#✨|sdxl

1 messages · Page 172 of 1

elder plume
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i guess nobody really knows right? it's not like they have telemetry

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but i don't need to see telemetry to know that a lot more people use photoshop

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and that's really the crux of it. you start talking about having very strong UX opinions, even opinions i agree with

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but you will never have the tracing or telemetry to know if it really matters. or even necessarily poignant user feedback

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whether or not i personally like photoshop - i don't - it's pretty serviceable

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right now, my reaction is

spring fulcrum
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Is there a way to use stable cascade locally with comfyui? I haven't been on discord in a few months and it seems like some exciting things are happening. Any ideas on when Stable Diffusion 3 will release?

elder plume
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okay, you are very opinionated about how krita or kliks or whatever is written. you have a single canvas.js file, so i can't possibly hope to contribute to it

uncut gull
elder plume
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that's my feedback to you. being "anti typescript" is a big mistake. if you want something that makes sense for others to modify or improve. so no telemetry, no practical way to "pull request". it's your call

uncut gull
elder plume
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i gotta go

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it's okay

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i like the app

median mulch
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for cosxl, is there any reason to get the non edit version of the model, what is the difference?

uncut gull
spring fulcrum
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Are any of the OGs still on... @soft zealot @high skiff @indigo carbon ... Just trying to see if any of my other buddies are on still.

high skiff
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I'm still here, but I'm not active in the server. I'm working on other things now.

Working with a research group I'm a part of to potentially try and train our own foundational model to release to the public as an alternative to stable diffusion :>

spring fulcrum
high skiff
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Can't really share any more information about it, mainly for IP reasons, but also because not everything is decided yet haha

high skiff
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Yeah, we're hoping that it ends up working out properly. We already have somebody on our team who has single-handedly fully retrained SDXL from randomized weights, so we definitely do have experience with the training aspect

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We also have an architecture engineer who is working on implementing some papers that they themselves wrote into this new model. The goal is to be an even more open and more community-driven image generation company that shares research findings and actively takes suggestions from the community

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It's still very very early on, but the hope is there

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I also do contract work now, though it hasn't been going very well lol

median mulch
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@uncut gull sorry to ping you again, just quick question, i noticed on some pics i use, the output of cosxl seems kinda blurry, is this purely a problem with the parameters im using in the sampler or is this an actual limitation of cosxl?

high skiff
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Oh, I also recently started working on my own special way of training SDXL, and it is so incredibly promising I might write my own paper about it.

It focuses specifically fixing the coherency issues in SDXL, to the point where a single 30 minute training was able to turn base SDXL into a less deformed model than Juggernaut v9 out of the box. The prompt adherence is as good if not better, and the deformations are considerably better

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It also expands SDXL to work at native 1536x, and all the way down to 128x128

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An example of the results that I've had. The four on the left are base SDXL, the middle is my 1.0 attempt, and the right is my 2.0 attempt

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That is 100% base SDXL 1.0 with just a coherence fix on it. Less than a dollar worth of compute

spring fulcrum
uncut gull
high skiff
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It also improves text, regional prompting, multi-res coherence, and various other things.

I'm also working on testing different versions of it, as I think I could find a way to use it to train models better and faster than LoRA's

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This is base SDXL versus my 1.0 attempt

uncut gull
high skiff
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Only required 50 images, and about 30 minutes worth of training

spring fulcrum
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That is a huge savings in time and GPU resources.... Are you still rocking that 3090?

median mulch
ancient cairn
ancient cairn
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mostly curious what the second option is, since I'm familiar with DreamBooth

high skiff
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Here are some more examples

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It's still in its infancy, and I've been messing around with some LLMS today to take a break from imageGen training, but I am looking to potentially write a paper about my findings, if they continue to be as successful as I project them to be

spring fulcrum
pallid path
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huh

pallid path
high skiff
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Without getting too far into the exact method of which I'm using, I'm doing a form of local adversarial training. I'm not only just training on an example of what I want it to look like, but a direct example of what I do not want it to look like.

