#endgame-lounge
1 messages · Page 331 of 1
uuh
tank was missing from lp stack
aand my partner was dead for orbs
i dont recall the other 2
RIP
at least 1 of the other ones was my fault
this isnt ultima u cant just solo eat orbs smh
lool
i cba with parsing either my goal for savage was blue across the board
it was just... a normal trial
if i didn't die in my 12s clear i prob would have gotten the blue in p2
i got a purple on 9s with reaper and i got a green on 10s with drg lol
i fucked my wind tower and got launched like team rocket
anyway im staticless now
PF mines 
six seven
can u clear q40 with a whm and no pilgrim potions
gulp
i dont like Deep dungeon, i just wanna clear the boss, i dont wanna farm pilgrim potions for this 😭
we're at 50% and it just looks like a heal check now
it’s kinda troll to not bring sustaining potions tbh
man
i dont know if i want to clear this fight anymore then
but this and savage rokkon are the last 4 man fights my static needs to do so idk
Unless it's HoH and EO, you need Potsherds to even get Sustaining Potion
well it's q40 so
i mean thats a solo problem , q40 is a different thing where yeah get regen pots all that free healing
kinda rules out it being either HoH or EO doesn't it
also u can get pilgrim’s potions from bronze chests
71+ is a great way to farm for it
but yeah potsherds would be more effective
think its the 50s that are shards
<70 drops potsherds from bronze
but either way get pots make everyones life easier
Necron adds to me was fine?
The guide said mitigate for tb during solo add phase
Me: what mit, add doesnt even live before it gets to TB
gear moment
anyone know if there's a specific discord for like dt extreme farms where you can find groups?
#WASHED
no, because people use party finder for that
i don't really have the best pf luck
and that every discord would die after new exp launches unless they recylce them for the new thing
yeah, unfortunately that's the nature of pf. you could try to find a static? but finding one that does ex's only is gonna be tough
It is what it is
Its extreme anyway
You have to try hard to enrage it
And old ex get echo, it is free if you die enough
Question, when and if I were be doing Savage, EX and Ultimate, I should always be having Current Raid Food, Ultra Pots and Gemdraught Pots on hand all times?
Healing pots are moot since they share a cd with buff pots
Current food and gemdraughts are enough
Ethers are good if you’re a healer and either progging or your pot cd is off and you have to triage
Thats the only 2 consumable you need, ether if you're healer/caster with rez
Since you need more mp during prog
Gemdraught 4 is good enough?
Kinda pricy to keep the stock. Unless it's ok to go for Lv2 or Lv3 ones.
if youre doing ex you dont need pots at all
if youre doing savage or ultimate you want the newest pots
you dont need them but you should use them just to get the muscle memory imo
Noted
npc pots r good for strictly practicing the muscle mem if you want that route
I guess I gotta learn all the Burst Windows of the each Sav/Ulti
Its just burst at the opener and then every 2 minutes for the vast majority of encounter
Not a ton to memorize
OH so it's the 2 minute meta.....
modern encounters are (mostly) designed around the 2 min meta so aside from your own responsibilities there's not much to think about
I have so much to learn as a Casual Player that is interested in going for Savage & Ultimate raids....
that reads like a linkedin post
you can also use fireworks to practice potting but they don’t have the same cooldown

lindwurm be like anyway here's a defamation during your 2min
the notion of a predictable 120-second ebb and flow in encounter design is just more bullshit from the devs
the only thing you can really say is that ultis are clearly designed with a specific number of bursts per phase, and even then there wasn't one clear answer for TOP
What if boss always phase change at burst just to fuck with your rotation
They have had mechs which do this
Its also why 3rd floor savage is hp sponge
They have boss afk during 2m
More often than not
So you can burst freely
during a pot window too btw although I guess you can pot at the 8 minutes instead
I've always potted opener because drk
greed uptime nodders
maybe it's a hot take but i feel like boss encounter design should never resort to ok here's some tank auto attacks for like 15 seconds
and that includes normal mode stuff too
outside of FRU and TOP's final phases, there's almost no real correlation with encounters being designed accounting for 2M
damn xeno got banned?
