#endgame-lounge
1 messages · Page 293 of 1
then perish
but yeah, idk how to feel about this MT/OT stuff yet. I'm cautiously optimist. I think having the lines be a bit stricter could be a nice change
Like yeah, some tanks are better at one role than the other, but the differenece isn't really that big
Evolved is way too different...i dunno how will they balance it
my assumption is they just decided has shield = mt, no shield = ot lol
can we have the fucking slowmode disabled btw
wait i didn't watch the evolved test portion of the stream what do you mean Glare is CASTLESS now
WHM is cast free now
oh jesus christ bard looks fun too
Based attitude ngl. Shields are just too cool to be OTs
does that mean we're not getting tank swaps anymore? 
not a fan of the mt/ot split, tbd on what other jobs get but the return of shield swipe alone doesn't feel like enough sauce to limit PF like that (it doesn't matter what's viable, it matters what people think is viable)
although if dancer isn't the big party buffer when evolved then what's da poiint
bard is the big party buffer and it looks like it still gets party buff that never drops
ehhh it would be a waste if the offtank didn't get SOME main tank responsibilities
I think the MT/OT split could be a nice change of pace. Allow tanks to be different
dancer probably keeps the standard finish buff on one person for the whole fight
Voke/shirk still exist
OT still have invulns, which you're going to want to get good use out of
Two-target fights are also possibly on the menu
surely us dancers will be more utility-based....
unless MT generates more aggro, its gonna be weird getting both tanks to 1 and 2 on enmity while keeping 1 of them at 1 with no stance
Anyone else still get full body chills from the evercold announcement
Dancer was never the big party buffer. That’s Bard. DNC has 1 group buff and the rest is for your partner.
Thinking about it now would the 2 minute meta being done make haste actually viable in this game?
Would something like skill speed/spell speed melds be an option too since you wouldn’t need to worry about your gcds desyncing?
Depends how much damage is tied up in cooldowns vs simply progressing your rotation.
SkS/SpS hyperscale (they're nonlinear, taking 0.01s off of 2.30 is a bigger relative increase than 2.50 but it takes the same amount of substats), so speed builds are viable if most of your damage comes from just pressing your GCDs
Honestly if it allows for even that much in terms of variation and choice I’m all for whatever 8.0 brings
These months between fanfests are going to be torture. I need more info on this
A whole melding system and all you use it for is just crit/det/dh is just lame
This is basically the (second) biggest risk this game is taking, huh
my one and only hope for evolved doesnt make the jobs feel too easy, which so far everything but whm seems to be the case
Also evolved crafters and gatherers when Yoshi 🤔
!slowmode 0


Just as an advisory for the Main Tank/Off Tank debate: NOBODY IS TRYING TO FORCE YOU INTO PLAYING WARRIOR AS AN OFF-TANK OR PLD AS AN MAIN-TANK.
Their kits will simply just be more incentivizing of doing certain things related to that role, rather than locked into one of them. Think shield healers and regular healers
Evolve literally is making a role difference
That's not what PF is going to say
NOBODY IS TRYING TO FORCE YOU INTO PLAYING WARRIOR AS AN OFF-TANK OR PLD AS AN MAIN-TANK.
PF sure will
Reborn will be same as now
in endgame 100% people are gonna force it lol
you're giving up damage as a maintank if you play off
They even said it'll make the most difference in endgame content
people dgaf rn in savage but if you go into ulti you're already expected to play MT or OT depending on the comp
I'm MTing regardless, but PF is stupid as fuck
Yes, and Evolve isn't forcing them to DIRECTLY MT/OT. You aren't going to be told by the game design that you shouldn't MT as a Warrior
I mean slide said otherwise
PF, however,,,,,
they literally said it would be very advantageous to run the correct role
Advantageous, but not required
We dunno whole thing
not required but throwing if you're not so whats the point
I don't think you're going to be a detriment if you're running a Savage with two DRKs <\3
Except for the extra 2 minutes on lb3
double jobs in general is a huge detriment especially in prog
I unironically don't think the changes are going to matter THAT much
It looks it wont
But then again, I'm no savage player
But since numbers aren't same as reborn
One mode doing 3% better will obviously be locked
endgame players love taking every advantage they can get, no matter how small I suppose
I highkey think that the main tank warrior players are going to be fine
2% difference are enough to scream xyz job is "op"
3% might sound small but its huge for meeting checks
Respectfully, if you're not a savage player then you might not be in the best position to inform savage/ulti players on how a balance change is going to affect their culture
Basically this
True, but that's mostly why it's an opinion and not a direct declaration. After all, we know equally as much as to what the MT/OT changes directly imply
maybe? We don't really know how they're changing the OT tanks to fit into that role better
thy got 9 months to clarify/fix
i hope they dont shoehorn PLD into MT and WAR OT etc
if enrage is at 8 minutes, 3% bonus damage finishes the fight 14 seconds faster so plenty of leeway
lameBRIX
3% damage is really really big in prog
Besides, I'm more interested in how the lack of the 2-minute burst window culture will affect endgame content
Well 8.0 isnt too far atleast
for now each of the jobs looks like it has a 1m burst except pld which will have an off minute and 2m
It's certainly a strange choice so far. WAR as an OT is a headscratcher and it'd kinda be lame if they kill its self healing for it
They can give war rep 2
To comepnsate for it
Kit will change to accommodate those changes
--This all said
I read the MT/OT thing as being more about vibes and theme rather than mechanics
While I'm fine with the MT/OT changes, the fact that Warrior is an off-tank is a weird choice
I am interested in 8.0 now
mr prime bout to get his house egged by support mains
^, the most I think they're going to do is just make marginal changes to some of the kits rather than have them lean one way or another
MT (or at least PLD) seem to be incentivized by having shield swipe-esque actions
Yet to be seen how OT are incentivized not to hold aggro
Supposedly OT will have weaker personal defensives which feels like a slap in the face for DRK which has arguably the best rn
Maybe? Once again, we have a single slide of info and the small glimpse of PLD we saw
oops
forgot to reply
i wouldn't say the glimpse of pld was small, we saw every button
Maybe? Once again, we have a single slide of info and the small glimpse of PLD we saw
unless a lot changes, which is obviously possible
Weaker personal defenses for what's supposed to be a trade of multiple buttons for higher potencies would be a bit flabbergasting
Hrm.
How much does se change between final release and fanfest anyway
Actually, you're right; what WILL off-tanks get to make them stand out as a benefit?????
Not like they cant change post exapc release
We've never really seen full kits at fanfest before
Right, and I doubt we'll see more tomorrow
hell we got massive changes from the media tour to dawntrail
Supposedly OT will get more party/buddy mit
but PLD still had wings
idr if it still had veil
wings veil and cover
sure we saw the buttons, but I'm talking in regards to the MT/OT thing.
All but PLD and new tank
They gave PLD counters, which fits with their MT definition
That's-
Ot will have rep/partywide
strictly for evolved mode tho so even if they're weaker as MT there, you can use reborn mode maybe
Did PLD have rep in the showcase?
