#💣┇weapons-gadgets

1 messages · Page 2 of 1

spice topaz
#

a knife is always a knife until you throw it and it will be upgraded to throwing knife

tall raft
#

hmm yes, like a particle accelerator where a muon only exists for a brief moment, truly remarkable to see the physics of reality break down in front of your eyes for only a fleeting moment

spice topaz
#

!p like a ball is a ball when you use it for like bascket ball it becomes the basket ball

cosmic totem
#

Nerf shotgun pls

spice topaz
cosmic totem
cosmic totem
#

i know if i play shotgun i win everygame but it boring af

spice topaz
#

but they are useless in range

cosmic totem
#

no need range just cloak go up to backlite

grave cloak
#

FCAR still best medium weapon?

cosmic totem
#

delete the M or L support

tight fractal
spice topaz
#

but yes if you hit they almost cant react to you

tight fractal
#

appreciate the info thank u sir

spice topaz
grave cloak
obsidian wave
#

whats y'alls favorite/best medium gun?

#

I like the FCAR but feel it lacks at medium-long range

grave cloak
#

in OB the FCAR was easily the best

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haven’t tried it yet though in the full release

tight fractal
#

so far im liking the akm but i havent used the fcar enough

grave cloak
#

yeah AKM is feeling wayyyy better now for some reason

fierce tapir
#

that's weird because they nerfed ak and buffed fcar

obsidian wave
#

fcar just has high recoil and low mag i feel but otherwise is good

#

but idk, not feeling medium that much. Still prefer light or heavy i think, just like the turret lmfao

small widget
#

ak's forgiveness just put it on top for me

safe stag
#

what do you guys think about bots with autoshottys sweeping teams

obsidian wave
toxic mesa
#

the finals is dog shit why can i not even play one game without it crashing

grave cloak
toxic mesa
#

fix your shit game before i start hacking on it simple

obsidian wave
#

Sounds like a skill issue

sonic oak
small widget
toxic mesa
sonic oak
#

lets wait out like 3 days or until they put out a patch/optimize their servers

dull ferry
#

æ—„æœŹäșșăŠă‚‰ăšïŒŸ

obsidian wave
#

ok throwing knives are fun asf holy crap

grave cloak
sonic oak
obsidian wave
#

not a fan of the right click tho

uncut lance
#

I think the sound of kunai is a bit weired ? it sound like some metal pipe dropping, not sure about the Card skin also have the same sound or not.

upbeat laurel
#

Anyone got a good loadout for med and heavy

terse storm
#

Chat FCAR has the same damage as the AKM I will fight anyone who thinks FCAR over AK

sonic oak
terse storm
#

You can deadass go into your equipment tab right now and check it😭

#

It's been like this since the OB

upbeat laurel
#

Ak just better then

obsidian wave
#

i still melt ak users with fcar

craggy island
#

The stun gun feels like it does nothing now

terse yoke
#

v9s is garbage now

terse storm
sonic oak
#

what benefits does the fcar have over the ak?

grave cloak
#

AK has that pretty nice weapon skin in the store too

grave cloak
sonic oak
#

as well as the bp beta skin which is pretty nice

uncut lance
#

What FCAR only benefit when you are the head aimer if you not do headshot it useless

sonic oak
grave cloak
fallen compass
#

The knives are really fun, but the right click is terrible and needs to be fixed. 90% of the time that you use it you will die. One solution could be for you to hold down right click to charge it up and having it shoot when you release so you have more control over it. It could increase in velocity and damage the longer you hold it for example.

I also think that when you left click the first knife should shoot immediately wherever your crosshair is instead of waiting 1/4 of a second for the animation to play. This would make it more consistent and it would feel way better.

obsidian wave
#

so playing with knives, right click has longer range and less fall

fallen compass
#

But it takes over a second of wind up to shoot as of right now

hazy flame
#

thoughts on V9S? imo best light weapon

obsidian wave
#

ok but wtf is the range on this sledgehammer?

sonic oak
obsidian wave
#

dude just smacked me like 5 feet away

sonic oak
uncut lance
obsidian wave
#

idk but dude smacked me way far away.

thin vault
#

what are your guys's opinion on the pistol

uncut lance
#

maybe lagging ?

obsidian wave
#

also think the throw knives are 10/10 for light. Having so much fun and so fast to kill with

sonic oak
#

its got really great damage for such high rate of fire for opponents who wouldn't really react or move that much other than other light builds

#

pistol is kinda goated ever since

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at least i knos its better than the garand rifle for sure

fallen compass
obsidian wave
#

they feel great, just sucks theyre only for lights and not medium cause lights die so quick

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think i need to run invis with it, grapple is great but close range/knives feels off

sonic oak
#

i don't think it fits in with the general theme of medium's kit

hazy flame
#

Is there a reason to place guardian turret in middle of fight or just time lost?

obsidian wave
#

i mean they have a riot kit, i dont see why not

fallen compass
#

I use the dodge with c4, invisible nade, and zap gun

obsidian wave
#

i feel light would have riot, mediums would have a melee set

fallen compass
#

I think that you need to be as fast as the light class for the knives to feel good

strange tundra
#

need someone who has done all there ranked games so we can play comp oce diamond beta

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need someone who has done all there ranked games so we can play comp oce diamond beta

sonic oak
strange tundra
#

need someone who has done all there ranked games so we can play comp oce diamond beta

obsidian wave
#

fair, i'd be down for any weapon like throw knives for medium tho. Not a fan of their guns. All heavy recoil or clunky i feel

sonic oak
#

closest thing i could think of is like a burst dart launcher or something

small widget
river eagle
#

feel like the stun gun was what balanced light against heavy so idk abt the change to it

obsidian wave
#

stun was a bit op

obsidian wave
#

havent tried it since

upbeat laurel
sonic oak
#

but it did do the job of closing the gap between lights and heavies fr

river eagle
#

i guess it was but i dont really see the use now the movement speed debuff wasnt that good tbh

obsidian wave
#

ok this game i will admit knives be kinda hard to play with lol

terse storm
#

Recoil is random in this game right?

upbeat laurel
#

Idk

vestal flame
#

Anyone know what the best build for being strong hitting but also fast enough to get out at the same time . I'm also kinda looking for a good shotgun build

fathom merlin
verbal valley
fathom merlin
verbal valley
#

And the weapons depend on how you play

obsidian wave
#

sniper is good but not great close combat

vestal flame
#

Medium

obsidian wave
#

can hit some nasty quick scopes, but it's very hit or miss and 9/10 times you die in cqc

fathom merlin
#

I like going invisible

vestal flame
fathom merlin
#

It goes brrrr

tall raft
indigo solstice
#

Hammer on top

stable sphinx
#

Medium needs a slight damage buff on AK and Scar. An extended mag on some of the L guns might be nice too

obsidian wave
#

yeah, but cqc its hard to quickscope lights or sometimes mediums depending on the situation. if theyre like melee distance on you, its over

verbal valley
# vestal flame I'm medium

Medium is good with jump pad, sonar grenade and defib, but escaping is hard, maybe add zipline instead of jump pad to get away easy

vestal flame
#

Alr thx

tall raft
verbal valley
vestal flame
#

I still gotta get the shotgun tho tbh

fathom merlin
#

Pistol still good for light?

