#endgame-lounge

1 messages · Page 293 of 1

amber fable
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Not in pug 🙂

robust shoal
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then perish

nocturne escarp
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but yeah, idk how to feel about this MT/OT stuff yet. I'm cautiously optimist. I think having the lines be a bit stricter could be a nice change

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Like yeah, some tanks are better at one role than the other, but the differenece isn't really that big

amber fable
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Evolved is way too different...i dunno how will they balance it

thin fox
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my assumption is they just decided has shield = mt, no shield = ot lol

can we have the fucking slowmode disabled btw

shy obsidian
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wait i didn't watch the evolved test portion of the stream what do you mean Glare is CASTLESS now

shy obsidian
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oh jesus christ bard looks fun too

nocturne escarp
thin fox
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does that mean we're not getting tank swaps anymore? sathinko

robust shoal
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not a fan of the mt/ot split, tbd on what other jobs get but the return of shield swipe alone doesn't feel like enough sauce to limit PF like that (it doesn't matter what's viable, it matters what people think is viable)

shy obsidian
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although if dancer isn't the big party buffer when evolved then what's da poiint

terse zodiac
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bard is the big party buffer and it looks like it still gets party buff that never drops

shy obsidian
nocturne escarp
terse zodiac
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dancer probably keeps the standard finish buff on one person for the whole fight

robust shoal
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Voke/shirk still exist
OT still have invulns, which you're going to want to get good use out of
Two-target fights are also possibly on the menu

shy obsidian
tulip wraith
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unless MT generates more aggro, its gonna be weird getting both tanks to 1 and 2 on enmity while keeping 1 of them at 1 with no stance

brisk scarab
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Anyone else still get full body chills from the evercold announcement

somber forge
worldly grotto
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Thinking about it now would the 2 minute meta being done make haste actually viable in this game?

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Would something like skill speed/spell speed melds be an option too since you wouldn’t need to worry about your gcds desyncing?

robust shoal
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Depends how much damage is tied up in cooldowns vs simply progressing your rotation.

SkS/SpS hyperscale (they're nonlinear, taking 0.01s off of 2.30 is a bigger relative increase than 2.50 but it takes the same amount of substats), so speed builds are viable if most of your damage comes from just pressing your GCDs

worldly grotto
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Honestly if it allows for even that much in terms of variation and choice I’m all for whatever 8.0 brings

nocturne escarp
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These months between fanfests are going to be torture. I need more info on this

worldly grotto
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A whole melding system and all you use it for is just crit/det/dh is just lame

shy obsidian
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This is basically the (second) biggest risk this game is taking, huh

tulip wraith
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my one and only hope for evolved doesnt make the jobs feel too easy, which so far everything but whm seems to be the case

worldly grotto
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Also evolved crafters and gatherers when Yoshi 🤔

round hazel
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!slowmode 0

storm frostBOT
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Success!

Slowmode Updated to 0, Kupo!

robust shoal
round hazel
versed haven
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Just as an advisory for the Main Tank/Off Tank debate: NOBODY IS TRYING TO FORCE YOU INTO PLAYING WARRIOR AS AN OFF-TANK OR PLD AS AN MAIN-TANK.

Their kits will simply just be more incentivizing of doing certain things related to that role, rather than locked into one of them. Think shield healers and regular healers

amber fable
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Evolve literally is making a role difference

nocturne escarp
robust shoal
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NOBODY IS TRYING TO FORCE YOU INTO PLAYING WARRIOR AS AN OFF-TANK OR PLD AS AN MAIN-TANK.

PF sure will

amber fable
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Reborn will be same as now

terse zodiac
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in endgame 100% people are gonna force it lol

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you're giving up damage as a maintank if you play off

nocturne escarp
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They even said it'll make the most difference in endgame content

amber fable
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And new jobs are evolve exclusive

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So

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Reborn will phase out too

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Eventually

robust shoal
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people dgaf rn in savage but if you go into ulti you're already expected to play MT or OT depending on the comp

nocturne escarp
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I'm MTing regardless, but PF is stupid as fuck

versed haven
amber fable
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I mean slide said otherwise

versed haven
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PF, however,,,,,

terse zodiac
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they literally said it would be very advantageous to run the correct role

amber fable
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Ot job is to be more supportive

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Mt is aggro taker

versed haven
amber fable
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We dunno whole thing

terse zodiac
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not required but throwing if you're not so whats the point

amber fable
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Cant say for certain

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Need more info

versed haven
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I don't think you're going to be a detriment if you're running a Savage with two DRKs <\3

robust shoal
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Except for the extra 2 minutes on lb3

amber fable
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2x whm is detriment

terse zodiac
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double jobs in general is a huge detriment especially in prog

versed haven
amber fable
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It looks it wont

versed haven
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But then again, I'm no savage player

amber fable
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But since numbers aren't same as reborn

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One mode doing 3% better will obviously be locked

shy obsidian
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endgame players love taking every advantage they can get, no matter how small I suppose

versed haven
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I highkey think that the main tank warrior players are going to be fine

amber fable
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2% difference are enough to scream xyz job is "op"

terse zodiac
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3% might sound small but its huge for meeting checks

robust shoal
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Respectfully, if you're not a savage player then you might not be in the best position to inform savage/ulti players on how a balance change is going to affect their culture

amber fable
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Basically this

versed haven
amber fable
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Need more info

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As said before

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Still wip

nocturne escarp
limpid edge
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thy got 9 months to clarify/fix
i hope they dont shoehorn PLD into MT and WAR OT etc

terse zodiac
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if enrage is at 8 minutes, 3% bonus damage finishes the fight 14 seconds faster so plenty of leeway

limpid edge
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lameBRIX

robust shoal
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3% damage is really really big in prog

versed haven
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Besides, I'm more interested in how the lack of the 2-minute burst window culture will affect endgame content

robust shoal
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like if you ever clean 3% enrage

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it's just despairge

amber fable
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Well 8.0 isnt too far atleast

terse zodiac
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for now each of the jobs looks like it has a 1m burst except pld which will have an off minute and 2m

nocturne escarp
amber fable
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They can give war rep 2

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To comepnsate for it

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Kit will change to accommodate those changes

versed haven
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--This all said

loud nymph
versed haven
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While I'm fine with the MT/OT changes, the fact that Warrior is an off-tank is a weird choice

amber fable
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I am interested in 8.0 now

limpid edge
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mr prime bout to get his house egged by support mains

versed haven
robust shoal
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MT (or at least PLD) seem to be incentivized by having shield swipe-esque actions
Yet to be seen how OT are incentivized not to hold aggro

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Supposedly OT will have weaker personal defensives which feels like a slap in the face for DRK which has arguably the best rn

nocturne escarp
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Maybe? Once again, we have a single slide of info and the small glimpse of PLD we saw

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oops

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forgot to reply

terse zodiac
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i wouldn't say the glimpse of pld was small, we saw every button

nocturne escarp
terse zodiac
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unless a lot changes, which is obviously possible

versed haven
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Hrm.

amber fable
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How much does se change between final release and fanfest anyway

versed haven
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Actually, you're right; what WILL off-tanks get to make them stand out as a benefit?????

amber fable
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Not like they cant change post exapc release

robust shoal
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We've never really seen full kits at fanfest before

versed haven
terse zodiac
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hell we got massive changes from the media tour to dawntrail

robust shoal
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Supposedly OT will get more party/buddy mit

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but PLD still had wings

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idr if it still had veil

terse zodiac
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wings veil and cover

nocturne escarp
amber fable
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2x ot for more party mit

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Curious what about damage profile

versed haven
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Wait

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How many of the tanks are becoming OT????

nocturne escarp
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They gave PLD counters, which fits with their MT definition

versed haven
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That's-

amber fable
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Ot will have rep/partywide

terse zodiac
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strictly for evolved mode tho so even if they're weaker as MT there, you can use reborn mode maybe

amber fable
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Mt more personal cds

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I am guessing

nocturne escarp
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I don't remember if it was there

terse zodiac
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yes

versed haven
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Yeah

amber fable
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Maybe another rep