I don't remember if it was there
yes
Yeah
missed oppurtunity for WAR as MT cuz they're like berserkers that take damage and counter
and lotso healing
Healing is irrelevant
their 40% is literally a counter
Till it is
Yeah WAR is really the odd one out there
No shield, so they're not allowed to be the main character
lame
Dude, why IS war there????
truly a mystery
Iirc, they're really selfish?
actions to lower enemy damage is probably the big thing
SE really said "only one of the two original tanks can be main character"
get an extra gcd to add mit or something
All tanks already do above
9 months is a long time bro lol
currently war isn't great as ot because nascent sucks and equil gets no value + possible damnation procs
Yeah no, the only problem with this system is that Warrior isn't a main tank; Their playstyle involves them being the greediest player in the room
Gnb is more greedy
Maybe 5th tank will be called "not berserker totally an original job you guys" and will take some of WAR's identity? Idk
WAR has like 1 party mit and 1 buddy mit, the rest is all personal iirc
make them friggin occult berserker literally. Take more damage , counter more damage
it's in the archetype for godsake
SE fumbled this one bad
but they got time
I'm sure we'll see a lot of evolution
ba dum tss
Its like first announcement anyway and its not done
We have 0 info on WAR, so I wouldn't say they've fumbled it yet
i dont even play warrior, but i would like to see warrior be WARRIOR that just takes big dmg
Dont take this showcase as final
This is really a matter of "we don't have enough information, let them cook, but also what the fuck"
we overreacting andies up in this house
anyone even changing up their goober's appearances with the new customization options?
Reminder that the first fanfest also gave us gems like "Shadowbringers will be about fighting the garlean empire"
dawntrail we'll be fighting our allies
Lots of things can change both in story and gameplay
😭 I WISH I WAS THERE
I mean we did. For about 10 minutes
See also: "wow expedient looks dumb"
(I'm still a wee bit worried about new WHM and PLD but is what it is)
maybe this is the time I finally learn how to bard
That said, despite the warrior controversy, the evolved system is something I'm going to cave to. I think job complexity comes from the unique circumstances each one has, rather than how many buttons they obtain
That ALSO said, WHM players, how do you feel about the showcase of the job????
not impressed by whm showcase. They made one of the easiest jobs even easier for? Accessibility?
I haven't seen anyone that's happy with WHM showcase
whm showcase was by far biggest fumble
i dont mind the whm changes theyre whatever
and i actually like playin whm for a change of pace
I thought the instant casts were neat, but I literally knew nothing outside of that about WHM
i like simple jobs, but not when they're far simpler
no dot is weird choice but other than that its pretty much similar other than instacast glares
Apparently, their new gameplay style is healing to do damage?
Or was that-always the case
healing builds up bar, more bar = more damage
in the footage it doesn't give enough damage to offset the gcd heals but thats just a numbers thing
not a fan of taking away the decision to gcd heal vs damage
that was never a thing since misery was added
yo hear me out, for the eva collab
Well, isn't the idea mostly just healing to do damage?
there should be a balmung exclusive hospital quest
Call it GNB 2 then XD
gunshielder
i like how cure is just 1 button now
now you get effect of misery for all healing in combat not just lilys but you're still limited to only 3 per 30 seconds or you're losing damage
no more cure 1 and cure 2, just high cure
thank god
Besides, I don't think there were other ways of exploring White Mage, from a design standpoint:
From what I get, the highlight of WHM was its duality of being pure unbridled damage vs. pure healing, and the evolved mode changes incentivize that duality more
BRING BACK FREE CURE xd
no more setting up a misery in between dungeon pulls is sadge
but old white mage still exists so just play that if you dont like the new one
Right. And who's really to say that the reborn modes will be shafted out?
How to make WHM interesting... Seraph Strike every minute... that is all.
i dont have faith SE can balance both reborn and evolve modes well so it's gonna be one or the other predominantly played whatever does more damage
Just delete WHM at this point
They kind of hammered that down when they talked about the potency and GCD differences
and then community figures out better rotations to make one better than the other
Because it feels very transitional. Like Reborn is supposed to feel the same as jobs currently are, but they're also getting rid of the 2m meta so they won't play the same
It feels like they're already starting to balance for Evolved and Reborn will be left in the dust
I don't think SE has really thought about that that much... "skill expression" loses to "optimal damage" every time.
In my case, skill expression wins the race
I don't think I can consider reborn after seeing what evolved will do
optimal damage occupies the minds of an FF14 raider, as long as it's not insanely more difficult to execute . Just the perception of potentially missing out on damage will get people rattled
ESPECIALLY after Yoshi P just dropped the idea of boss designs that aren't bound to the 2-minute burst window. This means they have the capacity to make SO many unique things
I don't want it to happen, but if Reborn gets shafted down the line, you'll see no tears from my funny corneas
evolved is cool but they need to expand it over time
I think Reborn will be better in some contexts, and Evolved in others. Mostly I think Reborn will work better with SOME supports.
I somewhat disagree to an extent
It really depends on what you mean by "expand"
i cant stop thinkin bout the evolve game when i read evolve
Because if Evolve results in jobs getting as many buttons as Reborn currently has, there's literally no point
they said at 50 the core rotations are in place and after that just minor changes and additional effects happen, that will get just as stale as our current rotations after a while
I'm of the opinion that Reborn mode has caused a huge normalization of "busier jobs=more complex"
I don't think they need that many buttons, but limiting them to 10 buttons for skill expression (once you minus role actions, and the one button rotation) makes things fairly difficult. Especially with tanks, and even healers.
They can always add new abilities or options in future expansions and retroactively make them available to level 50
I don't think the rotations will need to expand, so as long the content they engage with is unique
There are games that made more with less, and have succeeded
Again the number of buttons matters less to me than the complexity and fun of the rotation
Because they want them to be 16 buttons or less for the kit. The largest we saw being PLD at 17 buttons, with PLD being one of the largest current kits.
Exactly
And as long as the complexity's consistent, then I'm fine with a strictly 1 and a half/two hotbar job design
At that point, what matters is the content we engage with
It's just once you slap on mitigations and gapcloser and the like, you're down to 5 buttons to make the job have its expression.
thats kinda what im saying tho like bard looked very good right? but in essence it just boils down to the current summoner rotation, it's not complex at all
That's probably one reason why they're splitting OT/MT. If there's one to two mitigations that can tie back to the damage rotation, then that gives tanks wiggle room
I don't necessarily see too much of a problem with this, considering that this community made do with expansions such as Stormblood and HW. You can keep 10-16 buttons and still have your content be diverse and replayable
dot management is gone its just press a song, use the legos, use a dash when you want, burst at the end
Yeah, Bard basically looked like current SMN, and DRG was like a weird version of current RPR with some DRG flair.
Stormblood and HW still had quite a few buttons on their release. They were just pruned later
But doesn't each song have a new defensive property to them, as well?
Incentivizing you to actually choose them based on circumstance?
not really
Why's that
yeah but itll just boil down to use barrier song before raidwides or use movement song before movement. that's cool and all but its not particularly complex
I would say "maybe" but given that encounters are being made compatible with reborn mode, I doubt they will be substantial enough to matter. That might change in 9.0
I definitely think BRD would benefit from some additional plates to spin, like dots or RNG procs
tldr is unless all prange have similar choices, its gonna be use movement song as much as possible bc movement speed is broken, barrier and regen just wont make or break even early prog
if every prange has similar options on similar timer it can be designed around more
Those expansions had more buttons than you're thinking. 5 from cross class, plus another 5 from job actions to hit 50, 4 from 1, 15, 30, 50, and before we've even looked at variable levels we see 14 on an ARR hotbar.