indigo solstice
#

Hammer is the only way

verbal valley
#

Hammer is good

indigo solstice
#

Hammer is such a vibe, smashing through walls is fun

verbal valley
stone basalt
#

anyone tried throwing knives here? i found them to be a ton of fun

fathom merlin
obsidian wave
#

yes theyre fun asf

indigo solstice
indigo solstice
fathom merlin
#

I like sneaking around and go brrrr

stable sphinx
obsidian wave
#

i feel like TK needs invis for you to actually move around and get close enuf to kill

fathom merlin
stone basalt
stable sphinx
indigo solstice
#

I liked light to begin with for that exact reason, but I just wanted to meme with the hammer and found it's actually not bad at all, especially with some tactical ways to use it, like I've used it to knock the floor below the cash out to cancel the team stealing for example

stone basalt
indigo solstice
#

In OB me and my team rocked suits with animal masks, and I was swinging around a giant lollipop so that was fun

tall raft
obsidian wave
#

throw knives just seem hit or miss on the game. Just 1v1'ed heavies like it was nothing, and even had a 3v1 that i almost won. Close range theyre amazing, in distance or if they see you first then its gg it seems like

#

just gotta be fast asf boi lmfao

stone basalt
#

honestly my biggest gripe with melee weapons is the fact that you’re extremely vulnerable against pretty much anyone who’s faster than you, like i can’t imagine someone with a hammer would win against, say, a light with evasive dash. assuming the light is at least decent at the game

obsidian wave
tall raft
indigo solstice
#

That's where the rpg comes in

rare storm
indigo solstice
#

RPG is fair imo too bc it's cd is long long

stone basalt
obsidian wave
#

60 damage per but fast rof

indigo solstice
obsidian wave
#

cqc you can hit 2 per throw

rare storm
#

I love how my heavy build is literally the autistic son of reinhardt and winston

stone basalt
rare storm
#

hammer charge, quick melee and rocket combos with like animation cancels go so hard too

indigo solstice
#

I think the game is balanced quite well and everyone is crying over it

rare storm
#

click melee one shots lights, click melee charge kills mediums fast... so on

indigo solstice
#

The only buffs that I think are needed are to the akm and fcar bc they both suck

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I did a sick combo yesterday I used my charge to round up a team and then swung my hammer for the triple kill

stone basalt
#

i zeroed four dudes in a row then killed someone with a gas barrel, felt amazing, would do again

indigo solstice
#

I like the attention to detail that heavies throw things further

stone basalt
obsidian wave
hardy arrow
#

Dodge throwing knives the best

obsidian wave
#

interesting. Will have to use it, and probably try and switch smokes for invis grenades. Does it invis you as well on use or only team?

hardy arrow
#

Just dash behind people and left click

obsidian wave
#

yeppp lmfao

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my fav is sitting behind a corner on a cashout vault waiting for someone to try and steal, just gg them in 2 hits

plucky briar
#

are knives good

severe vector
#

I've seen some people quite good at them

obsidian wave
#

they take practice for sure

tall raft
#

expect to suck ass at the knives for the first few games

#

they are designed for close quarters

obsidian wave
#

and heavys with auto shottys will fuck you every time

severe vector
#

some objective areas are like outright wide open spaces vs. others, that's generally why they let you take two loadouts in, in case one loadout is just a bad pick

small widget
#

i double barrell 100% of the time

hardy arrow
#

knives are bad but good against bad players

tall raft
#

double barrel is easily better than the throwing knives, but the knives are way more fun

obsidian wave
tall raft
obsidian wave
#

i was being chased as a medium by a light with shotty and kept outmaneuvering and he couldnt get his shots on me. Kept throwing mines behind me while going upstairs

#

for sure. Just requires hitting both shots or you can get gg'ed

tall raft
#

well you shouldn't chase with the shotty, you are supposed to get in range without being noticed and blast them point blank

undone meadow
#

True yea but it doesn’t really work against heavy

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I haven’t played with the knifes tho so I wouldn’t know what it’s like against heavy

obsidian wave
#

knives work good against heavy unless they rpg you (get close enuf so they kill themselves too) or have the auto shotty

tall raft
undone meadow
obsidian wave
#

yeah heavy shotgun just merks in cqc faster than you can knife them

#

maybe with stun gun but only 1v1

tall raft
#

i feel like playing with throwing knives and the shotty teaches you a lot about how to actually play light and stay alive - hit and run tactics - because if you then use the mac10 using the same strategy (avoiding getting spotted, getting up close and headshot, quick escape) the mac10 is just insane

small widget
obsidian wave
#

yeah thats what made me play light again. Seeing a teammate with mac10, and just annihilating people

small widget
#

oh we can't share pics here rip

tall raft
#

you can you just need to chat more in the discord to level up

small widget
#

ahhh ok

tall raft
#

yeah just so new people dont spam

small widget
#

yea that makes sense. had some nice matches with the DB wanted to flex a lil haha

obsidian wave
#

ngl wish we could bring 3 guns, would love to have like mac10, knives, and sniper

novel island
#

The knives are the most fun weapons in the game Im addicted to using them even if they feel a little weaker

obsidian wave
#

some games i obliterate with em. some i just cannot do shit and die every time i engage. Just depends

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really depends if the teams stay as 3, and if your team engages with you or if you kinda have to go in solo and hope for the best lmfao

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if you can get double or triple knives, its nasty what you can do

tall raft
#

i think if they buff the knives right click damage they could be balanced

small widget
#

i just want rpgs nerfed lol

obsidian wave
#

Not even damage, just the rof for right click
shouldnt be a 2s delay

severe vector
#

Rpgs are how I get ya'll floaty objectives down to me :3 Lol

small widget
#

i ust mean damage towards players

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i had one game i was getting slapped, 14 deaths and 9 of them were from RPGs

graceful spruce
#

When you level up the specializations, what exactly are the rewards you get? I've got the Level 2 Grappling Hook for Light but Im not really sure what the "Arena Acrobat" thing actually does?

obsidian wave
#

yeah rpgs shouldnt 1 shot lights

graceful spruce
# small widget cosmetics

How do you equip them? I can't select anything on the actually grappling hook screen (skins/charms/stickers/animations). I'd send an Image but no perms 😩

obsidian wave
#

Contestants, then you can edit your items (all of them). Different skins, charms for weapons, stickers etc

small widget
graceful spruce
#

Thank You ❀

tall raft
#

nah i can only kill noobs with these throwing knives, this is dumb

obsidian wave
#

the range on this pellet shotgun is insane

kindred arrow
#

for specs with actual models (goo gun, healing beam, sentry) you instead just get the same skins as always

#

also, light thermal vision gadget does not have a model so it has those same alt rewards

obsidian wave
#

ahhh you can equip 3 guns now. Didnt know that

tall raft
#

wut, no you cant

lyric cove
#

for thermal vision i think its best to activate when you press the equipped slot instead of having to activate it afterwards by clicking. same animatiion times but it feels the extra step is just not necessary

obsidian wave
#

in your loadout yes. not at the same time on your person, but you can bring 3 guns that you can swap between

tall raft
#

you could always do that

obsidian wave
#

idr it in OB, but i dont know if i ever tried tbh

tall raft
#

you didnt try

obsidian wave
#

cus now i can have sniper, knives, and mac10 kek dont need to suffer cus i didnt bring one

sharp berry
#

If you get this code, TFLA0004, it proves that you've been abandoned by the game and no matter how much money you charge, customer service will ignore you and you won't get any useful help from the community who will just tell you that soon, just like the boss who promised to give you a raise next time

undone turret
#

Which weapon you reccomend on heavy now? Lewis, shotty?

small widget
#

probably both, with one in reserve

kindred arrow
small widget
#

wow he literally did lmao

analog pasture
#

The SCAR needs to do more damage, right now its pretty useless.

