#Get rid of lvl boosting in the events

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pastel jackal
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For anyone wondering I am talking about dinos that are over lvl 40 and have been enshrouded in a blue aura. This would also be a way to compensate for the changes to the ai that came with update 68, as it would remove the worry of fighting something like an alanqa capable of Knocking out yudon in two hits

void phoenix
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so you want to face the same few dinos, over and over and over and over and over and over and over again?

storm pier
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That sounds like a nice update on paper, but just like Loki mentioned. For the endgame players, that just boils down to fighting the same TH Carnivores over and over again. I find Wednesday’s LRR to be a massive slog because literally the only creature I fight there are Level 31+ IG2s, in groups of 3, on all 4 battles back-to-back. Infinity Battles would probably be the same, along with Claim Your Territory, Fight for Fusion and more. 😅

vague tundra
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The top 3 strongest dinos in the game are all carnos and we all know that there’s a severe imbalance between not only carnos and amphibs but between carnos and every other class in the game, so unless you wanna be facing indoraptors in all your matches when you’re in the endgame be my guest

pastel jackal
# void phoenix so you want to face the same few dinos, over and over and over and over and ove...

I just realized how poorly this was typed out. The main reason why I am making this suggestion is to compensate for the ai's new chance to go first in event battles. Since alot of the ai in the endgame are stronger then most endgame dinos In most events and as Bryan stated in the posts discussing about the new changes "This small yet simple change destroys any strategy that involves the player going first, and for endgame players, this can essentially boil down to a one dimensional strategy of using compies or risk a huge chance of losing." Also dealing with lvl 40 indoraptors is alot easier then dealing with boosted dinos because it means dinos like ostapasaurus and prestosuchus are much more useful along side dinos that knock out indo in 3-4 hits, which alot of the endgame dinos can do with ease regardless of going first or second. It also means compies aren't necessarily needed to have a winning chance to begin with hence more variety for players to choose from.

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This way you can use more strategies other then using compsaugnathus as a meat shield till turns 3-4

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Besides we have pternaquetzel, pachygalosaur, yudon, chromaspinus, and amphibians that are more then capable of lasting till turns 3-4