#No Game Audio

1 messages · Page 1 of 1 (latest)

plucky falcon
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Hello!

Here's a link to the thread where we tried to solve the audio issue - https://discord.com/channels/1004072305527369840/1138636849066283008

At the very end of the thread there are step-by-step instructions on what to try.
To all that I'd add only that that build with turned on audio logging is very old, so you should back up your saves, if you care about them.

scenic dragon
plucky falcon
plucky falcon
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Another possible issue (I don't think it's in the link I've provided) is that your audio driver may be occupied exclusively by another process.

Try going to Sound Control Panel (In Win10 it's in Sound Settings in the rightmost panel; in Win 11 it's a button in Sound Settings at the bottom, called 'More sound settings'), choosing your active audio device there and turning off its exclusivity mode.

scenic dragon
plucky falcon
toxic egret
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New player here, I have the same issue. Cutscene audio plays fine, but none at the starting menu and none in game part. Sound is working find on my machine otherwise and no other game has this issue (and it does play sound in the game cutscene).

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Uploading Crash Report
SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device.
  at FMODUnity.RuntimeManager.get_Instance () [0x000b2] in <7fe169d3030d49ee89b167f1d2079498>:0 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <7fe169d3030d49ee89b167f1d2079498>:0 
  at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <7fe169d3030d49ee89b167f1d2079498>:0 
  at IAmFuture.Audio.FmodAudioPlayerService.Awake () [0x00000] in <e55898fbc3d34985a4ca86add2bb404e>:0 ```
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That's from Unity's Player.log.

toxic egret
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I was able to resolve this via the dxdiag method which showed a "Error: Problem Getting Extra Sound Info" warning. WIndows 10 reported the drivers were up to date and fine. All System and other games worked with sound fine.

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Using GeForce Experience I reinstalled basic sound drivers and it is now fixed.

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That said, I believe this is 100% something the developers should fix on their end since no other game in my collection is vulnerable to this issue (so they are, presumably, handling it). I do play a lot of Unity games, as well.