tall raft
#

buff throwing knives

obsidian wave
#

How is the Lewis compared to m60

tall raft
#

i always preferred lewis in the betas

dawn bronze
#

I wish I would get a very smaal speed boost when eqipping the baton :/

steep canopy
tall raft
#

buff something about it, i dont care, it just needs a little bit of love when there are so many easier weapons to pick instead

steep canopy
#

the spam is fun, but that alt fire is so tricky to use and such a downtime in firing

tall raft
#

alt fire is pointless

steep canopy
#

I love the idea of a skill-based snipe with them, but its almost unviable to use

#

I'm sure if I dedicated some time to practice then maybe it would be easier, but currently and en masse, it's not werf

tall raft
#

im going full masochistic playing these knives, im determined to get good with them, cant bring myself to swap to another weapon

wispy sleet
#

I personally love the sledge on heavy, it’s so satisfying to use

steep canopy
kindred arrow
#

melee is in a really weird (bad, tbh) design space

small widget
#

talking about the standard melee with v?

pseudo owl
tall raft
pseudo owl
kindred arrow
small widget
#

makes you learn to respect the melee weapons pretty quick lol

pseudo owl
steep canopy
kindred arrow
#

in ranked melee weapons are mostly worthless, in random casual games you smash the 5 hour players in the face because they dont know how to deal with it yet

pseudo owl
wind raven
#

It seems to be better at everything I've used it for

kindred arrow
#

(in a funny way)

small widget
high delta
#

i still have to try that lol

small widget
#

im willing to bet over a 100 of my 500ish kills right now are from doing that

kindred arrow
small widget
#

it's disgusting i'll throw them at heavies to to open my engagement then dash in with a double barrel and clean them up

tall raft
#

man im getting real sick of only doing 240 damage to mediums with these knives and dying

kindred arrow
steep canopy
#

or to throw a headshot in the mix 😛

eager cairn
#

anyone knows what gun levels are for or are they just for cosmetics?

steep canopy
#

cosmetics, can unlock specific skins for getting levels

kindred arrow
#

a heavy with an MG will do at least 20 damage a shot, and same thing goes for a medium with an AR (a light with an SMG will do at least 15)

kindred arrow
#

triangle twinkle looks better than most of the paid skins to be honest

eager cairn
#

Also, only collection maybe a little good looking is the Magnanimous manga

eager cairn
kindred arrow
#

i just accidentally threw a c4 into someone else's bullet and they killed themselves with it

eager cairn
smoky tide
#

I sure do wish the mediums shotgun wasnt a sniper

tall raft
#

please delete the silenced pistol

steep canopy
tall raft
#

for being op

kindred arrow
restive plover
#

What is the maximum team size?

kindred arrow
#

3 is the max and min

fringe sparrow
terse yoke
#

change the v9s damage. it is garbage now . there is no good weapon for lights.

small widget
#

wot

fringe sparrow
#

please nerf heavy shotgun and rpg!

cosmic elk
#

^^

tall raft
#

its OP compared to throwing knives at least

small widget
#

i second the rpg nerf

terse yoke
kindred arrow
#

rpg is fine, only lights complain about it

steep canopy
small widget
fringe sparrow
small widget
#

either nerf rpg or give lights enough hp to not be 1 shot by them

kindred arrow
#

medium mains should be more mad about heavies using c4 explosive barrels because that's what oneshots them

cosmic elk
#

+1

peak sundial
#

is the throwing knife actually good?

small widget
#

if you land your shots, it's pretty good yea

peak sundial
#

ok ill get it

kindred arrow
#

rpg compromise: 90 damage a shot but 2 rockets

small widget
#

it's very hard to use though

small widget
fringe sparrow
kindred arrow
#

that's what i meant, yes, make it a long range fast destruction tool that's also an emergency finisher instead of a funny oneshot gun

kindred arrow
#

i almost never see people using RPG for destruction which is its actual intended purpose because you get 1 rocket every like 40 seconds

small widget
#

i'll happily trade my one shot c4 funny barrels for a better balanced RPG lol

kindred arrow
#

you only need 1 c4 with any damaging barrel though (gas can be chancy at the very edge of the cloud)

#

c4 does 239 at max ramping and one tick of anything will kill a medium at that point

#

not sure what they were thinking with that

fringe sparrow
#

c4 is very strong yes, especially when you combine with rpg you can finish a team camping the cashout ez.

Heavy is soo dam strong, like u can carry c4 +rpg + main gun and 350hp. no downsides whatsoever. You have worse mobility but then you have dome + mesh shield that more than compensate for that if you're playing with team

I personally don't like the playstyle heavy caters too

kindred arrow
half shadow
winged spear
#

Like if you hate light when using medium use model 1887, cause if you get lucky it’s a one tap

kindred arrow
#

i dont think you can oneshot a medium with the model

fringe sparrow
winged spear
#

Ya that’s fair

minor olive
fringe sparrow
small widget
#

i be racking up hella kills with these losses tho

winged spear
#

They do to much damage some times I’m not ganna lie, if they can land a couple of head shot it’s game over in a 1v1

summer spear
#

I am a big fan of the AK nerf. With the CL 40, I can consistently win duels if I can land my first 3 shots. If I miss them, I lose.

Feels very fair.

fringe sparrow
fringe sparrow
restive plover
#

wish they had a silent steal ability

winged spear
summer spear
#

AK is not shit, by any means. But in CB2 it felt like a losing battle, with the CL 40.

Now it feels more balanced. CL 40 wins in head on duel, but AK has more long range capability.

summer spear
fringe sparrow
winged spear
fringe sparrow
#

bro whaT?!?!? I got banned never cheated in my life. Check my steam, it's linked

winged spear
#

💀

mental cliff
#

Winning a round, then stuck in the Loadingscreen and 10sec later banned. GG WP

fringe sparrow
fringe sparrow
fringe sparrow
# wintry thicket ahk gg

nah, i always used it only for media keys. simple script. Never got banned in other games. Pretty sure the anti cheat can read the script

keen wagon
#

lol noob

fringe sparrow
#

bro this is my ahk imagine getting banned for this:
<^>!j::sendinput {Media_Prev}
<^>!l::sendinput {Media_Next}
<^>!k::sendinput {Media_Play_Pause}
<^>!m::sendinput {Volume_Mute}
<^>!.::sendinput {Volume_Up}
<^>!,::sendinput {Volume_Down}

summer spear
kindred arrow
fringe sparrow
fringe sparrow
restive plover
kindred arrow
#

allegedly it's shadowplay apparently

#

this is based off of one guy who seemed very confident saying that it was that and a known issue so i'm assuming support responded to him and said that

restive plover
#

remember, all the people who are complaining about getting banned, this is the internet, the finals is freetoplay, they'll usually say anything to get unbanned or find excuses. There is 99% always more to the story than the person getting banned is saying

swift carbon
#

A decoy similar to Holo Pilot from Titanfall 2 would be cool

kindred arrow
restive plover
fringe sparrow
quasi falcon
#

Great game guys, really enjoying it so far. My only question is there any plans to add some scopes to the guns. I really dislike iron sites always have. Would be nice to have options besides the scar. Keep up the work great game.

candid fox
#

I mean im sure people on console are already using mnk but still

kindred arrow
candid fox
restive plover
kindred arrow
#

i mean, they couldve developed them off of the open beta

candid fox
#

It seems really fast to develop already

terse yoke
#

change the v9s . its too weak .

kindred arrow
#

but it seems unlikely that so many people have been hacking and already banned by automatic anticheat

candid fox
restive plover
restive plover
kindred arrow
#

f2p isnt an excuse these days lol

restive plover
#

EAC works good but just too late, they gotta add something, i'm sure they will

fringe sparrow
#

my guess. AHK got me banned. That or too many reports. Either way it's not fair, since I only use AHK for media keys and the script is visible to the anti cheat.

I don't have any overlays, clean nvidia driver without experience bs

pseudo owl
kindred arrow
# pseudo owl wdym?

