#🍥|anime
1 messages · Page 165 of 1
mantisblades -> not known
<form>bending doesn't seem to have strong correlations either
I mean they were used thousands of years back
then use halftone instead of databending

hand gun barrel pov
😄
@cyan burrow sorry, they don't turn out very interesting
i mean, they're pretty for sure... just... bland
sorry, my model can't do mantisblades or databending
yeah I mean I'm trying to create an elaborate idea through short prompt and that's not gonna work it has to be very very broad
unless the model knows all the concepts by heart, it's going to be a tough uphill battle, dall3 could probably do it
the end of the world!
in the matrix
a digital world being sundered
thats not the prompt btw but still it might work
neat
ah more stuff I can't show @wispy canopy - wanna see it?
I mean I can't show it here
casure ^^
what model is this?
dark gemini 3 (my own sd 1.5)
I'm working on evolving it though
so this might be a merge ahead
but mostly it bases itself off DG3 so youll find similar results
This is powerful stuff.
I released it like 6 months ago, then I went into back to back cancers and surgery and recovery and now I'm trying to see if I can make a better version
Playing around with what I can get by mixing SDXL Turbo and a regular SDXL Anime model
this is exactly what i want
anyone using SDXL turbo?
I'm playing with it at the moment
is it good with render, i saw their page it takes 1 step?
Of pure SDXL Turbo, or the stuff I'm messing around with mixing it with an anime model?
yeah the turbo rendered image
im fiddling with juggernut sdxl
that model is extremely realistic
hmmm
4 steps
2nd pic is much better to reflect on chacters face
and 3rd too
thats with 4 steps using turbo?
Different schedulers make a fair difference as well, so you have to mess about with it a bit
I've tried the Turbo scheduler in the custom ksampler nodes, but it doesn't seem like it's any better.
Also with these I'm using Kohya Deep Shrink
ahh ok ... i can get some decent output with lcm sdxl lora
Otherwise you are stuck with 512x512
with 8 steps
oh yeah about that limitation with 512x512.... you can't use any model to render above that res?
Turbo is the model
And you get weirdness and duplicates over that res, like you do with SD 1.5
oh man
But Deep Shrink sorts it mostly
did you try with deep shrink?
Yeah all those images I'm posting are using it
Otherwise it just looks like a mess at those resolutions
a second
3080
it seems slightly better than the LCM Lora, but not by a huge amount.
even if its slightly better than lcm that's a good difference
Yeah, just make sure you use a CFG below about 1.5.
And if it looks like a mess try a different scheduler.
both
im using a1111 lol
Oh
Dunno if it works in that
It probably will, as in it will render, but I don't know if it's setup that it will look normal.
I think it should, but you might have to change the sampler settings
just to give you an idea what i have on my end with lcm atm
Comfy has a feature where you can merge models on the fly as well, so I've been testing merging Turbo with counterfeitXL and it works pretty well
usually needs a couple more steps to make it not as blurry
so ...when you use turbo model you'd have to merge with other models to get a desired output it seems?
i am gonna get crazy with lcm and some loras 😦
Well, for anime yes, because the default SDXL is crap at anime
And turbo is distilled SDXL
ahh ok
yeah well im using blue pencil for anime and juggernaut for realism
and a1111 won't let me merge on the fly
turbo+ DS?
Yeah, for more than 512x512 images
Dunno how it works in A1111, Comfyui has a node for it built in
Without Deep Shrink
With
Ignore the crap image, it's just default SDXL Turbo
yeah i used to get a lot of those on sd1.5 if i broke the resolution definiton
im using sdxl atm
I wish it worked perfectly for 1.5
LCM still works pretty well though. This is 6 steps with DeepBlueSDXL with LCM
lcm is pretty good so far
so with 1.5, I can already generate at 1024x1024 with rarely a problem
lcm works nice, until you decide to use it with some loras
and if deepshrink only let's you get to 1024x1024, it's not amazing
You can go as high as VRAM allows
those which requires lower cfg like 5.5 or 4 with "normal" semplars
but suffer mutations in 1.5
Ah ok, it's fine on SDXL
I wouldn't say "I can go as high as VRAM allows" if the image is unusable
yeah SDXL is great
but style is not so great
You might be able to get it to work by changing the settings for it. But I don't really use SD 1.5 anymore
though, sdxl+ds+maybe turbo as base -> upscale with 1.5 could maybe get the stlye back
i kinda got into the habit of using set resolution for my workflow so i rarely get deformities from free canvas sizes
can you share a pic of the mixing nodes?