I think the complexity lies within playing a certain way, rather than multi-managing certain things. Yes, jobs have been simplified, but they've been given quite the adaptable identity enough to have their uses and niches shine
you cant really just use the movement song much as possible, you have to use all 3 before going back to one you used and the movement speed is only 7 seconds
Similar timers are kind of what got us here into this state in the first place
I mean with stronger job identity, the copium is that people that want plate spin jobs will get a few
Others can play WHM
Hm
Yeah the level 60 rotation we have now is not the end game rotation that was in HW, for instance
being able to stack the bard songs is also weird
with what we saw about bard, there isnt much there to draw you to the class if another just does more damage from an opti perspective, unless the regen and shield are way stronger than theyve historically given to dps jobs
There's been a ton of pruned abilities, reworked jobs, etc. throughout this game's life time
Not quite an impossibility
but nice for multiple bards in one party ig
That truly is the hope, but it's also quite doubtful. They genuinely think the answer to people being bored with pressing glare over and over and over is to make glare change to another action after pressing it once... but still pressing the glare button over and over and over.
like a regen once per minute on a semi fluid timer isnt a draw unless its strong enough to save a healer gcd, and that healer gcd makes up for bard vs another prange damage.
I mean that was the joke there haha I just didn't state it well
and i dont have faith that that balance will happen
WHM is still simple
so thats why the regen isnt much to me
and why other prange also need to be support based for it to help
I don't think that was their solution to the problem you mentioned. It's just the fact that the glare spam and other aspects weren't complex in the first place, just as the 1-2-3 spams weren't
I mean opti players will always just pick the best job regardless, I'd rather they design for identity instead
the shield could be useful, but again it depends on strength
I do think "the skill ceiling won't be high enough" is a valid criticism though
if the support isnt needed, it kind of hurts identity.
Since that's critiquing within a job's design
whatever value they're working with right now
like you want your regen the class was designed around, to feel impactful
otherwise it doesnt really help identity
at least to me
I mean that's the tricky balance and why we lost identity in the first place. Make something TOO important and then it's an instant pick
and values for video dont matter bc the mages dot will not be 5s long
Make it too limp and no one cares
Did they actually 100% say they are getting rid of tomes? I remember them joking about how tomes are endless but from checked the official sources they are just mentioning the new seasonal change, nothing about removing tomes and now I'm confused
so i throw everything in there out personally
Like, when I think of the team's decision in removing the unique button count, I think of how many GCDs are kind of pointless in the grand complexity of jobs outside of a select few
I don't think anything's been said officially but it definitely appears to be the replacement system based off of context
We will know more later
the dots being short is very possible since the dots expiring is what gave heartbreak stacks
Please Look Forward To It
yeah but 5s specifically means that uh
it would take them changing how dots tick overall
Really? They literally said "Finally, we recognise that a lot of White Mages were using the same basic attack spells over and over again, so to alleviate that monotony we're tweaking certain spells to have different effects the first, and then second times you cast them in a row" then showed Glare III becoming High Glare then repeat.
im pretty sure they were 3 seconds not 5
Okay so i will just stay confused with my entire fc and the nn adamantly demanding they said tomes are gone lmao
we go from pressing 1 to pressing 1 with different hotkey pictures!
well, a 3 second dot literally is nothing so that would be awful for identity
--Okay, yeah, fair, when you quote it that way, you're not wrong in finding fault
agreed its weird to just remove that part of bard
like im expecting that to be longer for sure, and they just dont have a value yet
timers and cooldowns were prob just placeholders for showcase
def possible
we are like 8 months away from media tour
nothing we saw value wise is relevant
take the basic design and thats it
can mr happy tell yoship again that high ping sucks to play ?
WHM having alternating effects on cast could be interesting if it made me actively think ahead towards prepping certain GCD heals, but I don't think they'll make the job that many brain cells
i hope they dont get rid of queen for mch though, but i expect they will
But even then, isn't whm's gameplay loop taking a more of a provocative healer role so their damage mechanic begins to matter more?
Is it really the same glare spam when you're engaging with it differently?
whm 1-2 combo they just completely missed the point, but the new button is an upgrade to misery in my book, but they also removed the dot
it feels nice having a big shot from mch
Dots were irrelavnt anyway
If encounters still require little healing, then it's a bit of a moot point
Yeah it’s just visual fluff to make a ‘fake’ 1-2 combo
id personally like mch if they made it an even slower gcd and really made things impactful
Clearly you've never seen me play healer
But we also don't know how redesigned encounters will play out
swap between chunky tools and a fast overheat
Job kit will exist by 50
We don't, but there's still the whole back catalogue of content
With evolved kit
and that will be a win for me
So I am excited for that
Old shit will be same
This has always been the issue with any sort of healer redesign (and tank to a much less extent). DPS jobs are agnostic to damage output so redesigns for them are no big deal
Doing evolved kit legacy ult will be fun
ok so is reborn mode still gonna be like focused on
or is it just gonna be there and then removed
they said itll be updated still
They said reborn will get a few more moves as is tradition for expansion
I think that so as long as there's someone to heal, and if the heal isn't based on the general health bar chipped off, who's to say that just even the smallest chip of damage to a player, especially a tank, won't give the job some leeway to max out their damage potential? ESPECIALLY in the endgame content you all participate in?
every hc player i talk to is expecting reborn to perform worse based on what they said, and not fit design of fights
My guess is that reborn will get axed around 9.0
Seems like reborn will eventually be removed
maybe meta reborn comps will be good, but most players are kissing it goodbye
so now i need to completely rethink what jobs i main
no reason to play reborn viper unless its actually just stronger then evolved
Its basically combofied reborn
Yeah if future jobs onward only have Evolved, they’re definitely going to remove Reborn an expac or two from now
Remembering how the were about getting rid of belts makes me doubt they are getting rid of tomes now because they dont say anything about tomes on the twitter
It depends on how they tune it I guess but in current savage there are literal minutes of no incoming damage sometimes
Because keeping and balancing two kits per job is a mean feat
Maybe, but the thing they changed was now instead of every minute you heal towards Misery, every 30s you heal toward Holy Sanctuary, both refunding the GCD's you spent healing. The only major change I saw that will impact this is they don't have Regen.
i guess drg is not my main anymore, it seems way too busy and active rn
i liked drg cause it did basically nothing outside of 1 and 2 minute bursts
I mean I guess? Depends on what you liked about the old jobs
Hrm, another case of "we'll have to see"
I like the whm gauge change
I would wait until you have job in hand in order to judge
Rather than a preview 8 months out
i hate the whm design, but that change is strictly good imo
Same here, based off the information I've been given
I know but this is why I'm shaky on their support design. They don't give themselves a lot of wiggle room.