"its f2p" is not an excuse for a game to have issues because most games are f2p at this point

#

is what i meant, anyway

pseudo owl
#

End of the day you just have to wait for it to improve like all games

crude zinc
#

Heal x APS double/triple MM is op asf

small widget
fringe sparrow
#

yo guys, i can already play. Maybe support removed my ban after appeal. Didn't get a reply though. Or maybe just server issues?!

weary moth
#

hey , sbmm is present ?

crude zinc
grand parcel
#

3x Turret > 3x Heal (Prove me wrong [I am top 100 and 6'2 btw])

wintry lantern
gaunt wyvern
#

Well. Open beta was ruled by 2 mediums heal botting a dual shield heavy. I'd assume it'll happen again

grand parcel
#

Counter argument turret go: brrrrrrrrrrrrrrrrrrrr. Pocket medic go: I like kissing black men😚

kindred arrow
#

im amazed that they didn't nerf the shotty

gaunt wyvern
#

Yeah I didn't even notice the recoil diff on the AK tbh. But I already had 60 hours of using it under my belt from previous betas lol

tight mist
#

Did they nerf the LH1 fire rate ?

signal arch
#

a gas mask would be nice and nerf the frickin heavy shootgun

reef meteor
#

What`s with model 1887? Its so hard to realize damage

small widget
#

whatcha mean?

crude zinc
reef meteor
crude zinc
#

(rank unironically does not matter in prev beta since its just who grinds the most)

gaunt wyvern
winter hedge
#

Can anyone explain to me what "Career Levels" are? I'm LVL 6 and some items are locked and their description says "Acquired at Career Level 2".

safe patrol
crude zinc
gaunt wyvern
kindred arrow
royal python
#

#givepistolsassecondariestonerflightmelee

foggy furnace
cinder coyote
#

give pistols as secondaries to nerf light melee

#

but tbh, I have no clue why that would be a good Idea

warm lion
gaunt wyvern
#

I was having a stroke trying to decipher that lol

cinder coyote
warm lion
#

oh right

#

there we go

#

it wouldn't even nerf melee

gaunt wyvern
#

The closest thing you'll get to a secondary is the heavy rpg

cinder coyote
#

also, melee is not op in my opinion

warm lion
#

it's got less range so yeah

cinder coyote
#

rocket launcher in the face of light trying to melee intensifies

warm lion
#

true combo

steep canopy
#

Just ran the numbers on the throwing knives, actually fairly competitive TTK wise. Need to run everything else still, but against previous betas hitting crits with them puts them in top quarter of all weapons on all classes. Pretty impressive, worth getting gud with them

warm lion
#

don't forget never needing to reload

gaunt wyvern
#

Unironically just played a game with a guy using the knives and he kinda wiped the floor ngl

#

I joined late and the guy was getting team wipes by himself lol

royal python
torpid perch
#

mnk is working for u guys on ps5?

royal python
#

Oh, forgot to remove the thing...

safe stag
#

fcar or akm?

leaden leaf
#

Hey guys I just wanted to give some feedback about the light class. As of right now, with the current nerfs, the light class is at an all time low. The light class heavily depends on their movement in order to make plays within THE FINALS. Due to the nerfs on the stun gun and the cloaking device, the light class feels helpless when in combat with mediums and heavies. My suggestion is this:

  • Keep the cloaking device the way it is, as I believe this is a good change to the way the device works now & it’s more balanced.

  • Make the V9S slightly stronger has the TTK heavies and mediums makes it nearly impossible to have head to head combat with either of them.

The next one is the most important one

  • Bring back the stun gun sensitivity debuff but rework it. I believe this was a vital part of the light classes utility as they rely on their movement to manoeuvre around their opponents to kill them as they have a tremendous HP difference compared to mediums and heavies.

For the rework, you can base the sensitivity debuff based on the current HP of the opponent it was used on. EX: someone with 50 hp would be able to turn faster when stunned compared to someone with 300 HP. This would balance the stun gun mechanics without nerfing it to the ground or making it too strong. It would be a nice balance between the beta stun gun and the current state of the stun gun. I would suggest to base it off of a % this way the affects of the stun gun would be balanced regardless of HP.

The math:

(Current player HP / total class HP) x 20% = the % of sensitivity that would be debuffed

Example:

(290/350)x0.2=16.5%

16.5% would be the total sensitivity % that the user would be bebuffed in this situation.

Let me know what you guys think and feel free to play with the %/#’s

crude zinc
#

sounds like a massive copium post

leaden leaf
high marten
#

i think the db could use a reload buff or a fire rate buff but not both

warm lion
#

ok but you are never supposed to go head to head against literally anyone as light

crude zinc
grim heart
leaden leaf
crude zinc
leaden leaf
#

You guys really have no clue how a competitive game should feel do you lol

high marten
leaden leaf
#

Light is useless now and I’m not even a light main

warm lion
crude zinc
cinder coyote
#

depends

grim heart
leaden leaf
crude zinc
#

light does not need a buff keep it as it is

cinder coyote
#

sniper rifle headshots and dagger backstab paired with invis/dash is actually not too bad

leaden leaf
crude zinc
#

force players to learn techniques and the environment and not w+m1 into players like a zombie

high marten
#

the db can still one shot a medium actually

grim heart
#

You can throw knives while invis don't know if that's a bug tho

warm lion
#

literally using anecdotes

leaden leaf
# crude zinc
  • patch notes? Seems like lights have been nerfed to the group imo
high marten
kindred arrow
crude zinc
#

light is fine at it is, learn to aim learn to use movement environment gadgets and you wont me coping about it

leaden leaf
#

it’s ok you can have fun in your bronze lobbies all you want, light isn’t viable for competitive play.

cinder coyote
kindred arrow
leaden leaf
crude zinc
#

LMAOOOOOO THAT DOESNT MEAN SHIT HAHAH

kindred arrow
#

light really got screwed by the launch patch

cinder coyote
#

I believe that lights grappling hook had an auto-save to it in the beta

crude zinc
#

the finals is a entirely different game compared to siege and val and both of those games aint even hard nor require really good aim

high marten
#

A tac shooter? you mean you sit around n watch cams? then peek when theyre moving at the rate of a 3 armor

leaden leaf
cinder coyote
crude zinc
kindred arrow
#

heck shield heavy is net better than it was in OB because the lewis is significantly better with the recoil change and the lewis was always the better of the two machine guns

grim heart
crude zinc
#

it all depends on HOW you play as each class

rose trail
#

You're coping if you think light is viable in high competitive ranks

crude zinc
#

its good that the lights who used to run into enemies like zombies getting stomped and actually have to do what they are meant to do

leaden leaf
cinder coyote
#

alr, maybe described it wrongly. so I flew off the map, was under the bridge, yea?
then hooked under it, and got automatically flung around and over it to safety

cinder coyote
#

that's what I was thinking

high marten
#

rather than buff lights maybe introduce new tools?