turbo looks a bit washed out
It might be a custom node
yeah, it's because I'm having to mix more of SDXL Turbo in, which takes away the animeness of the other model, so it does that a bit.
ahh ok
I think LCM is probably better
juggernaut is freaky realistic with human like blemishes
But you are limited to the LCM Sampler, with Turbo you can use others.
i love lcm a lot ... have been rendering lots of images with it lately
quality isn't too compromised .. they can look pretty sharp and good given the right settings
I've noticed that LCM doesn't play nice with Deep Shrink. But you don't really need it as much anyway.
yeah given you stay within these resolutions you should be fine to avoid split ups
SDXL
1024x1024 default
Variants:
640x1536
768x1344
832x1216
896x1152
also 768x1024
wait, are you supposed to load LCM lora, or use LCM sampler?
lcm works best with LCM, Euler A and UniPC (at least based on my tests)
both actually 🙂
but you can use lcm lora with those samplers i just mentioned
Yeah, I think LCM is better with other models if you want to keep that models style. You can mix in Turbo, but there's a balance over it being blurry or just turning into too much like base SDXL.
Like this is LCM and still looks anime
before or after deepshrink?
This is mixing and it's taken away some of the style
In comfyui I don't think the order matters for the nodes
this looks pretty good for sdxl anime
SuperMerger can do that in A1111 as well. As long as you have the save model option unchecked, it only merges in vram and you can gen as normal with with the merge, even from the txt2img tab until you change models.
ahh sweet, need to check that
think i need more ram to not have my pc stutter when rendering with sdxl and have youtube playing
How much do you have
16gb .. i know i should get 32gb
I made a horror
.
png quality is better i think
i switched to jpg for few days but jpeg images looked like they were missing some depth
amazes me the quality lcm can render
oh LCM works as a sampler even without the lora
Yeah, it won't let you get low steps though with random models, it will still look rubbish
and the lora works without the sampler.. gasp
😄
tho wouldn't recommend setting the lora at 1
yeah lcm lora works with ther samplers too, i was using dpm++ 2m sde karras but had to keep lora weight to 0.3 or the images came out badly overcooked
oh can you increase lora str with LCM sampler?
you can use weight on lora
lora:lcm-lora-sdv15:0.7 im using that with lcm sampler atm
interesting
still seems to need at least 8 iterations
8 sampling steps, 4 hires steps, 2 cfg scale... the quality is totally fair
looks nice!
wow
hmm nope cant' post what I just got.. nope
i know what do you mean, even with a joke prompt like the knight maid, i often get unexpected results
some models have a dirty mind XD
is this the extension form of the thing u guys were talkin about the other day
omg, how did you do this? i love it
yeah and i've learned to double check if it's actually swimware and not bedware
yea cuz its not ai 🌚
it's exactily what i was looking for
ohhh
this image is mind blowing, i would love to replicate such layered effects
till now, i could do something like this, only by mistake
you could probably do it maybe with cd tuner and set contrast to dark
the last time, i obtained something close to a layered detail by adding a noise image on the lineart controlnet
it was weird, but the effevt was very cool
time for nightmares
haz some idea's.. hmmmm
i don't think is too much gore, but the feeling is very weird
wow, charming
not my type, but it's objectively cute
i'm more for the energetic type
i wasnt talking about it till today, its an extension that can prevent rendering cloned images when the canvas is off proporitons
dark forest, bright light coming through tree's from above, high contrast foreground, deep shadows, girl blowing magic bubbles
try with (bubbles,soap bubbles:1.5) 
Fly me to the moon
Let me play among the stars
And let me see what spring is like
On a-Jupiter and Mars
take this one instead
i wish i could share the gens i been doing
tgirls rock
such little devils know how to play with man's hearts lol
charming
i tweaked the prompt quite a bit to make clothes appear lol
still on the adult-sexualized side so ya need to be careful
even if the image is pretty tame, i think undervear shouldn't be exposed like this
but i don't know, sometime, my perception is a little off
ill try for swimsuit
yeah got me timed out the other day tho might have been the tattoo
is even the type of of wear, that was without a doubt underwear lol
i merged a yiffy model at low weight into mistoon and something else and using animal wildcards and like most batches produce something good
try to make a model that creates mechas that dont look like gundams
Can I get a boy character inspiration????
