#đŁâweapons-gadgets
1 messages · Page 2 of 1
hmm yes, like a particle accelerator where a muon only exists for a brief moment, truly remarkable to see the physics of reality break down in front of your eyes for only a fleeting moment
!p like a ball is a ball when you use it for like bascket ball it becomes the basket ball
Nerf shotgun pls
NOOOO they are great le t them be đ
i like how they can deleted a Medium with oneshot ye having fun
yes i am đ
i know if i play shotgun i win everygame but it boring af
not like that
but they are useless in range
no need range just cloak go up to backlite
FCAR still best medium weapon?
delete the M or L support
wondering this too
its high risck high reward gun great in close RIP in long range and if you miss or have to reload you are F
but yes if you hit they almost cant react to you
appreciate the info thank u sir
ahhh you are playing it đŠ im still downloading
just had a good game with the AKM but in OB the FCAR blew it out of the water, almost seems unlikely itâll be the same case now
whats y'alls favorite/best medium gun?
I like the FCAR but feel it lacks at medium-long range
in OB the FCAR was easily the best
havenât tried it yet though in the full release
so far im liking the akm but i havent used the fcar enough
yeah AKM is feeling wayyyy better now for some reason
that's weird because they nerfed ak and buffed fcar
fcar just has high recoil and low mag i feel but otherwise is good
but idk, not feeling medium that much. Still prefer light or heavy i think, just like the turret lmfao
i disagree, ak can kill 2 mediums in 1 mag, fcar can't
ak's forgiveness just put it on top for me
what do you guys think about bots with autoshottys sweeping teams

the finals is dog shit why can i not even play one game without it crashing
understandable
fix your shit game before i start hacking on it simple
Sounds like a skill issue
nah, switching from ak for less things dont really make the fcar all that appealing
we just sweeped a team of 2 of them using auto shotty and barrier
game crashing is a skill issue >? must be an imbread
lets wait out like 3 days or until they put out a patch/optimize their servers
æ„æŹäșșăăăïŒ
ok throwing knives are fun asf holy crap
FCAR was just MELTING when i used itđ€·đ»ââïž
yea if you know how to lead the knives on mid - long ranges it does give some sweet dopamine, not to mention the cool animations its got
not a fan of the right click tho
I think the sound of kunai is a bit weired ? it sound like some metal pipe dropping, not sure about the Card skin also have the same sound or not.
Anyone got a good loadout for med and heavy
Chat FCAR has the same damage as the AKM I will fight anyone who thinks FCAR over AK
it does kinda take long to charge up and is onl really good as a like 50 hp finisher at most
Wait
Why is he right?
You can deadass go into your equipment tab right now and check itđ
It's been like this since the OB
Ak just better then
i still melt ak users with fcar
The stun gun feels like it does nothing now
v9s is garbage now
I tried using the FCAR and was getting melted by AK kidsđ
what benefits does the fcar have over the ak?
AK has that pretty nice weapon skin in the store too
range, reload speed, accuracy
as well as the bp beta skin which is pretty nice
I run med with
Healing gun - AKM / Jumpad / Zipline / revive
and heavy I usually do
Shield - Shotgun(Auto) / RPG / Drome shield / C4
What FCAR only benefit when you are the head aimer if you not do headshot it useless
that's probably fair for most long ranged engagements, i probably prefer ak since i keep getting into close to mid engagements
yeah i donât really find myself in long range fights, usually just a guy tryna dink me from a roof on the other side of the arena
The knives are really fun, but the right click is terrible and needs to be fixed. 90% of the time that you use it you will die. One solution could be for you to hold down right click to charge it up and having it shoot when you release so you have more control over it. It could increase in velocity and damage the longer you hold it for example.
I also think that when you left click the first knife should shoot immediately wherever your crosshair is instead of waiting 1/4 of a second for the animation to play. This would make it more consistent and it would feel way better.
so playing with knives, right click has longer range and less fall
But it takes over a second of wind up to shoot as of right now
thoughts on V9S? imo best light weapon
ok but wtf is the range on this sledgehammer?
roof campers gon get mad at that right click suggestion but it does scratch my brain good
dude just smacked me like 5 feet away
pistol shotgun and the sword probably top 3 for me
isnt the same range with smash with weapon ?
idk but dude smacked me way far away.
what are your guys's opinion on the pistol
maybe lagging ?
also think the throw knives are 10/10 for light. Having so much fun and so fast to kill with
its got really great damage for such high rate of fire for opponents who wouldn't really react or move that much other than other light builds
pistol is kinda goated ever since
at least i knos its better than the garand rifle for sure
If they make the knives feel just a little bit better to use, I think would just main them tbh
they feel great, just sucks theyre only for lights and not medium cause lights die so quick
think i need to run invis with it, grapple is great but close range/knives feels off
i don't think it fits in with the general theme of medium's kit
Is there a reason to place guardian turret in middle of fight or just time lost?
i mean they have a riot kit, i dont see why not
I use the dodge with c4, invisible nade, and zap gun
i feel light would have riot, mediums would have a melee set
I think that you need to be as fast as the light class for the knives to feel good
need someone who has done all there ranked games so we can play comp oce diamond beta
need someone who has done all there ranked games so we can play comp oce diamond beta
i mean like with the motif of weapons they got, lights are like thr ninjas, medium are the like the average utility soldier, and the heavy bonks your life with his gladiator sledge (or lollipop)
need someone who has done all there ranked games so we can play comp oce diamond beta
fair, i'd be down for any weapon like throw knives for medium tho. Not a fan of their guns. All heavy recoil or clunky i feel
closest thing i could think of is like a burst dart launcher or something
have you considered going to the LFG channels and not spamming a discussion channel?
feel like the stun gun was what balanced light against heavy so idk abt the change to it
stun was a bit op
lol which is where
havent tried it since
but it did do the job of closing the gap between lights and heavies fr
i guess it was but i dont really see the use now the movement speed debuff wasnt that good tbh
ok this game i will admit knives be kinda hard to play with lol
Recoil is random in this game right?
Idk
Anyone know what the best build for being strong hitting but also fast enough to get out at the same time . I'm also kinda looking for a good shotgun build
Which class?
Light đ
Are you him or what?
Nah I'm just wondering lmao
Well then invisibility grenade is good combined with grapple
And the weapons depend on how you play
sniper is good but not great close combat
Medium
can hit some nasty quick scopes, but it's very hit or miss and 9/10 times you die in cqc
I like going invisible
I'm medium
It goes brrrr
quick scoping is still possible, which can help
Hammer on top
Medium needs a slight damage buff on AK and Scar. An extended mag on some of the L guns might be nice too
yeah, but cqc its hard to quickscope lights or sometimes mediums depending on the situation. if theyre like melee distance on you, its over
Medium is good with jump pad, sonar grenade and defib, but escaping is hard, maybe add zipline instead of jump pad to get away easy
Alr thx
i personally like that the 'reliable' weapons aren't the best
But it also depends if you are a support or dps
I still gotta get the shotgun tho tbh
Pistol still good for light?
Hammer is the only way
Hammer is good
Hammer is such a vibe, smashing through walls is fun
Mmm yes waiting 10 years for one wall to be destroyed
anyone tried throwing knives here? i found them to be a ton of fun
Not yet, been wondering that myself
yes theyre fun asf
Wdym? They get destroyed instantly
I tried them then I realised I prefer smacking people with a hammer
I like sneaking around and go brrrr
Shield and hammer goes crazy if you know how to control
i feel like TK needs invis for you to actually move around and get close enuf to kill
Bro killed me with that combođ
i just canât play anything that isnât light class. well no, i can, but i prefer not to, cuz i really really really love fast-paced games and obviously light feels much faster
Walk em down lmao
I liked light to begin with for that exact reason, but I just wanted to meme with the hammer and found it's actually not bad at all, especially with some tactical ways to use it, like I've used it to knock the floor below the cash out to cancel the team stealing for example
Same love light class too much lmao
oh iâm not saying it canât be fun/good, i saw my friend playing with a hammer and with the skin he picked it looked absolutely hilarious
In OB me and my team rocked suits with animal masks, and I was swinging around a giant lollipop so that was fun
Exactly, the more situational weapons should be a bit stronger because you have to actually use your brain to put yourself in that situation. People just want to see an enemy and point and click and expect to win games without using their brain.
throw knives just seem hit or miss on the game. Just 1v1'ed heavies like it was nothing, and even had a 3v1 that i almost won. Close range theyre amazing, in distance or if they see you first then its gg it seems like
just gotta be fast asf boi lmfao
honestly my biggest gripe with melee weapons is the fact that youâre extremely vulnerable against pretty much anyone whoâs faster than you, like i canât imagine someone with a hammer would win against, say, a light with evasive dash. assuming the light is at least decent at the game
except it almost 1 shots lights dont it? or if not then rpg
Grapple or dodge plus the invis grenade is an absolute must with throwing knives
That's where the rpg comes in
it also kills people through walls with right click so if u know someone is above you go ahead
RPG is fair imo too bc it's cd is long long
didnât they nerf it? i remember just yesterday someone shot me with it and it said about 80 dmg
Ik it's so fun
60 damage per but fast rof
The right click one shots lights still
cqc you can hit 2 per throw
I love how my heavy build is literally the autistic son of reinhardt and winston
alright, then itâs just a matter of loadout and skillset. i say itâs good balancing right here
hammer charge, quick melee and rocket combos with like animation cancels go so hard too
I think the game is balanced quite well and everyone is crying over it
click melee one shots lights, click melee charge kills mediums fast... so on
The only buffs that I think are needed are to the akm and fcar bc they both suck
I did a sick combo yesterday I used my charge to round up a team and then swung my hammer for the triple kill
i zeroed four dudes in a row then killed someone with a gas barrel, felt amazing, would do again
I like the attention to detail that heavies throw things further
that moment i realised that ED >>> GH for me
LOL
what about the invis Q skill? or grapple + invis grenade better?
