#🍥|anime

1 messages · Page 165 of 1

wispy canopy
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0 help, 0 loras, pure txt2img, on my generic model, y ou did give me an idea how to handle that camera angle!

merry tendon
wispy canopy
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mantisblades -> not known

cyan burrow
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oh

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ok then, armblades

wispy canopy
#

<form>bending doesn't seem to have strong correlations either

cyan burrow
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I mean they were used thousands of years back

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then use halftone instead of databending

wispy canopy
wispy canopy
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😄

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@cyan burrow sorry, they don't turn out very interesting

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i mean, they're pretty for sure... just... bland

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sorry, my model can't do mantisblades or databending

cyan burrow
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yeah I mean I'm trying to create an elaborate idea through short prompt and that's not gonna work it has to be very very broad

wispy canopy
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unless the model knows all the concepts by heart, it's going to be a tough uphill battle, dall3 could probably do it

cyan burrow
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the end of the world!

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in the matrix

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a digital world being sundered

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thats not the prompt btw but still it might work

stable crane
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neat

wraith raptor
cyan burrow
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ah more stuff I can't show @wispy canopy - wanna see it?

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I mean I can't show it here

wispy canopy
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casure ^^

wraith raptor
cyan burrow
delicate vessel
cyan burrow
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dark gemini 3 (my own sd 1.5)

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I'm working on evolving it though

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so this might be a merge ahead

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but mostly it bases itself off DG3 so youll find similar results

dawn jasper
cyan burrow
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I released it like 6 months ago, then I went into back to back cancers and surgery and recovery and now I'm trying to see if I can make a better version

wraith raptor
gentle musk
#

Playing around with what I can get by mixing SDXL Turbo and a regular SDXL Anime model

primal wharf
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Katana becomes tail

nova remnant
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anyone using SDXL turbo?

gentle musk
#

I'm playing with it at the moment

nova remnant
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is it good with render, i saw their page it takes 1 step?

gentle musk
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I've not managed to make it do anything within 1 step

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Needs at least 4 usually

nova remnant
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can you post an image ?

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just want to see how good the output comes out

gentle musk
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Of pure SDXL Turbo, or the stuff I'm messing around with mixing it with an anime model?

nova remnant
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yeah the turbo rendered image

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im fiddling with juggernut sdxl

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that model is extremely realistic

gentle musk
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That's 3 steps

nova remnant
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hmmm

gentle musk
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4 steps

nova remnant
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2nd pic is much better to reflect on chacters face

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and 3rd too

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thats with 4 steps using turbo?

gentle musk
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Different schedulers make a fair difference as well, so you have to mess about with it a bit

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I've tried the Turbo scheduler in the custom ksampler nodes, but it doesn't seem like it's any better.

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Also with these I'm using Kohya Deep Shrink

nova remnant
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ahh ok ... i can get some decent output with lcm sdxl lora

gentle musk
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Otherwise you are stuck with 512x512

nova remnant
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with 8 steps

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oh yeah about that limitation with 512x512.... you can't use any model to render above that res?

gentle musk
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Turbo is the model

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And you get weirdness and duplicates over that res, like you do with SD 1.5

nova remnant
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oh man

gentle musk
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But Deep Shrink sorts it mostly

nova remnant
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did you try with deep shrink?

gentle musk
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Yeah all those images I'm posting are using it

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Otherwise it just looks like a mess at those resolutions

nova remnant
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awesome

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how long did it take to render one of those image you posted above?

gentle musk
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a second

nova remnant
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damn

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what gpu are you using?

gentle musk
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3080

nova remnant
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sweet

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i have 3060

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so all it requires is download the turbo model and render?

gentle musk
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it seems slightly better than the LCM Lora, but not by a huge amount.

nova remnant
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even if its slightly better than lcm that's a good difference

gentle musk
nova remnant
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scheduler?

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sampler?

gentle musk
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both

nova remnant
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im using a1111 lol

gentle musk
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Oh

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Dunno if it works in that

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It probably will, as in it will render, but I don't know if it's setup that it will look normal.

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I think it should, but you might have to change the sampler settings

nova remnant
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just to give you an idea what i have on my end with lcm atm

gentle musk
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Comfy has a feature where you can merge models on the fly as well, so I've been testing merging Turbo with counterfeitXL and it works pretty well

nova remnant
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i see

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not sure if a1111 can merge on the fly

gentle musk
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usually needs a couple more steps to make it not as blurry

nova remnant
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so ...when you use turbo model you'd have to merge with other models to get a desired output it seems?

whole portal
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i am gonna get crazy with lcm and some loras 😦

gentle musk
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Well, for anime yes, because the default SDXL is crap at anime

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And turbo is distilled SDXL

nova remnant
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ahh ok

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yeah well im using blue pencil for anime and juggernaut for realism

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and a1111 won't let me merge on the fly

stable crane
gentle musk
nova remnant
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i should check out deep shrink btw

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its an extension right?

gentle musk
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Dunno how it works in A1111, Comfyui has a node for it built in

nova remnant
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think that's the one

gentle musk
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Ignore the crap image, it's just default SDXL Turbo

nova remnant
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yeah i used to get a lot of those on sd1.5 if i broke the resolution definiton

stable crane
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seems deep shrink mostly works on SDXL

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without deformations

nova remnant
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im using sdxl atm

stable crane
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I wish it worked perfectly for 1.5

nova remnant
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gonna give it a run

