#đŁâweapons-gadgets
1 messages ¡ Page 12 of 1
its not overpowered, it just abuses un co-ordinated players, so 99% off the playerbase
its definitely not overpowered
use your eyes and its countered
use thermal and its countered
use recon and its countered
mines
covering an entrance
cc
its not hard to counter
light just doesnt have very good abilities and cloak is easy
also, if you watch the ability video, you can see that it isnt completely invisible
It having counters doesnt make it any less overpowered lol
Its disproportionately balanced with the rest of lights abilities
yes it kind of does
it has counterplay, including SEEING
I mean this is just bad argumentation
because light is underpowered
In a game with so many particle effects and vfx, seeing isnt exactly a given lol
and people havent gotten good enough with grapple or dash
the light distortion is visible through it all btw
and if you cant see either way, why should it matter that theyre invis?
the ability is dumb. its not overpowered
yeah, but db and cloak are overpowered compared to the rest of their abilties. Bring these two down and buff the class as a whole
It's like seeing a distortion in a static field, our eyes dont work like that. And people are definitely still visible through those effects, theyre just harder to spot
db is too strong
buff the rest of the class, nerf db
cloak is fine where its at. rework it to be more punishing when shot out of and less visible when running but more visible when standing, but dont just nerf it
Thats an awful rework for it
when you know theres an invisible person, you can watch for it. youre a m main, use recon nade
makes camping less terrible, makes catching them better. currently them running is abt as visible as no cloak
I do, thats part of my standard loadout lol. But recon nade needs you to know their general location already
if you cant see a running cloaked person...
Okay you're being facetious. Maybe you just have super eyes but they are not that easy to spot in the heat of a battle
its really easy to spot lmao
maybe you should try looking
Im sorry but Im not going to take a light main's word that a light's ability isnt unbalanced
Does the tracking dart also allow my teammates to see the players I hit?
( i dont have anyone to test it with)
yeah, that's how all recon works except recon senses (the ability one)
ok that makes it a bit better
It definitely isnt
I ALREADY AGREED that cloak is bad for the game
its not overpowered tho
i feel like me being a light main has nothing to do with being able to see other people using cloak
Eh, tracking dart is kinda bad in my opinion. If someone's out in the open in front of me, most of the time its better to just shoot them
especially considering i dont use cloak
and ive argued that its bad for the game against people who use it plenty of times
medium main, opinion abt medium gadget invalid
true. Maybe it would be useful with shotgun
or shield or Grenade launcher
Well for one you're at their height, so it IS easier to spot as a light. And light playstyle is one that avoids direct combat, so you dont meet other lights mid-battle as often
also literally everyone agrees cloak db is unhealthy. even the people wo use it
what is Db?
Yeah, but cloak is definitely overpowered. The cloak effect is not easy to see and has unbalanced activation and cooldown times
double barrel shotgun for light
its prob the most viable light ability right now
double barrel shotgun
and if cloak was easy to see, people wouldnt be using it over the other 2 abilities. I came to this game with years of experience in Apex and titanfall 2 and can do pretty well with grapple, but when I tried cloak my combat score skyrocketed
cloak isnt overpowered
double barrel is too strong
cloak enables the double barrel
being viable doesnr make it overpowered
thats because the other abilities are not viable. nerfing cloak just means that light as a whole is not viable
cloak is balanced because it does what its meant to. you have to look out for it to see it. if you dont pay attention then they have an advantage
I agree that the other 2 abilities arent viable but cloak is still overpowered, even without the double barrel
Even if you do pay attention, you can lose it mid battle
sure
its overpowered
make it last 5 seconds and give it a 20 second cd
also make it visible so you can see it if youre looking towards them
glitch bombs best
mr massacre when an ability gets value
frrrrr
the value shouldnt come from being able to just weasle out of fights
If you want a good cloak ability, look at titanfall 2 or overwatch
Well sombra's kinda annoying but better balanced than this
sombra is fully invisible
her cloak isnt op because supports are too strong
Yeah and light does too much damage output to have a comparable invisibility
Titanfall 2 cloak is honestly the gold standard for cloak abilities
heal value comes from pressing a button
shield value comes from pressing a button
cloak value comes from using your ability to not be killed on sight, taking a new path and choosing an opportune time to pick off an enemy who is vulnerable
Again, just look at titanfall 2's and compare it to this
this game isnt titanfall 2
Honestly Titanfall 2 has a few abilities and weapons that are just better balanced versions
same with how this game isnt overwatch
every single character has a three second rez on no cd
mercy has it on a 30 second cd
does that make rezzing busted?
Obviously not, but its a great example of a cloak that doesnt dominate the game. Cloak is a plague and it's very overpowered
i miss tf2
if cloak dominated, the meta wouldnt be hhm/hmm
it dominates lights
AND YET
the meta is hhm/hmm
because everything else is weak
Okay so bring it down to everything else's level and buff light as a whole
Im done this is going in circles
a great example of how that works is dead by daylight
the hillbilly has 2 addons that are okay
the rest are ass
those are the only two addons that get used
they tried to nerf those two addins
everyone got mad
because they were not overpowered
cloak is not overpowred
the rest are just ass
even then, among light players, dash is considered better
cloak is just easier
ANY1 KNOW WHY ALL MY ENEMY TEAM COLOURS ARE RED??
check your settings, there is a setting that has to do with enemy colors and that is probably it
itll be the first setting and make sure it is turned on
Is there a lifetime on c4/breach charges? Cuz a couple times Iâve left them next to a cash out so I can stickytrap ppl but when I go to det they just donât
Don't think there's a noticeable lifetime, but they can be glitched, shot, blown up, and disappear if you have more than your max amount out
Weapons need to be balanced holy hell does this game favor other weapons than most
as the other guy said they get destroyed easily, i reccomend setting them on the floor below the cashout or on a barrel you can launch at the cashout instead of on the cashout, as good players will just counter them
Can we get nunchucks on the light please
hmm
How would this be any different from the knife or sword?
knockback
Why would that be positive when you wield a melee weapon?
Nobody would use it if it had knockback, it would only make you lose more fights
Oh fair lol, yeah I just said the first thing that came to mind
Lights should get knuckle dusters and cause concussions when they hit an enemyđ
its cooler and inovating, maybe you can add some sort of knockout to it
Its not very innovating when there are already 2 melee weapons tbh
More stuns isnt really what this game needs
OW struggled a lot with having too much CC
Okay knuckle dusters but they shoot flaming gunpowder
People have been saying that they'd like a Bow and Arrow for Medium and that would be kinda cool, a semi-automatic long range option
Would Modifiers for Weapons Be a fun Thing to get added. Like Imagine Heat vision Scope Or night vision scope On Sr-84 And each modifier cost 200 Vrs
Nah we don't need attachments, just becomes weird then
nunchucks itself are.
could we get a tactical nuke that has no cooldown
i struggle that all the gadgets have different throw arcs. skill issue abound over here
yall's thoughts on medium's gadget having literal walls?
Not a gadget but a specialization. And that was already busted before so clearly need a nerf. Streamers seem to agree a lot from those I watched.
:)
Walls has no impact if i get nuked by a barrel with c4 on it everytime i spawn.
or shotgunned, or rpged, or sniped, or...
or your team runs in face first into bullets standing in the open and not using the environment at all so even if you arnt dying instantly your team is
none of those one tap mediums
one, sniper adn shotgunns can on head shots, but 2, does that even matter? 2 tap you then? that make you feel better?
Knives kinda OP when you learn them.
Please don't add more weapons that don't require any skill to use. Even the pc version of the game has Aim Assist for all melee weapons.
are you complaining about melee weapons?
Just asking eh
Please put nice challenge camos that would be cool
So can we nerf the heavy roles health now? There's no reason for the easiest role to be the strongest :D
I feel throwing knives are too slow
The whole concept of Heavy rule is bigger HP. I don't think the HP is the problem but the C4's on throwable objects giving free kills 24/7 are the problem.