Been running gas grenade, breach and smoke with grapple and throw knives and feel i need a change. grapple is good but i rarely use it during combat unless im fleeing
Dodge throwing knives the best
interesting. Will have to use it, and probably try and switch smokes for invis grenades. Does it invis you as well on use or only team?
Just dash behind people and left click
yeppp lmfao
my fav is sitting behind a corner on a cashout vault waiting for someone to try and steal, just gg them in 2 hits
are knives good
I've seen some people quite good at them
they take practice for sure
expect to suck ass at the knives for the first few games
they are designed for close quarters
and heavys with auto shottys will fuck you every time
some objective areas are like outright wide open spaces vs. others, that's generally why they let you take two loadouts in, in case one loadout is just a bad pick
i double barrell 100% of the time
knives are bad but good against bad players
double barrel is easily better than the throwing knives, but the knives are way more fun
i disagree. If you cant hit shots on double barrel its super unforgiving. knives so easy to hit with
the burst damage on the double barrel is unmatched though
i was being chased as a medium by a light with shotty and kept outmaneuvering and he couldnt get his shots on me. Kept throwing mines behind me while going upstairs
for sure. Just requires hitting both shots or you can get gg'ed
well you shouldn't chase with the shotty, you are supposed to get in range without being noticed and blast them point blank
True yea but it doesnât really work against heavy
I havenât played with the knifes tho so I wouldnât know what itâs like against heavy
knives work good against heavy unless they rpg you (get close enuf so they kill themselves too) or have the auto shotty
double barrel is much better, especially with heavy bigger hitbox
Ahh true when I was playing before they had the heavy shotgun
yeah heavy shotgun just merks in cqc faster than you can knife them
maybe with stun gun but only 1v1
i feel like playing with throwing knives and the shotty teaches you a lot about how to actually play light and stay alive - hit and run tactics - because if you then use the mac10 using the same strategy (avoiding getting spotted, getting up close and headshot, quick escape) the mac10 is just insane
i have so much fun with the DB
yeah thats what made me play light again. Seeing a teammate with mac10, and just annihilating people
oh we can't share pics here rip
you can you just need to chat more in the discord to level up
ahhh ok
yeah just so new people dont spam
yea that makes sense. had some nice matches with the DB wanted to flex a lil haha
ngl wish we could bring 3 guns, would love to have like mac10, knives, and sniper
The knives are the most fun weapons in the game Im addicted to using them even if they feel a little weaker
some games i obliterate with em. some i just cannot do shit and die every time i engage. Just depends
really depends if the teams stay as 3, and if your team engages with you or if you kinda have to go in solo and hope for the best lmfao
if you can get double or triple knives, its nasty what you can do
i think if they buff the knives right click damage they could be balanced
i just want rpgs nerfed lol
Not even damage, just the rof for right click
shouldnt be a 2s delay
Rpgs are how I get ya'll floaty objectives down to me :3 Lol
i ust mean damage towards players
i had one game i was getting slapped, 14 deaths and 9 of them were from RPGs
When you level up the specializations, what exactly are the rewards you get? I've got the Level 2 Grappling Hook for Light but Im not really sure what the "Arena Acrobat" thing actually does?
yeah rpgs shouldnt 1 shot lights
cosmetics
How do you equip them? I can't select anything on the actually grappling hook screen (skins/charms/stickers/animations). I'd send an Image but no perms đŠ
Contestants, then you can edit your items (all of them). Different skins, charms for weapons, stickers etc
go to contestants and edit, and then hover over one of your items and customize
Thank You â€ïž
nah i can only kill noobs with these throwing knives, this is dumb
the range on this pellet shotgun is insane
in order: sticker, taunt, spray, charm
for specs with actual models (goo gun, healing beam, sentry) you instead just get the same skins as always
also, light thermal vision gadget does not have a model so it has those same alt rewards
ahhh you can equip 3 guns now. Didnt know that
wut, no you cant
for thermal vision i think its best to activate when you press the equipped slot instead of having to activate it afterwards by clicking. same animatiion times but it feels the extra step is just not necessary
in your loadout yes. not at the same time on your person, but you can bring 3 guns that you can swap between
you could always do that
idr it in OB, but i dont know if i ever tried tbh
you didnt try
cus now i can have sniper, knives, and mac10
dont need to suffer cus i didnt bring one
If you get this code, TFLA0004, it proves that you've been abandoned by the game and no matter how much money you charge, customer service will ignore you and you won't get any useful help from the community who will just tell you that soon, just like the boss who promised to give you a raise next time
Which weapon you reccomend on heavy now? Lewis, shotty?
probably both, with one in reserve
i get that you're frustrated with this company's horrible QA team but you didnt have to post this in literally every channel in the server
wow he literally did lmao
The SCAR needs to do more damage, right now its pretty useless.
buff throwing knives
How is the Lewis compared to m60
i always preferred lewis in the betas
I wish I would get a very smaal speed boost when eqipping the baton :/
at least buff the speed of the alt fire xD
buff something about it, i dont care, it just needs a little bit of love when there are so many easier weapons to pick instead
the spam is fun, but that alt fire is so tricky to use and such a downtime in firing
alt fire is pointless
I love the idea of a skill-based snipe with them, but its almost unviable to use
I'm sure if I dedicated some time to practice then maybe it would be easier, but currently and en masse, it's not werf
im going full masochistic playing these knives, im determined to get good with them, cant bring myself to swap to another weapon
I personally love the sledge on heavy, itâs so satisfying to use
I wish the best of luck to you â€ïž
did get damage figures, need to sort out RPM for TTKs but if you want an idea of how many knives it takes, here you go:
melee is in a really weird (bad, tbh) design space
talking about the standard melee with v?
i reckon you get 4 left clicks in the same time as a single right click
Also I disagree, melee in terms of the weapons are amazing. Better than any fps out there
by bad design i mean noob farmer weapon
makes you learn to respect the melee weapons pretty quick lol
Gonna be honest I have no clue what you mean
I feel you're right on that, but I'll do the proper breakdown later today, need to update all my stats
in ranked melee weapons are mostly worthless, in random casual games you smash the 5 hour players in the face because they dont know how to deal with it yet
Must not be very good with melee weapons I guess lmao
The lewis invalidates the M60
It seems to be better at everything I've used it for
i abuse the FRICK out of it lol i am pretty much never not running around with a barrel and c4 attached to it lol
i still have to try that lol
im willing to bet over a 100 of my 500ish kills right now are from doing that
i think it does 60 damage
you can tell c4 is not balanced for being able to actually use it on enemies, good enough timing will oneshot mediums
it's disgusting i'll throw them at heavies to to open my engagement then dash in with a double barrel and clean them up
man im getting real sick of only doing 240 damage to mediums with these knives and dying
they intentionally do that in this game to encourage literally 1 bullet of assistance from the teammates using automatic weapons; magnum, shotguns, throwing knives, and sniper all have just-off-oneshot damage
or to throw a headshot in the mix đ
anyone knows what gun levels are for or are they just for cosmetics?
cosmetics, can unlock specific skins for getting levels
a heavy with an MG will do at least 20 damage a shot, and same thing goes for a medium with an AR (a light with an SMG will do at least 15)
in order; yellow, blue, red, white, triangle chromatic
triangle twinkle looks better than most of the paid skins to be honest
thanks
Thank you. I agree though, level unlocks are better i like level 5 ones
Also, only collection maybe a little good looking is the Magnanimous manga
And here I was thinking that gun levels increase stats as well XD
i just accidentally threw a c4 into someone else's bullet and they killed themselves with it
đ , i use the CL-40 and sometimes if anyone gets close, the splash damage also gets me
I sure do wish the mediums shotgun wasnt a sniper
please delete the silenced pistol
for being bad now?
for being op
they shouldve just outright made it a lever action rifle but they only wanted light to have long range weapons
What is the maximum team size?