how about a prompt with this song?
usually gives me crazy results
hah
theres a lora called 'steal ai' or something and the author of that makes good looking loras that might be useful for that
the right image looks like michael jackson
and the left one has a touch of david copperfield
Frank Sinatra by Ghibli
capn kirk
I'm trying to inpaint a bandana from camo to plain green using Photoshop with a Stable Diffusion plug-in but not successful. Original:
After inpaint:
The ears, nose, etc is not aligned properly
And I seem to be able to inpaint only in a rectangular area basically
After months of plugging and chugging I'm finally starting to figure it all out 🥳
Furry Version of Die Hard The Movie by Ghibli,
hmm let me try that with the fuzzyanime merge I made 😄
DE HAAD
haha
The art style makes this a pretty easy one since the colors and shading are flat. Just paint over the camo bits to get rid of the colors you don't want. Then inpaint at a fairly low denoising to blend it all together better if you aren't completely happy with the result.
I tried that and it's much better. It still shows that box thing where the area containing the inpaint occured though. Is that something I need to figure out in the settings, ie inpaint only the masked area?
I'm not sure which PS extension you're using. In the Krita extension that I use you can define the inpaint mask by creating a new layer and painting over the area you want masked with a solid color, using a soft edged brush such as the "airbrush" to blend the masked area into the rest.
I'm using the Abdullah Al Faraj one. The problem is that I can mask but I have to make a rectangular drag selection for the mask, which changes everything in the box. I guess I'll have to look it up or experiment to see what works. But thank you, your idea did make it look much better
From the video, it looks like the rectangular selection box is meant to just be the input image and you should be using a clipping mask to define the actual inpainting mask in a similar way to how it works in the Krita extension.
I see, I'll try to figure it out
The video I was watching is accessible by clicking the image under the Demo section on the github page. Unfortunately it's just a sped up video of someone creating an image with a mix of txt2img, outpainting, and inpainting so it isn't very easy to follow along with what exactly they're doing. I would install it and try myself, but I still use the CS6 Adobe Suite which isn't compatible.
I'm using the "unofficial" PS which is why I use it lol, otherwise I wouldn't
I don't use PS much personally. I mainly have CS6 for Illustrator which I use for work and that version is more than capable for my needs. I don't see Adobe ever convincing me to switch to their subscription BS.
and oh boy it's 13 almost 14GB really? wow
hmm ok 12.9GB
50 steps in 1 step? this I gotta see
tried to get it without a lora but no,at least i got a close one
yeah I dunno, I havent tried it yet
cute
haven't had time to figure out what it's all about
until I can use it with web ui, i'll spectate ;P
thats a model for sure
sure taking a long time to load
so far not working in a1111
or at least I havne't figured it out
this video is a crazy reminder of this evolving ai tech https://stability.ai/news/stability-ai-sdxl-turbo
but i dont suppose i could do all that real time locally on my rig
i knew real time was coming
didnt expect it to even come close for another year or so at least
yeah its amazing , btw you can use the turbo model with 768 and 1024 res
on a gtx 1060?
i have a feeling movies and video games will be rendered in realtime ai at some point
and probably vr but i dont have vr so i dont care about that
and then volumetric displays will be holodecks
definitely. remember nvidia showcased a game rendered in real time? thats gonna be main stream
actually not real time, but the npc was creating stories based on player interactions
those are all coming together
get ready for a big convergence
pretty soon the tech will come at a pace society won't have time to think but to go with the flow
ofc past the linear thoughts
i didnt see that
the real time thing. i got to see how much faster path traced rendering got in the past 5-10 years though
you couldn't have missed it but here is the link https://youtu.be/5R8xZb6J3r0
NVIDIA ACE for Games is a new foundry for intelligent in-game characters powered by generative AI. Developers of middleware, tools, and games can use NVIDIA ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games.
