#endgame-lounge
1 messages Ā· Page 99 of 1
never seen wuwa exposure on social media that made it seem good in any way
harem bait
except the buttons involve your credit card
It was like pulling teeth but there my unreal for the week
the hardest content in the game is holograms and the majority of twitter people can't do them, so you wont see them there
The only exposure to Wuwa ive gotten was a dude who modded all the female characters to be pregnant??? š
like take 14 for example, the majority of content people will casually see is gpose and RP, so people who dont play the game think this is just for RP
do not want anything to do with the reddit stank on that game
specially with nsfw modders using the ffxiv tag
thats the same thing you're experiencing with wuwa
hologram too hard so I s6'd carlotta

i got carte to s2 but i still get skill issue'd
too much dodge/parrying in a row gets annoying after certain point
same with e33
i aint remembering so many parry patterns
I mean
Personally I have seen some Wuwa gameplay from my friends
(Got that shit streamed to me on release)
Still did not look interesting to me
thats fair, im just saying one thing is judging it based on gooner content
vs endgame content
Thats just a lot of modern gacha games to me tho⦠I donāt care for the combat in a lot of them bc they look so similar
Im sure theres a lot of nuance if you actually play the games but 
ZZZ is another that has a lot of different combo types and shit for their combat but if you were to look at the community you'd think it's a softcore porn game
gacha players in general just sit in the far end of "weird"
Okay to be fair the devs for that game dont help
I watched a character release who was just
Feet girl

i kinda want to go back to zzz
but i dropped it for a good reason
powercreep was too much for me to keep up with
ZZZ did look fun but I didnāt even bother installing it
they do get too far
I wanted the shark maid girl but not enough to actually pull

or random ass panty shot during a serious cs
I dont write off games bc theyre too āmuchā but I do think its funny af to point out
Truly why does it jiggle like that
I mean
i lower my standards a lot if the game is fun, so some of the fanservice just gets ignored
you know why
but if they get too far i just drop it
me neither but it isn't trying to appeal to you or me
That ruined Fire Force for me
idk im just here bc my favorite character is voiced by jennifer english
Like I expect panty booba fanservice in anime but fucking hell they took it to another level
does he even auto after that lol
I got no fucking clue
Literally created a character as a strawman and then killed them off
oh
my main issue with zzz is i basically have my entire account built around anomaly except they are exclusively shilling rupture/assault atm so im getting fucked in endgame
Like you have a very serious moment where supporting character is being abused, cool rescue scene then bam
Panties
so
i pressed my mit for the first hit of chastening hit
i survived with 20k HP
BUT
Because I pressed bolide
it already dropped me to half health BEFORE the damage registered
meaning that the invuln effect of bolide wasn't popped, but the half health was. So when the damage hit me, I died because it went through bolide
i dont play ZZZ but I've heard it's hard to do endgame if you don't have the same type/element of whatever character they are selling at the moment
it definitely is
i crashed out so hard in VC
SE giving you a sign sir
wouldn't have happened if you were unga bunga tank
some of my friends wanted to meme around
we got like omega pumpers tho
we killed before final pass resolved
hotfix maint rn
emergency maint
fuck this game bruh
are you getting lynae chiyo
lonely games have to touch grass
11pm
Talk to your family

I like her
slide into girls dms on instagram

probably not, I have about 250 pulls saved rn but mornye kinda looks like a guaranteed pull and I always s2/3 my teams so
better to just hold off I think
damn what is today steam down too
more like woke lmao amrite

How am I gonna look at Shadowheart for 9 hours if I CANT ACCESS STEAM

why cant you access steam
own it on gog
is steam down too?
Cus its 5 am and I dont wanna get outta bed
oh

octopath or should i play risk of rain š¤
octopath 0
next 10 pull
Holy
its truly christmas
Its literally Christmas today 
teach me how
show them your fflog parse
Show femra
cst spotted
Invalid timezone = doesnāt count
this girl has the most kpop coded theme song https://www.youtube.com/watch?v=b3AG_ZZlhLg
I wanna race the tide, and reach the sky. It's who I really am!
Production: Wuthering Waves
Songwriter: TERRY ZHONG
Producers: TERRY ZHONG, Crazy Donkey
Lyricist: Renjin Zhao
Vocalist: Eileen Marine
Vocal Editor: TERRY ZHONG
Studio: CITY BOY STUDIO
Mixing Engineer: TERRY ZHONG
Mastering Assistant: Noah McCorkle
Mastering Engineer: Dale Becker@B...
its not particularly spectacular
i can almost picture the 5 clones lip syncing
paladin
You either have to play GNB/DRK or SAM/BLM
thats how you get the most bitches
WAR is also acceptable but not as advised
fuck man how am i going to protect her though
women don't want men who will protect them
without my shieldā¦iāmā¦nothingā¦
involuntary celibate
idk bro I finish pretty fast
Maybe youāll have more luck with men instead
when im around sure
red pill WAR community

led by xenosys
Woah woah this chat is getting too gay
we can get gayer
is there ever such a thing?
bro my phone does NOT like typing today i swear
im gonna put it in the blender
What will Santa think
a community with a combined -14 brain cells
absolutely despise all warrior players
no such thing
cookies are the flesh of santa and milk is the blood of santa
im sorry santa
man some of you mfs not waking up to your family tomorrow..
u start with a "hey"
#gay-lounge
does that mean it never happened
how many yās if iām into them
not the :3
Yeah you definitely meow in vc
hit em with the š
u just start with hey and it lets her decide how much time she has
wont win them all
also have pictures of yourself with fish on your page, women say they dont like it but theyll take it over a femboy every time frfr
Chiyo btw do you know a Ciel Bleu
played with them a few times, dont know em personally
kk
I can confirm women love fish
statics 9th man is dating him and that was who I was with in TEA
I also love fish
I got hella griefed by Aetrna Aoi and their friends LOL
Men who fish are cool
and he was friends with them and not fucking up but i got hella tilted dying to autos in BJCC