3 is the max and min
đ€Ł xp54 and lh1 both better than v9s
change the v9s damage. it is garbage now . there is no good weapon for lights.
wot
please nerf heavy shotgun and rpg!
^^
its OP compared to throwing knives at least
i second the rpg nerf
+1
rpg is fine, only lights complain about it
I'll play devils advocate...everything is OP when next to knives đ
we're the only one who has to complain about it lol
bro i'm medium main and i hate it. I'd be okay with 150dmg max and only on direct hits not splash dmg
either nerf rpg or give lights enough hp to not be 1 shot by them
medium mains should be more mad about heavies using c4 explosive barrels because that's what oneshots them
+1
is the throwing knife actually good?
rpg is way way worse
if you land your shots, it's pretty good yea
ok ill get it
rpg compromise: 90 damage a shot but 2 rockets
it's very hard to use though
acceptable, and leave it's damage to structures alone, that is fine. it just needs a bit less damage towards players
even if u're medium u get hit by 180 random rpg nothing u can do to win the fight. I once chaceed a low hp heavy. He just waited around the corner with rpg and kill him and me because i wasn't full
that's what i meant, yes, make it a long range fast destruction tool that's also an emergency finisher instead of a funny oneshot gun
@peak sundial
i almost never see people using RPG for destruction which is its actual intended purpose because you get 1 rocket every like 40 seconds
i'll happily trade my one shot c4 funny barrels for a better balanced RPG lol
i would be honored
you only need 1 c4 with any damaging barrel though (gas can be chancy at the very edge of the cloud)
c4 does 239 at max ramping and one tick of anything will kill a medium at that point
not sure what they were thinking with that
c4 is very strong yes, especially when you combine with rpg you can finish a team camping the cashout ez.
Heavy is soo dam strong, like u can carry c4 +rpg + main gun and 350hp. no downsides whatsoever. You have worse mobility but then you have dome + mesh shield that more than compensate for that if you're playing with team
I personally don't like the playstyle heavy caters too
Everything has a counter play in the game, just got to find it
Like if you hate light when using medium use model 1887, cause if you get lucky itâs a one tap
i dont think you can oneshot a medium with the model
bro, lights die soo fast with pretty much any gun. And this is from medium main.
Ya thatâs fair
if a light is good theyre really good but otherwise yeah easy to kill
not rly. Never had issues with lights.
i be racking up hella kills with these losses tho
They do to much damage some times Iâm not ganna lie, if they can land a couple of head shot itâs game over in a 1v1
I am a big fan of the AK nerf. With the CL 40, I can consistently win duels if I can land my first 3 shots. If I miss them, I lose.
Feels very fair.
i feel the only people that have issues with lights are average or below average. Since light relies the most on positioning, angles and good aim. If you also have good aim they don't stand a chance
even with ak nerf.... it's till strong đ
wish they had a silent steal ability
Thatâs asking a lot, they have a similar time to kill as you and on average get the first shot off
AK is not shit, by any means. But in CB2 it felt like a losing battle, with the CL 40.
Now it feels more balanced. CL 40 wins in head on duel, but AK has more long range capability.
Lights are fine IMO. You 2 shot them with the CL40.
i really didn't like cl40 state at all. Like felt a bit cheesy. Similar to flametrower, as in no skill. No need to aim, just spam and be annoying while doing a lot of dmg
Iâm trying to say they are balanced as they are, they arenât struggling right now.
bro whaT?!?!? I got banned never cheated in my life. Check my steam, it's linked
đ
Me two, i dont understant why
Winning a round, then stuck in the Loadingscreen and 10sec later banned. GG WP
nvm seems a lot of people got banned
we catch our first hacker
the only things i had running in the background were steam, discord, spotify and AhK for media keys.
ahk gg
nah, i always used it only for media keys. simple script. Never got banned in other games. Pretty sure the anti cheat can read the script
lol noob
bro this is my ahk imagine getting banned for this:
<^>!j::sendinput {Media_Prev}
<^>!l::sendinput {Media_Next}
<^>!k::sendinput {Media_Play_Pause}
<^>!m::sendinput {Volume_Mute}
<^>!.::sendinput {Volume_Up}
<^>!,::sendinput {Volume_Down}
CL40 is just different from what youre used to from normal shooters.
Noone would say that demoman, or soldier from TF2 are easy to play.
Its a different skillset. Air shots and body shots are very hard.
This is why its dangerous to fight mid-range against hitscan. Especilly on rooftops.
i think eac hates ahk but i'm not sure if it's actually that or if this is a general bug
i played apex for 2000h and it uses EAC. Didn't get banned for ahk
prob just got reported a lot. Had a lot of 20+kill games and 33 kill game
just because it works in Apex doesnt mean it will somewhere else, just saying lol
allegedly it's shadowplay apparently
this is based off of one guy who seemed very confident saying that it was that and a known issue so i'm assuming support responded to him and said that
remember, all the people who are complaining about getting banned, this is the internet, the finals is freetoplay, they'll usually say anything to get unbanned or find excuses. There is 99% always more to the story than the person getting banned is saying
A decoy similar to Holo Pilot from Titanfall 2 would be cool
ok but i think its too early for hacks yet
nope
really? i've been active here since CLOSED BETA!! Also look at my steam profile, what reason do i have to cheat?
Great game guys, really enjoying it so far. My only question is there any plans to add some scopes to the guns. I really dislike iron sites always have. Would be nice to have options besides the scar. Keep up the work great game.
Is there cheats already on pc?
I mean im sure people on console are already using mnk but still
i know this is from a place of incredulity but honestly this is probably a bad question to ask on the official discord for a game
I see that, im just a shocked console player
There are literally already over 30
i mean, they couldve developed them off of the open beta
It seems really fast to develop already
change the v9s . its too weak .
but it seems unlikely that so many people have been hacking and already banned by automatic anticheat
But still do they not take like super long to develop?
Game is free to play, game is out not even 48h, they'll fix everything
they already developed them in the playtests, then just gotta update through release
f2p isnt an excuse these days lol
Yeah guess so
EAC works good but just too late, they gotta add something, i'm sure they will
my guess. AHK got me banned. That or too many reports. Either way it's not fair, since I only use AHK for media keys and the script is visible to the anti cheat.
I don't have any overlays, clean nvidia driver without experience bs
wdym?
"its f2p" is not an excuse for a game to have issues because most games are f2p at this point
is what i meant, anyway
I mean it's not the best excuse but's still reasonable. Nothing forces you to play a f2p game and it's not like you got robbed of 70$.
If you cant handle the issues then dont play it
End of the day you just have to wait for it to improve like all games
Heal x APS double/triple MM is op asf
yeah it's super hard to fight
yo guys, i can already play. Maybe support removed my ban after appeal. Didn't get a reply though. Or maybe just server issues?!
hey , sbmm is present ?
most likely removed since many people got false banned
3x Turret > 3x Heal (Prove me wrong [I am top 100 and 6'2 btw])
No sustain. 2x medic medium with shield shogun tank is the meta.
Well. Open beta was ruled by 2 mediums heal botting a dual shield heavy. I'd assume it'll happen again
Counter argument turret go: brrrrrrrrrrrrrrrrrrrr. Pocket medic go: I like kissing black menđ
nothing was done to nerf mediums other than ak recoil and nothing was done to nerf heavy shield shotgun at all
im amazed that they didn't nerf the shotty
Yeah I didn't even notice the recoil diff on the AK tbh. But I already had 60 hours of using it under my belt from previous betas lol
Did they nerf the LH1 fire rate ?
a gas mask would be nice and nerf the frickin heavy shootgun
What`s with model 1887? Its so hard to realize damage
whatcha mean?
yea so every damage you take is bad, high ground against triple turret with no heals is a ez win
On beta thats was one of my favorite guns. AK, QL and model 1887. On relise i can`t shoot well on model 1887
(rank unironically does not matter in prev beta since its just who grinds the most)
Plus during OB half the lobbys were missing a team or 2 per round lol
Can anyone explain to me what "Career Levels" are? I'm LVL 6 and some items are locked and their description says "Acquired at Career Level 2".
that's the individual level of the weapon
it gets more xp as you use it, you can see it when inspecting said weapon in the menu
nah that was not the case for me but any player with half a brain could progress since losing elo was only possible if u lost the first tournament stage
I see, thank you!
Dang. I played a tournament match during OB and it was just a 1v1. Funnest game I've ever had so far lol
max 300 now down from 400
#givepistolsassecondariestonerflightmelee
tf does that even mean đ
give pistols as secondaries to nerf light melee
but tbh, I have no clue why that would be a good Idea
secondary weapons aren't happening bro @royal python
I was having a stroke trying to decipher that lol
I only decoded what TakTik6464 said
The closest thing you'll get to a secondary is the heavy rpg
also, melee is not op in my opinion
it's got less range so yeah
rocket launcher in the face of light trying to melee intensifies
true combo
Just ran the numbers on the throwing knives, actually fairly competitive TTK wise. Need to run everything else still, but against previous betas hitting crits with them puts them in top quarter of all weapons on all classes. Pretty impressive, worth getting gud with them
don't forget never needing to reload
Unironically just played a game with a guy using the knives and he kinda wiped the floor ngl
I joined late and the guy was getting team wipes by himself lol
Hmmm, i saw concepts of bow and slingshot somewhere, any chance to see that added?
mnk is working for u guys on ps5?