Watch our NVIDIA Kairos demo, showcasing how NVIDIA partnered with Co...
wow
that video is so wide
the lighting looks really good
im guessing the dialog was like, generated with a llm given the prompt of the story lore or something
the conversation takes place through generative ai based on player specifics what he did in the game
btw have a look at this for fun how cool this turbo xl is https://clipdrop.co/stable-diffusion-turbo
Clipdrop - SDXL Turbo
im gonna grab the model to run locally
just the sdxl turbo at present
no special req othar than being able to run sdxl models
basically enough vram
im too invested in 1.5 to switch
i hear they are also working on sd 1.6
so 1.6 could be more gpu efficient
probably with all the newer parks you get with sdxl
if you have 8bb vram or higher you should be ok
i'd recommend using this model to play with since its fine tuned based on turbo sdxl https://civitai.com/models/215418?modelVersionId=242733
and its in alpha now so lot of improvements to come weeks from now
6gb
yeah standard size for sdxl models
lots of shared mem tho
with 6gb it could be bit slow but you can try the sdxl medvram arg on webuser.bat file
--medvram-sdxl
oh hmm
it wont affect your regular sd 1.5 models
that one is specific for sdxl models
you may also need to use --no-half-vae
you can generate them at higher res
1024 too
im gonna fire up a1111 to test this turbo model in a bit
waiting for my food delivery
they become pretty inconsistent tho
haven't found a way to make kohya's work nicely with them
i see but according to emad what he wrote 512 gives weird results
sdxl turbo is for 512 iirc
thats that i read too on hugging page
but according to emads post you can use 768 and 1024 both for decent output
if you accept cloning
`Oh erm for higher quality you can also just generate at 1024x1024 but 768x768 will be fine.
512x512 is bit awkward at times.`
lcm and dpm++ 2m sde karras is evidently working good
the fine tuned model at civitai also work well with those two samplers
lcm + freeu is my combo to go
can even crank the cfg to 1.5, making negative prompts working
i mean... just doing random shit and have it render realtime is just too much fun 😮 (kitty has no recollection of warcrimes)
is that on clipdrop?
using comfyui?
that's the one for the realtime renders
nope just regular a1111
dunno if it'ssupported by a1111 yet
well it loaded the ext
ah, someone already made ext? 😮
loaded from the git link
lora:LCM_LoRA_Weights_SD15:0.8, Rabbit girl Miku in summer time on beach
Steps: 150, Sampler: LCM, CFG scale: 3, Seed: 428834036, Size: 512x512, Model: CounterfeitV30_25, VAE: clearvae_v23.safetensors, FreeU Stages: "[{"backbone_factor": 1.2, "skip_factor": 0.9, "backbone_offset": 0.5}, {"backbone_factor": 1.4, "skip_factor": 0.2, "backbone_offset": 0.5}, {"backbone_offset": 0.5}]", FreeU Schedule: "0.0, 1.0, 0.5", FreeU Version: 2, Lora hashes: "LCM_LoRA_Weights_SD15: aaebf6360f7d", Version: v1.6.0-2-g4afaaf8a
but that isn't the sdxl turbo model, right?
no just regular model
Rabbit girl Miku in summer time on beach lora:LCM_LoRA_Weights_SD15:1
Steps: 15, Sampler: Euler a, CFG scale: 3, Seed: 2820788942, Size: 512x760, Model: cybertoonrealMerge.fp16, Clip skip: 2, FreeU Stages: "[{"backbone_factor": 1.2, "skip_factor": 0.9, "backbone_offset": 0.5}, {"backbone_factor": 1.4, "skip_factor": 0.2, "backbone_offset": 0.5}, {"backbone_offset": 0.5}]", FreeU Schedule: "0.0, 1.0, 0.5", FreeU Version: 2, Lora hashes: "LCM_LoRA_Weights_SD15: aaebf6360f7d", Refiner: aZovyaRPGArtistTools [c7751e6108], Refiner switch at: 0.8, Version: v1.6.0-2-g4afaaf8a
hmm interesting
SDXL_turbo
can you use adetailer with it?
something is nutty on my settings, i cant use adetailer and i also cant use positive prompt like (highres, highly detailed:1.1)
gives me crap load of error in console
and i get totally distorted image
also what about using hires fix with turbo?
this isn't very fast either
should take 1 or 2 sec to generate
but im having issues of some sort
weird fkin issue
this prompt throws me error for w/e the f* reason
(highres, highly detailed:1.1), aesthetic, masterpiece
UnboundLocalError: local variable 'h' referenced before assignment
Time taken: 0.9 sec.
