#🍥|anime
1 messages · Page 95 of 1
very unique, almost gummy and abstract
guys, to polish images from weird things, now i use lamacleaner 1.1.2, someone know if out there there is something better?
Correct. They apply differently. I don't remember what exactly the difference is.
thhis is justice 😎
this is so old style
its a blend of Syd Mead, HR Giger, and Anime :p
"Come on ladies, you can't fool me... I didn't chest burst yesterday you know!"
looks like i can't find raichiyo33-2184it-novae(d46bbb9c20c3) lora model
how consistent
Those aren't on civitai
it's either easily duped or just dumb
I can dm you place where you can find those if you want but it's nsfw list
ty, honestly, the most artistic and coherent models i found were nsfw, so i'm not against using them
i just need to suppress them with nega
additional network is weird, it's hard to find and set lora with it
looks like the little vampire in negima sensei
ninjaaaaa!!
well there is a lora for her already but i wanted to see far one could get without one. (reference image)
yas
how do i make this 2 token m_akram, m_ouroboros affect the prompt while using aog model?
You'd have to merge those models into it. Since Vil was just using regular AOM2 and not a merge with those models, I assume they just grabbed that prompt from a previous image that was genned on a merge with those models and didn't bother/forgot to remove the activation tokens.
yeah, probably different gens of inpainting
testing my latest private build, based on the model that I won with this week and another I have stashed away (neither is dark gemini)
its sad seeing the corporate AI's struggle with their guidelines limiting
"i have no biases or anything but im unable to comment on that or engage in this topic for these obviously preprogrammed reasons"
i was going through conversational models today is there any llms that run on like standard hardware
the ones i saw needed like 24gb vram
i need mnore like this
they all seem to need a ton, I can run H2OAI but its slow as molasses in january
;D
Just a friendly reminder, we need everyone to go and vote on the bot channels, please select what image you like best: "A" or "B", this is for helping improve and finetune what will be the gold ⭐ SDXL 1.0 model.
that was fun
awww what an adorable undead family
I would recommend looking into 4bit quantized GGML models. These can be run on CPU using system ram, optionally with parts offloaded to the GPU.
This guy converts an insane number of models to GGML. (For people with a bit more vram, he also does 4 bit quantized GPTQ models, which run primarily on GPU in VRAM and parts can be offloaded to CPU.)
https://huggingface.co/TheBloke
Both GGML and GPTQ quantized models can be run using Oobabooga
https://github.com/oobabooga/text-generation-webui
I run Oobabooga in WSL fwiw.
sweet
anyone has sd on google colab?
saw the bloke earlier I didn't understand what half of it meant though
saving these thanks
how do we vote?
go to any of the bots https://discord.com/channels/1002292111942635562/1100170312106127410 to https://discord.com/channels/1002292111942635562/1101178553900478464 and please vote on the generated images you see your preference A or B
i was totally voting in the wrong channel
well it kinda works
do you use any LORA? because my skeleton is all deformed on my face
which model do you use?
Every picture takes 6 minutes, hopefully I'll find out what is causing this weirdness. The problem was the VAE
(removed the SDXL pictures I sent here because they weren't good at all)
private one
This is so ironic. I can't use the desktop to generate images with SDXL because it has not enough RAM to use while having 12 GB VRAM. Meanwhile the laptop with its glorious GTX 1650 with its 4 GB VRAM can generate pictures with SDXL
SDXL runs fine on 12GB vram. Which WebUI are you trying to use?
Also, I saw you mention a problem with the VAE, the official SDXL VAE is the only one that's compatible with the model. Embeddings from SD1.5 based models sort of work since the small text encoder is the same, but they really aren't worth using due to not being compatible with the larger text encoder.
Their daughter turned human as she aged, prompting daddy to become the man we know as Skeletor when he realized his wife cheated on him with He-Man
I'm using Automatic1111, 1.5.0-rc1
I'm impressed it still works with 4 GB VRAM
Im just waiting for my dreamstudio credits so I can try sdxl on it
It must be running on CPU to work on 4GB vram because even if you converted to fp16, the model alone is 6.46GB
Just use the bot for free. I don't think DreamStudio even has the 1.0 candidates yet.
Well, nvtop show 100% GPU load and nearly 4 GB of VRAM, so the video card is doing something
Hmm... Maybe it's swapping 1 part at a time in. It could probably hold either one of the text encoders or the unet, just not at the same time.
I'm looking to see what I can find about 1.5.0-RC's SDXL support right now. I've only used XL in Vlad's fork and ComfyUI so far.
SDXL seems to understand nighttime better
And it seems to understand the cube is glowing too
Uh maybe tomorrow then, don't normally like public prompting
Looks like Auto1111's SD-XL support is lacking refiner model support which is odd because he does have the settings needed for the refiner's aesthetic score (which Vlad is missing, despite him having support for the refiner model).
