#archived-player-vs-player
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Marking them for death via macro and dogpiling them when they do can shut them down quickly.
I silence the crap out of any LBing BLM on sight.
meanwhile i do the inverse and try to crunch bards that take one step too close specifically because their silence spam is obnoxious 
i'd probably pull that
so im a little confused
pvp rank kind of reset
but no rewards given
they aren't gonna reset another time at 6.2 are they?
also, my rewards will be given at 6.2 im assuming? for the rank before the reset?
You need to claim them from the ranked NPC near the entrance of the boat
@pine anvil
oh i see
every time the season/series enters a new phase you can talk to that guy to get rewards based on your CC rank
Just ranked seasons
is it possible to duo-queue with a friend?
In CC? No
Frontlines you can queue with friends
Best shot if you want to play with a friend is to queue at the exact same time - not 100% but it’s possible
Also big chance you get matched against them too
queued for cc on the wrong class
have never played monk before
do not have hotbars set up
got 2nd in damage
silver is a wild place
wolf marks is just matter of playing
you get like 70% from a loss that you do from a win
both are fine, if just marks then go for crystalline conflict
aha, so it's not just frontline either then...
Okay is it just me or does paladin performs REALLY underwhelming?
paladin does low damage but it's really hard to kill so you can do things like covering more fragile allies from attacks and causing enemies hit by the swords to heal people on getting attacked, in frontline they're completely obnoxious to deal with due to also having the 60% melee damage reduction bonus on top of their already high durability so it's more like they have 100k+ health... oh, and they can just turn off the damage they're taking with their lb on top of all that, which when combined with their cover means two people on a team can be completely invincible at the same time
(oh, and they also have an ogcd stun too
)
tldr: pld is a "war of attrition" job, not a "big damage, massive plays" job
oh i didnt know that u can also cover someone from damage when u lb as a paldin
thats good to know owo
yeah, it gives 50% damage reduction and can be paired with your cover to give someone else your invuln as well
which is totally busted in at least one frontline map since it makes it impossible for someone to stop you from capturing objectives 
getting bh5 with mch in frontline is fun because you can just delete someone that isn't melee instantly with lb whenever you get it d:
heck, even melees still end up taking like 20k damage from bh5 mch lb so even they're not safe if you use it right
It feels weird to have a Bronze sprout declaring RDM to be garbage in Crystalline Conflict even while the Crystal-ranked mentor is trying to explain RDM's strengths.
RDM having two charges of displacement alone makes it stupid. Nevermind shit like frazzle and whatever the silence was called.
Where is this?
Gilgamesh Novice Network.
Lol
"My score was bad and we lost"
"Clearly this is entirely on red mage for being a bad class and unbalanced with no redeeming features"
"How else can the results be explained?"
I have a 100% win rate with monk that makes it the best class duh
to be fair pvp monk actually is pretty busted if you're not braindead about it
Mnk is one of the best classes.
Monk kicks ass.
Can utterly delete one person and deal serious AOE damage.
They just have a rampup period.
Not my monk
I queued in on it by accident
Barely had time to try and fix my hotbars
No time to read skills
Still got 2nd in damage after the drg and won, therefore 100% win rate = high skill player

Why is CC honestly just “who gets to spam lock the highest dps”
What
who would have guessed that priority focusing targets to win fights is how you win a pvp match
with or without cc that doesn't really matter
because knowing your priorities is how you play anyways
Those priorities change on a second to second basis too
Yeah.
Trying to pick a kill order based on tier lists is how you lose games.
Success in CC is all about finding and seizing opportunities to make plays and capitalize on enemy mistakes.
If that WAR has blown all their skills on their engage, punish them for it with CC and damage to blast them before they can recover.
Congrats, it's now a 5v4.
If their SAM, MNK, or NIN is trying to be cheeky and beat up your BRD while everyone else is teamfighting elsewhere, collapse on that one overextended player and turn around to fight that 5v4 now.
Did that BLM just use LB? Hunt them down via their glowy aura and make them regret pushing that button in plain sight.
The dragoon running around with the slaughterhouse title? The enemy monk sure will use their kill combo on them 3 times 
I only get sweaty against the people wearing their top 100 titles
I'm still trying to learn priority in CC beyond healers. It always feels like a crapshoot going for tanks after. Paladins just eat so much damage
Try not to think of it as a tier list
Gotta develop an eye for “who’s the most dangerous at the moment”
That could be an enemy MCH aiming for your full LB Dragoon for example
With a Drill primed and a Marksman Spite to follow it with
Or someone who is out of position
Which NINs tend to be, because that’s their job
I've been reading through all the ability lists to familiarize myself. Got on a win streak last night
WAR drops surprisingly quickly after they blow their abilities.
As a WAR main. I agree, lol
Everybody in CC drops quickly after they use their abilities
I was trying out DRK and that was pretty fun.
It's about staggering them, knowing when you're about to be focused and put that guard up beforehand
Also Dragoons drop instantly after using cooldowns
I hate good machinists as a Dragoon
I wonder if it’s viable to just use one of your back liners as ninja bait at the start of the match, then just swat that ninja and make the game start as a 5v4
In 2/3 maps there is a high chance that NINs would approach using the side route
NINs always open with assassinate so they can’t escape when they commit
Well i usually do open with the assassinate
But i have huton up and guard and 2 mudras ready
So if ever i do get focued hard lol i really dont die
My plan is to eithe be so much of a nuisance that i drag 1-3people out of the crystal, baiting them
Or if they ignore me i get to do free damage and support

But Huton takes one of those mudras though doesn’t it
Oh true
And Mudra has a 15 second CD.
I should make it a habit then
Huton/Suiton before Guard is an amazing way to waste people's time.
Since that 12,000 damage shield is effectively multiplied by 9 given Guard's damage resistance.
The only thing is that ninja really needs to commit to what it's doing -- using huton or meisui is a great escape tool, but you lose out on a lot of damage by not using that mudra on hyosho or gokka.
i dropped a random sage far away from their team with scattergun into air anchor stun into lb in frontline, mch has scary burst damage when used right
Before i engage you can press mudra on spawn
By the time youre in the middle you press huton at the last second before the mudra buff falls off
Then by the time you hit assassinate you get 2 mudras ready

10 seconds>3-4 seconds invisible = 14 seconds
Thats the whole cd of mudra 15 seconds