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For ot

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2x rep stack

limpid edge
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missed oppurtunity for WAR as MT cuz they're like berserkers that take damage and counter

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and lotso healing

amber fable
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Healing is irrelevant

terse zodiac
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their 40% is literally a counter

amber fable
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Till it is

mossy eagle
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Yeah WAR is really the odd one out there

nocturne escarp
limpid edge
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lame

versed haven
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Dude, why IS war there????

robust shoal
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truly a mystery

versed haven
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Iirc, they're really selfish?

terse zodiac
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actions to lower enemy damage is probably the big thing

mossy eagle
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SE really said "only one of the two original tanks can be main character"

terse zodiac
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get an extra gcd to add mit or something

amber fable
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All tanks already do above

visual geyser
robust shoal
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currently war isn't great as ot because nascent sucks and equil gets no value + possible damnation procs

versed haven
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Yeah no, the only problem with this system is that Warrior isn't a main tank; Their playstyle involves them being the greediest player in the room

amber fable
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Gnb is more greedy

mossy eagle
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Maybe 5th tank will be called "not berserker totally an original job you guys" and will take some of WAR's identity? Idk

nocturne escarp
limpid edge
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make them friggin occult berserker literally. Take more damage , counter more damage

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it's in the archetype for godsake

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SE fumbled this one bad

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but they got time

mossy eagle
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I'm sure we'll see a lot of evolution

shy obsidian
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ba dum tss

amber fable
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Its like first announcement anyway and its not done

nocturne escarp
limpid edge
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i dont even play warrior, but i would like to see warrior be WARRIOR that just takes big dmg

amber fable
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Dont take this showcase as final

versed haven
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This is really a matter of "we don't have enough information, let them cook, but also what the fuck"

limpid edge
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we overreacting andies up in this house

amber fable
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It got people talking

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Work successful

shy obsidian
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anyone even changing up their goober's appearances with the new customization options?

mossy eagle
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Reminder that the first fanfest also gave us gems like "Shadowbringers will be about fighting the garlean empire"

limpid edge
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dawntrail we'll be fighting our allies

mossy eagle
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Lots of things can change both in story and gameplay

nocturne escarp
mossy eagle
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See also: "wow expedient looks dumb"

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(I'm still a wee bit worried about new WHM and PLD but is what it is)

shy obsidian
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maybe this is the time I finally learn how to bard

versed haven
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That said, despite the warrior controversy, the evolved system is something I'm going to cave to. I think job complexity comes from the unique circumstances each one has, rather than how many buttons they obtain

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That ALSO said, WHM players, how do you feel about the showcase of the job????

limpid edge
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not impressed by whm showcase. They made one of the easiest jobs even easier for? Accessibility?

robust shoal
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I haven't seen anyone that's happy with WHM showcase

limpid edge
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whm showcase was by far biggest fumble

terse zodiac
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i dont mind the whm changes theyre whatever

limpid edge
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and i actually like playin whm for a change of pace

versed haven
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I thought the instant casts were neat, but I literally knew nothing outside of that about WHM

limpid edge
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i like simple jobs, but not when they're far simpler

terse zodiac
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no dot is weird choice but other than that its pretty much similar other than instacast glares

versed haven
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Apparently, their new gameplay style is healing to do damage?

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Or was that-always the case

nocturne escarp
terse zodiac
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in the footage it doesn't give enough damage to offset the gcd heals but thats just a numbers thing

limpid edge
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not a fan of taking away the decision to gcd heal vs damage

terse zodiac
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that was never a thing since misery was added

tight wing
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yo hear me out, for the eva collab

versed haven
tight wing
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there should be a balmung exclusive hospital quest

tight wing
stuck bloom
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XD OR DRK 3

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Everyone ripping off WAR

tulip wraith
terse zodiac
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now you get effect of misery for all healing in combat not just lilys but you're still limited to only 3 per 30 seconds or you're losing damage

tulip wraith
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no more cure 1 and cure 2, just high cure

tight wing
versed haven
limpid edge
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BRING BACK FREE CURE xd

terse zodiac
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no more setting up a misery in between dungeon pulls is sadge

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but old white mage still exists so just play that if you dont like the new one

versed haven
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Right. And who's really to say that the reborn modes will be shafted out?

stuck bloom
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How to make WHM interesting... Seraph Strike every minute... that is all.

limpid edge
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i dont have faith SE can balance both reborn and evolve modes well so it's gonna be one or the other predominantly played whatever does more damage

nocturne escarp
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Just delete WHM at this point

versed haven
limpid edge
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and then community figures out better rotations to make one better than the other

nocturne escarp
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It feels like they're already starting to balance for Evolved and Reborn will be left in the dust

stuck bloom
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I don't think SE has really thought about that that much... "skill expression" loses to "optimal damage" every time.

versed haven
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In my case, skill expression wins the race

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I don't think I can consider reborn after seeing what evolved will do

limpid edge
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optimal damage occupies the minds of an FF14 raider, as long as it's not insanely more difficult to execute . Just the perception of potentially missing out on damage will get people rattled

nocturne escarp
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If Evolved does even 1% better, PF will lock out Reborn

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It's just how it is

versed haven
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ESPECIALLY after Yoshi P just dropped the idea of boss designs that aren't bound to the 2-minute burst window. This means they have the capacity to make SO many unique things

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I don't want it to happen, but if Reborn gets shafted down the line, you'll see no tears from my funny corneas

terse zodiac
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evolved is cool but they need to expand it over time

stuck bloom
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I think Reborn will be better in some contexts, and Evolved in others. Mostly I think Reborn will work better with SOME supports.

versed haven
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It really depends on what you mean by "expand"

limpid edge
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i cant stop thinkin bout the evolve game when i read evolve

versed haven
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Because if Evolve results in jobs getting as many buttons as Reborn currently has, there's literally no point

terse zodiac
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they said at 50 the core rotations are in place and after that just minor changes and additional effects happen, that will get just as stale as our current rotations after a while

versed haven
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I'm of the opinion that Reborn mode has caused a huge normalization of "busier jobs=more complex"

stuck bloom
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I don't think they need that many buttons, but limiting them to 10 buttons for skill expression (once you minus role actions, and the one button rotation) makes things fairly difficult. Especially with tanks, and even healers.

mossy eagle
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They can always add new abilities or options in future expansions and retroactively make them available to level 50

versed haven
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There are games that made more with less, and have succeeded

mossy eagle
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Again the number of buttons matters less to me than the complexity and fun of the rotation

stuck bloom
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Because they want them to be 16 buttons or less for the kit. The largest we saw being PLD at 17 buttons, with PLD being one of the largest current kits.

versed haven
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And as long as the complexity's consistent, then I'm fine with a strictly 1 and a half/two hotbar job design

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At that point, what matters is the content we engage with

stuck bloom
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It's just once you slap on mitigations and gapcloser and the like, you're down to 5 buttons to make the job have its expression.

terse zodiac
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thats kinda what im saying tho like bard looked very good right? but in essence it just boils down to the current summoner rotation, it's not complex at all

mossy eagle
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That's probably one reason why they're splitting OT/MT. If there's one to two mitigations that can tie back to the damage rotation, then that gives tanks wiggle room

versed haven
terse zodiac
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dot management is gone its just press a song, use the legos, use a dash when you want, burst at the end

stuck bloom
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Yeah, Bard basically looked like current SMN, and DRG was like a weird version of current RPR with some DRG flair.

mossy eagle
versed haven
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Incentivizing you to actually choose them based on circumstance?

clear plume
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not really

versed haven
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Why's that

terse zodiac
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yeah but itll just boil down to use barrier song before raidwides or use movement song before movement. that's cool and all but its not particularly complex

mossy eagle
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I would say "maybe" but given that encounters are being made compatible with reborn mode, I doubt they will be substantial enough to matter. That might change in 9.0

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I definitely think BRD would benefit from some additional plates to spin, like dots or RNG procs

clear plume
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tldr is unless all prange have similar choices, its gonna be use movement song as much as possible bc movement speed is broken, barrier and regen just wont make or break even early prog