yeah
I was really bored of FRU by the end of that
fru stands for really fucking boring
lmao
I only watched Chiyo stream it bc him crashing out is very funny
really frucking boring
dude the crashouts are just part of the experience
True statement !
The thing is they invited me along and they were like mega padders too LOL
we died to dolls atleast 6 times in an hour
padding in an ultimate is a sign of a bad person
crashing out is fun though
wow, you've found one of the 10 people who care about parsing legacy ultimates.
but wed kill before even 4th pass resolved
Crashing out is fun
and LL almost died before cascade cast was finished
i save crashing out for magic the gathering arena
ffxiv has too much things to do to do things that piss you off in it
the raiding server im in has this shield healer who apparently crashes out and argues with everyone during fru and the static has been stuck in p2 for two months because of it
being stuck on P2 is crazy
I dont know how ppl have the patience to be hardstuck on mechs for like 10 years
they never once saw LR with everybody alive
apparently its because the s.healer is inconsistent and a few other members of the team also screw up mechanics. apparently mirror mirror is their bugaboo
I'd have left that group by the second week
is mirror mirror hard or something
I knew a group that was stuck on DSR P5 for 2 years
yeah but check out my 5 target pad in living liquid
3k pulls on just P5 alone
you have to wonder what they're doing
jesus christ
they were doing it blind making their own strats and didnt understand the things that were going on
i commend them for being able to figure out how rewind worked whilst playing blind
how bad does one's pull count have to be before you just think they're not actually trying to clear
really though the biggest red flag u can have in a trial for a group
is somebody mentioning drugs
cause either of the examples given above certainly seem to imply that to me
what if they say that they smoke during raid
either
mfs who make weed a part of their daily life cannot be trusted with a job at mcdonalds let alone your entire evening
you come to this shit sober
you find a train party that isnt doing 2:6 but instead they whip this out in exchange
this reminds me of a night when I was piss drunk and started asking random questions in the blm questions in the balance
my group did that
i was told to sober up and read the guide lmfao
omg an actual use of the strat board
issue with the strat is that
if u kill intermission too fast
ur entire fight 2m is FUCKED
See, this is why we get fucking hitboxes the size of maps like in EW
so u need a sandbag if u do that
is because people do fuck shit like this just so they can stand still and not have to work for uptime
is this basically everyone revolving around the train or adjusting to these positions when train slows down?
we FINALLY got good hitboxes back where it takes work to keep uptime
I like the misnomer "work for uptime"
no like I'm more so referring to
how failing mechanics for uptime is just what ends up happening, even in savage
see: M3S towers
do normal ex6 parties actually not exist anymore
you mean KB towers?
yeah
People used to not do them for uptime?
like no way 2:6 has caught on that badly
2 stacks but yeah
like im not gonna claim to be a pro at this game but that strat looks like a lot of work just to get a few melee gcds in for tanks
Thats the same thing im talking about
idk how changing the way you resolve an entire mechanic isnt working for uptime though
without wanting to discuss the definition of "working", I think the premise here is more so resolving the mechanic in a way that's clearly not intended via use of mits
bd arcane revolution:
Like, the issue is that people just want to stand still and have full uptime without having to actually do things and learn how to play the game and get better at keeping uptime during mechs. Instead, we purposefully fail mechs or do stupid ass mega mit plans that require more work than needed just to stand still and tank everything. And you wonder why Yoshi P made the hitboxes the size of arenas in EW because he sees shit like this and goes "Well clearly they dont want to do all the stuff to keep uptime"
but my statement above isn't necessarily tied to uptime
Some of the actual fun as a melee is keeping uptime and rolling your GCD
People will always do the path of least resistance unless it gets them more dps, unless it's too hard which then back to path of least resistance