I was a t30 nin player so i know nin stuff the most around in here
Rotating mesui+huton as you waste peoples time is great if you can keep yourself alive
Keep em busy and let your team be in an advantage at the crystal
Turn the crystal into a 4v3
i did that in frontline and made an entire team waste about half a minute away from objectives trying to kill me (they failed) 
Gokka is also overrated, i just use it to keep the rotation going and if people are clumping up
Youre better off using it on Raijus and Hyosho more
Specially when you can burn purifys
hyosho is the funny ice shuriken button right
Ye
i love using those 
Doton to cover escapes sounds good too, most areas in the game are narrow corridors
Is the slow too weak
Assassinate + Hyoshi is some nice burst damage.
I've never had an encounter where Doton would be preferable though.
Unless you're trying to help set up an immediate wombo combo or something
doton has the same issue as mortar but without mortar's excuse of being its own thing
Like when my team got wiped by WAR + WHM + DRG LBs...
Id only use it when like people are being forced to funnel into a single point
Which is rarely the case.
Area denial is really potent in CC though isn’t it
It just doesn’t translate to numbers
i literally just use it by accident tbh 
I'd say it's most valuable in Overtime.
People in higher ranks rotate 1-2 people on the crystal
SGE's LB can win games by forcing the enemy team onto the crystal and taking enormous DoT damage.
Its rarely the case
While locking out attempts to siege the crystal with poke damage.
Overtime where it shines tbh
But even then theres more value in securing kills with raiju and hyosho
DEATH IS THE BEST FORM OF CROWD CONTROL!
Crown control
Shush.
Are you trying to kill all mentors
The strongest area denial is like sage lb
yes
I am a mentor xD

But with smart play
People just let the crystal push a bit
And deny the value of sage lb
SGE can replace their LB once tho.
Yeah once
sage lb is good in cc but only meh in fl because of how huge fl maps/teams are
Fl balance is whatevrr
SGE LB is annoying as hell on Onsal Hakair.
Just place that shit right on top of the S-Rank Ovoo.
Yeah focus on getting more value out of hyosho and raiju
It’s annoying in every mode that needs you to damage an objective
Specially raiju
Seal rock, fields of glory
cc doesn't have a roulette 
Watching peoples purifys is key
Biggest way to improve as ninja is to go in and learning how to push your limits
How much aggro you can take
Can you just field like 8 MCHs in FoG and all just LB the big crystal in mid when it spawns
And how you can rotate yohr cds
nin can get chonky multikills in fl with lb i know that much
Learning also how to be sneaky and stab unsuspecting people too
They’ll never see it coming
I feel really vulnerable during my chain link opportunities
Specially people who think they
Can just freely elixir
Specially those people
They fold a lot more when they realize the nin is watching them
Cause theyre so used to be able to freely elixir
A lot of PvP is easier to play if targetting wasn’t dogshit
I once couldn’t hit a guy elixiring in front of me because target kept going to people behind me
there's a setting for this I'm pretty sure
Yeah cone targeting but then you get those situations where the person you want is right there but you can't target them because they're just slightly too left or right of you. Pick your poison, really.
When someone hits you during chiten and your LB is up
When the SAM is casting Zantetsuken but he has 49.99% HP
i've lived through scamsetsuken with nothing but a 10% damage reduction and an adlo shield before d:
I wonder, can you cancel LBs mid-cast with CC?
Up to the whim of Server tick
I am really surprised by this new pvp. Queues are fast even at this hour in europeans servers. Every class seems so much fun. Can’t stop playing
The enemy samurai 1 shotted 3 of my teammates but afterwards I whitemage lb'ed + afflatus misery with smth from my dragoon teammate the 4 other enemies
fun fact: dot-ing a drg with life of the dragon on makes it do more damage even after they get rid of it 
that is how dots work yeah
Is it too late to get to rank 25 before 6.2 for the armor?
You got a month or so
Very easily doable if you start the grind now
Crystal Conflict will be the fastest exp if queues are fast
there's also the frontline daily roulette which can quickly boost up your rank exp progress
There is a bonus for series exp with the daily?
i believe so, yes
should not have waited until now to finish my series 
@hasty wedge how do you correctly use DRK in PvP ? the health for damage thing is a neat idea but I feel like (In frontlines at least) the second you use shadowbringer someone is going to notice and you'll get jumped on by 5 people before you can actually take advantage of the low health = more damage
dont use it unless ur next to a healer / in a 5v5 team fight / absolutley have to stall / limit break ready
or alternatively just use itafter jumping on low health targets
Use it when your quietus+puddle is ready
I see, so you mainly use your GCD's in combat then ?
i use every button all the time except conditional buttons like heals recouperate guard and shadowbringers
I meant for damage purposes but now that I think about it that really only leaves like 3 buttons
yeah
so on a scale of 1 to 10 how much better would frontline be if they added diminishing returns to crowd control effects (stun, silence, poly)
i thought there were invuln periods after being hit by them
nope
you can get stunlock spammed all day and even with purify it won't take long for that brief window of immunity to wear off
at least in cc i don't think you can stun the same person immediately twice with primal rend
unless they've changed that
i'm talking about frontline, not cc
what class are you?
i rarely have instances where get stunned, purify, then still get stunlocked to death. if you're in that position the damage kills you before your purify runs out anyways
we used to have that pre 6.1
even in frontline i don't get stunlocked unless i'm getting absolutely swarmed
well thats because you can't have 2 wars in the same party
damn channy just coming for my throat constantly lol
Do people even get stun locked in frontlines 👀
You just get dogpiled with raw damage if you're out of position 
how anyone plays warrior in frontline is beyond me since you can't actually do what warrior does without disintegrating instantly even with the 60% damage mit passive, you have to tiptoe an invisible line and maybe pull someone out of position every now and then
If the groups are decent, you won't be able to get away. Back then they have to rescue melees from getting too far, since there's no rescue now, you just get rekt usually
which is why barring things like ninja which have a pathetically easy time going in, doing massive damage and getting out, i usually just stick to smn because even after all the nerfs it's still strong, you just can't be 100% braindead like before
Eh, dragoon
Get some battle high, then start diving all the phys ranged/mages/healers 
are you trying to slam into both alliances at the same time?
I had very few problems staying alive as WAR in FL pre 6.18 so I would only assume its even easier to stay alive now
Warrior is fine in FL though. You just can't go ham and have to disengage early
Pretty much every class plays differently in Frontline than they do in cc
You can initiate, purify the cc that comes on you, throw a couple aoes then you have to start disengaging if you're being focused
If your team isn't dogshit they've been punishing the enemy for focusing on you
It’s hilarious watching the after party of a losing Frontline match
People being salty about being left to die in Onsal Hakir after the node has been captured
I just changed to SCH usually in frontline, so barely experienced other class 😹
thats just idiots that dont read rules
every frontlines have their own set of rules about how to earn points
its the participant's job to learn every mode

