Regarding bug 1, as you allude to, could that have been done intentionally? Activated and continued per interval of invincibility e.g. one second, including an escaping enemy?
Bug 2, it appears that in both videos, as you say, they were killed, so it seems that yes, not directly game changing but perhaps visually distracting, and depending on if the animation is tied to the invincibility field, either could technically be game changing but not an urgent need to fix above other bugs. Interesting though, and sharp eye.
Bug 3, I got a bit lost in the description (likely a me problem), are you saying that it’s fine for an enemy to rotate while aiming a partial AoE attack unless they’re rooted, and that if they’re rooted before their attack is completed that the attack should be interrupted? Because I suppose that would make sense to me, it’s realistic in an irl way. But based on the clip, there seems to be unusual and unintended movement by the Immortal regardless of what the cause is; I’ve never seen it move that way. Perhaps it’s something different or in addition to the Root artifact, unless I’m missing something