I know, and it bothers me that we can't settle this conversation with actual demonstration
Yeah I wish they showed off reborn vs evolved on the stream
you have so much more flexibility in how to spend those gcds, whether its medica 3, or cure 4, or medica 1, they all have uses that werent used this tier bc its not the lily aoe heal
expack*
I mean this is always how NA fanfest is lmao. Sorry to say but please look forward to it
We get little teases
They did, but clearly not enough. I have a paragraph of what they changed for our current jobs
If anything this is way more than what we get for NA fanfest
id personally like if they find a way to make mana costs relevant for healers in evolved though
We usually don't have any ability info until way way way later. Evolve mode just bucked the trend a bit
Best I can do is two charges of lucid dreaming
That said, my concern/anticipation for evolved mode isn't in any particular role. Rather, it's two jobs with the opposite problems: summoner and scholar.
remove mana from damaging spells, and make you choose when to use heals based on cost would be something id like
How they approach those jobs with evolved is what my peepers are focused on
Yeah, I would just like to know we'd see more of this specific system next fanfest, even if it's just with SCH or something else, and not likely have to wait until the media tour
Because they can give summoner the complexity it needs without being clunky, and give scholar the proper optimization without ridding it of its adaptability
bro im going back to SMN
red mage will be interesting to see how they simplify it
the least fun part of healing is you not getting to do anything bc you ressed 3 people, instead make it so if you raise 3 people you can still dps, but cant use heals as a punishment
But how?
My copium is that we will get around 4 jobs of evolved at every fanfest
WAIT
And the last jobs sprinkled out during media tour
WE DIDN'T GET TO SEE A M. RANGED SHOWCASED
You have only 1 button, but it moves around your hotbars at random.
You have only 1 button
Yeah I have potential dread over blm
trust the plan
What? Why?
All casts are instant please look forward to it
That ^
I just think the caster is held off because they're still figuring out what to do with caster raise
THAT'S NOT HOW THAT'S GOING TO WORK JUST BECAUSE WHM GOT IT AND WHM STILL HAS HARD GCD CASTS, CALM DOWN <\333333333
Also I like how BLM winds up into a big explosion with Flare Star, and speeding up the job any further makes each spell feel less powerful
People are forgetting the fact that the priority of evolved is job INDIVIDUALISM, not gentrification to be like WHM if they're a caster <\3
so basically every job is completely different, the things i loved about some jobs are just gone, the things i hated are also gone, i dont know what's what anymore
BLM evolved... 3 buttons... Surecast.. Swiftcast... and a 20s long GCD.
blm evolved will likely be very very different to what we have now
I mean yes and I'm sorry but something had to give
Disappointment with job rotations is hitting an all time high
That's why they nuked the two minute from high orbit
And drastically changed everything else as well
i hope there will be at least ONE job i can still play easily and not have to be too busy
Amico, most of the people don't even know if reborn is being shafted out as a guarantee. Stop thinking about abandoning your favorite job so as long as Reborn mode stays as a mechanic
I mean they stated that one of the design goals with evolved is that the skill floor would decrease due to less buttons
I doubt casual players will get left behind
Yeah, but they made their own problem when they removed 1 minute buffs. Like, even in 6.0, Trick Attack still gave SOME variation and skill expression for SOME jobs.
WHM is a great example of that. It's even easier now
Honestly, save the buffs for the buff-centric jobs
If every class has to be distinct, so be it
If I had to guess, DNC and AST will keep buffs but they'll only be single target
Oh, I just mean that then you could still gauge spend on the 1m, and lining that up was a thing for a bunch of jobs.
Or if there is a party buff, it's somehow designed in such a way that it's nearly impossible to plan party burst around
Yeah, true. I'm sure we'll still have something like that
That used to be the case for a lot of jobs and timers in StB/ShB
That said, if you ask me, BLM's evolved version is going to go back to its roots as a hard-caster with a focus on movement limitation complexity
Cause you do the 3 songs (20s cooldown between charges) then you get Radiant Finish.
bard looks like it has an infinite buff too? just lasts the whole combat?
Given how the boss design team has us running laps around the arena usually, I doubt they would enjoy any job with limited mobility
I still want MCH to have limited mobility.
That's why I think triplecast is going to stay
GIVE ME MY WALKING CASTS (like PvP)
please enjoy black mage with no cast times
Plot twist only BRD has cast times now
I think blm probably will keep cast times, and that their design will be "if a job is bad, just dont bring it to the fight" tbqh
thats how you handle jobs being unique
WHM STILL HAS CAST TIMES IT'S JUST IN THE PARTS THAT ACTUALLY MATTER STOP USING IT AS A BENCHMARK FOR AN M. DPS HARDCASTER RRAGGGH
is when their uniqueness is bad, you let them be bad
oh ok i wont hit glare since it doesnt matter

my job is to heal
not even just heals, whm has (not much but) 2 dps casts a minute
Girl I'll put breadcrumbs in your carpeting and steal your $70 vacuum
I feel like the armory removing alt job gearing requirements makes this more likely
well, materia is a big thing to give up
Way less likely to feel dog shit about a particular job being bad for a fight if YoshiP has made it free to switch up
i still cannot believe they actually made white mage easier. i did not think it was possible.
but alt jobbing between whm/ast for a fight is certainly easier to swallow
It's more dynamic, at least
My b I kept forgetting the dot
Honestly the alt job gearing requirements being gone still seems a little weird.
I think alt job gear will still matter for stuff like on content ultimate
Rather than having a DoT, its gameplay loop revolves around healing to maximize damage. I can sit with that, then just the idea of having button bloat
Actually
Evolved WHM feels like it was made for WoW with whack a mole health bars
Yeah, that's kind of what I mean, it still matters just enough.
Not FFXIV where we never take damage until a huge spike
And again even then, pre 8.0 content will feel not great
Considering that they're making the ability cap level 50, it's not unlikely that they're willing to backtrack to rebalance
i mean for new content 
But that's not either here or there. We simply don't know how things will play out
In what world is someone not taking ANY damage in new content
Uh I won't say never but that would be an insane amount of encounters to retune damage for
Don't be obtuse, you know what they mean
you do extremely little healing in ff14 compared to basically every mmo ever
I'M NOT BEING OBTUSE THOUGH I'M BEING AS DIRECT AS CAN BE
for peoples reference, assuming best case scenario (you can wear lower ilvl gear and it syncs up to the stats of 790 fully, with choice of substats) the current mch set would deal 94.3% of normal damage
Okay well here you go then. Two attacks, a raidwide, and then a long mechanic. That's what they mean, and if your tank is geared, the autos won't even chip through a short mit
which is certainly enough to matter for ultimate, but certainly not reclears
I'm just saying, if the fulfillment requirement of WHM's heal is that any damage is taken, then it'll have no problem fulfilling its gameplay loop as a proactive healer that can maximize its damage via the meter
my point is not "will there be literally any damage to meet the technical requirements of the ability" i mean that having healers be more focused on healing through gcds could be interesting if the game's content starts to focus more on actually outputting damage
ugh
Not necessarily something I disagree on
I mean that's kind of my point. The points in the fight where you can meet that requirement are currently quite minimal, and less so if your party is good
it honestly feels like jobs are more complicated, the 2 minute burst was kinda simple and clicked with my head well
theres no requirements of the ability its just that you'll be refunded some lost damage when you cast a heal
Like oh I divine veiled that raidwide, looks like we're still above 100% health
every heal they casted in combat gave a stack
Wait a moment
I'm sorry for your loss sincerely
i guess thats why im scared
now i have to be way more active and adjust all the time
Aren't tanks losing some of their mits and sustains?