Ok, so it does support refiner, the implementation is just kind of dumb. To use it, you have to send to img2img, switch to the refiner model, and just do normal img2img.
...Imoen?? 
yes! 

I'm currently on my nth playthrough!! Modded nearly to death. I've never talked with someone who loved the game as much as me, lol.

same! First time i'm using the ascension mod, no clue what im in for xD
Have we taken over this channel now or something?
Yes, the anime channel has taken over the anime channel.
Take two because the skirt didn't make much sense before. A hint I should be sleeping now
what's the game?
(Almost realistic anime)
sneaks back in
hmm little out of focus
hmmm
makes a new anime merge
now let's test it
any idea's for prompt theme?
besides just anime
interesting
removes the lora's
goes with "miku sailormoon"
waits
astronaut?
wow, very clean, how did you do it?
it's really fantastic
thanks
someone recommened using Heun instaed of euler and it seems to work better
takes longer tho
used this one as the config file which is what i think helped. https://civitai.com/models/84586?modelVersionId=89927
AnyLoRA Anime Mix (AAM) Anime Screencap Style Model Do you like what I do? Consider supporting me on Patreon 🅿️ or feel free to buy me a coffee ☕. A...
this is a good one too https://civitai.com/models/83231
and mistoonsanime model . thats the three I used to merge
yawns I should be in bed
hmm the coco one , same seed and prompt.
blah
one last one then bed
goes to bed.. thud
night
There isn't a bot in this channel. Go to #1100170312106127410 to generate images.
SDXL 
Have I missed any exciting new models, extensions, loras, etc in the last month or so?
depends what you like, but there are a lot of new ones
I always filter all models/lora by newest on Civitai
What model are you using? Sdxl?
Camelliamix
won that hand gacha
Anaglyphic eyes. I love it.
the magic of this lora https://civitai.com/models/112808/chinese-art


yeah, depends on model, some loras are hardly visible for some I use

Then you have some like the Yoshitoshi ABe LoRA which can still be too strong at 0.5 with many models 
sure, can find loras like this 😄 I usually use only add_detail one
I have that LoRA but still haven't found a use for it. Usually when I want more detail I switch to something like SushiMix or Breakdomain

Often times my problem is too much detail, heh.
oh, I have one model where add_detail even with -2 doesn't work 😄
it generates waaaay too many details
Oh right, I didn't even think to use it as a negative. I'll have to try that.
Which model?
Nabimix v2
v1 allows to remove some details, v2 doesn't
I did a looot of tests on those two 😄
there are at least 2 add details loras btw
https://civitai.com/models/58390/detail-tweaker-lora-lora
Yeah, I use 1st one
Yeeeah there's been a few I've seen.
1st one is the original. 2nd is also quite good. Seems like it might be compatible with more models from what I've seen.
daaaamn
that's so pretty
meanwhile I'm trying to get this hairstyle more often - not an easy task to do xD

true, but the fingers are fucked 
I wish we will live to the day when fingers are generated perfectly 

fingers are hard to draw even by people
weight -1
she mistaken sugar with salt and is trying hard to hide it 🙂
Even by established mangaka. I was reading a manga just the other day where there were some mighty wonky fingers.
it's... very... tasty... anata
waifus just like sticking their hands in blenders. they can't help themselves
1st one is better 😄

lol
don't make me think about it.... i studied drawing for many years...
fingers are weird, i can't just grasp them well
hands are complex af. there are so many different shapes that they can make.
that's because i cheat and i just use my hand as a model lol
kinda weird style at weight 1
i chose the position and make a photo, fu*k yeah
as long as you know anathomy, everything is easy 😄 but anathomy is not easy!
I rather draw animals than humans! They are easier!
kinda overweighed
anatomy totally another subject of study
totally, but kinda cool nonetheless
you just need to learn it early and study until you understand all muscles work, bones, etc. So yeah, takes some time
But training makes you the master
why when i try to refine something, i get some form of eldritch monstrosity?
oh, cute, but something is on her air.... tandrils?
just me prompting abstract stuff 😄
SDXL is gonna be so good 😮
i suppose control net and change of model don't relate too much
eface, do you think i can run sdxl with tiled vae and 4g vram?
This is SDXL?
that's sdxl 0.9

you might, but i don't thinkyou'll be able to get highres. SDXL is outside the ballpark
i could try to make the shape with sdxl and than refine it with some other model
That begs the question as to how well it does at lower resolutions than it was trained on. We already know 1.x and 2.x don't do too well below their threshold.
i can see his coerence is pretty high
sdxl simply fails hard below treshhold
oh
you go under 768x768, it will fail.
what's his standard of res?
768?
Hmm. Looks like we'll need to use 1.5 for low res gens then.
well, it's not too high, i can generate at 1024 already
i'm i like to push the boundaries of stable diffusion
ok, i admit the driver of my gcard crush pretty often, but, usually it runs
I would turn the denoising strength way down, like 0.4-0.5 probably.
