#retired-patch-6-3-discussion
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Okay
Play final fantasy 2
Truly an excellent taste of the ff series
I assumed the tiers were all bosses from Exdeath and Kefka's respective games
Storm is just straight up Tactics and 12 references
kefka just kinda shows up
Oh no not for lore in game
I don't remember if any of the bosses in sigmascape are from VI specifically
besides kefka
The train?
maybe in the ultimate version 
No one who played wow would, without a heaping dumptruck full of irony, classify anything in this game except for 5.2->5.3 as a content drought.
there's a shitload of things to do, but people don't want to do them so they're like "this doesn't appeal to my specific interests therefore content drought"
Content you might not enjoy, sure, but a drought? A content drought doesn't mean 'Oh, they didn't drop the one piece of content I live for.'
subtle blow +40
Don't get me wrong, I've been playing less recently myself, for some reason, haven't got the motivation to get my last 19 emex kills or whatever
But I recognize that's a me thing
You're joking but port of FF2 is actually good
I was going to do housing savage but I kinda just found a house and insta bought it in the same mist subdiv as my fc's large
so
'stop hitting yourself stop hitting yourself stop hitting yourself'
Β―_(γ)_/Β―
Gratz, mate!
I'm just doing blue mage content for now
You won't be doing that in the port though so yay
But it was suppose to be 3 weeks of my time ;-;
I don't have the spirit gauge to go do experts every day
maybe when I have absolutely nothing else to do I'll go back to logging in for expert
Oh ur at that phase
I'm finally starting E12S and don't give a shit about alts so I stopped doing experts ages ago
I don't care about savage raiding
Which is fair, but 'don't give a shit about alt jobs' is the real takeaway there
done w tome gear grind?
my entire job revolves around shepherding 12 dipshits through trivial tasks that they should be able to manage on their own
Long ago, my main didn't require a lot.
I don't want to continue that job shepherding 7 more limited people through raids
being a sam main for this tier sucks, abt 3-4 weeks worth of roulettes
even worse everyones bis is chest and weapon
You haven't looked at BLM then.
so e12s loot is gonna be hell
yeah i heard blm gear grind was unnecessarily painful
Yeah, our static's BLM is... unhappy.
Does not like that the tome weapon is BiS
i mean good for him he doesnt have to fight w you 7 for a month and more
but roulettes are braindead
so i empathize
Naw, he just has to fight for us for upgrades constantly.
since most blm gear is tome (and assuming ur blm pushes out the most numbers) why dont you just give them tome upgrade prio
Because he didn't show up on our kill so we couldn't.
We will next week.
i so feel him ;-;; i got all the gear from e9s and could have gotten an upgrade for e10s but our main prio was e11s and even then i opted out bc of schedule but they cleared 5 pulls after i left and now we're heading into e12s lions prog again
i basically have to skip an entire weeks worth of optional gear for prog
which honest to god kinda sucks
Drg has tomestone chest bis
That's why I took a break mostly during 5.4
Yakuza 7 and now Strikers to keep me occupied
if they removin belts
they should remove positional for melee
now
asap
today

they should also remove yoshi P


I recently changed to a cat to a potato π₯
Welcome.
When a DPS gets a commendation after a dungeon.
haha dps players bad amirite the real gods are us tank players who bravely mash 123
easiest fokin role
tanking
and still gets commends cuz apparentlyyyyyy
tHeY haVe mORe reNsPONsibiLitiES
Tanking and healing still gives me some paranoia
Really? Tanking always makes me feel like a God
DPS gets boring after a while because you always feel like an extra
And I am a DPS main but the more I play, the less DPS seems fun, especially since both Healer and Tank does a lot of DPS themselves, meanwhile Tank/Healer's role and responsibility is strictly restricted to them alone
tanking and healing is absolutely more responsibility, but that extra responsibility is far offset by how easy they are to play relative to dps, IMO
also, in the actual challenging content responsibility is mostly shared anyway
its much harder to dps savage and ultimates than heal imo
uptime is more of a factor for dps thus making mechanics a bit more difficult to do to not get enrage during low ilvl clearing
In general it's stupid to argue about any role being more important, because it's all nonsense. You need all the roles to function correctly.
Unless you're royally bad, I commend in the following order
Sprout
Someone that was nice in the chat
Someone that showed they actually listened/tried etc
Co-DPS if I'm DPSing
DPS Player that plays one of my main classes if I'm tanking/healing
Healer
Tank
Whomever is left by the time I click the button
I always pick healers first and tanks second. And it's not because whether they do good or not (unless they did absolutely horrible) but because they're playing a role that has fewer people in. There's more DPS jobs then there are of healer and tank combined. So when I see a healer or tank I commend them to encourage them to keep playing the role
I see Honkai
Red Mages and Summoners who rez first (esp. if their rezzing saved a run)
Healers second, with tanks in a close third
DPS fourth
Healers and tanks are where they are less b/c I think it's harder (although it's 100% more anxiety-inducing, in my experience) and more because I think it helps encourage people to keep healing.
I commend based on what I want to see more of, not on the basis of Big Number or whatever; that doesn't really matter outside of savage content, so it doesn't play into whether I commend or not unless somebody is, like Ali said, royally bad.
Healers get a ton of stress put onto them
Ye
But it's fun healing someone in gear fifteen levels below the dungeon.
I scream whenever I heal for a reason π©π©π©
Because
There can only be one
tanks and healers will always get commendations for with or without reasons!
Because it was a system built to foster being "nice" in random parties. If you could just toss out commendations to everyone, it would create the opposite atmosphere. "Oh, I'm the only one that didn't get a Comm" etc.

