#"Items folder"?
1 messages · Page 1 of 1 (latest)
Hello! Is Items a sub folder under mythicmobs or is it in the MCpets folder?
Gotcha, what does the folder contain?
Okay that’s the icon for the resourcepack, have you merged the icon file for resourcepacks before or would you like me to walk you through it?
I've not, when I downloaded the otter it all just worked
The otter has a skull item for the icon so it didn’t need extra set up but icon resourcepack set up isn’t too hard manually
So these go over both aspects ind detail, but give me a second to get on my computer and I can set up an empty pack for you to use and explain it through that
Essentially you put the texture in one folder + the model json in that folder (ensuring the texture the json is using is routed properly)
I'm currently using itemsadder & the MEG resource pack, haven't merged anything together yet while I'm still setting things up
Ahh gotcha, I’ve only manually the resourcepacks myself
Okay checked the documentation, what does the pre generated resourcepack have in it?
The icon item/json as well?
ahhh do i just stick that into model engines assets?
like some of the other packs
If the icons work that way then it should be fine! Otherwise I’d recommend making a icon category in the config so it’s easier to keep track of
Ooo that makes sense
what if theres no icon in any of the folders for the downloads?
Yeah im not seeing icons at all fro a ton of them
Some of them have a .json and no icon img, others have image and no json, others have none at all
i downloaded all the patreon stuff
@strong torrent Sorry got busy for a moment, let me grab
I have all the chibi stuff so I can show you how I formatted them on my end
yes please c:
so base file
model folder
i'm going to item
So where you see the items you can edit the custom item data, but I'll get to that later
so here we're in the nocsy folder where all the json files are
So let's click fairy_seed_icon
You see where it says
"textures": { "1": "nocsy/fairy_seed_icon", "particle": "nocsy/fairy_seed_icon" },
This is where the texture file is located, since this json file is the model
So now we go back here
into textures
and now you see the image texture here
Alright so now we know where the model json goes (model > items > nocsy folder)
And now we know where the textures go (texture > nocsy folder)
So now you have the json and texture in the right folder, now to assign the texture to the item
So we go back once more
into items
into feather
or whatever other item json you might have
So for the chibis they're all inksac
i did this and it didnt fix it XD
is the model a missing texture?
the model works fine but the icon isnt working
okay I'll get into atlases now then
It's fine we'll figure it out
I'll just give you my file for the chibi ones
open ink_sac.json in items
"parent": "item/generated",
"textures": {
"layer0": "item/ink_sac"
},
"overrides": [
{"predicate": {"custom_model_data":75201}, "model": "item/nocsy/nocsy_fairy_drakonin_baby_icon"},
{"predicate": {"custom_model_data":75202}, "model": "item/nocsy/nocsy_fairy_drakonin_icon"},
{"predicate": {"custom_model_data":75205}, "model": "item/nocsy/nocsy_fall_drakonin_baby_icon"},
{"predicate": {"custom_model_data":77601}, "model": "item/nocsy/capybara/toffy_capybara_icon"},
{"predicate": {"custom_model_data":77602}, "model": "item/nocsy/fox/nocsy_chibi_fox"},
{"predicate": {"custom_model_data":77603}, "model": "item/nocsy/death_spirit/nocsy_death_spirit_icon"},
{"predicate": {"custom_model_data":77604}, "model": "item/nocsy/tofnocsy_phoenix_baby_icon"},
{"predicate": {"custom_model_data":77610}, "model": "item/nocsy/magic/toffy_glowy_wand"},
{"predicate": {"custom_model_data":77611}, "model": "item/nocsy/magic/toffy_magic_potion"},
{"predicate": {"custom_model_data":77612}, "model": "item/nocsy/magic/toffy_nature_wizard"},
{"predicate": {"custom_model_data":77613}, "model": "item/nocsy/fairy_seed_icon"},
{"predicate": {"custom_model_data":77614}, "model": "item/nocsy/utah_raptor_icon"}
]
}```
put this in there, I don't have all of the chibi pets/items there since the pack is more fantasy oriented (so no wall-e)
so the issue why some of them have like
the same item models is because the item model is the same in the mcpets pet config
so the wizard hat may be 77612, but another pet may have that number assigned as well
but for atlases its very simple
i really shoudlve done these one at a time LOL
inside will be this
and this is the inside of mine
so assuming you only have the toffy and nocsy stuff so far (and the gift pet I see up there) you can just the set up given here
{
"sources":
[
{
"source":"entity",
"prefix":"entity/",
"type":"directory"
},
{
"source":"nocsy",
"prefix":"nocsy/",
"type":"directory"
}
]
}
paste this into blocks.json in the atlas folder/create both if you haven't yet already
this should resolve the missing textures on the hat/wand/potion thing
could you send me screenshots of what you have so far?