in other words "let me load... nope nm "crash
this is with 0 sec .. instant gen but also rubbish lol
thats with LCM
but if i used 2m sde karras that will throw that error above
im testing with steps 1, cfg 1
hhe
testing u detailer (fork of adeatiler) and kohya hires fix
tho not sure what i'm doing
i think i found the mis match
adetailer will work if i have enough steps, like above 1
ooh
back to regular
😄
Frank Sinatra by Gihbli, very complex, extra smoothing of details, elegant, concept, 3.5D, 4K, unreal render, illustration
ohmygwarsh
i found out what was going on
this turbo model im using has limiting token for prompt
yeah it's sorta like a demo.. not their best work
im using this fine tuned model altho its in alpha https://civitai.com/models/215418?modelVersionId=242733
holy crap
so i can't use prompt freely with it as of now
which means its pretty much useless past the point of demo
6gig of excitement dumped
yeepppp
lol
oh yeah i saw that one too
oh 13.5
man i was starting to have fun
this is the best i can do for now with limited token
took 1 sec
768x1024
oh fuck
cheat found
merge the sdxl turbo model!
add in lcm lora too
3 steps, 1 second
776x640
What if you try to drop deep shrink in right after the FreeU_V2 node before the sampler...does that allow you to bump to 1024x1024 and get a cohesive image? (You might have to bump the steps up a bit when doing that.)
I've been using it on mine just fine...even with Turbo.
1.6 is just a different finetune of the 1.x architecture. It's available to try on dreamstudio. Seems better than 1.4 or 1.5 were as base models, but I'm not convinced that it's any better as a base model than the good old NAI leak as far as anime goes so I'm not sure it will have much impact on anything for us if released publicly.
that's unfortunate, i was hoping community would develop better fine tuned models with sd 1.6
1 second images too stronk
We might. The big advantage that it has is that all the stuff we already have for 1.5 models should be at least mostly compatible with it. There could be some weirdness when it comes to LoRA compatibility simply because there is usually some weirdness there between different base models. But they all should at least technically work.
this is brightprotonuke turbo lcm 😄
i mean.. for a 2 step generation, you can't even complain
prompt was nakama power lol
this name lol
oh wait... was 6 steps
what's this lcm? a model? or a lora?
and its not just compatibility thing but also better engine altogether with sd1.6?
6 steps -> 1 second 768x768
anyone knows where can i find a product showcase models ? - like a place holder where i can put a picture of real life product ( printer and scanner ) and its description
and a modelmerge using turboxl to speed up generation even more
turboxl still need the vram of a normal sdxl model?
it's worse -> using the comfy dynamic merge it needs both models loaded XD
but yeah, in essence, it's just a sdxl model
brightprotonuke is an xl model
No, the "engine" is the architecture. The architecture is denoted by the first number in the version, in this case "1".
ok
btw excuse me but the issue i was having with trubo sdxl and my prompt tokens wasn't actually about prompt token limits at all, it was the file name convention that glitched out with the model which i have fixed now after talking to the model author, and here is what i get
[00:29<00:00, 3.29s/it]
This seems to be the quickest I can get at the moment
1344x768
SDXL Turbo Mixed with CounterfeitXL + LCM Lora + Kohya Deep Shrink
4 steps CFG 2
good shit, amiright?
brings generation time down a lot
Yeah if you bring the steps up by 1 or 2 it makes it look a decent bit better as well
FreeU actually seems to make it worse, but only sometimes
default freeu not good
how was your merge process, did you merge turbo base with counterfeit and what % did you give counterfeit to reflect on the new version?
70% counterfeit 30% Turbo
ok thanks i think i need to download the turbo base too or do you suppose i could use fine tuned turbo instead of base?
I'm using the simple node, because I don't understand what the blocks stuff is
@gentle musk, take not of my freeu values, i changed them a bit, added lcm as sampler
turbo base
low blocks -> composition, midle blocks, summary of composition, ready to become output, output -> actual image output
Still makes it look worse at my current settings
😦
my workflow in image
it can change image to image which is the problem
Sometimes FreeU makes it look better, sometimes it doesn't
that's a merge issue
Sometimes having the LCM Lora makes it look better, sometimes it doesn't
lcm is a tricky beast
are these necessary with sdxl bad anatomy, bad hands, bad proportions, distorted, cloned
I barely ever use negatives with SDXL
sweet
I can get this with 2 steps after messing around with the model merg settings
imagine if you gave it 6 😮
It's not fully done though, you can still see the weirdness around the edges
still, we went from unrecognizable bs in 2 steps to nearly image complete in 2 steps
i like mine just a bit better, seems a bit cleaner
but that's just preference
freeu does clean up a lot of the "blotchiness"
I don't think I even need the LCM Lora, this is without
4 steps, using dpmpp_2m_sde
3 steps just lacks that last bit of detail
yeah, i like 4 steps better too
nothing vs freeu vs freeu+lora -> need to tweak some settings some more i think, lcm lora is a tough cookie to balance
2 steps with Uni_PC
you guys might wanna incorporate this to your merges maybe? https://civitai.com/models/119032?modelVersionId=175819
bit blurry
i mean, it's coherent
but, quality could use a step or 2
It actually get worse for some reason at higher steps with Uni_PC
ah, yeah, i think the sde and lcm sampler are the only sampler that can handle the noise multiplication that turbo and/or lcm lora create
5 seconds to generate with an IPAdapter fed into it
10 seconds if I use 2 IPAdapters, but that's because I start running out of VRAM
Dumb question, but how do you achive so low steps without the LCM Lora?