Damn that’s super clean and detailed. SDXL 0.9?
yes
is not worth it, the 2 models are just not compatible
when refining, i noticed, the compatibility of the the models is very important
they must think alike to get something decent
looks so much matrix
refining just needs lower denoise if the models aren't compatible enough. There are a ton of people using various 1.5 based models as their refiner for SDXL models currently.
now i'm doing the last experiment to see if i can refine this image how i want it. if not, i just change metod
i love it
is that with refining?
it's just not worth it.
how?
do about 60% of the steps on the base model, and then hand over the latent noise to the refiner model to finish it
is a workflow in comfyui
oh, i'm not using sdxl
this one saved SDXL local for me
but you can apply this workflow to regular models too
Maybe
kuudere
i'm pretty sure there's people in this channel that have a degree in dere-ology
you could say she has a lot on her mind
beware of the hand
If you want to try using a 1.5 based model as the refiner, you can do it by adding a vae decode using sdxl vae, then vae encode using a sd1.5 vae to the latents between first pass and second pass. if you do that, make sure to also switch the vae connected to the final vae decode over to an sd1.5 vae.
wdxl made sad miku 
how you do that?
uhh... i prompt? 😮
it's just a txt2img prompt in sdxl
but, throw in the tag "double exposure" in sdxl, and magic happens
that is alot of info to dig thru . wow
hapi
ooooooh ❤️
hmmm
she's seeing the whole galaxy at once
she's chilling
Love this one
Good to see other anime style that isn't the same ole same ole
looks at this piece sideways.. huh?
tho the art came out wierd i'm loving the stylish anime it's giving me with the merge I did
How's she gonna get off of there?
anime models won't be able to use it
that's why i kinda stopped using anime models allthogether
This is really nice. But it's not anime 😅 You may wanna put that in #1072015001029722182
(darkalfa is an anime model, but i made sure it does know other things outside anime)
oki-doki
oooh
I use non anime models to make anime art too
Nia my beloved
hugs her gently
Btw, how does XL do with generating upside down people? Something still beyond the grasp of current gen SD.
i suppose that's still the area of "don't bother trying "XD
adds miku as part of the prompt....
she has no feets
Chibi-style characters often don't have feet.
Don't need feet to be cute
ok time to watch some star trek
angry man 😄
switches back to the anime merge. let's see how this goes and that didn't go well (hides that one)
they should do an episode of star trek with human characters from lower decks
...not really
I have the same problem with such poses. I haven't looked to see if there's a lora to fix it yet but I'm tired of having 3-4 knees. 
i would like to try lora! so far i know its kind of like a pre-set controlNET pose with a pre-loaded character
LoRA is basically a miniature model. It's trained similarly to the way a model is trained and it can learn different poses, styles, characters, objects, or other concepts. They're much more efficient (faster) to train than a full model and result in a file that is only a few hundred MB in size or smaller rather than a full checkpoint which would be ~2GB or larger.
They are effectively merged into the model that you're using inside vram so they are also much more flexible than a fully trained model.
thanks 🙂
Depends on the hardware you have available. Even with a 3090/4090 I would probably stick with training LoRAs. If you have datacenter hardware available then finetuning could be worthwhile.
your goal for training would also matter, if you just want to train a character/concept or train on a style that you don't have a few thousand images for then LoRA would probably be better.
very disappointed that I can not pull out the details
This is some sort of glitch, I'd try restarting SD and/or slightly altering the CFG by 0.1 in either direction. I've encountered it myself but still don't know what causes it exactly.
but the essence is not only in these places. When the size is increased, the details are not specified, but distorted. this is frustrating
I'm talking about the general desaturation and hazy look from the glitched gen. As for the issue you're talking about, it could be how you're upscaling it. Unless you're not upscaling it--in which case I'd recommend using hires fix with an upscaling model such as fatal_anime or HugePaint at a denoise of 0.4-0.5.
ah yes. I'm using hires fix with an upscaling model on this is before. now i try upscaling in Img-to-img
I'm using rather weak hardware and I can't immediately perform the scaling process quite strongly
i`m using hires fix with an upscaling model such as 4x_foolhardy_Remacri at a denoise of 0.2-0.3. then try upscaling using img-to-img changed bit denoise and CFG
SD likely needs more to work with when you're using Remacri to upscale with hires fix. I'd increase to 0.45 or 0.55-0.6 with the denoise so SD can do its thing to add detail in.
oki-doki... now try it
and where i can get hugepaint upscaler?
is there a trick to those super wide images or do u just set the resolution that way
Lol
Depends on the model and prompt, really. Part of it is luck, and much of it is understanding how a model works to get it to do what you want.
I've found that a sweet spot is often 440x1024, before hires fix or upscaling.
and not envy is from the model?