and risk my battle high trying to keep said people alive??
I think not

how much damage is considered "good" ?
ive started to be able to not die every 3 minutes and rack up assists but getting kills by myself and dealing good damage are two things that yet alude me
What class and what mode?
Don't be the only one out of position, know when to disengage and bail to survive
Ideally in FL you don't want to die at all, because you want to accumulate battle high
You basically start doing good damage in FL when you have a few stacks of battle high
smn literally needs bh in FL to exist because otherwise you're stuck either targeting backline enemies or doing chip damage to melees, neither of which is ideal
Why I switched away from SMN to DRG after the FL changes 
I went from BAHAMUT GO BOOM to ploop ploop chip damage 
ah I see, you get a stack of BH every time you hit 50 on the bar right ?
A stack per 20 actually
ah wack
I see
But I don't play SAM or DRK, so I can't advise more on the specifics of those classes 
But the best thing you can do in FL for damage? Just don't die 
you can actually just see this on your buffs as you get those stacks of 20 BH
the buff changes shape
ah I see. I didnt notice that 
to be honest, im thinking of levelling SMN/SCH and considering how easy to use they are in PvE and how good they are in PvP 
Not necessarily in FL after the changes now
They might be able to shit out aoe damage, but it's useless when that damage doesn't lead to kills
Poor SMN was nerfed hard 
rip, how are they in CC, i've yet to try that out but I feel like FL is a better place to start off with to learn my class because there individual performance isnt all too important 
Melee are actually in a good place in FL now, they get an innate 60% damage reduction which makes them stupidly tanky
If you know how to be observant and disengage, only those 1 shot moves can kill you
I noticed, I feel like playing a tank is kinda dumb because aside from Invul that DRG is almost as tanky as you are and also does way more damage
tanks do have neat CC though
Sch/smn are still good in frontlines but they used to be way too good
Pre nerf they never had to target priority
Just hit the first guy you see
Do mondo damage
Now, there's a bigger emphasis on hitting the pack of squishies
Had one today where the other sch on my team was just max range biolysis poke on the closest enemy then run back
I got in, ignored the tanks, dropped my spreads on their healers and ranged dps, occasionally a ninja/samurai/monk. Avoided tanks as best i could. End of the match, the other sch had 650k dmg, still not terrible. I did 2.2mil and had bh5.
which is why i try to pull/bind scholars moving anywhere towards me or my team immediately so they get punished for it
is there pvp gear past 60? or do you just wear pve stuff?
Gear does not matter in pvp. Everyone's stats are fixed
Yeah I remember doing like 3m damage before the nerfs as Scholar
SCH is still good, lol
yes, biolytic bots are unfortunately still annoying
I love social distancing -Bard
rightfully deserved
Goodbye Crystal Conflict
that is one deep fried image
It reflects the rage I feel
cwystawwime coimfwip
me in frontline: "let's not go straight into their spawn base"
rest of my team except like one or two people: does it anyway
thanks for the advice, not the best but I did a lot better than my previous matches