and what version of minecraft are you on by the way
did you change the icon numbers in the MCpets config too?
also
you missed a comma here
ah that could do it
also
you have to put stuff in ascending order
which is fine for ink sac, but the blaze rode one should have the owl first before the other guys
since its a lower number
does the order matter?
ive done resource packs before and the order never mattered
its now looking like this
going off the guide given for custom items, it seems like it does
okay okay now we're getting somewhere
so you said the atlas folder didn't do anything
yeah doesnt seem it
what folder did you put the textures in
uh weird
it reloaded the atlas?
its resetting it
when i /meg reload it regens the atlas file as the default
strange- ahh
okay, because the server uses the meg resourcepack as the server pack right?
currently self hosted
until i finish production
so im taking it out of meg folder and putting it into my RP folder
i feel that
that should be fine since nothing really overlaps since the modelengine textures are in a different folder
ok im not even /meg rn and its just resetting that file randomly
thats really bizarre
the atlas is the issue
If it's an itemsadder thing I can't really help you much there
its not itemsadder
if i put the atlas direcctly into the resource pack and skip Meg
like skip doing it in the meg side of things
it works
Oh!
some things look like this but i assume those are the ones that need the numbers changed
so its just about getting the goddamn atlas to stop resetting
i'm not really sure how to help with that part, that is really strange
ok if i edit the file and then re-upload it hasnt done it
so maybe it just doesnt like me live editing it
okay i think i figured everything out !!!!!
thank you so much
I think the other question I have is how do I make something have a skin, for example theres the baby version of drakonian, regular version, plus fire and fairy varients
i will have to mess around more tomorrow cause its 3am oops but thank you SO much for your help
oh i think those are sold as separate pets, but if you want to make it into a skin you remove their pet entries and pick one of them to be the "base" pet and follow the steps on the skin guide here
of course! i'm glad i could help sort it out
thank you so much!!!
quick grabbing from one of the configs on my end
its basically the same process just with slightly fewer things in the config, and remember to have the original pet as a skin too so you can switch back to it
When you open the file for the ice bear from patreon, if you look at the modelengine folder is there a resourcepack there?
there isnt 😦
So its just the mythicmobs, meg, and MCPets folders?
The baby ice bear wrestler right
Okay just the patreon one
I wasn’t sure if you meant it or the new one that came out
and no items folder?
let me check my own file, i didn't use it but lets see
but for some reason its "nocsy baby werewolf icojn"
a handful of them are missing icons it seems
@fervent cave @cobalt agate Sorry to tag you both, but it seems like some of the patreon mobs don't have icons/have the wrong file types for icons
I can't verify for the others outside the ice bear being the werewolf icon bbmodel.
I'm going thru all of them one by one ^^'
icebear deffo doesnt
im up to baby werewolf rn, its throwing pink and black squares atn me tho
same process as every other one ive fixed\
i changed the model data to see if that would fix and its now just using baby drake
baby fall drake
asaaand back to black and pink idk why
make sure the number is different, personally i recommend just putting the new additions at the bottom of the ink_sac.json with a new number
yeah thats what i just did
check if you moved the jsons from
September_vote_-_Werewolf\ModelEngine\resource pack\assets\minecraft\models\item\nocsy\werewolf
into your packs nocsy file as well
i deffo did
after moving the werewolf to the bottom it now takes the icon of the ram
gonna restart my server
usually when i have this issue its because its not an icon file and is actually the texture model
like when i accidentally selected not the one with icon on the end for some of them, theyd do pink and black
Definitely something wrong with the way your CustomModelData numbers are aligned
Not working:
- Baby werewolf icon
Missing icons:
- Ice Bear
- Fall Dragon
- Fluffy ram ascendant/adult
(editing as i go thru them)
make sure it goes from lowest number to highest
if the icon has the shape of a model correctly but purple black textures, it means the model is not referring to the correct folder to find the texture png file
Its JUST purple black
a block of purple and black?