I think there is a difference between fight design issues and people just doing unintended things
using all your Thunderclaps/slithers to sneak an extra gcd in revolutionary reign
oh how i missed youuuuuu
like there is no damage going on during TOP P2 outside of tank autos
well a lot of this would be easily solvable if the vulns were just more aggressive
but like its more dps on a pretty easy intermission phase is it really gonna make that much of a difference in parsing logs
yeah
they put enough vulns and damage downs on things that if they dont want things to be mitigated around they know how
thats what I mean in regards to fight design
idk I joined parties that did arcane properly today
in limitless for example, if they made those flares function similar to the chaotic ones
it was fine
you would actually have to resolve them
Can't relate
well I was shocked they removed DDs from savage mechanics
and ANY mechanic that doesn't get resolved properly needs to give a DD
let me learn you a lesson
they can start by bringing them back to savage if anything else
tbf even doing them correctly is being max melee
me as a tank running around
honestly like
some of the most fun ive had
towers in M3S, M6S, and M8S all give dots instead of party wide DDs
actually this is the wrong clip
same as p6 you can stack 2 on same side and theyre fine
sorry
this is rad
yeah like I said, the problem is they don't work like some other flares in the game
that have aggressive proximity falloff
similarly, if the vuln from the hallowed wings in CT was an actual number instead of 200%, it couldn't just be cheesed with mits
wait do people just all stack it and not have the tank in the front?
oh i didn't know
it's not the standard, but in a group where people know what they're doing, they just mit a bit more
to work around people fucking up rewind spot
š„
We did anti-KB because it fixed that issue of fucking up rewinds spots and made it easier for pickups
thats the best strat imo
a non tank can also take a hit of the front wild charge
and this is not like you're kitchen sinking mits
kbi ct is a disgusting strat that has no right to exist but we still did it because (I think) it's objectively better if you can guarantee the mit for it, which is piss easy in a static setting
you literally need short healer 30s, shields, phys ranged mit, and like 1 other thing
ngl its not hard to guarentee mit if you are doing 7-1
we set up enough mit there for either a squishy to take the wild charge, or a tank to take both wild charges
wait
literally unfailable mechanic
tf KBI strat were you doing
the usual
idk i hate the world where mit is press this on the buster or aoe with no creativity, every mechanic is solve one way or go home
did you not have your tanks go to the sides so they took the wildcharges
I just think it's insane an ultimate can allow this
no ofc they did
using mit to optimize a fight is fun
bro said "Let me take the wild charge for fun"
Not when you get vulns from it
for an EX, I think it's whatever
There are some cool interactions or things you can do
but even for a savage, it's kind of questionable already
i saw a shield healer make a PF where they said they were taking darkest dance and one of the P5 tower hits
what the helly
optimizing mit around getting extra vulns is good
there is a difference imo to solving a mechanic in an interesting way to get the same result vs just purposefully failing the mech and just mitting through shit that you shouldnt be taking while getting the fail case debuff (Dot, Vuln, DD, ETC)
joker persona 5
party mit planning around getting vulns because of a strat is absolutely stupid brainlet behaviour
people who do that are the reason why EW raids sucked ass imo 
multiverse crossover event 
idk I think it's a good thing that you can use mit to solve failures in some places like 5/3ing or something but to be able to pull that shit in the pinnacle mechanic of an ultimate is like
what are we doing
There is a difference with like
i do think part of the reason its a bit iffy to me is that if you do vuln strats thats mostly the healers problem going forward
tank LB3ing during towers in M6S
and a little of the tanks
it being the healer's problem is fine, if anything I'd like to have to heal more in general
but like
but very much not the problem of dpses
and i feel like there should be something the dpses can do
from a mechanical perspective
some shit you should just not be able to get away with
rather than just "pop your personal mit lol"
yeah like not stacking for the banish 3 during P2
and still surviving it solo
as an rphys
:)
mitigation is everybodies job, especially when you eat extra vulns like 99% of the time it works bc of second wind
ultimate btw
we dont need to pretend like the same groups using uptime strats around eating vulns are the same people not pressing prange mit
you know as a tank you can press your mit at a specific time during your busters in P1 and if its stack, you can solo it
as I have seen groups have to work around whole mit plans cause they dont know how to optimize their mit properly, yes I think they are
my friends FC spent 3 hours in prog trying to do the cheese
and reworking their mit 4 times
still have not cleared btw
this is not including all the other clips I have seen of people just not pressing mit or not having enough
if I have to do a mit plan because you cant do a baby ass simple mechanic in an EX trial you dont deserve to clear

im talking about groups doing things as a plan
not your friends being shitters and seeing something on reddit without understanding it
The people who are doing AR Cheese are the people so bad at the game they cant keep max uptime on the boss while the mechs are going on or solve the mechanic properly so I do not trust these people to do things like press mit in certain ways following a mit plan
^^^
I just gave you multiple things of groups doing it as a plan
You HAVE to have a mit plan to do AR Cheese
because shit will just kill you if not
either the aoes before will go raw and you die
ar cheese is absolutely unnecessary for the fight simply look at aoe and listen for the laser sound effect
or the shit will kill you with 2 vulns
u literally gave me nothing, u mentioned tangeantly knowing a group who tried it and failed and are going on a redditor btw rant about it clearly being everybody lmaop