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just checking that video first

gentle musk
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LCM still works pretty well though. This is 6 steps with DeepBlueSDXL with LCM

nova remnant
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lcm is pretty good so far

stable crane
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so with 1.5, I can already generate at 1024x1024 with rarely a problem

whole portal
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lcm works nice, until you decide to use it with some loras

stable crane
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and if deepshrink only let's you get to 1024x1024, it's not amazing

gentle musk
whole portal
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those which requires lower cfg like 5.5 or 4 with "normal" semplars

stable crane
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but suffer mutations in 1.5

gentle musk
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Ah ok, it's fine on SDXL

stable crane
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I wouldn't say "I can go as high as VRAM allows" if the image is unusable

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yeah SDXL is great

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but style is not so great

gentle musk
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You might be able to get it to work by changing the settings for it. But I don't really use SD 1.5 anymore

stable crane
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though, sdxl+ds+maybe turbo as base -> upscale with 1.5 could maybe get the stlye back

nova remnant
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i kinda got into the habit of using set resolution for my workflow so i rarely get deformities from free canvas sizes

stable crane
gentle musk
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Left is LCM, Right is Turbo mixed with DeepBlue

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It's model merge simple

nova remnant
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turbo looks a bit washed out

gentle musk
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It might be a custom node

stable crane
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kinda nice to be able to do temp merges

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saves on disk space for experimentation

gentle musk
gentle musk
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I think LCM is probably better

nova remnant
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juggernaut is freaky realistic with human like blemishes

gentle musk
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But you are limited to the LCM Sampler, with Turbo you can use others.

nova remnant
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i love lcm a lot ... have been rendering lots of images with it lately

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quality isn't too compromised .. they can look pretty sharp and good given the right settings

gentle musk
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I've noticed that LCM doesn't play nice with Deep Shrink. But you don't really need it as much anyway.

nova remnant
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yeah given you stay within these resolutions you should be fine to avoid split ups
SDXL
1024x1024 default

Variants:
640x1536
768x1344
832x1216
896x1152

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also 768x1024

stable crane
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wait, are you supposed to load LCM lora, or use LCM sampler?

whole portal
whole portal
stable crane
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😮

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ok let me try that again lol

whole portal
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but you can use lcm lora with those samplers i just mentioned

gentle musk
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Yeah, I think LCM is better with other models if you want to keep that models style. You can mix in Turbo, but there's a balance over it being blurry or just turning into too much like base SDXL.

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Like this is LCM and still looks anime

stable crane
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before or after deepshrink?

gentle musk
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This is mixing and it's taken away some of the style

gentle musk
nova remnant
supple raptor
nova remnant
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think i need more ram to not have my pc stutter when rendering with sdxl and have youtube playing

gentle musk
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How much do you have

nova remnant
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16gb .. i know i should get 32gb

gentle musk
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Yeah

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I had 16GB and it kept trying to lock up my PC

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I've got 32 now and no issues

nova remnant
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yeah

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definitely need to upgrade

stable crane
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my comfy keeps dying in vae decode

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maybe I gotta restart PC

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Killed
thx

wraith raptor
gentle musk
nova remnant
gentle musk
stable crane
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I made a horror

nova remnant
gentle musk
stable crane
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I really gotta get a webm node

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for comfy

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12mb png is ridic

nova remnant
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png quality is better i think

gentle musk
nova remnant
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i switched to jpg for few days but jpeg images looked like they were missing some depth

stable crane
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jpg is bad

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also surprised comfy doesn't come with filetype nodes

gentle musk
nova remnant
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amazes me the quality lcm can render

gentle musk
stable crane
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oh LCM works as a sampler even without the lora

gentle musk
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Yeah, it won't let you get low steps though with random models, it will still look rubbish

bitter latch
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and the lora works without the sampler.. gasp

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😄

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tho wouldn't recommend setting the lora at 1

nova remnant
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yeah lcm lora works with ther samplers too, i was using dpm++ 2m sde karras but had to keep lora weight to 0.3 or the images came out badly overcooked

stable crane
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oh can you increase lora str with LCM sampler?

nova remnant
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you can use weight on lora

stable crane
#

interesting

nova remnant
stable crane
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still seems to need at least 8 iterations

gentle musk
nova remnant
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8 sampling steps, 4 hires steps, 2 cfg scale... the quality is totally fair

gentle musk
gentle musk
steady grail
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wow

bitter latch
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hmm nope cant' post what I just got.. nope

gentle musk
steady grail
#

some models have a dirty mind XD

native halo
gusty palm
# nova remnant

is this the extension form of the thing u guys were talkin about the other day

steady grail
bitter latch
native halo
steady grail
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it's exactily what i was looking for

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ohhh

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this image is mind blowing, i would love to replicate such layered effects

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till now, i could do something like this, only by mistake

native halo
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you could probably do it maybe with cd tuner and set contrast to dark

steady grail
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the last time, i obtained something close to a layered detail by adding a noise image on the lineart controlnet

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it was weird, but the effevt was very cool

gentle musk
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time for nightmares

bitter latch
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haz some idea's.. hmmmm

steady grail
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plz, at least, spoier the image

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it's very unsetling lol

gentle musk
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it has been removed

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You can have this instead

steady grail
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i don't think is too much gore, but the feeling is very weird

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wow, charming

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not my type, but it's objectively cute

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i'm more for the energetic type

nova remnant
bitter latch
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dark forest, bright light coming through tree's from above, high contrast foreground, deep shadows, girl blowing magic bubbles

native halo
nova remnant
steady grail
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Fly me to the moon
Let me play among the stars
And let me see what spring is like
On a-Jupiter and Mars

nova remnant
native halo
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take this one instead

nova remnant
gusty palm
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i wish i could share the gens i been doing

astral jasper
bitter latch
steady grail
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year ago, i knew that type of girl