you need to merge SDXL Turbo and another model
STRAIGHT HIT!
What weights did you use? (I am not sure if it is called weights xD)
I'm still testing different weights
I'm using the modelmergeblocks, but I don't really understand what it's doing so I'm just changing stuff until it looks good
You are using comfyui to merge them?
yeah
Oh nevermind I was stupid
It only works with XL models right? If yes, what model did you use there? I haven't really found an usable anime XL model...
CounterfeitXL
For me they always come out blurry as if they didn't pick up the "turbo style"...
oh damn, even her nails came out right
im new to merging, i just got all the necessary files now to look for a basic to do guides
she's marveling her own hands 😮 wooow i never thought we could have such pretty hands
these anime eyes are great, i dont like downward slope a lot of the models have
i wonder how you achieved that by merging counterfeit
That one was a different model
lol i see
This is counterfeitXL
this eye also looks good
although a bit disempowered
the images i see at civitai counterfeit page, those eyes are too mellow
this new stuff with lcm lora and turbo given a new life to sdxl
the fast gen really removes some of the hesitance to use it
i hope this will lead to putting more focus on quality now
the training
trying to give this anime look ...
a portrait of a woman, blonde hair, blue eyes, coral pink lips, hoop earrings, pearl necklace, tank top, navel cutout, miniskirt, <lora:lcm-lora-sdxl:0.7>
not working out too well with anime style
ah yes good point
And full body as well, is what I needed to stop it doing close-ups
(anime style:1.3), a blonde girl with blue eyes, coral pink lips, wearing hoop earrings, pearl necklace, tank top with navel cutout, and a miniskirt, <lora:lcm-lora-sdxl:0.7>
I'm using CounterfeitXL which is heavily loaded towards anime
It makes it by default usually
yeah i know but im trying to use a generic xl model to bring out both anime and hyper realism
the authors page shows all those images in the style of anime, seme real, and realism, im trying to do that by prompt
but heck, im so glad xl model now doesnt feel like a slow struggle to generate images with
is that sd1.5?
lol ok it looked like it
lmao
hah
The extra speed is nice though when I'm just messing around seeing what I can get.
its awesome
i dont notice much difference now from sd1.5
except i still need to get 32gb ram
kind of but not that flat
something along this style
or this
close
yeah close but not blending in the whole image naturally
well, i'm not specifying anyhtning for the environment, so it just does whatever
i would love it if its possible to bring out that sd1.5 .. 2.5 D look
?
you have that touch to it but needs to blend in smoother
softer colors?
contrast
she do be sexy tho
lot better, a bit softer contrast would be nice
yeah, trying 🙂
cause with high contrast the subject kinda sticks out the image .. that hurts the eyes lol
i can't get the "roughness" from 1.5 models tho, my model kinda... sucks at that lol
making some fine damsels tho
try some comparison with detailed background and see how the subject blends in with the scene
the color is ok but contrast is too high
symmetry are good too
except few of the renders have artificially thin neck
working at a resolution the model doesnt'quite like
I've noticed this turbo/LCM setup starts to struggle with things like eyes from far away

wooo much better with my anime theme, merged blue pencil with turbo base
head body proportion is bit off
a girl with brown hair, hazel eyes, in jogger's suit, standing in the garden. (anime theme:1.1), i think i got it...
where is @untold glacier these days?
A day in the life...
oh hey
cant read those, they are blurry
im trying a few merges to get turbo xl work with anime theme sdxl
Looks neat. Very clean.