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if every prange has similar options on similar timer it can be designed around more

stuck bloom
versed haven
terse zodiac
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you cant really just use the movement song much as possible, you have to use all 3 before going back to one you used and the movement speed is only 7 seconds

versed haven
mossy eagle
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I mean with stronger job identity, the copium is that people that want plate spin jobs will get a few

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Others can play WHM

mossy eagle
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Yeah the level 60 rotation we have now is not the end game rotation that was in HW, for instance

terse zodiac
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being able to stack the bard songs is also weird

clear plume
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with what we saw about bard, there isnt much there to draw you to the class if another just does more damage from an opti perspective, unless the regen and shield are way stronger than theyve historically given to dps jobs

mossy eagle
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There's been a ton of pruned abilities, reworked jobs, etc. throughout this game's life time

terse zodiac
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but nice for multiple bards in one party ig

stuck bloom
clear plume
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like a regen once per minute on a semi fluid timer isnt a draw unless its strong enough to save a healer gcd, and that healer gcd makes up for bard vs another prange damage.

mossy eagle
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I mean that was the joke there haha I just didn't state it well

clear plume
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and i dont have faith that that balance will happen

mossy eagle
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WHM is still simple

clear plume
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so thats why the regen isnt much to me

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and why other prange also need to be support based for it to help

versed haven
mossy eagle
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I mean opti players will always just pick the best job regardless, I'd rather they design for identity instead

clear plume
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the shield could be useful, but again it depends on strength

mossy eagle
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I do think "the skill ceiling won't be high enough" is a valid criticism though

clear plume
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if the support isnt needed, it kind of hurts identity.

mossy eagle
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Since that's critiquing within a job's design

terse zodiac
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whatever value they're working with right now

clear plume
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like you want your regen the class was designed around, to feel impactful

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otherwise it doesnt really help identity

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at least to me

mossy eagle
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I mean that's the tricky balance and why we lost identity in the first place. Make something TOO important and then it's an instant pick

clear plume
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and values for video dont matter bc the mages dot will not be 5s long

mossy eagle
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Make it too limp and no one cares

errant bane
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Did they actually 100% say they are getting rid of tomes? I remember them joking about how tomes are endless but from checked the official sources they are just mentioning the new seasonal change, nothing about removing tomes and now I'm confused

clear plume
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so i throw everything in there out personally

versed haven
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Like, when I think of the team's decision in removing the unique button count, I think of how many GCDs are kind of pointless in the grand complexity of jobs outside of a select few

mossy eagle
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We will know more later

terse zodiac
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the dots being short is very possible since the dots expiring is what gave heartbreak stacks

cerulean crown
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Please Look Forward To It

clear plume
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yeah but 5s specifically means that uh

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it would take them changing how dots tick overall

stuck bloom
terse zodiac
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im pretty sure they were 3 seconds not 5

errant bane
limpid edge
#

we go from pressing 1 to pressing 1 with different hotkey pictures!

clear plume
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well, a 3 second dot literally is nothing so that would be awful for identity

versed haven
terse zodiac
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agreed its weird to just remove that part of bard

clear plume
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like im expecting that to be longer for sure, and they just dont have a value yet

limpid edge
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timers and cooldowns were prob just placeholders for showcase

terse zodiac
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def possible

clear plume
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we are like 8 months away from media tour

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nothing we saw value wise is relevant

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take the basic design and thats it

limpid edge
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can mr happy tell yoship again that high ping sucks to play ?

mossy eagle
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WHM having alternating effects on cast could be interesting if it made me actively think ahead towards prepping certain GCD heals, but I don't think they'll make the job that many brain cells

clear plume
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i hope they dont get rid of queen for mch though, but i expect they will

versed haven
clear plume
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bc they WILL be putting pvp snipe into the kit

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and tools will stay

torn kindle
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Oh my god I’d love snipe in PVE

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PLS

terse zodiac
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whm 1-2 combo they just completely missed the point, but the new button is an upgrade to misery in my book, but they also removed the dot

limpid edge
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it feels nice having a big shot from mch

thin tartan
#

sex

amber fable
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Dots were irrelavnt anyway

mossy eagle
torn kindle
clear plume
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id personally like mch if they made it an even slower gcd and really made things impactful

mossy eagle
clear plume
#

if going tool route

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make them CHUNKY

versed haven
clear plume
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swap between chunky tools and a fast overheat

amber fable
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Job kit will exist by 50

mossy eagle
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We don't, but there's still the whole back catalogue of content

amber fable
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With evolved kit

clear plume
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and that will be a win for me

amber fable
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So I am excited for that

amber fable
mossy eagle
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This has always been the issue with any sort of healer redesign (and tank to a much less extent). DPS jobs are agnostic to damage output so redesigns for them are no big deal

amber fable
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Doing evolved kit legacy ult will be fun

sweet fjord
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ok so is reborn mode still gonna be like focused on

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or is it just gonna be there and then removed

amber fable
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Reborn is what we have now

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New jobs will only have evolved

terse zodiac
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they said itll be updated still

mossy eagle
versed haven
# mossy eagle We don't, but there's still the whole back catalogue of content

I think that so as long as there's someone to heal, and if the heal isn't based on the general health bar chipped off, who's to say that just even the smallest chip of damage to a player, especially a tank, won't give the job some leeway to max out their damage potential? ESPECIALLY in the endgame content you all participate in?

clear plume
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every hc player i talk to is expecting reborn to perform worse based on what they said, and not fit design of fights

mossy eagle
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My guess is that reborn will get axed around 9.0

amber fable
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Seems like reborn will eventually be removed

sweet fjord
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so i have to switch to evolve

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great

clear plume
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maybe meta reborn comps will be good, but most players are kissing it goodbye

sweet fjord
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so now i need to completely rethink what jobs i main

clear plume
#

no reason to play reborn viper unless its actually just stronger then evolved

amber fable
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Its basically combofied reborn

torn kindle
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Yeah if future jobs onward only have Evolved, they’re definitely going to remove Reborn an expac or two from now

errant bane
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Remembering how the were about getting rid of belts makes me doubt they are getting rid of tomes now because they dont say anything about tomes on the twitter

mossy eagle
torn kindle
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Because keeping and balancing two kits per job is a mean feat

stuck bloom
sweet fjord
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i guess drg is not my main anymore, it seems way too busy and active rn

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i liked drg cause it did basically nothing outside of 1 and 2 minute bursts

mossy eagle
versed haven
clear plume
#

I like the whm gauge change

mossy eagle
#

I would wait until you have job in hand in order to judge

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Rather than a preview 8 months out

clear plume
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i hate the whm design, but that change is strictly good imo

versed haven
stuck bloom
versed haven
torn kindle
#

Yeah I wish they showed off reborn vs evolved on the stream

clear plume
#

you have so much more flexibility in how to spend those gcds, whether its medica 3, or cure 4, or medica 1, they all have uses that werent used this tier bc its not the lily aoe heal

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expack*

mossy eagle
#

I mean this is always how NA fanfest is lmao. Sorry to say but please look forward to it

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We get little teases

versed haven
mossy eagle
#

If anything this is way more than what we get for NA fanfest

clear plume
#

id personally like if they find a way to make mana costs relevant for healers in evolved though

mossy eagle
#

We usually don't have any ability info until way way way later. Evolve mode just bucked the trend a bit

mossy eagle
versed haven
#

That said, my concern/anticipation for evolved mode isn't in any particular role. Rather, it's two jobs with the opposite problems: summoner and scholar.