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oh god, she totally destroyed me

gusty palm
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tgirls rock

steady grail
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such little devils know how to play with man's hearts lol

bitter latch
steady grail
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charming

gentle musk
bitter latch
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well that took a odd turn 😄

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we'll find out when the bot times you out

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😄

gusty palm
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i tweaked the prompt quite a bit to make clothes appear lol

bitter latch
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still on the adult-sexualized side so ya need to be careful

steady grail
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even if the image is pretty tame, i think undervear shouldn't be exposed like this

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but i don't know, sometime, my perception is a little off

gusty palm
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ill try for swimsuit

bitter latch
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yeah got me timed out the other day tho might have been the tattoo

native halo
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its not underwear if you are in the beach or in the wrestling ring

steady grail
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is even the type of of wear, that was without a doubt underwear lol

gusty palm
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i merged a yiffy model at low weight into mistoon and something else and using animal wildcards and like most batches produce something good

native halo
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try to make a model that creates mechas that dont look like gundams

white jacinth
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Can I get a boy character inspiration????

bitter latch
steady grail
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how about a prompt with this song?

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usually gives me crazy results

gusty palm
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theres a lora called 'steal ai' or something and the author of that makes good looking loras that might be useful for that

bitter latch
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had to try

nova remnant
gentle musk
nova remnant
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the right image looks like michael jackson

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and the left one has a touch of david copperfield

bitter latch
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Frank Sinatra by Ghibli

nova remnant
bitter latch
nova remnant
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capn kirk

terse ore
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I'm trying to inpaint a bandana from camo to plain green using Photoshop with a Stable Diffusion plug-in but not successful. Original:

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After inpaint:

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The ears, nose, etc is not aligned properly

bitter latch
terse ore
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And I seem to be able to inpaint only in a rectangular area basically

near root
#

After months of plugging and chugging I'm finally starting to figure it all out 🥳

bitter latch
gentle musk
bitter latch
#

ruhh roh

gentle musk
bitter latch
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haha John McClean Movie by Ghibli

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Die Hard Movie by Ghibli

gentle musk
bitter latch
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Furry Version of Die Hard The Movie by Ghibli,

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hmm let me try that with the fuzzyanime merge I made 😄

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DE HAAD

gentle musk
bitter latch
nova remnant
bitter latch
#

Furry anthro Die Hard Zootopia move poster by Ghibli

gentle musk
bitter latch
#

eh that tail looks odd

nova remnant
bitter latch
supple raptor
terse ore
supple raptor
terse ore
supple raptor
terse ore
#

I see, I'll try to figure it out

supple raptor
#

The video I was watching is accessible by clicking the image under the Demo section on the github page. Unfortunately it's just a sped up video of someone creating an image with a mix of txt2img, outpainting, and inpainting so it isn't very easy to follow along with what exactly they're doing. I would install it and try myself, but I still use the CS6 Adobe Suite which isn't compatible.

terse ore
supple raptor
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I don't use PS much personally. I mainly have CS6 for Illustrator which I use for work and that version is more than capable for my needs. I don't see Adobe ever convincing me to switch to their subscription BS.

slate narwhal
keen hollow
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evenin'

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i miss a few days and there's some new turbo thing

bitter latch
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and oh boy it's 13 almost 14GB really? wow

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hmm ok 12.9GB

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50 steps in 1 step? this I gotta see

native halo
keen hollow
steady grail
#

cute

keen hollow
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haven't had time to figure out what it's all about

keen hollow
#

until I can use it with web ui, i'll spectate ;P

bitter latch
native halo
#

thats a model for sure

bitter latch
#

sure taking a long time to load

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so far not working in a1111

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or at least I havne't figured it out

keen hollow
#

yeah it'll require some updates

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i think they posted some instructions for using it

native halo
#

with a lora is easier

zinc flax
slate narwhal
slate narwhal
tiny cypress
supple raptor
supple raptor
supple raptor
nova remnant
#

but i dont suppose i could do all that real time locally on my rig

gusty palm
#

i found a cool new asthetic word

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cyberdelic

gusty palm
#

didnt expect it to even come close for another year or so at least

nova remnant
#

yeah its amazing , btw you can use the turbo model with 768 and 1024 res

gusty palm
#

on a gtx 1060?

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i have a feeling movies and video games will be rendered in realtime ai at some point

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and probably vr but i dont have vr so i dont care about that

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and then volumetric displays will be holodecks

nova remnant
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actually not real time, but the npc was creating stories based on player interactions

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those are all coming together

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get ready for a big convergence

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pretty soon the tech will come at a pace society won't have time to think but to go with the flow

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ofc past the linear thoughts

gusty palm
#

i didnt see that

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the real time thing. i got to see how much faster path traced rendering got in the past 5-10 years though

nova remnant
#

you couldn't have missed it but here is the link https://youtu.be/5R8xZb6J3r0

NVIDIA ACE for Games is a new foundry for intelligent in-game characters powered by generative AI. Developers of middleware, tools, and games can use NVIDIA ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games.

Watch our NVIDIA Kairos demo, showcasing how NVIDIA partnered with Co...