I think it could really benefit from a couple more steps or something. It has like a highly compressed jpg effect. Overall composition is quite good though.
currently using 5 steps.. and cfg 1.5, i think i could add a few more steps and see how it comes out
steps 8, cfg 2
this is a custom merge btw, first time doing it so might not be fully optimum
also not using hires fix
That seems quite a bit better, it's still there if you really zoom in, but at native res it's not noticeable at all.
yes, wonder if hires can fix those detail
actually i can't do hires while using sdxl with my 16gig ram
Not even with tiled vae at like 1.5x upscaling?
not sure, i havent tried tiled vae, when i was using sd1.5 his res fix by 2x worked very nicely so didnt bother to look into tiled vae
you dont see the metalic or plastic feel
the artificial metalic gloss was one of my biggest issue with sdxl, and im glad i dont have that in my custom merge
Yay it works! I deleted my automatic1111 (I use comfy to generate) and the PS plug-in, and reinstalled to the newest versions (both were months out of date). Now I can be a pro
Has anyone tried using the toyxyz blender rig for controlnet? It generates openpose, canny, depth, mediapipeface, and a bunch of other controllers all at once. It can also be combined with a 3d character rig, but also comes with a rig customizable by body type with sliders.
@wispy canopy these pics are all rendered with merged model using turbo sdxl and lcm lora
its one of the models out there
Wait... why using both? SD isn't vodka, it doesn't need double distilled.
i think i lcm lora has a level of coherence
didnt want to miss that
also hands are much better with it
let me render that last image by its seed and not use lcm lora
missing a lot of detail
i wonder if the turbo aspect of it is working on this custom merge
im not using lcm lora on it btw
tbh, based on that image I'm not sure that merging the SDXL turbo model is really helping things.
well i dunno but im not getting that harsh metalic glow
same seed and same settings but with lcm lora ...
settings are steps 8, cfg 2
different seed
going to render that one with bluepencil model w/o turbo
i had 0.7 multiplier from blue pencil
interesting
model looks pretty good overall
yeah well i merged bluepencil and reproduction then took that new model and merged with base turbo model
just a few more extensions like lcm + another sdxl turbo re-release and we will finally manage to replicate the sd 1.5 effect
something i've been missing with sdxl lol... but this model merge surprised me
I was trying to get an LLM node in my comfyui then got hit with cuda bullshit
nice
😬
sd 1.5 feel
and by removing (anime theme:1.2) with same seed
nice
I see reproduction is based on https://huggingface.co/Linaqruf/animagine-xl-2.0
might almost look better than reproduction
ooooh yeah it looks better
grabbing that one
not the same seed
but those 2 images have similar look
im rendeirng these at 768x1024 w/o hires fix, and with adetailer and deepshrink enabled takes me about 15s
some you can't really tell are sdxl
well there were two things i was unappy with sdxl ... the metalic gloss and slow render time, both of those are sorted now
and i can actually appreciate the coherence of sdxl along with lcm lora
Idk what you mean by metallic gloss
but it did feel like, too hyperreal for anime
or something
like this one still looks SDXL to me
but not this one
thats what i mean .. the shine felt artificial
evenin' - what's new?
Kissinger died
hm?
👍
lol they made a mess
yeah it's a more realistic dq
another amazon warrior
nice but why the spoiler?
@bitter latch the token thing i was having issue with, it was a slight bug with the file name that was conflicting with my prompt, there is no ilmit to turbo xl models, i even merged models to make a custom turbo xl with lcm lora
kewl
hmm , "Epic Ghibli sci-fi art style" makes some interesting art
sigh I wish my check would drop early for once. sigh
high quality, and good speed!
@nova remnant, did you try the turboxl and lcm combo on some other models too?
reason i'm asking, models perform aobut the same when you just swap in other base model, for this merge strategy?
well i also made three separate merges, and as it turns out one of them stood out that im keeping for use
^^
btw where we left off, these two images here looks much better to blend in with the whole scene
^^ yeah i kinda got to work again
am doing a model merge again, this time even merging down to elemental level
i know my version 1.2 has had good hands, so i want those elements back, so very carefully now going through multiple prompts at the same time, checking output is still ok across all level, improving hands and details, and retaining it's newfound playfulness
8 steps no turbo, this model is becoming quite good
i think a pure anime model will do better anime at 8 steps than mine will
my merge is not entirely animne tho but good at it
i can generate some realistic images by taking off (anime theme)
then again, on the same seed i have also this and this , making sure the composition is generally model wide good, not just a single specific thing
comfy autoqueue really coming in clutch
how do i make tiled vae work? do i just enable the settings as shown in this image and enable hires fix ?