clear plume
#

remove mana from damaging spells, and make you choose when to use heals based on cost would be something id like

versed haven
stuck bloom
mossy eagle
#

Well enjoy waiting a few months lol

#

But I doubt you're alone

versed haven
#

Because they can give summoner the complexity it needs without being clunky, and give scholar the proper optimization without ridding it of its adaptability

sweet fjord
#

bro im going back to SMN

terse zodiac
#

red mage will be interesting to see how they simplify it

clear plume
#

the least fun part of healing is you not getting to do anything bc you ressed 3 people, instead make it so if you raise 3 people you can still dps, but cant use heals as a punishment

mossy eagle
#

My copium is that we will get around 4 jobs of evolved at every fanfest

versed haven
#

WAIT

mossy eagle
#

And the last jobs sprinkled out during media tour

versed haven
#

WE DIDN'T GET TO SEE A M. RANGED SHOWCASED

stuck bloom
mossy eagle
#

You have only 1 button

torn kindle
mortal garnet
#

trust the plan

versed haven
mossy eagle
torn kindle
stuck bloom
#

I just think the caster is held off because they're still figuring out what to do with caster raise

versed haven
torn kindle
#

Also I like how BLM winds up into a big explosion with Flare Star, and speeding up the job any further makes each spell feel less powerful

versed haven
#

People are forgetting the fact that the priority of evolved is job INDIVIDUALISM, not gentrification to be like WHM if they're a caster <\3

sweet fjord
#

so basically every job is completely different, the things i loved about some jobs are just gone, the things i hated are also gone, i dont know what's what anymore

stuck bloom
#

BLM evolved... 3 buttons... Surecast.. Swiftcast... and a 20s long GCD.

terse zodiac
#

blm evolved will likely be very very different to what we have now

mossy eagle
#

I mean yes and I'm sorry but something had to give

sweet fjord
#

yeah

#

i guess

mossy eagle
#

Disappointment with job rotations is hitting an all time high

#

That's why they nuked the two minute from high orbit

#

And drastically changed everything else as well

sweet fjord
#

i hope there will be at least ONE job i can still play easily and not have to be too busy

versed haven
mossy eagle
#

I mean they stated that one of the design goals with evolved is that the skill floor would decrease due to less buttons

#

I doubt casual players will get left behind

stuck bloom
#

Yeah, but they made their own problem when they removed 1 minute buffs. Like, even in 6.0, Trick Attack still gave SOME variation and skill expression for SOME jobs.

mossy eagle
#

WHM is a great example of that. It's even easier now

versed haven
#

If every class has to be distinct, so be it

mossy eagle
#

If I had to guess, DNC and AST will keep buffs but they'll only be single target

stuck bloom
#

Oh, I just mean that then you could still gauge spend on the 1m, and lining that up was a thing for a bunch of jobs.

mossy eagle
#

Or if there is a party buff, it's somehow designed in such a way that it's nearly impossible to plan party burst around

versed haven
#

Yeah, true. I'm sure we'll still have something like that

mossy eagle
stuck bloom
#

Bard still has a 10s buff

#

It's on a 1m

versed haven
#

That said, if you ask me, BLM's evolved version is going to go back to its roots as a hard-caster with a focus on movement limitation complexity

stuck bloom
#

Cause you do the 3 songs (20s cooldown between charges) then you get Radiant Finish.

terse zodiac
#

bard looks like it has an infinite buff too? just lasts the whole combat?

mossy eagle
#

Given how the boss design team has us running laps around the arena usually, I doubt they would enjoy any job with limited mobility

stuck bloom
#

I still want MCH to have limited mobility.

versed haven
stuck bloom
#

GIVE ME MY WALKING CASTS (like PvP)

thin fox
#

please enjoy black mage with no cast times

mossy eagle
#

Plot twist only BRD has cast times now

clear plume
#

I think blm probably will keep cast times, and that their design will be "if a job is bad, just dont bring it to the fight" tbqh

#

thats how you handle jobs being unique

versed haven
clear plume
#

is when their uniqueness is bad, you let them be bad

thin fox
#

my job is to heal

terse zodiac
#

not even just heals, whm has (not much but) 2 dps casts a minute

versed haven
#

Girl I'll put breadcrumbs in your carpeting and steal your $70 vacuum

mossy eagle
clear plume
#

well, materia is a big thing to give up

mossy eagle
#

Way less likely to feel dog shit about a particular job being bad for a fight if YoshiP has made it free to switch up

thin fox
#

i still cannot believe they actually made white mage easier. i did not think it was possible.

clear plume
#

but alt jobbing between whm/ast for a fight is certainly easier to swallow

versed haven
mossy eagle
stuck bloom
#

Honestly the alt job gearing requirements being gone still seems a little weird.

thin fox
#

I think alt job gear will still matter for stuff like on content ultimate

versed haven
#

Rather than having a DoT, its gameplay loop revolves around healing to maximize damage. I can sit with that, then just the idea of having button bloat

#

Actually

mossy eagle
#

Evolved WHM feels like it was made for WoW with whack a mole health bars

stuck bloom
#

Yeah, that's kind of what I mean, it still matters just enough.

mossy eagle
#

Not FFXIV where we never take damage until a huge spike

thin fox
#

it could be something if 8.0 has WAY more healing reqs

#

but I doubt it

mossy eagle
#

And again even then, pre 8.0 content will feel not great

versed haven
thin fox
#

i mean for new content ICANT

versed haven
#

But that's not either here or there. We simply don't know how things will play out

versed haven
mossy eagle
#

Uh I won't say never but that would be an insane amount of encounters to retune damage for

thin fox
#

most of it

#

buddy this is not a high damage game

versed haven
#

Any???

#

Like, a single autoattack????

mossy eagle
#

Don't be obtuse, you know what they mean

thin fox
#

you do extremely little healing in ff14 compared to basically every mmo ever

versed haven
clear plume
#

for peoples reference, assuming best case scenario (you can wear lower ilvl gear and it syncs up to the stats of 790 fully, with choice of substats) the current mch set would deal 94.3% of normal damage

mossy eagle
#

Okay well here you go then. Two attacks, a raidwide, and then a long mechanic. That's what they mean, and if your tank is geared, the autos won't even chip through a short mit

clear plume
#

which is certainly enough to matter for ultimate, but certainly not reclears

versed haven
#

I'm just saying, if the fulfillment requirement of WHM's heal is that any damage is taken, then it'll have no problem fulfilling its gameplay loop as a proactive healer that can maximize its damage via the meter

thin fox
#

my point is not "will there be literally any damage to meet the technical requirements of the ability" i mean that having healers be more focused on healing through gcds could be interesting if the game's content starts to focus more on actually outputting damage

sweet fjord
#

ugh

versed haven
mossy eagle
#

I mean that's kind of my point. The points in the fight where you can meet that requirement are currently quite minimal, and less so if your party is good

sweet fjord
#

it honestly feels like jobs are more complicated, the 2 minute burst was kinda simple and clicked with my head well

terse zodiac
#

theres no requirements of the ability its just that you'll be refunded some lost damage when you cast a heal

mossy eagle
#

Like oh I divine veiled that raidwide, looks like we're still above 100% health

terse zodiac
#

every heal they casted in combat gave a stack

versed haven
#

Wait a moment

mossy eagle
sweet fjord
#

i guess thats why im scared

sweet fjord
versed haven
#

Aren't tanks losing some of their mits and sustains?

terse zodiac
#

once you get your hands on it youll see these are like extremely simplified jobs

mossy eagle
#

I mean I guess you know how StB ASTs feel

sweet fjord
#

drg seems harder

terse zodiac
#

its definitely not

mossy eagle
#

Oh I used wings and then my AOE heal, looks like the party is at full health

versed haven
mossy eagle
#

Hard is a relative term.

sweet fjord
#

the issue is with sky high people are gonna tell me NOT to use it on cooldown and save it for boss attacks or whatever

thin fox
#

I've said this opinion a few times in the channel but tanks should have their mit cut by like 50-70%

versed haven
#

It's also a subjective one

mossy eagle
#

Certain things are easier for some people than others and vice versa

sweet fjord
#

well hopefully i can play picto now

mossy eagle
#

Nobody in casual content will care

terse zodiac
#

sky high doesn't seem to have a timer so yeah just save it for mit unless you're about to get stardiver again

versed haven
terse zodiac
#

but even then theres so much flexibility because jumps have 3 stacks and theres no 2 minute to burst in

versed haven
#

You're stressing a bit too much on some unconfirmed information that may as well not come to light until 3 years later

