#Pet Inventory Command
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Another suggestion is allow us to set a prefix for the pet name
that's 2 suggestions in 1 right?
Let's select it
Until its deved for the second option, you can use conditional events plugin
to remove those blanks
Thats what I do xD
Could you give me an example on how to do that?
I've never worked with events etc
conditiona events can use protocollib
to read text send to the player and remove it
meaning if you name that lang text to "boomboomtuptup" that player will never type
and target it
boom
Weird, if the message is empty it should already not be sending messages
This build adds the 2nd suggestion @covert bramble
I've added the command /mcpets inventory <player> <pet> @covert bramble
let me know if it works
MEG4 required
use MEG4.0.3
Tixco made a change that affected MCPets
(compiled version don't work with prior builds)
The command does tabcomplete and such but it doesn't open the inventory
Let's call it a bug, can you remind me if I forget to check it next week plz? I'll try to remember
Yeah