Which is why they added achievements and items behind them. To encourage the "nice" part.
The commendation hierarchy:
Tanks > Healers > DPS
It needs to be seen as some level of incentive after all
It's the same as "why didn't they commend me instead of him"
atmosphere

But the thing is, you don't know who got what right now, unless you're playing with a friend that got them
And since it's all optional, it's up in the air as to who got them or if any were even given out. So not getting them in this system is vastly different from not getting them in a system where you can comm everyone in the party
Nah
my dooddd
commendations for everyone β₯
everyone did well
it's even harder to pick who commend if more than one did actually do a great job
It's not what it was made for. shrugs
whats it made for o.o
points upwards
just my roof
:C
"ooo i commend this catboi cus he's cute"
"even tho he died dozens and caused a wipe that one time"
"still cute tho"

No commends for potatoes
Get monkey paw'ed
o o f

i bet thats what its minion would look like
just gonna reuse oldd models
typical enixz
c h o n k y

Still fat
still a piece of garbage
It's classic
i would have had let the transformation take me
Monkey paw being a thing where you make a wish but like, that wish comes true in the worst way possible due to ambiguity
ohh right
i mean vauthry could turn into one with his sense intact
so like
problem would be
everlasting light everywhere
owo
To be fair his situation is far far more different than yours
well we have plot
so
either way
wish we turned
and then we became evil with different quests and stuffs to destroy stuffs
then our friends comes and fight us
tries to remind us
who we are
while we fight them
owo
don't think any mmo had ever done that yet
Well
it's a cool concept
so we could experience what its like being on the other "side"
and we get this epic outfit for villains
cus apparently they get that
Eh, us being true Ascians probably wouldn't work out
would be more cool if we had cape physics like odin and thordan
PLD buttons 0:35
DRK buttons 2:01
WAR buttons 3:36
NIN buttons 5:31
DRG buttons 7:05
The "Herklaedi" armor in FFXIV is configured to have a cape, though it isn't available to players through normal means. Here is a video to demonstrate the cape and, especially, its cape physics.
For the most part, the animation looks clean, it doesn't clip, an...
just look at that flow
every skill looks 10x better
with capes
90 AF pld gear getting cape
You're not getting a hood
But will they listen to you

Who is this blue cat and why are they everywhere
man there'd be a fashion revolution if SE did the pso2 thing where they stopped giving a shit about clipping
and also had massive boob accessories
Nipple tassles
Where were you under the impression they care about clipping
viera hats
Oh god not the ballooned bosoms
The creations people made

what even

what the fuck

Any theories on how we'll be getting to the moon?
it'll probably be the Ragnarok
Well for me it's look allagan and.... ARR did "start" with an allagan thing going out of the moon/dalamud; so making a parallel with an allagan ship going in the moon for the final arc wouldn't surprise me
feels like they're gonna throw a Lunar Cry event at us
sorry it will be the Invincible
either way, it'll probably be a big-ass Allagan ship that's cobbled together with a mishmash of Garlean and Ironworks tech
It'd be cool if the ship becomes a mount
probably will be a minion: "scale model of this Allagan cruiser"
I'm reminded of the childrens' story books with Babar
I discovered a discord easter egg, which is also a 6.0 spoiler
||Press the blue colon
https://discord.com/developers/docs/topics/rate-limits ||
I believe in VG interview with yoshida. He confirms there will be a job quest for all existing jobs
So effectively 1 level 90 job quest
It's the same as job quest in shb
I hope they do story quest for doh Dil as well at max level in 6.0
what game is this
pso2
what is the upcoming island content?
Its inspired by animal crossing harvest moon ect
Its made to give players a more slow living content
harvest moon is anything but slow living
i hope the game won't come to xbox. don't get me wrong, i want more players but that would cause problems with development
constantly living the busy-bee live
planning on a micro-cosmos level of management
anything but relaxing
The reason we aren't getting a xbox version currently is because it delay the expansion
yeah, that's why i don't want an xbox version. it would delay updates
I still think we get the island to help us relax because the world whole will have a "final days" weather
Well there is already some work done for it. But its shelved until a Further date
Probably wont happen until a year or 2 from now
What if itβs on the Moon?
any speculation about what the new 24-man could be?
they said it'd be a piece of Eorzean lore that they didn't spend a lot of time on until now
Lake Silvertear is my guess
right next to the Crystal Tower?
Ya
Something is under/in/around Lake Silvertear that was so scary it stopped Gaius' march on Eorzea but not scary enough for Midgardsormr, the dude living at the lake for 5000+ years, to mention
In fact I don't think anyone in game has mentioned it at any point
It's a purely 1.0 thing that just hasn't been picked up but Koji also mentioned it in an interview before.
My guess for the new 24man is Meracydia, but that's mostly wishful thinking.
is PSO2 similar to FFXIV in gameplay mechanics?
In game play mechanics? Well for one all classes and skills can be used at the same time and such
In terms of combat, however, no. It's an action game. Closer to Monster Hunter in a way.
an easier monster hunter
has skill trees so it can kinda make playing all classes as main class kinda impossible because you use one as a sub to the main
unless you use money
i feel like Silvertear is more likely than Meracydia because they've mentioned that the raid is going to be something completely original to XIV's world
and while Meracydia itself is original, the Warring Triad and Meracydian Horde are big parts of its past
both of which are referencing other games/concepts in the series
They said it would be about a mystery pertaining to Eorzea, and Meracydia is a different continent altogether
It'll still have stuff from other FFs like everything in XIV.
too early for meracydia anyway
for 6.0, they should also add a limited job which allows you to mix and match abilities from every class
If not Silvertear then uhhhhh
I mean what other significant Eorzean mysteries are there.
Another Fifth Astral 24man series? ποΈ π ποΈ
(those 8 other city-states that died off early in the War of the Magi)
--Qarn, I suppose.
which might be one of the 8 who died off early fifth astral
if it's made into a raid, it can only be silvertear
Gonna be fair. I feel silvertear would be wasted on a 24 man
Sorry we can't have a server fight even if it's cool
Inb4 we get bamboozled and the 8 man and 24 man are both the same raid series
3 Savage 24 mans
But ya there isnt any other big mysteries
Maybe like uh... a raid series about the 12?
And how they were invented
I wonder if they really give up the heart of sabyk
But ya uh... Sabik origin. Bringing the Presence back. (Tho I dont think it could be silvertear related anymore since they already did retcon it as a thin spot of earth with the lifestream underneath)
Tho fuck if I know
They better make silvertear lake the raid
My lore craving ass wants to know whats up with it
I mean...the only other "mystery" I can think of it wether or not Ramuh has something to do with Rhalgr but who cares?