If you see your death is inevitable or that it might be necessary for the objective, try to waste as much of their time as possible.
Sometimes you have to be that one WAR holding off a bunch of dudes at the bridge of Onsal Hakir so they dont reach your buddies capturing the oovoo.
I feel like FL is more a test of your macro abilities than micro. At the very least, it sure pays off a lot more.
unfortunately a couple people having good macro skill and everyone else being disciples of billybob14 the level 20 lancer sprout usually = losing anyway
I had a team this morning with excellent instincts
So yes, macro is the way
They knew how to fight, how to push local advantages, how to mass disengage
When 10 of you roll up on a 5v5 for example, you don't actually want to dismount
A few should dismount and tilt the fight
A few others should stay mounted and cut off their escape path
The ninja purifies the stun and shukuchis back towards his base, except a mounted samurai and summoner are both running next to him saying "hey where you going?"
"Oh you're running? Nice. How long until purify wears off?"
yeah, for frontline it's easier if you open your big map all the time
that minimap isn't enough to see what's currently happening in the map
oh sure, on this specific map for the thing where everyone goes to the middle for points, an enemy DRK intentionally lept into our group while we were coming up the bridge, and due to the fact that like 10 people went after him the rest of us were able to get hardly any points from the thing
it was a really good strat on their side but damn it was kinda annoying to see everyone take the obvious bait 
won by two points LMAO
i pulled some dumb overextending nin off the seal rock pillar with blota d:
pulling people off the cliff with blota will never get old
the true lb of war: pulling people off of cliffs 
also arguably one of the few actual ways of killing ninjas in an uncoordinated setting given that they have like 20 ways of getting out of a situation for free
my DMG was less since I was playing safer but this time I got 0 deaths and hit battle high 4
the trick I found was to run away if the enemies group was bigger than yours at the objective 
Indeed 
Sometimes depends on their skill
If it's late game and they're on BH1, feel free to go ham
They probably can't kill you lol
also I finally got the trick down to using SAM's LB correctly, managed to hit the OHK on a few enemies without dying immediately after as well
true 
Had a good frontlines ruined because we pinched adders and wiped them when every team was around 500 pts each and then they spent the entire rest of the match trying to rush our spawn and our points even when there were 2 other points midway between them and maelstrom, and our points were between us and mael
They literally spent almost 10 minutes just mindlessly zerging us in no man's land
Good old revenge mode 
got my first triple-commend game in frontline... by spamming biolytic and getting bh5 while barely ever interacting with the enemy. oh, gee, i wonder if this is still broken or not 
i barely even play pvp scholar
Commends kind of dont matter in fl, people leave so fast if you get up to piss and come back you have 3 comms
And if you just biolytic and ran away and got bh5, your team was actually good at fighting
Repeat that exact strategy and sooner or later you get a team where you go 1-0-20 over 20 minutes, stuck at bh2 because they dont know how to fucking fight
ok but also, scholar spam alongside melee aoe lb spam isn't really "good at fighting" and you missed my point there
you shouldn't be able to get bh5 while barely having to directly interact with enemies beyond exped>bio>spread>retreat, zero risk for maximum reward is bad
The risk is that you are playing a job with zero mobility tools or cc, confident melees can (and should) jump the backline and wail on the squishy healers
If they're not doing that now that sch's numbers are under control, that's their problem 
ok but every time i see a "confident melee" do exactly that they disintegrate in half a second from cc spam galore
and then the damage they did manage to do, if any because lol instant cast adlo, gets healed off in a single button press
Hey guys, do you know the war rotation for 1v1?
...pvp has a rotation? 
That's why you only dive when you have BH2 or BH3 at the minimum, any less and it gets healed off easily
Obviously that relies on your team actually getting kills in the first place 
Unless you're dueling in the wolves' den, warrior really shouldn't be 1v1ing. A lot of the value in its kit drops off when you're alone -- warrior thrives in a teamfight.
If you are doing wolves den duels, that is firmly outside my wheelhouse.
You didn't get bh5
Your team got it for you
A full power biolysis on a melee does like 15k dmg now over 18 seconds
Them dying in that time frame means your team made up the other 35-45k damage, plus whatever they healed through recuperate and skills
If your team is smart and good, and they are overrunning the enemy in every fight (maybe youre fighting an idiot team that splits between two locations) then everyone is raking in the battle hunger.
Yeah, and when no one follows up
U get 0 bh
Literally my seal rock yesterday
I was highest dps in the entire frontlines
I kept circling around the melee and blasting the backline with enhanced biolysis
Rest of the time I was like 2 steps behind my melee throwing broil on any ranged that I saw and mummification on any melee trying to initiate, healing our tanks
I still capped at bh3 because my team couldn't confirm a kill
0 deaths
if you put it on a non-melee first and then spread it, it does way more than that, i was getting hit by someone's biolytic as warrior for like 3800 per second with nothing else on me
Dots tick every 3 seconds
3 seconds, whatever
getting hit with a non dr bio doesn't make you take the non dr damage
The only spreading trick is hitting a non guarding target then spreading it to a guarding target
well w/e, once they get rid of the 60% dr we're probably swinging right back to aoe spam meta anyway unless they do a bunch of other stuff so it won't really matter
what's the problem though murking on people is the best way to play fl 
Its actually even lower now, it's 27k before 10% healer dmg reduction and 60% melee resistance
You're barely cracking 10k on a melee
y'know, it's almost like you didn't even read what i said about getting hit for 3800 per tick earlier...
Its not 3800 per tick
yes it was
Not in frontlines
i saw the number on MY SCREEN
A full power is 4500 with 0 DRs
not you
i KNOW it was 3800 because i had to read it
multiple times
if what you're saying were true that should never happen, but it did
ergo, something allows it to bypass DR entirely in some situations and i'm not sure what
because the next one i got hit by only did like 800 or something small like that
You use onslaught, they have galvanize buff, w/e.
They could have other team buffs that snapshot
just kill the scholar
You holding one high end outlier at the standard isn't my problem
If anything I'm totally fine with the current state of biolysis
Its the other moves that are hot trash
I don't mind that you can't instantly melt a line of melee with 4 scholars anymore with biolysis because that's dumb, and the spread range is huge compared to other aoe
The problem is once a sch expends their enh biolysis, their damage is in the absolute shitter for 15 seconds
You're barely tickling a melee
Can't even scratch the paint off a tank
for some reason they love giving magic jobs at least one move they have to use in melee and scholar's is uhh... it exists??? i mean yeah if they're about to spam heal it's nice but why is it so tiny aghhhh
I thought you said adlo erased the damage from melee
it doesn't erase the damage from you now trying to pick apart what i say, apparently
That big dick uh... 7% heal
No one is forcing you to use mummification, if you're just bio and running then when would you ever feel pressured to use it
Its not like machinist
I guess you can use mumm to troll a drk??
They get forced to bioblaster
yes i know that, i play mch a lot in pvp
i don't hate bioblaster i just wish it wasn't mandatory to get to the rest of the stuff
i'm not "espousing" anything i'm complaining on an online messageboard
that's nothing special
Even though I play a far more aggressive scholar than you I still don't mummification on cd
Its schs only offensive ogcd
So it's a target of opportunity thing
Drk dives your line? Mummification him, switch to targeting their backline
Ninja goes for an assassination, drk comes down from jump, Sam just used his LB. Clap them with the cone and carry on.
i've seen so many people fall for scamsetsuken that i try to bait sams into using it if i see them trying to go for it at this point just so nobody else has to deal with it
Sch has no gapclose, no cc, no disengage. Chasing is super dangerous without awareness, and mummification is basically melee range
I bait Sams with their shield up if I have an adlo
i keep seeing them run in, turning on the instant kill debuff and then immediately chasing after the first person to get hit by it, usually into the rest of the team which is hilarious
because the second they try it they forget everything else exists, they just keep wanting that free kill
it's even funnier if they do get it and the guy had a shield or something that stopped them from dying
Gotta love that random DRG moment of backflipping over a huge cliff for no damage but someone jumps after me looking for a free kill and they took all the fall damage

how are people doing 650+k dmg in frontline as bard? I always end up at 360k mark
looking at the person they had 2 deaths while I had 3,
I dont feel like I had that much downtime in fights..
Hoping they adress this crazy melee dmg reduction soon
slamming your aoes into a large pile of people usually pads your damage a lot more
apex arrow and blast arrow into large groups
When the deaths happen matter too
2 deaths at the start with minimal battle high matters less, compared to 3 deaths spread throughout the match
making sure to target the ranged/casters/healers instead of melee also helps a good amount
focusing healers in particular, as always, is optimal (it is pvp after all d:)
you can also silence them as bard to make it harder for them to do their job and, by extension, possibly get other people on their team killed
Save your line aoes for packs. Cheese them numbers!! Lol
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first frontline match i get of the day and it's a bunch of random people watching me die to spam as i try to get away doing absolutely nothing to help as they stand within helping distance... yeah no i'm not even gonna bother staying with a team that bad tbh :\
...and then i get the complete opposite of that the next game with my team almost perfectly coordinated without saying much of anything
also i figured out only during that match that the shields sch give aren't really meant for defense, they're actually damage boosts 
like yeah it's not gigantic explosions left and right but i could definitely see the damage boosts and whatnot were actually having a pretty big impact on the group's dps
Okay little question: Maybe my eyes betray me but in the last matches in Frontline i think i see some paladins which use cover on capturing points?
Im gonna boost one job for PvP. I heard Ninja is more tanky than tanks is this true?
A person covered by a pld using his invul takes no damage, cannot be crowd controlled and cannot be interrupted
wow... that sounds absolutly intended? xD
So on seal rock it lets them effortlessly take/decap a point and on onsal hakir it let's you capture a contested point 100%
Its broken as fuck on onsal
But pvp move sets were designed for crystalline conflict
Not frontline
Yep because on onsal the cap is permanent while on other maps the points are always moving towards another team. Never understood this on Onsal. Its really annoying.
Was on a match on Onsal and i really was confused how literally every player was in the mid and it was a battlefield and somehow we were managed to capture the point. Now i understand why.
it can be interrupted by dnc and rpr lb
Its only a few seconds and requires both cover and pld lb, not really that crazy in cc
the funny 3% 
daily frontline was so easy that i literally could just warp into the middle of the entire enemy team as reaper and just... lb 
and it worked every time too
also reaper with pld on the same team is hilarious since your super-fast lb attacks let you get a ton of free healing off the debuff pld can apply
There's no value in boosting jobs because everyone is on an even playing field.
It doesn't take long to level Rogue and unlock Ninja.
boosting for pvp 
Is there a way to reclaim the Archfiend Armor set from the PvP rewards? I got rid of it thinking it wouldn't be useful in any glams and thinking I could just get it back from a Calamity Salvager anyway, turns out I was wrong on both counts
hit BH5 for the first time, we had a really well co-ordinated team this time around, there were like 5 of us at BH5 and we just steamrolled towards the end of the match 
still need to hit that 1 mil though
I used all my LB's executing tanks and healers xD
instead of throwing it into a crowd for beeg damage
both times i used reaper earlier i got bh5, it seems pretty strong rn considering how f a s t it can get lb back
half my team catches a nin way out of position, he lives because 60% free mit on a scouting armor, high mobility job is fair and balanced :\
Hmmmm…Having death count is inevitable, no?
it is possible to run 0 deaths, but some people stay longer and sacrifice for their sake of points
I always try to stay alive and press Return to check the base after killing the entire enemy team 
Why sacrifice yourself if you're the competent one
Let other people be the training dummy is my motto in FL 