Sorry, what?
oh it not for me. i`m sorry
had no idea queercore art was a thing
You need to enable a VAE.
- Download this: https://huggingface.co/nubby/kl-f8-anime2-blessed/blob/main/WD1-4-kl-f8-anime2-bless09.ckpt
- Put it in
.\stable-diffusion-webui\models\VAE - In WebUI go to Settings Tab > Show all Pages > Press CTRL+F > Search "VAE"
- Click the blue refresh button next to the vae dropdown
- Select the file you downloaded in the first step from the VAE dropdown and hit apply settings.
tell me what tod o VAE?
The VAE is the part of a model that is responsible for turning latents (a numerical representation of the average of 8 pixels) into actual pixels that can form an image. Without one at all, you would get no image. They are supposed to be built into models, but many people remove, or "prune", them to make the file size a little smaller. When you use a model with a pruned VAE, you get images that look mushy and lack details like the ones you posted.
and how much the change style of the images of the selected model if the VAE does not match it
VAEs are universal between all SD1.4, 1.5, 2.0, and 2.1 based models. Some can work slightly better with certain models than others, but in all cases they will look way better than just using a model that has a pruned VAE without loading one.
SD-XL uses different latents and needs it's own VAE.
fumo satan
thanks a lot for the clarifications. I will try to regenerate images already obtained earlier using VAE
good fumo.
VAE really gives amazing results
Much better! That scythe is outstanding!
nice if a bit overloaded
little red grew up and she's not taking crap from no one
tries to make it more anime
def moving to Liecoe one day
Knees are the new bane of my existence.
heh... i `m just using controlNET for my regeneration..
do u need mega hardware for that
yes... But, Ruby herself has matured brutally!
inpaint only masked on the face should take care of that.
huh! this is another unplowed field in my work with SD! I don't understand the whole process..
- Put your image into the inpainting tab, draw in the WebUI over the area you want to inpaint (in this case it would be the entire face)
- Set mask blur to ~4. This is the number of pixels to blur around the edge of the mask in order to blend it into the rest of the image
- Set mask mode to inpaint masked,. This means it will inpaint the area that the mask covered, the other option would inpaint everything except the masked area.
- Set masked content to original. This means it will use the original image as context for the inpainting.
- Set inpaint area to only masked. This will resize the masked area up so that the inpainting happens at a higher resolution, then resize it back down to fit into the original image for you. This is the most important part for getting more details in your inpainting.
- Set Only masked padding, pixels to approximately 8. This is the minimum number of pixels around your mask that the setting above will use for the inpainting.
- Set denoising to approximately 0.4 to start with. Increase this if the image isn't being changed enough, decrease it if it is being changed too much.
I usually leave the resolution set to the same resolution as the image for this step. For the prompt, you want to mainly prompt for how her face should look, and keep any style tags or descriptions that you used in the original image. Try to avoid including things that will not be within the area that is used for inpainting, such as the scythe or the wolf.
i`am sorry "need for what"?
controlnet
thats so concise and helpful
Wow! Lot of Thanks! I am must try it. but first i am need a really big coffee cup!
why?
jw if i can use controlnet
i saw a extension for pulling poses from koikatsu party into controlnet
No, controlnet isn't too bad for hardware demands, just make sure to enable the Low VRAM setting in the Controlnet extension and use the pruned versions of the controlnet models. I can dig up the links for the pruned models in a few minutes.
For the prompt, you want to mainly prompt for how her face should look, and keep any style tags or descriptions that you used in the original image. - Should I change the Prompt string so that it only describes what I want for the face?
ok
im not sure yet if id get use out of it im not sure what the uses are
koikatsu is a lot of work lol
Yep, because the inpaint only masked settings make the image that the AI actually sees be a cropped version of the original image.
openpose is a really nice controlnet option that is pretty simple to use. Basically find an image of a person with the pose you want and it does some AI magic to make a stick figure skeleton of the pose then uses that pose to influence the noise used to generate the image which results in the image giving the pose of the skeleton. There are even extensions to manually edit the skeletons right in WebUI.
You could even use a screenshot from koikatsu to make the skeleton.
i am love use controlNet sometimes for poses..(exp: for Ruby i using Preproccesing "softedge" and yes just set Low Vram )
for example, if the first image was your original image with the black area being the mask, then the second image would be approximately what the AI would actually see for the inpainting, with only the black area in the first image actually being changed.
i wouldnt mind posing a skeleton that would be useful
The skeletons can also be used to precisely pose hands, which can make getting good hands much easier.
Understood! Thus, it is possible to "pull up" parts of the image that initially turned out to be bad?
Yep, exactly. Usually problems like the face in your image are due to the resolution of the face just being too low for it to draw nice details. But this method performs the inpainting on that small area at a much higher resolution so it solves that problem.
