll and be a menace, wait wut
concept idea: a weapon that charges up for heavy, like a laser beam that charges for 3 sec, has good dps, a small spread but it could reflect from sheilds and windows
Kriss vector for medium
what do yall think of flashes?
Obnoxious in the wrong hands, useful in the right hands, so like pretty much every gadget lol
there is no single weapon that is better than others
So the apex legends charge rifle then?
FCAR has better ttk than AK but AK is more forgiving - there are good players using FCAR and AK as well
Yo
A stim for light class for a quick regen and a boost
Hmm combine that with invisibility and we have a broken build š
but something like quick regen or 2-3 stims as a ability could work
maybe some sort of extra HP, that is available as a ability for a few seconds like in Quake
Yh but it should have like a cooldown if it is a gadget like you have to wait until the quick boost effect is off
I get it but still, this'd make Light little OP - imagine - You jump in with invis, stun, kill, retreat, use stim, go invis again and repeat š
But if it was added as a ablity, this could work and still be balanced
Yh it should work better as a spec.
please remove the rpg
Add another ammo for the rpg
that would suc people would spam rockets
no, its so brainless of a gadget that does so much damage for no reason, its busted to use, no onether gadget has that damage capability that can be used at range
it does so much damage because it's an RPG
exactly why it should be removed
Add 4 ammo to the rpg and buff the damage to 150
make game full of destruction and explosion
decide not to include the most iconic boom stick
ahh just trolls who ahve 0 game sense of balancing
ok but we have higher role than u
okay but what else can do that damage from that distance that requires 0 skill to use and 0 brains
c4
doesnt have the same range in the slightest even on red barrels, which i do think will get nerfed again
bro wants free kills
yeah but i can blow it up even if i don't have line of sight
Wait i got a better idea, make the rpg auto-lock on 3 contestant or gadgets
and your point is what, a big beeping sound that can be shot from distance and blown up, or something that cant be shot and requires 0 brains to just fire for easy free damage
your points are invalid and always will be for the rpg
just don't be in LoS of RPG
why u have melee weapon as ur main play for honor if u like swords that much
SORRY YEAH, I FORGOT THAT THEY COULD WALK ROUND A CORNER WITH IT, SO DUMB xd
because for honor doesn't have buildings i can take down
just dodge it bro
ahh yes the troll with 0 game knowledge, i told you anything you say is just invalid
ok valid buuuut u make this game worse cause i cant do anything when u hide invis then shank me
easiest way to win argument
just say the opponent's words are invalid 24/7 š§
bro i barely play light
nor would i even pick cloak if i wanted knife
but yours are my guy, everything you say has ten counter points that just invalidate anything you say XD
ok my fault u chill
You know what dumb? That they din't add another ammo for the rpg and an 60 extra damage š
ok bro say ten
hes probably a heavy melee main that abuses the rpg hence his stance on it
probably
i use c4 and mines more actually
don't really have a use for the range when i hide in the rubble
so ur a hammer main that camps with exsplosives got it
because i love going boom
also cause pyro mine does less damage
its understandable why he wouldnt want the rpg to go, he uses it too much
fr
Also buff the aps turret range and durability (more hp than the heavy)
i think ur joking just to start stuff
What else you think? Except the start stuff up...
mg34 or mg42 for heavy, when? š«µ
remove heavy from the game
stun gun best light gadget who agrees?
or maybe something more fast firing like FG42
unless u run sword
nice idea š
Yh it's really good
m16 or m4 for medium would be nice too
I'd vote glitch nade
bro that doesnt rlly do its job all the time
I understand the logic, its very easy to take out and its range is awful really
It can disable heavy shields instantly
Disable mines/C4
Disable heal beam
i know but like idk doesnt seem to want to do its job when i use it
how much damage does c4 do???
my whole team (M,M&H) got wiped with a single c4 fire barrel
do you guys think impact grenades should be a thing or being able to cook them
one c4 does 155dmg i think
really?
they nerfed it down from 210 or something
oh god