If they're going to have 4 deaths anyway, what's one more 👀
DRGs always get kills and damage dealts 
Compared to a death on yourself knocking yourself down from BH5 to BH2 
Then back off with elude jump hoping you don’t get draw in track from MNKs
Whatcha think about stuns
Should pvp add 2-3 seconds Stun resistance? 
i personally have been advocating for diminishing returns on statuses over the course of a minute, if only to stop stun/poly/silence death loops because purify only seems to work half the time anyway (i.e. you use it, it does nothing and you get no 5 second grace period and die as a result)
well it only gives the 5sec immunity when you cleanse something with it
kinda wish it gave the immunity on use and not just when you cleanse something but still
thing is, latency can completely screw you over because if the purify comes out "too late" from the server's end you get no 5 second immunity even if you used it while being stunned/silenced/whatever
simply owned
it's the same nonsense as mch not being able to do an optimal rotation if their latency is even a bit off
on the other end of the spectrum it's really annoying trying to use a status on someone only to have them immediately burn it off with purify and run away scot-free (hello ninja)
so for that... in frontline at least, i think it should have double the current duration of purify's cooldown but also always make it give you the immunity even if you don't cure a status with it
well fleeting is a dash so there's not really running away from a nin in most cases
DRGs are much harder to chase than NINs imo
Latency is a nightmare for pvp healing, so many times I'll get a heal off on my screen but the damage has already resolved on the server and they're dead with a wasted CD/charge
And I'm only on like 75-100ms
What world has quick Frontline ques right now? My home world is Hyperion and it has 30min+ wait time that never pops. I've been waiting for over an hour.. 🤬
queues are based on your datacenter.
It's also the dead of night for north america, so.......
Not many people are queueing up at 3-6am on a Monday morning.
What if I visit another data center?
probably the same thing
You're still playing with essentially the same time-zones' worth of people.
4-7am on Primal will likely be just as empty as 4-7am on Aether or Crystal.
Yeah 3am is the ass end of never
I'm on aether so same DC, I had a 5min queue give or take at midnight
"yes, let's all walk into the enemy base as one and literally spoon-feed them the win as the third team blocks off the only sane direction to go, that's a great idea"
interesting.i keep getting in top 4 in healing in frontline
can anyone tell me how this performance is? i am new in ffxiv and even newer in pvp, i dont know what is good or bad based on the numbers? could anyone explain me or give me an advice on it?
13/2/32 as a drk? pretty good from the looks of it... the only thing i'd say is to tone down the dying since losing half your battle high is big oof but other than that it looks like you've got things down pretty nice
also keep in mind that frontline is much more focused on team performance rather than individual performance like in cc
yeah i wasnt focused on my performance, i was more helping the team, beeing the tank, go in, push people off, hold them back or rush in and be killing and jumping through the whole battlefield. i also did some cc i believe like 3 matches some weeks ago, i was rushing things and making short games bc of my greed w drk, well that greed is good in away but i still need to avoid dying, i died bc i got somehow one shoted 2x in that frontline match
did you hit a samurai who gave you a debuff immediately after hitting them or did you fall below 50% without your invuln active while a nin was around?
my hp was full
and just blub
dead
it was a team fight and many others in my team died aswell
at the same time
yeah most def sam
their lb is a 2min base cd
basically if they pop their defensive cd, for the next 5sec if you hit them you get a debuff on you for 3sec that has the lb straight up insta kill their target and everyone else around them with the debuff
naniii
sounds
VERRRYYYYYYY GOOOOOOOOOOOD
amaziing!
sam sounds like lots of fun
are they good aswell without the lb or thats the only outstanding thing on them?
their main thing (i'd assume) in frontlines is just being melee which gives them 60% mit for god knows why
and having a lot of aoe, letting them just pepper everyone
and also in frontlines you cant track what the sam has as well as you can in cc
and there just being more players means more potential sams which makes it super awkward to hit literally anything half the time
sounds pretty easy to be an good sam then?
in frontlines atleast
i mean to deal high dps and chop a lot
samurai lb does have a couple weaknesses, it only tries to instantly kill people who have the debuff active which is on a 30s cd and requires the sam to be hit, it also doesn't take into account things like shields (meaning if they "instant kill" a shielded target, the shield will stop them from dying by how much the shield covered) and stuff like pld invuln which can completely ignore it
not to mention the cd on the lb itself is also very long so you can't just spam it all day either
but still that lb is game changing if used right and its to hard to focuse on countering people if there are to many u cant pay attention to the sam
i believe the best thing i can do is just to look out for their debuff, tbn or guard and hope to not die? or counter lb w mine
which is why i usually like to single out scamsetsuken abusers first and foremost so they have someone hassling them the whole time preventing them from doing any of their cool montage tricks d:
sounds logic, but what i hv heard of are there many classes that are prioritised to be focused or killed first bc of their cc and lb?
there are a few, yes, in particular backliners (i.e. jobs without the stupid tankiness that all the melees get) tend to get focused down first simply because you actually can damage them in a meaningful way most of the time
as a drk i am more looking out for the amount of players in an area and where i can jump in to get a weak point, to cc them etc, i dont believe i am capable and should be focused on single targeting player since shadowbringers is an line aoe, to optimize dps and killing potential i should more focuse on the mass?
i especially love going after scholars first because getting hit by BiOlYtIc for the billionth time and having my damage nerfed by 10% for most of the game because of it isn't exactly fun
oh no
i just rmb dueling an good scholar pvp friend of mine
that are bad exp
xd
anyways thank you @torpid pewter and @sterile ibex for the talk and information, glad for it and apricate it, have a great and good day, cya!
bye d:
It's very funny to watch a SAM run into a whole Alliance for cheesy kills.
Then watch the SAM get CC'd before they can get Zantetsuken off.
samurais who need zantet to kill probably don't deserve the kills anyway d:
In frontlines
The priority target is whoever is low, unless it's a tank
Good players just bypass the tanks and go for injured melee or ranged
If ninja weren't so fucking hard to kill they'd be a priority target too, but as is there's very little recourse to kill one who purifies a stun, shukuchis out and sprints during his 5s no cc window
most players with 2 braincells in fl can spot a sam trying to fish a chiten kill from 100 malms away
that assumes the average player has more than 0 braincells
those are the easy ones to bait
that's also like
half the match 
I've only died to chiten twice
once because I didn't know on patch day
and 2 because I aoe'd someone next to the sam