i never said redditor
like im going "i like this being an option" and youre going "but my friends arent skilled enough to do it so youre wrong"
like waffles and pancakes here
I also didnt say my friends LOL
Planet sized hitbox tier? ye
im talking about multiple streams of people, multiple friends across many discords when I watch them do it, multiple friends with personal experiences across the board who ARE pressing mit and doing what they need to do but other people aren't because it requires jumping through 14 hoops to get it down. Unless you are specifically talking about statics of people doing this which isn't really what we are discussing. We are talking about PF. And at that point, you need to have some essence of a plan because healers change, classes change so different mit, etc. You have to figure out how to put the least amount of mit possible on stuff earlier so you can press all of it during AR Cheese just to be able to do it properly
This isn't just a "Oh I had one experience"
its the whole community
And you are seeing people here with the same opinions
when did I mention pf ONCE in my saying i like it being an option
WE were talking about PF
so if you were not
thats where we just talked past each other
Wasnt sac strat in p10s a thing too?
Cos I dont wanna do bonds
Lets sac the player who has the stack
chiming in that JP DF just does 2:6 by default
yes even with double pure healers
its a real roulette in here
there was pushback but the almighty game8 spoke, and so shall it be
As far as I know, the strat devs didnt like and it was also in some articles is
Tank LB3 Harrowing Hell
People did that, aswell as P6S PF would tank LB
yikes
I setup non-cheese parties and it literally instafills on NA
no? this started with shit like ultimates and old savages in response to this post and you started ranting about the current ex for the third time today
Cachexia 2?
it started here btw
specifically about the EX
I don't know, I thought it was about fight design enabling the use of mits to cheese mechanics
due to lacking vulns
thasts LITERASLLY WHAT THE REPLY WAS
I mean most Exs had cheese strats no?
Ex3 Absolute Authority
oh no the persona 5 curse
Who does it properly? No one
you find a train party that isn't doing 2:6
Just mit bruh
do you think they are finding different statics
they specifically were talking about finding a train party that isn't doing 2:6
yeah, like I think it's fine for EX
the convo swapped off of it to other fight designs
literally
instantly
read the conversation brother
for savage it's questionable to me, for ultimate it's criminal that you can get away with stuff like that.
mb
me saying i like something being an option in fight design is not me saying pf should do it
full stop
watch some pf will use holmgang and cheese a mech with that in one of those savages
no need to try and gotcha me
Im not trying to gotcha you, I just said I thought the whole time we were talking about PF since we were talking about uptime strats and people missing towers for parses, and then I replied about stuff aswell after that message
I do think in most cases Wonder, it being an option in a static likely translates to it being an option for PF
and at times being broadly adopted
if you were talking about statics
we just talked past each other
thats all im saying
merry christmas endgamers
PF always prefers path of least effort
nobody was mentioning CT mit or m3s tower cheese in pf settings
If someone says an uptime strat, most likely you are doing that in a parse party
and you are most likely not getting party parties with most statics
well for CT mit, I wasn't suggesting you full on stack rewinds and mit
but more so because you can get away with that, you can make it through CT with no deaths despite some players totally dropping their rewind incorrectly.
i have mitted my melee before cause they dropped wrong
and had them survive
which ngl
they should just have been smited
I did a decent amount of FRU PF in 7.3, and some of the CTs that I've seen make it to P5 still
is shocking
not on NA
a majority of parties I saw are switching back to normal AR
thank god
it was like 3 AR Cheese parties and 8 Normal AR parties
That said assuming people get to ilvl 770+ idk if people will do cheese more
SInce i have the stats to eat hits to the face
probably not bc the players doing an ex in week 10 are not good
as soon as savage drops the skill level will
true ye
gotta hunt for the normal arcanes but for the most part i see an equivalent amount of both
the normal ones definitely fill faster
Sound Effects is the best buff in ex6 wno doubt
IT helps with more than intermission ngl
AR, turrets also is easy to figure which is unsafe
really the reason why vuln opti exists rn is because people complained about body checks
yea except when they donāt work
so you get explody bleed instead of death
how does it feel to b on the legendary page wol
unfrt that its not for something cool
wouldn't DD solve both of these
no death, but no longer a viable avenue for opti
Imagine being featured on r/talesfromdf
what cool could i possibly do to get on there
people also complained about somebody messing up giving everybody a DD being unfun
Its fine, Ive been in Cae's streams for a while now. I can rest with that much Online presence
specifically e10 towers were infamous for that
but giving a dot to the entire party would just make it unfun for the healers?
idk I think if you listened to the median ffxiv player you'd just end up with no punishment for mechanical failure at all lol
well Chiyo, we already have almost no punishment for job failure
I dont think failing a mechanic is supposed to be a fun experience
so mechanical failure is next right
we're on our way there
natural progression you know
other people reacting to something like r8s tower explosions feels nice like i think its a misnomer to say all damage is a healer problem even in pf when somebody dies you see everybody pop their mit a lot
it's not entirely a healer problem
but it does clearly punish them for the group's mistake disproportionately more
when there's no need to do so
IMO
Naturally Aligned
idk, i think high stress situation but recoverable is just the path they want to go down instead of a DD that half people playing wont care about, and other half hate
I have a funny feeling New Ult is gonna come with NAs
idk if its better or not, but like I said I really dont love when its "do mechanic intended way or else" with no uptime opti possible for groups
well I think if the DPS check is tuned right, everyone does care about the DD
at least during a W1 prog setting type of thing
50%
Who was 50 dem
M8SP1
I think this is overwhelmingly an issue with designing a mechanic with no feasible way to uptime it while doing it right
ANd how bad was that dd?
put ruin stacks in EX for mechanic failures 
Die if u get dd tier bad?
like if there was a way to get uptime on M3S towers without failing it, you would obviously just do that instead
that one monk clip
the problem there then is the mechanic can't allow for uptime without failing it, not failing it shouldn't punish people with DDs
fails 25% of the time
true
My fav thing about m3s was
Warrior: I need a macro to ALLOW KBs on inner release in tower
THat question died p much the next day
I think the other part of the conversation is also
just how many people even care enough to uptime a mechanic
in like an ultimate yeah everybody cares, but DD punish for mistakes tends to be basically meaningless in prog until youre ready to clear, useless in reclears when you have the gear to make it up, and average pf you just tilt off the face of the earth if somebody else gives you it.
versus just getting it done in prog and reclears
agreed in general; will respond to a few caveats
DD punish useless until you're ready to clear
isn't this what people want? less body checks, but you still can't clear until you're somewhat clean
useless in reclears
outside the scope of what I am considering.
thats why i dont think it is somebody people need to bitch about, most people dont know uptime superchain 2a or m3s towers exist, good mitigation and tight execution checks are super satisfying to optimize
i dont think people liked m2s prog being so easy to see enrage at least with the people i talk to wrt no body check but need to be clean
like it sounds better in the head then progging those fights feels
I would attribute that mostly to M2S being a bad fight over anything else
m7s can be zombied through but wiping because some people took DD's in phase 2 was really annoying
m2's legacy is the normal mode being more engaging than savage
I think if most people don't care about uptime strats, it makes even less sense to be wary of implementing party wide DDs for mechanical failure.
the goal is for a fight to feel satisfying and challenging to clear; being able to constantly get away with mechanical failures with almost 0 consequence undermines that to me.
FRU is the perfect example of this.
whoopsie daisy...
i think they just didnt test fru thoroughly tbh
from the check
to the bullshit you can survive
the check was exactly as they intended
the mit checks in FRU are more egregious than the DPS checks
everyone predicted going into fru that the checks were going to be piss easy because there was no way they could possibly balance around launch picto and still have other jobs reasonably be able to clear with a worse than average comp
as for the decision to give a party wide dot versus a party wide DD
if you didnt have picto FRU's checks felt like any other ulti
healers already have the most agency during prog; the party wide dot would simply skew that more.
I think most uptime strats being possible are a way of keeping active raiders engaged with new things to try and optimize around is I guess the gist? like it being possible to try things is good for your hc playerbase existing outside of prog. lots of teams like trying new strats, checking new cd maps etc, when everything becomes press mitigation on the aoe, stand in the marked spot on the floor, with no room for creativity it hurts that audience. it becomes "why bother getting bis beyond ulti prog" and I dont think telling your hc playerbase to just not play the game outside of the same way they cleared week 1-2 is bad for the long term health. it works in an ultimate because theyre difficult enough that clearing is engaging, but I think having things to opti and test is what makes savage and extremes engaging for the duration it needs to be.
and I think party wide bleeds just have that excitement factor of this is recoverable in a much more tangible way than a DD being recoverable if I push buttons better doesnt
not defending fru, I think ultimates should be strict
but i think the easier the content is to clear, the more room for creativity in solutions should be
there's 2 underlying questions for me in response to that
The first is: does said uptime optimization really need to come via over-mitting. If yes, does it even feel satisfying to do?
I did uptime M3S towers for a group I subbed, and it didn't satisfying to execute as a melee at all. In fact, it was more braindead than the default way to resolve it. In contrast, we tried caster uptime SC2A, which didn't require mits but required a tight execution check, and that was quite fun to do.
is this even possible to do?
quite
mmm maybe im speaking more as a prange here but I think using tools like minne and curing waltz well tends to just line up with those same strategies, and I know a lot of tanks and healers also love a mit plan feeling really put together. when im ninja I do love optimizing uptime during prog and optimizing when im playing safe with my downtime tools, I can fully get why as a melee uptime opti becomes less fun as a mit check bc of that, but I do think for other roles it is fun if that makes sense
is it kinda stupid? also yes
yeahhhh, I'm not planning to do it, just curious lol
I also dont think the two are exclusive fwiw
I think fights could have room for both
I dont think every mechanic should be full uptimeable through mitigation by any means
yeah, I think the strat's primary beneficiary unironically always finds it less fun
BLM relative strats certainly were more interesting for the rest of the party as opposed to the BLM player themself in most cases
but one or two a tier for fun solves for mechanics, vs 1-2 per fight for fun uptime opti on the individual side seems like a good bar for me on "this is fun to practice around and play around with to add a few weeks to the tier"
(uptime sc2a is goated)
the 1-2 per tier exluding thigns like caster friendly behemoth p9s
my second question is probably more pertinent, let me just clarify before asking it
- the premise here is we should fights, particularly easier fights (i.e., savages instead of ultimates) more replayable
- the way we do this is more engaging avenues of optimization
this is what you were saying right
yeah, I think the more savage and extremes are designed around "just do it as intended" the faster you get bored of them
I think body checks on the main mechanic is good
Disagree.
I point at ZJ EX
Being ruined early
We went from "okay just stand in the goop and do nothing"
To "okay just stand in a conga line because they took the easy route down"
so with that premise, the part I have a hard time getting behind is:
- there's realistically a tiny % of the playerbase interested in this stuff. even among HC players, majority of them do just want to clear and reclear, and have fun there as opposed to going back and optimizing their job.
- more importantly, SE has designed almost nothing in the area of job changes that seems to imply this is a design goal for them. we mentioned earlier how jobs become more and more incapable of failing.
I guess what I'm trying to say is, I think the concept of "job optimization" in FFXIV is just a mismatch with what the game inherently is designed for.
and I think the hc scene has suffered for those changes
i liked the goofiness of the conga line
possibly, I'm more so referring to how I have 0 confidence that SE would correct course on this (not even saying they should)
i.e., job optimization is not a consideration for them when designing content**, and I have no reason to believe it will be in the near future.
I dont think they will intentionally, but I think its a case of the consumer is good at complaining when theyre unhappy but not being accurate about what
and I think some changes they make and decisions that aim to help the complaints could improve it a little
and at the very least, going further into punishing it would be a further mistake
to follow up on this, you've also heard me say this before right Wonder: how I think most people seriously trying to "punish their optimization limits" in FFXIV would be hardstuck at the equivalent of plat in a competitive title?
like I wonder if se sees uptime p6s defamations as a mistake or not really.
Failing a mechanic isn't supposed to be fun but at the same time people bitch and moan when failing a mech results in a damage down or god forbid a doom even
I don't think they care entirely, because it doesn't really change whether M6S was positively or negatively received by the raid community.
Me putting in x amount of man hours into what I think is a really cool mech and all they do is just mit really hard or pop LB3.
they should've made arcane give you a DD that way we wouldn't have this stupid ass 2:6 strat
š
this is what I alluded to when I said if people who care about uptime strats are such a small portion of the playerbase, should SE even go out of their way to consider them when designing fights.
we could also talk about how certain uptime dodges rely on how the game's snapshots are staggered.
e.g., EE2 melee dodge, Fourfold Fires corner spreads, Reign dodge in line with 1 clone, react based on boss dash direction, etc.
gonna be honest I really hate how sometimes they make snapshots super precise and then othertimes a snapshot will take 5 buisiness days to happen
Like:
M8S enrage [tanks taking some platforms] sick as fuck. As a dev I'm sure I'd go "wow that's a cool way to handle it guys"
mmmm it depends on most people, but yeah, like most people will peak plat in a comp title theyll have a similar ceiling here, like not everybody can be the best welcome to statistics, but I think the skew is in mmos most people who aim to push opti are people who would succeed in other games and many do.
see that's atleast doing the mechanic correctly still
my initial statement is probably hyperbolized a bit. I am more so saying there are in fact other games out there for people with that competitive drive to be the best, that will reward you for your effort far more than FFXIV would.
And honestly isn't even just 'this is muh uptime strat' it just feels like abusing an oversight in how little punishments is in the fight
exactly
i think in extreme and above content they can make it so certain mechs give you a DD or something bc a vuln really isn't enough to persuade people to do the mech
Like you're still resolving the mechanic. You're still doing what is intended or within the same scope or realm
i'm guilty of it bc as a tank if me getting hit only results in a vuln then whatever i'll just mit more
guy who made p7s purg watching the PF solution
tbf p7 sucked though
6:2 doesn't resolve it. It circumvents it
It ignores it
That's what I don't like about it and why it should be changed
I think something like purgation you could argue is a bit of a hindsight thing. I.e., if the designer overlooked the AoE size not being that big, it's somewhat understandable.
M8Sp2 platforms, it's still being done it's good. It's cool it puts less stress on healers.
Maybe not 100% intended or designed for.
But it's in the spirit of the mechanic
But being able to just mit damage is something that's happened over and over again, and there's an easy universal fix to that.
Which is simply vulns that are significant.
Vulns that kill, damage downs that force checks, or x-come ruins