once you get your hands on it youll see these are like extremely simplified jobs
I mean I guess you know how StB ASTs feel
drg seems harder
its definitely not
A few but we still have party wide mit, shields, and healing
Oh I used wings and then my AOE heal, looks like the party is at full health
You say simplified but they were already kind of that in reborCOUGHCOUGHCOUGH
Hard is a relative term.
the issue is with sky high people are gonna tell me NOT to use it on cooldown and save it for boss attacks or whatever
I've said this opinion a few times in the channel but tanks should have their mit cut by like 50-70%
It's also a subjective one
Certain things are easier for some people than others and vice versa
well hopefully i can play picto now
Nobody in casual content will care
sky high doesn't seem to have a timer so yeah just save it for mit unless you're about to get stardiver again
Nobody's going to do that, and if they do, that's not your responsibility
but even then theres so much flexibility because jumps have 3 stacks and theres no 2 minute to burst in
You're stressing a bit too much on some unconfirmed information that may as well not come to light until 3 years later
Play and enjoy the reborn gameplay style while it's still there, rather than headaching on if your main being irreversibly changed when not even SE said so themselves
I ultimately wouldnt be shocked if bard was a casual friendly job tho, the class is really popular with novice players and then it picks up with like, super hc players that go to meta
everything in between those 2 prefer mch and dnc
literally everything subject to change but what they showed were very simple flexible rotations it would be hard to mess up
as a general trend
im excited for 8.0 
As Idyllic said, difficulty is subjective. Some users struggle with picking some stuff up we don't
And honestly, just because DRG got less buttons doesn't make it directly more simple but that's just subjectivity I guess
well, everybody here is a ffxiv player, so we can base ease around the requirements of current ffxiv jobs
I do think the parsing and opti crowd will feel like there's a bit to be desired based on what we've seen
like thats a bar everybody here understands
I think most other players will be happy
this is exactly what I said to my wow guild basically
not the parsing crowd
I'm most other players, but I understand that there's a concern that these changes won't address your problems with lategame content, such as the lack of meaningful damage
My point moreso is that some players may feel that juggling a 36 button rotation is difficult even if it's static or filler->burst, but a 16 button job is manageable even if it's more active the whole time
murdering job complexity lol
Some players struggle with APM, others with dots, etc.
as if jobs are complex rn
Was it really job complexity
current bard at a high level is pretty complex yes, its why you see lots of damage variance at a high level
Sure, it was busy, but it sure didn't require too much of a skill ceiling
most players cannot do what I do in 10
Clear?
A few select jobs currently have some interesting optimization
TRUE
I don't think that overrides the prevailing sentiment that most of the time, jobs are not that fun to play
In your eyes, is that a matter of your rotation or understanding mechs?
Hm.
maintaining uneven dot timers on multiple bosses at once and finding positions to cleave both with aoe skills fight long
Rotation
one job is somewhat complex in a sea of 21 jobs
sorry, i only have the jobs they showed off to base it on?
especially one that im very expeienced in
Again, there is definitely a subset of players that will rightfully feel burned by these changes, but at the risk of sounding heartless, them's just the brakes sometimes
I still am confused as to how we AOE with the jobs, or if it's pure automatic
It sucked when I lost my spreadsheet tank in 6.3
A lot of us are casual players. Things like savage content are meant to severely palm-grasp the allotted grace period you have to do anything.
In our eyes, job complexity is practically nothing in a world where we just occasionally reposition ourselves even at current-level. In their eyes, literally every amount of breathing room in their busy rotation matters to how they optimize
So, in WonderBird's perspective, I understand why they have the impression that reborn bard is harder than evolved bard
Flubbed on that sentence LMFAO
*Evolved Bard is simpler, it's 2.x Bard rather than 4.x and beyond Bard. I personally am not that opposed, but I also think it sucks for current Bard players who like it.
...Evolved BRD but yes
evolved bard is almost a 1:1 copy of current summoner which is widely accepted as the easiest job in the game
as a hc player, I put close to 40-50 hours a week into getting good at this game, so personally I do a lot of optimization around current design that they said theyre removing and its a downside to optimized play, but that "it has its own upsides to consider". so when thats basically exactly what they said by one of the slides. I can say removing the opti is bad for me personally 100%. especially when in the same message youre mad about I stated its probably a positive to 99% of the playerbase.
im simply not the target audience
Yeah that's it more or less
Much like how I'm not the target audience for fighting games
Iiii haven't played summoner so I have no basis on that. I just think its nature in evolved is far more different than fulfilling timed DoTs and songs the same way as you do with any buffs on a rotational period. When the only difference between it and the other jobs is that it has a lot of more of the same stuff to press and 2 DoTs, its luxury tends to wear off
There's a game out there for you, it might just not be this one come 8.0
im not racing out the door, ive enjoyed the game for 15 years, im not going to be cataclysmic about changes that I havent played yet.
Personally as someone who has been with this game for 13 years and raids HC... meh... they'll mess this up like everything else then fix it half way through the expansion.
but I will state the general gist, that they want to kill group based optimization
Honestly, even if I believed that--Who wouldn't?
They've leaned too far into it
if I dont end up parsing next expack its whatever, ill just prog and then go log onto wow
Every boss needs to be designed around it, every other job needs to be designed around it, the 2-minute burst rotation has put a lot of jobs into so much complacency to the point that a more free-form, accessible "every job is absolutely divergent from one another" angle is welcome from me
Well, the problem is they leant into it this way to simplify for people, and are removing it to bring back variation for people.
And I'm kind of fine with that. If I have to choose between two evils, I'll walk out of the evolved door anytime
Maybe I'm overtly defensive of a system I've only seen winces of, but it speaks volumes when no matter how much I change my job, something about it feels so agonizingly consistent
But it's like... they made this problem because they wanted to simplify raid buffs to be more accessible, and their solution is to simplify things further.
Simplify, yet diversify.
Again, matter of two evils
We have yet to really see diversifying of jobs
i don't think this means the end of optimization or anything
it just means the old way is dead
but that doesn't mean there won't be new things to optimize around
and depending on how the other jobs turn out, it might even be more interesting this way
There is still opti with bard. The songs give different buffs. Gotta opti where to use what one etc.
We've seen SMN, and RPR, reskinned as BRD and DRG.
We'll see when the other jobs get reworked
we wont see diversity until they show others in the same role ofc
PLD was PLD... and WHM was watered down WHM.
Debatable, but-
even if you take this argument seriously, its less opti than current smn has with its summons around movement
which people dont consider enough to satisfy
There's also the fact that fights can be faster paced and harder without that 2 minute.
its not really opti, its putting the circle in the circle hole
^^
True
Since when can they be faster paced and harder?
they should break automarkers in 8.0 thoughts ?
we cant say that until we see it. there isnt a reason to believe fight speed is effected at all
just that they can design it differently
If SE wanted things to be harder they could make them harder
part of the difficulty of some mechanics is because they put the mechanic at the 2 minute intentionally
they need to make it so one person can't mark multiple people at once
I'd talk about the fallacy in the focus of difficulty and busy jobs, but literally this is what endgame lounge is made for
Time after time it's "We don't know if players can clear" whilst designing Ultimates when advertising it and... would you look at that, every Ultimate has been cleared, even the super buggy TOP.