i think i've died to it a few times because i got server ticked
I've died way more to drg and nin lb's than a sam lb
ironically i havent directly died to drg lb outside of 1 time
just the dumb amount of damage it deals on point
guard won't protect you against sam lb fyi
didnt know before that sam is able and focused on doing that xd
thanks for the info
oh yeah
you can lb to counter but generally most of the time you're fine
better to use it for the damage on multiple targets than countering a possibility
yyeah for sure
but usually if you see a sam trying to dive a backline chances are they are trying to fish a chiten, and it's a pretty obvious tell when they use it. So you can bait it and then CC them after
hmm as drk i am spaming aoe lines so ofc i would hit one, but if i would pay more attention searching sam at 2min/4min/6min.. marks i will avoid it and pay in general more attention to obv. plays
well at least in frontlines there's no way you're going to be able to tell if a sam has lb or not
you try to tell based on how aggressive they're playing
yep yep
but if its power play classes you want drk, drg, ast, and whm are pretty fantastic and setting up alliance wiping plays
and WAR
Tfw Sam dives your team in cc and everyone splits
Then I hit him with broil and he LBs me
But I had an adlo shield
Then he dies
/a <se.5> Please be aware that I am about to use one of my core class combos, which is Hissatsu: Chiten -> Zantetsuken. <wait.1>
/a When I use Hissatsu: Chiten, it reduces my damage taken by TWENTY FIVE (25) PERCENT (%) and afflicts enemies with Kuzushi. <se.1> <wait.1>
/a If I Zantetsuken an enemy with Kuzushi, they will INSTANTLY DIE. <wait.1>
/a It is BENEFICIAL FOR THE TEAM if we GROUP the ENEMIES and KEEP ME ALIVE. <wait.1>
/a Please let me do my own thing and help me bait as many enemies together as possible <wait.1>
/a I am using Hissatsu: Chiten NOW. <se.9> <wait.2>
/a There are THREE SECONDS left until I Zantetsuken. <se.1> <wait.1>
/a There are TWO SECONDS left until I Zantetsuken. HELP ME I'M PROBABLY CC'D <se.6> <wait.1>
/a THERE IS ONE SECOND UNTIL I ZANTETSUKEN. PLEASE WATCH ME KILL ALL OF THESE ROULETTERS <se.1> <wait.1>
/a <se.6> I have used my ultimate ability, Zantetsuken. Thank you for your cooperation; you may hold your applause. I will be doing this again in NINETY SECONDS. <se.6>

90 🤨
I think it's assuming your team is in 3rd place in frontlines
since your lb charges at different rates depending on what place your team is in
which lets be real, chances are your team will be in third place

I have had
So many games
Where my team and another team are neck and neck in score nearing victory
And then the third team that is like 200 points behind suddenly wins
we won last night in that fashion
we were behing by like 200 the whole match
then the last big ice spawned and our team went all in, with some tanks stalling near the choke
and both other teams got to that choke, started fighting our tanks, then started fighting each other
and we got all the points from big ice and won
How viable is it for a squad of Dragoons in Seal Rock or Cartenau to just LB en masse into objectives?
With a decent amount of battle high, extremely.
They’re basically an AoE machinist LB
Add in some debuffs and a CC or two to keep people grouped up, and you can clear whole parties.
Plus unlike other melee they won’t get CC’d or nuked before the damage lands
And objectives can’t use Guard
Replacing one of the four dragoons with a dark knight leads to some real nasty stuff
Salted earth is a very strong initiation for aoe combos
^
DRG, AST, DRK, and WHM is the holy quartet for alliance wiping in FL
What are queue times like for you guys? I'm seeing 30+ min currently. Last time I checked a few weeks ago queues were under 5 min.
You’re out of prime time
It’s around 11pm-2am on a Wednesday night
Not much people playing
ah, okay thanks. I hope so, I very much enjoy this new PvP
Would be a huge bummer if people stopped playing altogether
Every day after work I get 1 min or less queues. (3pm - 9pm pacific)
Starting from bronze is gonna be pure pain. Not sure if I’ll bother trying to get to crystal with the new demotion system. High rank is gonna be even more salty
What it’s meant to address is the fact that people who get to Crystal just throw games because they’ve nothing to gain
putting them in their own bracket just multiplies the problem really
If people are in crystal and still playing matches I’d assume they actually want to rank up Crysta and maybe get a top 100 reward because otherwise they’d have nothing to gain
does season 3 start the day of the patch? so the 23rd?
Starting from bronze shouldnt be that bad honestly
Youve done it once you can do it again
At least this means that lower tier queues will actually pop
Trying to push from a low rank in series 2 was a pain because all the decent players aren't there 
Plus the dead hour queues legit died on day 2 lmao
I think it might start on a mid patch update like last time
Late pushing is a coinflip
You can end up beating up noobs
And getting ez streaks
You can also get those same noobs on your team every placement match
Had a Seal Rock last night where my team couldn’t even break three digits in the whole match
Only four people even knew what objectives were