350 hp + 2 shields who each have like 1000+ hp
glitch it lol
dome shield has 300hp
Hm yes. Cause you'll always the have opportunity for it, and every single roll (medium pepelaugh) surely has one.
sounds like a skill issue
dome shield needs 5k hp lets be honest
first, why are you engaging an heavy as a light?
That's the role of the tanks. And those shields are extremely easy to break and they got nerfed last patch.
How much does the othero ne have? 1115+ or some? + an additional 200 hp. That's 1315 in total. Then let's add the addtional 350 hp heavy has which then gives 1665 damage to shred through in total. Then you can factor in the fact you can receive healing or even double healing to make you basically immortal.
Except they aren't easy to break, and the nerfs were slaps on the wrists and not proper heavy nerfs that genuinely change the role in a meaningful and impactful way. It was QOL changes.
so why not focusing on the healer instead, killing tank is not lights job
Heavy = Op role, needs to die for team to have a chance of capturing points.
Medium = Cant break shields, needs lights glitch grenade for it.
Light = Don't engage heavy, rocket launcher one shots, shotgun 2 or 3 shots with quick spam and glitch grenade takes like 2 sec in total to activate.
Cause healer gets protected by 2nd healer, and heavy will body block or shield. :D
You will never beat a heavy unless you are multiple people shooting at them and even in a 1v1 you're at a disadvantage. It's the easiest role who gets the most value. I just think it's dumb. Nerf the hp to like 300 :D
sounds like a.......you know.....s k i l l i s s u e
.
.
.
nah i'm joking, the thing is that atm light is the most useless class imo. Its not about other classes being op, but its more about light being weak, it doesent fit well in the current meta, has no true purpose and what he can do can be done better by mediums most of the times. I would complain more about lights being weak instead other classes being op. Currently medium and heavy are pretty well balanced (they still need some tweaks like heavy nuke thing eh) . But man light is weak af, has 0 utility for the team, is forced to play alone, and can only kill random people and most of the times they do useless kills that do not help the team. Idk, light class is missing something.
PS: you can actually double tap a heavy as a light with DB shotgun
I agree that light feels kinda meaningless since you can get the same value, if not more, from playing double medium and 1 heavy. However, it's not just light being weak. Even as medium, fighting a heavy is borderline suicide because of the 2 shields and the abnormally large hp. Yet despite all that ability to tank damage, heavy still does some insanely high damage stupidly big mags of like 70 bullets and a rocket launcher which 1 shots one class and leaves the other with under half of their hp. The role is easy and stupid. You should be rewarded for being better, not feel like you're playing fucking dead by daylight because you see a fat man in a 10m radius of you.
idk, maybe its cause i'm used to hero shooters and i'm used to tanks being immortals, i dont feel like it is a problem tbh. I like that tank is well, a tank. I maybe would nerf a bit his dmg and make it more as a support role instead of a dps role like it is rn. I also think that devs want the game to have longer fights more like hero shooters have instead of super short fights that end up in a wipe in less than 10 seconds.
Tanks in overwatch is tanky and can take damage, but also deal lesser damage. Here tanks can tank and deal equal to if not more damage.
hm
Tanks on the finals are more like off tanks on paladins. Good dmg, good health and pretty good mobility and tanks on paladins never, never ever die. A main tank can stand on the point for like 15 minutes without dying lol
(and its fun imo)
IDK what to say. I don't wanna be that guy but you just don't know how this game works. In every game tanks work the same. They have HP and they tank bullets. Dooms are extremely easy to destroy alone. Same with his specialization when you play as a team.
Take Rein for example. A lot of hp, a shield with even more hp. Able to tank incredibly well, but the damage output is as a result lesser for that reason. When you have a role that can tank so much damage and have damage output equal to, IF NOT BETTER, to the other classes which have less tank ability and more supporting tools or raw damage, then you have an issue. Why play light that is harder and less effective, if I can just play heavy and stand in corners with double shield, a rocket launcher, 2 C4's and a shotgun or a Lewis gun with like 75 bullets. Easier to play, probably about double the value for doing half the work and taking half the skill.
Tanks tank bullets. They usually don't tank bullets and delete anyone who dared stand in front of them in a 10m radius for a solid 5 seconds. You CANT 1v1 a heavy without being at a disadvantage. You NEED to find a way to bullshit your way to a victory by other means such as teamwork to take down 1 fat guy.
(Paladins is a mid game without a competitive scene because it's not made for the sake of being balanced or good, just for people to sometimes drop in and play a few games and then drop out later)
On paladins off tanks most of the times are the top dps of the game. But the game still works fine in terms of balancing (well, it worked fine until last time a played it, idk now).
I fell like atm heavies need a little nerf, but not that much of a nerf, rpg cant one tap anymore lights and have like a 3 minute cooldown (that is a lot imo), shields are fine, specially dome, only dmg output is a bit higher than it should be, but its not so op
Paladins had a competitive scene and also had esports. Hi-rez removed it a while ago, but the game was well balanced for competitive games when i was playing it. Actually way better than ow for a lot of aspects imo. Btw i'm doing comparisons to paladins only cause on paladins i have like 2k hours and on ow i have 500h
350 health + 200 dome + 1115+ extra shield. A weapon that leaves you with under half your hp. So the best tools in the game that makes you unable to damage them, but they can damage you. Weapons that require less skill, but still do as much damage as you. Most hp in the game, BIG advantage in fights.
the issue is the tank also does plenty of damage
any game where tank can dps usually has role lock or tank/support dominates
I have 2k hours in Overwatch and is GM. Trust me. There isn't a single aspect where Paladins is a better game than Overwatch. Less balanced, less focused on skill = reward, less players (to my latest knowledge) smaller competitive scene (basically dead to my current knowledge)
in my experience at least
Absolut facts
Imagine playing Overwatch 2 where tanks role lock wouldn't be a thing. You'd see at least 3 tanks and 2 supports every game. Why play dps if you can play tank? More hp, around the same damage.
paladinsnis a different gam. sometimes it is more fun too
i personally like the design of support more than in ow
goats đ
and also open queue
3 tank 2 supp is meta in open queue, even with the tank nerfs
Diff is that Ow has some level of competitive balance aspect. It's mostly made for fun, but there is also balance kept in mind to a certain degree. Paladins doesn't care about comp or balance. Their philosophy is balance doesn't matter too much because they just want to have fun and get some cash. It's not made to grind, it's made for you to hop on a few times and play a little and then just leave.
Yeah. That's why we have role lock. So the dps role can have a glorified (useful as long as forced to play it). I don't know why there isn't a role lock in this game either. Prob because of "creativity and freedom" but I don't think anyone enjoys seeing 2 heavies with double shield or 1 heavy with double shield and 2 mediums who both run healing beam to become glorified pocket mercy's.
its useful against other dps :>
Lights can easly 1v1 Heavy's with Stun Gun. It is worse for Mediums because they have big disadvantage
i think no role lock is fine in this game
light with glitch should keep 2/4 shield meta in check if it had better range
Yee, until you meet supports. Well, the new supports anyway.
equally skilled light probably loses the 1v1 and a heavy shouldnt be alone anyways
its useful against other dps whonare out of position **
old dps too
ana and bap stop everything lmao
If you can somehow manage to sneak up on a heavy without getting blown up and somehow the rest of the team isn't behind the heavy then yes, light does have a chance to win if the stun gun is used due to it's no ADS denial.
Currently Kiriko and Bap just need to get gutted and Ana nade needs a slight adjustment.
