#💣┇weapons-gadgets
1 messages · Page 5 of 1
The APS can be taped to some carriables, but like it's easily shot down or destroyed for the most part.
really? I think since launch I've seen exactly 1 lol might just be my matches then
Rat kin
Hola
I think this would also be ok, but I like the possibility of an instant kill with a well aimed shot at range. I just don't like the "let me jump in and fire it while landing for free damage". Or the "let me dome and RPG inside of it for free damage" (while the heavy is inside of it I mean, like around a bank).
How do you feel about the riot?
But realistically on medium there's still a lot of creativity to be had by your limitations, you find ways to unconventionally use your tools
needs to be bigger
if riot shield is much bigger then we can't shoot your toes.
They need to stop our toesies from bein shot
Defib is just st00pid good. I've been playing without it, and I find the game much more fulfilling without it, but I definitely feel like I'm throwing slightly lol.
Riot shield is in a good place imo. It's pretty neato
I'm ngl I thought that you were talking about a riot in some random place😭
Riot shield is ass, the swinging time is too short and that combined with the strange auto-lunge makes it weird to use and the right click doesn't even cover your body completely
Side note they should allow the turret to do dmg again when placed on carrieables
Honestly i'd be fine with the riot shield even if they just fixed the auto-lunge because that's the main thing that messes me up😭
The lunge tends to be pretty glitchy which is unfortunate
Honestly using the defib is extremely fun, I like pulling off risky revives, maybe i'm just a revive junkie though
My issue with medium is the tools are all just kind of annoying to fight against at the moment. Mines arm near instant, and do tons of damage in various ways (minus glitch). Turret has a dummy thicc amount of HP and I swear the made the range longer on it - although at least it should be that strong as a specialization. Recon I think could use a tiny buff by making the people standout more actually, I find it hard to see the bright colors against the bright maps from far away personally when I should be able to, it seems like an unintended effect imo.
I liked the funny revives too, but reviving ya heavy boi in a crowd then healing him while he shields himself and fights back is annoying for everyone else. I can tell because it happens to me 😭 . Or how about reviving your fellow medium who then revives the last guy, so now you've gotta fight them all AGAIN. Glitch nades/mines aren't always applicable in the situations that revives happen in unfortunately too.
I wouldn't mind it so much if defibs were a specialization though
"Fire>gas/goo>smoke"
That's it. That's all you said. In response to me, might I add. Don't act like you said literally anything of value. Most of all, don't act like "read what I said" is anything other than a condescending retort suggesting that you had previously answered my question. Which you didn't. Just do better bro. If you're busy, don't respond.
I don't care about your opinion enough to continue this conversation though. I'm sure it's a great one. Drive safe. 
are mines or nades generally better
I'd definitely say you achieve more with mines than nades, but different situations, different uses.
They would need to be a lot more powerful to be a specialization though. 2 charges and full health kinda thing. else I'm still gonna take the turret 100% of the time
I just personally haven't had much struggle playing against mediums, mines arming instantly isn't really an issue, The range on the mines are short enough as it is and they're glowing and they make a loud beeping sound, If the turret had less health then idk if it'd be viable to use it over healing beam or recon senses. Recon i'm indifferent on. And when playing against mediums you can guard bodies because they can't do shit on their own which is why they have defib. And it's somewhat easy to kill recently revived enemies
can you only run one gun?
yes
did the devs say anything about adding scopes to the game?
I feel like the shotguns, lmgs and rifles are a bit underpowered without them, youre losing 40-50% of screen space without a scope
so by checking on the replied, I actually replied to you, saying what smoke replaced and thats the order of what it replace except that goo cant replace anything
Shit show in chat, LETS FUCKING GOOOOOOOOOOOOOOOOO
yOu GoTtA rRaD wHaT i AnSwErEd
cant read cause i dont understand what rRad means, is that a meme by any chance
BAHAHAHAH. damn. I misclicked a button. I have proven that I am the one in the wrong and nothing I have ever said is to be trusted. no matter how little sense it makes "goo>smoke" is word of law because I typed R when I meant E. ggs. I concede.
Honestly I think they're specialization level now. Lowering the cooldown alone would be more than enough.
@terse storm I just find playing against mediums annoying, it's not really a "difficult to fight" type thing for me. As a medium myself I get annoyed fighting other mediums lol. Medic gun + defib is insane, and defib alone is still insane. The value in an instant revive is just way too damn high for one gadget item imo. Killing two people is tough, even if one is at half HP.
Turret just has a weird hitbox tbh, it if was a little easier to shoot it'd probably be fine.
all g, but in general, goo is better than smoke in my point of view, if you place it at the right time, it can actually trap the character model inside them, its more of a exploit that needed to be fixed at some point, tons of ppl like using gas mine and nades while theyre defending the point, which instantly makes smoke useless@wary shore
Defib is fine, colldown is already long. The amount of heals might be a problem, I almost never feel that I'm running low on heals on big fights. I mean, I never consume all of my heals while healing
its still useful, just not as useful, its glitches now, good for a getaway tool and to stop ppl from stealing the point
bro i love taser
useless? no, weaker? yes. I feel the only people that find it useless are people incapable of functioning without it. It opens whoever gets hit to free headshots and they can't do shit about it.
true xD
do you gain % in ranked if u qualify first round but get knocked out second round?
for light builds, mostly goes for glitch nades, breach, and tasers, other options would be gas nade, pyro nade, nades, i highly doubt that cloak will be viable in its current state...
as long as you dont lose at the first round, you gain point, think its like 70-80 if you win the first round, 200 for the next one, 300 for semi final, and 600ish if you win the entire tournament
Breach charge shouldn’t have a delay on detonation it’s not a kill tool
it could be, doesnt do as much damage as the C4, but when you have tons of explosive cans around the point, and you put like 2 charges breach on them, it still kills
It allows me to actually kill a heavy. That is the only reason I want it. Heavies have way too much health to kill cause they'll two or three tap me in one second flat.
Ah yes, because a free kill on anyone like it was in cbt2/OBT was certainly better than someone not being able to kill a heavy because they want to pick a close ranged fight with a close-ranged archetype
hi
light is viable, just takes time for ppl to learn it more often, if they ever decide to nerf defib, would most likely to make it a spec, with a debuff duration so others wont be able to defib the same target for X second, but its hard to adjust, since everyone is abusing this tech in rank, they either have to buff/nerf another class to even the playing field, or make changes to gadgets for other classes more viable
Light is viable on quick cash, but never a good pick in ranked.
I think that they made light class only cause making the game with only 2 classes would have been kinda empty and they needed to fill the space. Light needs some kind of rework atm but idk how
Debif and general revive nerf: remove invulnerablity
light is the strongest when rotating and rushing to the objectives really fast, cause when you think about it, light's specs are made for movement and rotates, i think that's the place light was supposedly placed by embark, leaving the fights to the mediums and holding the obj to the heavy's
Defib should not be immediately available after being respawned, change my mind.
I just wiped 2 out of 3 opponents and the last medium guy finished me, immediately resurrected his medium teammate which immediately resurrected their heavy. They went from single guy barely making it back to full team in 2 SECONDS.
Why do I even bother killing them knowing dead sure that if I fail to finish them all, they will be back on their feet in a matter of seconds as if nothing ever happened?
My only explanation is that it was preventable if my team were along side me this whole time, but they died chasing another team, leaving me alone on the objective.
maybe a good nerf to it is only making one defib available to one team?
at least in tournaments that would be nice
Why do more ppl not use glitch grenade
Nah, it's not about the defib, it's about the amount of heals that an healer can give
yea maybe the rate of the heal is too op
They arnt, the person must have already had defib charged. Ability cooldowns don’t reset when respawned
U need to play as a team. Of course if ur pushing solo that can happen
but i do like how the heal overheats now so at least embark's aware of it
So I want to pick a fight with a close to medium range class when I'm an extreme close range class and I'll lose because they have so much more health. Due to high latency all the time because my HP is so pathetic even 0.25s of latency (the amount I get to the closest server) is enough to kill me. At least with the the taser, you can win a 1v1. A 2v1 is never gonna work tho. Light is meant to be a tactical missile.
also need to nerf the sledge range cause dashing backwards on it as a light is useless
just gets tapped anyway
you would just pick off one of them in that situation and back out. you don't need to leave with both of them dead. even just killing one of them leaves them in a much worse spot.
a lot of ppl use glitch nades, but the fact that it only cancels out dome and/or mesh shield making it less impactful gets me, but when youre in rank games, you would barely see any comp with a light in it, mediums dont bring glitch mines in general
It’s insane at shutting down shield heavies which seems super common in the best comps
yea the cashout station hold falls apart just because of it
unless they follow it up with a gas grenade which is probably one of the most strongest nades in the game
best heavy weapon?
GIve us Extended mag option lol
the shotgun
Does anybody else think grenade launchers suck? They're awful to use and have used against me. Game goes from chaotic and fun to just annoying when multiple teams are spamming launchers.
jus take high ground
so if theyre inside dome or behind shield, it cancels dome, or makes mesh on cooldown, but they can still use the gadgets
this.