#

nvm idk what tools could come to mind-

misty rampart
leaden leaf
high marten
crude zinc
misty rampart
leaden leaf
high marten
crude zinc
high marten
#

just spitballin, maybe like a glide? idk

crude zinc
#

any mp5 with stun makes a heavy useless

leaden leaf
sage jay
#

Hey guys, none of my beta stuff has transferred over to my main game anyone know where I can contact Embark to discuss this?

grim heart
#

But does the stun gun need a buff if we are all still using it on light?

crude zinc
#

imo light is fine as it is now
people should theorycraft on how to play light to succeed

inland fox
#

I wish the melee classes had a way to deal with mines other than grenades. Even if it was like a single shot pistol or throwing a rock at the mine, if you're running a dagger you're forced to either waste a nade or go around

sage jay
#

Ayy?

leaden leaf
leaden leaf
grim heart
sage jay
#

It said cosmetic items like skins should transfer over to the main game. I have just downloaded n got back in but its has none of my cosmetic items available like the panda skin etc..?

inland fox
high marten
gaunt wyvern
#

Good. Stun gun was horrible to play against during OB. If you got hit you were dead. No questions asked. You'd have to turn your DPI to max just to turn 3cm

tired cedar
grim heart
crude zinc
sage jay
#

Oh okay.. I thought ya did! Appreciate the message 😀 bad times....

crude zinc
tired cedar
leaden leaf
inland fox
tired cedar
sage jay
#

Game... take my money!

leaden leaf
drifting solstice
#

as a medium main that's gotten stunned a lot last night and today, it seems perfectly fine as it is rn. Most of the time I die to whoever stunned me, but now it also gives me a slight chance to survive it and kill the light

grim heart
tired cedar
leaden leaf
grim heart
wet chasm
tired cedar
calm wasp
#

Lol

grim heart
tired cedar
#

I have been stunned and can turn with ease, just can't sprint

high marten
tired cedar
fast badge
gaunt wyvern
leaden leaf
grim heart
grim heart
tired cedar
#

This game is primarily a team based objective game. So gadgets shouldn't be balanced based on 1v1s rather made to be counters to different classes and work the best in tandem with team play

loud barn
#

BRO THEY NEED TO BUFF THE THROWING KNIFES THE DELAY ON THEM WHO EVER THOUGHT OF THIS FIRE TEHM PLZ

high marten
#

also yk i feel like smokes could be smokier idk

inland fox
leaden leaf
#

If you guys think the stun gun is broken what about the flamethrowerđŸ€Ą

high marten
fast badge
tired cedar
fast badge
inland fox
leaden leaf
high marten
#

WOW OK PEOPLE THAT SHARE MY SENTIMENT. YES I THINK SMOKES EITHER NEEDA BE BIGGER OR THICKER CUZ IM NOT GETTING SPRAYED THROUGH SMOKE IM GETTING GUNNED DOWN

gaunt wyvern
inland fox
tired cedar
leaden leaf
fast badge
grim heart
tired cedar
leaden leaf
inland fox
grim heart
tired cedar
#

I think Taser should not restrict movement but rather increase damage by a health percentage. Like if u taze a heavy he loses more HP than if u taze a medium

fast badge
inland fox
#

I also really like the old taser because it possible to get backstabs with the dagger, now you have to be facing idiots with their headset off to get a sneak attack

gaunt wyvern
fast badge
grim heart
leaden leaf
inland fox
warm lion
#

the point of light is hit and run tactics
regardless of range

gaunt wyvern
leaden leaf
# warm lion no it isn't

All weapons designed for the light are used in close range combat, gl killing someone’s from a distance

warm lion
#

low game iq haver

tired cedar
inland fox
leaden leaf
#

80% of guns?

tired cedar
#

Light is a scout. Scout means DPS and dies quick. So the tactic is either in and out to do DPS or do DPS far away

plucky canopy
#

Guy medium is not ment for shooting the other team đŸ—ŁïžđŸ—ŁïžđŸ—Łïž (stop killing me)

fast badge
# leaden leaf Generally speaking

yk that if you face a flamethrower or shotgun, you can just create distance with lights main abilities focused around movement and flanking???

leaden leaf
#

all you kids arguing are just keyboard warriors, the coloured names don’t mean shit I promise u

tired cedar
#

Scout is the behind enemy lines guy. The person who shoot ppl who aren't looking guy

fast badge
gaunt wyvern
#

The only keyboard warrior here is you my guy lol

leaden leaf
inland fox
#

Honestly the scout doesn't really do that much DPS, if you're using the default SMG then you have to hit pretty much every bullet on a heavy to kill it, and often they'll kill you before you can do that unless you're directly behind them

tired cedar
#

There's a reason they always make scout an annoying guy in TF2, cuz that's the role

warm lion
fast badge
leaden leaf
inland fox
#

Light probably has the highest skill ceiling and floor, doesn't necessarily mean it's better than the other classes though

tired cedar
#

Out of curiosity how often are people using the reserve system?

warm lion
inland fox
leaden leaf
pine hare
#

cant create distance with light build cause you do 0 dmg from med range

fast badge
#

Beam bro, everyone is disagreeing with you

leaden leaf
warm lion
#

i'm not gonna listen when u say shit like this lol

leaden leaf
slim gust
warm lion
steep canopy
fast badge
# slim gust how is it not??

no, unless youre using the melee's and shotgun you shouldnt be barrel stuffing anyone. You should be using the movement abilities to create angle advantages and flank opportunities for free damage

#

its the assassin class for an fps shooter

leaden leaf
fast badge
high marten
gaunt wyvern
#

Poor guy doesn't even know that the vs9 used to kill a heavy in 7 shots at over 50m lol

warm lion
#

bro doesn't know what a glass cannon does

slim gust
rich kelp
# fast badge its the assassin class for an fps shooter

All I’m saying is playing the assassin class where it’s whole gimmick is to get angle advantages while not playing with your team in an objective based shooter is troll af especially when the meta is HMM or HHM

lean sail
#

So are people out over AKM vs FCAR?

remote star
#

Help please help the game is crashing downloaded the finals deleted the config all that is associated with this game reinstalled everything is still crashing tired already don't know how to solve it LoginId:1afa549f41f40910ca834ebf8e941f55 EpicAccountId: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff MISSING_ANGELSCRIPT_CALLSTACK Discovery D3D12Core

inland fox
#

Scar got a buff, they're about equal still

lethal raven
#

pump gl is too fun untill the trophy systems come out

remote star
#

Help please help the game is crashing downloaded the finals deleted the config all that is associated with this game reinstalled everything is still crashing tired already don't know how to solve it LoginId:1afa549f41f40910ca834ebf8e941f55 EpicAccountId: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff MISSING_ANGELSCRIPT_CALLSTACK Discovery D3D12Core

inland fox
inland fox
#

Jump shotting and using bounce pads can make it effective, but any decent player is able to beam people off bounce pads or push someone who strafes in and out of cover

fast badge
gaunt wyvern
#

Anyone notice beam dipped out after getting proven wrong over and over again lol

tired cedar
#

I'd really like if they changed the system to not be a specialization, a gun and 3 gadgets, but instead a class specialization, a gun, a class gadgets, movement gadget, and a grenade/mine gadget.

So if Medium is support, their movement gadgets can be used by team so the jump pad and zipline, but u can have both
Movement gadgets for light should be the dash or zip.
For heavy it should be the group movement gadgets like like Mesh Shiel or Charge Dash.

Then the Specialization gadgets should work with roles.
Light gets Cloaking, Thermal vision or Breach (the role is infiltration and to flank and do DPS)
Medium gets Defib, APS or Turret (The role is support)
Heavy gets Barricades, Goo Gun or Dome shiel (The Role is Tank/Break or Build cover)

The each can pick one grenade or mine

And then they get a class Gadget
So Light gets Stun gun or motion sensor
Medium gets Recon Sense, Heal Beam or Tracking dart
Heavy will have RPG or C4

This separation of type of Gadgets will emphasize class play. I don't think they should do this split now but I hope when they add more gadgets they do this so that a heavy can't pick RPG and C4 with Charge and flatten a building, he gets one Demo Gadget, one grenade gadget and one movement gadget and his specialization.
And Light can't pick dash and 3 grenades but rather 1 nade, 1 movement, one infiltration and 1 specialization gadget

DISCLAIMER: This is my opinion and if u disagree, please know that your opinion as a gamer is equal to mine if u disagree it's okay, if you call it stupid then your ideas are equally stupid. I am playing this game just like you and have equal input in it's making as you do (which is minimal as I am not a dev)

inland fox
#

He's complaining in light chat now

plucky pewter
#

Hi. Idk How to do a task (damage 1 opponent with an arena carriable) ?
My translator translates this incorrectly

vapid inlet
terse yoke
#

light is garbage now.

undone turret
#

yeah i love when light tanks direct rpg hit but i die from it

lethal raven
# inland fox I found it super inconsistent so far, are you doing something specific with it?