I think you should only be able to run 1 heavy. Ain't no fun in shooting at shields all day. If I wanted to do that, I could play Overwatch.
kiri doesnt need gutteddd tp needs changed
bap should have less self peel tho
its like you say, right now. I already said more than once that i'm referring to paladins back on the days i was playing it, so when the game was alive and not dead like it is atm. Also paladins has class lock, you cant even change class during match and on ranked cant play the same hero on both teams. Higher ttk, actually more focused on skill play cause fights are way longer than ow fights. Also master on paladins, even if i dont think that flexing ranks should be a thing while doing this kind of discussions -.-
Anyway never struggled against heavys even as a medium, the only problem that i see atm are heavies running with c4 and red barrel. Also, as i said, a light should never engage an heavy unless is playing with stun + DB
light glitch nade removes shields. with a higher range, itd become a decent counter
Kiri's entire kit ideally needs a rework. Suzu does everything and counters everything with 0 counter, insanely high damage output, insane mobility, insanely small hitbox, insane ult.
Bap needs immortality rework and damage nerf
Ana nade needs to not increase healing received after splash.
duzu is her kit and the damage and ult are in line with supp atm
hitbox needs changed fs tho
increasing healing is good
it encourages it to be used not as anti
If Light is ran. Cause again, why run Light when you can run heavy or medium and get 2x the value. Can't use glitch grenade if the role is so weak it's more beneficial to run something else.
yeahhh
light needs buffs to be usable then shield would be less of an issue
making fire do +shield damage or smthn could also woek
i dont think role lock is the answer in this game tho
Instead of power creeping Light, I think we should just nerf heavy. No reason to buff something that is only weak because X is op.
light is weak in general
if light was weak because heavy is op then light would be good because they have the best counter to shields in the game
that is the point, its more light being useless rather than heavy being op, even with some little tweaks to heavy, light would still be useless. Heavy should have half hp, dmg and shield to make light useful, so better buff light instead of nerfing heavy af. Light has so many other reasons of why its weak, its not weak cause literally his counter is stronger. Heavis should always be stronger than lights
Light isn't weak in general. Light is around equal to medium in killing potential and killing ability. A light can 1v1 a medium and win with a surprise attack or a stun gun. It's only when fighting a heavy it's borderline suicide to fight 1v1. That goes for both light and medium.
yeah i think heavy and med are decently balanced. buff body slam a bit tho
medium has better range and utility in most situations
a med can hold their own in a 1v1 at midrange against heavy whereas a light cant
but why a light should fight his counter. Other classes should deal with him while lights does other things
med also has an advantage unless light gets the jump on them
new to the game. does weapon level make the guns better or does it do nothing?
light can 1v1 a medium if light flanks and catches off guard
thats p much it
its ourely cosmetic lvl 6 skin is p cool tho
thankssss
mhm!!
Or just nerf heavy's hp to 300 OR you could keep the hp at 350 and gut the damage output. Then we have medium who is assassins with high damage and quick potential to get out. Light is a glass canon. Quick kill potential, small health. Medium has good damage but no ability to get out. They can tank more and as a result has slower kill time. Heavy is a fucking tank. Borderline 1 shot weapon + weapons that take less skill but put out around the same damage as mediums.
I still dont get why nerfing heavy would be better to buffing the weakest class of the game
You can do both :D
Nerf the op role and buff the weak role
i dont think nerfing hp is the best option everyone is 100 hp apart and it solidifies their differences and makes them more unique
nerfing shield is a good thing to do tho
Anyway unless light is playing grapple, medium has more mobility while using jumpad
Fair enough. You could also just nerf the damage output
medium is almost as good as heavy
medium is just less noticeable since they enable heavy
nerfing damage output is a rlly good idea actually
By doing that you are going to face the exact opposite problem. Heavy being weaker and light being able to kill the highest HP hero of the game
Not as good or valueable, but their utility is a close 2nd. Healing is good, but having 2 shields that can tank more than 3 what you can heal is just better
heal + defib + giving heavy mobility
Enables heavy to do even more tank + dmg
I should follow the same path of nerfs they did on the last patch. Like they nerfed the ability to ohk lights and it was a good thing. Now they only have to nerf a bit the dmg output of the heavy. I should leave shields like they are atm, just cause i still think that a light should almost never fight an heavy
heals are pretty balanced imo, feels alright to use but also isnt unplayable to fight
The thing is that devs need to find a way to make light viable, and atm it's not viable cause so many things, and not being able to fight a heavy is the last reason why light is useless atm. Looks like it's not well designed, maybe improving utility for the team and making him more able to dodge bullets would be cool like idk giving him the grapple as a default thing without being an ability and adding more utility stuff like stunt mines ecc. You know, adding stuff that makes light useful for the team and not just a little guy dealing a lot of damage randomly once in a while
yeahh the heals are to make up for an entire person so
they need to make light better at what they do
And more useful, it's not all about improving what they do, but also adding stuff that they can do
the issue is really cracked players are gods with light, but the average person solo q saw one dude do good with it and they convince themselves they are that good too lol
Man how tf did you get qualified role in 3 days (just curious)
But even cracked players can't really carry with a light. I mean, on ranked picking up a light is almost always a throw even if you are good. Even if you manage to win you would had more possibilities if you picked up a medium or a heavy or at least it would have been easier
i yap a lot
literally never stfu
just ask jfc
he claims im here more than i play and he might be right
Fair enough
true but i think they playstyle can be effective and maybe even more-so to have one of each class, but yeah very difficult to pull off
i also have 2 and a half days in the game and i started playing a week ago tho
i do everything at 100% tehe
Yeah it can, but atm there are way better comps and picking light is not work. I mean it's not viable has playing other comps
true

Only let one thing stick to a throwable. One gas mine, one breach charge, ONE C4 STICK
Glitch grenades should destroy mines, not just disable them temporarily

Quick question: If you buy a skin for a gadget/Weapon that is also avaliable on a different weapon/gadget can you equip it to both or just the thing you bought it on?
the v95 pistol is actually the v9s
I don't really understand your question. If you buy skin for AKM you can only use it on AKM. If you buy charms or stickers you can use it on everything.
For example galaxy grid. It's avaliable on the sonar grenade and also on the riot shield. Both have slightly different costs so I imagine it's cost per gadget/weapon
@tame knot
use what you like 
Make the goo gun a gadget please
no
you arent a real player are you?
cloak and db?

Yo people in this game is dogshit
Like, the players in comp is just mental
Not even playing the game at all
I feel like if the game is going to lock your load out for ranked, the AG turret shouldn't destroy the heavy mgl shots. As it is if you run it you get removed from the game by a single medium from any team
I actually find it weird the game has a reserve slot at all if it's going to lock a loadout.
is the breach charge a viable ranged wepon for meele lights or is the range too small cuz the cooldown on it makes it really nice
It's a throwable with a relatively long arm time. If by ranged weapon you mean stick it on a plant and throw it then blow it up, it's decent. Otherwise it's a tool to plan around and not a ranged weapon.

is mhh or mmh the better team?
Is there ever going to be new guns?
onehit defi
-r
They should add a health grenade, maybe for light class since the have such low HP
Jetpacks for heavies. They are a target in mid-air but gives them some verticality
I agree with health grenades for lights , gives them a little chance to heal
jetpacks?
yep yep, would be fun and not overpowered , heavy would be an easy target in the air but would give them some vertical movement, can be paired with ground pound
Throw incendiary grenades or barrels on cashouts to prevent last minute steals.