Oh, forgot to remove the thing...
fcar or akm?
Hey guys I just wanted to give some feedback about the light class. As of right now, with the current nerfs, the light class is at an all time low. The light class heavily depends on their movement in order to make plays within THE FINALS. Due to the nerfs on the stun gun and the cloaking device, the light class feels helpless when in combat with mediums and heavies. My suggestion is this:
-
Keep the cloaking device the way it is, as I believe this is a good change to the way the device works now & itâs more balanced.
-
Make the V9S slightly stronger has the TTK heavies and mediums makes it nearly impossible to have head to head combat with either of them.
The next one is the most important one
- Bring back the stun gun sensitivity debuff but rework it. I believe this was a vital part of the light classes utility as they rely on their movement to manoeuvre around their opponents to kill them as they have a tremendous HP difference compared to mediums and heavies.
For the rework, you can base the sensitivity debuff based on the current HP of the opponent it was used on. EX: someone with 50 hp would be able to turn faster when stunned compared to someone with 300 HP. This would balance the stun gun mechanics without nerfing it to the ground or making it too strong. It would be a nice balance between the beta stun gun and the current state of the stun gun. I would suggest to base it off of a % this way the affects of the stun gun would be balanced regardless of HP.
The math:
(Current player HP / total class HP) x 20% = the % of sensitivity that would be debuffed
Example:
(290/350)x0.2=16.5%
16.5% would be the total sensitivity % that the user would be bebuffed in this situation.
Let me know what you guys think and feel free to play with the %/#âs
the v9s is literally the same just you cant snipe with it
sounds like a massive copium post
Just basing it off what Iâve heard so far, havenât used it myself yet
i think the db could use a reload buff or a fire rate buff but not both
ok but you are never supposed to go head to head against literally anyone as light
Yea dont listen to most players, they dont even know how to hold a mouse... not to sound mean but thats the truth
Fuck the stun gun sensitivity shit it's perfect where it is now
There is no sensitivity debuff with the stun gun?? A heavy and turn and kill you in 3 bullets?
correct
hit your bullets and that wont happen
Yes as it should be
You guys really have no clue how a competitive game should feel do you lol
you have insane movement options
Light is useless now and Iâm not even a light main
skill issue
it has glitch from 2 sources
you are saying we dont know how a competitive game should feel but make such a post without any knowledge LMAO
depends
Lights need a buff but the stun gun is fine rn feels way better for all players now
Movement animations were changed since beta.
light does not need a buff keep it as it is
sniper rifle headshots and dagger backstab paired with invis/dash is actually not too bad
No knowledge? Tf are you talking about buddy
force players to learn techniques and the environment and not w+m1 into players like a zombie
the db can still one shot a medium actually
You can throw knives while invis don't know if that's a bug tho
literally using anecdotes
- patch notes? Seems like lights have been nerfed to the group imo
and is still a consistent two shot, it just shoots slow and reloads slow
reminder that rpg does double self damage
light is fine at it is, learn to aim learn to use movement environment gadgets and you wont me coping about it
itâs ok you can have fun in your bronze lobbies all you want, light isnât viable for competitive play.
youtch
diamond 2
lights got a meaningful net nerf for most of their meta picks (got smokebombs but still) while medic mediums got a slight akm recoil and shotgun heavies got nothing
Immortal 3 in Val/Diamond 2 in Siege, I can aim.
LMAOOOOOO THAT DOESNT MEAN SHIT HAHAH
light really got screwed by the launch patch
I believe that lights grappling hook had an auto-save to it in the beta
the finals is a entirely different game compared to siege and val and both of those games aint even hard nor require really good aim
A tac shooter? you mean you sit around n watch cams? then peek when theyre moving at the rate of a 3 armor
This @crude zinc just talks out of his ass, nothing meaningful to say unless it bashed someone elseâs ideas, toddler mentality
hooked under a bridge, got flung up in the air and wrapped around and over it back then
i am roaming lobbies as light as i do with medium lmao
heck shield heavy is net better than it was in OB because the lewis is significantly better with the recoil change and the lewis was always the better of the two machine guns
Skill issue actually haven't had an issue with it
it all depends on HOW you play as each class
You're coping if you think light is viable in high competitive ranks
its good that the lights who used to run into enemies like zombies getting stomped and actually have to do what they are meant to do
Iâll bet you $1000 that the stun gun gets a buff in a week or so, then you can hop off my ass
alr, maybe described it wrongly. so I flew off the map, was under the bridge, yea?
then hooked under it, and got automatically flung around and over it to safety
God I hope not
Lmao wtf
that's what I was thinking
rather than buff lights maybe introduce new tools?
nvm idk what tools could come to mind-
roller shoes LOL
Literally makes no sense, yes youâre supposed to be sneaky and flank your opponents as a light but the whole point of light is to be up close and personal or you wonât have any significant affect.
might be onto smth, wallrunning perhaps?
correct you shouldnt face to face fight someone and use ur environment like high ground walls ur speed and movement to defeat someone
yeah something like the kinda teleport ability they have but for wall running
My point is the stun gun was using as a âmovement buffâ and now with them being able to turn with no debuff you just get melted and canât use your movement to your advantage.
oh an impulse grenade would be kinda nice just for some additional movement with cloak
OP lol
they can buff the stun gun but only 20% of what it actually used to be
just spitballin, maybe like a glide? idk
any mp5 with stun makes a heavy useless
If you read my original post that was the whole work around.
Hey guys, none of my beta stuff has transferred over to my main game anyone know where I can contact Embark to discuss this?
But does the stun gun need a buff if we are all still using it on light?
imo light is fine as it is now
people should theorycraft on how to play light to succeed
âŠbuddy
I wish the melee classes had a way to deal with mines other than grenades. Even if it was like a single shot pistol or throwing a rock at the mine, if you're running a dagger you're forced to either waste a nade or go around
Trolling
Ayy?
Itâs being used right now because thatâs all people know rn, they used it in beta so theyâre using it now, itâs just not as viable, basically useless rn
hit ur shots
Brother I drop like 15-25 kills a game I hit my shots
I mean I was still securing all my kills with it
It said cosmetic items like skins should transfer over to the main game. I have just downloaded n got back in but its has none of my cosmetic items available like the panda skin etc..?
It's decent to stop people running away, get the jump on single targets or interrupt someone stealing a payload.
this i will absolutely argue on is the double barrel shotgun, it needs to have a reload buff or a firerate buff, working hard to get up close just to have a bad spread or lose a gunfight because your second shot was one millisecond before being able to fire again suckssss
Good. Stun gun was horrible to play against during OB. If you got hit you were dead. No questions asked. You'd have to turn your DPI to max just to turn 3cm
I used it before and after. I prefer it after cuz you still need skill to play. You just have to use it differntly now that it's less op
Nah those are paid items you get none of that shit
db is quite a interesting thing since its a 50/50 thing
you can hit both shots and annihilate anyone or just miss both and get back into spectator
Oh okay.. I thought ya did! Appreciate the message đ bad times....
quite low to be fair
It stops people running away. Ppl used to shoot first and get a ez kill. Now you must shoot ppl who are low HP with stun so they can't escape death
I agree itâs better now but it still needs a little buff, you go to stun a heavy and they just turn and melt you now, you need to be close to your opponent to be affective and thatâs hard rn
Honestly I think it was good in the beta because it punished people for not playing with their team. The duration could be lowered maybe but as long as you had a teammate they could just melt the light before they kill you, mostly just punished bad teamwork
I rate they don't buff it by making it better, rather by making it quicker to switch to
Game... take my money!
Tri, I made a suggestion early that I think would be balanced if you scroll up
as a medium main that's gotten stunned a lot last night and today, it seems perfectly fine as it is rn. Most of the time I die to whoever stunned me, but now it also gives me a slight chance to survive it and kill the light
The equip time is practically instant is it not?
Not if u used it once already cuz u need to reload after cooldown
Think about a light vs a heavy, the issue isnât the medium. In the beta it was basically the lights job to take out the heavy using their utility but now itâs impossible to do so
Well yeah it is kinda annoying having to reload it all the time
its not balanced, the mouse slow is a shit mechanic that shouldve never been added. The slow movement speed and no ads is enough for a half decent player to kill you. I call skill issue
They took away the mouse slow didn't they?