▶ Play video
gusty palm
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wow

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that video is so wide

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the lighting looks really good

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im guessing the dialog was like, generated with a llm given the prompt of the story lore or something

nova remnant
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the conversation takes place through generative ai based on player specifics what he did in the game

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im gonna grab the model to run locally

gusty palm
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wat kinda reqs do it need

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is there 1.5 turbo

nova remnant
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just the sdxl turbo at present

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no special req othar than being able to run sdxl models

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basically enough vram

gusty palm
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im too invested in 1.5 to switch

nova remnant
#

i hear they are also working on sd 1.6

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so 1.6 could be more gpu efficient

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probably with all the newer parks you get with sdxl

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if you have 8bb vram or higher you should be ok

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and its in alpha now so lot of improvements to come weeks from now

gusty palm
#

6gb

nova remnant
#

yeah standard size for sdxl models

gusty palm
#

lots of shared mem tho

nova remnant
#

with 6gb it could be bit slow but you can try the sdxl medvram arg on webuser.bat file

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--medvram-sdxl

gusty palm
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oh hmm

nova remnant
#

it wont affect your regular sd 1.5 models

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that one is specific for sdxl models

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you may also need to use --no-half-vae

wispy canopy
#

sdxl turbo with realtime prompting is actually kinda fun 😮

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here, bigger pew

nova remnant
#

you can generate them at higher res

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1024 too

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im gonna fire up a1111 to test this turbo model in a bit

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waiting for my food delivery

wispy canopy
#

they become pretty inconsistent tho

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haven't found a way to make kohya's work nicely with them

nova remnant
#

i see but according to emad what he wrote 512 gives weird results

wispy canopy
#

sdxl turbo is for 512 iirc

nova remnant
#

thats that i read too on hugging page

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but according to emads post you can use 768 and 1024 both for decent output

wispy canopy
#

if you accept cloning

nova remnant
#

`Oh erm for higher quality you can also just generate at 1024x1024 but 768x768 will be fine.

512x512 is bit awkward at times.`

wispy canopy
#

euler default is pretty bad

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got it with lcm and freeu -> pretty good

nova remnant
#

lcm and dpm++ 2m sde karras is evidently working good

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the fine tuned model at civitai also work well with those two samplers

wispy canopy
#

lcm + freeu is my combo to go

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can even crank the cfg to 1.5, making negative prompts working

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i mean... just doing random shit and have it render realtime is just too much fun 😮 (kitty has no recollection of warcrimes)

nova remnant
#

is that on clipdrop?

bitter latch
#

ok I have lcm and freeU, hows this work?

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150 sampling steps 😄

wispy canopy
#

that's the one for the realtime renders

bitter latch
#

nope just regular a1111

wispy canopy
#

dunno if it'ssupported by a1111 yet

bitter latch
#

well it loaded the ext

wispy canopy
#

ah, someone already made ext? 😮

bitter latch
#

loaded from the git link

#

lora:LCM_LoRA_Weights_SD15:0.8, Rabbit girl Miku in summer time on beach
Steps: 150, Sampler: LCM, CFG scale: 3, Seed: 428834036, Size: 512x512, Model: CounterfeitV30_25, VAE: clearvae_v23.safetensors, FreeU Stages: "[{"backbone_factor": 1.2, "skip_factor": 0.9, "backbone_offset": 0.5}, {"backbone_factor": 1.4, "skip_factor": 0.2, "backbone_offset": 0.5}, {"backbone_offset": 0.5}]", FreeU Schedule: "0.0, 1.0, 0.5", FreeU Version: 2, Lora hashes: "LCM_LoRA_Weights_SD15: aaebf6360f7d", Version: v1.6.0-2-g4afaaf8a

wispy canopy
bitter latch
#

no just regular model

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Rabbit girl Miku in summer time on beach lora:LCM_LoRA_Weights_SD15:1
Steps: 15, Sampler: Euler a, CFG scale: 3, Seed: 2820788942, Size: 512x760, Model: cybertoonrealMerge.fp16, Clip skip: 2, FreeU Stages: "[{"backbone_factor": 1.2, "skip_factor": 0.9, "backbone_offset": 0.5}, {"backbone_factor": 1.4, "skip_factor": 0.2, "backbone_offset": 0.5}, {"backbone_offset": 0.5}]", FreeU Schedule: "0.0, 1.0, 0.5", FreeU Version: 2, Lora hashes: "LCM_LoRA_Weights_SD15: aaebf6360f7d", Refiner: aZovyaRPGArtistTools [c7751e6108], Refiner switch at: 0.8, Version: v1.6.0-2-g4afaaf8a

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hmm interesting

nova remnant
#

im getting whacky output

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using sampling steps 2, no hires fix, cfg 2

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with 768px

bitter latch
#

SDXL_turbo

nova remnant
#

something is nutty on my settings, i cant use adetailer and i also cant use positive prompt like (highres, highly detailed:1.1)

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gives me crap load of error in console

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and i get totally distorted image

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also what about using hires fix with turbo?

bitter latch
#

this isn't very fast either

nova remnant
#

should take 1 or 2 sec to generate

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but im having issues of some sort

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weird fkin issue

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this prompt throws me error for w/e the f* reason
(highres, highly detailed:1.1), aesthetic, masterpiece

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UnboundLocalError: local variable 'h' referenced before assignment
Time taken: 0.9 sec.

bitter latch
#

in other words "let me load... nope nm "crash

nova remnant
#

this is with 0 sec .. instant gen but also rubbish lol

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thats with LCM

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but if i used 2m sde karras that will throw that error above

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im testing with steps 1, cfg 1

bitter latch
#

testing u detailer (fork of adeatiler) and kohya hires fix

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tho not sure what i'm doing

nova remnant
#

i think i found the mis match

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adetailer will work if i have enough steps, like above 1

bitter latch
#

back to regular

#

😄

#

Frank Sinatra by Gihbli, very complex, extra smoothing of details, elegant, concept, 3.5D, 4K, unreal render, illustration

nova remnant
#

ohmygwarsh

#

i found out what was going on

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this turbo model im using has limiting token for prompt

bitter latch
bitter latch
nova remnant
#

holy crap

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so i can't use prompt freely with it as of now

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which means its pretty much useless past the point of demo

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6gig of excitement dumped

bitter latch
#

yeepppp

nova remnant
#

lol

bitter latch
#

12.9gig on the version 1

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deletes it

nova remnant
#

oh yeah i saw that one too

bitter latch
#

oh 13.5

nova remnant
#

man i was starting to have fun

#

this is the best i can do for now with limited token

#

took 1 sec

#

768x1024

bitter latch
#

ok off to work, sigh

nova remnant
wispy canopy
#

oh fuck

#

cheat found

#

merge the sdxl turbo model!