I need extended mag for my revolver asap (let's break physics qB))) )
all i want for xmas is Fatal Florist achieve
Ok Fcar needs a buff badly like the AKM out preforms it astronomically
AKM - 36 Rounds
Fcar - 20
This is a 16 round difference and its insane
AKM
Fcar
Same damage
AKM Faster Fire Rate
Fcar Less fire rate
AKM Less Range
Fcar Longer Range
Issue is 80% of engagements are close to medium range making the FCAR with less fire rate and less rounds get smacked but most things
AKM Less Accurate
Fcar More Accurate
Would be fine if the Fcar did more dmg then the AKM but because of how engagements are in this game the Accuracy diff means nothing in the end because Fire rate trumps all in closer quarters
AKM 2.3 Reload Speed
Fcar 2 Reload speed
Having a .3 second difference is legit not even a advantage to the FCAR it just makes it practically the same as the AKM which again the AKM vastly out preforms in the aspects that matter
Solutions to help Fcar these are not to be all done to it pick and choose these are just ideas/options to help it
- Give Fcar 2 to 5 more rounds
- Give Fcar slightly more damage
- Make Fcar a burst weapon
- Increase headshot multiplyer on Fcar
You get a better sight and easier spray, but honestly I agreee 2-5 bullets would put it just where it needs to be.
stungun needed a hit, but I'd much prefer it kept its aspects just toned down:
-lower range
-lower duration
-lower turn throttling
as it stands, it's no longer a unique gadget, it just does the glitch effect as a gun. I really miss the variety it added to play
The auto shotty just needs a RoF reduction it currently is just to fast for the amount of bullets it has and the dmg it can do and the fact its on a heavy body type
is there any mention of the dagger r2 change anywhere? it's a very frustrating change but i don't even see it documented
mostly right. FCAR has better dmg
Giving the fcar 5 more rounds is all I would need to be happy with it. The AKM probably needs it's magazine sized reverted back to 30 as well tbh
I main fcar so i can safely say its the headshot damage that helps, i can down a heavy with one mag just by hitting headshots
Yes i need to reload after every kill, but 2 second wait until i decimate a light or medium with a recoiless gun is a good caviat tbh
The AKM is just as, if not more, easy to control while being able to kill multiple enemies at once and reliably kill heavies in one mag. The slight recoil buff was nice but I could laser people with it in the open beta already so it didn't help fix the core issue.
Ye, the added weapon sway threw me back to fcar, maps like stadium where there's lots of cover and indoors allow the AK to shine, while seoul and casino are much better with the scope and less sway (again, imo)
Like, when the DPS is similar I know which of these I'd rather take if I was going purely off of efficiency. I use the FCAR anyway because it's more cool but the smaller magazine count puts it at a disadvantage in the close range fights this game tends to lean towards. I really think a magazine buff is all it really needs to be on par with the AKM. This includes leaving the AKM completely untouched.
Maybe even just adding 0.25 or .05 extra damage per shot could make the difference
The medium players take around 4 shots to the head/upper torso to die
Adding a fractional amount of damage maybe will give players a better feel with it since finishing the magazine with a kill sounds satisfying on paper
What kinda worries me tbh is how light has several weapons, heavy has plenty of special choices, but the only reliable ones for medium according to most is shotgun/ak
The FCAR is plenty reliable it's just less reliable than the AK. Medium is probably the most balanced class right now, gas bullshit aside.
Agree
fcar best weapon
Fcar is my wife dude
Im waiting to be paid so i can get the animated skin
They kinda fucked the M60 up a bit so I think that's thr eason we're seeing heavies doing nothing but rpg+shotgun aping.
Good tho, in the beta snipers kinda fired once and died to a shotgun 💀
FCAR has the 'easier' recoil pattern - being just straight down and to the left, but it kicks that pattern way harder.
The AKM can kill 1 medium and 2 lights where as the FCAR can kill 1 medium, 1 light, and about 80% of another light (assuming no headshots).
Both are viable and they both offer great options depending on what factor you think you can control for the most. If you feel like you can control the hard kick kof the FCAR better, you can probably land more headshots if you're that much of a crackshot. Otherwise, the AKM is exceptionally reliable with a chance of missing a bullet or two and being in the same situation as the FCAR.
Yo real talk tho
Gas mines should stay in medium but gas grenades should go only light build
Makes sense since medium is more of a sentry and light is movable
Gas nades are just almost offensively strong
I think the FCAR actually is better for close range combat because it has the quicker reload
and nobody knows to use fire lol
100% the better option for close combat, but you can't be in anything more than a 1v2 scenario with it.
0.3 seconds is not enough to make it matter
Aside from the frag grenade, I'd personally liek to see the gas and fire grenade removed from the light. I believe the lights caspability should be in its in-n-out strike pattern. The smoke is a staple for my light, being able to underhand toss it as I'm running away to obscure my target outline.
both of those are capable of being escape tools as well as engaging tools. toss them behind you and go, don't really see your logic with comparison.
yeah but even 1v2 is pretty hard it does need a buff but damage probably wont go well and a bigger mag just makes it the ak but better. and the range right now is basically nothing
My point being that I don't like that they do damage. The light is always very quick and agile. This is probably just my romanticized idea of the class, but I like the concept of the light class being 'obscurity'. The glitch, flash, and smoke - and maybe even goo - are phenomenal grenades for the light class.
I thought the flash did damage
flash just blinds you, doesn't do damage. or if it does, its so little that I've never noticed.
Yeah, I was about to say. Lol.
They do but always in little intervals, which is fine tbh
Everyone plays different
Wait what if heavy doesnt need range but the choice to pull closer
Like a repulsion throwable (?)
I'm not following. Pull closer and repulsion are opposite. Mind clarifying?
Heavy grappling hook, but it pulls enemies and destroys building infrastructure instead of pulling them up
So did you play the original gmod ttt?
Discombobulator basically pushed enemies to the opposite direction, a throwable that is tossed and pushes people could be used for heavies to clear room space or even by its force: pull people closer to its best range
It did 0 damage, but pushed you away from the "detonation"
So I am glad people are agreeing with me on the Fcar needing some love however something I will say is that the Fcar just being a semi AKM is just not compelling and needs its own identity making it a Burst weapon would i feel fit that bill
I like the idea of a displacement grenade in a movement shooter, but I feel like there'd be no way to counter it.
What's the counter to the rpg or the taser? It'd probably be fun throwing people off rooftops.
Discombob was really weak. It was just strong enough to throw people off
Yes, just enough to slow people or push people off, which is what heavy needs, not something too op but a small buff that favors its current balance
Domo is right tho, how do you counter this concept?
My immediate thought was using a jump pad on stadium and throwing a grenade at the end of it to throw people chasing you off route
Shield, walls, the counter would be "get used to it" or break LoS
I'd be really happy if the devs actually check this chat out tbh
whats the cd on the rpg for heavies?
Unlike most things, it likely wouldn't affect you unless it had direct view of you
Goo could be a hard counter
Any walls tbh
Yeah, the stun gun works because you can only affect one user. Otherwise, there isn't another item in the game that can discombobulate a large group of people except the building blowing up itself.
Here's the thing - in a movement shooter, losing control is one of the worst feelings, and I feel like a displacement for discplacements sake would probably be too easy to abuse.
You can still kill someone through a flash though because you retain mouse control. A displacement grenade would effectively be forcefully applied aim-punch, and that is rough to deal with
It would only do it for a single hit, but yes
Just to be clear, I still like the idea - but it's a tough question
Ok so what if its displacement for one character only
Like a jack in the box with a boxing glove (less cringe tho) type of throwable
I'd honestly mostly want it because you could probably use it for personal movement too.
We literally brainstorming a community made solution 
I.e. you want to cross a roof but you can't, drop, angle, jump and you get blown across
Boosting your entire team forward sounds sick imma be real
The taser feels like shit to die to which is my biggest problem with it.
In contrast, murdering your team by using it wrong lol
I've literally never seen the taser what does it do
It tases you
Exactly
Tho i insist, the jack in the box idea (without the cringe) seems like the way to go about it
Here's what I will say - putting the displacement idea to the side: I feel like grenade ideas are going to be the best way to expand on the games mechanics without being overbearing with powercreep on newly released weapons. I have a few grenade ideas - displacement wasn't one of them initially, but it's definitely an idea worth considering. I think what needs to happen is for the community to gauge just how bad it feels to lose control in this game. With other games like Apex legends having such wide areas of combat and counter measures that can be applied, losing control in that game doesn't feel nearly as bad as it probably would here.
You can't move, or use items if tased. You can only hipfire and turn
Stops you in place, but you can still movement your mouse left and right - lasts 2 seconds?
ah ok that sounds annoying
CBT taser was BROKEY. It's way better now
It's pretty nasty if used right. But yea in cbt tased = you're dead
You can actually kill people that taze you now
Not anymore
A way to fix it would probably be to make it stall movement but not sensitivity as much
Yeah, the CBT taser was an absolute front to the whole movement functionality of the game which is why I think it got nerfed. Still sucks to get tazed, but you have a potential to live.
the v95 needs nerfed or removed, fuck that weapon
It used to be worse
i know and i hated it then too
The weapon is fine, but they need to reduce it's ammunition still. Removing 4 bullets wasn't enough. It needs to be like... 15
The issue with the V9S is that its WAY too forgiving for Spray N Pray. You have such a large resevoir that missed shots don't matter
reduce its rate of fire
But think about Giant class they can hook you up with OP slams…
Old issue with v9s was its insane range. Damn thing had better range than a revolver
Nah its silenced, ammo count is the way to go
Changing it away from semi-automatic would completely destroy the weapon. it's the only semi auto pistol in the game. Damage is fine. It's range damage was reduced (which is good). It STILL just has way too much ammo
Are the throwing knives good?
Pretty good, yeah.
If you can use them, yes
Ye they aite
It takes skill which i liek
Damn they got difficult aim or what
Very unusual projectile physics
Lmao on the topic of v9s just got the bad boi 
Yeah. V9S is still the best weapon for the Light Class - bar none, but after the LH1 got fixed, it's now my staple
Interesting, I saw the legendary skin of it, gold and black shiny cards which looked very beautiful
reduce its ammo and make it not as spammable
M11 is a living hell, but some say it goes mad with vanishing like cloaking device
Spam is fine
Let them waste ammo if they hardly have any
M11 is disgusting on a cloak build. Its basically the R99 of the Finals
M11 is good if you can stick the barrel up someone's butt, it'll shred them
Yh lol
Reducing the ammo will consequentially reduce it's spammability.