Lol
Imma be honest if they don't have the shotgun they really don't have a chance
I have been stunned and can turn with ease, just can't sprint
nah frr it just needs some consistency like the 1887 or the autosg. itâs still a two shot on all classes within range but i feel like the fire rate has been more responsible for lost gun fights just cuz they started spraying a second before you did its just not rewarding enough to close distance like that
Bro that shotgun one shots me wtf
your idea to make the game competitive is to completely remove a players ability to play the game?
During ob. You literally couldn't turn when you got stunned. It was horrible
How does that make the player unable to play? Itâs a balance between beta and the current meta of the stun gun
Pretty much
Cranking dpi mid game is a shit mechanic
This game is primarily a team based objective game. So gadgets shouldn't be balanced based on 1v1s rather made to be counters to different classes and work the best in tandem with team play
BRO THEY NEED TO BUFF THE THROWING KNIFES THE DELAY ON THEM WHO EVER THOUGHT OF THIS FIRE TEHM PLZ
also yk i feel like smokes could be smokier idk
Nah they go hard
ye
The old stun gun punished people who had bad team play which is why I liked it
If you guys think the stun gun is broken what about the flamethrowerđ€Ą
but there should be more emphasis on a pick class since itâs not just one team itâs two more
force everyone whos running low sens to raise their sens or else they cant do anything vs a stun? completely remove the mechanical skill expression of players? the stun gun is perfectly fine without and sens randomizer
Agreed
I know, that's why I say it's better now
it got nerfed and it actually sucks now so wdym
It got nerfed heavily, haven't really had as many problems with it this update
Ya let me just turn and melt you with a flamethrower instead because thatâs good for competitive play
WOW OK PEOPLE THAT SHARE MY SENTIMENT. YES I THINK SMOKES EITHER NEEDA BE BIGGER OR THICKER CUZ IM NOT GETTING SPRAYED THROUGH SMOKE IM GETTING GUNNED DOWN
Lmao. Flamethrower is ass unless your close enough to smell their perfume
Flamethrower is shit
are you braindead
I think punishing bad team play was a good thing though . It forces the medium and heavy to play together and look out for eachother
Yeah, I mean the names should change a bit. Heavy is basically tank/demolition guy, medium is Medic/support/movement and Light is DPS/Scout
This is a medium talking for sure
you can see what the enemies are holding in their hands, you can stun them, make distance, and they literally cannot close the distance to kill you
Why run flamethrower if the shotty kills twice as fast?
Yeah but the old Taser didn't matter cuz u go invisible, taze a guy and kill him before the medic turned around
It was just an example.. This medium be mad af and thinks heâs a future pro đ€Ąđ€Ąđ€Ąđ€Ą
Any good team could kill you before you escape, even if you pick up a kill on the medium
Yeah I've just been going for the medic now
I think Taser should not restrict movement but rather increase damage by a health percentage. Like if u taze a heavy he loses more HP than if u taze a medium
That might be okay
bro pulled out "medium thinking" as a cope because he couldnt come up with another argument. Based on that ik I am atleast 10x further into becoming a pro than you
I also really like the old taser because it possible to get backstabs with the dagger, now you have to be facing idiots with their headset off to get a sneak attack
That's an interesting change
Yeah. Over 60 hours as a medium since CB2. Your point is lol?? The flame thrower isn't good unless your close quarters. And it got nerfed this season to so your just exposing yourself now
I think the movement debuff suits the light class better, since theyre the movement characters who create advantages in that way
I think lights need dead silence or something that would be nice
The whole point of a light is to be in close quarters r u good??
no it isn't
If taser made the dagger special attack do like half it's normal backstab damage rather than a flat 100 if you hit the side then that might work
the point of light is hit and run tactics
regardless of range
Let him cook lmao
All weapons designed for the light are used in close range combat, gl killing someoneâs from a distance
low game iq haver
Yeah I'm just coming up with ideas, I like the new taser but wouldn't it be cool to have maybe another thing that did that
LH1?? Sniper????
Audio is unreliable enough they basically have it already
Sniper lh1
Light is a scout. Scout means DPS and dies quick. So the tactic is either in and out to do DPS or do DPS far away
Guy medium is not ment for shooting the other team đŁïžđŁïžđŁïž (stop killing me)
yk that if you face a flamethrower or shotgun, you can just create distance with lights main abilities focused around movement and flanking???
all you kids arguing are just keyboard warriors, the coloured names donât mean shit I promise u
Scout is the behind enemy lines guy. The person who shoot ppl who aren't looking guy
what does that even mean, yet another cope
The only keyboard warrior here is you my guy lol
Go play light for a day or 2 religiously and tell me what you think, you just main medium you donât understand lmao
Honestly the scout doesn't really do that much DPS, if you're using the default SMG then you have to hit pretty much every bullet on a heavy to kill it, and often they'll kill you before you can do that unless you're directly behind them
There's a reason they always make scout an annoying guy in TF2, cuz that's the role
how about you stop typing too then đ
because I main a class, doesnt mean I havent touched and played against other classes. I find light enjoyable and very skill expressive
I gave a suggestion and this kid as been on my ass like his opinion is more valid than anyone elseâs heređ
Light probably has the highest skill ceiling and floor, doesn't necessarily mean it's better than the other classes though
Out of curiosity how often are people using the reserve system?
well your opinion has been ass as far as i've been looking at this chat đ
If I'm playing medium I occasionally swap in mines on defense, but that's about it tbh
Scroll up to the top where I gave my whole reasoning and then talk to me
cant create distance with light build cause you do 0 dmg from med range
Beam bro, everyone is disagreeing with you
You know have the conversation so at this point ur just talking to talk
i'm not gonna listen when u say shit like this lol
Thatâs for the V9S that wasnât my main argument
how is it not??
standard fire is fine, maybe a buff to the secondary wouldn't be too bad
no, unless youre using the melee's and shotgun you shouldnt be barrel stuffing anyone. You should be using the movement abilities to create angle advantages and flank opportunities for free damage
its the assassin class for an fps shooter
Listen to the pro player guysđ€Ą
COPE NNUMBER 3 GUYS
or dash while ur reloading ur shotgun-
Poor guy doesn't even know that the vs9 used to kill a heavy in 7 shots at over 50m lol
bro doesn't know what a glass cannon does
well ur using flanks to get in range of ur weapon sicne u cant face tank
reread what I wrote
All Iâm saying is playing the assassin class where itâs whole gimmick is to get angle advantages while not playing with your team in an objective based shooter is troll af especially when the meta is HMM or HHM
So are people out over AKM vs FCAR?
Help please help the game is crashing downloaded the finals deleted the config all that is associated with this game reinstalled everything is still crashing tired already don't know how to solve it LoginId:1afa549f41f40910ca834ebf8e941f55 EpicAccountId: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff MISSING_ANGELSCRIPT_CALLSTACK Discovery D3D12Core
Scar got a buff, they're about equal still
pump gl is too fun untill the trophy systems come out
Help please help the game is crashing downloaded the finals deleted the config all that is associated with this game reinstalled everything is still crashing tired already don't know how to solve it LoginId:1afa549f41f40910ca834ebf8e941f55 EpicAccountId: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff MISSING_ANGELSCRIPT_CALLSTACK Discovery D3D12Core
Delete and redownload your game, sign out and back in to your account. If that doesn't work find the actual company's support team, your problem won't be answered by staff here
I found it super inconsistent so far, are you doing something specific with it?
Jump shotting and using bounce pads can make it effective, but any decent player is able to beam people off bounce pads or push someone who strafes in and out of cover
thats not my argument, but being able to create advantages for your team in a fighting scenario is still good. It is an fps shooter and if you can create good fights in a game based on fighting is helpful
Anyone notice beam dipped out after getting proven wrong over and over again lol
I'd really like if they changed the system to not be a specialization, a gun and 3 gadgets, but instead a class specialization, a gun, a class gadgets, movement gadget, and a grenade/mine gadget.
So if Medium is support, their movement gadgets can be used by team so the jump pad and zipline, but u can have both
Movement gadgets for light should be the dash or zip.
For heavy it should be the group movement gadgets like like Mesh Shiel or Charge Dash.
Then the Specialization gadgets should work with roles.
Light gets Cloaking, Thermal vision or Breach (the role is infiltration and to flank and do DPS)
Medium gets Defib, APS or Turret (The role is support)
Heavy gets Barricades, Goo Gun or Dome shiel (The Role is Tank/Break or Build cover)
The each can pick one grenade or mine
And then they get a class Gadget
So Light gets Stun gun or motion sensor
Medium gets Recon Sense, Heal Beam or Tracking dart
Heavy will have RPG or C4
This separation of type of Gadgets will emphasize class play. I don't think they should do this split now but I hope when they add more gadgets they do this so that a heavy can't pick RPG and C4 with Charge and flatten a building, he gets one Demo Gadget, one grenade gadget and one movement gadget and his specialization.