but I see the fight designer's conumdrum though. implementing these could get the "too many body checks" backlash.
They made body check chaotic, it's fine
it's a fine line to tread for sure
even for something like FRU, there's certainly no consensus of if it would be preferred over TOP
forget FRU, even LHW, you've got people saying it's good for newer players to get into savage
and people saying it's a very disappointing tier
I tend to be forgiving to first raid tiers of a given expansion; after that the gloves come off
imagine my endless disappointment throughout PandƦmonium
I thought Pandaemonium was pretty good overall
I would certainly prefer Asphodelos over LHW
As a story? Yeah I agree. But as a Savage raid series? Nuh uh
the raid series is very polarizing I think
the bad fights are really bad, the good fights are really good
there's very few in betweens
Another 10 years of getting blasted with orange from P3S
see I think P3S is a great fight mechanically
[AfterP9S] that's it? Just a bunch of cheap cleaves, a couple tornadoes and a limit cut?
it's easily the best 3rd turn in EW + DT to me
the thing is that there's a lot more bad fights than good
abyssos is borderline unplayable
it's 7000mg melatonin to the brain
I put more weight on the final floor I guess
P8S makes Abyssos tolerable despite having 2 horrible fights
half of 8 is still a rehash of a12
you're too old
expac mandated temporal stasis or w/e the fuck it's called
yeah I was going to pull up the let's get you to sleep meme
FWIW, I do think given what we have thus far
this upcoming savage tier would have to be exceptionally bad
for Arcadion to be worse than Pandaemonium to me
The setting saves the bad mechanics