It takes me 3 reloads or two to kill a giant on full health I literally get horrified when I see em running at me
It’s practically a boss fight…
I tried it, it did not work I tell you
I'm not on my pc to confirm it's damage, so I'll take your word for it
Yeah. It's fast fire rate means it can punish spamming - which is good. I'm testing it right now. Body shots only - you can kill two heavies. It takes about 17-ish bullets
The giant is meant to fight close quarters
Light is meant to harrass and book it
Failing to book it is key to dying in light
That’s true, my team managed to win the game with the least amount of offense they played like ninjas going from roof to roof with a few offensive fights
I’m a newbie so I just play like a pro and just book, get kills, die a lot and move around the map a lot

You can solve this issue by not missing
Things die when you don't miss
im confused. is there damage fall off?
Yes
Idk, I honestly don’t think I missed a lot
How much depends on weapon and distance, like normal
It lasts like 6 seconds. It's a 90% chance that you're going to die
Is it actually six seconds? Jesus. Yeah, that should probably be like... 2, 3 at the absolute most. If you can't kill someone in that short amount of time as a light, you're playing wrong. Lol
i feel like taser shouldnt stop you in your tracks but if anything it should slow your movement down
that way you still retain movement say if u can get behind cover you deployed etc
we need a dispenser so I can play engineer
CL-40 needs an extra shell + the reload system of the 1887.
That, or it needs a 10% buff on it's shells.
I mean the M11 is better now then before when you could just point the general direction and left click a couple times and watch what once was a player vaporize into coins OB1 it was legit dumb dumb gun
I Kinda have an idea for the tracking Dart, Whats the thoughts on changing it to a glitch dart, one shot but disables things for longer than the Glitch Grenade.
disable i beleive
I Could just be missusing the tracking dart but it feels lack luster compared to the sesor grenade and the tracker wears off by the time you are engaging
Would basically be a long range stun gun without the stun at that point
Only use I've found for it over sonar is tracking down someone in bank it
Disables unfortunately. I've glitched a mined-up cashout and grappled in to steal it, only for the mines to reactivate and detonate before I could steal lol
anything really goes mad as long as you match the playstyle. I think the auto shotty for heavy needs a rework, along with turrets and the amount of mines you carry.
bank it needs a ranked version too
I mean the stun ruins your aim speed as its main function, So its not really like that
it doesn't? it just prevents you from zooming and doesn't change your turn speed, you just can't move around and are glitched.
sledge hammer is a joke weapon right?? heavy dies so fast theres no way to close the gap
RPG enters chat
ok so i blew someone up, now what? they run away or beam me
its atleast 90% a skill issue on my part i think
if ur using sledge u shouldnt be in a position for someone to hit you further than 10m
play the corners and debris that sledge makes
you literally create a jungle gym for yourself to do better as sledge when using sledge properly
i will try that
rpg is just there for range and to one tap delete a light tracking you
I was playing with a 3 stack all running gas mines and it was ludicrous, lol
did you use fire to counter?
Yeah, but it wasn’t enough lol
I love using the gas mines, I’m not complaining. It is a valid strategy to hold the point
does glitch granade works on equipment? Disable mines etc?
It does
Gadget pitches:
Slime grenade/mine, sticks to surfaces, slows movement for players walking through it.
Speaker, generates loud music and drowns out the audio space, making it much more difficult to detect players based on sound.
Waypoint, works like C4, teleports player to a thrown stuck projectile. Drops what you were carrying where you teleported from.
Flash and glitch cannisters should exist as spawns on the map.
Some of my highest kill heavy games are with hammer and charge plus dome shield
If anyone on controller uses throwing knives as their main weapok, could u send ur controller settings plz
Yeah I tried it more and I did well, it was a skill issue before
Ay yo, can we just show all weapons and gadgets at once?
trying to edit equipment would be much faster
Real

How come skins I put on my equipment don't stay equipped?
u have to do this where u change look of ur character
first option in main menu on the right, click on the weapon under ur character and modify or smth like that
in 4 days
@loud mural you too?
Ah thx
im calling cap im maining kunais atm and im destroying every single person brotha they are fye i think they just need to make the right click more viable
any tips and trick about that? since the shoot-box is just too small for far-medium lenght. also the light build easy to take down
yeah, right click on throwing knives is unreliable during fights, medium/close range. essentially a death sentence to get caugh in that 2/3 second animation
+1
Nerf shotguns
nah medium shotgun is fine, just nerf the heavy one
nerf the hamer
🤡
Are these clowns planning to nerf RPG and mines?
I can't explain why, but there is something so satisfying about this
I just saw a smoke grenade cloud get electrified, and I have no idea how it's done. I can't replicate it. I'm in the range right now testing smoke grenades with stun gun and glitch grenades and everything else - I can't make it happen again. Anyone aware of this rock-paper-scissors interaction?
hund
yeah i do, pretty neat tbh
Have you been able to replicate it? I can't figure it out
its mostly just a visual effect but yes
throw a smoke and a glitch grenade and the glitch effect spreads in the smoke
Hmmm. I can't replicaet the effect in the range. I'm assuming it can only be done with enemy grenade interactions?
Oh wait. I see what you mean. Nevermind
It's literally just the glitch grenades effect. I guess when I saw it, it was overlaying the smoke more than the smoke over it
fr so brokebn
nerf rpg lmao, mines not broken yall just not capable of seein it lmao
maybe because you face worse players, if you face equal players they will prob kill u bc throwing knife aint that good
Just wait till yall hear about the glitch trap/grenade, your mind will be blown
Is there a combat record on this? Anywhere to see your KD, wins, tournament wins. Anything?
I would like the zipline to be able to determine the best position for installation. I think that vertical installation should always have priority. The game should offer to install a zipline on a wall or ceiling only if it is not possible to install it vertically on the floor.
Now, in 5 cases out of 10, you need to engage in pixel hunting to install a zipline, and still it is often set in such a way that when you reach the final point you cannot catch on to anything and fall down. This happens especially often when trying to reach suspended structures on some maps. It may be necessary to give the player a little more inertia when he presses the space bar while on the zipline so that he can jump and catch on to something.
In the main menu in the top right you can click on your player level, it shows total kills, deaths, matches, damage, playtime, cash earned and rank. for K/D and other average numbers you can just calculate them
Sadly there are no weapon/map/mode specific stats
is the fcar or the akm better stats wise
ah okay I figured it was a wep question
In my experience fcar shreds more consistently. The quick reload time makes up for the 20 bullet mag
I played akm dureng beta and fcar since release - my kills per match went up from 4.5 to 6.99
Probably mostly my preference but generally it seems to be the stronger weapon
Thats the asnwer I got first when I asked xD
just gonna ask here... would there be more weapons for each class as they game goes on? and would there be additional classes? it's all opinions and predictions rn so ye might as well
Weapons for sure, classes probably not. It could be one weapon per season or something
is the dagger nerfed i can only charge backstabs for a second or so
You dont have to charge anymore, just click
The hit is still delayed as if you had to charge up tho. Kinda sucks with the small angle of backstab
0.0 thats good to know, might try the knife now
I really want the knife to be consistent, very fun to play but right now it is not really good in quick cash/tournament
Let me keep my gadget out after closing shield on heavy
whats up with this games janky gun play, POA and POI legit dont add up
Make the light pistol a burst!!!
Yeah the Hitboxes on jump pads are so fucked xD the game was 10 meters away from me and still killed me
sorry that im seeing it now - well what i can tell you from personal experience try getting as close as possible and trow the knifes directly in their head then treat it as a normal melee weapon , start running around in unpredictable maner and try to hit them 2-3 more times ,use cloak if possible to get out if things get out of hand,also saw a guy using motion sensor and smoke granade which he plays in but i think that is too situational.
dont try mid to long range its useless and if u are more of a flick guy than a tracing guy better play smth else
this means throwing knives required a lot of motion but in the other hands we can’t wall-running or thru-wall (without breaking it like heavy)
they fit my playstyle as i like to chase and play dumb agro
i mean when u get used to the maps and learn where the ropes are you dont need wall running that much
kunais are for chasing down people in disadvantage - realoading or in pull animation or someone who is far from his team it isnt a fighting machiene like the mp5 lh or pistol
but i think cloak it’s enough to get out of situation but… the seconds you come back in that’s the moment of all or nothing because of the cloak cooldown
it comes to cloak and timing management
u dont want to constatly switch back and forth as it takes a lil more when activated also i stay max 3-5 sec in cloak i usually manage it pretty well but sometimes Muphys law takes over
i know but seems now player starts learning if they needed to stick at this game
3-5 sec is insane long at this game😂😂 it’s like you cant even blink in this game because of the fast phase. leaving your team at front 3-5 seconds they will be dead already i guess 😅😅
thats the main role of the light actually he has no reason to stick close to his team . Its not my problem that my team is running around aimlessly even though im running around the perimeter literally pinging every single person i see for info so all they have to do is wait for the other 2 teams to contact and regroup with me while i try to pick someone low - there is a point behind giving the light a sniper- so if u are constatly close to your team doesnt mean its actually valuable overall
maybe thats the reason behind bad cloak management if u are close to your heavy u are constatly being bombarded with all kinds of thing because heavy is fat and visible af
he is kida right its the purpos of the rest to soport the light
by healing them covering them or distraking the enemy
well i personaly aim to kill mediums first but damn mines are op now and its hard to reach them as many people learned how to possition
as a light main i find more pleasure playing heavy with a pump or medium with turret and gas mine and explo mine - its the new light meta xd
i am a light main as well and i run mine ,defribrilator and guegranade
also i play combatshield
Does the DB shotgun have an alternate fire to fire both barrels at once? When I'm getting killed by some lights, I'm only hearing one bang
u mofo i hate those people xd
maybe need a bit adjusment to the throwing knife, like if player wants to pick someone low or being asassin playstyle throwing knife need a bit fast throwing animation.
or if devs want throwing knife like pistol playable style they just need make a bit larger hitboxes but less the damage output. that’s more reasonable
for now if i want to play asassin would be better if i’m using full melee + cloak because it’s big damage and more precise hit.