you have to change up your playstyle a lot especially positioning, always aim to have more elevation as shooting up you have nothing to splash it off of, direct hits deal 3-4 bars while splash deals 1.5-3 and has no range fall off as far as i can tell.

your main weakness is the heavy class as it takes 5 gls to take one down so i normally take sentry gun and gas mines to help deal with them, the gl can trigger the mines and wont ignite the gas allowing for a you to spam them like gas grenades or use them defensively

they arn't influenced by horizontal momentum which makes aiming them easier, just takes practice to start hitting more impacts

tired cedar
#

Who stole my embed?

inland fox
inland fox
lethal raven
#

probs not tourney viable considering most teams bring 1-2 heavys but good fun for quick match or bank

vapid inlet
#

why does my hammer magnet to the guy at full health instead of the guy infront of me with 5 health.

woeful forge
#

smoke grenades should cover you from being seen by turrets

inland fox
woeful forge
cinder coyote
#

what the

inland fox
#

The turrets that are the map variation can shoot you while you're invisible, haven't tested against player turrets but I think they work the same

simple tinsel
#

Why is the AKM recoil so hard compared to the beta ?

pseudo flare
simple tinsel
brisk owl
#

wait til you try m60

pseudo flare
simple tinsel
full storm
#

Does RPG do more damage with the explosion than a direct hit? Sometimes I'll hit a dude with the actual rocket for only 77, and other times it will 1 shot a light, not sure what the difference is in these situations...

quaint pendant
#

currently what is the best weapon for the light class?

steep canopy
quaint pendant
#

alright thx

pseudo flare
quaint pendant
fathom creek
pseudo flare
frigid beacon
#

EQUILIBRAGE VRAIMENT POURRI PENDANT LA BETA S'ETAIT MIEUX

misty rampart
# undone turret what

he saying the weapon balance was better in beta and now its not like since launch the weapon balance isnt good

marsh heron
#

lol the weapon balance was ass in beta-- the silenced pistol was 10x better than anything else

soft ledge
#

How do you change one SMG To Another. I bought a gun but don’t know how to change it. It’s not in fun selection.

frigid beacon
mellow dust
#

make snipers one shot headshot medium

frigid beacon
broken robin
pseudo flare
soft ledge
frigid beacon
#

machine gun need op the pistol stil op the kunai is bad

restive plover
#

Double Barrel with dash is insane

pseudo flare
frigid beacon
#

default one

restive plover
#

Throwing Knives need fire rate buff

rich kelp
frigid beacon
#

yes they nerf to much light exept pistol

rich kelp
pseudo flare
#

Light definitely has highest skill floor due to their low health. I feel like their default load out is particularly underwhelming so many people are going to have a negative first experience.

frigid beacon
#

yes but the pistol maybe need a litle nerf even more

vocal frost
frigid beacon
#

yeah but a bit to op

pseudo flare
#

The silence pistol was oppressive in the beta. Haven't gotten to use it yet on release

misty rampart
restive plover
#

The pistol is for losers
Use shotgun

pseudo flare
misty rampart
pseudo flare
misty rampart
pseudo flare
long minnow
#

hey folks suggest me the best light build

misty rampart
long minnow
#

so what weapon should i unlock

frigid beacon
warm lion
#

cloak đŸ€ą

pseudo flare
fickle kindle
#

For the record, the lights pistol loses the 1v1 against every other ranged weapon in the game (except the 30-06 that one shots you)

Out of the range options it has the 3rd lowest DPS losing only to the AKM and the M60. But if you take HP into account the V95 has the worst TTK in the game. If you hit every shot it takes 1.07 seconds to kill a medium, but the AKM kill’s you in 0.7 seconds.

warm lion
#

it's v9s

mellow comet
#

is the recon or turret better for medium when u wanna play aggro

craggy island
warm lion
worthy aspen
#

throwing knife should be able to hold then throw

half void
clever ledge
#

Right now it’s not a big deal as the meta still develops. But I think there needs to be a cash incentive for defending and controlling and a vault. Because otherwise the meta is you wait for people to fight and then come in last second and try to steal. If you’re defending a vault you should get like a small cash bonus every 30 seconds or something

flat veldt
warm lion
clever ledge
astral gazelle
#

Hey guys, I am not able to use the healing gun rn as a medium. I am in final round of tournament round and it just happened. I dont know how to fix this.

proud sky
#

maybe you switched your healing beam for a different special ability

astral gazelle
#

not possible, I used healing beam the first two rounds of the tournament. And then the third round it was still equipped. I could hold the gun but it wouldnt connect or beam my teammates

kindred arrow
warm lion
astral gazelle
analog python
#

So did I till now

stable igloo
kindred arrow
#

you cannot make the prisoner's dilemma a core part of your comp mode's gameplay loop and have it result in good gameplay

#

or more realistically what happens, the teams in the bottom half have to cap because they'll lose if nothing happens, which puts them in an even worse position than just being down in score

#

being the best team in the lobby doesn't matter if you get 3v9'd

warm lion
#

that's when you take both vaults and cash them both in different stations

#

they'll have no choice but to fight over one of either

misty rampart
warm lion
#

if ur ahead after the first cashout always try to cash both in the same station

#

you can kinda just afk cause you're guaranteed to qualify for next round

stable igloo
#

Depends how fast you get the cash outs moving

warm lion
#

don't even need to defend

misty rampart
#

we talking about the second game mode or cashout?

warm lion
#

tournament
aka the only mode that really matters /s

misty rampart
#

oh ok, my bad 🙂

mellow hazel
#

Is there ever a reason to use sword alt fire

stable igloo
#

If you mean the lunge, it's good for engaging if you can catch them before they catch you

warm lion
hollow prawn
stable igloo
#

M11 or the mp5 (not called that) are solid too if you're good at tracking

loud nest
restive plover
loud nest
north breach
#

All 3 are extremely good. Grappling has saved me so many times and the mobility it gets you when delivering the cash to high heights or even just horizontally is super good

#

Being able to get a cashout to a high up island and then shooting out all the ziplines and just floating around it using grapple is super powerful

loud nest
#

This is extremely correct

north breach
#

Though for straight combat dash is best. Stealth is amazing for holding down a point though or even just general rotation kills

#

Though stealth wont work in super cracked lobbies but unless your already playing ranked and a high level it will definetly bamboozle 99.9832% of players

slender aspen
#

Man, Grenade launchers need a nerf they're crazy op.

restive plover
stable igloo
#

well, dash and gappling won't save you if someone has good enough aim. cloak gives you the benefit of being harder to see rather than track

tender dew
#

please buff flamethrower

stable igloo
#

they just nerfed it before it was overpowered. I think it sfine as is tbh

boreal thunder
# tender dew please buff flamethrower

well no flametower doesnt need buff it needs to be debuff, it might look its not good weapon but when defending in close corters this weapon just shreds.

boreal thunder
fast badge
tender dew
boreal thunder
tender dew
boreal thunder
tender dew
boreal thunder
boreal thunder
#

does the shield protect from flametower ?

boreal thunder
#

well thats good

tender dew
stable igloo
#

ironically flamethrower and glitch are about the only direct counters to shield

fallow crater
shut dirge
#

they should make the grappler able to grapple onto canisters and players. (maybe just canisters tho)

misty rampart
stable igloo
fallow crater
slender aspen
#

The grenade launchers need nerfs.

misty rampart
stable igloo
#

I actually would love that lol

slender aspen
#

They're already overpowered enough. >.>

misty rampart
stable igloo
misty rampart
left moth
#

my ak skin shows i have 3 selected at the same time and i cant make my skin any of the other 2 that are selected

stable igloo
#

fair enough

thorny drift
#

I’m new

stable igloo
#

do they all say "equpped?"