And the fact they actually have music this tier
but I think a huge part of that is CW is the first tier I've done where there isn't at least 1 really bad fight
cruiserweight was pretty solid even if 7 wasn't my favorite thing ever
rest were bangers
7 is like an average fight, and it's the worst 1 in the tier
i think being better than pandae isnt a high bar to clear
but yea cw is solid
6 is probably the best fight they've made in quite some time
The one part of Arcadion I really liked was how Hector became a breakout character
which is pretty good considering we've got stuff like M3S in LHW, P12SP2 in Anabaseios, etc.
Hector who don't lecture
It all started with a promise to blow us⦠to smithereens
I haven't done all the Eden fights, but I can see this.
final floor gets double weight in my mind because it takes twice as long to prog as the rest of the tier combined so having a disappointing one really kills any positive feeling I have about a tier
but I mean... verse had quite a few flops no?
P12SP2 being as bad as it is
really hurts that tier
my personal opinion is that i dislike verse but the fights are far from textureless sludge
the more I think about it, the more it's probably true that Eden is the best recent raid series
if I weigh final floors heavily
even if I dislike E8S, E4S and E12S go a long way
wasn't E7S notoriously bad
sure but ffxiv also doesnt ACTUALLY want their hc playerbase to just go play wow bc their world first and dungeons championships reward you more. You have never had to focus on a hc playerbase to attract very dedicated players, pokemons done it for forever without even taking a single look at singles balance, simply having it be fun enough and not working to actively disrupt those players is enough, stuff like ffxiv speeds is largely the same type of community as that, se has just been pushing a bit into the ruining that communities fun thing that it hurts a very niche but represented community and it spreads out.
most people the job changes are strictly better for, but the community sentiment is negative because of that kind of overrepresentation in the zeitgeist bc those very devoted log in every day players just tend to fill more community roles than the prog and unsub gang tend to, I think intentional solutions to mechs or else have this DD would push it very hard in that direction, and we know it wasnt popular when party wide DD for one person failstates was a thing.
getting rid of hc players is getting rid of dedicated players and having them go elsewhere and complain about your game, and I believe that "I used to be a top rated player and the games gone downhill" is very much the type of feedback that starts mmo death spirals bc it massively effects new player growth, and ultimately I think the dev cost to having fun to optimize fights isnt much in comparison to other things they already do.
im sure we both know plenty of people who having the dedicated hc playerbase there is why theyre playing the game as much as they do, especially when parsing was larger than it is now it was fun to play around with things, I think letting some of that back into fight design goes a long way to keeping the hc community engaged while keeping the fights doable for PF with more standard strats and that the cost to design around them isnt large to begin with, its basically just a case of "punish this failstate in ways that you can plan around, and make strict solutions and more lenient solutions both possible through things like aoe sizes and timed movement"
still better than p7 sadly
they overreacted to e6s complaints and gave us EW sized hitboxes
it was probably the worst savage in the game until that tier
you only had complaints on e6 if u were a drg
and thats cause ur job literally didnt work
dawg I think other melee players who arenāt me hate having hitboxes the size of Eurasia
donāt get me wrong I do too
trying new solutions is fun, and I think they could do a lot of good for very little cost to welcome it more instead of aiming to punish it, whether I think they ultimately will do that or not (they will realistically do neither direction)
but I like when opti relies on mit instead of personal melee uptime bc then everybody has something to do and cds to shuffle around, I like when strats change, and I also like when melees do have personal uptime opti, I think getting rid of any of the three gets rid of an axis of optimization
the type of opti im glad to see gone is shit like resource runs and sandbags, but sadly the second is a hard solution to solve for
kihra needs to shoot people that sandbag but that's a conversation for next christmas
I think I should eat their entrails
i've unironically seen people question the devs' decision to have a fight end at like 9:45 or something with average damage and i'm like
you realize they don't design this shit around your boner for a colored number on a website right
even if they did, we would assume theyactually understood meta comps and balanced kts around that if they wanted to.. let alone lb cheese (anotherthing i wouldnt mind disappearing from opti)
which is WAY more credit than ill give them
they care about the feng shui of the fight timing wise and thats about it
a lot of games get "devs literally don't play their own game" complaints because of changes that heavily favor one end of the skill spectrum but ff might be the only game I've ever played where they've managed to convince me that they actually have no idea what they're doing half the time
I think the answer was really in the uh
p8s response we got back when
"our testers are more experienced at the game now and performed better than they usually do in comparison to average players" mixed with probably being tested for like, 2 whole comps worth of testers instead of having super flexible players bc theyre all 40 year olds working office jobs at se
so shit like a job being comfortable is a pretty high priority for that demographic of player
they have like, probably blue to purple tier players, and design shit around them. oops its a smn main? welcome to r4s and fru dps check ville
to be clear I don't think that because of job simplification and whatnot, it's mostly the balance patches coming out that feel like they're throwing darts blindfolded at a wall with postits that have potency adjustment ideas on them
like I hate new gnb and what they did to monk this expansion and even blm but at least those changes had a target audience yknow
New gnb I think was changed for the ultimate coming up bc it had the same eerie thing bard had of ādonāt fuck up :)ā for most players
Unless this savage also has like, random downtime in it
But like prepping carts for p5 of top? Never a concern again prog away gunbro
Monk I miss the dot Ik it plays the same but it doesnāt feel the same
But I do think everything is kind of related
this really depends how it's ultimately implemented I guess
I can see it working
Yeah I think it would be good for them to do, but I think at least not going other direction is smarter than doing it.
I'll tell what you I told Chiyo:
"If Xeno was a melee player, he would suggest Meikyo gives Midare ready"
I'll give them a little credit with this patch specifically. While I might not agree with all the changes, the provided explanations they gave are all at the very worst reasonable enough that I can see where they're coming from.
this patch was the exception to the rule this expansion
let me cope by saying a new direction okay
but we've also gotten such staggeringly important and highly requested changes like "superbolide no longer procs hoc's heal"