#

add in lcm lora too

#

3 steps, 1 second

#

776x640

ornate echo
#

What if you try to drop deep shrink in right after the FreeU_V2 node before the sampler...does that allow you to bump to 1024x1024 and get a cohesive image? (You might have to bump the steps up a bit when doing that.)

wispy canopy
#

deepshrink doesn't want to work on my comfy

#

i dunno why

ornate echo
#

I've been using it on mine just fine...even with Turbo.

wispy canopy
#

and i think i already can 😮

#

just doesn't do anything 😮

wispy canopy
vestal crypt
wispy canopy
supple raptor
# nova remnant so 1.6 could be more gpu efficient

1.6 is just a different finetune of the 1.x architecture. It's available to try on dreamstudio. Seems better than 1.4 or 1.5 were as base models, but I'm not convinced that it's any better as a base model than the good old NAI leak as far as anime goes so I'm not sure it will have much impact on anything for us if released publicly.

nova remnant
wispy canopy
#

1 second images too stronk

steady grail
#

still lcm gens?

#

i was thinking of using lcm as a base for controlnet

supple raptor
wispy canopy
wispy canopy
#

i mean.. for a 2 step generation, you can't even complain

#

prompt was nakama power lol

steady grail
#

this name lol

wispy canopy
#

oh wait... was 6 steps

steady grail
#

what's this lcm? a model? or a lora?

nova remnant
wispy canopy
#

6 steps -> 1 second 768x768

wispy canopy
#

freeu

fringe drum
#

anyone knows where can i find a product showcase models ? - like a place holder where i can put a picture of real life product ( printer and scanner ) and its description

wispy canopy
#

and a modelmerge using turboxl to speed up generation even more

steady grail
#

turboxl still need the vram of a normal sdxl model?

wispy canopy
#

it's worse -> using the comfy dynamic merge it needs both models loaded XD

#

but yeah, in essence, it's just a sdxl model

steady grail
#

brightprotonuke is an xl model

supple raptor
steady grail
#

lol

#

i suppose lcm is better with xl models

#

the gens are more tidy

nova remnant
#

btw excuse me but the issue i was having with trubo sdxl and my prompt tokens wasn't actually about prompt token limits at all, it was the file name convention that glitched out with the model which i have fixed now after talking to the model author, and here is what i get

#

[00:29<00:00, 3.29s/it]

gentle musk
#

This seems to be the quickest I can get at the moment
1344x768
SDXL Turbo Mixed with CounterfeitXL + LCM Lora + Kohya Deep Shrink
4 steps CFG 2

wispy canopy
#

brings generation time down a lot

gentle musk
#

Yeah if you bring the steps up by 1 or 2 it makes it look a decent bit better as well

#

FreeU actually seems to make it worse, but only sometimes

wispy canopy
nova remnant
wispy canopy
#

got a lot more turbo in there

nova remnant
#

ok thanks i think i need to download the turbo base too or do you suppose i could use fine tuned turbo instead of base?

gentle musk
#

I'm using the simple node, because I don't understand what the blocks stuff is

wispy canopy
#

@gentle musk, take not of my freeu values, i changed them a bit, added lcm as sampler

wispy canopy
nova remnant
#

ok

#

nubby needs to get in this game

#

1 sec render time and high quality images

gentle musk
wispy canopy
gentle musk
#

it can change image to image which is the problem

#

Sometimes FreeU makes it look better, sometimes it doesn't

wispy canopy
gentle musk
#

Sometimes having the LCM Lora makes it look better, sometimes it doesn't

whole portal
#

lcm is a tricky beast

nova remnant
#

are these necessary with sdxl bad anatomy, bad hands, bad proportions, distorted, cloned

gentle musk
#

I barely ever use negatives with SDXL

nova remnant
#

sweet

wispy canopy
#

no

#

sdxl uses little to no negatives

#

join the LCM turbo hyper gang

gentle musk
#

I can get this with 2 steps after messing around with the model merg settings

wispy canopy
#

imagine if you gave it 6 😮

gentle musk
#

It's not fully done though, you can still see the weirdness around the edges

wispy canopy
#

still, we went from unrecognizable bs in 2 steps to nearly image complete in 2 steps

gentle musk
#

6 steps is

#

With your FreeU settings

#

And with mine

wispy canopy
#

i like mine just a bit better, seems a bit cleaner

#

but that's just preference

#

freeu does clean up a lot of the "blotchiness"

primal wharf
gentle musk
#

I don't think I even need the LCM Lora, this is without

#

4 steps, using dpmpp_2m_sde

#

3 steps just lacks that last bit of detail

wispy canopy
#

nothing vs freeu vs freeu+lora -> need to tweak some settings some more i think, lcm lora is a tough cookie to balance

gentle musk
#

2 steps with Uni_PC

nova remnant
wispy canopy
#

i mean, it's coherent

#

but, quality could use a step or 2

gentle musk
#

It actually get worse for some reason at higher steps with Uni_PC

wispy canopy
primal wharf
gentle musk
#

5 seconds to generate with an IPAdapter fed into it

#

10 seconds if I use 2 IPAdapters, but that's because I start running out of VRAM

primal wharf
wispy canopy
last vale
gentle musk
wispy canopy
#

STRAIGHT HIT!