That would make them broken asf unless they reduced damage to accommodate the burst
they would be even stronger as they already are
3 shot burst, 18 shot mag, 25 damage/shot is probably the adjustment to balance it. But first of all, why give it burst
i dont know why
i cant stand the invis shotty spam
yhea thats shit too
same 0 skill needed
i think the animation is pretty ok knowing that medium is 3-4 shots i have no prob with the animation i just think that they made the right click useless no 1 shoot with 15 years delay
theres no time to react cuz by the time they shoot the second shot ur dead maybe heavy can tank it but as a medium its so annoying to deal with
mines
i use mines but a good light spam tumor can avoid them pretty easily
You can hear stealth pretty early too
most of the time lights with pump make a lot of kills but with zero value as they have to go with medium or light
As someone who is stealth shotgunning, mines are fucking aids.
But its balanced and designed to kill people like me
respectfully i hate you
Respectfully ❤️
always 
pls nerf the shotgun from the heavy class
The m32 is completely underpowered. Its fine
na man
ya man
ok man
@obsidian wave 22dmg
22 would work better yea. 25 would put lights in 2 hit range.
same logic as to why revolver has 74 damage and not 75 I guess.
I think invis is a little too powerful, you can’t see them at all
i would love if you could damege other players with the defi
throwing knives are just short of being capable of 1 shotting (2 knives) a medium by hitting them in the head. buffing them is asking for trouble. though the right click should be capable of holding it.
I think throwing knives are in an excellent place considering that youj can just keep throwing them
make right click faster with less accuracy
pretty sure the point of right click is its accuracy/distance lol
Are the throwing knives from light class supposed to be so.... inconsistent? I keep feeling they throw at kinda irregular intervals, sometimes too late, sometimes too quick
And also, it's the only light class "melee" that which right click you can't hold
Are they really this way or am I missing something?
Like, I feel they're REALLY strong if used well, just too difficult to use (which I don't mind)
But the lack of right click holding is weird
How exactly does the MGL determine when to explode on contact? Does anyone know? Or does it just decide to bounce off players at random?
also they have an insane headshot multiplier
It will always detonate on its second impact - regrdless of what it hits. Of it hits a player model directly, it will explode.
nah player model just means bounce
unless second impact
Do it in the pracrice range. It will explode on direct impact.
I'll rewatch some of my videos, but I've had it both bounce,and explode on contact. Directly from the barrel
invis or dash? i use kunai and sword
Dash for kunai and sword users. Hands down.
ait
Dash with vanish nade? 👀
I wanna say dash will cancel the invis? Not sure though.
pretty much any action but sprinting/jumping will cancel it
It does, but that doesnt mean you can't use both of them
the electrolyzer lasts way to long and you cant even run away
Its a stun gun, it would be weird if you could run while tased. The duration is fine imo
You can hipfire still, don't rely on zooming in for everything. It's a bad habit
ok thank you for the tip
Doesn't mean you shouldn't, but most things can aim mostly fine without zooming
add the tree branch back for sword :(
Need more weapon for medium and heavy class
hes right
nah
Yes definitely
both classes are already overpowered more weapons will only make that worse.
What’s the best heavy load out , I’m really struggling to choose which gun to use:/
anyone here know what is arena carriable?
The objects you can carry and throw
Barrels. For the weekly just hit people with the red propane tanks.
Giving light another weapon certainly won’t fix anything
I didn't suggest any class get any weapons
balance needs to be sorted before adding any more items
Ideally the other two classes will some day catch up to light’s amount of weapons.
Not wanting medium and heavy to get more weapons until the game is balanced isn’t fun
equally two broken classes getting even more broken isnt fun either
They need to add a hand to hand focused monk class and ur ability makes it so u can only do 1v1 against another monk class player and u have to do like, punches and kicks and fireballs and blocks and stuff against the other player and you only get the kill after you win two rounds against them
and the camera goes third person and it looks at both fighters at once
Medium’s issue definitely doesn’t come from their primary selection, and heavy only has one overpowered primary that I’m all for nerfing.
Make the pistol a burst drop the dmg to 22.5
i hear that, but at the same time its always easier to balance a game when there are less components/variables to consider, why not try to do that now while there is still little in the game and people are enjoying the game for being new and not the updates. Just speaking from seeing it countless times in other games that add before balancing, never ends well and ends up sending the core community away as they get sick of the imbalance/cheese of loosing to op items/guns
they could always add some less OP weapons
people simply wont use "less op" weapons as they arent viable unless it is purely for fun
remember the game is ultra competitive in its nature people want to use the meta
is there a setting that allows gaget to be used upon press of the key rather than key plus left click ?
no
piss
@sturdy sedge this. I love the game and frankly while issues exist find most things have a counter via gadget or game play. However, people will always use what's good in any game. So it's always a balancing act. You can have 50 weapons each, and everyone will still gravitate to the top 3-4
Hello my friends Do we know the solution to this problem connection failed error code tfla0002
i have to give credit off the rip and say this is a very well balanced game for the most part as like you said most things have a counter fo some sort, truely believe if they just iron out these initial issues before adding anything else we could see quite a diverse meta
I strongly suggested increasing the damage of the FCAR rifle. Holding the same damage as AKM, the firing rate and magazine size are much lower than FCAR, only acquiring more stability. These puts this rifle in an awkward situation, why would a player choose a weapon that holds the same damage as another while its ammo and firing rate is less than another? If the damage of FCAR increases, it will change the situation of this rifle, making it precise and stronger than AKM, yet with limited ammo, requiring a better manipulation of the player, so can distinguish FCAR from AKM. I wish that I could swap these two weapons from time to time because FCAR indeed is more precise and possesses great animated weapon skin.
give double jump to light?
Really? Comparing it with AKM in the loadout selection, they are actually the same. Also, I rarely see someone with a FCAR
Dash with extra steps tbh
i could say 50% of my kill is from nades
well going from data we've gathered from previous beta
it does like 10 DPS more than the AKM 😂
This is false - played around with it and it does not explode on impact.... the only time it does is if bounces from torso to arm.
you can check their actual damage per shot on the wiki
For the heavy nade launcher right?
Its REQUIRED to bounce once its pretty annoying
Yeah
yeah that's what we were talking about at the time
I wish it was like demoman tf2 stickybomb type of thing
For stickies in tf2 there’s an arm time for the bombs, but it just nerfs damage instead of removing it entirely
I’d want that for heavy
Theres the original arm time, then the ready time, then the full damage
I think that’d be fair
Even if the bounce was a smaller distance off direct hits it would be better
Agreed. I've seen people complain about invisibility which I can understand. But there's a few versions of scanners, I've seen people complain about heavies (glitch and tazer) I've seen people complain about healing/ turret (glitch and movement). I'm with you. Some fine tuning on weapons and I think we're in a good spot. I'm no God at shooters but can readily put up 15-20 kill games (on my best) and go 4-9 on my worst. I think this fits the expectation you win some you lose some 😄 if you get riled up everytime you don't pop off I think you miss the point
Right now its incentivised to spam since even if you hit a direct then nothing happens
so based
FCAR does more damage, it has a better TTK than the AKM, just a smaller mag
slightly better 😂
Which grenade launcher is better the one from heavy or the one from medium?
I really wish whoever has a fetish for the stupid BARS in weapon description sceens would stop. These bars are near useless in understanding weapon stats. You're not even correct by the way, according to the bars.
yeah I know, which is why I went out my way to test things in the range for TTKs and such. Happy to share if you're interested
medium cause it detonates immediately on contact
No, I know the FCAR has a longer damage drop off it's fine. It's also beyond annoying that you need to test this shit for yourself instead of getting direct numbers on when damage starts to drop off.
agreed but we do what we have to do haha
What are all carrible arena assets
Flowerpots,chairs, barrels, a few map-specific things
The Fcar NEEDS more ammo, at least 25 i beg
what a cancer to have a mines in FPS game, it should be removed from the game
Gas mines are fine, just carry any level of fire on you, and explosive mines you can shoot
They have a big ol light on em too
Fire, powder, goo, explosive, gas
There could be one more im forgetting
keep crying about it
watch your step
I will, it requires no skill and instantly kills
requires no skill to avoid too
also L light
Good morning
just dont step on it
How do u counter heavy mesh shield+ trophy system
I assume you never played the game, its exploses instantly in close combat
throw a gas canister
still doesnt change the fact that if you dont stand nearby you dont die
still doesn't change the fact that they're easy to see 90% of the time
My main problem with mines is that their "step on" radius is too big and that they activate instantly
just shoot em lol
melee weapon needs some time to kill, mines requires no skill and kills instantly = vera bad balance
I cant shoot them if they are thrown at my feet
that's on you for being so close
you are clown
as a melee weapon main you should understand that as a dagger user I gotta be close
ok but i run dash and be real sneaky beaky
i unironically became sneakier from using sledge
What do yall think the chances of Embark adding a bow are? ive been asking peoples opinions in twitch chats and tons of people agreed. what do yall think about a bow being added?