It looks damn tempting, creatively!
especially if you combine it with controlNET
Yep, if you use controlnet, just don't add an image to the controlnet image box, it will use the one that's in the img2img/inpainting box automatically and adding it to the controlnet box can make it do the controlnet magic based on the entire image instead of just he inpainting part which can screw things up.
controlNET i`am use only at the initial stage of obtaining an image
@gusty palm here are the controlnet models
Controlnet v1 models (smaller but not as good) - https://huggingface.co/Jemnite/ControlnetPrunedfp16/tree/main
Controlnet v1.1 models (about twice the size but generally give better results) - https://huggingface.co/lllyasviel/ControlNet-v1-1/tree/main
What a 100500% damn cool tool! just compare the face in two pictures!
controlnet sounds very useful
is maybe aurora the definitive chibi farmer?
I completely agree!
yeah, too bad it don't do too good with images not generated by the same model
Miles ahead of what you posted earlier, well done! Looks great
What do you have in mind
does this do anything if i dont have controlnet, it looks like it is bsaed on the console but idk
Was referring to your earlier post: #🍥|anime message
Big difference. Thought you were already using a VAE at the time, which is the reason behind the advice I gave--but yeah. VAEs make all the difference in cohesion and proper contrast with models, among other things.
oh yeees! but I still can't fix her right hand using the method inpaint...
in AUTOMATIC1111 webui it's like an extension
Hands are a still a crapshoot at the moment. I've had gens where I generated dozens of inpaintings and all of the hands were still bad. Sadly inpainting won't help much with that. The best combo is a halfway decent gen, a little bit (or a lot) of photoshop, and then throwing it back into image2image or inpainting.
and if you use the same controlNET with Preprocessor openPose?
i didn't expect heart pupils to show up but I'll take it
Openpose can help some yes, but a canny/scribble/lineart control type with reference image may help more as there's a more direct reference for controlnet to "see".
sounds like a good idea to "try"!
i inpainted her facec that worked nicely
Beautiful face. I look forward to the day we don't have horror hands though, heh.
Also, you can use the Adetailer extension to do that automatically with all of your gens. It's a lifesaver.
Maybe I'll put together a little guide for inpainting with the Krita extension tomorrow if I have time. It makes inpainting so much more enjoyable.
😭 I want a new cool video card!!!!!
I'm tired of receiving these messages!
OutOfMemoryError: CUDA out of memory.
Do you use the Tiled VAE feature from the multi-diffusion extension?
oh!! dont know really. where i can see it?
attention, it increase the generation time very much
in my extention tab i not see that "multi-diffusion"
Here's the extension link- https://github.com/pkuliyi2015/multidiffusion-upscaler-for-automatic1111.git
Those settings are good for 12GB VRAM. If you tell me how much VRAM you have, I can suggest appropriate settings for you.
but it's a very cool extension when you want to push the quality and have time
If you're nearly running out of VRAM, you'll be swapping to system ram anyways so Tiled VAE will be a time saver in that case.
Also, general upscaling guide, using multidiffusion: #🍥|anime message
The trick for tiled VAE is to find the highest tile sizes you can use without OoMing so that it will only activate when you really need it.
in my case, everything is really sad. I work for GF 1660 GTX 6Gb
Wow.. it look very cool!

eheheh
i usually redraw them manually
there for example
so cute lol
forgot i had this lol
In that case I think 976 decoder tile size and 80 encoder tile size should be good for you. Try that and see how much VRAM it says you're using on a gen and adjust up or down as needed to try to get the VRAM used to be as close to the max as possible without going over. Decoder handles turning the latents into an image and Encoder turns an image into latents (this happens whenever you do any type of img2img), if you get an OoM error you can try to watch and see at which point it happens to know which one needs adjusted. In txt2img, if you aren't using Hires fix or Adetailer, the decoder will be the most important.
sometimes i can push to 1360 with my 4g vram
but probably, i'm pushing outside the ram
oh! thanks! for help! now i try all this!
Does anyone know how can I achieve similar results?
with a good model focused on bg
1344 decoder with batch size 2 will put me just below 12GB when I'm running SDP-no-mem optimization. Xformers buys me some more headroom, but I don't bother to. Hange for it.
Any recommendation here?
The colors and texture are similar to my model, but I don't typically get that much detail in scenery.
for such details, you need to construct the image piece by piece, use controlnet and set the prompt well
About the model: My goal with this mix was to create a mostly 2d anime style model that responds well to varied prompts, including a relatively wid...
What Anime Model Should I Use??