It works as two loss functions, one pulling towards the concept training that you want, one pushing away from the concepts that you don't want. It helps the model not get stuck in local minimas and it's unet, And it also learns in a way that is very fast, yet none destructive when overtrained

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You can throw an infinite amount of training time at this, but after a certain point it doesn't change anymore. The loss function will reach a maximum value, and never budge.

You can pull a result at 10 epox worth of training or at 1000 epochs of training, and they will be virtually indistinguishable from each other, as it prevents overbaking

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You can see it here in the loss function, it learns very rapidly for the first epoch, then slowly simmers down to a stable result, then it does not change additionally from that point on.

The results from those last three epochs are effectively identical

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I have a few more things I can share real quick, but then I have to get going

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It greatly fixes things like yoga, as well as the coherence of background details. This is with exactly zero image training on people doing yoga, yet it is able to clear up The results monumentally

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It's definitely not perfect, but it is also a microscopic training lol

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It also helps fix duplications in very wide and very tall images

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And finally, here is an example of how much it fixes things like small faces and crowds. Once again, less than 30 minutes of compute on only 50 images to get this result on base SDXL 1.0

rigid laurel
# high skiff

The inclusion of ComfyUI in the log path interests me. Are you actually doing this training using ComfyUI and the model modification nodes available through addons, or are you just happening to use models that you're storing in ComfyUI's directory?

high skiff
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*LoRA

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Normally I only use Kohya for LoRA training, So I usually just have it go automatically in there to where I don't have to do anything in order to validate

rigid laurel
# high skiff Only required 50 images, and about 30 minutes worth of training

With that limited of a dataset, have you tested how well it works on things not included? A lot of fine-tuned models on civitai suffer when trying to create anyone who isn't a woman in her 20s who is both caucasian and asian at the same time, especially if you include keywords implying that she's a model or attractive.
Have you tested how well your technique performs if you tell it to generate something that wasn't included in the dataset, like a crowd of congolese women or a group of saudi arabian men with pickles in their mouths?

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Also, does your technique seem to affect how well the model adheres to prompt semantics, like "man wearing pink shirt and woman wearing blue shirt"?

high skiff
# rigid laurel With that limited of a dataset, have you tested how well it works on things not ...

Yes, I've tested extensively on how it helps certain things. For example, in the images shown above, there are no images of crowds, no images of women doing yoga, no images of shirtless men, no images of the beach, no images of digital art, and no images of the Muppets. Pretty much every single example I have given has been stuff that it wasn't trained on, and I will also include a little bit of information to state that I am training completely without captions

rigid laurel
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without details on how you're setting up the adversarial process, it's hard to tell what the total range is of problems that your trick solves

high skiff
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For example, this image is supposed to be a photograph of a black man on the left with a white woman on the right standing in front of building ruins

The left for are from base SDXL, the right for are with my coherence training

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I will note, for the 1.0 attempt, I did mess up some of my training settings so if you notice the contrast seems to be messed up, that was later remedied

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I also tested directly against Juggernaut v9, and the coherence training I did also seemed to succeed against v9 as well

rigid laurel
rigid laurel
high skiff
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This is not really meant to be a sort of fine tune. This is more so meant to fix base SDXL to where it's a lot more open to being fine-tuned.

This is all very very early research for this, And I'm still trying different methods continually

rigid laurel
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alright

high skiff
rigid laurel
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Do you have a plan on when to talk about what you're actually doing? If you're doing so much experimentation with methods and hyperparams, I'd love to join in with trying things out, and I'm sure others would too

high skiff
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Also, I do have some experience with juggernaut. I worked with Run diffusion on V7, my realism trainings that I was working on at the time were to be merged into juggernaut, however it ended up resulting that my realism trainings did significantly improve realism, but at the cost of the models general performance in other areas. So I ended up keeping the realism training to myself, and I have thus been training my own in-house model that I have hopes to release with run diffusion, or other companies in the future