Will the next series have new rewards like for crystal trophies?
Unknown
That assumes that your team knows how to coordinate and execute a burst and both your opponents team doesn’t know how to press a heal button.
Just kill the enemy team
Just bop em and they’ll eventually go away if you’re lucky
Former is less realistic since it’s easier to press a button to cap an objective than pressing buttons to kill someone. Latter is surprising realistic since a lot of people don’t press their heal button.
Wish I could. Feels like it takes 2-4 players to actually bop someone to death unless there is a huge BH difference, lb is ready, or the person being bopped is afk
This isn’t me trying to flex but I usually never have a problem I think it’s just understanding how competent who youre fighting, how many you’re fighting and then your own personal ability to execute and plan a bit ahead
I think expecting to always get KOs isn’t the right mindset and just having a better idea of engagement
Honestly, the murder strat became less valid with the latest FL changes
People, especially melees, are just too tanky now to win just from murdering
I do play GNB more so it’s pretty to get some early sauce going when you Junction a DPS since it’s better for early bursts before junctioning a tank
I don’t play GNB on CC to have any say on that strategy but it’s good to use before everyone actually does scary amounts of damage with BH
Fair, I usually end up on the high end of kills on the team I’m on but I find that I usually spend early game on harassing enemies and dps overall instead of kills. Then once I have lb ready, I weigh our current team placing with current opportunity. NIN lb can surprisingly swing things drastically when things line up.
End of the day you’re gonna have to accept in pretty much any competitive game that you’ll have ups and downs and it’s better to gauge and improve yourself so then not only are you mechanically competent but then you develop confidence to become a shotcaller which should help with win rates
Nins and dragoons actually have high kill rates
Ranged have high assist rate but not kills
True, but god I suck as a shotcaller atm since I accidentally get blinded by battle lust at times. Also, a bit tricky for me to make detailed calls in the moment.
You’ll learn over time it’s not a skill you get over night
I'm consistently getting high bh, and pretty much always top 5 total dmg dealt in the frontlines
I usually prefer to let whoever starts doing it first have a go at it until things are looking shakey then I do correction calls
Time to pull up a random pic I have to boast 😏
End of the day you are contributing so you shouldn’t look down at your assists
Consistently being the difference maker for your teammates to guarantee picks is useful in its own right
I know I'm fine at frontlines
Fair, learning how to be a decent NIN in a medium battlefield took a while. But feels like I might want to master the job a bit first so I can take it to pvp sync events.
But I don't contribute actually scoring kills
Like the calls they give out there are insane
Just setting them up
Could get into the habit of marking enemies too
The difference between a good and bad scholar is picking the right targets. When you hit the squishies with your DoTs you set them up for ninja/monk/drg dives that score kills
It’s fine. You help set up so the NIN or DRG can go on a 10 man killing spree. If you helped me out once, thanks for that too since there’s a huge difference between getting help and getting actively impeded.
Which gives your team a body count advantage to finish off their melees
^
The bad sch just tag the Frontline tanks
And do all of like 10k dmg with their dot
Pre nerf sch was too good in that you melted melee almost as easily as you melted ranged
I don't mind where biolysis is right now, but the mitigation up on melee and dmg penalty on healers makes us only tickle outside of biolysis spreads
Discord lag lmao
Anyways tanks don't even notice when I broil them
It does like 1000 dmg
Of their 60k
That's kind of stupid
I mean, I was a okay SCH for a while post nerf, but the problem felt like I needed someone else to help clean up and that didn’t happen sometimes. NIN has so much utility and a broken lb that it faster to get BH5 and just use their aoe to put out more damage sometimes.
Nin is a little dumb for what it has
That's kind of where I'm coming from
Which is one of the biggest feel bads when playing a support job anywhere. If you have bad teammates, the whole process gets kinda awkward
Healers and casters can NOT perform in small skirmish
Gonna start playing pvp soon cuz yall kinda got me hyped up
Had a pld try to steal our base on ice map before
oh wait that isnt a gnb pic
It was pretty quickly a 4v1
Besides the point, that's like an average game for me. So I will take the melee buffs I can get 😛
It took us a full minute to kill him
Because we were all ranged
So we had a 60%+ dmg penalty
If anything, if you’re harassing to cap if lucky, I would recommend MNK for the ice map. MNK is tanky as hell and can push people off cliffs as a bonus. Trying to get rid of a MNK that’s dug in is hell
PvP's balance is a mix bag for me rn and I'm having quite the love hate relationship with it
Just say you see a small skirmish going on and hop in
And its like
A whm mch and pld vs a nin Sam drk
Yeah, if I have free time while traveling between objectives, I try to help dig out the non-MNK there since it frees up our ranged players and helps set up future kills.
The kill potential is completely skewed for the 3 melee
Melee have no right to be as tanky as tanks considering their damage
Well melees are the ones that do have to go in which makes them more susceptible to taking damage consistently and cc abilities
If you are say, a smn and you want to join that fight on the side of the 2 ranged
You will probably still lose that 4v3
If coordinated to some degree, or just piggybacking off each other’s burst, I would argue that NIN SAM DRK has the advantage
Because your dmg output just doesn't compare
In huge team battles, ranged are balanced rn
They get to drop fat aoes
True, even if you surprise them as a gotcha lb as BH5, they can recover rather fast
Jobs are weirdly balanced for either CC or mainly huge fights so it's harder to look at it in nuance situations
Shouldn't be able to do that
But the blanket nerfs mean if you get stuck in a 2v2
Or worse yet 1v1
You have no chance vs a melee
Imagine in secure
Your team retreats after a mid fight
And a ramp camping monk comes out from behind a pillar
melee gang melee gang
And you are a summoner
You might as well jump
You have absolutely no chance to win a fight
And if you try to retreat
You do have a chance, but that really depends on a ton of factors. I will say that you will have to work harder than the melee player though
Use the gap closer melee attack to make you safely fall off the ramp, and then run away.
He yeets you
You don't have a chance lol
A summoner is doing no fucking damage 1v1 vs a monk
I mean that is pretty fair
Automatically losing?
SMN is all about the team play and if you're out on your own that's kind of on you or you're just flat out unlucky
Pretty much. The name of the game there is to survive until backup comes or they give up.
Automatically? You do have binds, guard, sprint and recup to set you off to escape or to hold off for your team to come
Guard sprint and recoup don't save you from getting cliffed
If you know youre solo and a monk is closing you are a ranged class and should be making use of that
I mean it depends on the cliff
Secure map
Sometimes you gotta take the L
He has an ability that's optimal in that situation
And he's gonna use it that's just how it is
End of the day he still effectively has to chase you so unless youre not paying attention or flat unlucky you still have time to bugger off
Yeah, but the window to react is tiny unless they’re bad MNKs
I mean if youre saying it's a hypothetical 1v1 you should be aware of your surroundings and understand his gameplan so you just have to operate accordingly
If he gets you by surprise I mean that's just how it is you got jumped
Because usually it’s gap closer>ogcd stun>gcd knock back
It would be one thing if the non aoes abilities weren't subject to the absolutely massive dmg penalty
Then there is a chance to actually fight
When you have to stand and cast to do 4% of their health that's a joke
I mean it is SMN you shouldnt be half expecting your 1v1 potential to be good when youre a team support job
Not just 1v1 tho
3v3 isn't any better
Ranged single target is largely so flaccid that its forcing them to deathball even harder
I mean that's just dependent on skill and who youre up against and with there's going to be bad match ups
Before the rework, ranged operated in deathballs because that was the easy way to score kills
Now they operate in deathballs because their damage is irrelevant in all other contexts
It didn't fix anything, just reframed it
sorry if Im off and on with this convo my rat is finally learning to use his wheel
Nerfs successfully balanced bahamut spam and biolysis spam but put every other skill in the dumpster as a result
Honestly I just think SMN should just have more map control abilities
I feel like it's a better identity
Whatever the ifrit ability is called just feels like it doesnt fit with a no mobility caster that shouldnt be close in the first place
Wandering DRGs just going wherever they please
Ifrit is fine
frontlines moment
be 2-0-17, 2nd highest damage in the whole frontlines
next person in my alliance? #15
the whole time i'm thinking
"man i've never had this much trouble building up BH while not dying"
Ironically though, SMN’s aoe area could look better. Like a NIN’s aoe looks super intimidating to walk into but a SMN’s aoe feels like a non issue.
Like I slap one of those down and the rival team slows down the chase while our team regains morale or gets away.
smn should get to do more summoning 
summon deez nuts
Strongly against the changes with CC. There are still people that cheat and win trade. Why would anyone try against something like that. Not only that but they still get rewarded.
it's harder to win trade since the one taking the L gets demoted
and it's not really that many people that cheat or win trade
it was simply too easy to rank up since you could just spam matches and get lucky with team
so with demotion is also adds a sense of skill for reaching firmly diamond and not just hehe i played 200 matches to get here and got a 10 match streak
as long as nin doesn't have near-immortality in frontline anymore i don't mind
Anyone know if there's a specific server to find people for the CC community cup PvP event they're doing?
revival has a community for all regions iirc
@spiral brook hello frontliner
o/
ez stomp
flames trying to pld cheese
so we had to squash them on that s rank
massive pinch lol