NERF INVIS
Whatâs the best gadgets on light?
invis
The items, I donât know what theyâre called
Why do people say nerf invis, it is not that bad when you know how to play against it
frl easy
never stop typing
Speaking of invis, I had a game, I was being chased by a medi, and a heavy, and I ran around a corner and invisâd and stood still on a wall. They walked right past. I have never laughed harder at a video game
I much prefer playing against invis than against dash or grapple
With dash itâs so easy to escape from an encounter with a team when youâre alone
And the cooldown is very short
Does the Light's motion sensor work through walls?
they're called gadgets other guy just misunderstood đ
oop that was 30 mins ago mb
yeah dash is crazy, also allows you to close distance crazy fast, opening up plays with shotguns (or melle if your a psycho like I)
Yeah itâs so scary
Invis and dash are easily the best, grapple seems decent for mobility but nothing else
I agree
grapple is bad because of the verticality dash allows, I mean sure it can attatch to throwables but thats pretty niche, I think it needs 2 charges, maybe with a slightly longer cooldown
just like an extra 5-8 seconds
Thatâs actually a pretty good idea
I'm sure if you're really good with the tech, it can work (like how pathfinder worked in apex)
im no gamedev though
Ty
The problem with that o think is you can clear basically the whole map with it if it had two charges
But maybe a straight up cool down reduction would be good?
yeah you could probably get far too much momentum with 2
Or if you could grapple players
Maybe they could maybe make it so you can attach to players and make crazy plays with that but idk maybe it would be too strong
yeah maybe if it like, slowed and pulled them to you? problem with light is even if you get a kill you just get beamed by their team, maybe this could isolate fights better
Oh wow ik was just typing that
Great minds think alike
Yeah I mean the nature of the game is that there will always be the subpar weapons/gadgets so
yeah, still i'd like the others to atleast be contending with cloak
i think dash can come close, especially with the m11 buffs in mind
I think at the moment cloak is strong in quickplay, but with the tourney meta of two mediums, one with sonar and a heavy it's just hard countered
Yeah true
I play a lot of sonar medium and cloaked lights are literally free kills every fight
Me and my friend always play with two mediums and one heavy so thatâs also why I donât have a problem with invis
MMH is solid team comp
That being said, can be extremely annoying, but I think dash in general is a bit harder to counter
And when playing with friend you have callouts where they are
Exactly
So I understand that when playing with randoms invis can be annoying
Lol
Controversial but +50 HP for lights?
Nah they do to much damage for that
Then medium would only be for the support and nothing else
yeah, but cloaks still the best i feel, doesn't come close to h or m but still for light its the best
Yeah true I just don't know what they would do with lights other than nerf the fuck out of everything else
yeah, i think they needa find a way to buff light though, i dont want other things getting lowered damage
It's a weird one, because it works really well on people who aren't used to it, but people who are, can easily counter it
The game is still very new so I feel like people will just get better and better at dealing with cloak
yeah but i think a good player, who is patient can just get so much out of it
Not wrong
and on top of that vanish bomb extends its duration so someone who knows how to manage it will have practically infinite cloak
then you just punish anyone away from the team with a stun gun and smg mag to the face
Buff the model 18 to one shot lights or atleast give it a head shot multiplier
^^
Give light 5% more movespeed, give light a slightly faster movespeed when ads, let glitch grenades explode on impact, give the invisible bomb the ability to stay invisible in gas, add 1 second longer duration on flashbangs, make motion sensor better, make melee weapons better to a point where they need 1 hit less against mediums. Make the weapons overall better by adding 10% more magazine size to all weapons. Leave hp at 150 because I think thatâs good
all that and they'd be op
No
eh that or it wouldnt make a difference
dont need more movespeed tbh
It would for sure make a difference but a heavy or medium player have the same fight back ability
Itâs just slightly not that crazy much but when playing melee with 150 health itâs a little help
Light should stay that squishy but needs to be slippery
nah i play sword dash honestly its comparable to m11
they can go invisible or dash at the speedalight
I main light with 200 hours but they are rarely seen in high ranked and need a slight buff without making them op
If light got all that then they need invisibility removed
Lmao removed. I donât mind if they rebalance invisible and help out the other abilities a bit
I feel like the bomb would be fine but the ability would need to go
Replace it with more utility to actually be a team player
just make invis regenerate less quickly surely
Lights just need faster health regen and slightly more movement speed imo. Pairs well with the harassment tactics
need people to unlock ranked with
Night all
who would like a 3 round burst rifle maybe a m16 or famas style rifle for medium build? đââď¸đââď¸
Sounds cool and nothing in the game is like it so it'd fit in
I would take a 1200 rpm Famas
Lights just want to be op and have the tools wipe teams on their own instead of actually having shortcomings and playing with the team
I like lights they go down easy
ppl that use fire barrel + c4 should be ejected from this world
c4 should have 1 charge and at least 30 sec cooldown
Nah u crazy
jokes on you, i use c4, explosive mine, pyro mine, and fire barrel
thatâs why youâre the supreme leader đââď¸
exactly
cringe
What to do with points when i have unlocked everything ?
Contemplate the meaning of life
hang
Keep it at 3k to insta-buy new things
boring
that gun should one shot anyone on a head shot and probably one shot lights on a body shot. I make a similar argument for the cl-40. it needs a direct hit "projectile damage" along with its explosion. Both these weapons are harder to hit with than others and should be rewarded for it.
Wait....wait... i got confused in my head and mixed up the 1887 witht he sniper lol. but still it should one shot lights for body shot and have a strong modifier for head shots. I know its not a "sawed off" but its still a shotgun.
Med shotty has a lot more ranger though
Iâm going to sHKIN myself
Itâs bad for your health max
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AmariBot, despite appearances, is not a gadget!
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guys there is a whole fking challenge for the bot #đârank-check
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how does weapon/gadget xp work? i know it has something to do with 'being used' because it says so. do i want to spam as fast as I can? use my jumppad a dozen times?
i need more colors!
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There's no information about that sadly đŚ I tried jumping 100 times in one game on jumpad but I didn't gain much xp
For things like gas grenade do damage, for things like breach and C4 do damage or destroy stuff, for stuff like sonar scan people and for stuff like zips or jumppads just place them
Seems to be how it works as far as I've seen
good research, thanks for sharing team!
I think the Stun-gun, the RPG, and the Defib should each have a viable, mutually exclusive, alternative. For example, an "Autofib" that you attach to a teammate that then automatically revives them 10 seconds after they die. Medium players would have to choose between the Defib or the Autofib. They can't equip both.
Huh? Medium is the one with the Defib. I even said that
Didn't you say that light and heavy should get an alternative defib
No, medium should get an alternative Defib with different pros and cons. They would NOT be able to equip both types of Defib
The example was of what an alternative Defib would do
The stun gun and the RPG should hav similar alternatives.
Mb then
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Guys what do you think about turrets HP? For me they are too tanky.
yeah they are pretty thicc
too tanky but they should also get reduced setup time with less health, or higher damage and less health
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The Vault found its way under the map so first team won by default for merely existing lol
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What's the best way to get xp or whatever that u need for weapons?
THEY NEED TO FUCKING NERF THE SHITTY FUCKING STUN GUN STUN TIME JESUS CHRIST
I LUV GETTING STUNNED AND UNABLE TO DO ANYTHING FOR 3 SECONDS
GREAT GAME DESIGN FOR A FIRST PERSON SHOOTER. VERY SMART DEVELOPERS đ
Good news! Its 6 seconds not 3, even better!
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Shut the fuck up heavy

Should I buy the SHI900 or the XP-94?
There's a bug in the selector for skins that can be unlocked by repeatedly using a weapon. You can select all the skins at once, but only the last one clicked will be displayed, and it's impossible to change it afterwards đ
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Stun gun isnt busted, but its so unfun to play against especially with cloak
I personally think there should be something similar to spy tf2 where theres a delay between uncloak and action
The game seems super balanced on all fronts imo - everything has a counter - which is what reserved is for. The gaming mentality of cater to me instead of learning to play differently needs to change.
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can light get a poison dart similar to tracking dart on medium?