Oh...Eureka, the weapon vault labyrinth thingy
remember when people found out ozma can yeet everyone out?
huh?
in BA
Ah never did baldesion arsenal
So mr marble basically yeets you out of the instance ?
ye
also,
you need people outside of BA to kill a NM or else everyone can get pst AV
*cant
Oh dang
Ozma was a super weapon made by an old civilization, ....WoL proceeds to ride on top of it as a daily commuter
amazingly enough NA got world first on it
That's what greed gets you
I wonder if that group dissolved into a shit storm
Whoever didn't stand on their button absolutely should have been removed
Tbf, the mount is Demi-Ozma, a Sharlayan reproduction of Proto
Smaller scale than Mhach's, ofc
Waiting for Ozma Prime
lmao
suddenly a busty female
56 at most.
48 to start, and then the 8 from the extra NM
Rather, AV and Proto-Ozma have that extra party in mind
What is it about Proto-Ozma, it does Black Hole as the first mechanic in sphere configuration?
Like Pyramid's 3 beams and Cube's ring
also if you die you dont get the mount right?
ppl were mad
but I said hey I know who it was that didn't stand on the button and I am absolutely not telling you guys
As long as youβre still in the arena when ozma dies you get it
because boy do they know what they did wrong
If you get sucked out you donβt get it.
And I didn't want them to get like death threats or something xd
People have gotten threats over less
Iβm surprised that Twitter hasnβt doxed the person who made the human yshtola mod
The human WHAT
s-see? I reloaded they aren't dead, nope
Game: autosaves after every move made, before the results
what
crazy
people just aren't willing to try again? i've wiped countless times at boss with less than 1% hp left
it's no biggie
you don't just "try again" on that boss
you had to gather up an expedition of 50+ people, try to all get into the same Hydatos instance (could literally take hours sometimes), wait for the NM to spawn that opened the raid, then use your actions, enter the raid, fight through it, and hope the support NM that makes the 3rd boss possible was done properly
we'd already been in the instance for over an hour and a half at that point and who knows how long before that trying to get in, and we would have had to all try to get back into the same instance even if everyone was down for another 2+ hours after spending 2-3+ already on it
what is NM?
Notorious Monster, which are basically all like those special boss fates most zones have
so you have to wait for 2 NMs to pop?
There's a special NM that spawns to open it
and then you need to grab a portal that spawns in the open field and ofc there was some drama about people not in organized groups taking portals when the groups planned out a person to take each one
usually a handful of people per run wouldn't get in
And i thought castum had a dumb way to get in
I mean call it lazy or w.e but having such a complex system like over just queing sounds dumb
eureka in general was an exercise in trying to emulate the bad parts of ff11
Jailer of Love is to unlock it
then theres another NM that needs to be killed while everyone is in BA
I hear people's talk so nostalgic about old mmo used to work and I'm like are you sure you just don't have Stockholm Syndrome
Baldesion Arsenal was meant as a savage Alliance Raid of sorts, and it mostly achieved that by the conditions to enter, the raise conditions inside, and Proto-Ozmaβs ability to yeet you from the duty.
The 2nd NM to dispel AVβs illusion was p neat too
idk if it's the bad part
i get the concept
but i feel like it doesn't work under FFXIV's framework
first of all, I have to actually focus hitting buttons most of the time
and that isn't conducive of having a community gathering in these instances
i don't have a second point
The second point was the method to get in was stupid and whoever came up with it was a dummyhead
yeah i am not uber familiar with FFXI but the gist of it is that the world mechanics worked together to force cooperation by necessity
now i just type lfg and then i bounce
The portal thing was clever but the idea of it being literally individual portals was where it gets pretty dumb
The mechanics of it sound cool but the implementation was... not
It was fun and it does lend a sense of groundedness to the world that savage raids don't
at least I like the idea of cooperation in stuff like this
But it was also a lot of sitting around and frustration and division between the payerbase
Like the story reason with the Jailor is how you need aetherial turbulence to pierce the barrier around the Arsenal, which that monster causes (the weather), but seriously 48 portals is, w-what
Orbonne needed some form of cooperation during the early days before they nerfed it to the ground
even castrum requires to divide work
the priority portal thingy was also awful
that stuff works well
The portals initially spawned as unstable and then became stable after like 7? minutes and you could spend a significant quantity of resources for an item that let you enter an unstable one
not that it mattered
Which would case one fewer stable portal to spawn
even with the nerfs people still fucking sucked in orbonne
But the stable one that got consumed was totally random instead of the one in the spot where you used the unstable portal
but FFXIV does not teach cooperation that's what can make it suck
reality hit some in the head i wager
orbonne runs go significantly better when you take time to explain for example
So if you used a stabilizer you just screwed someone else over
This is the second time I'm saying this
How is it that Eureka was worse than it already is in my memory?
lmao
and honestly from what i heard,
Bozja is worse?
or was it that they let everyone get shit outside of it in fates instead of doing castrum?
fucking everyone over who wanted to do the story shit but couldnt because not enouhg people?
They already fixed Castrum
Castrum used to only give little coins and some fragments, you could get more coins outside of castrum
Castrum is kinda dumb for entry but it's MILES ahead of BA
To be specific they broke Castrum and fixed it
Problem with Bozja is little to do outside Castrum and DR
They could definitely let another full party into Castrum
Especially if you already have jobs leveled
The fates are more fun than the NMs but there isn't as much incentive to do them
CEs and castum were buffed so its actually worthwhile to do relics in them now
Tell me that again.... i need to run delubrum 15 time
CEs... technically give progress for the 20/20/20 step
CT is probably still faster but at least i can feel like imaking progress in bojza
but they're miles slower than just doing fates outside
Dr 15 times isnt that bad
As long as people use essences
Just dont rush it, do one or two every day or every other day
And the rewards are neato
You get 5 memories from CLL now for the first step