They literally said it in the dev panel. The removal of the 2mins can allow devs to go more crazy with stuff in battle content because they don't have to hold back every few mins.
things like phase timers are what current design incentivize, because it feels GOOD when a phase ends on a timer thats good, and bad when it disappears mid burst
but that isnt something to do with fight speed
just lets them design phase timers to end when the mechanic ends
Again, debatable. Phase timers have become generic for me, because at a certain point, they become easy to predict and the downtime is MISERABLEEE
Yes, but I don't trust a damn thing the Devs say. You remember the reason that we can't have Glamour Dresser in houses? Because they apparently programmed it worse than the armoire chest, the retainer bell, and the FC chest.
youre literally just hearing them say they dont have to design fights around 2m design anymore and taking it to mean it could be anything, instead of having the context of how designing around 2m works
So either they got worse at dealing with their spagetti code over 5 years, or they're full of it.
they have to design fights around the fact the game is built like shit
you cant have crazy damage or fast damage hti the party because heals go out one by one for aoe heals lol
if it is faster I welcome it, it just isnt something I jump to as an obvious conclusion
bc it was not what was said at all
I just think everyone is making a whole lot of something out of nothing.
this happens whenever any changes are announced ever lol
Except it's not really a nothing, they've said these versions, which have been shown to be easier, will be objectively higher damage.
This is becoming a conversation leaning into jaded expectations, which I cannot blame, but we're stretching too far now
the only context we have for future difficulty is quite literally that they expect future savage to remain on par with current, thats what theyve said and what we have to base things around, not whether it could be faster or harder and easier jobs can compensate for it to a total overall difficulty
your entire argument is bitching about you thinking jobs are samey to defend this, is that not a jaded experience?
to be fair he didn't say all evolved would be stronger, just generally speaking they will be a little stronger
some reborn might be slightly stronger
It could even depend on the fight too.
Who said the jaded experiences didn't apply to ME too???? <\3 It's not just Lilith having context-based spite, it's definitely yours truly
It reads more to me like "evolved is more, but it's close enough that it's within the margin of error for the average player"
definitely will depend on fight length since evolved are bursting faster, ending anywhere outside the end of a 2m window reborn will be at a disadvantage
All I meant by that was that I take the dev's words with a massive grain of salt. This was just an example. There's the Eureka claim of "Like a theme park, and relic is only 1 attraction" for promoting Anemos. It's happened more than enough to be skeptical.
They aren't taking away current rotations. If you dont like the new ones, play the old ones.
it doesn't really feel like they design current fights around 2mins tbh
I'll take it with a grain of salt, but I'm tired of acting like there's a cost of being optimistic
list off where your burst windows fall during savage and it's a mix of during mechanic/not during mechanic
every single phase of fru ends directly after a 1m/2m window
fru fun fight
I was optimistic too once... You know what it got me... 7 1500 tomestone steps IN A ROW.
true, ultis follow that pattern pretty closely
also 4:30 final phases so you can't double pot
ye, like thats what I assume they mean
they need to design phases to feel good for 1m bursts and such
savage feels totally random re: burst windows though
It's okay to QUIT and ACKNOWLEDGE YOUR DISAPPOINTMENT??? <\3333 If you saw that you had to do those god-forbidden steps, why wasn't your first response just giving up
mmmm even then it mostly follows
like 7s jumping directly after a buff window, and you landing in last arena directly before a burst window
both feel very intentional
8s ends on a 2m window
SE has made me jaded about everything, and I attribute that to them not learning in 5+ years that people didn't care if people could progress with tomestones, we just wanted alternate ways to do those same steps.
Like, there's being optimistic and being overtly and endlessly hopeful, what you went through sounds like torture
I think they have times they break from it, like 8s cutscene timings
Legitimately. Why haven't you quit at this point if this is the level of trust that you had with them, with all that in acknowledgement
but by and large id say they design around fights feeling good
8s add phase starting at a 1m, and ending at the 2m
4s is totally random and doesn't end on a 2min though ig arena break is pretty convenient timing
you can tune a piano but you cant tuna fish
I think the end of 4s with its split arena timing with a 2m is an example of it being broken yeah
Because like I said, it took 7 times for me to actually give up on it. I love relics, I did all relics on 2 characters for all expansions ShB's and prior, and even did a bunch on a 3rd character, but EW and DT killed what little hope I still had in looking forward to anything with actual hope.
but it stands out bc of it, not sets the rule, if it makes sense
Cause I can distrust SE and still enjoy doing content.
but tldr, i think fight design can be sped up a LOT with more rotations based around non strict timers
and thats the upside, not fights getting faster or anything
you also do 2mins right during ee1 and ion cannon but then also just randomly after mustard bomb and sunrise
Well, currently all jobs shown are 1m jobs
I think people are too jaded at this point. I think the changes are alright until proven otherwise. But if you dont thats fine too. That's why they kept 'reborn' in the game.
ee1 is a fine mechanic to do 2m during though.
if the designers say they're constricted by it ig I can't really refute that but my main point is just I don't really see any sort of pattern they seem to be beholden to re: pacing
ee1 is absolutely fine to hit buttons during, just I feel if they were really beholden to a script they could push things back less than ten seconds and that would fit the supposed mechanic-burst-mechanic sequence
I feel it's easy to refute. You can literally have any killtime, it doesn't matter if it's good or it sucks, as long as it's balanced for the jobs and gameplay that exists. We have had bad 2 minutes, and good 2 minutes, and we've always made do.
keep in mind hes not only talking about endgame when saying these things, most of the audience watching this is casual and might seem weird that alliance raid, normal raid, trial bosses just sit still for 30 seconds during buffs
its just when a mechanic or phase timing cuts off windows that feels bad that they tend to avoid
i want them to announce something with barely any information tomorrow so we can argue more about assumptions
shoutout to endwalker trials that had a cutscene for 2 minutes every time lol
normal mode i mean
M6S having 2m in Quicksand and then again later in Lightning being good examples.
golbez stands out massively when he just stands still for like 40 seconds but theres plenty of examples
like omega dodges in top are exciting BECAUSE theyre during a 2m, and thats a good example of designing around them in a positive way, monitors being a burst window makes greeding them more fun, but both phases still end directly after the burst ends.
you dont have much examples of "the boss phases at exactly 2:10" at all
That's
Actually fair
but 2:30? really common
thats the general design that they can buck with the change, any phase timer will just work
You're not wrong, but with them basing things around 1m, we'll still likely see the same.
And if they do keep Reborn jobs it won't change anything unless their timers change.
Or it shouldn't in theory
they wont be designing around reborn jobs they said
Cause they still dish out most of their damage on 2's.
theyre keeping them around sure, but not designing combat around them
Yes but they also said all content is clearable by reborn jobs
So they will have to do so to fulfil that.
yeah ofc, but it doesnt mean itll be remotely comfortable on those jobs
it's also possible reborn jobs get altered to not align so strictly with 2mins
paladin could clear abyssos perfectly fine, didnt mean its players were happy.
juust means reborn wont be doing 20% less damage or something
Yeah, but it wasn't so much about Paladin in Abyssos, it was about comp
You took too many bad off jobs, you weren't clearing.