last vale
#

What weights did you use? (I am not sure if it is called weights xD)

gentle musk
#

I'm still testing different weights

#

I'm using the modelmergeblocks, but I don't really understand what it's doing so I'm just changing stuff until it looks good

last vale
#

You are using comfyui to merge them?

gentle musk
#

yeah

last vale
#

Oh nevermind I was stupid

#

It only works with XL models right? If yes, what model did you use there? I haven't really found an usable anime XL model...

gentle musk
#

CounterfeitXL

last vale
wispy canopy
gentle musk
#

3 steps never seems to get the eyes right

#

not bad though

nova remnant
wispy canopy
#

love my model ❤️

#

it gets "so much just right"

nova remnant
#

im new to merging, i just got all the necessary files now to look for a basic to do guides

wispy canopy
#

she's marveling her own hands 😮 wooow i never thought we could have such pretty hands

gentle musk
#

I've broken something

#

There we go, 10 images 15 seconds

wispy canopy
nova remnant
#

i wonder how you achieved that by merging counterfeit

gentle musk
#

That one was a different model

nova remnant
#

lol i see

gentle musk
#

This is counterfeitXL

nova remnant
#

this eye also looks good

#

although a bit disempowered

#

the images i see at civitai counterfeit page, those eyes are too mellow

gentle musk
#

If I put more of Counterfeit into the merge it changes them a bit

nova remnant
#

this new stuff with lcm lora and turbo given a new life to sdxl

#

the fast gen really removes some of the hesitance to use it

#

i hope this will lead to putting more focus on quality now

#

the training

gentle musk
nova remnant
#

trying to give this anime look ...
a portrait of a woman, blonde hair, blue eyes, coral pink lips, hoop earrings, pearl necklace, tank top, navel cutout, miniskirt, <lora:lcm-lora-sdxl:0.7>

#

not working out too well with anime style

gentle musk
#

I wouldn't use "portrait" as that tends to try and to the top half only

nova remnant
#

ah yes good point

gentle musk
#

And full body as well, is what I needed to stop it doing close-ups

nova remnant
#

(anime style:1.3), a blonde girl with blue eyes, coral pink lips, wearing hoop earrings, pearl necklace, tank top with navel cutout, and a miniskirt, <lora:lcm-lora-sdxl:0.7>

gentle musk
nova remnant
#

mine's not anime :/

gentle musk
#

I'm using CounterfeitXL which is heavily loaded towards anime

#

It makes it by default usually

nova remnant
#

yeah i know but im trying to use a generic xl model to bring out both anime and hyper realism

#

the authors page shows all those images in the style of anime, seme real, and realism, im trying to do that by prompt

#

but heck, im so glad xl model now doesnt feel like a slow struggle to generate images with

gentle musk
nova remnant
gentle musk
#

no

nova remnant
#

lol ok it looked like it

gentle musk
nova remnant
#

hah

gentle musk
#

The extra speed is nice though when I'm just messing around seeing what I can get.

nova remnant
#

its awesome

#

i dont notice much difference now from sd1.5

#

except i still need to get 32gb ram

wispy canopy
#

@nova remnant something like this ?

#

can't get the hoop earrings to stick tho

nova remnant
#

kind of but not that flat

nova remnant
wispy canopy
#

you mean the cell shading?

nova remnant
nova remnant
wispy canopy
nova remnant
wispy canopy
gentle musk
wispy canopy
#

well, i'm not specifying anyhtning for the environment, so it just does whatever

nova remnant
#

i would love it if its possible to bring out that sd1.5 .. 2.5 D look

gentle musk
nova remnant
#

blending in more naturally

wispy canopy
nova remnant
wispy canopy
#

softer colors?

nova remnant
#

contrast

wispy canopy
#

she do be sexy tho

nova remnant
wispy canopy
#

yeah, trying 🙂

nova remnant
#

cause with high contrast the subject kinda sticks out the image .. that hurts the eyes lol

wispy canopy
gentle musk
wispy canopy
#

i can't get the "roughness" from 1.5 models tho, my model kinda... sucks at that lol

#

making some fine damsels tho

nova remnant
#

try some comparison with detailed background and see how the subject blends in with the scene

wispy canopy
nova remnant
#

the color is ok but contrast is too high

#

symmetry are good too

#

except few of the renders have artificially thin neck

wispy canopy
#

working at a resolution the model doesnt'quite like

gentle musk
#

I've noticed this turbo/LCM setup starts to struggle with things like eyes from far away

wispy canopy
#

again the neck tho

#

aight, imma go play some star ocean ^^

gentle musk
wispy shard
nova remnant
#

wooo much better with my anime theme, merged blue pencil with turbo base

#

head body proportion is bit off

#

a girl with brown hair, hazel eyes, in jogger's suit, standing in the garden. (anime theme:1.1), i think i got it...