Guaranteed
Fuck doing CT 15 times
yeah
spamming CT is technically still faster but not by much
and castrum also gives a ton of exp/mettle and like 400k gil worth of stuff
do any of the CT raids work?
yeah
what is the one that people spam?
People spammed syrcus cuz it's the fastest
faster than lota?
real pogchamp blu groups could do sub-10 syrcus but I only got that a couple times
how long does Wod take? there's almost no trash except for the first room
wod shouldn't take much longer
lota has 3 room of trash in the beginning
except for the fact that it takes longer to find/queue into
p sure it's easily sub-15 with a little trying
though the bosses also take longer
i feel like the first boss of wod takes forever
syrcus bosses theoretically should take longer than lota but they're all just target dummies so in practice they get nuked
shortest gassy legolas I saw was 37 seconds and I'm sure he's been done faster
they do have mechanics but i bet no one has seen most of them since they dropped lmao
I hope the stat crunch fixes that
it should
I think I remember them mentioning it only affecting after 50? I hope I imagined that.
They stated that, yes.
Early raids get completely fucked by being able to nuke them so quickly
I expect they'll keep ilvl 1-50 the same and ilvl 60-130 will get crunched
I remember I took a friend through CT and they were disappointed because everything dies so quickly
so essentially we will be 2x times as powerful from after the end of shadowbringers to the end of endwalker??
Well good luck to them to do that
close to 2x, yeah
lord
We'll get crunched from 25k to 5k dps and then be doing like 10k in first tier of EW
is my forecast
and ~15k on the last tier
Twice as powerful as whatever the new scaling at 80 will be
lord...
And then be doing 40k in 7.5 and idk why they're only crunching down 80% when we triple in power every expac
imagine all the things i could solo...
I wouldn't mind them just fixing scaling so 9999 is the cap
and the big dps number gang is freaking
Soloing old content unsynced will be harder than it is now
Nobody cares about smaller number
If only it was true
The only suggestion I've read of anyone being sad about numbers being smaller is people going hah balance must be upset huh
You will always find someone who care about the most stupid thing
like ??? all we care about is how much potency we do relative to how much we can potentially do
The big numbers are just noise at this point
if balance was lighting itself on fire because of the stat squish shame i left there
damn i remember these game i try 10 year ago, from the start you could deal more than 100k
since that would be a sight to see
and everything was OS
One thing that could.... comfort people will be to see some of the stat squish before hand
they're not
only mention of squish I've even seen is in here
Like different party in trial/raid from lvl 50 to 80
bbooooo
maces
81-90 won't because it's already designed with the level squish in mind, right?
i guess so
they said 81-90 will have normal scaling
So stats will triple by the end of EW?
normal scaling sure, based on what ?
based on the last 3 expansions?
specifically they said the sort of scaling we're used to
or the last 3 expansions after the squish, which will look normal
And that 81-90 is different scaling than 50-80
We'll end up slightly weaker than we are now
We'll be stronger just smaller numbers
if we look at other games that have successfully level squished, your power increase will look similar to the power increase from SB->ShB, but scaled proportionally for instance a level 71 is 10% stronger than a 70 (not real numbers just an example)
This means that at 81 you should expect to feel that strength increase proportional to your current squished strength
This also has the side effect that eventually the game will be squished again
It may be 3 expansions, but you will see the squish again
And it's healthy for the game, you're limiting numbers and improving server performance
Also remember, if they could create appropriately challenging content for HW level numbers once, they should be able to do it again
Tbh all they need to do is show a DH/Crit Midare in ARR/HW/SB and SHB and then people could chill.
With max gear level at that expac
It's really interesting seeing people freak out over a squish, I understand that many people have not played games that have had squishes, or games that had unsuccessful squishes, but I have the utmost confidence that the developers at SE are extremely aware of what people have done right and wrong about squishing
so tl;dr
it's going to be ok
level 81 will feel like lvl 71?
81 then should feel like 71 now
Because...
-
It's lasted long enough to need one
-
They plan for 3+ expacs of stats
-
Lowers the barrier for entry and makes it less confusing for new players because smaller numbers are less complex
No
though sb->shb specifically had some weird heal scaling stuff
I mean they did they say wanted an 80% reduction
They said about 80%. There are a lot of formulas to alter
they said 81-90 scaling would be like what we're used to so it should be basically the same
the scaling will be similar
though I guess there's the consideration of the entry-level gear being within the tail end of the squished range
the numbers are not the scaling
who tf is talking about numbers lol
When you say "81 is the new 71" it seems like thats what you mean
- I didn't say that and 2. I have no idea why you would assume that
81 then should feel like 71 now
Like if we take what we have now... somewhere around 20k dps for content rn.
An 80% reduction brings DPS to 4,000
It'll be a HUGE shift
Qualitatively?
I mean you did say...
we'd be looking at similar scaling re: gcds to kill mobs, time we can survive, potency to heal to full vs the experience one level lower
Not quite
Thats uniform across the game normally
also not quite
you experience significant power increases at 50, 60, 70, 80, due to the access of extremely high ilvl gear
Like if you're at max gear in Hw and heal someone to full
It should feel nigh equivalent to max gear in SB
I agree, maybe you're missing some buttons or your heal gets a potency upgrade later
but generally yes
Given potencies are scaled correctly along with HP and it hasn't increased or decreased
I'm gonna be uspet if I can't wreck 50 content any stronger come next expac
You won't be able to.
cringe
since it is getting the treatment
Level 50 max gear will be the 'base' for scaling
We'll move linearly from that point
You will probably be able to do unsync very very easily still
maybe just need a friend or two
yes ifrit will wreck u
NO
I'm a loner I want to solo content
I always put down markers for Cape westwind
imagine
I understand the desire for solo content Missy but the game is largely focused around the multiplayer aspect of massively multiplayer online game
cringe