I just think its very weird that they activate instantly
Bring a glitch grenade honestly, or just outright avoid them, I mean you can throw a grenade at it or something but uh-
yeah they definitely stealth buffed that
it wasn't that fast before
Imma be real the big "step on" radius is just something that I gotta learn, I understand that the radius should be too small
but the instant activation is just extremely weird, mines should be a defensive tool, not an offensive one
fr
should up the arm time to what it was in the betas
I dont remember what it was like in the betas, however I dont recall any mines ever being thrown at my feet
except crazy mediums that throw mines and shoot them mid-air, but thats just cool tech
c4 has delay, mines dont
Mines are fine compared to RPG
C4 barrel needs a nerf, one shotting mediums is insane
3rd person melee attacks also look like crap
Does the Mini Roulette weapon skin have custom animations?
Does anyone know any faster way to get vrs?
Only way I can tell is to win more
But I can't 😭
Hey whats yall opinion on a bow being added and with the arrows you can change what the arrows do based on the different canisters around the maps just as the explosive barrel or the goo barrel.
Any LH1 enjoyers anymore?
i would like to know
NOOOOO(sorry as a former destiny player I have ptsd)
I love bullying light players
Of course you do you're a heavy
Earned and deserved
@terse raptor there is a concept by The lonely racoon in the fan art channel that i really like. i have been talking to them and they are fine with me sharing it and i wanted it to get some traction and potentially added to the game
sure thing, anything in particular or just general ttks?
I think it's a good idea as long as it can't also one shot lights
i was think it could be a light class weapon as it fits the light classes "poke and pick" playstyle.
i request a google doc spreadsheet
I'll try to make the shift over in the next few days. It's currently on an OpenOffice sheet on my PC, so once it's done I'll ask where we can get it posted or something for all to see
Bullying Mediums Too
But mediums have a chance lights have no chance
actual goat
Hello, is the Annihilator charm track our kill number with the equipped weapon ?
of the game
Alright thx !
Bow concept: With the bows left click you fire a single arrow that does decent damage to account for a slower fire rate. Then while your'e holding Right click you then hold left click to draw an arrow with higher power for longer range, this will have a slower draw than the left click the same way the throwing knives work: FOR LIGHT CLASS
i just saw it in the menu and got this error TFSS0007 an hour ago
bro light class got enough weapons 💀
I feel like bow would be a medium weapon, they kind of lack a skill weapon atm. Well unless you count revolver, because it certainly isn't cl-40
I just feel it can be more usefull as a pick and poke weapon in the light class as they move around and distract the enemy
That's literally throwing knives, the right click even increases the range.
the same way the dagger and sword are the same or the way most guns are they same
I was saying this yesterday, but the expansion of mechanics likely won't be in firearms - it will likely be through inclusions of unique grenades. The weapon archetypes are already filled, for the most part - unless some guns are released just to have some variation, but as we can see from the Revolver, it could just be a skin (snubnose).
i had seen someone come up with the concept of being able to use arrows that copy the attributes of the canisters like the explosive on and goo
Only relation dagger and sword have is they're melee. Their play style and goal is different. Bow would be a mid to long ranged copy of throwing knives with 1 shot instead of 2.
And yea, I saw the canister copying thing. I do like that idea just because it would be very interesting. But same time that might be too strong. Depends if it's true copy or modified
I was sharing that idea earlier, i was messaging the creator and they were ok with me sharing it, i believed it could be downsized in a smaller proportion, like a smaller explosion
With how flexible those arrows would be from selection, I'd reckon this would need to be an ability
i feel it would be best if you would have to find the canister near you and select it for use, the same way you can pick one up and throw it
theres nothing like it yet, but wouldn't be surprised if we got a 2nd ammo slot on some weapons down the line to deal with that
I feel a weapon like this would be great for disrupting things
Well, that's why it'd be great for mediums. I like the archetype the medium is kinda filling with being a trapper.
yea. medium feels like they're always doing the odd jobs. so having the more bizarre weapons would be likely
What is the meta atm?
Ehhhh. Debatable. We need about another month, but from what I can see...
LIGHT: Invis + Shotgun
MEDIUM: Turret + Gas Mines
HEAVY: Shotgun + Mesh Shield
For me, personally, I see SO much variety in a single game.
dash pistol I'd say is the alt loadout for light. or the mp5 thingy.
Dash + Kunai/Sword is what I'm seeing for dash
In terms of team structure meta, the strongest seems to be 2x Heavies and 1x Medium
@stable igloo I understand where it would be more of a medium thing but i see mediums as more of a support role due to there heals, rez, and movement gadgets. I see the light class as more of the disruptors and attention getters due to fast speed, movement abilities and smaller build
heal gun is great if you play around a heavy w/ a mesh shield.
yea just stick with your team and provide heals when needed
its reallly annoying to play against but is a pretty good strat id your not glitch naded
Were it up to me, damage grenades would be removed from Light. I REALLY like the in-n-out idea of the Light and them only dealing with obfuscation (flash, smoke, and disruptor)
I like the mines on the medium
yea, the light class is mainly there to be the thorns in the enemy, not doing too much to have every ones attention on you but still being enough of a force to be annoying to the enemy
naw
L: dont play them lol (but LH1/XMP5 grapple or mac11 dash)
M: AK/FCAR/revolver, heal, defib, jump, scan (if you have two M one can take turret or recon)
H: shield, SA12, rpg, dome, c4
the meta is MMH > MHH > MMM > anything else
Buff light, the class is supposed to be hit and run.
U cant run u will just get oneshotted and its not fun
Light DEFINITELY doesn't need a buff. Lol
bronze detected
K. I was dropping 30+ bombs as light for damn near all 13 hours I played y esterday with all sorts of builds. Light is insanely strong and very flexible.
grats on shitting on noobs in (quick play/unranked tourney ?)
I playued tournie for the latter half of the night? So I'm not really sure what you're on about.
I'll happily stream for anyone here later tonight if they wanna see how easy it is to play light
ah so unranked? you'll get there bud keep it up
To sit there and think that there is a huge variety of players witrhin the first week when metas are still flexible is wild, lil bruh.
light does no need a buff and if anything the mp5 is gonna get a nerf light use to be OP and no one wantx those days back lol
I anticipate we'll be seeing another invis nerf because it's whats throwing weapons into higher classes than they probably should be. I anticipate a 1-second activation penalty when firing from invis. It's way to easy to invis in, double pump or one mag, and instantly invis out. Literally 3 second engagements.
it might but it is not as op as it was and grapple is far better in most cases due to cool down and just abilty to drop in and cause hell
the meta was barely changed from OB, and that was hardly changed from CB2. Some of us have been playing for a while, maybe you should listen lil bro
Damn dude, I've taken more pleasant taco bell shits than you. Condescending asshole. Is it crazy to think that someone outside of your own myopic view might have a different opinion on the game and that you could discuss it like a normal human?
He's literally just being contrary for the sake of it. Can't be argued with. Running into people like that is like arguing with a stone.
Its so irritating. Especially when hes being a condescending contrarian. It just makes him sound like a pompous narcissist
🤷♂️
wdym light doenst need a buff, are u actually a very smart human being (i will get banned apperantly)? literally oneshotted by everything
anyone here that has SOME game knowledge knows that it shouldnt work like that
than its dmg needs to be nerfed if it wants more survivability. being able to invis 2 tap with shotty than invis out needs some counter
Bro missed his broken c4 barrel then almost got rolled by a light 🤣
well yeah ofc it wouldnt be balanced
While it’s not one shot by anything but direct rpg hits, some explosives and other light weapons the point of the class is the be a fragile sneaky class with high dps. Light has the 1st 2nd 3rd 4th and 6th highest ttk weapons in the game by far and has many abilities that greatly aid in 1 v 1s as well as the most movement tools and highest movement speed to aid in getting behind players. Lights should never take direct 1 v 1s but instead use their abilities to push the advantage. If you’re getting one shot it’s because the class is functioning properly and if you don’t enjoy that that’s what the other classes are for
I’m not saying the game is balanced but the complaint of getting one shot as light is invalid
please dont say its great in 1v1s. it can only 1v1 other lights
explosive mines, c4, rpg, sledge hammer, backstab, and two ticks of gas or fire is enough to make you not be healthy enough to fight
im sorry i didnt read the whole thing before saying that
Light is balanced talk to the wall if u disagree
thats a skill issue tbh
explosive mines, c4, rpg, sledge hammer, backstab, and two ticks of gas or fire is enough to make you not be healthy enough to fight
try to 1v1 a heavy or a medium that has decent aim
But that’s the point. Your sacrificing health for damage output
Are u asking for a light nerf or think it’s okay where it is?
Bro i run invis shotty and dumpster both on the reg
See, I can't argue with people who make nebulous sweeping generalizations like this.
"it shouldn't work like that."
It absolutely should. The game operates on an archetypical rock-paper-scissors system.
Just because you're getting oneshot doesn'tr mean you can disregard all the other benefits light have compared to other classes. If it's not obvious from how they play out, it's not worth having the conversation.
If you're 1v1'ing anything above light directly - HEAD ON - you're playing light incorrectly. That's all there is to it. I'm sorry.
That’s exactly where you go wrong. You always want to start a one v one by surprising or hindering another class
if we have 1 m with healing beam do u guys think the other m could run recon
I think it’s ok where it is
I was arguing against a nerf especially if the argument for it is that the light gets one tapped easily
Light is prob one of the better balanced classes rn
are u dumb, i never disregarded any other benefits of light. i just said it gets oneshotted by anything and its not good
Is it just me or when u use thermal and invis, the scope on your weapon completely breaks and blinds you?
nerds
Light is currently the worst, hardest to play and in turn probably most balanced class rn
if thats the case then the other classes are not balanced and should be nerfed, please go get some braincells if u disagree
Didn’t mean to reply
It is only worst cause heavy was mega overbuffed and medium has been op since betas
I mean heavy was never over buffed. Over powered in the betas? Yes. But they have received mostly nerfs.
