#New Guardian - Crono

1 messages · Page 1 of 1 (latest)

grave kiln
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From the beginning of time, Crono was the guardian of the gate of time, and so it was at least until the guardian of space #*/&+ broke the balance. Now he roams the universe restoring the order that should never have been disturbed.

HP - 150
DMG - 35
SHIELD - 0
SPEED - 10
ATTACK SPEED - 10
CRITICAL CHANCE - 2%
CRITICAL DAMAGE - 200
COOLDAWN REDUCTION - 0
DAMAGE REDUCTION - 0
ELEMENTAL DAMAGE - 5%

1st Ability: Pause
Fires a projectile that paralyzes an enemy on impact for 0.5 seconds (stops sirens for 0.3 seconds).
-1st upgrade: Enemies take 10% more damage each time they are paralyzed.
-2n improvement: After paralyzing an enemy, he will lose 10% permanent movement speed (not cumulative).
-3rd improvement: On hit, 15% chance to generate a small paralyzing explosion around the hit enemy (3 squares around him).

2n Skill: Slow motion
Summons an area of 8 around him for 10 seconds that slows enemies by 50% and deals 30% damage per second.
-1st improvement: Enemies within the area are slowed by 80%.
-2n better: Enemies within the area attack 50% slower
-3rd improvement: The area and time of the ability is increased by 30%.

3rd Ability: Undo (20 seconds Cooldown)
Crono returns to the position where he was 10 seconds ago.
-1st improvement: upon returning, Crono regains 50% health
-2nd upgrade: Upon returning, Crono generates a small explosion that pushes and slows enemies by 25%.
-3rd upgrade: 250% explosion damage

4th Ability: Timeout (60 seconds of Cooldown)
Chrono stops the world's time for 10 seconds
-1st upgrade: Attack and movement speed are doubled while the ability is active.
-2nd upgrade: 25% more damage while ability is active
-3rd upgrade: when time is unfrozen, all enemies lose 25% movement speed for 5 seconds

Passive Ability: Future Sight
When all guardians die, instead of losing the game, the world is reset, or the wave in case of arena (1 use per game).

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IMPORTANT:
(This character's stun should not be confused with the stun that already exists in the game, as it only pauses it, i.e. if an enemy is attacking when it is paused, the attack is not cancelled, as it will continue right where it left off when it was paused).

hallow cradle
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@knotty iris

knotty iris
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Neat idea

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Paralyzing is a weird way to make a slow

hallow cradle
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The only thing that I'm afraid is if you get too much attackspeed

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bc then sirens could be stunned 24/7

vague sand
grave kiln
# hallow cradle bc then sirens could be stunned 24/7

That could be solved with a COOLDAWN between stuns, although I think where it would be more necessary would be with Sirens, because having a 100% paralyzed enemy already happens for example if you have a lot of paralyze ability and a lot of attack speed.

hallow cradle
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Yes yes, I don't have a problem with 24/7 stuns, but in sirens would be very bad, and the character would be the best one 100%

grave kiln
zinc cliff
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I like this charcater idea