You may still get what you desire however
since they talked about how they would like to expand trusts but haven't figured out the code for it yet
If you want solo stuff. Play BDO. The MMO with no Multiplayer besides the auction house

no I only care for ff
I mean they could statsquish it so that Endwalker does Stormblood levels of damage and you'll still be able to solo ARR>
So I don't see a problem
it won't be exactly like stormblood
you'll have to wait and see what it actually is like
I'm just saying, they've got a LOT of room to squish stats and still have ARR soloable without adjusting it, if they acre about that
I'm hoping the stat squish is as big as they're intending it to be.
I honestly was expecting bigger
I was expecting them to squish 80 to ARR
like, 95%
It'll be fine. They mentioned they still have to figure out how to squish and make it so you can solo old stuff like we can now. If any other game experience is to be learned from, the soloing old stuff might be wonky for a patch or two while they work the kinks out.
Don't fret about it.
now they just instagib you with a death debuff
Ah
Crystal tower. Never change
because doing damage to you is too hard
Remember when doing 9999 with an ability was a rush?
9999 damage pog.
i remember the first time I hit a fat 7k fell cleave
Tbh I don't know what a big number is anymore. The numbers got too big.
those were the days

I'm desensitized to the numbers
I'm just like yep that's damage... good or bad? Ehhh i dunno
it's perspective that makes the numbers feel good
if I feel like a monster has 50k hp and I hit it for 5k, I feel alright
if i feel like it has 15k hp and i hit it for 5k, i feel great
I managed a 250k Afflatus Misery in DR
Yeah, you get a feel for what a phatcrit and that number changes as time goes on, no big deal
It was pretty nice
how much health did the thing have
A lot
sadge
I remember back when I thought 40k crits were phat
if i hit something for 250k and i don't feel like i did 1% of total health in damage, 250k doesn't feel special
people get very worried when you mess with their numbers, but as long as everything is proportional, we good
tell that to maplestory
I'm actually a little surprised SE didn't go the mega damage route
But I like this more
I'm not. They're starting to edge against bit limits
mega damage avoids bit limits in the same way
You handle damage numbers with "k" and "m" so you reduce bit load
Floating points don't reduce bit load.
Or more accurately, they save bit load but increase processing time
Maplestory does have unit damage skins so you can actually tell wtf is going on
Yes
And it doesn't save the big problem with hitting the bit limit--having to rewrite your data structures
I agree, but rewriting everything to avoid bad press is a very SE move.
Well.... that's more of a Yoshi P move, but even this is inviting trouble.
Same and bad parsers get salty about it and that pleases me
they should have never allowed disgaea levels of damage bloat
if they had large enough addressing they absolutely would have ended up with rdps in the billions
Geometric progression's gonna Geometric.
but it doesn't make any sense reeee
Sure it does.
I hate that the idea of "progression" is that you get more zeroes at the end of your number
Arithmetic progression would make it such that after a certain point, gear and progression is a fart in the wind.
I don't get why people say Zenos is boring - well, i kinda get it but i mean, with all the info we've got, you'd think he's not this paper thin character anymore
Geometric progression makes it that your progression witihn a tier is felt no matter what tier you're at. It's a necessary thing to use.
adding more zeroes doesn't change how long the fights take though
it just adds more zeroes
It does within the tier.
You want characters to feel more powerful levelling up, so that requires progression relative to the level--linear progression doesn't do that.
Then you want characters to feel more powerful as they get better gear--linear progression also doesn't do that. Once you reach that point, you need geometric progression--exponential growth. It's the only way to ensure that progression feels the same at every level.
Like, mathematically--it's the only way.
its not even about the new content feeling challenging
well i take that back it is
but once you're at the cap its not about that
its just about feeling stronger than you were the last time you played
if you hit level 50 and could use the same set of gear from then until level 80, would you really feel like levels have a point? Would you feel like going through dungeons outside of once for the story has a point?
You need a dragon to chase
This. And in linear progression, a weapon upgrade at level 50 might increase your power by 20%, but at 80, only increase it by 2%. You would not feel a need to upgrade, because it matters less. Gear drops would be 'meh', and that difference would get worse and worse over time.
I mean they could do it like... something like destiny does
Where if you're not at the level. You deal less
gear should be for specific things, not just a flat "muh ilvl"
You need it so that 'x gear changes damage by 10%' at all stages--which means the rate of change is proportional to the current output.
There's only one function in math that does that.
And if you are yku deal X anount
You're describing a whole other genre of game at that point with different stats
it's not the game we're playing
but on destiny u never feel more powerful
That just obsfucates the level, the math is still the exact same on the back end
destiny also flattens damage so it takes the same amount of hits per weapon class on any given enemy
it's a really rare fringe case where you take more than expected to kill something
which is why the gear treadmill in destiny sucks
like what would make you switch gear if not more damage, more health, or more healing
you get better guns only because you need better guns to actually qualify to do damage
But it's the same in FFXIV is it not?
You can't bring a level 50 sword to a level 60 thing without feeling like shit