feral frost
#

I think this sums up most people's ideas of balance in this game based on what I've heard:

  • Light class is useless now because of the taser nerf, health nerf and V9S nerf. Potential solutions are to re-buff the tazer to make it good again, although not as OP as it was in Beta, rebuff the health so it doesn't get curb stomped by every single other class in the game. V9S could be buffed, could be left alone. Some people think it's about the same, some people think it's sizably worse.
  • The movement has been altered even though it really hasn't, and the base FOV potentially being lowered is what gives the illusion.
  • Heavy's flamethrower has been nerfed, some people think it's okay some people think it's garbage.
#

If there's anything anyone else wants to add feel free to

slender aspen
#

The V9 is actually pretty op still. If you needed the V9 to do good you are bad.
The Tazer shouldn't be a thing because it's just broken being able to stun lock someone to death.
The movement is fine just change your Fov... Even with the Fov changes the Movement is still the same.
The Flamethrower is still pretty good. It should be a defense weapon not a push weapon.

stable igloo
#

I still see complaints about the AKM here and there. primarily its discrepancy with fcar and the fact it has 80% more mag than it.

slender aspen
#

The only thing I don't like about the AKM is it has a bit too much horizontal recoil.

stable igloo
#

I just like the fcar's sight and its increased reward for aim. but I definitely get the vibe a lot that I'd do better with akm. They're very similar, but a lot of fights it just feels like "oh I lost because they can afford to miss more"

slender aspen
#

I would say the AKM is just better given it has a higher mag. It does the same damage but has a much higher ROF.
Unless you care about range and accuracy which most fights are cqb anyway Range isn't a big issue most of the time.

stable igloo
#

fcar has higher damage. and likewise lower TTK. but not enough of a dif to make up for the mag difference

slender aspen
#

Does it? The stats show the same in the game. Guess they're wrong then. Lol.

stable igloo
#

I've messed with it in training a bit. it kills things 2-3 bullets fast.

slender aspen
#

I would just use the CL-40 because it 1 shots the Light at any range if it hits. >.>

stable igloo
#

cl-40 does around 80 damage on direct hits.

timid heart
#

Nerfing Lights stun gun but leaving heavies auto shotty and rpg untouched which are just broken af feels very weird, i hope heavy gets some balancing in the next patch otherwise im not to sure what to think about the game balancing by Embark ( im a Medium Main btw)

slender aspen
#

I've been one shot by the Cl-40 many times.

stable igloo
#

sure you're not thinking of the rpg?

slender aspen
#

The Pump action grenade launcher. Been 1 shot by that thing a lot as a light.

#

The stun gun shouldn't even be in the game because it's just broken. Being able to stun lock people is pretty silly. If your whole team has them that is a full team stun...
The Auto shotty isn't that strong.
The Rpg should get a nerf with less splash damage.

tawny onyx
#

Make RPG do half its damage, have a larger impact area, slightly higher impact on structure integrity, and a lower cooldown.- making it better for demolition rather than an ability for free damage.

restive plover
foggy thorn
#

Glitch nade needs to explode on impact... cant cancel a dome when the dome bounces the nade off it

stable igloo
#

stun gun is barely a stun anymore. it just forces you to hip fire. in OBT it was a lot stronger. now its fine. auto shotgun is a pain, but only when close (duh) RPG should just do less than 150 damage (shouldn't ever one shot someone)

slender aspen
#

Well, the Stun gun is still pretty op given if you hit someone from a distance with it they're pretty much dead to rights. It also stops you from using abilities.

stable igloo
#

also seems I was a tad wrong. cl-40 does 100 damage for on-contact hits. so it can't 1 shot. (testing in practice on light dummies. does 4/6 bars)

slender aspen
#

Yeah, the grenade launchers in general need a nerf they're insanely strong.

stable igloo
#

I still don't feel that way as you're more of a threat to yourself than others in close quarters.

tawny onyx
#

Either give a more accurate description of motion sensors for light or make it do what it says.

slender aspen
#

I am pretty bad with the grenade launcher but I have never hurt myself with it. It's pretty crazy how strong they can be. The heavy with a light using them is crazy.

timid heart
feral frost
#

People are super divided on the stun gun so let me quell this argument

The stun gun was the thing that made light so good, it was it's one counter to heavy classes and even then it wasn't a guaranteed kill to heavies. It was most of the time a guaranteed kill on mediums and below though. Now that the stun gun doesn't make you turn slower it is completely useless, and does almost nothing to decide the outcome of a fight. With the lowered health, a one on one gun fight against a medium or heavy is usually going to end poorly for you at any range, and the taser was the equalizer. Without the taser, there is no equalizer and the light class has no valid support equipment besides breach charge, so the light class is a PVP class that can't PVP now.

TLDR; Light class loses every fight it gets in without taser, and has no super useful support options for the team, so it's a PVP class that can't PVP

timid heart
#

RPG is just a very low effort, extremly high reward weapon and then it's even on a class that's supposed to be a "Tank"

kindred arrow
#

first way: overcentralizing light's power scaling around a fast recharging oneshot ability (which is what taser was in OB, really) is not going to allow for good overall design for light
second way: dpi switch lul

stable igloo
#

taser just seems like a lose/lose item. if you basically can't move (but you can turn) now. so if the light isn't good at taking advantage of a lack of mobility, it does little to nothing for them. However, if it was like OBT version it would be ridiculous. in OBT it was used by almost every light. as a medium you just felt useless against setups like that because you didn't have the health or ability to do anything about it.

kindred arrow
#

something that's either ludicrously OP as intended or barely has an effect for actual serious players with dpi switches is never gonna work which is why so few FPS do sens modifiers

stray obsidian
noble lichen
#

The RPG being able to one shot Lights isn’t too bad. Specially if the choice is break wall to secure cash out or kill the fly that’s buzzing in your ear.

I always kill the fly :)

feral frost
kindred arrow
#

the issue with light moreso is the health scaling

feral frost
#

The takeaway here is that the light needs another equalizer in fights, be it a buffed taser or another super good item

timid heart
kindred arrow
#

it should probably be like 200/300/400 so light doesn't feel as fragile all the time

stray obsidian
feral frost
#

And it's next to impossibly to get a squad wipe with a team of lights now, because you will lose 1 on 1 gun fights

kindred arrow
#

3 flankers
lose direct fights
oh the humanity how could this happen

stable igloo
tawny onyx
#

I’ll reiterate. Scale RPG to be oriented around demolition rather than free damage. By increasing impact area, lowering cooldown, slightly increasing impact on buildings, and halving (or more) the damage. The class identity of heavy is to manipulate fights by interacting with the map and forcing advantageous locations. The ability should not be a form of free damage, or pick potential. Already Heavy requires significantly less mechanically than the other two classes due to their weapons and archetype.

kindred arrow
timid heart
feral frost
kindred arrow
#

well that's because the taser was stupidly overpowered in OB

feral frost
kindred arrow
#

you literally just got a free kill every 15 seconds, it should not be that

stable igloo
#

You didn't even need surprise with taser in obt

timid heart
kindred arrow
#

you could run up to a heavy head on and taze them and just dash to the side and kill them before they could aim back at you

stable igloo
#

I'd rather it be useless than free kills every 15s

kindred arrow
#

it wasn't like a backstabbing tool it was just "lol i hit this hitscan shot and i win"

tawny onyx
#

@kindred arrow and it’s comical how overall easy the archetype of heavy is so đŸ€·â€â™‚ïž

kindred arrow
#

heavy was least screwed over by taser in OB?