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Uwu
What do think a stun gun is going to do?! Lmao, imagine you get shot with a taser irl would you be able to function and do anything? Just get better
Fully agree
I have not once got into a fight where I felt that something was too op or strong. I die either to a mistake I made or getting out played. The game is balanced just all the people complaining it isnât havent played enough yet
One of my favorite load outs are | Light class, grapple, with the sniper, frag grenades, stun gun, and and the vanishing bomb thing. I very powerful load out if played correctly. The light class mixed with the power to stop my enemy from say taking the cash out by just stunning them, popping my invis and then running and if they donât kill me and try to steal it again I come back in quickly and kill them with my sniper witch does a lot of a damage and can kill anyone in seconds.
Or just kamikaze with my frag grenades
sounds toxic af and I love it haha
yeah usually when I die its a mistake I made by being out of position - dont find things to be op
I have a question
Is the model 1887 shotgun good or nah im thinking about buying it
Imo the sniper is one of the or the best gun in the game. Yes yes I know I might get hate for saying that but listen.
SR-84 vs lights
Honestly if I see more than like 3 lights while loading in the game I know Iâm winning. The SR one shots lights with one shot to the head and basically makes them one shot to any other gun after a single body shot, that also applies to hitting them with your melee and they are dead. It makes for some really easy kills if you understand how to no scope.
SR-84 vs Mediums
Since medium players have more health, you need to hit that head. If not 2 shots to the body and a single melee kills then. So if your hood (like me) a single head shot and body shot kills them quickly and swiftly leaving them confused af how they just died.
SR-84 vs heavyâs
I hate Heavyâs but they are ways to counter play them as a lights. 1 keep your distance 2 use your stun gun cause it slows them down and letâs you get a nice head shot. 3 if both fail, run for your life lmao. But heavys have the most health so itâs gonna take 3 headshots to kill them or just 2 headshots and a body shot. And I think it takes like 4-5 body shots to kill them regularly. But use that stun gun cause your gonna need to hit some heads lol
Itâs what Iâm known for
I think the revolver could use a slight buff. Maybe slight increase to reload. Or accuracy as I find it missing alot even when shooting at turrets. I see some people talk about it having issues with hit registration too.
i see the solution..... bring 3 sniper rifles
Bro⌠I fought a team that did that once. Iâm still scared to this day
tf2 ptsd kicks in
Dude imagine your a heavy and 3 lights pull up and just light the tf up in second with no time to react
now i gotta try it and sniper comes with light theres no excuses not to
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I'm not playing again until you nerf the stun gun and the silenced pistol. Game is unplayable with this meta
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Stun gun shouldn't stop you from using gadgets or adsing
It would literally be useless then
Pistol is very much not meta anymore, but I agree that the stun gun needs work
it really didnât need two consecutive buffs
Anyone else feel like the jump pad should be able to be thrown instead if placed? Would make for helping teamates get out of bad situations better
good
PLEASE REMOVE THE BACKSTAB LUNGE I BEG OF YOU
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this is not an airport, you do not need to announce your departure
Does the FCAR have bigger damage than AKM? In statistics it says that it doesn't have bigger damage but I don't belive it
higher burst dps but much less ammo + reload animation means overall lower dps in extended fights
Every melee weapon has aim assist đŚ
I know but none of them as strong as the dagger backstab and it's annoying as hell
Bro not a single one of you know what a counter is?
Like bruh
how are you supposed to counter the stun gun
once you get hit, youâre completely immobile, defenseless, and canât do much damage if the light is farther away or your gun doesnât have good hipfire
shoot them
The stun gun is not that powerful, if it was everyone and their mother would be running it. The stun gun doesnât need any work and is completely fine as is, honestly nothing needs to be fixed. And there is no âmetaâ honestly yâall are some kids coming from cod and others games with âmetaâ shit. This game can be played in thousands of different ways and have so many ways that can be really powerful but everything has a fucking counter if you want to counter the stun gun, stay with your fucking team. Half the time I canât use my stun because I fight teams with really good teamwork so my stun becomes useless cause it canât hit multiple people. God just play that game like how it is and stop bitching about a thing you can counter
âstaying with your teamâ doesnât do much when they melt you in half a second with an smg then cloak and run away
Dead ass the easiest way to counter it
Welcome to strategy my friend
you canât just shoot them when theyâre outside of effective hipfire range
Heavy can one-shot light with half their arsenal you'll be fine
and it's pretty easy to duel lights on medium in most cases
As a medium you can place mines, protect yourself, use your gadgets to counter other fucking gadgets itâs that fucking simple
you canât use gadgets if you get stunned
Place them beforehand
^^
you've gotta anticipate
and stay by them the whole match?
This guy dude
you can place multiple minesđ
Just get good at the game and come back with a valid argument cause all I hear is bitching
ah yes, the classic âget gudâ argument
It's like you see the path that we're trying to go down and then you just make a 90 degree turn away from it into something dumbđ
One of the best
what
PLACE MINES AROUND YOU WHEN YOU CAN
^^^^^
âŚbut you canât if you get stunned. I still donât get what point youâre trying to make with mines
YOU CAN'T GET STUNNED IF THEY HIT THE MINE
As someone that uses and gets used by the stun gun, if not only won fights in both scenarios but have been able to predict and counter everything you have said so far
âŚbut if they just pop out of nowhere while youâre on the move, there arenât any mines around you
This is the type of teammate you get put with when solo queuing and has no clue how to play as 1 a team and 2 no clue how to actually play the game.
Iâm not really talking about a defense situation, where yes, mines would be a good counter
Bruh
do you have any actual arguments that arenât ad hominems
Why are you out in the open on the move on your own as a mediumđ
Bro just argued about there not being able to counter then says you can counter them
Your a very special princess
Cause he loves feeding other teams kills obviously
how are teammates supposed to help though when you get melted faster than you can react
and then they just cloak and run away
Stay tf together?!
Fight as a team?!
I literally just said staying together doesnât always help
anyway Iâm out, maybe I do just suck but from my personal experience thereâs no direct counter to it
whats the best strategy for riot shield that doesn't involve not using riot shield
prayer
Best gun in game go!
goo gun
best dmg gunnnnn
goo gun
dude dont troll i am actually courious on whats killing me so hard!
there isnât a âbestâ gun, everyone is good with different ones
but then again, there is the goo gun
some auto type wep that everyone is using is just destroying me and i cant figure out what it is!
AKM is quite popular
like 1 clip from across the map on a heavy dead!
less then that it feels like....
probably the mp5 then, it has crazy low ttk
goo
i think there is objectively best weapons but they have a higher skill ceiling that makes other weapons more balanced on paper
like i think the m60 is objectively better than the lewis if you are able to perfectly deal with its recoil pattern and fire it consistently
ew having to work hard to play a game 100% best recoil......lol idk im a little on the grass at the moment LOL woot
Sr-84 by far
na the other one thing with no thing is better
The sr is a gun you have to master ngl
When they gonna fix the revolver back to CB1 days
When it says that the aps turret shoots projectiles, what do they mean because they sure as hell don't shoot bullets?
it destroys things like grenades that fly through its range, prevents mines from being deployed
you can attach it to a throwable and use it as a minefield disarming tool, which is fun
Oh that's honestly interesting, I see now why people slap it next to there turret so they don't get blown up đ¤
im unsure if it works against weapon-grenades like the RGL. i should test it out next time i play heavy
It does
spooky scary
RPG Rockets and Grenade Launcher bullets are also affected, literally anything that could count as a projectile is affected, even throwing mines and breach charges
That's so op then, a literal gadget that would completely render a players weapon useless is nuts đ
The radius is pretty small so it typically doesn't get in the way unless they were using the weapon to hold a cashout
True, but still good to know thank u guys, one more thing tho if I buy the explosive mine do I get it for both the medium and heavy or just on one?
rocket grenade lights?
or is that the nade laauncher hol u
Both grenade launchers im assuming, from medium and heavy
oh man that the different characters have different throw strengths is a nightmare for my poor little brain
Am I the only one who wants grenade launchers nerfed đ
Yes, but no, its just annoying when someone is using it, but overall I think they're at a larger disadvantage in most cases.