#

Play and enjoy the reborn gameplay style while it's still there, rather than headaching on if your main being irreversibly changed when not even SE said so themselves

clear plume
#

I ultimately wouldnt be shocked if bard was a casual friendly job tho, the class is really popular with novice players and then it picks up with like, super hc players that go to meta

#

everything in between those 2 prefer mch and dnc

terse zodiac
#

literally everything subject to change but what they showed were very simple flexible rotations it would be hard to mess up

clear plume
#

as a general trend

untold oyster
#

im excited for 8.0 steamhappy

versed haven
#

And honestly, just because DRG got less buttons doesn't make it directly more simple but that's just subjectivity I guess

clear plume
#

well, everybody here is a ffxiv player, so we can base ease around the requirements of current ffxiv jobs

mossy eagle
#

I do think the parsing and opti crowd will feel like there's a bit to be desired based on what we've seen

clear plume
#

like thats a bar everybody here understands

mossy eagle
#

I think most other players will be happy

clear plume
untold oyster
#

not the parsing crowd

versed haven
clear plume
mossy eagle
untold oyster
#

murdering job complexity lol

mossy eagle
#

Some players struggle with APM, others with dots, etc.

untold oyster
#

as if jobs are complex rn

versed haven
clear plume
#

current bard at a high level is pretty complex yes, its why you see lots of damage variance at a high level

versed haven
#

Sure, it was busy, but it sure didn't require too much of a skill ceiling

clear plume
#

most players cannot do what I do in 10

stuck bloom
#

Clear?

mossy eagle
#

A few select jobs currently have some interesting optimization

versed haven
#

TRUE

mossy eagle
#

I don't think that overrides the prevailing sentiment that most of the time, jobs are not that fun to play

versed haven
#

Hm.

clear plume
#

maintaining uneven dot timers on multiple bosses at once and finding positions to cleave both with aoe skills fight long

mossy eagle
#

Rotation

untold oyster
#

one job is somewhat complex in a sea of 21 jobs

versed haven
#

No, no

#

I see where they're coming from

clear plume
#

sorry, i only have the jobs they showed off to base it on?

mossy eagle
#

It's more or less where nonstandard BLM was in EW

#

A bit of a black sheep

clear plume
#

especially one that im very expeienced in

mossy eagle
#

Again, there is definitely a subset of players that will rightfully feel burned by these changes, but at the risk of sounding heartless, them's just the brakes sometimes

stuck bloom
#

I still am confused as to how we AOE with the jobs, or if it's pure automatic

mossy eagle
#

It sucked when I lost my spreadsheet tank in 6.3

versed haven
# untold oyster one job is somewhat complex in a sea of 21 jobs

A lot of us are casual players. Things like savage content are meant to severely palm-grasp the allotted grace period you have to do anything.

In our eyes, job complexity is practically nothing in a world where we just occasionally reposition ourselves even at current-level. In their eyes, literally every amount of breathing room in their busy rotation matters to how they optimize

#

So, in WonderBird's perspective, I understand why they have the impression that reborn bard is harder than evolved bard

#

Flubbed on that sentence LMFAO

stuck bloom
#

*Evolved Bard is simpler, it's 2.x Bard rather than 4.x and beyond Bard. I personally am not that opposed, but I also think it sucks for current Bard players who like it.

mossy eagle
#

...Evolved BRD but yes

terse zodiac
#

evolved bard is almost a 1:1 copy of current summoner which is widely accepted as the easiest job in the game

clear plume
#

as a hc player, I put close to 40-50 hours a week into getting good at this game, so personally I do a lot of optimization around current design that they said theyre removing and its a downside to optimized play, but that "it has its own upsides to consider". so when thats basically exactly what they said by one of the slides. I can say removing the opti is bad for me personally 100%. especially when in the same message youre mad about I stated its probably a positive to 99% of the playerbase.

#

im simply not the target audience

mossy eagle
#

Yeah that's it more or less

#

Much like how I'm not the target audience for fighting games

versed haven
mossy eagle
#

There's a game out there for you, it might just not be this one come 8.0

clear plume
#

im not racing out the door, ive enjoyed the game for 15 years, im not going to be cataclysmic about changes that I havent played yet.

stuck bloom
#

Personally as someone who has been with this game for 13 years and raids HC... meh... they'll mess this up like everything else then fix it half way through the expansion.

clear plume
#

but I will state the general gist, that they want to kill group based optimization

versed haven
#

They've leaned too far into it

clear plume
#

if I dont end up parsing next expack its whatever, ill just prog and then go log onto wow

versed haven
# versed haven They've leaned too far into it

Every boss needs to be designed around it, every other job needs to be designed around it, the 2-minute burst rotation has put a lot of jobs into so much complacency to the point that a more free-form, accessible "every job is absolutely divergent from one another" angle is welcome from me

stuck bloom
#

Well, the problem is they leant into it this way to simplify for people, and are removing it to bring back variation for people.

versed haven
#

And I'm kind of fine with that. If I have to choose between two evils, I'll walk out of the evolved door anytime

#

Maybe I'm overtly defensive of a system I've only seen winces of, but it speaks volumes when no matter how much I change my job, something about it feels so agonizingly consistent

stuck bloom
#

But it's like... they made this problem because they wanted to simplify raid buffs to be more accessible, and their solution is to simplify things further.

versed haven
#

Again, matter of two evils

stuck bloom
#

We have yet to really see diversifying of jobs

tender elm
#

i don't think this means the end of optimization or anything
it just means the old way is dead
but that doesn't mean there won't be new things to optimize around
and depending on how the other jobs turn out, it might even be more interesting this way

spice path
#

There is still opti with bard. The songs give different buffs. Gotta opti where to use what one etc.

stuck bloom
#

We've seen SMN, and RPR, reskinned as BRD and DRG.

versed haven
terse zodiac
#

we wont see diversity until they show others in the same role ofc

stuck bloom
#

PLD was PLD... and WHM was watered down WHM.

versed haven
#

Debatable, but-

clear plume
#

which people dont consider enough to satisfy

spice path
#

There's also the fact that fights can be faster paced and harder without that 2 minute.

clear plume
#

its not really opti, its putting the circle in the circle hole

versed haven
#

^^

stuck bloom
#

Since when can they be faster paced and harder?

untold oyster
#

they should break automarkers in 8.0 thoughts ?

clear plume
#

we cant say that until we see it. there isnt a reason to believe fight speed is effected at all

#

just that they can design it differently

stuck bloom
#

If SE wanted things to be harder they could make them harder

terse zodiac
#

part of the difficulty of some mechanics is because they put the mechanic at the 2 minute intentionally

untold oyster
#

they need to make it so one person can't mark multiple people at once

versed haven
#

I'd talk about the fallacy in the focus of difficulty and busy jobs, but literally this is what endgame lounge is made for

stuck bloom
#

Time after time it's "We don't know if players can clear" whilst designing Ultimates when advertising it and... would you look at that, every Ultimate has been cleared, even the super buggy TOP.

untold oyster
#

top is genuinely the worst fight in the game

#

and its not even close

spice path
clear plume
#

things like phase timers are what current design incentivize, because it feels GOOD when a phase ends on a timer thats good, and bad when it disappears mid burst

#

but that isnt something to do with fight speed

#

just lets them design phase timers to end when the mechanic ends

versed haven
stuck bloom
#

Yes, but I don't trust a damn thing the Devs say. You remember the reason that we can't have Glamour Dresser in houses? Because they apparently programmed it worse than the armoire chest, the retainer bell, and the FC chest.

clear plume
#

youre literally just hearing them say they dont have to design fights around 2m design anymore and taking it to mean it could be anything, instead of having the context of how designing around 2m works

stuck bloom
#

So either they got worse at dealing with their spagetti code over 5 years, or they're full of it.

untold oyster
#

they have to design fights around the fact the game is built like shit

#

you cant have crazy damage or fast damage hti the party because heals go out one by one for aoe heals lol

clear plume
#

if it is faster I welcome it, it just isnt something I jump to as an obvious conclusion

#

bc it was not what was said at all

spice path
#

I just think everyone is making a whole lot of something out of nothing.

untold oyster
spice path
#

We have seen 4 jobs in early stages.

