#Flock Nerf?

1 messages · Page 1 of 1 (latest)

rocky valve
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Compys are easy

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But I do like 1 flock per battle since it takes time to kill them

fickle sandal
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Me being a low level with not the best creatures i might not have a huge say in this, but the compys are so difficult to deal with for me my best creature is a level 10 spino-raptor i got from a modded spin wheel prize, and its so frustrating to deal with flocks or Compys in specific

agile zenith
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now im not saying i disagree with nerfing flocks but heres my take on it:

some people have suggested that their stats be reduced when a flock member dies, this i disagree with, it will make flocks easier to deal with, but wont make the player flocks any worse

with something lets say, with 5000 damage should instantly kill a flock that has lets say 500 hp, but it doesnt, however if it goes for 7 and 6 is blocked, the flock dies anyways which doesnt make much sense

another problem with flocks is how they heal, nothing else can do this without mods

so heres my opinion on how to "nerf" flocks without making them too easy nor too hard for the player and the ai

completely remove its ability to heal via swapping, and make it take only 4 attacks to kill a flock, however unlike it is currently, those 4 hits need to be unblocked so for example if u go for 5 attacks but they blocked for 2, it wont kill the flock and still have 2/3s the flock left, this would make it less viable for both the player and the ai without it being broken to one side or the other

delicate rock
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I agree, even if it took 4 to kill, it would still be an insanely good creature, however just not ridiculously OP

peak tapir
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Exactly

ornate idol
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Yes

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I have suggested something like this

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This is good

high notch
agile zenith
high notch
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that's not a video, and my video is indeed a great example, read description as to why

agile zenith
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i feel like a better example wouldve been using something like lvl40 legendary strength creature against a lvl40 compy, as worst case scenario

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but that battle was basically kill rex and win, nothing else there could be a threat to u unless u messed up horribly against the rex, pretty sure most players even moderately decent could win there

floral helm
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All three? Flocks are already somewhat balanced by mediocre stats, while I like all three changes. Yet together, flocks would be terrible! I don't think more than 2 of these changes should be made for balance.

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Not that I think they SHOULDN'T be nerfed, but this is a lil' absurb IMO

ornate idol
floral helm
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Yeah im not saying they shouldn't be nerfed but the 3 nerfs proposed here if all added at the same time like siggested would make them near unusable.

ornate idol
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1-2 kills one, 3-4 kills two, 5+ kills three, they still have a revival chance when swapped back in, and their attack correlates to the number alive

agile zenith
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also the mediocre stats doesnt rlly matter at all, the player rlly only uses them to tank hits and the ai just balances total ferocity so their strength really doesnt matter much

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i guess it only matters in pvp/tournament battles

floral helm
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I still think if all 3 nerfs are implamented flocks would be killed as a strat. I think the first 2 are the best options personally. But all 3 is a lil absurd in my opinion

high notch
brazen wolf
peak tapir
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Also I can’t find description

high notch
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i'm still trying to record a battle with that to show you how not-that-hard that is to beat, but i haven't been able to get 2x lvl31+ compy yet

peak tapir
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Like did YouTube? remove it

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It’s not showing up no more

high notch
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it didn't, it's still there, click on "Read More"

peak tapir
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Ok thanks