Access to the V9S and R.357 should be swapped respectively between Light and Medium classes. The revolver would be far more practical as a high skill accuracy weapon, because currently the V9S only functions as a slightly more controllable, less useful M11
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whos goo gun is blocking my mvp screen ?
clip : https://clips.twitch.tv/SmoothFitNikudonStrawBeary-RY5A3bPIu2xNQeFw
amazing. i wonder if i can get a corpse in a win screen
PLEASE MAKE NVIDIA MX150 PLAYABLEEEE PLEASEEEEE
Favourite gadgets?
Dome shield needs a buff đđ¤Ł
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remove sniper or reduce damage. It's easy to kill out of the fight with 1/2 hits... Doesn't reward skill
Jesus that is an ancient gpu that will no way run lol
probably they're both really terrible
medium's is alright. But they both get entirely shut down by an APS. to the extent that you're deadweight if your team doesn't deal with it and the enemy plays around it.
guys whatâs better gadgets for medium ?
i like the tracking dart because it helps find running players after you hit them, aswell as the jump pad to get places quicker(such as buildings) and the 3rd i would probably go with some sort of grenade like goo or stun
not fast revive ?
not running defib makes you a liability
that is a good one, but if you utilize your jump pad and dart correctly you can outsmart your opponent and get the regular revive off regardless
okay i see
i havenât played with medium too much, but when i dropped my first 20 piece it was with those gadgets đ
bcs rn i have frag grenade, toxic mine and defib
light is so much fun
also please donât wear santa hat đ¤Śđźââď¸ it makes you seem like a bot because everyone has it đ
EXACTLY
no itâs okay i have golden masked guy
bro how did you buy things?
just bought it
i keep getting purchase error like and it still takes my money
idk you should talk to a moderator
and i donât get the multibucks it makes no sense, i tried they didnât respond đ
everyone said to restart game, iâve done that and restarted console and still didnât get them
stop purchase⌠idk what to tell you đ
too weak imo
yes the health is very low, but the smg shreds, and the gadgets are crucial
if you stun then grapple after getting some damage your opponent will be lost đ
but wellplayed itâs cheat thatâs real
i first started as a medium main, but now iâm a light main because how good the movement is
are you on mouse and keyboard ?
especially because you can rig the cash out with your tracking thing and a breach charge so when somebody tries to steal you blow up then stun and kill đ
iâm on controller lol, i have elite controller so i use the paddles đ
you are my hell lol
why đ
yo double barrel with cloak is crazy
its ok, not that crazy
FIX UR DAMN GAME FUCKING HACKERS
havent ran into 1
Can gas be updated, so it stays in the room instead of going through walls .
Typically what happens is the double barrel invis will get a freekill but that gets insta resâd by the other medium and the recon senses medium guns the light as he runs away and its a 3v2
yummy
what should i use for light
đĽ
Sword
really
some meta builds are not good for new players tho'
does anyone know all of the different animation for every weapons in game?
battle pass has them all
Meta builds plague ranked
That's true, but think about the Model 1889 from Medium weapon
oh yeah mb
Just go with what youâre comfortable with, glitch nade is a must, others are optional
Yeah glitch is too good
BE SO FR RN
tracking dart
Anyone know if they are considering making the weapon charms larger?
I just spend 20 bucks basically just to get the kill counter charm cause i thought it would be kinda neat since i just started playing the game and thought it would be fun to see my (almost) total kill count through my time playing the game
my issue is that it's way too small to see the number on it unless i'm (depending on the weapon) standing still or just walking which isn't all that effective as well as it making it impossible to use as a brag since i'm not just gonna stand still when my team is dead so they can see my kill count
the small size makes it "useless" as a bragging item. makes me feel like i'm getting nothing for my cash since i'm not using any of the other items in the skin pack.
PS. It's not visible on the dagger at all
What is the best medium defence gadget?
Goo nade
At this point I think melee just needs to be removed from the game. They're at best annoying in group fights and at worst a complete fucking throw pick that guarantees you a loss.
hu9huhu]
There should be a stem for light characters do to the fact if you win a fight you are basically dead
any good uses for the grenade? Havent really found some good uses for it
As a Sledge heavy, they're good as a "ranged" weapon to have some damage at range to help in a team fight until you can get into melee range or cover.
As a medium they're okay for cashout defense, (similar to heavy C4 you can explode from out of sight around the corner via bouncing it)
Grapple + Stun Gun + XP-54 đ¤¤
Can you see it w/ inspect? there's a hotkey for that, so if that works for you feel like that solves the issue? IMO weapon charms and stickers are fine in terms of size/proportion. Too big and they're just kinda dumb.
chocolate coin, 
buff cloak actually make it so it lasts the entire match
why can people see me in it???? should be full invisibility, match long and nothing aside from my choice uncloacks me wtf is this lol
make the tracking dart one shot head
It pisses me off when I immobilise a heavy with my tazer or 1 tap a light with my shotty (that needs a buff btw) that I become momentarily visible for 0.3 seconds. Devs, please fix.
I wonder if they'll do something about the people running around with C4 and Explosive or Gas Barrel ready to just toss and blow up.
real
Plus if you uncloak it should actually be a decoy 10 to your right
exactly
They patched ziplines on barrels but not explosives on barrels so highly doubt it
it was in the game trailer its intened istg
Hey does anyone know if they will be adding any new guns down the track?
(wait till this guy finds out gas mines work too)
explosive barrels with gas mines is my new favorite thing to do
Turrets need to be nerfed
bro how do u send vids
RPG needs to be full auto, how did the devs mess this up?
We need to buff all melee weapons by giving a movement speed boost
Agreed
real
Also heavy and mediums need more weapons, maybe like a quad small caliber rocket launcher for the heavy. More like a slug shotty for medium.
Buff sniper to one shot mediums and make the game perfect
lol
n a h
I think light should have an explosive weapon seeing how the other 2 classes do, make it a melee, the lunge mine
SOUTH KOREA NOT A FLEX LIL PUP
i think light has no crowd control for a reason
Thats too bad, i want to see the world burn and i think a lunge mine would do mighty swell for that reason
lmao
There is an absolute reason i only run the dagger. Pyro grenade and taser....
Stun Gun nerf proposition.
Stun from 4s - 3s.
While being stunned you can ADS and crouch.
Or.... just dont get stunned 
If your with your team like you should be a tazer wont be detrimental to you
i think you are still very likely to be finished off with a stun shotgun combo whether youre teamed up or not
no clue if this has been recommended but i think a cool way to buff light would be make the motion sensor activate allies gadgets nearby when it goes off
what they should do is make it so you are forced to turn off invis before you can use any weapons or gadgets
the main idea would be having like a gas or glitch mine go off when someone came close to it
id upvote this, but only within the sensors radius
agreed, or maybe even smaller but i'm not super familiar on the range on motion sensor
That is a really cool idea
its enough to cover the hallways distance along the stairs base and end
how does vanish bomb work then?
not even my idea, tf2 already does this and for extremely good reason, vanishing bomb can just be manually turned off by trying to activate any weapon or gadget
this is horrible lmao
would you prefer pressing q?
i wouldnt mind pressing m1 to just disable an active ability
i think we keep it as is, lights bad enough right now
lights just weak, and it was built around this fact, being able to adapt to this by knowing how to use your utility to ambush or escape is how you are intended to play
invis is an easy no-brainer of pressing a button as a get out of jail free card, i would rather that you stayed invis if you got shot, but have to disable invis to shoot back, over what it is currently
That would require more "skill" or we can just call this "faster fingers". That would be enough for now I guess
knowing when to disable your ability makes you think more yes, however im not saying that it needs to take over an exaggerated 5 seconds to disable, that is a sweetspot the devs need to find with the community
I don't like when games are noob friendly
if i were to rebalance the stun gun, i would literally just make it so the duration changes with distance, closer = longer
otherwise as it is it remains an easy way to close the distance between you and your target and get an easy shot
What do you think about C4's on throwable objects?
its fine, the recent nerf was well deserved and i dont believe it needs changing
Hmmm
It already turns off after you use a weapon or gadget
it turns off the moment you use a weapon or gadget, and that is the problem
That would defeat the whole purpose of getting the drop on someone
You go invisible pop your stun, or unload your clip and the moment you do your exposed, so be wise on where you decide to pop out
thats the current playstyle yes
involving that the invis ability is LOUD and easy to hear with a stable diegetic atmosphere and is also easy to handle, however there are either no or extremely few diegetic environments within this game, allowing you to "get the drop" on people with extreme relative ease, and herein lies the problem that i am outlining
Thatâs already a thing? Invis goes away after shooting or using any gadgets?