#

Thats it.

stuck bloom
#

Except it's not really a nothing, they've said these versions, which have been shown to be easier, will be objectively higher damage.

versed haven
clear plume
#

the only context we have for future difficulty is quite literally that they expect future savage to remain on par with current, thats what theyve said and what we have to base things around, not whether it could be faster or harder and easier jobs can compensate for it to a total overall difficulty

#

your entire argument is bitching about you thinking jobs are samey to defend this, is that not a jaded experience?

terse zodiac
#

to be fair he didn't say all evolved would be stronger, just generally speaking they will be a little stronger

#

some reborn might be slightly stronger

spice path
#

It could even depend on the fight too.

versed haven
loud nymph
#

It reads more to me like "evolved is more, but it's close enough that it's within the margin of error for the average player"

terse zodiac
#

definitely will depend on fight length since evolved are bursting faster, ending anywhere outside the end of a 2m window reborn will be at a disadvantage

stuck bloom
spice path
#

They aren't taking away current rotations. If you dont like the new ones, play the old ones.

robust shoal
versed haven
robust shoal
#

list off where your burst windows fall during savage and it's a mix of during mechanic/not during mechanic

clear plume
untold oyster
#

fru fun fight

stuck bloom
robust shoal
#

true, ultis follow that pattern pretty closely

#

also 4:30 final phases so you can't double pot

clear plume
#

ye, like thats what I assume they mean

#

they need to design phases to feel good for 1m bursts and such

robust shoal
#

savage feels totally random re: burst windows though

versed haven
clear plume
#

mmmm even then it mostly follows

#

like 7s jumping directly after a buff window, and you landing in last arena directly before a burst window

#

both feel very intentional

#

8s ends on a 2m window

stuck bloom
#

SE has made me jaded about everything, and I attribute that to them not learning in 5+ years that people didn't care if people could progress with tomestones, we just wanted alternate ways to do those same steps.

versed haven
#

Like, there's being optimistic and being overtly and endlessly hopeful, what you went through sounds like torture

clear plume
#

I think they have times they break from it, like 8s cutscene timings

versed haven
clear plume
#

but by and large id say they design around fights feeling good

#

8s add phase starting at a 1m, and ending at the 2m

robust shoal
#

4s is totally random and doesn't end on a 2min though ig arena break is pretty convenient timing

untold oyster
#

you can tune a piano but you cant tuna fish

clear plume
#

I think the end of 4s with its split arena timing with a 2m is an example of it being broken yeah

stuck bloom
clear plume
#

but it stands out bc of it, not sets the rule, if it makes sense

stuck bloom
clear plume
#

but tldr, i think fight design can be sped up a LOT with more rotations based around non strict timers

#

and thats the upside, not fights getting faster or anything

robust shoal
#

you also do 2mins right during ee1 and ion cannon but then also just randomly after mustard bomb and sunrise

stuck bloom
#

Well, currently all jobs shown are 1m jobs

spice path
#

I think people are too jaded at this point. I think the changes are alright until proven otherwise. But if you dont thats fine too. That's why they kept 'reborn' in the game.

clear plume
robust shoal
#

if the designers say they're constricted by it ig I can't really refute that but my main point is just I don't really see any sort of pattern they seem to be beholden to re: pacing

#

ee1 is absolutely fine to hit buttons during, just I feel if they were really beholden to a script they could push things back less than ten seconds and that would fit the supposed mechanic-burst-mechanic sequence

clear plume
#

well, its not that they cant have mechanics during 2m

#

that can be exciting

stuck bloom
#

I feel it's easy to refute. You can literally have any killtime, it doesn't matter if it's good or it sucks, as long as it's balanced for the jobs and gameplay that exists. We have had bad 2 minutes, and good 2 minutes, and we've always made do.

terse zodiac
#

keep in mind hes not only talking about endgame when saying these things, most of the audience watching this is casual and might seem weird that alliance raid, normal raid, trial bosses just sit still for 30 seconds during buffs

clear plume
#

its just when a mechanic or phase timing cuts off windows that feels bad that they tend to avoid

untold oyster
#

i want them to announce something with barely any information tomorrow so we can argue more about assumptions

#

shoutout to endwalker trials that had a cutscene for 2 minutes every time lol

#

normal mode i mean

stuck bloom
#

M6S having 2m in Quicksand and then again later in Lightning being good examples.

terse zodiac
#

golbez stands out massively when he just stands still for like 40 seconds but theres plenty of examples

clear plume
#

like omega dodges in top are exciting BECAUSE theyre during a 2m, and thats a good example of designing around them in a positive way, monitors being a burst window makes greeding them more fun, but both phases still end directly after the burst ends.

#

you dont have much examples of "the boss phases at exactly 2:10" at all

versed haven
clear plume
#

but 2:30? really common

#

thats the general design that they can buck with the change, any phase timer will just work

stuck bloom
#

You're not wrong, but with them basing things around 1m, we'll still likely see the same.

#

And if they do keep Reborn jobs it won't change anything unless their timers change.

#

Or it shouldn't in theory

clear plume
#

they wont be designing around reborn jobs they said

stuck bloom
#

Cause they still dish out most of their damage on 2's.

clear plume
#

theyre keeping them around sure, but not designing combat around them

stuck bloom
#

Yes but they also said all content is clearable by reborn jobs

#

So they will have to do so to fulfil that.

clear plume
#

yeah ofc, but it doesnt mean itll be remotely comfortable on those jobs

robust shoal
#

it's also possible reborn jobs get altered to not align so strictly with 2mins

clear plume
#

paladin could clear abyssos perfectly fine, didnt mean its players were happy.

#

juust means reborn wont be doing 20% less damage or something

stuck bloom
#

Yeah, but it wasn't so much about Paladin in Abyssos, it was about comp

#

You took too many bad off jobs, you weren't clearing.

#

Unless Crit smiled upon you

#

REAL hard

clear plume
#

when they say all reborn jobs can clear all content, that doesnt even mean every job can clear week 1 either

stuck bloom
#

No, but it's a limiting factor on Ultimates specifically

tepid mist
#

LF MT for savage ([mode that does more damage] required)

clear plume
#

ultimates tend to have a lighter dps check than early savage

#

anybody optimizing will simply play the better version, not reborn bc they like it more

#

especially for prog

#

in parsing maybe reborn bard can make a comeback, maybe even speeds will reward it for sure

#

but my static is 100% expecting to put time into reborn and be using it

#

evol;ved*

stuck bloom
#

I know, I was more meaning that it will affect the balance of high end stuff.

tepid mist
clear plume
#

smn had no problem clearing fru, doesnt mean it was in a good spot

stuck bloom
#

I also hate the claim of "Every job can clear" != "Every job can clear week 1" because then it's gear gated.

proper cave
#

Don't know if it was mentioned here already but someone pointed out to me that removing party buffs also means it's a lot less likely to hit buff cap

#

Which is a sick side effect I wasn't thinking about

clear plume
#

I dont think theyre going to care if a world race team sticks to reborn bc theyre boomers, has a bad comp for reborn, and gets stuck on a dps check because the boss has a weird timer, even if each job individually can clear on reborn.

stuck bloom
#

And if people think that's fine, the two most complained about tiers were Gordias, and Abyssos, two tiers where gear truly could mean the difference between no clear and a clear.

shy obsidian
#

regardless of how they are changed, what job(s) are ya guys planning to run the MSQ through with?