more specifically what i mean is like
you've got fights like M8S, where you get 4 2M burst windows during chill moments, but you're also bursting in places like SC1 on P12S
I feel a bit like the final tier may have been designed round the idea that that 2 min meta will be gone for anyone doing previous expac clears lol
something more interesting should be happening while auto attacks go on
getting banned when new ultimate drops soon must suck
i don't think auto attacks alone should compose a section of the fight even if brief
But honestly what do you expect to happen when your channel is filled with drama
i mean it's why we have that notorious table of all panda fights starting with auto auto (auto) raidwide
and even on the previously mentioned point of M8S, there's a 2M window during a mechanic anyways in P2 with Champion's Circuit
P1S was truly revolutionary
Auto Auto Tankbuster

eric tony my goat
M10 for example .the boss combined hp is 120m? Not much higher than m9 but more often that the boss dont club during 2m or do so very less till end of fight..if they always hugged at 2m they would have had more hp
Champ circut was still full uptime tho. Just had to think harder lol
what savage fight has a lot of downtime though
the only 1 in recent memory is P8SP2, which you shifted your 2s usage for the last phase to begin with...
p8sp2 question mark
yeah... about that
But those downtime never comes during burst
Hc2?
I’m not sure the boss coming targetable again for exactly 22s before a cutscene is proof they don’t design around it, just because the cutscene doesn’t perfectly line it back up with your next 2m
I'm not saying that
I'm saying we have as many cases where fights don't naturally align with burst windows
and/or have mechanics during them
than moments where bosses are just AFK
and thus I think the premise of "we design fights around it" comes across as a nothingburger to me
cactus 2min on picto was great fun on m6s
even if you just want to use DT, there's so many examples of a window where you're not just hitting a dummy entirely
I guess I should say, it's not they don't design around it at all. It's more like it's a minor as opposed to major consideration.
Idk I think you’re over focusing on a handful of exceptions and assuming when they say design around it it means boss has to afk, and not that the window can be made stressful due to a mechanic overlaying with it, or sometimes it’s broken as a pattern for like literally one or two times per tier
they themselves stated at fanfest, that they created cycles of bosses largely doing nothing
Like id never use omega dodges in top as proof they didn’t design it around 2m bc doing the dodges while in a 2m is a part of its difficulty
P9S was so slow ngl
In terms of doing nothing
Dualspell taking 10 light years to appear
Which they do as a general pattern, but it doesn’t mean it’s the only way they have ever used 2m
Right, but my point is it doesn't really matter overall
And even that you didnt need much movement as a support
idt noble was saying they dont do it at all but that designing 2min burst with a mechanic instead of striking dummy was a good thing
you don't really need to consider when a mechanic happens in relation to people's burst
P5s devour for example comes during 2m and you would hold it
not the negative they tried to make it sound like in dev talk no
unless im misunderstanding your point @torn mesa
The only time i held my odd min burst
Was tsukoyomi
Since her adds stand ur ground thing messed it up
well the way they worded it at fanfest, it was like they were saying : "because of the 2M burst windows, we had to really limit our fight design"
which I think is BS
I mean he’s literally saying the dev panel was a lie bc they don’t do periods of nothing during 2m from what I gathered
So i would hold it then and launch if on adds
Necron also was dejecting
You go into solo add phase
And u cant even finish burst
Cos add dies
I've been sharing the same opinion as noble tbh, I don't see where 2 mins were affecting fight design, but maybe there's something im missing
and worst of all, even if I assume it is true, they themselves created this issue by standardizing buffs
maybe they meant for ultimates
I am struggling to think of many fights where the 2 mins could've affected it beyond Ultimate
and then somehow thought removing buffs was the approach to go with
right, and I specifically mentioned, I could maybe see it in how long they setup FRU/TOP's final phases to be, and adjusted DPS checks around that
The amount of praisers i see
Is so much
For stb bossed
Yes i agree shinryu is good
But byakko is bad
you're never going to get a fair answer here
people who've played since StB hold them in high regard, and there's certainly some nostalgia at play