The Ice bear file doesn't have the resourcepack for the icon, its just the blockbench model for the werewolf icon and the weapon
that means the item custommodeldata isnt referring to the correct place where json model file is
for the icons??
Ice bear is missing an icon completely as in its not got one in the files at all
Same for fall dragon, didnt come with an icon
The adult fall dragon right?
yeah
but it does have it
i dont see it in the files
as for the texture it should refer to the same texture as the dragon pet model in modelengine texture folder
This is what I got from the download
mcpets patreon guys xD
I call the pets guys
So i put that path in the inksac?
no in the icon json
you've lost me
theres no icon png in the fall dragon folder
only a fall dragon icon.json
oh okay i think i get where the confusion is coming from now
it gets the texture from the actual modelengine texture for the dragon
not an icon file
so why is this one different to every other one T_T
when you put the fall dragon in modelengine plugin's blueprints, reload the plugin, then take the generated resource pack, the texture file will be in there
Thats what i did but it didnt have the icon : (
it wont have the icon model, you will have to add it
As for the ice bear one, i double checked the modelengine folder
there is no png to add
\November_Vote_-_Icy_bear\ModelEngine\resource pack
like every other one
the png is the same used for icon model as the one used by the pet itself
they both use 1 texture
why is this pet setup differently i dont understand
she's using itemsadder and setting up the icon pack separate from the modelengine one as a note
no, its in the model engine resource pack
im using the model engine resource pack for all of this
oh!
and adding all of the icons into it
okay i thought you were still working with itemsadder
i have itemsadder but im not using itemsadder for the pets
you could also just open the fall dragon bbmodel and save the texture file anywhere you want, that texture works for the icon
ive got no idea what program i need to open that
blockbench
im just confused why most other pets came with an icon texture but this one did not
I just did it differently, no reason :P
idk if this makes sense but im autistic so when i follow the instructions to do all these icons for these pets and suddenly it stops working bc a pet has been setup differently its very confusing
thats ok we're here to help
No I understand, it can get frustrating when you're finally getting something and suddenly its done a different way partway through the process
I'll send you the texture file if you want in dms
yes please thank you
So move all the json stuff the same as before, and you can copy the fall dragon texture from the modelengine folder and put it into the noscy texture folder
cause i opened this and it still didnt have it
sent, thats what you would get when you generated the resource pack with modelengine
so wait
am i moving the json files
into the folder with all the textures in the resource pack?
like all the icon textures
texture files and model files are not supposed to be in the same folder
into here?
move the json from fall/edit them like you did before, no changes in the process
move the fall_dragon png from modelengine into the texture folder
like the actual mob texture
my bad i realized i wasn't being super clear
okay i moved fall dragon into the folder
do i just set that png in my inc sac json now?
in the inc sac you should refer to the .json file location
bruh what
the icon model json file
you just toild me not to do that when i asked earlier
then it must have been miscommunication :P
okay so now

since the texture is in that location
change the icon json for fall_dragon
like this one
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"1": "nocsy/nocsy_fall_drakonin_baby_icon",
"particle": "nocsy/nocsy_fall_drakonin_baby_icon"
},
"elements": [
{
"from": [4.28195, 5.76987, 9.53873],```
so thats in the icon file
yeah change it from modelengine or whatever it was before to nocsy/fall_dragon or whatever the file is named
the icon json information so you would replace it like
{"predicate": {"custom_model_data":#}, "model": "item/nocsy/fall_dragon_icon"}
and hopefully it should work
ok at least the model is showing now
lol
okay so now its just a texture thing
thats in inc sac
you are done with the inc sac for now
oh! get rid of item/nocsy
well
just the item/ part
since its looking at the texture folder
hm
what version of mc are you on
this is where the fall dragon png is
1.20.2
does soemthing else need to be added to the atlas?