And Light can't pick dash and 3 grenades but rather 1 nade, 1 movement, one infiltration and 1 specialization gadget
DISCLAIMER: This is my opinion and if u disagree, please know that your opinion as a gamer is equal to mine if u disagree it's okay, if you call it stupid then your ideas are equally stupid. I am playing this game just like you and have equal input in it's making as you do (which is minimal as I am not a dev)
He's complaining in light chat now
Hi. Idk How to do a task (damage 1 opponent with an arena carriable) ?
My translator translates this incorrectly
Throwing object like gas canister or flower pot
It's bugged right now I think
lmao
light is garbage now.
yeah i love when light tanks direct rpg hit but i die from it
you have to change up your playstyle a lot especially positioning, always aim to have more elevation as shooting up you have nothing to splash it off of, direct hits deal 3-4 bars while splash deals 1.5-3 and has no range fall off as far as i can tell.
your main weakness is the heavy class as it takes 5 gls to take one down so i normally take sentry gun and gas mines to help deal with them, the gl can trigger the mines and wont ignite the gas allowing for a you to spam them like gas grenades or use them defensively
they arn't influenced by horizontal momentum which makes aiming them easier, just takes practice to start hitting more impacts
Who stole my embed?
also 7-8 gls will break walls
I feel like a lot of maps don't allow you to get as much high ground, at least at specific cash outs. Wish medium had some more destruction options to blow holes in rooftops, but I'll try that out
Oh I didn't know that, thanks!
probs not tourney viable considering most teams bring 1-2 heavys but good fun for quick match or bank
https://tenor.com/view/thanos-compelling-didnt-ask-dont-gif-24737803 I gonna do this for the first time ever
why does my hammer magnet to the guy at full health instead of the guy infront of me with 5 health.
smoke grenades should cover you from being seen by turrets
And invisibility
invis doesnt either?
what the
The turrets that are the map variation can shoot you while you're invisible, haven't tested against player turrets but I think they work the same
Why is the AKM recoil so hard compared to the beta ?
They changed it. It's in the patch 1 notes
ah ok but was it that strong ? When i shoot it now it feels like i have an earthquake in my monitor.
wait til you try m60
I didn't use it much so I couldn't say, but if I had to guess it was probably overperforming at long distances, so they nerfed it a bit to help out the FCAR too.
maybe but i think its to much
Does RPG do more damage with the explosion than a direct hit? Sometimes I'll hit a dude with the actual rocket for only 77, and other times it will 1 shot a light, not sure what the difference is in these situations...
currently what is the best weapon for the light class?
yet to test all, but the MP5 seems solid
alright thx
My friend obliterates with the double barrel shotgun when paired with the cloaking ability. But I don't have much personal experience.
Thats the xp-54 right? there isnt any weapon actually called the mp5
ill test it out later
throwing knives are soo fun
Pretty sure the intention is for direct hits to do more damage. But who knows if it always goes through properly.
EQUILIBRAGE VRAIMENT POURRI PENDANT LA BETA S'ETAIT MIEUX
what
he saying the weapon balance was better in beta and now its not like since launch the weapon balance isnt good
lol the weapon balance was ass in beta-- the silenced pistol was 10x better than anything else
How do you change one SMG To Another. I bought a gun but donât know how to change it. Itâs not in fun selection.
yes maybe but before it was better exept the pistol
make snipers one shot headshot medium
yeah you right
gotta click customize ur build and u can change
What weapons upset you in particular?
Based Double Barrel user
Ok cheers
machine gun need op the pistol stil op the kunai is bad
Double Barrel with dash is insane
Which machine gun?
default one
Throwing Knives need fire rate buff
Light overall needs a buff
yes they nerf to much light exept pistol
And they also reduced pistol mag size and damage fall off
Light definitely has highest skill floor due to their low health. I feel like their default load out is particularly underwhelming so many people are going to have a negative first experience.
yes but the pistol maybe need a litle nerf even more
i like the pistol
yeah but a bit to op
The silence pistol was oppressive in the beta. Haven't gotten to use it yet on release
true but they also input max damage so its like a double edge sword lol
The pistol is for losers
Use shotgun
I tend to agree. I can just see where some players are coming from with their frustrations with the class.
like for me in a situation i am heavy i have almost 0 chance to win vs a L with a sniper and knives shoulda added one detail talking close range đ
Haven't come across many knife users yet. As a heavy I'm not usually bothered by snipers since I run the dome and the barrier specialty.
i use grenade launcher and goo gun so it hurts
Yeah, makes sense . I used the heavy's grenade launcher in beta and wasn't impressed. Haven't used it on release.
hey folks suggest me the best light build
if u like sniper and knives that a good one or sword for close range
so what weapon should i unlock
pistol and invisibility it is realy op
cloak đ€ą
Double barrel shotgun, and silenced pistol seem strong. Use the cloak or dash depending on your preference
For the record, the lights pistol loses the 1v1 against every other ranged weapon in the game (except the 30-06 that one shots you)
Out of the range options it has the 3rd lowest DPS losing only to the AKM and the M60. But if you take HP into account the V95 has the worst TTK in the game. If you hit every shot it takes 1.07 seconds to kill a medium, but the AKM killâs you in 0.7 seconds.
it's v9s
thx for the info đ
is the recon or turret better for medium when u wanna play aggro
Personally Iâm having a lot of fun with the knives, cloak, and stun gun as my engage.
recon if you have comms
turret is a bit slow for aggro
throwing knife should be able to hold then throw
Also being able to do slightly more powerful than normal melee. Its 2 literal knives and im using me elbow?
Right now itâs not a big deal as the meta still develops. But I think there needs to be a cash incentive for defending and controlling and a vault. Because otherwise the meta is you wait for people to fight and then come in last second and try to steal. If youâre defending a vault you should get like a small cash bonus every 30 seconds or something
you know what i totally agree, should be a countdown of 10k to 0. and the timer is just untill its captured. make the game more pvp based]
this has always been a suggestion in every beta
and it's never been implemented
just defend better lol
Yeah I mean itâs not a huge deal but I foresee it becoming a really ZZZZ meta in ranked once the meta develops. No one is gonna want to defend
new game mode incoming then?
Hey guys, I am not able to use the healing gun rn as a medium. I am in final round of tournament round and it just happened. I dont know how to fix this.
maybe you switched your healing beam for a different special ability
not possible, I used healing beam the first two rounds of the tournament. And then the third round it was still equipped. I could hold the gun but it wouldnt connect or beam my teammates
3rd partying is going to get worse and worse in comp to the point that you'll probably see nobody even going for vaults for long periods of time because being the first to cap is an active detriment
Happened to me yesterday
Factual statement
which won't matter if you're the best team in the round đ
cause the enemy teams will just 3rd team each other
cool, i thought I was alone lol
So did I till now
I feel like the concern with this is it would change the meta to "stalling" rather than holding. In tournament especially since you lose a portion of your money when you wipe. The main thing I'd be concerned with is people pushing cash outs out of bound so it takes 10-15s to reset. Was a bit of an issue on moving platforms in seoul in cbt2
the point is that moving the game forward puts you in a worse position
you cannot make the prisoner's dilemma a core part of your comp mode's gameplay loop and have it result in good gameplay
or more realistically what happens, the teams in the bottom half have to cap because they'll lose if nothing happens, which puts them in an even worse position than just being down in score
being the best team in the lobby doesn't matter if you get 3v9'd
that's when you take both vaults and cash them both in different stations
they'll have no choice but to fight over one of either
thats so smart thx for tip
if ur ahead after the first cashout always try to cash both in the same station
you can kinda just afk cause you're guaranteed to qualify for next round
Depends how fast you get the cash outs moving
don't even need to defend
we talking about the second game mode or cashout?
tournament
aka the only mode that really matters /s
oh ok, my bad đ
Is there ever a reason to use sword alt fire
If you mean the lunge, it's good for engaging if you can catch them before they catch you
free mobility for engaging the fight
u can even kill a light immediately with a quick melee
Pistol, invisibility cloak, frag, piro, breach, thats what i use & it suits pretty well for my game style, as its little aggressive
M11 or the mp5 (not called that) are solid too if you're good at tracking
Grappling hook, pistol and flashbang, the rest is up to you. That three is the best. You can play defensively or offensively with those đ„ tested also
grappling is literally the worst out of 3 (still good tho)
Well itâs on the user, i am not good with the dash tho 
All 3 are extremely good. Grappling has saved me so many times and the mobility it gets you when delivering the cash to high heights or even just horizontally is super good
Being able to get a cashout to a high up island and then shooting out all the ziplines and just floating around it using grapple is super powerful
This is extremely correct
Though for straight combat dash is best. Stealth is amazing for holding down a point though or even just general rotation kills
Though stealth wont work in super cracked lobbies but unless your already playing ranked and a high level it will definetly bamboozle 99.9832% of players
Man, Grenade launchers need a nerf they're crazy op.