My argument is more or less you remember the 2 times per tier they do something unique during 2m and don’t remember the 7 tank busters in a tier that happen during 2m basically
its like that one key and peele skit, gimme dat ooooold school
Also it was what was good for its time
If you made sb like bosses say byakko
Idk how that went
Everyone would clown on se
theres no expansion with universal good bosses, they all have some bad, like even with the stupid ass hitboxes of endwalker bosses we still had a few fun fights
those exceptions are frequent enough that I don't see it really affecting much
Ew savage had more bad than good
I'll add the caveat I did mostly consider final floors for savage
Fight wise
largely because it doesn't matter for early floors to begin with
and in the case of final floors, it seems pretty evenly split between doing mechanics vs a generic buster/raidwide during 2M windows
i didnt get too far into this 2 mins topic last time it was here because i realized it was a bit of a headache to map every 2 mins window to every fight
I would say that’s using exceptions to set the norm, more or less, but I heavily disagree with this message, you have like one example per final floor of movement at all during a 2m as the normal there even, in 10-14 minute fights
but I guess we'll see with 8.0 raids what changes about fight design
M8S: this 1 I agree is just 1, in CC
M12SP1: Act 2, Curtain Call, final sequence
M12P2: Rep 2, Idyllic
just make the entire fight a 2min burst window ty
maybe we'll get more "specific players get bound/unable to attack" that you only really see in easier content
like the 4 getting jailed in ruby weapon
with rep 2 atleast you can hold burst for only a few gcd's and then just get right back to it
please god no
i already cry enough when getting wind tower
the 2 mins coming up during the defams and stacks in idyllic is nasty depending on your job
I'm not saying this is an issue. I am saying it's not really a rare exception that we actually have to do 2s during mechanics
Dawntrail is the closest ngl
And that's a good thing.
Aaaah gotcha
the dps check is already a joke so why do people care so much is it just a parsing thing
Wym with act 2 though? Literally don’t understand the mention.
you're doing a mechanic during your burst window right
if you on Dragoon for example u can't use Stardiver for a few seconds because of bind
and not just resolving a generic buster/raidwide?
What mechanic do you mean with act 2?
xdd
Bc I literally don’t know what you mean if you mean cruel coil bc the 2m is before it
And that’s the act 2 most people call it?
kefka in o8s had something funny about this that turned drg into the lead causes of wipes across statics
I don't think ppl actually want a higher skill ceiling if we draw the line at "movement mechanics shouldn't be during 2min burst window"
I mean, I've seen people forget which tower to soak
jump coming off cooldown at the same time 3 towers go off
Because they were bursting or what not
hopefully they just make the entire fight a 2min burst window and some players will thrive
But like I'll just remove act 2 from the list
drg jumps, it registers the drg out of the tower
We can’t be calling the boss is standing still doing a 20 second cast that you have to look at your debuffs once during as 2m unfriendly design
ye lol
It doesn't really change my point, that there's a bunch and not just 1 single instance
Like that’s insane levels of stretching to me
Instead of making mechanics harder shouldn't they just make gameplay harder
if they make mechanics harder then we get another TOP and people will complain again
Like I said, I can remove it but my point largely still stands - it's not just a rare single instance
but then if they make gameplay harder more poeple will fail a DPS check and get mad
We can go back to EW too, and this still holds for like P12S
so there is no winning here
SC1, SC2A, Pangenesis, Caloric 2, etc.
Evolved seems like they want to treat entire encounters as a dynamic 2min burst window which is really good.
If evolved doesn't have extensive seqeunces where just doing combo it's a win for every raider.
you're gonna be pressing 111 a lot with evolved jobs
if that's the case then it's a failure
Some jobs already do that anyway
yep
Positional matter for evolved
Hey now, with bard I’ll get to press 222 half the time!!!
how I see Evolved looks like they want to make entire fights feel like a semi burst window with short cooldowns and high APM.
So it will already have more brain usage
High APM doesn't exist in 14
Obviously you will still have these bursts in damage but more consistent dmg and rotation
High APM in 14 is like as oxymoronic as Jumbo Shrimp
in Dawntrail yes
What job has the highest APM? is it MCH?