clear plume
#

i have to see every job before I can decide that

robust shoal
#

always drk

#

I was thinking of possibly going with a new outfit but the one I've been using recently isn't very cold-themed

stuck bloom
tepid mist
#

new job if they look cool

shy obsidian
#

i might go with beeper purely for story purposes but uh. I cant decide if I wanna uh. change my current reaper outfit or not

clear plume
#

I think them designing around reborn goes against the entire upside theyre advertising of evolved, and if they wanted them to be equal, wed have reborn of the new jobs

worn bluff
#

i wonder if they will change invuln cooldowns

shy obsidian
#

like it's a really fucking cool outfit but uh. I kinda wanna... change it

worn bluff
clear plume
#

but maybe thats just me being doomer

#

but no reborn of new jobs and sayign they think evolved will perform slightly better is not putting faith that they want to design around reborn super hard

shy obsidian
#

but if I were to change the outfit, what aesthetic should I even pursue...
i was considering something like this, but just looking at the exposed top gives me the shivers lol

#

not really a wintry outfit

clear plume
#

i see reborn as a transitionary period that if somebody REALLY hates the changes, can cope with until they find an evolved they like

#

not that its a long term plan to keep it in a healthy state

worn bluff
#

i would have just ripped the bandaid off and done evolved only but i don’t have any data to say that’s the right call

#

your job could have been completely reworked without evolved anyways

stuck bloom
worn bluff
#

yes now it’s all of them being reworked but just make a clean switch

stuck bloom
#

I actually agree with that, I mean they did destroy my main job (at the time) 2 expansions IN A ROW on patch drop, so it wouldn't be the first time.

#

WAR in 4.0 [halved gauge for stance dancing, removed Bloodbath which was their defining CD since launch] and 5.0 [removed DPS stances, a bunch of actions, and most CD's].
What's a little changing your job identity between friends?

proper cave
#

They’ve said in the past that they are aware that any change they make will have a loud, if small, group of players who will complain endlessly about it. Deciding to ease in like this is perhaps less than ideal but it’s as good of a middle ground as any.

stuck bloom
#

I'd take the middle ground of them making BLU a real job.

#

:3

tight wing
#

calling it now, the eva raids are gonna be tokyo 3, nerve hideout and world post 3rd impact

versed haven
#

The only complaint I had with the fanfest is that BST is being made

versed haven
#

I'm sorry but like, limited jobs have taken SO many reported resources apparently

tight wing
stuck bloom
#

Yes, but they're the ones who chose to make them limited

versed haven
#

True

#

Is this literally just because none of them have shields and PLD does

stuck bloom
#

Well, none of them can block

#

Only parry

wicked delta
#

Slept on it for like 4 hours and decided nope I still loathe these whm job changes

wicked delta
#

I’ll see how it goes in the media tour but I think I gotta pull out the “learning AST again” tech for Evercold lmao

versed haven
stuck bloom
#

Well, PLD is PLD, and the other 3 are Warrior

versed haven
#

Depends on how their reworks go, honestly--

tepid mist
#

I have no loyalty I just play whatever jobs SE makes fun each expac

rapid whale
#

just have fun

boreal pumice
versed haven
#

I wonder how they'll change DRK, War, and GNB

rapid whale
#

wait

#

@wicked delta why tf are you awake

tight wing
wicked delta
boreal pumice
#

It’s like half 8 for Tobi

versed haven
#

Gnb's obviously gonna have continuation, but I imagine that they're gonna skim down on one of their more obtrusive buttons

stuck bloom
#

What do you mean, they are different... Warrior's animation doesn't change, and Gunbreaker has weaves between each.

versed haven
#

Drk,,???? Anything's kind of game with that job

rapid whale
stuck bloom
#

As we all know, if the animation changes, it completely changes how the job plays.

boreal pumice
#

Fel cleave if it’s changed namazuconcern

versed haven
sinful brook
#

!slowmode 0

storm frostBOT
#
Success!

Slowmode Updated to 0, Kupo!

tepid mist
stuck bloom
#

Honestly if Fell Cleaves animation was changed there'd be riots... deserved riots.

versed haven
#

Hm. Gnb's probably gonna be given something new

#

That, or DRK

#

Did DRK have any legacy abilities that got shafted from the HW days?

stuck bloom
#

Maybe they'll double down and get quadruple down.

boreal pumice
#

You mean hw?

versed haven
#

Yeah, forgot it isn't that ancient

robust shoal
#

drk lost a lot of abilities since HW

wicked delta
#

Idk dark arts I guess

stuck bloom
#

HW had a couple abilities. The job was very different... Scourge?

wicked delta
#

There’s like so many lol

rapid whale
robust shoal
#

I might

stuck bloom
#

There's a bunch but many were reworked or moved elsewhere or its name was used elsewhere.

versed haven
#

Quick, what's the most defining one you can think of

robust shoal
#

delirium has done like 4 different things

stuck bloom
#

Dark Arts

wicked delta
#

Yoshi P bring back plunge as an animation and my life is yours

stuck bloom
#

Honestly though the craziest changed one is Reprisal.

#

It used to be a retaliation after a parry

versed haven
#

Oh right, Reprisal was completely different

stuck bloom
#

DRK was super oGCD heavy in HW, for just about everything.

rapid whale
#

im super excited about the future of the game

#

idgaf what the doomers got to say

shy obsidian
#

i might try bard, honestly

dull drum
#

i'll believe it when i see it

versed haven
dull drum
#

just like the promised butt slider

shy obsidian
#

idk I think the dashies sold me on it

stuck bloom
#

I guess we did eventually get back to it being almost like then... hmm.

dull drum
wicked delta
#

I mean im excited to see what will happen but im not gonna pretend healer gameplay is making me feel hopeful

versed haven
#

It's hard to think of every tank job having a designated gimmick, outside of being a specific archetype of warrior

wicked delta
#

Everything outside of jobs have me hyped

versed haven
#

I'm excited for the job variety this time around

rapid whale
#

the evolved dps seem great

versed haven
#

They kind of addressed everything I wanted to regarding that; An optimized button kit with unique actions per job, and a removable of the 120 sec burst rotation standard

stuck bloom
#

Why worry about that honestly? Like, DRK could simply fully lean into the MP side of things and lose their cleave combo if they REALLY wanted to lean into it, and GNB could lean into more aether charge actions.

versed haven
#

I feel like WHM players would feel more optimistic if they felt like there was a real incentive to healing outside of maxxing out their damage in evolved

robust shoal
#

I'd love to see more mp management but without buffs what exactly would I be managing it for

#

like where's the encentive to bank (and risk overcap) vs just spend it all as soon as I can

stuck bloom
#

I'm kind of hoping that we see my random tank design for an immune though on the new tank. Reverse (ala FFXII) where most damage heals the target instead.

versed haven
#

Especially for DRK, who uses them so uniquely

#

They'll probably be restructured, yeah, but not eliminated

robust shoal
#

One of my proudest moments on drk was doing a perfect mana plan in e11s when we had a mnk and no nin (so, playing around 90s buffs instead of 60s)

versed haven
#

What's crazy is that most of the kits included in the jobs' original kits aren't even absent, just more optimized into one context-sensitive button. For instance, PLD's shield bash being a throw at certain distances

stuck bloom
#

Well, for WHM, I think there are a lot of things that are very "why though?" I know my static's WHM is excited for the changes, I just cannot see a 1 button rotation for 80-90% of a fight and feel excited.

rapid whale
robust shoal
#

probably yeah

#

we'll see if you can even bank an edge any more

versed haven
stuck bloom
#

Again, we've already seen a 1 minute buff, so we still will have buff windows.

versed haven
#

^

#

They aren't scrapping buff windows, moreso minimizing their presence

stuck bloom
#

Except it doesn't seem to? They seemed to be pushing it as refunding the lost GCD's, not necessarily adding more than them.

versed haven
#

Wait a sec; Doesn't EVERY healer have a DoT?