since this particular pet, for w/e reason, is setup differently?
if its in nocsy with the resst of the textures no it shouldn't need to be added
to double check, the png is named fall_dragon right
yes
doesnt she need something like this, Bella?
but not modelengine, since its not in that folder
nah, it would just need to be the source and image name
i was doing a lot of icon stuff with samus2002s stuff, he does icons in a similar way with having the mob textures be the same as the icon source
source isnt there then, in this pic
did you try noscy on its own?
what
like doing noscy/fall_dragon
since thats the file source for the other textures right
that fixed that one
icy bear doesnt have an icon
at all
like theres nothing in the folder
it looks like you can just do it the regular way
since this one doesn't read from the modelengine texture
it has the png and json files set up to be moved over
the texture folder?
okay why tf does the atlas keep doing that
it keeps resetting
omfg
i moved everything back into modelngine from my local model engine resource pack, just to see if it had anything to do with that, lo and behold atlas reset again when i did /meg reload
this is driving me nuts
{
"sources":
[
{
"source":"entity",
"prefix":"entity/",
"type":"directory"
},
{
"source":"nocsy",
"prefix":"nocsy/",
"type":"directory"
}
]
}
putting that into blocks.json will get reset when i run meg/reload
That's so strange, but I don't really know how to help with that
Hm, does the pack still work if you change the name?
and does it still reset the atlas as well?
like if its got a different name from modelengine resourcepack
so like, when i go into the model engine files
and edit the atlas
as in, in the plugin folder
if it generates a new RP it willr eset the atlas
i think maybe you should edit the resourcepack outside of the modelengine folder then
it works fine i just wanted to update whats currently in the plugin folder
so that if i add more content
im not screwing myself
i still cant get icy bear to work
well that's kind of the tricky part about it, since it reloads the resourcepack fresh
it gets rid of some of the stuff there already
then i dont understand what the point of it is if its deleting everything ive added
most servers use resourcepack manager plugins to handle icons or manually edit the server pack between new content releases
Though i know that in 1.20.3 there will be support for multiple server resourcepacks, but that's a potential solution for the future
i do the latter myself
So this is the ink sac.json in the folder, merge that into the one in your pack
"parent": "item/generated",
"textures": {
"layer0": "item/ink_sac"
},
"overrides": [
{"predicate": {"custom_model_data":77601}, "model": "item/nocsy/icebear/nocsy_baby_icebear"}
]
}```
you moved the bear png into the texture folder right
Same folder as every other icon yeah
so 77601 clashes with capybara
is it just a case of changing that number in the inc sacs and then mcpets file
change the number to something lower if you're adding it on top or something higher if you're adding it on the bottom
yup!
and yes that is in the items folderr
so after adding icebear to the incsac json and changing it to 77600
in both inc sac and the mcpets file
and /pets reload
it does this
did you add a comma
with the model or just the square?
move icebear into nocsy and out of the icebear folder
slay
so i assume thats the same for werewolf
weird how theres all these random extra steps for some of them...