If anything they’re aiming to flatten apm it looks like
VPR is highest APM Mango
2.5 gcd isnt going away
if they flatten APM they are so out of touch
Aaah
omgggg
At most you get hypercharge for some jobs
ah yes the system that removes all your ogcds for button bloat reasons is gonna be high APM
there's no way
yeah I can see VPR
I mean
forgot they go turbo speed
let me be clear: even if they don't flatten APM in EC
it will never go to anything significant
you press 123(4, 5) combo for 40/60 seconds of a fight.
with the inherent queueing limitations of this game
if they can at least fix that issue it's a win even if the actual burst windows are lower APM
if they can redistrubte the APM even
PCT is a pretty interesting job, despite being the lowest APM
yes
In contrast, I would argue the opposite for VPR
it's how distribute the APM
right now APM distributed very poorly on almost ever job becuase of the burst window design
it's not really distribution either. it's whether your rotation actually has an element of planning and flexibility around it.
i've never once thought APM is what made jobs boring or not boring
how is it not distribution
Distribute apm..isnt it same across a burst cycle
when you are literally pressing 123 only for 2/3 of an encounter
and then your actual burst window isn't even that complicated on most jobs
Oh you mean more pressing for filler
40 / 60
even in a game like SC2, APM is not the end all be all. people often see high APM there and don't know the distinction between that and meaningful actions
let alone in FFXIV
Well evo wont have long cd burst
yes, the point is it's not a matter of APM altogether
it's a matter of the cycle being brainless to maintain and plays itself
Viper feels very disorienting
only way to fix that is by raising APM
Brd is the second highest apm job and most people literally just can’t play it at a high level tbqh
no?
People say monk got braindead but it plays same as ew minus you dont get moments where you lost leaden fist buff now
Also EC evolved may focus more on mechanical execution, boss positioning imo for optimal dps
mayb
Else ur melees will hate u more
they afraid to skill check players
there a reason why so many players afraid of moving away from this 2min burst meta
lol
It also lost its entirety of its dot opti and made decisions around how many buffs are in a window for SSS opti way less likely to matter
Theyre killing the 2 minute Meta, so im hoping for more options for skill expression
They r trying to bridge that
Which is the actual things people complained about
Dot yeah
Midcore raiding
If alliance progression path is a difficulty alliance
Patb
AgaIn BIG IF
Dawntrail is definitely a skill check
Demolish was strongest basic combo gcd with its dot and now it exist
no chance
only skll chek fight in teh entrie epxansion was m11s prob
Not rly
In casual atleast
that's all it asked
ig "Caster Uptime" also like these jobs don't have infinite mobility options atp
Also ex3 and 4 still r the hardest?
By skill check I mean the game got wah less forgiving on messing up mechanics
okay, this is just objectively not true for DT fights
it was the opposite
wdym
you can get away with way more in DT for messing up mechanics
Dawntrail to be honest it's gotten too easy
because they didn't make DPS checks harder
Noooo tbut forummmmsss /s
which was the way to correct wya to compensate
(DT too hard)
FRU should've had the hardest DPS checks in the game probably
Idk high end was same as before
It has less body checks
whats this supposed to be
In general
We literally had pf get hard filtered this tier by dps check
ye
11s
this is the one exception
you can't say a fight has less body checks and then say it's the same level of forgiveness
No endwalker was definitely more forgiving.
This isnt a complaint btw
P8S:
mane u trippin
P8S was a pf wall and even now
Lmao even
Unsync
Endwalker prob had the best fight design for actual hardcore raiders
Pf struggles at p8s
Im talking about story content
because the ydon't care if they wipe
oh
the ppl who care if they wipe are the ones who get overly mad
comparing hitboxes to consequences of messing up mechanics
The raids are fairly hard
but if u raid need to expect that wiping is normal evne if the players are really good
is like the most irrelevant thing to bring up
For casual
im pretty sure mch is purely just having good internet
hmmm
yeah if you're saying normal mode content
NIN btw
I'll actually agree to some degree that DT was harder
DT normal content
with story content it, depends
idk
Thats all
it depends right
I found moderately harder
I think EW-DT normal content have a similar difficulty
Ive not gotten there yet.
M8N gets people still
Dt casual content is harder than ew but its like saying 10 is bigger than 8
it's fun
getting golbez and zeromus in roulettes prob have more deaths than anything not mh trial in dt
Sure its bigger
DT dungeon bosses have been a joke since 7.0
But not much bigger
besides the executioner
Yea even 7
DT normal raids are fine
some of the bosses are pretty mid but some are good
ironically sugar riot is pretty mid it didn't even have the adds phase
M2N
Didn't he get banned today?