I don't think he's complimenting destiny
It is, but you don't evade the problem by adding in a logarithm at the end of the exponential equation
I think he's levying the same criticism to it
Look at elvl in eureka if you want an example of how it feels really fuckin bad
i just wanna go to the EDZ for once and the enemies do 1 damage on me not 50000
eureka is what happens when you try to merge FFXI's relatively small stat progression and dependence on unique gear/ability builds with XIV/wow's "bigger numbers = more gooder"
that's why eureka sucks too
now i'm just confused
XIV doesn't have the nuance necessary to really simulate the XI experience except for the "enemies take 500 years to die and can kill you in two hits"
no, it's what happens when you put destiny's level gating scaling as an additional scalar on top of the math that's already there
ff14 is bad because it's not like 11 but eureka is bad because its too much like 11
they're different game systems
who said xiv was bad 
eureka is bad because it's the shitty parts of XI and XIV combined
this aspect of 14
XIV isn't built around waiting for five minutes for you to do what you signed up to do.
in one big shit porridge
lol troo
mmo design has progressed from "face north at 3 pm to craft this piece of gear"
'I am here to hit a stun every five minutes' isn't XIV's design. But it isn't nuance either.
XI doesn't respect your time at all but the gear system is more intricate
although I could do with a little streamlining so you don't need 40 different gear macros
XI doesnt respect my eyes either, those graphics 
In what respect? I didn't play much 11 but have read a lot about it, so you could be right, but explain please
XI also has shit job design wherein if a job is not viable, fuck it, you're something else, go get benched PUP
considering it's a 2002 game it's held up pretty well 
don't play frost mage this patch, it's trash
Β―_(γ)_/Β―
Not even the same level of dumpster.
dont play puppet in 11
a 40% difference between top and bottom dps?
like every game has downfalls
yeah, that's about the spread in XI 
Is still better than 'you literally lack any use in this party because your job kit is counterproductive to what we're trying to do'
Like... FFXIV has a problem of scaling up infinitely... which leads to need of a stat squish.
Destiny has a problem of scaling not mattering much at all. If you're not at level, you get a substantial penalty like a reverse echo.
Both are systems built for different things. And both have thier pros and cons
only bst had no use in parties because it was specifically a solo job
we're not talking about the core argument
the core argument was the gear, scaling and stat system between 11 and 14
not class design
but pup had a bunch of nerfs thrown at it because ADD spam was too good
you could just explode enemies faster than anyone else
Job design factors into it Elrek
Jobs in FF11 are designed by taking a bunch of shit, throwing it at a wall, and then let the players sort out what's useful and what's useless, who then take gear to use whatever ability is needed at whatever time
as opposed to "I get all my i540 gear, see you next expac"
Jobs in FF14 are built to be functional and play fast and furious (relative to FF11) and have a completely different skill vector.
Like... to me... FFXI leaned heavily into the job feel it felt authentic to what the job did (like dancer being nothing but a buffer)
Suuuuuuuuuure it did.
So if we imagine a player as a mechanic who has a toolbox, the player who is playing 11 has a hammer and a screwdriver, then has to pick all the pieces of gear to get his tape measure, etc
but the way itemization worked in XI feels much better when you got an item, like "hell yes, I'm going to use this forever"
That tank ninja feel feels really authentic to the ninja job's pedigree
and a 14 player has only whats in his box, given what is in his box is uniform
instead of "this is going to be worthless come next tier"
The difference though, Elrek, is that an FF14 player's skill isn't tested by how well they change their clothes every minute to do that one thing they do that one minute
But rather, it's a constant endurance test of continual activity and execution under continuous pressure
Yes. Their tools are uniform and thus they do the things they do very well because they use those tools all the time and they are all always present
FF11 jobs are snipers. You set down, you wait... you take your shot... you reload... you wait.
FF14 jobs are concerto piano players dodging bullets in a firing squad
Completely different skillsets and skillvectors. FF11's gearing doesn't suit the latter.
yeah, "i don't have pants of jaku but i have the shirt of keba that lets me do something equivalent let me swap those tools"
I mean a piano only does one thing.
Hmm
That doesn't mean a piano lacks depth.
XI had no markers and bosses would often just kill you with mechanics if you didn't range them in time
but the mechanics were often poorly executed or simple
Yeah, XI lacks nuance in the boss department in that regard.
compared to today's standard
it's not really fair to compare XI's mechanics with XIV's, since XI was designed for the fucking PS2 lmao
they're not complicated in the slightest
No, it's not fair because XI came out before WoW existed
in the same way we are comparing job styles
XI's limitations are not because of PS2, it's because it comes from a time before WoW should the world how raids could actually work.
to be fair I think 14 has gone beyond wow
It has.
WoW was certainly a big gateway into possibility
But 14 built on WoW's lessons, that's not even slightly controversial to say.
but 14 has mechanics that are considerably more complex and clever
as far as I know XIV's raids are apparently harder than wow's because of the amount of mechanics that happen
And the amount of time fights take
I make a considerable effort to never engage with them
don't most enrages have like, a 9 minute max
Casters have their own thing they have to do as well
avg enrage in wow is 9 yes
And enrage timers are much tighter in WoW than 14, in my experience
that is to say, if dps die you are very likely not to make the timer
Wanna know a great MMO that was underappreciated?
Fucking Wildstar
14 relies on hard enrages more than WoW does
Wildstar levelling was shit.
That shit had a great fucking combat system
Is that true? I don't do savage but normal stuff seems pretty relaxed