No light got nerfs
How tf are you so butthurt over this. Light is balanced the others need to be tuned down. take a chill pill and go outside a bit
Heavy is def more overtuned than it was in the previous beta
As in better? Just clarifying
He’s got a point bro light is meant to be a glass cannon being one shot is in the nature, legit skill issue if u can’t comprehend
skill issue to get hit with rpg, 2 ticks of gas or fire and not being able to fight?
Hes trying to get their health buffed. the mans out of touch
So let’s say they buff the health, what do u do then increase the other two classes?
The hyperbole kills me. The RPG is a one-shot, naturally, but everything else - naw 🤣
Cus u can’t have a light with better movement, guns and ability’s have 50 less health them medium
i dont want to buff health tbh, nerf rpg, fire, gas etc so it cant just make it a 2v3 with 2 ticks of fire or gas
Stop sitting in fire and gas
^
I agree the rpg is cringe but that’s it
The dude is right. Light needs a buff somewhere. From Beta day 1 Heavy and Medium has been meta its boring already
Better yet, USE the rock paper scissors component of the game and bring smokes and incendiary grenades with you to extinguish fires and ignite gas. Like... jesus
someone with braincells joined the conversation, ty
Light doesn’t need a buff the other two need nerfs and that’s facts
Gas and fire affect every class. You may experience a higher percent of health gone but your also the fastest and can get out the quickest
You mean in a team game with strategy the classes with support skills are meta HUH. Doesnt mean light needs a buff
Bro your making the most dumb arguments and saying we don’t have brain cells cus your ass at the game and die to gas on the reg
so what if i get out as soon as i can, fire always ticks 2 times
i didnt say i die to gas, i said that u take 2 ticks and ur out of the fight, or u can join the fight with 100hp and die
And other classes would take 3-5 more ticks than you. Two ticks of fire isn’t that detrimental
One thing I learnt here is you cant argue with the heavy crutches. they will just shout glitch grenades and movement at you :D. I think they will end up adding a helath stim to light class or lower medium and heavys health very slighlty.
Your not out of the fight you just have to re-approach with a less head on strategy
Also a good support player will always help you when u get ticked by gas and fire communicate with your team
When hammered team isn't the same
u are out of the fight. go play atleast 20 light games and tell me how it feels
But the game is so much fun
Also I can see them making the RPG deal significantly less damage but have more ammo.
I have a ton of hours on lights
It should be used more for demo not killing for sure
Needs a dmg nerf and more envio destruction
light is balanced. the other classes are not and their utils arent either
true
Legit have played almost solely on light in my whole time on the game and do not feel the same as u in the slightest
Nah mediums I feel are quite aight lights and Heavy's are op till now although meds can still be hella strong
Yeah agree it needs more focus on destruction rather than player damage
Light is bottom meta bu
medium is broken but heavy is op, medium has the hp to reenter fights and also has the damage to kill L M H fast
Well dang I play light and it feels too strong ah well
Difference being a good light player and it being broken
its strong, but not even close to as strong as the other classes
Meta doesnt define strong or weak. In team games the ones with support skills will always be meta
A coordinated double medium heavy team will roll most light comps
I mean fair it's tough but still you are right not all lights are as strong as others ofc I mean as you said meds and heavies are quite alot easier
I disagree. Imo it’s the most difficult class but the most rewarding if used exceptionally well.
Support>pure dmg alwayts
I get the point now yeah I mean I don't play them as much anymore but coming across a good med or heavy me and most randoms with me on the team are destroyed
Highest skill ceiling by far, heavy go boom boom
I enjoy Light class the most but when it comes to ranked gameplay you really are missing out not running a Heavy + Medium build. and that's where it stands. do they retain Light as just a fun class to play or do they make it on par with the rest. If you want to grind ranked with the light class, you either need to play like a crackhead 100% of the time and even then it just takes 1 tiny slip up to lose.
its not difficult imo but that can be different to other people who dont have experience and its also very rewarding i agree
L: high skill ceiling, HIGHLY rewarded only if you have a team playing around you, low survivability
M: low-high skill ceiling, decent survivability and very high reward,
H: Low skill ceiling, high survivability and very high reward
ofc there can be different opinions
Think a stim would be a very good idea tbh
Thats cause ranked is more about teamplay than just pure fragging out. Guess which class is pure dmg
That's so true sadly, you have point there it's definetively a struggle but still I love playing light even with this unbalance to say so, being a thing
its balanced, the other classes are not
I have deffo seen some ranked lights absolutely carry their team tho as well tbf
Exactly, I meant the unbalance in others like meds and heavies in comparcin to lights
yeah but its hard when you get countered with most of the utils tbh
Pure DMG is Heavy whats your point here?
If u play the class well you are infinitely more useful
why can't i select the gun i just bought?
Glitch counters literally everything in the game
Shields is pure dmg??? imagine that.
did you change it in your contestant loadout?
are u joking? so u mean that shields, turrets etc are not better?
If you are good with glitch then legit yes
I knew I shouldnt of replied to you, Heavy can output the most damage in a smaller time frame than any other class lmao. WITH SHIELDS
There's an issue with immediately adjusting your loudout before a game. Sometimes the newly added weapon won't be available and it will revert to whatever it was in the slot prior
literally all u need to do on heavy and meds is literally place ur utils and u auto win
What use is any of that util if it’s glitched
gotta do that 💀 i was doing trying to do it through equipment
No they cant. Have you played light at all? fam please atleast try to tell the truth
1 rpg into a team deals more dmg than a whole mag of mp5 on light, no point in arguing with that braindead guy
yeah i bought the the other ar for medium class.
You realize you're making a better argument to nerf the utils of the other classes than light actually being underpowered, right? LIke, turrets have been talked about for ages now because of their healthpool. Gas mines are a huge issue right now as well.
If you are all huddled to the point a single rpg wipes you thats a pure skill issue. a nade would do the same
That’s what we want tho?
Bro im top 500, do you even play the game. Heavy, auto shotgun, dome shield + mesh shield with a damn RPG is out putting more damage than my M11 or AKM? hellooo
THIS
wdym, i know im making a good point its what i meant from the beginning i just have explaining it wrong
He's been barking this whole time about light being underpowered. So, no, that's not what he's been wanting until just now where he FINALLY broke down his position.
No shot you just said akm. Thats A. not light B. not a high dmg weap.
are u dumb? scroll up i said either buff hp or nerf the other things, EITHER
Explaining wrong but calling people brain dead
I was using mediums best weapon as acomparrison to how OP heavy is. OK i have to block you man what are you even waffling about 😄
It’s only a debate why block 🤣
Will there ever be buyable gun sights? Kind of a must, some of these iron sights are garbage
I was wrong made a wrong point so now i must block you 😄
Its the emotional arguers that are hard to communicate with, that's why I stopped about 15 minutes ago. Lol
Unlikely, seems like they want to avoid weapon mods
mr yappatron from yappan speaking yappanesse, please stop yapping about things u know nothing about
Nothing you have said makes any sense! its like your not even reading op
I agree with no mods on everything but sights
Does the motion sensor pings count as detections?
Too many emotions flying about rn 🤣
Brother theres no way you're real?
Yesssir
Fair enough.
Thanks boss
Hes very real, its like youre just waffling nonsense to random replys
aaron stfu please ur atleast as braindead as @fleet wadi
Cry more
buff light it's insanely weak or nerf heavy
Ive said my point made a clear case and he keeps crying false shit. and you are basically the same
boy, it's feisty in chat in a few channels today xD

ur point makes no sense thats why were still trying to make u come back to reality where light not in a good position
Waffle on about shit then reword the whole argument, call us brain dead cus we correct you and now your giving it the biggun
SHow me how many hours you have in game becuase I can gurantee you have like 1.5 hours in game or something mad
Both yall are crying about light not being meta and "weak" because of it. But ranked is not a run and gun. It has strategy and team play. both of which Medium and heavy are better at. Light is not weak for not being meta you are crying the wrong thing
yap more dog, ur like 10 and its ur first fps game u have ever played and have 0 idea of what ur talking about
Okay lil bro 🤣
Man said 10 🤣🤣🤣🤣🤣🤣🤣🤣
?
if not then ur 40 and have 0 knowledge of games
Bruh, which is the whole point of talking about making Light a team player class..... you know recieveing buffs to make it more of a team player class instead of run and gun....
No thats the point me and @sturdy sedge made XD
0 knowledge cus I stated that your ass for dying to gas and fire constantly 🤣🤣🤣
And it wasnt about buffs but nerfs to specific things like rpg and turret
i never said i died to it u braindead, i said it takes 2 ticks to be out of the fight
both u and azzer are idiots and know nothing about the game stop yapping about things u dont know about
Can’t lie I don’t really give a shit about the whole balance debate I was just giving my thoughts
Anyway I was in the practice range and guns damage is variable so shit is broken rn 😄
this yall?
did i say i died? i can teach u how to read lil bro
So why u crying if u don’t die🤣
because ur out of the fight after 2 ticks, ur like 100hp by that time
First rule as dps in any game. Step out of the fire or dmg and think for half a second
Maybe don’t get ticked
and for ur infortmation mr 2 hours in the game, it always ticks 2
Such a bot debate
just accept that ur a dog and u should never touch a fps game again if u think that light is better than medium and heavy
Maybe I’m wrong but did I say that?