borderland ruins is bad and i hate it
Onsal Hakir is worse with PLD cheese making fighting over spawns pointless
All they need to do is let objectives be interrupted even under cover
at least that can't get you instantly killed through any and all defenses you'd normally be able to use against damage
meanwhile billybob14 who picked up monk last week can just press 2-3 buttons and kill anyone instantly on the bridge
Some days your team just can't fight
2 0 17, top dps in arena (2.1m, next highest 1.7m)
I don’t really prioritize my numbers so it gets really worrying if I’m on top
Since I spend a lot of the match wandering for free captures then only converge on mid/S spawns when it’s the big goal time
i mean, playing objectives is fine until you have a team that's straight up not fighting
you can play pattycake all day until one of the other alliances that has been fighting each other all game rolls up with 12 bh5s and stomps your team's face in because you've got a couple bh3/4 and everyone else at bh1
Hell I just read someone defending melee bulk
If the main issue was Smn stacking then just smack rangeds with - damage so at least melees can kill each other but right now Fl is just

I have a question regarding the CC rank portraits. The 1 on the portrait is presumably the season you got it in. So if you get the same rank portrait for season 2, is it known whether you'd get a duplicate portrait frame (with the 1 replaced with a 2 in the newer one) or if it'd replace the old one?
No clue as of yet. We'll just have to see.
pictured: Two melees dueling each other over a capture in FL
What would you think of less innate damage resistance, but a stacking damage resistance depending on how many are attacking you
Also I swear it's so satisfying to see and defeat your nemesis in Crystal Conflict
Melee already had an advantage for duels or small scale skirmishes in frontlines
The issue was that ranged aoe could hit a critical mass
Would a Sam or drg beat a smn or sch in 1v1 or 2v2 in old frontlines? Yes unless they were much worse
When someone comes to Decap your base
Sounds like seize
Yes because it’s the base in Shatter it matters much less than any other mode
Or whatever it's called
If someone came to decap base kn seize
Ice map and big center ruins
The pre nerf problem was a line of smn/sch could effortlessly obliterate 16 people in a choke
So could whm
But I've been arguing since the change that it went way too far
Aoe dropoff wont happen since the skills are coded for CC mostly
Aoe drop-off after 5
The issue isn't that bahamut and biolysis got nerfed
Those are actually... relatively balanced now
The issue is that everything else for those classes, which weren't op to begin with, went into the trash in order to balance baha/biol
Poly removing the damage mitigation gets a mention for fixing
If a pld stands there and never heals or recuperates it would take like 30 seconds for a smn+sch to kill him
That's pretty wild
Literally afk but not die
Because they each have an aoe skill that hurts and then... everything else is baby slaps
wasn't there aoe drop off before 6.1

there was also diminishing cc chains too
With the old movesets
Idk?
Tbh diminishing cc chains doesn't matter in frontlines
If you get cc without purify you die from sheer damage anyways before another cc hits
I've never had a situation where I got cced twice and thought "if only this second stun was 2s instead of 3s I would survive for sure"
Not in frontlines at least
Anyone out there who can help me step up my PVP game? I feel like im constantly in the lowest tier DPS. Playing samurai. Trying to get my series up to rank 25
Well
The first thing is knowing what your burst is
And also knowing how to play off other party member cc
And focusing priority targets
Otherwise you end up sandbagging people
Obviously also not dying is big
Without say gameplay footage it would be harder to pinpoint specifics
I am typically attempting to do call outs
Also, a beginner's trap is trying to push the crystal at all times
You DON'T want to be on the crystal when you're 1v4 there
Yea, I usually call retreat orders if 4 of us are down.
This is usually typical for me
Bottom 3 or so dps wise
Your job is to do dps
And push priority targets away from the objective
But not at the expense of losing your team
Aka don't chase to narnia
Use your aoe in groups too
yea, Ogi is usually on cooldown to get high dps or shield going
Practice your pvp skills on the training dummy in wolf's den too
You aren't really necessarily meant to hold crystal
If you can push the enemy away your ranged can do it
Samurai also has decent aoe
Mhmm, I feel like if its not me pushing though no one is. Or its usually just me and the opposite team on it, so if I get off they will push
And if you dash in and yukikaze root people
Then you kill the 1 person on the crystal
With a good bait you can lb nuke
I'm not disagreeing with your suggestions, just calling what I typically see
I'm going to say this now
But it's more important
To focus your own gameplay
Than worry about what other people do
Because the constant in your games
Is you
You can't control what others do
So do your job as good as you can
And just qc whatever to try and compensate if you have to
The best way to push the crystal is with everyone else on the other team dead
And you need good dps to kill the other team
Your dps is frankly lacking for a melee
When should I try to target people? I feel like when I go into melee I end up just getting nuked.
I know I have 2 reduction skills
Do I pop Chiten and engage?
You can always jump in to bait large cds with guard too
So dash in and guard?