- **DarkAlfa **is your best bet if you want the ability to follow the prompt at top quality, but it can have a somewhat distinct style with a cartoon-edge. It works very well with LoRAs though, and gives great results while sticking closely to your prompt.
https://civitai.com/models/64843/darkalfa-effortless-high-quality - **Aurora ** Is my favorite premiere danbooru-tag based model, as it gives fantastic, cohesive results with lots of versatility when using creative prompting. It works great with LoRAs and can replicate many styles.
https://civitai.com/models/40199/aurora - Breakdomain Anime has a great natural lightly painted art style. It works less well than others with LoRAs, but the amount of detail and cinematic presentation you get with it naturally means that many times style-LoRAs aren't needed. The author removed it from Civitai when some people complained on its potential similarities to other models, but it's still available on huggingface.
https://huggingface.co/nyxia/breakdomain-anime/tree/main - Darksushimix Colorful is another detailed, style-filled model if you're less concerned with cohesion (as is often the case with models that give lots of detail.) "2.25D" is less flat, whereas "Colorful" works best for flat styles. It's what I used for such things before using Breakdomain.
https://civitai.com/models/24779/dark-sushi-mix-mix
All of the above can give great flat color, traditional anime styles. All of the models work best at clip-skip 2 aside from DarkAlfa, which is best at clipskip 1. Additionally, DarkAlfa works well with natural language prompting, whereas the others often work better with danbooru tags.
10/10 would pat
Same
intuatively tileddiffusion splits the image into tiles for rendering to let u upscale to larger values but im not sure if thats what it does
This is quite helpful. Thankyou
@supple raptor @untold glacier btw you know extrntion for restart all SD server without having to constantly interrupt the execution of the batch file and run it again manually. maybe an extension that adds the simplest button on the interface for this?
Time taken: 4m 49.92sTorch active/reserved: 2715/3226 MiB, Sys VRAM: 4966/6144 MiB (80.83%)
Yes that's basically right, if you use the region prompt control part of it, it instead splits it into zones that you define in the interface.
i dont mind the time as long as it works
does it do nothing if i dont use the region control
As long as you don't need new dependencies to be installed, you can go to the extensions tab and just click the Apply and Restart UI button.
Without region control, it splits the image into tiles like you thought.
OMG! it just be all time here!
Yep, if you install or update an extension and get any weird behavior or errors afterwards, you'll want to re-run the batch file as it likely means there are dependencies it needs to install. But most updates and many new extensions don't have any new dependencies.
Sitting on pillows so she looks taller 😅
Time for me to do some studying and then get some sleep. Night all 👋
G'night Nubbs!

Have a nice rest
hoonigth
oooo
Looks clean
im so glad i tried genshin
not sure what i broke but the settings>defaults view/apply changes doesnt work anymore
I might release it idk
there you go, metadata
today i will test regional prompt, some theme to suggest? or i let google suggest it for me?
What kind of loras/embeddings do you use? Your eyes are perfect how do you do it do you use your own mix?
most of the time, I'll use ADetailer for fixing eyes
ADetailer a negative embedding?
it's an extension
wow i really love your work
I better experiment then byee
appreciate it, but the extension is actually just one click to activate 
earing you talk about eyes made me think about the opening dna^2
i found my argument
the title of the song is BLURRY EYES
Song? You makin a song? 
Darn welp hope you can make it
Im here struggling to experiment cuz im on a laptop that uses my cpu
Cuz it has no gpu
Takes more time haha
The agony
eheheh
Yet i can make good photos
i'm pushing my hadware too, i'm on a 4g i'm pretty slow too
Fr
I wanna get a good pc for SD
Yet inflation and money problems
they are pretty pricy
have fun and good luck 
Hope i can get good generated pics like yours
i made another horrible mutant lol
Does anyone know a good realistic model that looks very realistic. I'm needing to do a job
not a fan of photorealistic
let me se what i have...
https://civitai.com/models/4834/visiongen-realism-reborn captured my interest for some reason
Read Description Like photorealism? Try my new fine-tune ' Lomostyle ' TRIGGER WORDS ARE NOT REQUIRED Trigger words are optional. I find they work ...
i know about these but they are pretty old, maybe now there something better out there?
Do you know why it's blurry like that?
low res?
the vae usually influence the colors and a little the details
but in this case, i think the prompt is too small, not enough steps and the low resolution
try to use this photo as a base on controlnet as canny and set highres fix at 2
I don't know how to use controlnet
but honestly, i'm not an expert with realism, i sold my soul to chibi moe >.<
LoRA weights are too high, CFG is at the upper limit of where images tend to look decent, the negative prompt has way too much emphasis on the first part, and lastly the resolution is too low.
cfg is good between 6 and 9, right?
Yeah, that's usually a good range. 9 can be too high on some models/loras, but usually that's a sign that they are overtrained.
it's me, or working with realism gives the creeps?