rigid laurel
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I'm sure you want to make sure you lay claim to the idea first to get proper credit, but I'm eager to get to the point where this technique has already been known for a few months and has been incorporated into the new status quo :p

high skiff
rigid laurel
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not bad

rigid laurel
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I suppose that would be hard to grade exactly

high skiff
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I've been using this style of training for a little bit now, however I had never attempted to do it for something like this before. The results were completely unexpected from my original understanding of how the training works, and since then I've been able to train 1536 x better results using only a few images as examples. Again, I'm operating at a very small data scale here. I did end up doing a secondary training on $3,075 images, and those are the results that you see from the three image comparisons

rigid laurel
high skiff
# rigid laurel Do you mean to say that SDXL-fixed performed better than Juggernaut-fixed?

The main thing here is the fact that if the model already has most of the issues fixed in it, reapplying something on top of it that is supposed to fix it again will result in kind of baked outputs. That is to say that the yield of improvement is significantly better on base SCXL than any of the fine tunes that I tried it on.

In a very very small scale test that I cannot validate the reproducibility of, I was able to get a small glimmer of hope that the coherence fixed version of SDXL is significantly more open to being fine-tuned non-destructively than normal SDXL or other fine tunes

rigid laurel
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makes sense

high skiff
# rigid laurel but like, rough estimate on your part?

From what I've seen, base SDXL with this fix can do hands better, and it can listen to the prompt a little bit better as well. It has more protection from duplicates, it can handle extreme aspect ratios better, and for whatever reason unbeknownst to me as my data set had literally no information about hands, it can do nearly perfect hands almost all of the time when prompting for hand poses

rigid laurel
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weird

high skiff
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I have some examples of that as well, let me grab them real quick

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Or rather, I should say that it's not unbeknownst to me, as I have figured out why exactly it happened since then, but it is still shocking to me that this method of training in this way yield such incredibly improved results

rigid laurel
high skiff
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Here is base SDXL versus SDXL with the coherence fix

high skiff
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I've been going really hard at this stuff as of late, so I'm giving myself a little bit of a break to mess around with funny text gen AIs lol

rigid laurel
high skiff
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Before vs after

high skiff
# rigid laurel better hands, sure. What was the style prompt? the first looks much more like ol...

The low contrast was the result of my bad training settings for the first version. That was the thing that I fixed later on. I've also tested this with linguistic prompts, tag prompts, pretty much everything and it seems to perform the same across the board, as it wasn't trained with any captions, so it didn't really pick up on anything like that.

I will say, it is photographic realism leaning, as my entire data set was only based off of photographic results. However the 3075 image version that I did of it does seem to be more dynamic and capable of fixing other concepts as well

The base model that the research group I'm a part of is looking to fully train in house is supposed to have a 1 million image multi concept coherence fix put on it at the end using this method of training I've been messing around with

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You can see an examples like this one, where the contrast is not as degraded

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Left is base SDXL, middle is the V1 of my coherence fix, and right is V1 merged with V2

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In the end, this entire training premise and idea is not to train anything new in or out of the model, but to rather detangle all of the deformations and the effects of having tokens really close to each other

I do want to talk a little bit more about how it works as it's very cool, and extremely promising, however I don't want to give away any more information just yet haha

rigid laurel
high skiff
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I do also have an example of what it did to 1536 X 1536 gens. I was not expecting it to greatly improve the coherence of higher resolution outputs from SDXL, but it did

It's obviously not perfect, but it's also such a microscopic training

high skiff
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Left is base STXL, right is with the fix

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Same with these two. Significantly more coherent, but the contrast issue hit way worse on these

rigid laurel
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yeah the hatsune one especially

high skiff
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I have not yet had the time to test if my new 3000 plus image fix also helps the contrast in these images as well. I barely ran any of the tests on the new 3000 one before I went to sleep, and then I woke up feeling super drained from all the work I did and decided to just focus on funny AI text bots today lol

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This one also shows the difference between base SDXL, my V1 fix, and my V1 plus V2

ancient cairn
rigid laurel
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what was it that caused the contrast issues?

high skiff
# ancient cairn Could you help me understand more about the variety of SDXL fine-tuning methods ...