Unless Crit smiled upon you
REAL hard
when they say all reborn jobs can clear all content, that doesnt even mean every job can clear week 1 either
No, but it's a limiting factor on Ultimates specifically
LF MT for savage ([mode that does more damage] required)
ultimates tend to have a lighter dps check than early savage
anybody optimizing will simply play the better version, not reborn bc they like it more
especially for prog
in parsing maybe reborn bard can make a comeback, maybe even speeds will reward it for sure
but my static is 100% expecting to put time into reborn and be using it
evol;ved*
I know, I was more meaning that it will affect the balance of high end stuff.
that is the implication
it does not matter how either plays if one does more damage than the other
smn had no problem clearing fru, doesnt mean it was in a good spot
I also hate the claim of "Every job can clear" != "Every job can clear week 1" because then it's gear gated.
Don't know if it was mentioned here already but someone pointed out to me that removing party buffs also means it's a lot less likely to hit buff cap
Which is a sick side effect I wasn't thinking about
I dont think theyre going to care if a world race team sticks to reborn bc theyre boomers, has a bad comp for reborn, and gets stuck on a dps check because the boss has a weird timer, even if each job individually can clear on reborn.
And if people think that's fine, the two most complained about tiers were Gordias, and Abyssos, two tiers where gear truly could mean the difference between no clear and a clear.
regardless of how they are changed, what job(s) are ya guys planning to run the MSQ through with?
i have to see every job before I can decide that
always drk
I was thinking of possibly going with a new outfit but the one I've been using recently isn't very cold-themed
You're not wrong, I just think they'll still design around Reborn, if only a little, unless they do some changes on Reborn to more balance potencies outside of 2m's.
new job if they look cool
i might go with beeper purely for story purposes but uh. I cant decide if I wanna uh. change my current reaper outfit or not
I think them designing around reborn goes against the entire upside theyre advertising of evolved, and if they wanted them to be equal, wed have reborn of the new jobs
i wonder if they will change invuln cooldowns
like it's a really fucking cool outfit but uh. I kinda wanna... change it

but maybe thats just me being doomer
but no reborn of new jobs and sayign they think evolved will perform slightly better is not putting faith that they want to design around reborn super hard
but if I were to change the outfit, what aesthetic should I even pursue...
i was considering something like this, but just looking at the exposed top gives me the shivers lol
not really a wintry outfit
i see reborn as a transitionary period that if somebody REALLY hates the changes, can cope with until they find an evolved they like
not that its a long term plan to keep it in a healthy state
i would have just ripped the bandaid off and done evolved only but i don’t have any data to say that’s the right call
your job could have been completely reworked without evolved anyways
Yeah, I don't think they will too hard, but I genuinely wouldn't be surprised if they did some rebalancing so jobs are less heavy on the 2m burst, and have ok neutral and/or 1m as well.
If they don't... ehhh... but wouldn't be surprised.
yes now it’s all of them being reworked but just make a clean switch
I actually agree with that, I mean they did destroy my main job (at the time) 2 expansions IN A ROW on patch drop, so it wouldn't be the first time.
WAR in 4.0 [halved gauge for stance dancing, removed Bloodbath which was their defining CD since launch] and 5.0 [removed DPS stances, a bunch of actions, and most CD's].
What's a little changing your job identity between friends?
They’ve said in the past that they are aware that any change they make will have a loud, if small, group of players who will complain endlessly about it. Deciding to ease in like this is perhaps less than ideal but it’s as good of a middle ground as any.
calling it now, the eva raids are gonna be tokyo 3, nerve hideout and world post 3rd impact
The only complaint I had with the fanfest is that BST is being made
I'm sorry but like, limited jobs have taken SO many reported resources apparently
i feel limited jobs are nice and bu at the same time
Yes, but they're the ones who chose to make them limited
yeah

Slept on it for like 4 hours and decided nope I still loathe these whm job changes
I’ll see how it goes in the media tour but I think I gotta pull out the “learning AST again” tech for Evercold lmao
True, but I guess I didn't expect it'd influence what classifies them as Off Tanks
Well, PLD is PLD, and the other 3 are Warrior
Depends on how their reworks go, honestly--
I have no loyalty I just play whatever jobs SE makes fun each expac
just have fun
Pulling learning ast card again are we
I wonder how they'll change DRK, War, and GNB

hello free
Its 8 in the morning soon why wouldn’t I be awake
It’s like half 8 for Tobi
Gnb's obviously gonna have continuation, but I imagine that they're gonna skim down on one of their more obtrusive buttons
What do you mean, they are different... Warrior's animation doesn't change, and Gunbreaker has weaves between each.
Drk,,???? Anything's kind of game with that job
mb stay up
As we all know, if the animation changes, it completely changes how the job plays.
Fel cleave if it’s changed 
True!!! Especially when the animation also changes with the mechanic, which it does!!!
!slowmode 0
fel cleave is like the coka cola of job actions
they won't change it
Honestly if Fell Cleaves animation was changed there'd be riots... deserved riots.
Hm. Gnb's probably gonna be given something new
That, or DRK
Did DRK have any legacy abilities that got shafted from the HW days?
Maybe they'll double down and get quadruple down.
You mean hw?
Yeah, forgot it isn't that ancient
drk lost a lot of abilities since HW
Idk dark arts I guess
HW had a couple abilities. The job was very different... Scourge?
There’s like so many lol
would you say they are 😎 lost actions
I might
There's a bunch but many were reworked or moved elsewhere or its name was used elsewhere.
Quick, what's the most defining one you can think of
delirium has done like 4 different things
Dark Arts
Yoshi P bring back plunge as an animation and my life is yours
Honestly though the craziest changed one is Reprisal.
It used to be a retaliation after a parry
Oh right, Reprisal was completely different
DRK was super oGCD heavy in HW, for just about everything.
i might try bard, honestly
i'll believe it when i see it
Maybe they'll bring that aspect back?
just like the promised butt slider
idk I think the dashies sold me on it
I guess we did eventually get back to it being almost like then... hmm.

I mean im excited to see what will happen but im not gonna pretend healer gameplay is making me feel hopeful
It's hard to think of every tank job having a designated gimmick, outside of being a specific archetype of warrior
Everything outside of jobs have me hyped
I'm excited for the job variety this time around
the evolved dps seem great
They kind of addressed everything I wanted to regarding that; An optimized button kit with unique actions per job, and a removable of the 120 sec burst rotation standard
Why worry about that honestly? Like, DRK could simply fully lean into the MP side of things and lose their cleave combo if they REALLY wanted to lean into it, and GNB could lean into more aether charge actions.
Yeah,,,,
I feel like WHM players would feel more optimistic if they felt like there was a real incentive to healing outside of maxxing out their damage in evolved
I'd love to see more mp management but without buffs what exactly would I be managing it for
like where's the encentive to bank (and risk overcap) vs just spend it all as soon as I can
I'm kind of hoping that we see my random tank design for an immune though on the new tank. Reverse (ala FFXII) where most damage heals the target instead.
