#New Heroic Jurassic Ideas: Part 1

1 messages · Page 1 of 1 (latest)

thick silo
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Just my dumb idea of adding these abilities into Jurassic units, not so sure if it sounds good, but here we are. Could we improve it? Let's hear it out.
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  • Tyrannosaurus Rex (Gen 1)
    Ability: Jaw Crush (dealing a certain amount of attack stat, bypass opponent's block and ignore damage bonus/penalty.)
    Star 2: Deals 1.5 times of base attack stat.
    Star 4: Has total 2 uses of an ability. (Only 1 time per round)
    Star 6: Deals 3.6 times of base attack stat.

  • Parasaurolophus (Gen 1)
    Ability: Herd Strength (permanently increase stats of teammates, only has 1 use of ability.)
    Star 2: Increase 45% of teammate's stats. (increased stats will be gone when ability user is defeated)
    Star 4: Increase 65% of teammate's stats.
    Star 6: Increase 85% of teammate's stats.

  • Aerotitan
    Ability: Air Cut (Increase Damage Multiply by 50%, Damage boost/penalty also effected by it.)
    How it works: (Damage Multiply + Air Cut Ability) +/- Damage Boost/Penalty
    Example: (4.2 + 50%) - 50% = 6.3 - 50% + 3.15
    Star 2: Has 1 use of Air Cut Ability
    Star 4: Has total 2 uses of Air Cut Ability (can only use 1 per round)
    Star 6: Has total 3 uses of Air Cut Ability

lean sky
thick silo
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Nope, it's exactly opposite to what trike has.

lean sky
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They both do basically the same thing except one gives the triceratops it's teammates stats

knotty acorn
thick silo
lean sky
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besides it's something that doesn't need to be done again for parasaurolophus even if it gives your team stats it's the same thing with the slightest difference

thick silo
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Dude! It's not the same!

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The difference between Trike's and Para's ability is Trike earn its strength by based from its teammate's strength, and it wouldn't effect their teammates after the defeat. Para on other hand give its teammates by its own strength, and its defeat will effect its teammates.

lean sky