If I'm being honest, I have an extreme amount of experience with LoRA's, But I only just within the last 2 weeks started fine tuning, as the updates to one trainer allow me to very easily fine-tune SDXL on 24 GB of VRAM.

Most of my findings were with the guidance of people in the research group that I'm a part of, they were giving me lots of tips and tricks, and then I ended up finding a different method of training, and then adapting it with the information that I learned from this and it ended up being very successful

high skiff
# rigid laurel what was it that caused the contrast issues?

It was a mixture of issues. Part of it had to do with some dropout that I had in there that I didn't mean to have, a lack of SNR gamma, and a lack of offset noise. As well as a processing issue on my original data set that led to the images themselves being lower contrast.

I spent special attention to detail trying to fix that for the 3000 image training, and from the little bit that I was able to try, it does seem to have helped

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My response is may get a little slow here as I am currently unloading my dishwasher lol

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I've also been using voice typing this entire time, so my apologies of any words came out weird. It's a lot of stuff to manually type on a small phone screen lol

rigid laurel
# ancient cairn Could you help me understand more about the variety of SDXL fine-tuning methods ...

the majority of the community uses LoRa and LyCoris training because there are established tools for those, and their effectiveness is proven. There's also embeddings, which don't add new "material" to the model, but can teach it to generate something that it could technically already do on command.
Aside from training whole new models off the base, pretty much everything else is considered "experimental", like what this guy is working on. It's hard to say what's "out there", because aside from the established tools, there's tones of people trying stuff. And lot of their experiments work, but in specific cases and specific conditions.

rigid laurel
high skiff
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For example, I have trained over 1,000 LoRA's for base SDXL. And my results from those trainings got me a contract position at run diffusion, and are currently getting me a contract position at full journey.

My experience with full unet fine tuning is very minimal by comparison. However, this type of training that I'm using right now is excessively easy to run

high skiff
ancient cairn
high skiff
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The main difference between them is that a full unet fine-tune does not have prior preservation loss, whereas a dream booth does

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Also, depending on how much VRAM you have access to, you may want to choose different options

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For example, 24 GB of VRAM is not exactly enough to do fine-tuning on SDXL in most trainers. The only one that I know of that is able to easily do that is one trainer, as they added some recent optimizations that make it use less than half the amount of VRAM at normally does

ancient cairn
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Thank you

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Do you know the rough magnitude of data needed for either option?

high skiff
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By comparison, batch size 1 Unet only 1024x full unet fine tuning in koya will use 23.2 GB of VRAM

The same in one trainer will use 9GB

ancient cairn
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I can read online that for dreambooth you can have a lot of variation, but doesn't need a lot, but unsure for full unet fine-tiune

high skiff
# ancient cairn Do you know the rough magnitude of data needed for either option?

It massively depends on what exactly you're trying to do. If you're trying to train in a single subject, it could be a few tens of images. If you're trying to reform the entire structure of the model to be significantly better at a specific concept, you'd want to have several thousand images. If you're trying to untrain all of the biases in the model and have something that works on its own, that does not produce fundamentally similar results to base SDXL, you'll want hundreds of thousands or millions of images

warm hazel
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If you want a challenge you could start training an audio model if you want 🙂

high skiff
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For example, the leader of the research group I'm in did a full randomized weight retraining of SDXL 1.0 using over 8 million images over the course of several months. It is now so fundamentally different that it is completely incompatible with normal LoRA's or SDXL samplers

It's results don't even look like it comes from the same architecture family now

ancient cairn
high skiff
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It's considerably a better in some ways, but also considerably worse in some others. You get trade-offs, especially if you're going to dump literally all of the original training that went into SDXL like he did

ancient cairn
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I think I'm looking at using about 1000 images and want the model to get better at a specific type of object photoshoot style and composition

high skiff
# ancient cairn oh cool, link or pub if available?