Genning actual people, like celebrities or public figures, gives me the creeps. I don't mind realism otherwise.
aaaaaa, why does it come out so bad
when is realism, something hits me inside. like shaping something fake
i suggest to download some negative TI, they helps very much gens
(Asian, clone faces, duplicates, tiling, NFSW, shirtless, deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, painting, anime:1.5) this part of your negative prompt is likely hurting your images a lot more than it's helping.
clone facesisn't something the AI would have been trained. it's a symptom of the AI attempting to create symmetry.duplicatesduplicates of what?tilingsd doesn't try to make tiled images usuallydeformed irislikely understood asdeformedandirisseparately. same forpupilssemi-realistic, cgi, 3d, render, sketch, cartoon, drawing, painting, animein generally you should simply use a model and your possitive prompt to get the style that you want. adding all of this to the negative is not very helpful.- all of this being at 1.5 emphasis is either evidence that it isn't working or it's part of the reason for poor quality images.
more than 1.3 usually give weird results
now it's better
lastly, try enabling Hires Fix. If you have enough vram, 2x upscaling would be very helpful. Select one of the ESRGAN upscalers with 0.51 denoising. If you're short on VRAM, try 1.5x upscaling with the same settings.
once i put (drinking water:2) and ended with generating a person under a waterfall lol
looks like i added too much water lol
waterboarding your waifus 
I've done similar on many occasions. Loras at 8 strength instead of 0.8 is always a fun surprise 🤣
doing stuff in kitchen?
nu but randomizing settings in stylepile
how works style? it's empty to me
you meant this?
that's basically for saving prompts
so, the only way to randomize styles is a wildcard
like you can type a basic prompt that you usually use for your generation, then press save style
randomise, probably
i should find a wildcard with many artist names
you can create your own wildcard as well
i didnt quite understand that is that where u {option1|option2}
yup yup, that's what i meant
Imagine/ dog
if you are interested in using SDXL bot, go to #1100170312106127410
ComfyUI is pretty intuitive and when working on a singular image, you can achieve amazing results
yeah if i figure it out. need to watch some vids I think
ComfyUI could really benefit in the new user experience category by including a few well made workflows in the repo. with a few notes nodes to explain what some of the nodes are doing and why they are connected the way they are. If you don't have a pretty good idea of the process that SD uses then building a workflow from scratch is way beyond the average user's capabilities.
nods
@bitter latch do you normally use Hiresfix in Auto1111?
Well, this might come in handy anyways. Here's my Hires Fix workflow for Comfy. You'll need to select your own models. Comfy handles upscaling a bit differently than Auto. If you use a 4x upscaler, this will give 2x upscaling and uses tiled vae for the Hires pass to save vram. It will also save both high and low res versions of the image.
still figureing out
tho the nodes are making more sense
just a different thought process
first successful image
im gonna see how big i can upscale before something freezes or ooms
i dont think it ooms it just takes a long time lol
realistic miku
thta one was done with just regular a1111
oo ur doin comfy
I'd much rather use a1111 as well. Comfy is neat, but inconvenient.
Hi, nice picture.
thanks
Hello, the picture is really great, I really like it.
thank you, really appreciate it. Here's the same pic with metadata. 
That's a really mega anime character, I really like it.
i love flat colors and thos big lines
reminds me of like those cartoons on mtv or something i think, drawn together or ugly americans
I have the style Modern European ink painting in there and it sorta changes it
hmm sometimes the huen model does ok then it does that
oi
hmm lets take out hte ink style and switch back to DPM__ 2mSDE
hmm some of these models just don't do good anime
im all over the place with sampler, i sortof switch randomly and sometimes its nice and sharp and sometimes its not
the ac wont shutuppppp
that means it's working
true i shouldnt complain
ac's are like kids if they go silent.. worry
its 95F here ><
the more words in a sampling method name the better the sampler
shrugs
i ask gpt occasionally and it just gaslights me into thinking theyre different
Are any of the major anime models capable of doing ink wash painting? Like in the style of Josetsu?
For something like that you'd probably want a non-anime model? But lemme look for a LoRA.
Not worth looking for a LoRA. I have just been experimenting with a prompt and putting it in different styles. Couldn't find a keyword that would work for this one, so I thought I would ask.
For styles that aren't represented well in a model, I have to use LoRAs or creative prompting, perhaps with controlnet on a good source.
Using composable diffusion when prompting can also help get you there. It's how I achieved this using Aurora:
Nice. Sounds like that is another tool I need to learn. That ink drawing style can be finicky to get. At least I have been able to get decent watercolor and pencil drawings.
For when you wish to learn: https://github.com/AUTOMATIC1111/stable-diffusion-webui/wiki/Features#composable-diffusion
if you are using auto1111 look for the extension style pile
hmm let's see what this does, I added hydro ink washed in style of Josetsu to the prompt 😄
been using style pile all day its so fun
This is closer than what I was getting. It seems to have broken Regional Prompter, but that is ok.
I thought it was another extension rather than built in.
Nice!
does anyone who has played around with the API know how to make the anime style have more range? we've been experimenting with it in this app and it works ok, but all the art style converges a bit generically: https://apps.apple.com/us/app/cereal-anime-ai/id6450517877
Welcome to Cereal—the AI story game where you can create anime!
Using Mad Libs style templates, AI helps you unlock the power of your imagination and turn it into fun plots.