Different roles have different strengths. What do you classify as better?
light is not better at anything rn, only mobility
.....
Wow
theres no way, you're a real person. imma head out GL fam
Fr u did not just argue all that with us to agree with everything we said in the end in a roundabout way
I just ran through a fire grenade and this is what I came out with on the otherside. This is more than manageable. If you can't figure out what to do from here, the argument is basically done, man. Light's are volatile by design. That's just how it goes.
2 health man watchu mean XDDDDDDDD
what are you yapping about, i didnt agree to anything but mobility XDDDDDDDD
i said 100 hp not 2 hp @fleet wadi go to school lil bro
Why u actually so mad
fam are you 5? pick a new insult. i swear ive read that atleast 5 times in the last 15 min
now find all teh 5 times and ping me ty
1
2 (another age insult so ill count it)
the turret needs a nerf lower hp and smaller fire arc right now i dont know fi it is a bug but it can shoot 360 and that is just dumb
how will u count that when it was a continuation of a conversation?
People getting younger the longer this convo goes on, must be healthy
Bro your actually unbearable🤣
How can i count it when its another insult? did you actually just ask that?
"Recently, a friend of mine commented on the balance of classes, focusing on the 'heavy' class. He believes this class is overpowered, arguing that the weapons of the heavy deal too much damage compared to their health pool. He also mentioned that the RPG is unbalanced, as it can eliminate 'light' characters with just one shot. (he plays with the light class) While I agree that the heavy's shotgun might be a bit unbalanced and in need of adjustments, I believe the other weapons are well balanced. I'd like to hear your opinions on this.
and myb its 3. but than again my brains fried after dealing with this
its 2 if u count that one when it shouldnt be counter u just embarrased urself so please dont talk to me again
3 so sorry i didnt count the thing that spawned this
2 if u dont count the one that shouldnt be counter ❣️
why does everyone thing light needs a buff lol
it doesnt, other classes just needs nerf
personally, I just think that the only thing thats really annyoing right now is the cloak spam, especially since its the least interesting light spec
I also wouldnt mind a bit of an quad shotty nerf lol
no way it should be nerfed
Oh boy here we go again.
wait what shouldnt get nerfed, the quad shotty or cloak
Round 2 
Personally as some one who abuses this. 100p
In fairness I can admit the cloak is slightly busted
Killing med before the get a chance to turn is op imo
Lol. On the contrary, I actually agree with a potential cloak nerf. Despite the fade in/out that they added, its still instantaneous. Assuming you made a macro for it, you CAN cloak the moment after the game even registers a fire command.
Despite me not WANTING a cloak nerf, I fully expect we'll receive one. Likely a one second re-cloak penalty when cloak is broken with an attack.
cloak with double barrel on light is really annoying, especially since you can recloak instantly after literally 2 shotting a medium
I abuse this 100%
it becomes really tedious, and isnt fun for anyone except the light
Being able to absolutely run circles ina hectic environment with vents and broken ceilings and stuff - instant cloak makes it possible. The double pump rampages I've gone on are bananas
like i agree that the light should be an "assassin" type class, but cloak spam with literal instant kills is insane
Same with mesh shield quad shotty rpg spam tho🤷🏼♂️
oh i agree, both need a bit of a nerf
If they nerf cloak it really has to be small
The thing is tho... I think the RPG is balanced because it has a 30 second cooldown. Like, yeah it sucks to get one hit as a light, but that's an RPG they can't use for a bit. It's a on off thing. I can double pump people back to back with kills almost as fast as an RPG, even on heavies.
No just no
Rpg shouldn't be the gun you pull out to kill ppl. Should be for envio dmg
personally I would like to see the rpg be a two charge lower damage to players same to buildings, so that it has more utility as a ranged building destroyer and less as a "light obliterator"
I reckon the REAL issue people have with the RPG is that it can be panic-buttoned for what its capable of doing to ilght and medium classes.
The correct fix
I think I made this suggestion yesterday as well during an RPG debate. IF the RPG gets nerfed, they're definitely giving it two rockets
maybe make the cd per charge 18 seconds, to reflect its new role as a less damage oriented device
I'
Yeah but two rockets with the long reload it has means it won’t necessarily be the delete button it is now
When not if it gets nerfed. By all logic it should but the devs are pretty bad at balancing so far
nah balance overall is pretty good
I'm in the middle - really. I'm not super upset about the RPG. If I die to it, it was my own fault.
BUT I'd be happy with either change.
- It can't be panic-buttoned - maybe give it a 1.5-2 second prep animation.
or... - Reduce it's damage, reduce it's cooldown, and give two rockets.
yeah I agree with that, a longer pull would also work
Tbf the long pull is a good idea
Yeah. Like I said, the oh-shit function is it's main problem. Lol. This is what everyone said in the CBT as well.
In most cases the panic pull is always what the issue stems from
I and others constantly open up fights with the rpg so that doesn’t really nerf it
It's the same complaint as explosive mines, you can just pull it out and kill someone in a moments notice
What about slightly nerfing the damage (just so it doesnt instakill) but increasing the structure damage, so its better to use it as a tool
Do mines not have an arming timer? I feel like their light doesn't turn on for about a second.
Plus I’d rather things be weaker instead of super delayed like trying to use c4/breach
They activate as soon as they hit the ground
Oooooh. Shit. I never paid attention to that. RIP
It's like half a second. If that. There's a lot of cases where I can literally throw them at people to kill them lol
as someone who plays light class with grapple (I personally dont like playing cloak, that whole "rightous crusader" thing i guess (and titanfall player lmao) the instant rpg is really freaking annoying if i should win a fight with mp5 and then they whip out an rpg and i die
also on that debate, at least for gas mines, could we make it so
A: They have an arm time, nothing crazy, maybe 3 seconds
and B: They don't explode into gas if they are shot
Gas mask gadget for all classes 🤣🤭
its really annoying how theres no way to clear them without them going off, yes you can outheal them with a heal beam, but if you cant get that for some reason, there should be a way to clear out the gas mines. (I know you can use fire, but I dont always run pyro grenades)
Being able to break traps would be massive alone
All mine should have at least a 2 second arm time. This is coming from someone who uses mines a lot. They're pretty silly atm
gas mine spam on cashouts gets really annoying because theres no way to clear them
They're better grenades in some cases.
Yeah, this was a huge conversation yesterday. There's no way to dispatch them without triggering them, and when a location gets sapped with like... 6 mines, it's ridiculous.
At the very least, I think a glitch grenade should allow for destreuction without triggering them.
Pyro and step on them, you'll take damage but they'll clear out fast
also: Side note, am I the only one that thinks gas mines are better then smoke grenades purely at vision obsurement
If the glitch doesnt already disarm them that’s crazy
like the smoke grenades in this game are laughably bad at cutting off vision
Gas barely obscures for me
Smoke obscures player outline. It's very specific. The smoke grenade is my favorite grenade in the whole game. Lol. It's SO fucking good
Glitch does I swear
Stun gun OP
Yes.
I think glitch should remove mines/c4 instead of just stopping them for a while, ofc stuff like turrets should not be destroyed
Yup. Learned that the hard way.
Also glitch disables them, but doesn't remove them
so kinda like that one operator from r6 (I forgot his name one of the british guys)
It disables their trip-wire function, but they'll still blow up into gas (if destroyed) even when glitched
also does anyone ever use glitch traps
I see them occasionally, but gas mines are so much stronger on medium that its not even close to parity
The glitch traps are kinda useless IMO. Being able to specifically place the glitch with the grenade is way superior. I feel like glitch traps would be better if the effect was longer
and glitch grenades are much better as offensive gadgets, so it makes more sense to use them on light, then mines on medium
Tbh I think glitch mines should work like taser. Then they'd be useful
With medium I always have 2 slots taken up by defibs and movement, so the last slot has to be good
Taser Turret when
That's just asking for trouble. Lol.
Only zap the people on top of it, if course
They're kinda useless otherwise lol
yeah exactly, I personally run goo grenades, both for blocking off things and having a portable angled jump pad for high range mobility
I used to run sonar, but after the nerf I think that goo has more versatility and uses
I used to always run sonars, cus they were banging, the nerf was just so harsh on them :(
Even after the sonar nerf, I have a hard time putting it down. When it DOES give information, it's so useful, but it is definitely harder to get that info.
I use either APS or gas mine now
I feel like with the reduced range its very easy for peeps to go "oh theres a sonar, lemme just move 2 feet so I stop being detected"
Yeah, the nerf might've gone a bit far, I don't think that it was unwarranted, but it feels like they never give the info I want them to, maybe its that i'm not placing them right.
Either way, hard to adjust to that after it used to be you could throw em in a building and know exactly where everyone was in said building
specially since the pulses move slowly and are bright, half the time if im not in an active gunfight i literally can see them and move out of the way before they scan me
Honestly sonar is better as a delay tactic than actual location pings now
What would you guys think if gas mines were just a poof of gas instead of a cloud? And the clouds would be reserved for grenades. Do you feel gas mines would be balanced? Like... if youj get affected by a poof, you get hit with 2 seconds of gas a single time, and that's it.
Or gas mines should be half the dmg
I still find sonar useful. I'm honestly happy it got nerfed as hard as it did though. In cbt and obt I felt like taking it on at least 1 med was mandatory. Knowledge of where everyone is was kind of a big deal
ehhh, I think that would be going overboard for nerfs, I think the only thing gas mines really need is the ability to disable them without causing them to explode all over the cashout
would be weird cus you didnt know what was big dmg gas or half dmg gas
You're right. I'm dumb. Lol.