It's on his hugging face, I believe it's called terminus V2. I don't know how long ago he updated it, but it is continuing to be trained, and it has gotten really quite good as of late

All trained on images sourced, captioned, and trained by a single person with one a100

high skiff
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Using the same learning rate that you normally would will likely instantaneously destroy the entire unet

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I learned that the hard way lol. And you also have to make sure that your images are bucketed to a 64 pics edge resolution. My data set was not, as I usually use Kohya, which will rebucket those images to have the 64 pics spacing, but having non-64 pics dimensions will result in horrifically deformed results lol

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I am going to have to go here momentarily, but I will let you guys know if anything or if I end up writing a paper@ancient cairn @rigid laurel

ancient cairn
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Sounds good on the paper--I would be interested in learning about the training method you described

high skiff
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That really depends on what hardware you have

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What GP would you be training this on?

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If it's 24 gigabytes or less, you're going to have to do a full fine tune, and it's going to have to be in one trainer, as Kohya does not yet have the changes to the training code that allow it to run properly within 24 or less gigabyte

ancient cairn
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I can probably get any gpu on a cloud provider

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so a100, 4090, 6000, etc.

high skiff
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If you wanted to do that, then a dream booth could potentially work. However I would probably recommend just going with a normal full network fine tune in one trainer. For example, a full network fine tune in one trainer on a 24 GB VRAM GPU can run at basically the same batch size as a dream booth on an a100 with 80 GB

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I don't know when koya is going to be updating the code to have the new fixes that allow for fine tunes to be done so easily like in one trainer

ancient cairn
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Isn't the tab I've highlighted a full fine-tune?

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nvm, don't think that's what you were talking about

high skiff
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That is a full fine-tune yes, however you will not be able to run that in Kohya on 24GB VRAM

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The only option to do a full fine-tune properly on SDXL is to use a different trainer called one trainer. They have new settings in it that allow it to use significantly less memory than it normally would.

For example, in Kohya, on 24GB VRAM, you can train at a max of BS1 at 1024 with not TE's.

In one trainer. 24 GB VRAM can train at a batch size of 12 at 1024 without the TE's, or BS8 with the TE's

ancient cairn
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Also understand if you have to go, nw, just wanted to clarify that if you had time

high skiff
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and I recommended fine-tune because one trainer only have fine-tune, not dreambooth

rigid laurel
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@high skiff Actually, if your method is what you want to guard for now, would you be willing to release the fixed models on civitai? Even if v2 isn't as good as a hypothetical v3 or v4, it would give people a chance to experiment with it, report back, and see if your theory about derivative fine-tunes being more stable is correct. Uploading the results shouldn't put the secret of their creation at risk.

balmy lance
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How can I make really nice detailed backgrounds?

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Do I need a LoRA or do I just need tweak and play around with my prompt?

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I'm actually kinda trying to make the background the main star of my generations - I would like to generate my own desktop wallpaper

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Preferably at like 1440p or 4K which I think I can do with Ultimate SD Upscale..? But since I use XL and not 1.5 I don't really have access to ControlNet Tile

rigid laurel
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If you really want to be extra, try generating the background by itself

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then either inpaint the foreground subject, or use that transparent SDXL trick to generate the subject by itself then paste it on top

spring fulcrum
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Does anyone have a solutions for the WASasquatch WAS Node Suite? I keep getting this?

balmy lance
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Do SD 1.5 negative embeddings still work in XL?

glad grove
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no

indigo carbon
crisp owl
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I'd not necessarily consider myself an "og", but have been around for a while. After playing around using SD for "fun" I've found a pursuit to actually put my work to use. So I've spent much of my creation time working on that project instead of sharing on discord. I try and occasionally chime in here and there though, post the occasional image.