Well, buffs aren't out of the question actually
Especially for DRK, who uses them so uniquely
They'll probably be restructured, yeah, but not eliminated
One of my proudest moments on drk was doing a perfect mana plan in e11s when we had a mnk and no nin (so, playing around 90s buffs instead of 60s)
What's crazy is that most of the kits included in the jobs' original kits aren't even absent, just more optimized into one context-sensitive button. For instance, PLD's shield bash being a throw at certain distances
Well, for WHM, I think there are a lot of things that are very "why though?" I know my static's WHM is excited for the changes, I just cannot see a 1 button rotation for 80-90% of a fight and feel excited.
now that we're out of the 2min meta, that kind of opti is p much going to be reserved for potion windows right?
I like to think of it as: Yes, WHM's rotation is bland, but evolved gives it incentive to be something more because it actually relies on its own healing potency
Again, we've already seen a 1 minute buff, so we still will have buff windows.
Except it doesn't seem to? They seemed to be pushing it as refunding the lost GCD's, not necessarily adding more than them.

Yes
WHM seemingly did not have one in evolved lol
Yeah, no wonder they got rid of it
Evolved had no DoT.
It probably became a bit redundant design-wise
Now, the funny question is, who survived the DoT drought
SCH
Plague is job identity
I can almost assure you SCH survived it
I'll throw my brain in a toilet and bet on AST, because they want to keep it busy
Considering the most they ever had at one time was 7 DoTs.
????
Aero, Thunder, Bio, Bio II, Miasma, Miasma II, Shadowflare (2.0), lost Thunder in 2.1.
AST will just keep cards, unless they go back to their old time magic stuff
Thunder was a cross class??????
What were they DOING in 2.0
Basically everything was cross-class at some point iirc
Oh right. FF11 game design
Well, considering Warrior wasn't REALLY a tank at the time... random stuff.
drk used to be a dps until xiv
They literally designed Warrior to only really health steal. Your mitigation was your face
Oh, and the 6% you'd get on Physical damage from Foresight.
being dedicated OT is mit
Jesus christ
(it buffed Physical Defence [ONLY] by 20%)
With proper context, I think for jobs like Summoner and Sch, the summons and DoTs are their most important factor in evolved
SMN too?
Yeah, actually. It'd make sense, given their approach of providing job distinction
and not just in a "Automaton Queen is a DoT" kind of way with a summon or something?
....Summoner's DoT is admittedly kind of a pipe dream
I'd take Shadowflare
It was a DoT that wasn't exactly a DoT
Since it essentially worked like Doton.
Yyyyup
I have no doubt they'll make summoner a summoner again in evolved, and not machinist in the m. Ranged slot. But it'd need some sort of designated control
honestly I'd kinda love to control the summons in some capacity
And as Lilith said, Shadow Flare on sch would be a neat change of pace
I still want MCH to PvP cast... so walking.
Are people still asking for that sniping move from PvP or has hope been abandoned
I don't know, I just think MCH having worse movement means it could get... ... ... huh... bard lost its utility
Bard's kind of just playing the role of buffer with a song focus now, rather than DoT upkeep
That said, from gameplay footage, it STILL does get busy
No, I mean its utility.
U-utility?
It's cleanse and second raid buff
The Healing buff
They've only got Troub
.
wait, why did they do that-
I'm not broken by that decision, but like, wouldn't troub be the reasonable cut??????
WTF?!? Minnesanger? That's what the buff was when they used it
Okay, I get it, probably a typo. I think it's essentially Minne's Anger
So both Troub and Minne at once I guess
Mage's Ballad has AoE Regen
Army's Peion has AoE move speed,
Minne is an AoE Shield
And Troub just kind of sits on the shelf
Minuet is the AOE shield. Troub gets used at ~7:06:54
Okay, so its supportive aspect really was retained in a way, just made different
I just can't believe that they put that on TOP of the weapon buffs, making each song offensive and defensive respectively
I'm surprised they mentioned nothing about AOE skills. Like there were no standard/spammable AOE combos.
Yeah, but if they got rid of the utility from being separate, I wonder what'll happen to MCH.
mch gameplay will now be about stacking debuffs for yuge tool crits in those windows
jk im making stuff up
Actually they mentioned something about that earlier, about it being combined elsewhere.
Probably just not finished yet honestly lol
There were some AOE skills locked behind special-condition skills.
But no spammable combos.
Im sure theres stuff in there but I think they’re ironing out the rest before showing it off
Mch will probably get some optimizations that keep it weave-heavy, but there'll be a caviat
Though MCH already has one of the least number of buttons. I wonder what they'll do with it.
DNC will benefit a lot though, probably.
I still enjoyed doing UCoB and adding Peloton every weave window I could that wasn't being used for damage/mit. Whilst doing callouts, and whilst ALSO calling out each usage of Peloton.
My RDM hated it XD
BRD during HW was pretty fun, tbh. It sucked at first. But it was OP by the end of HW, until they reverted the mage-BRD back lol
WAR evolved: same number of buttons
Tbf jobs seemed pretty different, at least for dps
they gonna have to really cook to make SMN/RPR/VPR any easier
im absolutely ready for rpr button debloat
Im genuinely excited to see what they’ll do for rpr
I like pvp reaper
If its similar to that then I will be happy
DD gone
I don’t mind if DD stays
Just hope they make it more fitting to the rotation overall than now
Like noxious fang (whatever it was called) (gg to that button)
does whm even need dash anymore now that its instant cast
i mean reborn wont be i guess
probably not
but idk i assume it's trying to supplant burning lilies as an instacast option
after mulling it over today, i think im excited for all the evolved forms except healer
i think they should all go back into the oven but healers the most
I'm iffy on healer most because I don't want them turning into curebots like other mmos
i like the concept of using gcd heals proc a stronger attack
idk if thats whm specific though
As far as I can tell they deleted misery from whm
That fucking sucks man
I loved misery crits lol
Ast now only has two cards that'll change depending on who you're targeting :)
:(
I like this idea as well
we're gonna go from 6 cards back to 2
Its just
maybe even 1
Also they removed lilybell
Everything else
Wtf
Cure 1 has a 15% chance of giving a free Stone
i know still very early and subject to change blah blah blah, but i think it feels like they might be removing too many buttons
They're future proofing it

Yeah sorry im a total doomer about this lol
I’ll def write some feedback about it though
i wish they didnt use whm because
A. its the easiest healer already
B. i know shit all about whm 💀
i was looking at those buttons like a deer in head lights
Its not necessarily that I dislike change but this form of change is just ??? to me so far
i only knew the dash off rip
I’ll let SE cook tho
I know whm but I was confused af cause I don't know how to read controller hotbar :)
LOL fair
yeah thats what i keep telling my self too 
i love how tanks have an almost counter feature
i think thats really awesome
or at least pld/maybe only MTs
its funny how the showcase had the higher potency counter do less damage than the lower potency one 
The MT OT thing is a little silly to me
Wish that was just a community standard and not an actual ingame feature
But I’ll see how it goes i Guess
yeah i liked how MT OT was more of a who wants primary aggro, not which tank is better for the job purely based off their job