The real magic of AI is unleashed as you generate breathtaking art to create a stunning poster for your anime. Publish and…
I don't use the API. You may have more luck with such questions in the more technically minded channels.
thanks!
got rest of day off so i'll be here 😄
ponders different subject, think i've run this one in to the ground
Well, not exactly what I was going for, but I have got some interesting results. Likewise, I think it is time to try something different.
I've found my issue. Don't be like me and forget a foundational rule, people. Always prompt for the model. Don't expect cohesion from natural language prompting with booru-based models that work best with clip skip 2.
oh she got angry
those are cool
can u elaborate a little ive been changing clip skip from 1/2 randomly but dont really know what changes to expect

without syle pile
CLIP processing is handled in 11 layers. There's technical reasons for that, which I don't know off the top of my head. The relevant part, is that the final, or penultimate layer can be very chaotic. NovelAI and EluetherAI found that by removing, or skipping, the final layer results became much more coherent. Fewer instances of extra limbs being added, less color bleeding, and things like that.
TLDR: Clip Skip 2 will typically make your results more coherent on most models, but may make generations a little more samey on some of them.
So am I completely wrong in what I said?
ah ok
You're right that basically every Anime model should be used with CLIP skip 2, but many (probably most) realistic models benefit from it as well if coherency is what you're after.
Ah, coherency vs following the prompt?
The thing is that the penultimate layer is often not very good at following the prompt and will just start doing random shit. Sometimes that random shit can be interesting, often times it just makes things look worse.
That's strange, as it's not been my experience much of the time. Here's a recent study I did on clip skip 1 & 2, on a variety of popular models.
Warning, the image is very large (though it's already been scaled down by half from the original 😅 )
Perhaps I'm not viewing it objectively enough. Or not interpreting the evidence correctly.
CLIP is a text (or more accurately "token") processing model. It exists outside of Stable Diffusion. In some cases the behavior of the penultimate layer can be desirable. Also, the term "CLIP Skip 2" is a misnomer, what it is actually doing is stopping at layer 2, so CLIP Skip 2 is actually only skipping 1 layer.
oh
It's also worth noting that clip skip is only a thing in SD 1.x based models. 2.x based models use OpenCLIP which is a different architecture and it ignores the clip skip setting. SDXL uses both CLIP and OpenCLIP together and I'm not sure if clip skip will have any effect on it.
I dunno. I'm second guessing what I'm actually seeing. There are elements that are better yes, but is that just from added noise (chaos) to the gens? It's hard to tell. @supple raptor, if you get a chance to view the Clipskip comparison I uploaded, let me know your thoughts when you can. I'd love to hear them.
well, i see less people fused with matter and less extra limbs in 1 skip, unique exception is dark alpha that looks to do better with skip 2
but 1 thing is certain, this comparison is crazy and eye opener
With the spacesuits, a lot of them are fusing themselves to the cockpit in CS one rather than two. Driving scenes are also often more chaotic and less focused of a presentation. The same with the gothic lolita matrix sword fights. -- ᴛʜᴇʀᴇ's ᴀ sᴇɴᴛᴇɴᴄᴇ ɪ ɴᴇᴠᴇʀ ᴛʜᴏᴜɢʜᴛ ɪ'ᴅ sᴀʏ
did some layered effects 😄
Heh found some old images that I made on MJ back in last September, the last one was remade in SD with img2img etc
well I have a lot more but...not really the place for flooding MJ pics
for awhile though, MJ went crazy obsessive with rendering n00ds
oh this one is perfect
nighty night
ah finding old renders from january/feburary that I made with DG3, or an early version of it
and this was from Dark Gemini v1
WHY!? 🤣
huh.... oki-doki
ok. bbl
Even SD thinks I've generated enough 1girl with robotic arms
whats the best like neutral style anime model?
like this? that would be anything 4.5/based66 (image is based66)
yeah but i kinda fell they are outdated rn
outdated to what exactly? sdxl is brand new it's going to take a while for any pure anime focused models based on it to come out.
🎶 Look at this PHOTOGRAPH🎶
idk, when i use those i tend to get some bad results when comparing to the newer models, maybe its just me tho
SDXL seems to have more potential than 1.5 (2.0 and 2.1 didn't run when I tried them), at least I was able to get results closer to what I expect: pictures at night are darker, glowing objects do illuminate the environment around them, a general better understanding of the prompts, but without the 1.0 being public, it's too early
That would make it like offset noise loras
Nickelback don't want you to talk to the hand, he wants you to LOOK AT THIS PHOTOGRAPH
If the base models starts like this, then LoRAs would improve it further (hopefully)
it'll take awhile before it catches up
Yes, they fixed the problem that required us to use offset_noise on previous SD versions.
anyone tried waifu diffusion XL?
yes and its kinda meh compared to sdxl 1.0
there we go. anime