Reading this entire conversation above just shows how little yâall have played any light class
B-bruh
Sonar or Glitch
Thatâs how it works in like several different games. And just because your crying about it cause you come from tf2? Bro if you like how it is so much in that game go play that game. This game has it this way. People like you try to push stuff into a whole game that needs to keep changing its basic features into nerfs and buffs. This game doesnât need any of those.
Finally Someone that has more than 2 brain cells
I don't think breach charges can wipe whole team and deal 420 damage
Itâs on a explosive thingy
I wonder how many pepole will leave this game because of that shit
You can even see the breach charge logo where it says you got killed by
Itâs called a strategy? Bros butt hurt cause he got outplayed in a very smart way
I can even see the charges on the explosive tank, like bruh, go cry somewhere else before makes a shit statement
You can call everything an a strategy lmao. This shit is OP af.
Again... I wonder how many pepole left and will leave because of this
Who's yall? đ
People been doing that since day 1, adapt
Op? You can actually have them kill themselves if you paying attention and just shoot it dumbass
^^
Okay now I understand you're just trolling pepole on this discord. You almost got me
LMAOOOO
Bruh, thats literally what you do to counter it hahahaha
Bro hit me with the troll come back
Oh... if you're not trolling then I'm extremely sorry. Keep playing the game and maybe you will understand one day
Bro says he hates games that are noob friendly then goes and makes comments like this, ironically he's in the statistic of people it aint friendly for đ¤Ą
Thats a bit generous, 1.5 brainvells max
Match my 350 hours already and actually come back with a valid point my guy
Naaaa youâve at least 1.8
Lmfao ohh I know. Itâs just kinda lame tbh. Again, zero skill. Lol
Broooo when can I post fucking videos
Level 3 i think
Iâm already level 2 and canât
The game is out for 20 days - 480 hours. If you really didn't afk most of it and you're still not trolling then have a nice day
lmao what did i just come back to
A whole lotta yappin
Lmaoooo, you know that game had a beta right? Or you just stupid?
People complaining about any aspect of the game that counters their current strategies
lmao this is so good
thats another 11 days, but the numbers are still waaayyy too high
no it wasn't
cant post an opinion online without people telling me to go back to rathole i came from
the total of the betas is at least a month
according to wikipedia the beta was oct 26 - nov 5 (lol might help to actually open the article)
^^
that wasn't the only beta
Opinions are fine, I think its when people project their opinion as some factual opinion of the majority.
Plus Iâve daily the game since launch as well
It's okay I see your point and I do think it's valid but I really think you should play alittle more as light and you'll see getting the drop and popping in and out of invis is suppppper easy todo
official brand guide btw
third sentence means get good
That whole paragraph goes fucking hard
I want it on a poster immediately
https://drive.google.com/drive/folders/1JSitnSqeidY81nIOYzSJEeoFUa3_zc1T you can have the whole presentation and other stuff in here
đ doing gods work
It sure is, but in high tier ranked there's basically 0 lights being played, so overall their strategy doesnt work with people who have solid gamesense and stay in their teams pockets as most do.
I agree with this
Well that sounds more like a balancing issue needs to addressed
light is my 50% of ~90 hours of playtime in the game, i see people do the exact same thing as i do and it has a mean delta of more likely to be winning games with the "correct" balance of medium and heavy with their own set of "apparently overpowered" problems and i cant have a mean opinion of a population?
So why nurf a class thatâs so not used in higher play and is only used for fun gameplay?
Solid Team comps often dont have more than a single wall between their other team members.
yes it is a balancing issue, but that would negate the idea that lights are OP in anyway if they're avoided entirely in high tier play. Its purely an issue in low ranked while players are still learning the ropes. You need your team to stick with you.
Isn't the meta in ranked to heavies and a medium and your pretty much un beatable with good communication?
MMH or HMH or MMM
Personally I feel MMH covers a lot of situations
you can bring more APS to counter glitches
Honestly if you have 2 teammates that are really good at fighting teams by themselves in higher ranks they could have a 3rd as a light just doing a shit ton a dps damage and basically buying time for their team.
Right so lights gotta have some rework done to make them valuable to ranked players, it's good to have metas, but when the meta becomes THE ONLY way to win and play then it becomes a slight issue
If that makes sense
You can, but the trade off isnt great, They need a little adjusting , they're glass cannons and in a game where time is of the essence they need to be in the fight almost consistently
Honestly I find the SR-84 one of the most heavy hitting guns in the game and can average 15k-17k combat score alone
Completely agree, Its still early, who knows what will get shaken up in the coming weeks. Light definitely requires some tweaks, nothing major, but something to make it stand out but not exceed above the rest. Its just short of being a very OP class haha, its just a selfish class.
they should just revert the glitch nade change smh
Honestly seeing the amount of people searching for a âmetaâ in this game is just bad. This game has MILLIONS of different possibilities it can be played and if we shrink things and give other things more power itâs gonna throw this already decently balanced game. Honestly just give this game more time. The light class is just fine I promise. Just nobody has perfected it yet đ
tfw nobody is developing original strategies smh
True
Honestly I could be just as powerful or even more powerful than a heavy just as a light. Use the game to your advantage. This ainât no normal fps people.
This game is one of its kind.
hard statement to make in current times
Iâve put thousands and I mean over 10k+ hours in several other fpsâs and Iâve never have had a game stop me in my track and think so far out the box than this game has done. The skill ceiling for this game is incredible High and Iâm so hyped to see if this games makes it to pro play.
Honestly as it speaks, I have found like a slight inner child so happy about something in this game and itâs mainly because the SR-84, gives me those feeling of those quickscope battles on bo2. It is powerful but not op, and I think is one of the best guns in the game and needs no change. I find myself everyday that I play with that gun new ways I can use and abuse tf out it. And with it being on the light class Iâm faster so being able to navigate as one of the fastest people in the map give me a massive advantage.
And i donât say these things because Iâm cocky and I wanna be right. I know that what Iâm saying makes sense, and all it takes it time.
lmao, way too good
Yall should make the goo gun spray out go instead of having to tap it to make goo come out
no
Ya home dog, you got an issue?
One message removed from a suspended account.
Sr-84 is underrated af
Guys, do something about the heavy stuff it's too much
agreed
On it. Nerfing them right now!!!!
I think that the Light shotgun is extremely useless. It only 2 tap everyone in the server. Buff it to 1 shot please
this bro really got the bo2 muscle memory fr
1 shot which class tho?