I have that as a sticker but my nitro ran out (I had to buy it on a second account to stream Skyrim)
1 was
Also what's the context behind that meme?
def think DTnormal content can get harder
I liked 7 for toughness and 11 for the theme
On a separate note do u wanna see my Skyrim bapple 
but idk if that's the direction they are taking
DT alliance raids are still easy like Endwalker
shor
besides promathia that one was legit
Dungeons are definitely harder
Easily
idk
Casual content is easy
I hate ew precisely due to this
Other news water is wet
Forget ct
there difference between easy and too easy
I say they stick with the direction of dungeons while increasing job skill expression
hard and too hard also but no XIV fight has ever been too hard it's a lie
WAAAAAIT FOR IIIIIT
Uwu is too hard
Its a subjective experience
Can never do the fight again
Idk man
I like the DT ones more tho they were more fun
Question: how do yku even get into high end content?
some of the MOTR bosses were embarssing it had lower lows
Doing normal raid on blu is million times harder than doing savage
wait for 8.0 it will be way easier prob
DT dgs peaked in 4 dungeons
imo
Cuz people are morons
Stray, tender, meso, and yuwei
Who dunno what the job do
Ok also skydeep
Fair
look up a guide, get into learning parties, have a mindset ready to wipe and learn
You just make a party for it and do it.
The one time I tried to learn the savage eden raids with level synch I got kicked out of the party
Stray still is the hardest
ye
the expectation is you were supposed to know the mechs prob
so if u join blind makes sense you get kicked
Tbf the first boss of Stray does most of the heavy lifting
only join parties you actually qualify for, like a clear party is not the same as fresh learning, or x mechanic prog
Dont you just love it when u get kicked from a party after causing one singluar wipe 🥰🥰🥰
Or explicitly say its a blind prog
what did PF say @stable valley
Mb
Lowkey I’m actually livid
Sorry idk how to do naught hunts in ur c41 pf /s
Bc so many of those other ppl were dying to dumb sh** lol
what was the content
FRU
Can't remember at the time, but it was the only one that was synched
FRU PF is just toxic
Also hi cotank 🫶 lmao
probably because the fight is actually pretty easy so the expectation is you should be progging and clearing consistently
fru was when passport checking hit critical point
that's why Phase 1 needs to be one of the harder phases
Everyone just does the raids unsynched now which just misses the point
they just need to filter people immediately instead of setting them up for failure
naww that was m11s
There’s someone who kicks if you dont have 5+ clears LMAO
dont u remember those UNDER 1% ONLY listings
Time to make c4u parties
Get those clears
it's allowed unfortunately
I don't blame them
people try to be nice but FRU PF specifically it's just pretty toxic sometimes
It dont gurantee better success
ofc it does
Nah
would you rather have someone with 1 clear or like ~15
on paper I'm choosing the person with 15 clears unless they have abysmal parse like actual 0
but I get what you saying
I guess i should just stick to parties that wanna learn
11s had crazy levels of star eyed people applying to ulti group here and being legitimately surprised that 11s dps check was killable week 1 with like 4 deaths and single lb
must be consistently green+
That or stick to unsynched parties
it was only tight in PF
People when they learn keepin uptime allows you to have deaths
idk I still think a issue with 11 was kinda the Job balance
they need to do a better job with that
some jobs were really bad on 7.4 release
but if you bring a decent comp you could clear like
multiple DMG down or 1 death week one
in PF
Gonna ask you to stop replying with ping though, it’s filling my inbox and I prefer to keep those relevant to conversations I need to come back to
How differently does high end content play
just individual for the person prob
pretty similar
main difference is the DPS check
dont forget that savage was delayed and 11 might have been re-tweaked
but the mechs are different
You can wipe
I don't think ppl should be complaining about 11 dps check
Thats the major difference
Casual needs more opportunities to wipe outside of duty supports
Casual just gives a vuln
if they release the 11 DPS check with the current Job balance ppl would've never complained honestly