#

where is @untold glacier these days?

untold glacier
nova remnant
#

oh hey

#

cant read those, they are blurry

#

im trying a few merges to get turbo xl work with anime theme sdxl

nova remnant
#

lol well i could zoom in

#

btw how do you like my anime merge with turbo xl

untold glacier
#

Looks neat. Very clean.

nova remnant
#

really fast gen too with lcm lora + turbo xl

#

but no hires ... dont need it

supple raptor
nova remnant
supple raptor
# nova remnant

I think it could really benefit from a couple more steps or something. It has like a highly compressed jpg effect. Overall composition is quite good though.

nova remnant
#

currently using 5 steps.. and cfg 1.5, i think i could add a few more steps and see how it comes out

#

steps 8, cfg 2

#

this is a custom merge btw, first time doing it so might not be fully optimum

#

also not using hires fix

supple raptor
#

That seems quite a bit better, it's still there if you really zoom in, but at native res it's not noticeable at all.

nova remnant
#

yes, wonder if hires can fix those detail

#

actually i can't do hires while using sdxl with my 16gig ram

supple raptor
#

Not even with tiled vae at like 1.5x upscaling?

nova remnant
#

not sure, i havent tried tiled vae, when i was using sd1.5 his res fix by 2x worked very nicely so didnt bother to look into tiled vae

nova remnant
nova remnant
#

you dont see the metalic or plastic feel

#

the artificial metalic gloss was one of my biggest issue with sdxl, and im glad i dont have that in my custom merge

terse ore
nova remnant
terse ore
#

Has anyone tried using the toyxyz blender rig for controlnet? It generates openpose, canny, depth, mediapipeface, and a bunch of other controllers all at once. It can also be combined with a 3d character rig, but also comes with a rig customizable by body type with sliders.

nova remnant
primal wharf
nova remnant
unreal ridge
nova remnant
#

@wispy canopy these pics are all rendered with merged model using turbo sdxl and lcm lora

supple raptor
native halo
#

its one of the models out there

nova remnant
supple raptor
nova remnant
#

i think i lcm lora has a level of coherence

#

didnt want to miss that

#

also hands are much better with it

#

let me render that last image by its seed and not use lcm lora

#

missing a lot of detail

#

i wonder if the turbo aspect of it is working on this custom merge

#

im not using lcm lora on it btw

supple raptor
#

tbh, based on that image I'm not sure that merging the SDXL turbo model is really helping things.

nova remnant
#

well i dunno but im not getting that harsh metalic glow

#

same seed and same settings but with lcm lora ...
settings are steps 8, cfg 2

#

different seed

#

going to render that one with bluepencil model w/o turbo

#

i had 0.7 multiplier from blue pencil

stable crane
#

model looks pretty good overall

nova remnant
#

thanks but im not fully aware of what i did lol

#

first time

stable crane
#

so that model has sdxl turbo + lcm lora?

#
  • bluepencil it sounds like
nova remnant
#

yeah well i merged bluepencil and reproduction then took that new model and merged with base turbo model

native halo
#

just a few more extensions like lcm + another sdxl turbo re-release and we will finally manage to replicate the sd 1.5 effect

nova remnant
stable crane
#

I was trying to get an LLM node in my comfyui then got hit with cuda bullshit

supple raptor
stable crane
nova remnant
#

sd 1.5 feel

#

and by removing (anime theme:1.2) with same seed

stable crane
#

nice

nova remnant
#

i deleted a whole bunch of sd 1.5 models from c drive

stable crane
#

might almost look better than reproduction

nova remnant
#

ooooh yeah it looks better

#

grabbing that one

#

not the same seed

#

but those 2 images have similar look

#

im rendeirng these at 768x1024 w/o hires fix, and with adetailer and deepshrink enabled takes me about 15s

stable crane
#

some you can't really tell are sdxl

nova remnant
#

well there were two things i was unappy with sdxl ... the metalic gloss and slow render time, both of those are sorted now

#

and i can actually appreciate the coherence of sdxl along with lcm lora

stable crane
#

Idk what you mean by metallic gloss

#

but it did feel like, too hyperreal for anime

#

or something

stable crane
stable crane
nova remnant
#

thats what i mean .. the shine felt artificial

supple raptor
nova remnant
vestal crypt
supple raptor
nova remnant
#

merged 3 models this time then took the new model to merge with turbo xl

keen hollow
#

evenin' - what's new?

native halo
keen hollow
#

hm?

native halo
#

👍

keen hollow
#

huh.. how 'bout that

#

100 years old

nova remnant
#

3rd merge

keen hollow
#

gold jewels

#

have some dairy queen...

keen hollow
nova remnant
keen hollow
nova remnant
keen hollow
#

yeah it's a more realistic dq

nova remnant
#

cool gen 🙂

keen hollow
#

Amazon Warrior

nova remnant
#

3 different merges

#

cool images you got there

keen hollow
#

another amazon warrior

nova remnant
#

nice but why the spoiler?

keen hollow
#

eh I dunno

#

belly button? 🙂

nova remnant
bitter latch
nova remnant
#

@bitter latch the token thing i was having issue with, it was a slight bug with the file name that was conflicting with my prompt, there is no ilmit to turbo xl models, i even merged models to make a custom turbo xl with lcm lora

bitter latch
#

kewl

#

hmm , "Epic Ghibli sci-fi art style" makes some interesting art

#

sigh I wish my check would drop early for once. sigh

nova remnant
bitter latch
#

ha so tired been putting miki instead of miku (facepalm)

native halo
supple raptor
nova remnant
supple raptor
nova remnant
wispy canopy
#

@nova remnant, did you try the turboxl and lcm combo on some other models too?

nova remnant
#

i merged three models for that combo

#

using my custom merge for images now

wispy canopy
#

reason i'm asking, models perform aobut the same when you just swap in other base model, for this merge strategy?