How I feel with the shield:
https://media1.tenor.com/m/XO-ShV3qk0QAAAAC/police-beating.gif
invis is actually the best on the highest level thp
well, dash and gappling won't save you if someone has good enough aim. cloak gives you the benefit of being harder to see rather than track
please buff flamethrower
they just nerfed it before it was overpowered. I think it sfine as is tbh
well no flametower doesnt need buff it needs to be debuff, it might look its not good weapon but when defending in close corters this weapon just shreds.
need buff
learn how to play with flametower
just run shotgun, does the same role but 10x better
dont tell me what to do idiot
how im telling you. im just saying
already playing with flamethrower
well good for you have fun... camping
i dont camp im not braindead
im saying that because most of the flametower main i see camp in builds and just leaves theyr teammates to die.
nope to balance that i use shield
does the shield protect from flametower ?
No
well thats good
when i push with my team i cover them with shield and i try to do some damage in front
ironically flamethrower and glitch are about the only direct counters to shield
Yes but otherwise shield would be tooo broken
they should make the grappler able to grapple onto canisters and players. (maybe just canisters tho)
that would hurt the player no fair lol
indeed
No god no the shotgun would be so broken then
The grenade launchers need nerfs.
we need to buff it for max destruction
I actually would love that lol
They're already overpowered enough. >.>
burn the world down ? lol
blow it down rather
yeah but referring to the song đ
my ak skin shows i have 3 selected at the same time and i cant make my skin any of the other 2 that are selected
fair enough
Iâm new
do they all say "equpped?"
I think this sums up most people's ideas of balance in this game based on what I've heard:
- Light class is useless now because of the taser nerf, health nerf and V9S nerf. Potential solutions are to re-buff the tazer to make it good again, although not as OP as it was in Beta, rebuff the health so it doesn't get curb stomped by every single other class in the game. V9S could be buffed, could be left alone. Some people think it's about the same, some people think it's sizably worse.
- The movement has been altered even though it really hasn't, and the base FOV potentially being lowered is what gives the illusion.
- Heavy's flamethrower has been nerfed, some people think it's okay some people think it's garbage.
If there's anything anyone else wants to add feel free to
The V9 is actually pretty op still. If you needed the V9 to do good you are bad.
The Tazer shouldn't be a thing because it's just broken being able to stun lock someone to death.
The movement is fine just change your Fov... Even with the Fov changes the Movement is still the same.
The Flamethrower is still pretty good. It should be a defense weapon not a push weapon.
I still see complaints about the AKM here and there. primarily its discrepancy with fcar and the fact it has 80% more mag than it.
The only thing I don't like about the AKM is it has a bit too much horizontal recoil.
I just like the fcar's sight and its increased reward for aim. but I definitely get the vibe a lot that I'd do better with akm. They're very similar, but a lot of fights it just feels like "oh I lost because they can afford to miss more"
I would say the AKM is just better given it has a higher mag. It does the same damage but has a much higher ROF.
Unless you care about range and accuracy which most fights are cqb anyway Range isn't a big issue most of the time.
fcar has higher damage. and likewise lower TTK. but not enough of a dif to make up for the mag difference
Does it? The stats show the same in the game. Guess they're wrong then. Lol.
I've messed with it in training a bit. it kills things 2-3 bullets fast.
I would just use the CL-40 because it 1 shots the Light at any range if it hits. >.>
cl-40 does around 80 damage on direct hits.
Nerfing Lights stun gun but leaving heavies auto shotty and rpg untouched which are just broken af feels very weird, i hope heavy gets some balancing in the next patch otherwise im not to sure what to think about the game balancing by Embark ( im a Medium Main btw)
I've been one shot by the Cl-40 many times.
sure you're not thinking of the rpg?
The Pump action grenade launcher. Been 1 shot by that thing a lot as a light.
The stun gun shouldn't even be in the game because it's just broken. Being able to stun lock people is pretty silly. If your whole team has them that is a full team stun...
The Auto shotty isn't that strong.
The Rpg should get a nerf with less splash damage.
Make RPG do half its damage, have a larger impact area, slightly higher impact on structure integrity, and a lower cooldown.- making it better for demolition rather than an ability for free damage.
grappling is literally the worst out of 3 (still good tho)
Glitch nade needs to explode on impact... cant cancel a dome when the dome bounces the nade off it
stun gun is barely a stun anymore. it just forces you to hip fire. in OBT it was a lot stronger. now its fine. auto shotgun is a pain, but only when close (duh) RPG should just do less than 150 damage (shouldn't ever one shot someone)
Well, the Stun gun is still pretty op given if you hit someone from a distance with it they're pretty much dead to rights. It also stops you from using abilities.
also seems I was a tad wrong. cl-40 does 100 damage for on-contact hits. so it can't 1 shot. (testing in practice on light dummies. does 4/6 bars)
Yeah, the grenade launchers in general need a nerf they're insanely strong.
I still don't feel that way as you're more of a threat to yourself than others in close quarters.
Either give a more accurate description of motion sensors for light or make it do what it says.
I am pretty bad with the grenade launcher but I have never hurt myself with it. It's pretty crazy how strong they can be. The heavy with a light using them is crazy.
Yes i agree the stun gun was very broken, but why not nerf the weapons from heavy too? It was pretty obvious from previous betas that the Auto shotty and RPG where just as broken if you are decent with it
People are super divided on the stun gun so let me quell this argument
The stun gun was the thing that made light so good, it was it's one counter to heavy classes and even then it wasn't a guaranteed kill to heavies. It was most of the time a guaranteed kill on mediums and below though. Now that the stun gun doesn't make you turn slower it is completely useless, and does almost nothing to decide the outcome of a fight. With the lowered health, a one on one gun fight against a medium or heavy is usually going to end poorly for you at any range, and the taser was the equalizer. Without the taser, there is no equalizer and the light class has no valid support equipment besides breach charge, so the light class is a PVP class that can't PVP now.
TLDR; Light class loses every fight it gets in without taser, and has no super useful support options for the team, so it's a PVP class that can't PVP
RPG is just a very low effort, extremly high reward weapon and then it's even on a class that's supposed to be a "Tank"
taser was a 2 way stupid design
first way: overcentralizing light's power scaling around a fast recharging oneshot ability (which is what taser was in OB, really) is not going to allow for good overall design for light
second way: dpi switch lul
taser just seems like a lose/lose item. if you basically can't move (but you can turn) now. so if the light isn't good at taking advantage of a lack of mobility, it does little to nothing for them. However, if it was like OBT version it would be ridiculous. in OBT it was used by almost every light. as a medium you just felt useless against setups like that because you didn't have the health or ability to do anything about it.
something that's either ludicrously OP as intended or barely has an effect for actual serious players with dpi switches is never gonna work which is why so few FPS do sens modifiers
This sounds like your were just crutching on a taser. You can 100% still win fights without it, and itâs still helpful for free headshots and disabling heavies RPG
The RPG being able to one shot Lights isnât too bad. Specially if the choice is break wall to secure cash out or kill the fly thatâs buzzing in your ear.
I always kill the fly :)
Every light was using the taser as a crutch
the issue with light moreso is the health scaling
The takeaway here is that the light needs another equalizer in fights, be it a buffed taser or another super good item
I really didn't expected them to completely remove the slowing of the turn speed, but i agree that Light needs a better tool to open a fight
it should probably be like 200/300/400 so light doesn't feel as fragile all the time
No? It was good but it shouldnât have been the only thing getting you kills
That was true in the beta but not now because of the lowered health, plus kills don't matter for winning the match, squad wipes do
And it's next to impossibly to get a squad wipe with a team of lights now, because you will lose 1 on 1 gun fights
3 flankers
lose direct fights
oh the humanity how could this happen
I actually agree with this. This would fix the rpg one shot issue. In contrast though they would need to adjust certain weapon damage scaling. You step on a mine as a light. It's only right you go boom.
Iâll reiterate. Scale RPG to be oriented around demolition rather than free damage. By increasing impact area, lowering cooldown, slightly increasing impact on buildings, and halving (or more) the damage. The class identity of heavy is to manipulate fights by interacting with the map and forcing advantageous locations. The ability should not be a form of free damage, or pick potential. Already Heavy requires significantly less mechanically than the other two classes due to their weapons and archetype.
an RPG that does like 60 damage just seems comical
That's the thing tho light doesn't really has any gadget to act as a real flanker
Flanking is good and all when it works, in beta it would have been a slam dunk even against a team with 2 heavies but not anymore because you can't keep that surprise with the taser, they can just turn on you and mow you down
well that's because the taser was stupidly overpowered in OB
Exactly, it was the equalizer, it was just too much of an equalizer
you literally just got a free kill every 15 seconds, it should not be that
You didn't even need surprise with taser in obt
Yea and now it's useless
I agree
you could run up to a heavy head on and taze them and just dash to the side and kill them before they could aim back at you
I'd rather it be useless than free kills every 15s
it wasn't like a backstabbing tool it was just "lol i hit this hitscan shot and i win"
@kindred arrow and itâs comical how overall easy the archetype of heavy is so đ€·ââïž
heavy was least screwed over by taser in OB?
literally shuts you down entirely so you are just a helpless meat wall, and heavy has the most meat for teammates to shoot the light before he dies
So you're saying youre biased because the gadget annoyed you, and you rather prefer a unbalanced game ? why not adjust the stun gun instead of nerfing it to the ground?