? Huh when tf did I say this?
here
Of current*
well if theres mines gas then I wouldnt be scared but if someone throws a gas grenade in there I gotta be more scared
Yes, they mean if it were post nerf (through your idea) you wouldn't be able to tell if it's half damage (mine) or full (nade/barrel)
so how would I know if gas is mines gas or barrel/ grenade gas
I think removing the gas when mine is broken would be good to start
All the mines really need (this applies to all, not just to gas mines) is an arming delay, to not go off when destroyed, and because its really annoying, could the explosive mines do 149 damage so they dont literally one shot lights
Gimme pink gas for mines
its really freakin annoying to just be going up a stairwell on lights, and then just randomly die to a mine you didnt see
eh, kinda the point of mines tho
Na the best is retreating and getting 1 tick of a ally mine and dying 2 floors below
thats literally just an awareness issue lol
I mean yeah, but its just frustrating when it does happen
I cant be mad at instakill stuff since uhh I want dagger to be good
Idk I don't find it frustrating. I'm more annoyed at myself for being an idiot when it happens
I think its actually great in this game that you gotta focus on things like mines/ invis people while the whole building is collapsing and crazy explosions are going off
fair enough, my main thing is when im rushing to do something because its about to end in overtime and I step on a mine as light, something inside me just breaks a little lmao
having the building collapse on you and the floor above you had a mine on it is the worst lol
fair enough. but that just means whoever put that there did a good job with placement
If they ever do the shots disarm traps I hope they don't include explosives disarm
I tend to agree, c4 should just go off, but mines shouldnt
explosive mines should, just not gas
well, gas should too. just because you shot it doesn't mean the gas inside it is gone.
main difference is gas takes 900 years to go away and explosion is instant
eh I assume its some kinda chemical reaction which quickly happens
Just lose one of your utilities for a pyro🤣
true, it could be like that rather than a release.
to be fair, people turn into statues into a vr game and then you shock their statues with defibrillators. I don't think its too much of a strech to say that you shooting it somehow destroyed the gas
guess that is also true lol
I dont want 30% of my build to dissapear cus theres gas :(
just like how painkillers in escape from tarkov are hilariously unrealistic, but I wouldn't want to see them removed for realism in 100 years
I mean shooting a release device wouldent release the gas if you didn't hit the canister
that too
lost my leg, but these pills will bring it back
lmao I'm happy that landed, I just jumped out of 3 story dorms, but I rubbed some vaseline on my lips, so ill be fine
Got my head blown off let me pop some pills rq
i was worried nobody in the chat would play tarkov and know what im talking about lol
I don't play tarkov, but thats a common thing in games with a "survival" aspect
ah ok, I don't really play any other games like that, mostly because losing progress like in rust or something is deeply frustrating to me
pretty sure theres a voxel game I've seen as well where you literally lose your limbs and healing will bring them back
Tarkov is a curse. And those unfortunate to fall under leave with 0 sanity
tarkov borders just on the realm of tediousness, so I enjoy it most of the time
;-; welp time to go to the asylum, some random guy on reddit said im mentally insane
does bsg even gaf about tarkov anymore
Id say they do, the new wipe and arena looks promising imo
the cheating situation definitely needs work and attention though
tarkov servers are down rn anyone knows why?>
I have no clue on that one
ive been playing the finals, and about to go to bed
It's okay some dude in here called me both a child and a yapping yappity yapper. But to be fair he's a light main and the most sane of us XD
thanks i also play league and tarkov might explain something
That's not something you should say thanks too..... 
lmfao that used to be me but i quit league because i wasn’t having fun. I occasionally hop back on with friends but playing games with friends is actually fun
league can be fun sometimes
i guess it’s more accurate to say I quit playing alone, because that’s what it comes to
i want to post pictures
me, realizing i can post pictures
i want to post pictures
lmao, I think you need to chat enough to get the rising star role
i think you can check it in #🏆┇rank-check
i want to post pictures, this is how im going to level up
Now, I want to post pictures
i think those bots have something against spamming the same words, but i don’t quite remember
Pictures i post want
either way, more interesting ways to do it then saying the same thing, you could always complain about balance like me lmao
but i wanna post pictures
what pictures would you post?
final reward teir and why it makes my eyes bleed
if I could post pictures i would show you
final reward from the battle pass?
i want to post pictures
also, I can’t post pictures in the general chat, just so you know
only in this one, (i can put gifs in the main chat though, unless they revoked that for spam)
lame asses
Been putting breach charges on barrels and throwing them and it’s working very well
I put a breach charge on your mom
a good thing you can't post pictures.
it ain't my fault it hit the fucking ceiling lamp, also he was shotting me from the back.
So i made him swallow a fucking rocket. 
anyone have a controller settings?!
vanishing bomb any good?
As a light I’m kinda playing for myself, around my team. I rather run the cloak than the vanishing bomb
I didn’t find me using the bomb on myself, but moreso my heavy when he asked for one. So it depends on your play style
best heavy loadout?
very good if used right. its great if you want the benefits of stealth, but prefer to run dash.
ooh i see good to know
see lights here and ther abuse the hell out of it. it also works on teamates unlike normal cloak, so you can get the jump on people with your entire team (or surprise heavy dunk being my favorite)
riot shield should not work on zip lines tbh at all
l take fr fr
sounds like someone got riot shielded on zip no less
guys auto shotgun on heavy is bugged now it shoots thorugh shields.
The dagger go crazyyyy
are smoke grenades viable? (mainly to deal with fire)
smokes with kuni and grapple is fun af
for which class?
medium or heavy
nah not worth it... gas does way more damage cz of which you need pyro.. but fire doesn't do that much afaik.. Like if there's pyro on cashout and you've killed the team just ask medium and he'll outheal you. I find it a wasted slot.. too many good utils to run instead
please explain to me how people instantly notice me when im cloaked
The vanishing grenade
does the medium grenade launcher not destroy buildings
i would also like to know the answer to this
nope! As far as I know Medium has no way of breaking walls 😔
I even tried shooting Explosive mines, it's rough
Some kind of gadget that lets you swap your reserve while you're alive would be siiiiick. Like a supply drop or something.
If you're sprinting in the open, the shimmer is extremely noticeable
ive seen videos of it happening with medium grenade launcher but maybe OB?
If there's smoke or fire or even just bad weather, it's far harder to spot
It doesn't work on the ceramic roofs and those are so fragile that grenades can break them. Unless they just need multiple shots and I missed that or something
i launched like 6-8 shots at a floor and nothing
starting to not like this launcher, esp with 4 shots
Yeah, it's impressive how much worse it feels than the heavy's especially since that one doesn't explode on contact
It's nice if you're stuck babysitting long range players and want to pressure from a distance, but you'd still be better off with a rocket to make a hole for them to shoot in
do we know if theyre planning to make a sniper scope sens separate from ads
Best to hit an explosive tank and throw it at the building
hitting it primes it or throwing it and catching it again really fast
Throwing it and catching it will usually be your best bet, little noise and you don't have to worry about it flying off after priming it. Plus, you can cook it like a nade.
what gadgets should I use as a damage dealing heavy with lewis to hold down a site
rpg is goat
otherwise barricade, goo grenade, gas grenade, explosive mine are all pretty good imo
I !want !a !Katana !

I as a riotshieldplayer am glad it dose because we have no way of returning fire and so by can not suppress the enemy
So we would just get lasered
Maybe a Katana skin for the sword
I want
I want too
and draw a knife and chop
Yes like that my brother
Hope the designer can work overtime.....hahahahahahah
I would be crazy hahahahaha
Please nerf the stun gun slowness effect on people (how slow you look and move) 🥺
I use c4 and attatch them to fire barrels
If you throw them at someone and then detonate the c4 it’s pretty much an instakill to anyone near it
lmao thats a crazy strat
It’s insane
If someone did that to be I would be pissed
Also works with poison barrels but it’s a bit slower cause the poison has to finish mediums and heavy’s off
Super effective for a long range option if you use a short range gun
🦧
they did (for look sensitivity, sorry there's no movement changes)
They defs did. Everytime I use the stun and try to move around I get locked on instantly
yeah but to be fair that shit was busted with cloak, it was a free kill unless you turned this into tf2 and spychecked every few seconds KEKW
Light class doesn't need the stun gun if any class does it's heavy class
So do they nerf this stuff without patch notes or was it a while ago? I swear everytime I learn something new it changes almost instantly the next day I hop on
oh hell nah
imagine auto-shotty with shield AND stun
DISGUSTING
the launch of the game came with some patch notes
Nah that would be an uninstall moment for sure ahahaha
fr
my main things are
buff heavy's nade launcher to not force a bounce before boom
nerf autoshotty because duh
buff 1887 to contend with the other shotguns
otherwise i cant think of anything innately annoying or fucked up
I completely agree with you there. I wish I could say something about land mines but I guess it works perfect for weakening both medium and heavy build
Playing light build and stepping on a mine is an instant death penalty and I swear theres always more than 1 placed on some circumstances
Its incredibly hard to swap classes and fix that issue either when everyone in rando lobbies play light and grapple hooks straight into combat away from their team only to die instantly
i do think that its a pain in the ass to check for mines, but light isnt my main so i cant have the ending statement on that
how much damage does a frag nade do
Up to 159
ty
Buff RPG
I’d love that. RPGs already powerful enough but I’d like a little more extra power when playing heavy 😆
It should be a homing missile
I know this is bait but by god did reading that spike my blood pressure through the roof 😂
we need buff a player to not yelling at us when we using sniper as a light build
whats better lewis, shotgun, or flamethrower?
Anything works on heavy. Literally zero bad picks, class is still so overloaded

Everyone seems to say shotgun is best to run but Lewis and flamethrower are my personal picks.. and then I bring out sledge when I'm bored 😂