which didn't actually work, by the way
āAoe changes are bc of recent ultimates :)ā
Ok I think they said recent high end fights but like
It was before 6s was released so
but Wonder, even if they make more changes to allow for more job skill expression
85% cleave dropoff is crazy lmao
I think parsing will still largely be a meme
SE is never going to design fights with FFLogs in mind
and that's a good thing
M6S is a great fight; you can pad a like a total degenrate in it making a parse a total meme
both parts are true
I donāt think they should design around fflogs directly, but I think designing around fights bejng fun to reclear is why fflogs exists
Ultimates are fun to reclear and nobody cares about parsing those
the thing is, we both know parsing isn't indicative of reclears once you get past an orange
I'm bored, any old ex or savage clears that would be interesting to watch?
have you seen the DSR sandbags sir
there's maybe a dozen people who unironically do
but then again, there's probably only like 100 people that care to do that for savage
e12s 
no
watch speedkills
the old o9s like 7 lb speed was pretty neato
the funniest thing for me
I think there is āweekly reclearsā vs āletās spend the afternoon playing the game what do people want to do reclearsā as two different things, because the second is most peopleās experience Parsing who try for it imo.
is how much of a discourse there is about whether speeds should be the default metric
ćDelete MCHć~A Chinese TA Team
like... those aforementioned 100 people who care about parsing enough
will do the same shit regardless
and the other 99.9% of the raiding playerbase won't give a rat's ass either way
I agree, but the second category of people are not realistically getting competitive ranks
as opposed to the 3rd category of: let's run this for 20-25 hours a week if not more, dedicate sandbags, etc.
Mmmmm depends on what you mean by competitive, because I donāt think theyāre aiming to or that itās important that they do?
I donāt think everybody should be 20 hours HC
I'll clarify: I don't think I even improve my ranks much if I just did casual opti for 4 hours a week
so instead of sandbagging you now focus on lb gen cheese
vs taking what I get in my weekly reclears
got it
i'd rather lb cheese than have someone go afk for 75% of the fight
most people couldn't even pull it off lol
I would too, but I don't think the difference really matters
I think savage should just have things to do for a weekend for a HC group to try something, change your Strat, have some fun, and if those players get top 50-100 on their individual classes for the first time after being that kind of low orange barrier instead of getting a 30th fru totem then hey, thatās probably an upside to me if they try that out and the fights allow it beyond āletās hit the boss but harderā by having that new thing to try
You cannot have 1500 tomes yet
yet
Because thatās what replayability is about to me, thatās the type of opti I love at the start of a fight being released when you get to mess around and see what works
yeah I agree, I probably don't have a good perspective on this
because I'm very confident in saying I can get top 30~ just via reclears
i would say merry christmas back but will use mit cheese instead
i.e., just the weekly reclear is replaying the fight to me already
Yeah I am too, and I think the difference is just bc you raid with one group mainly and I for lack of a better way to say it will hop into bed with half of na to play the game more and sharing passion for optimizing with newer players is a big thing I carry over from my coaching days, so having avenues to express fun ways to optimize is a big part of my enjoyment week to week and month to month
i keep seeing stuff about mits so what are ppl just using mits during the new EX as much as they can or something?
(Which is why sandbagging and lb cheese disappearing would be huge positive bc theyāre roadblocks people think they need to enjoy trying at all)
Tanks and healers love when their mit plans that never matter fit together for the first time, they can see how much more comfortable the fight is from the week 6 Iāll succour here plan I donāt care, their combined healer parse gets better, like itās a really rewarding thing to be a part of, and I think a lot of the stigma around optimizing around melee uptime through mitigation is really missing that itās a part of a larger plan, and that larger plan falling into place is the most rewarding experience I think healing in this game gives you outside of prog
And then it quickly falls off after your tenth day in a row pressing those same buttons again.
Which is why I dislike the idea of having super strict mitigation plans and mechanics with fixed solutions with no room to play around, bc if your week 6 plan is good then by the time youād consider optimizing at all youāre on that tenth day.
But yeah thatās the full thoughts on why having things to play around with in non ultimate content in ffxiv is good for the game,
@grok summarize this in 2 sentences
there's also a chunk of the community in most games that plays a meta/strat just because it's the path of least resistance, regardless of whether it's more fun or not
When you trialled for a static a few days ago but you see the static lead make a new recruitment post
if fflogs had a speed leaderboard in a "no dps lb" category that shit would be bussin i know
They said theyāll reach out once they made a decision lol
Hate having to compete for a spot via trialling
Sometimes its mostly a vibe check and not necessarily a skill check
The first two statics I ever joined, I never had to trial
mfs better have multiple top 10s doing all that š
Waiit wdym by top 10ās š¤
Iām just Like bro you saw my logs
Im a perfect fit i promise š
like the static better be on leaderboards
omg
i think for the most part its vibes unless its like mega hardcore
This is exactly like that time setting a very specific price crashed the servers
because anyone with a half functioning brain can clear savage
mb
damn guess a ton of people dont have a functioning brain
welcome to ffxiv
mhmm yes, that definitely bugged me
I dont think so because eu never crashed
where r these notes
this tier will be the one
as soon as i get my ex clear
Pls dont cancel me but
Iād much prefer to join a static with at least ONE girl in it
Is that sexist? š
were fucking killing you
I dont like when its all MEN
We're beating you with hammers
MANGO
TIS I
- Having a scholar's arm glamoured over an arcanist's grimoire while playing as a summoner or arcanist.
bro smn is dead....
merry christmas ya animals
no more sch book glam
me when i get u mango
the static i did reclears with in 7.0 was 4 t girls, 2 lesbians, and me.
Is the game back open ?