no hate but it would make sense to have the same format across all pets
well they're made by two different people so i imagine that happens sometimes, but i get the want to have things be consistent
Recently i was trying to get some new mounts that we got to be consistent with each other and turns out that between the first volume and most recent one there were some differences in the mythicmob code for the flying ones
baby werewolf is showing this T_T
which i didn't realize until way later
oh hm
do the ink sac numbers and the mcpets numbers match up
is the model in the same folder as the rest
fixed it
it was inc_sac for some reason
instead of ink
aigh so fluffy ram is next
okay so if it doesnt work the usual way, do the alt way
got it
tysm
Fluffy ram is the usual way
Also atlas resets probably because you replace it everytime you generate a resource pack
so how do you make the atlas default to what its meant to be
Idk how itemsadder works
im not using itemsadder
for model engine
this is in the model engine blocks.json file
You simply not replace it with a new one when merging
what
you can't really get modelengine to not reload the atlases
since its a new resourcepack each time essentially
You dont replace blocks.json
every time she reloads the atlas is reset to default, without the noscy/ directory
if i dont do this to it, everything is wrong
Once you have a good blocks.json, you dont replace it with new ones
ah toffy the issue is the plugin resets it so she has to replace the contents each time
inside the model engine plugin folder there is the unzipped resource pack
when i did the atlas inside that folder on my server
and then do /meg reload to generate the RP
it resets block.json to be without the correct atlas
so the RP screws up
Yes modelengine does that, but when merging that generated rp into your rp, you choose to replace everything except blocks.json
yeh im not up to that step yet because my server isnt open, im stil configuring
ive got several RP
at the moment before i merge it all into 1
i love the plugin tho regardless of all the annoying things XD
v creative
minecraft loves making resourcepacks annoying to work with, but tedium aside its still really cool how you can have custom models as pets/mounts/vehicles without mods with a few plugins
@strong torrent if its alright to ask what sorta server are you planning on hosting
Survival - one side of the map is for players to freebuild, its wilderness so defend ur own stuff, pvp is enabled, etc
other side of the map is community focused, theres a kingdom area will pvp disabled, housing plots for players to rent/buy with in game stuff & outside the walls theyre free to build but if caught pvp / stealing there would be a roleplay kinda "investigation/trial" done on stream eheh
ive been working on this for 3 years, im a buy gal so I dont get a lot of time to work on it but i want to be able to actually play and not release something unfinished
mostly just gonna be a fun community server for my stream
although i have no clue how many people are gonna join, i went from having like 50 viewers to 200-300 in the last month so im like sweating rn ahahah
I just want this to be perfect
super fair, i wish you all the best for your server! depending on the theming of it/money you're wanting to allocate I recommend voyage of the roads by elitecreatures if you like the idea of carriages and wagons being used on the server.
though i think you'll probably get an alright amount of people playing, especially if they're regular viewers
as long as you show interest and keep it active i'm sure they will similarly want to play with you
its all so exciting, back in 2020 these kinds of things werent really available
yeah cool gadgetsmenu pets but theyre so
boring
i'm staff on a fantasy rp server and you can imagine the use we got out of these
i love that so much wtf
oh my god stop, dont tell me i can have custom blocks n stuff
a screenshot from one of the events we were holding before
the players were riding along in the caravan with some others trailing behind on horses
we use mcpets for these as well so people can play carriage drivers around the city and countryside
you sure can
omg im never gonna get any work done, im gonna just fall into a spiral of setting up my server forever
https://elitecreatures.com/shop/transportation/voyage-of-the-road-minecraft-carriages/ if you want to look at carriages
as for custom blocks
i think mythiccrucible is a plugin a lot of people use
but you also have itemsadder
so you should be able to do that already with it

found a new issue
If i put th MEG resource pack below Itemsadder's one, which i need to do in order for gestures to not look like this , none of the pets show up when summoned, theyre invis
fixes if i add the assets folder from meg into itemsadder as a subfolder and have a merged RP
Yeah the models were at the wrong spot for that one
It does though ? It's always preset in ModelEngine resource pack
We always make icons for the pets 🙂
It was resolved. The issue was things were in the wrong folders and not labelled as "icon" and so things had to be moved around, Configs changed
Some pets were super easy drag and drop
Others had a super difficult approach rhat was more complex
It wasn't that tho. Changing the model data was the easy part
Some things were just properly in the wrong folder and had missmatching names between the icon img and the icon json
If you already use leather_horse_armor.json in IA you're gonna be facing that problem. I suggest you to follow that tutorial: https://mcpets.gitbook.io/mcpets/common-issues/common-issues/itemsadder-i-cant-see-the-pet
So I had to move a ton of things out of folders into other folders & rename a ton of things to match
Its all resolved now 😂😭😅
Which ones ? I always test the models, I wonder which ones could be fixed
Im not at my PC ATM but if I can remember I'll let you know
Amazing plugin tho. Y'all v talented
And the support here is fantastic
That tutorial works for all our packs, that's the way I install stuff btw. It's just drag & drop and make a few tweaks of merging
that's why I send it, it's not just custom model data
it's also about file management