Every
you want a shotgun on light that can do 350 damage with two shots
and with a. quick reload
đ
yea
We already have a shotgun like that
360 damage with 1 bullet - that is what i want
? which one
no i mean what shotgun is already in the game that one shots heavies
i wish the scar had 30 rounds in the mag
wild take, sh1900 with cloak is already very powerful
I wish the riot shield baton did a little more damage it feels kinda useless compared to the other classes
Please increase CL-40 magazine size

I agree
Buff shotty
this whole chat
we need cloak nerfed BADLY
no it doesn't
hi
One message removed from a suspended account.
hi
please please fix the taser so you dont have to reload it once it's finished the cooldown. Add 1 or 2 seconds to compensate if you think it would make the taser stronger (it wont), but it's just such an annoying thing to track and serves no balancing purpose
The reloading thing is the same for rpg, just get over it
You just need to get into the habit of switching to it with its available to make sure it's loaded.
ok so switch both??
It adds no competitive advantage, it's just poor design to have to switch back to something without the intent of using it. I've obviously been doing that the last few dozen hours but it's i think it's clear that adding time to the CD is the superior design choice
Everyone wants the ex way out, and a lot more complain about light class xD
it has nothing to do with the class, the abilit(ies) could just be more fluid. Im genuinely shocked this isnt a universal desire to make the game flow better
The game is made that way, either get used to it, or simply just donât use it
facts
to "fix" it would be a direct buff to both gadgets - which absolutely do NOT need buffs. So would you accept this "fix" alongside some compensating nerfs?
.
they would have to do something different to nerf it rather than just add cooldown i think
unfortunate your mind is closed to new ideas đŚ
like slower swap time or something
Womp womp
The so call ânew ideaâ that youâre saying is to make the game easier and make more ppl abusing those two gadgets, itâs already balanced as it is, it doesnt need any âfixâ to it with all the complaints going around ever since the betas
RPG as main weaon for heavy would be so freking fun
How do you equip skins for guns and stuff lmao
Contestant. Click on the desire class and there should be a customize button below each weapon or gadgets
As if the taser isn't strong enough already. God forbid you need to keep track of a single reload. Light players are scum.
FAX
Melee is mid af in rankedđ
How do I activate my breach charge. I can throw it but not male it explode
how do you get goo thats in a 3x3 square shape? I've only seen it a couple of times by people/in videos and it was shown off in one of the trailers I haven't seen anyone show off how to do it
Yeah everyone is abusing throwable objects with C4's at the moment current "strategy" xd
- Lights with infinite stun guns
throw it, wait a couple seconds and then right click
thank you
itâs pretty difficult to time correctly if they are at like med range
are you serious right neow
You're telling me this isn't a backstab chat?
petition to give medium class a suit case nuke
in what universe it should be buffed
Welcome to new dagger
are there weapons or equipment that destroy turrets quickly?
Sledge right click can in 1 hit
Is the motion sensor working for any of you guys?
I have a dream that one day the MGL nation will rise up and live out the true meaning of its creed: We hold these truths to be self-evident, that all guns are created equal.
I have a dream that one day on the red roofs of Monaco, the sons of former MGL users and the sons of former Lewis and shotty users will be able to sit down together at the table of brotherhood.
I have a dream that my four apprentices will one day live in a nation where they will not be judged by their weapon of choice but by the content of their explosions. I have a dream today.
I have a dream that one day every building shall be destroyed, every hill and mountain shall be made low, the rough places will be made plain, and the crooked places will be made straight, and the glory of the MGL shall be revealed, and all flesh shall see it together.
I have a dream

hook aint annoying lmao
dash is just that but better lmao
are you serious?
Slows movement, canât aim in sights, canât use gadgets, etc. very good lol
Grenade launcher on medium
On top of what he said it also COMPLETELY invalidates melee as an option. And light players want it buffed lol
Ignore them stungun is just fine where it is honestly
Give medium a burst semi long range weapon
đ
maybe revert back to OB stun gun? so ppl would stop complaining about the current stun gun
Stun gun would be okay if it didn't skull fuck you for a millennia, needs to be a shorter duration
add a chargeup time to stungun
its the same topic when ppl complain about heavy's shield and RPG, which all ppl who doenst play heavy goes against...and medium with defib and heal beam being too annoying and shit...it wont end...either adapt to it, or simply just ignore it...if youre bad and keep getting killed by certain class with certain weapon or gadget...it only tells me that youre bad at the game...play more, git gud
bro.
thats because of the server issues
backstabbing right now is really shitty with those servers
btw buff glitch, what is this? it should go even through walls
cookie
l
Light player with broken legs detected
I don't believe your name for even a second.
This is also an utterly dogshit take.
When is medium getting another gun
I love your name
Need a team
Hello everyone
Light should get a genji deflect
Add that and dash sword deflect would be peak
did they change the recon aoe size? i swear its way larger
i think custom games would be dope
gas grnade or vanishing bom I use KNIFES
@Cliff
i really hope they add custom games
also add a burst semi long range rifle for medium
Why does ADS aiming with the sniper feel so choppy and unstable while moving the cursor? It's not smooth at all. Weapon sway and bob while moving around is one thing but even standing still it just feels like the game is doing a poor job of translating my mouse movements. I don't have this issue with any snipers in any other game and also not with any of the other weapons in this game. It's exclusive to sniper rifle in The Finals.
everyday is a struggle
ok defib needs a nerf, im thinking increase the time needed to charge it fully
C4 + Throwable Combo needs to be patched immediately. you cant go a single game without a team using this combo to instakill you or your entire team
either remove c4 entirely in a hotfix to give devs time to investigate and combat the problem or this issue is going to be the basis of every match
whats this c4 + throwables combo everyone talks about?
heavy or light characters have a breach charge that they can put on a fire barrel, or explosive barrel or gas barrel and launch it at a team to instakill them
because they get the c4 damage and the damage initiated by the barrel exploding racking up to 280 damage instantly
Mediums can do it too with mines
never see a medium do that thoe, its usually alwaysa heavy or light
plus mine does less initial damage because theres no activating charge
i lost a final right now because a heavy was literally doing nothing but this. and would instakill anyone
i never saw him should his gun, put down a shield dome. just throwing barrels with charges on it to get the instakill on us
shoot*
Yes, to a point where a normal res is almost as fast. Good idea!
medium can do it, but its worst than light or heavy, mines slows down the barrels
heavy can do c4 + mines even
What do y'all think if I designed a gadget concept and mailed it to Embark 
guys what are the best gadgets for light ?
taser goes ludicrously hard
What about increase the cool-down
create a new explosive gadget and ship it to them irl?
I present to you the new gadget: pipe bomb
or go one step further; and send them a new arena event. napalm
Floor is lava would be pretty funny
No the counter is not visible in the inspect animation for the dagger havn't tried your tip for any of the other weapons but just tried on dagger
can't see it :(
and the throwing knives are the same
the only way to see it on dagger is by standing still and looking down which seems a little exessive remembering that it's a "passive flex" item
defib doesn't need a nerf
why are yall not talking about the turret on a throwable?
why should we
its crazy op
it literally does less damage if you just shoot the enemy yourself
run with an auto turret and then thorw it into a room to descract boom
auto aim constant attack with no reload?
it still does barely good dps on its own
the turret also completely nullifies the light class pretty much
thats why you can toss it and then attack with your wep!
light literally has the best tools for countering turret
man i have done turret with shield and mines and its always sooooo ez
yeah when its a 1v1 against the turret maybe but in games its impossible to do anything when theres a turret
no it isn't
focus on that moving turret or let my other guys just kill you?
literally never focus on the turret
it literally is, you can't destroy it in one clip, it takes you out of invis completely, it distracts you from the players. its impossible to do anything
op
add a L with the ting that kills throwables
its actually very ballanced thats why the c4 and H counter them
just walk past a wall
or goo it
or smoke it
or make it fall through the floor
it's not hard to just ignore it
Can someone please explain what does the aps turret do
destroy projectiles that come from players
like gadgets
So gadgets and the crates get destroyed
And do you protect yourself from all damage
doesn't protect you from the stuff you can pick up like the canisters or pots though
it's not gonna protect you if something blows up outside its range though
ill literaly be carring it around with me while its shooting you!