#Three minor bugs (2 minute, 1 impactful)

1 messages · Page 1 of 1 (latest)

stoic rapids
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"Bug" 1

I don't know if this can be classified as a bug, but enemies inside the invincibility field retain the invincibility for a split second after leaving the field.
Although this may not cause any difference for any major interactions, this, however, is most noticeable with enemies that can teleport.
Having enemies teleport to you and ignore a hit from you, while being far away from the invincibility field may come as unintended gameplay experience, which, although very specific, and barely impactful, still deserves to be mentioned here.

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BUG 2

Another unimpactful thing, likely a bug.
As seen from the video, the Immortal's model disappears abruptly, instead of going trough short disintegrating animation.
You can compare the bugged animation to how it plays out normally, as shown in the second video attached.
My guess is that the Immortal is scripted to immediately die at the end of each wave, but the last enemy killed in this wave was an enemy that summons an invincibility area when killed, which somehow resulted in Immortal's animation order being slightly messed up.
Again, this bug is no game changer, as it appears rarely and doesn't affect literally anything.
Still, I believe it would be worth to mention it here, as it is certainly a bug.
Another possibility is that there is no bug, and the animation just blended in with the background.

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BUG 3

The third bug I want to report, is indeed a bug, and it poses a real treat to the player.
As seen in the video, the Immortal can MOVE WHILE AIMING HIS ATTACK.
This was never intended to happen, and having Immortal move while attacking can very realistically result in unwanted player death.

below you can see my vague (probably incorrect) guess why this is happening
The reason behind this bug is the Root debuff that you can also see in the video:

  • The Root debuff causes rooted enemies to not move.

  • The Immortal is supposed to stop every time he starts to attack.

  • The Immortal's action order is such: See player -> Stop moving -> Aim -> Attack -> Start moving.

  • The Rooted effect order is such: Root (entangle) the enemy -> Make it stop moving -> Wait -> Remove the "Make it stop moving" part (i.e., allow the enemy to move).

  • What's happening with Immortal when it's attacking while being rooted (as seen in the video):
    Get rooted -> Stop moving (from the effect of 'rooted') -> See player -> Stop moving (nothing happens as the Immortal is already rooted, i.e., cannot move) -> The 'rooted' effect ends -> The Immortal is now allowed to move -> Aim (the Immortal can now move while attacking) -> Attack -> Start moving (nothing happens as the Immortal is already allowed to move due to the Rooted effect)

dawn pecan
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Regarding bug 1, as you allude to, could that have been done intentionally? Activated and continued per interval of invincibility e.g. one second, including an escaping enemy?

Bug 2, it appears that in both videos, as you say, they were killed, so it seems that yes, not directly game changing but perhaps visually distracting, and depending on if the animation is tied to the invincibility field, either could technically be game changing but not an urgent need to fix above other bugs. Interesting though, and sharp eye.

Bug 3, I got a bit lost in the description (likely a me problem), are you saying that it’s fine for an enemy to rotate while aiming a partial AoE attack unless they’re rooted, and that if they’re rooted before their attack is completed that the attack should be interrupted? Because I suppose that would make sense to me, it’s realistic in an irl way. But based on the clip, there seems to be unusual and unintended movement by the Immortal regardless of what the cause is; I’ve never seen it move that way. Perhaps it’s something different or in addition to the Root artifact, unless I’m missing something

stoic rapids
# dawn pecan Regarding bug 1, as you allude to, could that have been done intentionally? Acti...
  1. I don't particularly perceive that as a bug, too. It's most likely a harmless oversight.

  2. Sure, it's all visual. There may not even be a bug. If you watch very closely, the Immortal on video 1 still has the same grey model, which you can also observe on the video 2

  3. Allow me to explain my theory:

  • The Root should NOT prevent enemies from attacking. The Immortal can, and will attack.
  • The Immortal shouldn't move when attacking. The Root also prevents it from moving, whether it's idling, or attacking. That's OK.
  • When Root begins, it commands the enemy to stop moving.
  • When Root ends, it commands the enemy to start moving.
  • When Root ends, it commands the Immortal to start moving, regardless if it's idling (when it can move), or attacking (when it shouldn't move).
    To summarize, the issue (bug) happens when Root allows the Immortal to move even when the Immortal is not allowed to move yet.

Below you can see how these two action chains overlap.
The red rectangle shows where the issue takes place.

stoic rapids
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Again, this is only my theory, the true reason can differ 🙌🏼