#Benefits and disadvantages

1 messages · Page 1 of 1 (latest)

wind tendon
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Hello devs.

  1. there is no balance with perks per lvl up, i mean: hp bonus/cdr/as/hp regen/ etc
    HP regen is really useless here. might be you should add % of max HP regeneration instead symbols 1, 2, 3.
    2.appearance of smiths
    very often smith spawns at 1st arena and there is no any other objects. So i cannot use the smith in a right way. Or there are artefacts that cost 40 (4 smithing). It is annoying.
  2. the chance % at the 1 st lvl of new perks is very high. 10%, 15%. This way i do not want to upgrade them more than first lvl.
  3. enemies attack speed is very low. they should react faster. I can move in straight of their face and no1 attack me, because my movement speed higher than their attack animation.
  4. There is no minimap and it is fine. But i cannot find the objectives on the map, because there is no sign (navigation).
  5. I cannot understand some descriptions. What does ignite do? how many damage i can get with that perk? (and some others too)
  6. Hybrids passive is very weak if we have the passive Fractal. It is like the hero without passive - it sucks.
  7. What does Bloodlust means? (i cannot find information about that skill at all...)
  8. For the Streamers it is very bad that lvl up is not in pause.
  9. When i reach lvl 20+ on the arena there are too many units and i watch the fireshow (fireworks) on my screen. Audience dislike such view.
  10. Might be decrease the base movement speed for all heroes. Because if i get all the movement speed perks i cannot control (manipulate) my hero. So i am interested do NOT upgrade the speed perks. It is stupid.
  11. Shield perk is very weak. I hope there will be heroes based on shield mechanics.
  12. there are special passive that react once per 30 seconds with 500% dmg. LoL once per 30 seconds? it is worst perk ever

Thank you for the great job.

chilly gate
# wind tendon Hello devs. 1. there is no balance with perks per lvl up, i mean: hp bonus/cdr/...
  1. Historically HP regen has been a somewhat lackluster evolution choice, and ofc in the demo it got buffed, but overall yes I agree.
  2. Forges have a chance to spawn, once I had a run where there was a forge every stage and another there was no forges for 20 stages. Regarding the artifacts that are so expensive, that is because they are of a higher tier.
  3. Yeah, this is so that even if you don’t want to min-max into said upgrade, you can still get a good use out of it.
  4. I agree wholeheartedly with this.
  5. A minimap would be awesome and I think they are working on one.
  6. While a few descriptions are unclear, I can help you out with a few— ignite is a term which is basically fire tick damage. As far as I recall, it relies on your damage stat equal to a percentage of your base damage. (The percentage being your elemental bonus )
  7. Hybrid’s passive is quite weak yes, I’m fairly sure they have a buff coming soon for hybrid when the official game drops.
  8. Bloodlust grants a 20% damage buff per stack up to a max of 5 stacks. You have a chance to gain a stack on hit.
  9. If you are playing solo the game slows down when you open the evolution menu. If you are playing multiplayer, there is no slow.
  10. Yeah there is a lot of crowding of enemies later on, since they can’t really get much stronger without increasing their numbers.
  11. Decreasing the base movement speed of all gatekeepers would be an iffy idea since they are just about slightly faster than the enemies, but the movement speed upgrades are effective because otherwise the upgrades are useless.
  12. Shield module should be receiving a sizable buff when the official game drops.
  13. Extrastoyle is really quite niche, and I do agree with your statement about it.
slow moat
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  1. HP regen really depends on what items you get.
  2. I don’t usually use the forge until much later, once I have enough of the less useful items.
  3. Stacking items is still beneficial even if they give less the second time and beyond.
  4. Definitely, however if they attacked faster you would have less chance to dodge. Which would mean more hp and regen would be required.
  5. I still don’t think minimap is necessary as you only have to traverse close enough to get the icon to show that there is an interactable.
  6. There’s definitely needs to be improvements made to descriptions.
  7. Hybrids passive a revive animation which, I think makes it better than fractal.
  8. DevGlitchy answered that.
  9. Additionally you can use number’s 1, 2, 3 on the keyboard above WASD to select level up upgrades and items.
  10. There’s definitely a lot going on. Making the enemies stats scale faster would work but that would change the balance I think.
  11. The beginning of the game you barely outrun the enemies. Can’t outrun aggressive souls at the start. (with Pandora)
  12. I agree, lower mid tier item.
  13. Yeah low tier item.
chilly gate
rancid knoll
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I've not much to add here, only that I'm not sure I want to see melee characters be unable to kite enemies because the enemy attacks faster than the player can move - and maybe that I'd like to see a clear in game description on the exact maths of burn, too.

warped lichen
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Thanks for your feedback!

  1. why do you think HP regen is useless? bcs of other healing sources?
  2. you always have your indicators on screen borders, aren't those helpful?
chilly gate
# warped lichen Thanks for your feedback! 1. why do you think HP regen is useless? bcs of other...

Normal regen sources like jade and second wind as well as the evolution granted regeneration seem absolutely useless bc of how little they seem to work, which can be due to the regeneration speed and/or the regeneration delay after being hit. Perhaps a good fix to that could be that jade heals immediately after taking damage, and second wind healing for more while having the same immediate heal as mentioned prior