because rn they are cooking besides MCH
at least in a PF setting, the expectation for 11s was : nobody could die, and you would send melee LB3 and LB2, along with 3 potted 2min windows, so you delayed the 10min 2mins until 10:30ish
that's fine though
and even then a lot of groups were killing it with like, less than 3 gcd remaining until enrage
I mean it's Savage
yea im just letting them know
will say this tho
wasnt a "this is too tight" comment at all
yeah
making third floor DPS checks harder than fourth floor is the dumbest design choice in Savage
And not getting damage down
idk what is the logic there
i think this was just a special case because of idyllic
It was reflugence I think
there's no setting to permanently disable it afaik
they should just stop with the special cases and normalize it honestly
M11S did not have a harder check than M12S
One of my favorite eden raids
like even 3S had a harder check than 4S
that's survivor bias
everyone scatter biscuit is hee
M11 is mathematically lower dps requirement than 12
ok whats your great take

account for killtime
Still lower
M11S dps check is harder
there are reasons why I can tell you abt it
but would rather not rant rn
just look at fflogs
do those reasons include split arena and stampede
yes
basically you naturally do way less damage in 11
It feels harder due to length
Wow is fun it’s true
you can bleed gcds during arena split and the check is still piss
that's just elitist
and trust me I want the hardest checks possible
that's why 12 dps check was a joke
Wasnt the trend of
this is survivor bias. i.e., people who do terrible damage don't get through M11S
bleed (see: ranged gcd on melee)
How tf is 2nd floor savages HARDER than 3rd
but if those people skipped straight to 12, they also wouldn't meet the check there
M6s, p10s
I would make every DPS check around equivalent to the hardest relative floor fight
Harder than m7 or p11
ik someone who did that week 1

they not
they are just more annoying
different fights are designed by different people, sometimes difficulty doesnt hit the same way
I'm fine with lower floor being arguably mechanically harder than a higher floor tbh
the issue here is the DPS check
M6s was mechanically harder than m7 week 1
its not like they push 1 button to set a difficulty level
DPS check on a lower floor should never be harder than higher floor
And then as you got gear
diff ppl also find diff aspects of the game difficult
It became piss easy
most ppl in PF are not getting to M12S w1
they never experienced those checks
still they were easy
i did that shit was ass
Without clearing early floors
someone i know skipped 11 to do 12. they didn't clear the tier altogether until week 4 smile
I forgot what the early logs were for 12 p1
Heck pf locking pictos in pre 7.2
I mean I don't think WF is something they're thinking about when making fights
in week 1 *
Me fr fr
For fru pf
but it was just the jobs that got the extra burst before enrage
were much better
like DRG for example u could literally do all ur burst before 7:08
And now everyone is worried
if u played the job properly
if you played your job properly
the last 1M in M12P1 is irrelevant
New tank is going to be the baby of PCT and PLD
I think they should try to make this Ultimate really hard considering it's a X.5 patch ultimate
so it needs to have more longevity
basically next ULtimate will not release for even longer I believe
Wdym this tank has their version of tempera grassa
Has 3 dashes
Has the best invuln
Has pld tier mitigation
gap between a usual x.1 and x.3 Ultimate
that's like 8 months no?
this time it's ~12 months until next Ultimate
As compared to the .3 ultimate, which is normally 2 years before the next one
Next ult will probably be around this time next year if they want to release it during the .1
next ult isnt coming until 8.5 cause of the next pandemic
imagine
but pls look forward to our $22 mogstation outfit
They did mention patch cycles were getting too long, so it might go below 19 weeks again
coping for three Ultimate but that's not happening
three ultimates would be too much
We spent all our costs to design midcore raids
Do you guys think they'll continue the trend of fru with one easier ultimate and one harder per expansion
please no
didn't they say each ult takes about 1 year of dev time or close to it?