- the other āstraightā guy
the tea static i was in had 3 trans girls and we were all lesbians
there was only like two guys in there
i raid in pf so i dont have to talk to women
the woke static..
cishet males r the dei of ffxiv statics /s
I was in a raid with all girls during destiny 2 once and felt like an outcast 

did yall see the raid plan converter
Fem roe can be cute 
Soft and tol 
soft and wol
H U H
not like that
hit me soft and hard
billie eilish
soft and harf
wait no-
soft and wet from jjba
Lvl 1 is kill...
This one is super funny
Peak album mentioned
no fucking shot
Im not even a billie eilish stan but the whole album 10/10 and NO skips
sell 6* eggs, on retainer, crash the server
And that is BIG coming from me
its not in patch notes, people just be memeing
May their sacrifice guard us from ddos for a year
and the server crashes r for the ones like https://na.finalfantasyxiv.com/lodestone/news/detail/933bc886c7d92b002ed9bde6b6125506bdf766fe not entirety of NA being ddosed
yoshi P really took away the deer on christmas eve
Santa needed them to run the sleigh
Was today the last day for current seasonal event?
Got a few days left
donāt think thereās a time yet
isnt it up in hour and half? got a discord notif š„
yea should still be 5am est
At this rate, it's looking like it's going all the way until the stated end time yeah
hotfix notes if anyone still needs em https://na.finalfantasyxiv.com/lodestone/news/detail/be28165e0c1a738d51aa03e59c6d673905a2dce4
hoping to pull a bad b
woah
oh em gee
enough time for one game of dbd
Merry Christmas to endgame lounge only
Merry Christmas
What's t8s again
I'm trying to think what raid series was t
mine
I hear the old fights are really jank
Can you give some examples of why they're jank