meager canopy
meager canopy
crisp owl
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"We're all mad here"

meager canopy
meager canopy
meager canopy
meager canopy
meager canopy
meager canopy
visual glade
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if anyone wanted to know how to merge CosXL models

meager canopy
visual glade
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yes, for example here's some tests with random prompts on civitai, albedo vs the cosxl albedo merge in my example

frozen condor
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a person holding a man

upbeat summit
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Some first CosXL tests. Still experimenting with the settings.

meager canopy
upbeat summit
# meager canopy Does it differ much from using the offset lora?

so I haven't really done a/b testing and no direct comparison to SDXL base for example, but I think the extended color range does make a difference imo and can't be compared to the offset lora since that will not really enhance the dynamic range.

but without testing I can't really tell you how much is placebo.

Right now I'm experimenting with dpmpp_sde_gpu karras, cfg 4-6, steps 30-45, 1 pass and also 2 passes using latent upscale.

meager canopy
upbeat summit
# meager canopy Your examples above do look good... enough to make me give it a try 🙂

Cool 🙂 I think they're close to getting overcooked, but you can still see details in the shadows which shows off the dynamic range and color balance a bit.

So I don't know if CosXL will just look very contrasty and saturated overall.

My first tests contained a lot of noise. The above sampler settings that I mentioned currently give me the least noise for my outputs, but it's a work in progress. I don't know what I'm doing (yet) 😉

meager canopy
west breach
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@visual glade not sure the checkpointsave node is saving the merged clip correctly. Image made with merge in workflow VS image made with model saved from the merge

visual glade
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are you on the latest comfyui?

west breach
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I updated it yesterday, but I'll update again now

meager canopy
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Using updated windows portable version.

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Makes a big change to the image output. These first 4 are from my model without merging...

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After merge (same settings/seed)

west breach
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still have the issue after running the update

meager canopy
west breach
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Actually might not be the clip, but the unet that is saved. Just tested the saved model, with the merged clip and got the same bad result. Then tried the saved clip with the merged model and got the better result

nova oxide
meager canopy
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Same prompt, before and after merge with CosXL

upbeat summit
meager canopy
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That's adjustable, but I like it that way

meager canopy
meager canopy
native moon
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Some said sd3 has more channels in the vae. What does that mean?

pallid path
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finer details are better and (better dynamic range or better colour accuracy), that's my guess from what I remember so far

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like SD3 2B is just 512px instead of SDXL's 1024px, yet it looks just as detailed if not better

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(SD3 8B is 1024px btw, just in case it ends up being confused)

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the smaller models which are 512px (such as 2B) are getting fine tuned on 1024px, but they are not as good atm

tranquil tulip
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@meager canopy I have a similar problem when trying to use the cosxl_edit model. Images are washed out and blurry

red pasture
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How can I use stable diffusion ? I’m totally lost

native moon
spring fulcrum
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Does anyone know if there is an update coming for WASasquatch in ComfyUI? Mine seems to be broken.

maiden kiln
spring fulcrum
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Import failed

copper kraken
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what node?

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it's working for me

spring fulcrum
copper kraken
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works fine, are you sure you actually installed it?

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did you do install custom nodes from the manager

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and kill comfyui entirely by closing the console window

spring fulcrum
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I installed it from the manager

copper kraken
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restarted?

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did you update comfyui as well?

spring fulcrum
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yes

copper kraken
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check the console log for errors related to it

crisp owl
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Manager can sometimes cause a bad install. Try to uninstall the custom pack and reinstall it manually

peak dove
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WAS nodes - without exception - always come up RED for me in Manager!!! Can never get them to import...

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I understand that Manager does not always update correctly; so I use a script "cd custom_nodes - cd instant id - git pull - cd.. - cd rgthree - git pull - cd .." etc etc etc

molten gull
meager canopy
peak dove
meager canopy
blissful talon
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||a cat in house||

glass forge
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I love me some Satable Dififel.

meager canopy
stray warren
woeful turtle
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Hi everyone, I am new to SD. Wanted to get some help on how to create line/flat sketches like the below images from actual colored image. For example, how can I get the outline image from a image of the house. Would superappreciate any help with the workflow here. Thankyou

spring fulcrum
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I have a node that is broken... Called ComfyUIStyler I have tried everything I can think of to fix it.