do we even know this ultimate will be harder Bapple
honestly we don't even know rn
LET ME DREAM
it's literally just the pacing
Would you believe anything Yoshida says about difficulty
I hope they do, bc a current approachable ultimate is good, but I don’t have faith when they said world first should be quick for this next one
You'll have to wait and see
I'm fine with ults having shifting levels of difficulty
not every ult needs to be harder than the last one
Ozma is the only one i can somewhat attest to true test of ur reflexes fight
Eating auto = wipe
tbf
did they say that
We're going to need a new difficulty tier beyond ultimate at this rate for hard core players to be happy lol
There's your hardest ult
I def think this Ultimate at worst it's like DSR level
If Ozma made UMAD
Yeah, they said “world first should be quick, but our goal is it will keep most players busy until the expansion launch” more or less
Need perfect dodge rng or you wipe
Maybe
but I can see it being TOP level somehow someway
Something like that
Idk if ozma designed m12s
DSR level is the bare minimum
Forked tower blood
TOP level is what the gamers want
Personally I think people need to treat WF players like the outliers bc those mf are spending 18 hours a day so they shouldn't be in the equation for "difficulty"
They can still make an Ultimate hard for world first
Make something in 24man
but make it more chill in PF
Between chaotic and normal
it's just how they pace a fight
Cos chaotic
first phase should never be easiest just awful design
Tfw they say chaotic raids and it was "a" chaotic raid
first phase should be like medium difficulty
They say variant dungeons and it was "a" variant dungeon
Need ult designer
Poor feedback
Variant advanced was the nugget
They literally dont have people
fml
Lack of talent in general
I'm pretty sure content like this is well planned ahead of time, they had no plans to do more than 1 this expansion
This reminds me of the sweatiest players in Destiny 2 (lmao rip bozo) who cried the game was too easy. When yeah no shit the game is going to be easy when you have no job and sit on your ass all day playing a video game
Is why you have 1 guy making all evo jobs
I love chaotic
Tbh they should design Ultimate around the best players
But i cant convince my friejds to run it
that's the point of Ultimate they are designing it for the best players
if you clear Savage that shouldn't mean you should be able to clear Ultiamte
it's completely different difficulty
not saying design it for like top 0.1% but top 1% is bare minimum
FRU is designed for like the top 5%
Who even are the best players in XIV context? People who parse the highest?
People clear ult and fail extremes. Are they really best players?
no
it's a combination of what makes a good raider
DPS def part of it tho
but if you can't do the mechanics you won't even see enrage
Some use that lens
Grey parse= shit player
no because I see awful ppl parsing orange
When the story behind it is more important
just look at bigmclarge
Man I know people who parse good who play like absolute dog ass
and ppl pay for parse
What is best is so loose anyway..you can grey parse and be world first depending on situation
Idk man
Ehhhhhh gray is a bit cooe
but should they design an Ultimate for like top 1% of players who deal legit damage
yeah probably
but idk
Purple I agree but actual gray and somehow being good is a nah
99% percentile DPS check balance would be insane
Something people forget when they spout shit like “why design stuff around the people who play this game all day” is that the guides gear lists and math the community uses comes from people in said community, you have to support them or else you run into issues long term. How many MMOs have died because it’s players leave because they’ve just done everything and nothing new is exciting, it’s content creators move to other games and bring their communities with them, and it all spirals to the game appearing dead
can you imagine
yea
ima be real
Purple and above they have a general grasp on what to do
I don't think this is even a hot take
Its
What if u die due to mistakes not caused by you
You suffered dmg down due to party mistake
And now ur parse is lower
at bare minimum UMAD needs to have like purple savage DPS check equivalent so 75% percentile+
It depends if they have multiple grays or just 1 or 2
^
everyone gets gray at some point but the conistency of it is what matters
still means someone on a lower pecentile can pass hte check but someone needs to play better than to compensate
Ok but if you have 20 clears and you're still gray you are talking astronomical levels of unlucky to have died due to someone else fault every single time
More likely, you don’t know how to save yourself in those cases either
This yea
Cockroaching is a skill
Main difference between Savage and Ultimate is someone can genuinely parse like grey and clear easily in Savage but Ultimate it's way way harder to achieve that.
Parse can be so dependant on things outside of actually knowing your rotation. Just having a purple or orange isn't a good indicator of a good player.
Xivanalysis is way more useful than just parse
yes
But that requires more iq from players
I hate the word parse I ain't mean it like that
To understand it
The old adage of, "parses are shit at identifying good players, but good at identifying shit players" holds true here imo
if there was a metric for like
ethical DPS
it's that metric
but there isn't that because of killtime and shit
It legit took me 5 m11s clears to not die during stampede bc someone fucked up 2 way
it's always 2 way
And if you broke your combo
Gear, KT, purposely sandbagging at times, and mechs
That is infinitely more useful
ethical dps isnt real because there's no prio dmg to be done in this game
besides that one fight
To understand what mistake are you making
yeah
I’m sorry but if you’re not purpling it is not bc people sandbagging
tbf I think ppl
Oh ye
There are dozens of people who do that per job
What's ethical dps
they clown on the FRU dps checks when they were still like
Not a statistically relevant number
they were harder than most Savage at least
Also parsing matters by content yea
Picto had to be the most egregious balance in the history of ff
Grey parse in savage but purple in ult or vice versa
dps to pad meter vs dps to kill boss/priority targets
no machinist adjustments that job is locked out
Nah, hw warrior I’d say
no doubt
it doesnt exist in xiv
Really?