Absolute dumpster
Normal's not designed to test you.
Wildstar leveling turned me off the game before I could even really evaluate it
Savage is.
Right but Normal in WoW has harder enrage timers than normal in 14
I remember some alex fight timings where it's like 9 minutes until autoclean
Normal in WoW's different though
Is it?
Yeah.
How so?
You have RF, normal, heroic, mythic
normal is like the step up from duty finder
First, WoW's raid design is different in structure--WoW tends to go into sections where, you have an easy first section, then a gear check, then a bit harder middle bit, then another gear check boss, then finally the real shit
FF14 doesn't have gear check bosses--it just starts with the real shit.
some of the earlier raids are more like trash->boss->trash->big boss
but they stopped doing that because everyone fucking hates trash lmao
Instead, FF14 uses Extremes for its middle tier stuff
oh i had an entire misunderstanding of that then
I thought extreme was over savage
No, Extreme is under savage
normal raids are for peasants
Extreme is basically there as warmup
savage raids are for prog content
so is normal in WoW tho
And also, to farm start weapons if you want to get more serious
if you're getting hard stopped in normal raids in XIV
Normal raids are like... LFR>
you're not getting anywhere near savage raids lmao
I haven't hit any enrages in normal raids here
I have definitely hit enrages in LFR and normal in wow
that's not true, there's an enrage timer in alexander
But that's why they also only give tokens for starter gear
Mythological!
it's just that that tier is particularly tight for whatever dumb reason
I remember seeing autoclean more than once in oppressor normal lmao
Oh well Oppressor has the enrage when you KILL one
That's a different story
thinks back
....oh wait no you're RIGHT
After the second cycle of mechanics!
Anyway, 14's raid design is pretty great, even if it can be a little frustrating occasionally
LIke castrum
Sure after you've done it once
Yeah, FF14 doesn't mind letting you die to learn
I went in with 0 idea, I had only heard people say "castrum sucks"
then i found out you die if you fail 2 mechanics
then i found out it doesn't explain gravity bombs
This is another difference between WoW and FF14. FF14 doesn't have a limit on battle rezzes so it's not afraid to teach you through death.
then i found out it doesn't explain that you should stand on the illusions
Unironically I learned to enjoy Dark Souls because of FF14
I think I would have been less frustrated if I wasn't losing mettle
I like the mechanics and the GCD system in XIV
I just don't agree with the "we need more zeroes!!!"
I dont mind repairing gear or dying
I do mind losing the thing i just ground a bunch
Unfortunately, exponential growth is unavoidable. However, they can flatten the curve a bit in non-endgame
it's not as fervent as you're portraying
Mettle's only use is qualifying for high end lost actions and qualifying for savage DR.
It's more along the lines of "how few zeroes can we add to make people feel like they are getting stronger"
Then it is eventually followed by "hey guys you're a little too fat, we're gonna liposuction those 0s off"
One thing about FF14 too is the skill differential between players is pretty high, even in 'they dumbed everything down' Shadowbringers
For sure. I don't think I'm particularly skilled, but I was able to do mythic in WoW with a small amount of effort on my part, I feel like a lot of people I encounter are not capable of the same
If theres more than 1 button people will find a way to optimize the shit out of every button use
that's debatable because there are quite a few potatoes out there who still have clears
And people will find ways to avoid doing even the bare minimum.
The game could have 1 button and the differential would still exist.