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Any Help would be appreciated.

native knot
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Update the node?

spring fulcrum
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Tried that

native knot
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And did the update occur?

spring fulcrum
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I believe so.

native knot
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What does the console say when it tries to load that node?

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If you have the console output from when the update occurred, that would also be useful.

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If not, try to update again and grab it.

spring fulcrum
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The thing is I am having a lot of trouble finding which custom node this actually belongs to

native knot
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Are you running ComfyUI Manager?

spring fulcrum
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yes and it shows everything is up to date. nothing in red

native knot
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When you open up the manager screen, on the left there's a drop-down for the badges. Turn on that and you'll see what packs each node came from.

spring fulcrum
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I set it to id nickname and it still shows undefined

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or #83

native knot
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Ok...so if you go to Install Nodes and change the top-left drop-down to the selection that isolates broken packs, what do you see?

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Pardon my ambiguity; I just got to my machine and don't have Comfy opened up yet.

spring fulcrum
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its all good. I appreciate the help

native knot
spring fulcrum
native knot
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The replacement node pack is ID# 391.

spring fulcrum
#

Hey that worked... I installed the node via the url you shared and it worked I didnt have to change anything

#

Thanks

#

🙂

#

I have been banging my head on my desk for 3 days over this...

native knot
#

Don't ever let things go that far. Bang your head on your desk for 1 day, then ask. But next time, do it in #🤝|tech-support 😉

spring fulcrum
#

Thanks... will do.

pallid path
cyan sphinx
#

create a flying saucer

ashen otter
gloomy lark
gloomy lark
minor pecan
#

clownshark batwin

#

g

ashen otter
#

Clownshark batwing is a person not a bot

ashen otter
gloomy lark
gloomy lark
meager canopy
copper kraken
meager canopy
copper kraken
meager canopy
copper kraken
crisp owl
vocal stream
#

Are people doign anything special (e.g. update of different branch) to run cosxl in forge? When I use the model in Comfy it works fine, and when I use other xl models in Forge they work fine but with cosxl it just gives me noise

meager canopy
vocal stream
#

yeah, seems like it. A bit surprised since I didnt think anything in Comfy has been released specifically for it either

meager canopy
#

Yes, it has 🙂

vocal stream
#

must be, I just thought it hasnt since I dont use the default model loader but Efficent Loader from a Custom Node and I didnt think I've even updated the custom nodes recently (though maybe that one loads the default comfy ones under the hood)

#

sucks that A111 is seemingly not under development, and that forge was maybe more of a one-time thing

#

I guess Ill look around for a Comfy inpaint workflow that is comparable to a111 to test cosxl_edit

meager canopy
#

It's not really an inpaint model, as such

vocal stream
#

it sounds like image + prompt which is pretty similar when you add the standard stuff on top of it like a brush for choosing which part of the image to process

meager canopy
#

It changes the look of the whole image

vocal stream
#

cool, but I guess you dont have a node for say selecting just the face putting angry or whatever and then it changing just that and recombining it?

meager canopy
#

It may be able to do that, I don't see why not, but haven't played with that side of it.

gloomy lark
fiery vault
#

Red golden retriever

vocal stream
#

dunno man looks like a cat to me

gloomy lark
#

Yes but he identifies as a...

meager canopy
molten raven
#

Drag queen with ice and fire

meager canopy
#

No, it's Thanos!

thorny hill
glass forge
#

whats this cosxl??

#

I thought were waiting for sd3...

#

what happened

vocal stream
#

..we are still waiting

glass forge
#

i got used to sdxl 😦

#

even the best sd1.5 models dont cut it anymore after sdxl was finetuned...