#

At least, in Reborn????

stuck bloom
#

Yes

wicked delta
#

WHM seemingly did not have one in evolved lol

versed haven
#

Yeah, no wonder they got rid of it

stuck bloom
#

Evolved had no DoT.

versed haven
#

It probably became a bit redundant design-wise

#

Now, the funny question is, who survived the DoT drought

stuck bloom
#

SCH

whole estuary
#

Plague is job identity

stuck bloom
#

I can almost assure you SCH survived it

versed haven
#

I'll throw my brain in a toilet and bet on AST, because they want to keep it busy

stuck bloom
#

Considering the most they ever had at one time was 7 DoTs.

versed haven
#

????

stuck bloom
#

Aero, Thunder, Bio, Bio II, Miasma, Miasma II, Shadowflare (2.0), lost Thunder in 2.1.

#

AST will just keep cards, unless they go back to their old time magic stuff

versed haven
#

Thunder was a cross class??????

stuck bloom
#

For 1 patch

#

Yep

versed haven
#

What were they DOING in 2.0

wicked delta
#

Basically everything was cross-class at some point iirc

versed haven
#

Oh right. FF11 game design

stuck bloom
#

Well, considering Warrior wasn't REALLY a tank at the time... random stuff.

rapid whale
#

drk used to be a dps until xiv

stuck bloom
#

They literally designed Warrior to only really health steal. Your mitigation was your face

#

Oh, and the 6% you'd get on Physical damage from Foresight.

whole estuary
#

being dedicated OT is mit

versed haven
#

Jesus christ

stuck bloom
#

(it buffed Physical Defence [ONLY] by 20%)

versed haven
#

With proper context, I think for jobs like Summoner and Sch, the summons and DoTs are their most important factor in evolved

whole estuary
#

SMN too?

versed haven
#

Yeah, actually. It'd make sense, given their approach of providing job distinction

whole estuary
#

and not just in a "Automaton Queen is a DoT" kind of way with a summon or something?

versed haven
#

....Summoner's DoT is admittedly kind of a pipe dream

stuck bloom
#

I'd take Shadowflare

#

It was a DoT that wasn't exactly a DoT

#

Since it essentially worked like Doton.

versed haven
#

Yyyyup

#

I have no doubt they'll make summoner a summoner again in evolved, and not machinist in the m. Ranged slot. But it'd need some sort of designated control

shy obsidian
#

honestly I'd kinda love to control the summons in some capacity

versed haven
#

And as Lilith said, Shadow Flare on sch would be a neat change of pace

stuck bloom
#

I still want MCH to PvP cast... so walking.

versed haven
#

Are people still asking for that sniping move from PvP or has hope been abandoned

stuck bloom
#

I don't know, I just think MCH having worse movement means it could get... ... ... huh... bard lost its utility

versed haven
#

Bard's kind of just playing the role of buffer with a song focus now, rather than DoT upkeep

#

That said, from gameplay footage, it STILL does get busy

stuck bloom
#

No, I mean its utility.

versed haven
#

U-utility?

stuck bloom
#

It's cleanse and second raid buff

versed haven
#

Like,,--

#

Oh

stuck bloom
#

The Healing buff

versed haven
#

Nono, I saw the healing buff in the menu

#

Or was that troubadour,,

stuck bloom
#

They've only got Troub

versed haven
#

.

#

wait, why did they do that-

#

I'm not broken by that decision, but like, wouldn't troub be the reasonable cut??????

stuck bloom
#

WTF?!? Minnesanger? That's what the buff was when they used it

versed haven
#

Waitwaitwaitwaitwait

#

Okay, reviewing bard again.

stuck bloom
#

Okay, I get it, probably a typo. I think it's essentially Minne's Anger

#

So both Troub and Minne at once I guess

versed haven
#

Mage's Ballad has AoE Regen

Army's Peion has AoE move speed,

Minne is an AoE Shield

#

And Troub just kind of sits on the shelf

stuck bloom
#

Minuet is the AOE shield. Troub gets used at ~7:06:54

versed haven
#

Okay, so its supportive aspect really was retained in a way, just made different

#

I just can't believe that they put that on TOP of the weapon buffs, making each song offensive and defensive respectively

rapid spade
#

I'm surprised they mentioned nothing about AOE skills. Like there were no standard/spammable AOE combos.

stuck bloom
#

Yeah, but if they got rid of the utility from being separate, I wonder what'll happen to MCH.

versed haven
#

THAT'S SOMETHING I WAS LOOKING AT TOO

#

Where are the AoE skills?

rapid whale
#

mch gameplay will now be about stacking debuffs for yuge tool crits in those windows

#

jk im making stuff up

stuck bloom
#

Actually they mentioned something about that earlier, about it being combined elsewhere.

wicked delta
#

Probably just not finished yet honestly lol

rapid spade
#

There were some AOE skills locked behind special-condition skills.

#

But no spammable combos.

wicked delta
#

Im sure theres stuff in there but I think they’re ironing out the rest before showing it off

versed haven
rapid spade
#

Though MCH already has one of the least number of buttons. I wonder what they'll do with it.

stuck bloom
#

6:22:33

#

About AOE's

rapid spade
#

DNC will benefit a lot though, probably.

stuck bloom
#

I still enjoyed doing UCoB and adding Peloton every weave window I could that wasn't being used for damage/mit. Whilst doing callouts, and whilst ALSO calling out each usage of Peloton.

#

My RDM hated it XD

rapid spade
#

BRD during HW was pretty fun, tbh. It sucked at first. But it was OP by the end of HW, until they reverted the mage-BRD back lol

worn bluff
jade nimbus
#

Tbf jobs seemed pretty different, at least for dps

tepid mist
#

they gonna have to really cook to make SMN/RPR/VPR any easier

whole estuary
#

Didn't they make WHM easier?

#

Have faith

#

2 button SMN bigbrain

sleek moon
#

im absolutely ready for rpr button debloat

wicked delta
#

I like pvp reaper

#

If its similar to that then I will be happy

dapper zealot
#

DD gone

wicked delta
#

I don’t mind if DD stays

#

Just hope they make it more fitting to the rotation overall than now

#

Like noxious fang (whatever it was called) (gg to that button)

tulip wraith
#

does whm even need dash anymore now that its instant cast

#

i mean reborn wont be i guess

trim frost
#

probably not

#

but idk i assume it's trying to supplant burning lilies as an instacast option

tulip wraith
#

after mulling it over today, i think im excited for all the evolved forms except healer

#

i think they should all go back into the oven but healers the most

dapper zealot
#

I'm iffy on healer most because I don't want them turning into curebots like other mmos

tulip wraith
#

i like the concept of using gcd heals proc a stronger attack

#

idk if thats whm specific though

wicked delta
#

As far as I can tell they deleted misery from whm

#

That fucking sucks man

#

I loved misery crits lol

dapper zealot
#

Ast now only has two cards that'll change depending on who you're targeting :)

tulip wraith
#

:(

wicked delta
tulip wraith
#

we're gonna go from 6 cards back to 2

wicked delta
#

Its just

tulip wraith
#

maybe even 1

dapper zealot
#

Also they removed lilybell

wicked delta
#

Everything else

dapper zealot
#

Wtf

dapper zealot
tulip wraith
#

i know still very early and subject to change blah blah blah, but i think it feels like they might be removing too many buttons

dapper zealot
#

They're future proofing it

wicked delta
#

Yeah sorry im a total doomer about this lol

#

I’ll def write some feedback about it though

tulip wraith
#

i wish they didnt use whm because
A. its the easiest healer already
B. i know shit all about whm 💀

#

i was looking at those buttons like a deer in head lights

wicked delta
#

Its not necessarily that I dislike change but this form of change is just ??? to me so far

tulip wraith
#

i only knew the dash off rip

wicked delta
#

I’ll let SE cook tho

dapper zealot
tulip wraith
#

LOL fair

tulip wraith
#

i love how tanks have an almost counter feature

#

i think thats really awesome

#

or at least pld/maybe only MTs

#

its funny how the showcase had the higher potency counter do less damage than the lower potency one PeepoGiggles

wicked delta
#

The MT OT thing is a little silly to me

#

Wish that was just a community standard and not an actual ingame feature

#

But I’ll see how it goes i Guess

tulip wraith
#

yeah i liked how MT OT was more of a who wants primary aggro, not which tank is better for the job purely based off their job