nova remnant
#

well i also made three separate merges, and as it turns out one of them stood out that im keeping for use

wispy canopy
#

^^

supple raptor
nova remnant
# wispy canopy

btw where we left off, these two images here looks much better to blend in with the whole scene

wispy canopy
#

^^ yeah i kinda got to work again

#

am doing a model merge again, this time even merging down to elemental level

#

i know my version 1.2 has had good hands, so i want those elements back, so very carefully now going through multiple prompts at the same time, checking output is still ok across all level, improving hands and details, and retaining it's newfound playfulness

nova remnant
supple raptor
wispy canopy
#

8 steps no turbo, this model is becoming quite good

nova remnant
#

im fully leveraging lcm lora

#

with 8 steps and 2 cfg

wispy canopy
#

i think a pure anime model will do better anime at 8 steps than mine will

nova remnant
#

my merge is not entirely animne tho but good at it

#

i can generate some realistic images by taking off (anime theme)

wispy canopy
#

then again, on the same seed i have also this and this , making sure the composition is generally model wide good, not just a single specific thing

#

comfy autoqueue really coming in clutch

nova remnant
vestal crypt
supple raptor
nova remnant
#

how do i make tiled vae work? do i just enable the settings as shown in this image and enable hires fix ?

#

i was thinking tiled vae was a seperate process and didnt need hires fix to be enabled

wispy canopy
wispy canopy
#

so i always try to get it to NOT split on lower generation, and then fire on highres fix

supple raptor
nova remnant
#

so i'd have to use hires fix and depending how large that image will get that will trigger the tiled vae script given its checked?

supple raptor
#

Usually, yes or some other method that allows genning at higher than typical native resolutions.

nova remnant
#

ahh ok that makes sense now ty both

#

trying one now with 2x

supple raptor
#

Ideally you want both tile sizes as large as possible before running out of VRAM at the resolution and batch size you're generating.

nova remnant
#

the thing about hires fix with sdxl is that it eats up my ram not vram

supple raptor
#

If it's eating up RAM it's because torch is falling back to system RAM because there isn't enough VRAM. That's what Tiled VAE is going to try to avoid.

nova remnant
#

it took me a while to render one image 02:15<00:00, 10.25s/it]

#

usually w/o hires it takes me 15s

supple raptor
#

Yeah that's definitely falling back to system RAM.

nova remnant
#

how do i prevent that, i had the tiled vae boxes checked

supple raptor
#

It's possible that the actual inference is exceeding your VRAM, in which case your only real option is reducing the render resolution. Comfy is also considerably more VRAM efficient so that is something to try as well.

wispy canopy
#

alice in wonderland hare put on his business suit, no more mr nice hare

nova remnant
#

ooooh

#

ok in that case i should just render at high res and not use hires fix

#

i can render ok at 1500px

#

what gets me about hires fix is that when it tries to add the detail

supple raptor
#

Tiled Diffusion or SD Upscale script can be used to upscale instead of Hires fix.

#

At least I think those work with XL. I use comfy if I want to run XL personally.

nova remnant
#

this one you mean

#

i didnt see much option to upscale the resolution within tiled vae

wispy canopy
#

also a lot less lingering memory issues, which happens at times with a1111 still, imho

supple raptor
#

Yeah, I dislike the noodles, but if I really want to run XL then it's worth it.

wispy canopy
nova remnant
#

im doing fine with a1111 its that upscaling thing cause i miss hires that was in my worksflow on sd1.5

supple raptor
nova remnant
#

me too

#

but comfyui is not an option for me

#

if i were to mess with all the wire i wouldn't have the incentive to generate images

supple raptor
wispy canopy
#

i mean, a1111 just runs heavy

supple raptor
nova remnant
#

why is there a move to kill a1111?

wispy canopy
#

nah, i mean, a1111 for sure isn't bad

nova remnant
#

is the a1111 dev team not keeping up i thought a1111 was the most popular

wispy canopy
#

it's VERY easy and comfortable in use

#

i'd say both A1111 and comfy have their own uses

#

but for clean, mean running -> comfy beats out a1111 for sure

supple raptor
gloomy lodge
#

leggingssss

supple raptor
#

A1111 is just a clusterfuck of code held together by bubblegum and scotch tape. Nothing beats it for ease of use and available features, but it sure would be nice to get something that does.

nova remnant
#

so obviously a1111 dev are slacking

supple raptor
#

He's been doing a pretty good job at maintaining it lately, but it's kind of to a point where fixing the problems with it would be nearly impossible without destroying compatibility with many of the extensions which would then require countless other devs to update their code.

wispy canopy
#

that ease of -> just click and go

nova remnant
supple raptor
#

Controlnet in A1111: add image, check box, click radio button, move a couple sliders.
Controlnet in Comfy: add these 15 nodes if you want this specific controlnet, but you need those 12 instead for this other one, make sure to connect all the noodles just right or nothing is going to work.

nova remnant
#

i remember when sdxl came out and how a1111 had no support for it when everyone was excited to try new sd model, then even after a few hacks a1111 didn't have the speed to keep up with comfy, and few weeks later a1111 pulled through and had good benchmark ... the ease of use with a1111 is an important factor for me and its also more intuitive than comfy ui

supple raptor
#

I would probably bite the bullet and get used to Comfy if inpainting wasn't so cursed and the mobile experience was usable. I gen from my phone quite a bit and that's so bad on Comfy that it might as well not even be possible.

nova remnant
#

im not giving up on a1111

#

@nova remnant hewo waow

#

been a while

#

idk

#

at least some hours since i've seen this chat

nova remnant
#

i've been afkish for few days

#

didnt have the time to play with ai