#time swap
1 messages · Page 1 of 1 (latest)
I'm not talking only about the Scorpion Rex, but generally about all dinosaurs for which you have to wait 2/3 days or more
hmm
Kurde no masz racje, with all honesty I think it should be reduced because it kinda feels stupid waiting that long from one creature 😭
was this the 20 dollar one
for the valentines thing
I paid less than $20 for it because I had a big discount
Yes, I completely agree with this, Bump!
To be fair it’s a level 40 tournament hybrid, and by that point you should already have a ton of other dinosaurs at the same level if you had actually worked/grinded for it and telling by the line up you most likely bought this Dino.
I'm not just talking about the Scorpion Rex, because I had an even older account where I managed to make an Indoraptor and after the fight I had to wait a few days to play with it again
Totally reasonable for its wait time
What level indoraptor though
That’s already a mid level 40 tournament hybrid
If you had time to grind for 8k S-DNA then by that point won’t you already have a lot of strong creatures at that level due to the time spent grinding
As I said before, it was my old account and now I don't have access to it because I changed my phone.
I want the time to be shortened because let's assume that when there is a tournament with cool prizes, it usually requires several stages and you have to fight good dinosaurs, and if I don't have a dinosaur to fight because it needs to "rest", I am forced to spend those dollars to be able to play with it in that tournament
I don't mean that the time should be shortened by 70/80%, but by about 35/40%
The Dino’s aren’t really that strong in tournaments and the bots are really easy to manipulate. So yet again unneeded.
Well bots for new players aren't easy, and it feels needed despite everything
It would really make the game more enjoyable
Meh
Hatching time and battle time is different
There was a suggestion for hatching time upgrades
Both are hella outdated
The hatching time is a problem but the battle time is reasonable
Not so much
It’s not great but it’s easier to manage when you have other strong creatures.
What I’d prefer is for cooldowns to not be given to creatures you don’t use in a battle but you put in expecting to use them.
I wish hatch times were balanced better. Waiting a week for tournament hybrids and super hybrids is fairly reasonable but for standard tournament creatures, it’s pretty ridiculous
Something that’d help battle cooldowns is changing how it’s decided from using hp to give a creature a cooldown to maybe general ferocity? Doesn’t have to be ferocity but it shouldn’t be hp-based, it just hurts health tanks even more.
That’s sounds like a better way to implement a cooldown change