i was thinking tiled vae was a seperate process and didnt need hires fix to be enabled
it checks if the total image size is larger or smaller than set tile size -> and then splits up vae if needed
so i always try to get it to NOT split on lower generation, and then fire on highres fix
I check every box and set 1344 encoder tile size and 128 decoder tile size on 12GB VRAM. Lower VRAM will want smaller tile sizes. Below 8GB you don't want to move VAE to GPU either. Encoder is used when converting pixels to latents, and decoder is latents to pixels. You'll see when it activates in console.
so i'd have to use hires fix and depending how large that image will get that will trigger the tiled vae script given its checked?
Usually, yes or some other method that allows genning at higher than typical native resolutions.
Ideally you want both tile sizes as large as possible before running out of VRAM at the resolution and batch size you're generating.
the thing about hires fix with sdxl is that it eats up my ram not vram
If it's eating up RAM it's because torch is falling back to system RAM because there isn't enough VRAM. That's what Tiled VAE is going to try to avoid.
it took me a while to render one image 02:15<00:00, 10.25s/it]
usually w/o hires it takes me 15s
Yeah that's definitely falling back to system RAM.
how do i prevent that, i had the tiled vae boxes checked
It's possible that the actual inference is exceeding your VRAM, in which case your only real option is reducing the render resolution. Comfy is also considerably more VRAM efficient so that is something to try as well.
alice in wonderland hare put on his business suit, no more mr nice hare
ooooh
ok in that case i should just render at high res and not use hires fix
i can render ok at 1500px
what gets me about hires fix is that when it tries to add the detail
Tiled Diffusion or SD Upscale script can be used to upscale instead of Hires fix.
At least I think those work with XL. I use comfy if I want to run XL personally.
this one you mean
i didnt see much option to upscale the resolution within tiled vae
comfy is more vram friendly for sure
also a lot less lingering memory issues, which happens at times with a1111 still, imho
Yeah, I dislike the noodles, but if I really want to run XL then it's worth it.
don't have vram to spare?
im doing fine with a1111 its that upscaling thing cause i miss hires that was in my worksflow on sd1.5
I have 12GB. I can run it on A1111, but it's considerably faster on Comfy.
me too
but comfyui is not an option for me
if i were to mess with all the wire i wouldn't have the incentive to generate images
it's faster in general, imho
i mean, a1111 just runs heavy
Stable Swarm might be worth looking into. It uses comfy as the backend so you get all the efficiency benefits but with an actual UI.
why is there a move to kill a1111?
nah, i mean, a1111 for sure isn't bad
is the a1111 dev team not keeping up i thought a1111 was the most popular
it's VERY easy and comfortable in use
i'd say both A1111 and comfy have their own uses
but for clean, mean running -> comfy beats out a1111 for sure
It does, but it's still faster than using comfy if you change stuff after you factor in the time spent fucking around with nodes that would have taken 2 clicks in A1111
leggingssss
exactly how i feel
A1111 is just a clusterfuck of code held together by bubblegum and scotch tape. Nothing beats it for ease of use and available features, but it sure would be nice to get something that does.
so obviously a1111 dev are slacking
He's been doing a pretty good job at maintaining it lately, but it's kind of to a point where fixing the problems with it would be nearly impossible without destroying compatibility with many of the extensions which would then require countless other devs to update their code.
true.
that ease of -> just click and go
Controlnet in A1111: add image, check box, click radio button, move a couple sliders.
Controlnet in Comfy: add these 15 nodes if you want this specific controlnet, but you need those 12 instead for this other one, make sure to connect all the noodles just right or nothing is going to work.
i remember when sdxl came out and how a1111 had no support for it when everyone was excited to try new sd model, then even after a few hacks a1111 didn't have the speed to keep up with comfy, and few weeks later a1111 pulled through and had good benchmark ... the ease of use with a1111 is an important factor for me and its also more intuitive than comfy ui
I would probably bite the bullet and get used to Comfy if inpainting wasn't so cursed and the mobile experience was usable. I gen from my phone quite a bit and that's so bad on Comfy that it might as well not even be possible.
im not giving up on a1111
@nova remnant hewo 
been a while
idk
at least some hours since i've seen this chat
i've been afkish for few days
didnt have the time to play with ai