Paying for carries in WoW is very, very popular and common
Idk about it in 14
I'm not that intimate with the raiding scene
it's extremely popular
there's a PF that's always at the top on crystal selling clears
can confirm--am potato, working on E12s clear
and blue mage spells for some reason π€
What drives people to buy clears in 14? In wow it's transmog, special mounts
titles
interesting
there are a shitload of perfect legend players out there
Gear, titles, mounts
who are perfectly limited players
Glams
I wasn't aware of many mounts
Every raid tier's 4th fight has a mount now
ERPers share their pixel body and raiders loot they probably dont need anymore
Including one of the few four-seaters in E4S
ez $$$
Perfect legend is bahamut savage synced right?
Theres not really any info on how many people buvclears in 14. But easiest way to tell if someone bought a clear is to check their parses
And see if there is a uh
Skew
the easiest way to tell if someone bought a clear is to ask them how to play their job 
i think perfect was alex
nah fam, if they die in a mere dungeon with that title equipped u know they $$$
because you aren't clearing a raid being a fucking muppet
hey man, they put a button on my bar that kills me sometimes I gotta hit it and I ain't bought nuffin
ultimate legend, I think
I mean I am in a FC of legends and triple legends and they still die to stupid shit
So that's just human error
But if their standing there
Sucking
Then you know theres something wrong
i was thinking ultimate was ultima
blue mage doesnt count nor dragoon
Also, there's such a thing as APNAPs where you can master a skill but then make a really dumb error now and then cause you're not actively cognitively thinking about it
i knew a guy who was a top 100 player in WoW and would die in ICC because he was tabbed out playing cookie clicker or some other game during raids
Red Mage! HA!
can't account for attention spans
red mage has an ability they can use instead of suiciding
but wow sucks
And melees can back out of melee instead of being hit.
shrugs Well all have our greed.
yea bahamuts was The legend
then its ultimate for ultima
perfect for perfect alexander
im a black mage aka the avatar of destruction so idk what those beneath me do

Mechanics.

SHB I feel I was such a lazy player during this expac. When I normally do raids and farm trial mounts and stuff. But now that were at the end pretty much. I'm like up and about. Hosting farm parties for blue mage, trials. And some other dumb shit
I dunno, I slacked on my trial farming this patch, still have 11 to go to 99 emmy.
Meh.
I put most of my time and effort into Bozja
Blue mage
DR
And Ucob meme runs with my FC
Watching a boss die extra early because your machnist decided to randomly be the best in the world is a good feeling, do recommend.
I asked him what painkiller he uses because his back must hurt from carrying so hard
Also...
When IS BARD GETTING CHARGES OF BLOODLETTER
What the fuck
Why don't they have charges of it like MCH
So my memory is like major stupid. I can download a fight from any game into my head and perform to the letter of what I'm supposed to do. But if I take my eyes off it for say a month I forget. Until I step back in and see each dumb mechanic once and then I go. AAAAAAAAAAAH that's what I was trying to remember
That's normal.
Repetition is what bolsters implicit memory, so if you stop repeating after a while your implicit memory doesn't 'unlock' instantly. But then you give it that reminder and it goes back the way it was.
Souls like games is what I like to show off my gaming skills in.
Dark souls 3 or bloodborne are my go to games
Where I have like dodge timing and parry timing down to a T
That it like
I am proud to say
Flows like water
That the first time I encountered Pontiff Sulyvan I killed him