Oh
Sb ninja if only for dps
kefka has some downtime stuff also
i think
Not doubting I'm just unaware
sb pld is more egregious
I’d say 4.2 ast also is a huge one
it wasn't even just PCT
because MNK was literally competing with PCT on-content
like the balance was awful even beyond PCT
AST also
Wat
A 25 percentile picto did more DMG than 100 parse 2nd place job in fru on latch
It did 40% more dps than any other healer bc they tried reducing its casts as a qol feature but it removed caster tax and the other healers didn’t have similar
lemme check again
Goddamn 40%
Hw warrior had very good damage, and a perma 10% dmg down on boss, which was broken as shit.
7.05 fixed its dps
Aggro wasn’t a concern for it
Thank god
God all these tiers are blending together already, I can't remember shit
Very good job, very strong
if they don't buff Machinist in 7.51 I have no faith that we are getting hard DPS checks
HW was certainly a time
that's basically what I'm thinking
Machinist and VPR probably the only Jobs rn preventing them from giving hard dps checks
Do you think the 2min meta being gone will change parsing after 8.0? Like less need to have specific kt and less sandbagging?
7.1 is the tank patch though
ye
absolutely
Iirc mch is 3k DPS behind atm which is nuts
no
DrK got buffed a lot
you still want to kill after your burst
PLD can dash
so,
In uwu and cob
It’s still important for jobs without buffs, nothing will change
It will remove rdps
Thats all
IDK I could still see dnc and astro having rdps
It's not even MCH in uptime, even though it's sitll subpar there. It's that both machinist and viper in downtime are astronomically below every other DPS.
dnc, bard, ast prob.
Gotta see what they do to jobs
But if party buffs are gone
And sb ninja had trick attack as a party wide 10% damage debuff still with 25% uptime, it had it in hw too but stormblood had most jobs get stronger 1m bursts to line up with it
Then rdps also goes
I don't think rDPS is gone
Sb/hw drg single handedly caused double prange meta bc it had perma 10% damage up for brd/mch
?
remove dmg buffs from DNC like what
Like there are a lot of broken jobs from that era
Its literally how it is calculated
as long as dmg buffs exist every metric will still exist
Bruh
sb brd/mch were just strong
Learn maths
drg piercing debuff was only 5%
all the 3 other metrics are because of dmg buffs
if there are no dmg buffs it's just nDPS
If every job is selfish in EC
but you wanted brd and/or mch in every pt and you needed a drg to attract them
so aDPS exists
Then yea just adps
Pot isnt rdps
Pot is same as your self buff
pots factor into rdps
so ye literally just nDPS if no buffs anymore
wym?
Potted 2m
well yeah
Vs non pot
4 no?
but that's only because of the existence of dmg buffs
if Job specific dmg buffs are removed it's just nDPS
Otherwise its self buff
because pot it still counts for nDPS
Same as sam/drk etc damage buff
I mean when you pot it makes you do more damage which counts for your rdps
yes
but the only reason rDPS exists it because of dmg buff
there is no difference between BLM nDPS or rDPS.
Party damage buff*
there is difference between BLM nDPS and aDPS yes
but that's because of other raidbuffs given to BLM
Just nDPS is the most skill expression probably but removing all forms of dmg buffs from brd, dnc, ast goes against the identity.
Ah was it already 5% in sb? I know it was 10% in hw
imagine if DNC and AST have haste buffs
ppl won't cry anymore because of the 2min meta gone
ye
Haste can still mess your burst lol
but I think completley removing dmg buffs that's prob too far
The 2m meta didn’t exist when ast last had a haste buff what the fuck are you talking about
If single target buff exist in 8.0 then rdps will still exist
if any dmg buff exist then all 3 metrics still exist prob
buff deez
Haste will be massive if its partywide
only if you play a shit job
But people don’t like when the buttons they press pull to pull happen at different timings for why haste buff got removed, doesn’t work well with ffxiv fight design where things are very scripted
enhanced arrow is top 3 buttons to ever exist in xiv