Bro thinks heâs the balancing team đ
i dont get where people are getting that OB taser was a counter to heavy, it was a counter to light most of all and medium still moreso than heavy
@runic hazel u think thatâs a bad balance change?
if you got tased as a light (which, again, hitscan perfect accuracy hipfire so it wasn't that hard to land) then you were just super, super dead
I think we can all agree here that the light needs to not be terrible again, and that it needs something to rebalance it in fights that can't double as a free kill every time it recharges
Adjust it how? They did adjust it. All they changed was it lets you turn now instead of being a sitting duck. Bias isn't even really the issue when everyone that played obt openly comments on how busted it was.
Stun gun the way it was used to be extremely unhealthy for the game in all honesty, but realistically it was the only thing making light worth picking over the other classes.
They need to adjust the stun gun by getting it out of the game. This is a fast past arena shooter having a 1 shot stun lock gun is silly.
Even if it causes you to hipfire you still can't do anything else. Have fun hipfiring a pistol, flamethrower, lmg...
either the stun gun does not allow people to fight back and will have the exact same problem as rpg -> light interactions, or the stun gun does allow people to fight back so it's redundant relative to just shooting them in the head instead of tasing them
It was busted, even being a heavy main when ever my screen got sparked and my turn speed was zero fear rushed me.. never called for my teammates so fast before.
specially the lights with knifes, that heavy backstab was nasty with taser.
if the taser is more of a reward than the ~3 headshots you can land before the other guy turns around it's always going to be stupidly overpowered
which is why you got OBT lights sprinting straight at heavies and winning the 1v1 because the taser just turned their mouse off
In obt, and cbt2, everytime you got tased you just went "welp" and waited to respawn. The only counter was to kill (not see) them before they got close enough to you
Exactly, you couldnât see most of them because either invis or dash.
Right.
that's not what he means
the thing is even if you did see them and shot them they would just tase you and dash to one side and now you aren't aiming at them and cant move your mouse
Well, it's not wrong either. I just meant you had to kill them before they were in range.
mechanically wasn't too different from the stun gun just being a 350 damage beam and that is obviously ridiculously OP
Well i don't know exactly how you can adjust the stun gun or maybe replace the stun gun with another gadget so that lights can better initiate a fight, but i just hope Heavies is next up who gets balanced because RPG is in my opinion just as busted
old stun gun but it's a channel and you can't do anything other than disable the guy while your teammate kills him for free
I like that the rpg is a direct counter to lights
this is how actual tazers work fr
Revenge for all the stun gunning they did
literally worthless in 1v1, opens up solo enemies to be trivial to discourage lone wolfing
You a heavy main ?
Rpg has the same issue that taser has. Just the effect is more immediate.
overall improves game design and encourages teamwork instead of fragging
Yes, and Iâm making it obvious with my heavy GL too đ
ok but light literally has all the tools to avoid getting hit by an RPG
regardless of what skill they choose
compared to OB taser RPG only oneshots lights instead of all classes, needs to be ADS'd to be totally accurate, and takes 3x as long to recharge
This true^
of course it's still pretty dumb
I like this, an alternative would be to make it a charge up with an obvious noise to indicate that you gotta react fast.
that won't solve the problem of bumrushing for free kills really
unless you want to make this game siege where one headshot is an instant kill (/s)
It won't in low elo lobbies, but it might in higher. Depends how long the charge up is
Taser opened up a counter to all classes where as rpg is just an instant kill to light. Which is a hit and run class. Not supposed to face down with a heavy
Straight up stun locks in a fast past Arena style shooter like this shouldn't be a thing period.
But you just cant avoid it all the time, it's just that rpg is from the ground up broken doesn't matter if you can avoid it
skill issue tbh
Again, RPG is a low effort,high reward weapon which shouldn't be like this in the game, and no the RPG is strong against mediums too
A heavy player saying skill issue?
furthermore the Heavy is supposed to be the TANK
if i play all classes then yes i'm a heavy player
Stun gun is a free kill, a free steal interrupt, and a free one person EMP all in one, and I significantly dislike playing against it
ok but irl tanks
Never said it wasnât strong, but it doesnât one shot them
and tanking isn't specifically what heavy's meant for to begin with
Yea and a light should be the Chopper with takes you down from the sky, but rn lights arent' close to that
i'd rather eat an rpg than an open beta taser, as any class
yes, including light, at least the oneshot gets it over with
The arguement shouldnât be RPG vs Tazer which ones more broken? Neither should be able to have that much pick potential. You can try and say âwell rpg only one shots lightâ but that extra damage is substantial for securing a free kill on ANY class.
no lights are motor bikes
or a super car
Heavy is meant for tanking, supressing, defending, and seiging
rpg complainers when the c4 flower pot flies at their head
Yes it is
You leave my explosive mine chairs alone
Haha I remember doing that in both betas
Yes but heavy mains disagree of course because they have to actually play the game instead of running around with their RPG's and getting healed behind from the Medium lmao
correction, it isn't the only thing it's meant for
What deals more damage fire or poison grenade?
gas
Gas
gas
Thanks
i'm gonna step on the gas
we did it discord
Fire does damage after they leave it though and gas gets cleared by Fire
downside of gas: fire kills gas and most teams have fire
upside of fire: smoke kills fire and most teams dont have smoke
So where exactly does the description say "High damage" ? Right now it's High survivability AND High Damage
demolition duh
#heavy-build-main channel description
I never knew smoke killed Fire even though it makes sense. You just never see people try it
also clearly high damage is intended by the autoshotgun and sledgehammer at least
You heavy mains are so biased it's insane lol
to be fair none of the other class descriptions say high damage in any form
i dont wanna hear that from the class that gets new toys
New toys? Im a medium player
I'm so sad medium didn't get anything new
my bad coulda sworn u were a light player
is there chance for lh1 change roll back?
Tbh I thought you were a light too with how much you were defending taser lol
what the fnaf doing
didn't LH1 just get buffed?
nerfed
Can you please show me where i was defending taser? you guys are just mad because i said that heavy is broken rn
But the heavy isn't broken. >.>
@timid heart Itâs like that in every game tbh. Everyone that plays this class styled archetype plays it because, letâs be honest, they take less skill than other options: the people that want to play it want to FEEL like they are good so they are all extremely biased and hard headed in denial. Iâm a light player- I can admit stun gun SHOULD NOT BE IN THE GAME because it is unhealthy, and realistically light doesnât need buffs whatsoever- it just needs other classes to have the important nerfs.
"Please nerf everything to the ground but not my class"
damage increased from 41>45, decreased accuracy on hip fire, reduced recoil when aiming down sight. reduced fire rate from 400 rpm to 300 rpm @thorny beacon
I guess Fantix has never played TF2 before with a Minigun Heavy being pocket healed by a healer who can make them unkillable for a given time.
41>45 doesnt cause any ttk improvements i think
so I guess if you spam the hell out of left click, it got nerfed. though the hip fire is TERRIBLE. Idr how bad it was before
I kinda wish the throwing knives could charge and hold the charge similar to the sword
the correct damage is 42-45 but you lose 100 rpm
fair and balanced
Yea i agree with you, can't wait for these people to come in here and cry after heavy get's balanced that they have to actually get better in the game
i have no idea why they nerf-batted light so hard
trash game they should do with the people who come in to troll. and does nothing..
recoil isn't the problem of lh1 the problem is the gunkick
like do they go 100% off of use rate and ignore anything else
I'd very much like heavy to be nerfed, but thats because I hate everything about it. just find it annoying when theres more than 1 on a team. but don't expect that to happen
If you hate Heavies in this game don't play TF2 Ever.
heavy is kind of a do everything class (except flanking)
I played tf2 for nearly 2 years, I didn't mind them as much there actually lol
TF2 heavies make heavies in this game seem weak....
ironically moreso than medium is even though that feels like its meant to be the idea of medium
you sure it's trolls and not just
people new to the game that just released days ago?
@timid heart Unfortunately itâs like that in the majority of the gaming industry because they need that archetype to cater to the people who again, just want to feel good about the game.
please give lh1 fire rate backđ
"people who play the character i don't play are bad" and 15 other lies scrubs tell themselves on gaming discords
Heavy is the up in your face class, and their high damage weapons gives them the right to do so. Lights flank and medium supports, either with turret locking down doors or further healing the tank
too bad for you i don't actually care how good my character is cause i play the shittiest builds lol
just run w/e build, why play if you don't have fun because you wanna do just meta
fr