#

literally shuts you down entirely so you are just a helpless meat wall, and heavy has the most meat for teammates to shoot the light before he dies

timid heart
runic hazel
kindred arrow
#

i dont get where people are getting that OB taser was a counter to heavy, it was a counter to light most of all and medium still moreso than heavy

tawny onyx
#

@runic hazel u think that’s a bad balance change?

kindred arrow
#

if you got tased as a light (which, again, hitscan perfect accuracy hipfire so it wasn't that hard to land) then you were just super, super dead

feral frost
#

I think we can all agree here that the light needs to not be terrible again, and that it needs something to rebalance it in fights that can't double as a free kill every time it recharges

stable igloo
tawny onyx
#

Stun gun the way it was used to be extremely unhealthy for the game in all honesty, but realistically it was the only thing making light worth picking over the other classes.

slender aspen
#

They need to adjust the stun gun by getting it out of the game. This is a fast past arena shooter having a 1 shot stun lock gun is silly.
Even if it causes you to hipfire you still can't do anything else. Have fun hipfiring a pistol, flamethrower, lmg...

kindred arrow
noble lichen
kindred arrow
#

if the taser is more of a reward than the ~3 headshots you can land before the other guy turns around it's always going to be stupidly overpowered

#

which is why you got OBT lights sprinting straight at heavies and winning the 1v1 because the taser just turned their mouse off

stable igloo
noble lichen
stable igloo
#

Right.

kindred arrow
#

that's not what he means

#

the thing is even if you did see them and shot them they would just tase you and dash to one side and now you aren't aiming at them and cant move your mouse

stable igloo
#

Well, it's not wrong either. I just meant you had to kill them before they were in range.

kindred arrow
#

mechanically wasn't too different from the stun gun just being a 350 damage beam and that is obviously ridiculously OP

timid heart
#

Well i don't know exactly how you can adjust the stun gun or maybe replace the stun gun with another gadget so that lights can better initiate a fight, but i just hope Heavies is next up who gets balanced because RPG is in my opinion just as busted

kindred arrow
#

old stun gun but it's a channel and you can't do anything other than disable the guy while your teammate kills him for free

noble lichen
#

I like that the rpg is a direct counter to lights

noble lichen
#

Revenge for all the stun gunning they did

kindred arrow
#

literally worthless in 1v1, opens up solo enemies to be trivial to discourage lone wolfing

timid heart
stable igloo
#

Rpg has the same issue that taser has. Just the effect is more immediate.

kindred arrow
#

overall improves game design and encourages teamwork instead of fragging

noble lichen
warm lion
#

ok but light literally has all the tools to avoid getting hit by an RPG
regardless of what skill they choose

kindred arrow
#

compared to OB taser RPG only oneshots lights instead of all classes, needs to be ADS'd to be totally accurate, and takes 3x as long to recharge

noble lichen
#

This true^

kindred arrow
#

of course it's still pretty dumb

stable igloo
kindred arrow
#

that won't solve the problem of bumrushing for free kills really

#

unless you want to make this game siege where one headshot is an instant kill (/s)

stable igloo
#

It won't in low elo lobbies, but it might in higher. Depends how long the charge up is

noble lichen
#

Taser opened up a counter to all classes where as rpg is just an instant kill to light. Which is a hit and run class. Not supposed to face down with a heavy

slender aspen
#

Straight up stun locks in a fast past Arena style shooter like this shouldn't be a thing period.

timid heart
warm lion
#

skill issue tbh

timid heart
tawny onyx
#

A heavy player saying skill issue?

timid heart
#

furthermore the Heavy is supposed to be the TANK

warm lion
#

if i play all classes then yes i'm a heavy player

glacial dust
#

Stun gun is a free kill, a free steal interrupt, and a free one person EMP all in one, and I significantly dislike playing against it

warm lion
noble lichen
warm lion
#

and tanking isn't specifically what heavy's meant for to begin with

timid heart
kindred arrow
#

i'd rather eat an rpg than an open beta taser, as any class
yes, including light, at least the oneshot gets it over with

tawny onyx
#

The arguement shouldn’t be RPG vs Tazer which ones more broken? Neither should be able to have that much pick potential. You can try and say “well rpg only one shots light” but that extra damage is substantial for securing a free kill on ANY class.

warm lion
stable igloo
#

Heavy is meant for tanking, supressing, defending, and seiging

kindred arrow
stable igloo
noble lichen
timid heart
warm lion
silent quest
#

What deals more damage fire or poison grenade?

warm lion
#

gas

stable igloo
#

Gas

warm lion
#

gas

silent quest
#

Thanks

kindred arrow
#

i'm gonna step on the gas

warm lion
#

we did it discord

stable igloo
#

Fire does damage after they leave it though and gas gets cleared by Fire

kindred arrow
#

downside of gas: fire kills gas and most teams have fire
upside of fire: smoke kills fire and most teams dont have smoke

timid heart
warm lion
#

demolition duh

stable igloo
kindred arrow
#

also clearly high damage is intended by the autoshotgun and sledgehammer at least

timid heart
#

You heavy mains are so biased it's insane lol

warm lion
warm lion
timid heart
stable igloo
#

I'm so sad medium didn't get anything new

warm lion
thorny beacon
#

is there chance for lh1 change roll back?

stable igloo
#

Tbh I thought you were a light too with how much you were defending taser lol

warm lion
#

what the fnaf doing

stable igloo
#

didn't LH1 just get buffed?

thorny beacon
timid heart
slender aspen
#

But the heavy isn't broken. >.>

tawny onyx
#

@timid heart It’s like that in every game tbh. Everyone that plays this class styled archetype plays it because, let’s be honest, they take less skill than other options: the people that want to play it want to FEEL like they are good so they are all extremely biased and hard headed in denial. I’m a light player- I can admit stun gun SHOULD NOT BE IN THE GAME because it is unhealthy, and realistically light doesn’t need buffs whatsoever- it just needs other classes to have the important nerfs.

timid heart
#

"Please nerf everything to the ground but not my class"

stable igloo
#

damage increased from 41>45, decreased accuracy on hip fire, reduced recoil when aiming down sight. reduced fire rate from 400 rpm to 300 rpm @thorny beacon

warm lion
slender aspen
#

I guess Fantix has never played TF2 before with a Minigun Heavy being pocket healed by a healer who can make them unkillable for a given time.

kindred arrow
#

41>45 doesnt cause any ttk improvements i think

stable igloo
#

so I guess if you spam the hell out of left click, it got nerfed. though the hip fire is TERRIBLE. Idr how bad it was before

tacit plume
#

I kinda wish the throwing knives could charge and hold the charge similar to the sword

thorny beacon
kindred arrow
#

fair and balanced

timid heart
kindred arrow
#

i have no idea why they nerf-batted light so hard

hidden cloak
#

trash game they should do with the people who come in to troll. and does nothing..

thorny beacon
kindred arrow
#

like do they go 100% off of use rate and ignore anything else

stable igloo
#

I'd very much like heavy to be nerfed, but thats because I hate everything about it. just find it annoying when theres more than 1 on a team. but don't expect that to happen

slender aspen
#

If you hate Heavies in this game don't play TF2 Ever.

kindred arrow
#

heavy is kind of a do everything class (except flanking)

stable igloo
#

I played tf2 for nearly 2 years, I didn't mind them as much there actually lol

slender aspen
#

TF2 heavies make heavies in this game seem weak....

kindred arrow
#

ironically moreso than medium is even though that feels like its meant to be the idea of medium

warm lion
tawny onyx
#

@timid heart Unfortunately it’s like that in the majority of the gaming industry because they need that archetype to cater to the people who again, just want to feel good about the game.

thorny beacon
#

please give lh1 fire rate back😭

kindred arrow
noble lichen
#

Heavy is the up in your face class, and their high damage weapons gives them the right to do so. Lights flank and medium supports, either with turret locking down doors or further healing the tank

warm lion
stable igloo
#

just run w/e build, why play if you don't have fun because you wanna do just meta

warm lion
#

fr