#

it wa s afun 3 months tho while my primary focus was sd1.5

vocal stream
gloomy lark
native moon
#

ella 1.5 is finally out. that means we have sd1.5 but with the promt adherence of dalle3 https://m.youtube.com/watch?v=_Pr7aFkkAvY

Diffusion models have made incredible strides in text-to-image generation, but they still struggle with dense, complex prompts that involve multiple objects, detailed attributes, and intricate relationships.

Enter ELLA - the Efficient Large Language Model Adapter that's poised to revolutionize how diffusion models handle sophisticated prompts. ...

▶ Play video
humble cape
#

What's cosxl ?

native moon
humble cape
native moon
hearty gale
#

creata an black elephant

lusty arch
#

is there any extension or tool that evens out colors after generation? i use adetailer a lot and usually the face comes out a different color tone from the body unfortunately

wet nacelle
native moon
#

How can a text encoder increse color space?

native knot
#

CosXL = color space, Ella 1.5 = prompts

gloomy lark
#

so what implementation of ella are you guys using? I grabbed the ella wrapper one.

#

is one better than the other?

#

i'm generally getting very good results... but it's hit or miss.

ivory blaze
#

anyone using the style transfer with ipadapter_plus in comfyui, did something change? after update it no longer says "SDXL ONLY" and does not seem to work with sdxl either.

crude jasper
gloomy lark
# crude jasper yes, the baseline is significantly improved

Anthropomorphic furry creatures joyfully dancing on a submarine's roof, submerged coral reef in the background with darting fish, tiny barnacles on the submarine's periscope, Edward Hopper, Soft diffused underwater lighting, A sense of whimsical adventure

crude jasper
#

the issue is not of composition or understanding, but of style loss
the vectors learned when training the control net can dodge the learned style of models

noble pebble
meager canopy
errant arrow
ivory thorn
meager canopy
glass forge
#

elon glaze
the bulltproof luxury car

past peak
#

Senegalese black man, 40 years old, profile picture, real photo

native moon
ashen otter
#

Dod Charer.

molten gull
copper kraken
real vine
#

what is latest stable sdxl version and where can we dl it

opal swan
rancid silo
#

is there any animal control net for sdxl?

meager canopy
ashen otter
#

Angry Maximilian

sharp scarab
#

Had the pleassure of working alongside @maxcoopermax on his latest project, called “Seme”.

He asked me to experiment around the concept of renaissance era, giving life to a set of AI intervened custom-recordings [ft. @chinalabaig], experimental oscilloscopes [tbr, hopefully soon], and @touchdesigner systems, for his shows last week in collabor...

Likes

186

gloomy lark
elfin whale
#

cloud,sky,science fiction,scenery,day,outdoors,building,science and technology sense city,(mechanical structure:1.2),(hard surface:1.2),car,BJ_Gundam,, masterpiece, best quality, complicated details,extremely detailed CG,perfect lighting,RAW,Masterpiece,Ultra High Resolution,(Dynamic Perspective),Sharp focus,(Masterpiece, Best Quality),8K,oc rendering,hd rendering

native knot
gloomy lark
native knot
noble shoal
native knot
glass forge
gloomy lark
mellow tendon
mellow tendon
minor pecan
gloomy lark
gloomy lark
warm hazel
#

Any of you guys want to participate in the weekend telephone game in #🔆|dailies ?

native knot
#

Yeah...someone needs to pick up from where I left off.

warm hazel
#

I was gonna pick it up if no one else did but I just didn't want it to just be you and me.

native knot
#

4k baybee

copper kraken
warm hazel
#

@copper kraken come do the next one in dailies.

lilac wren
stray hollow
#

One message removed from a suspended account.

#

One message removed from a suspended account.

nocturne fox
#

Birds; Mascot; Flat wind; Wearing a bachelor's hat on the head; Holding a pencil in hand

gloomy lark
# lilac wren really good, gen data?

Vegan eatery, grimacing piranhas devouring a crispy lettuce salad with rabid appetite amidst horrified onlookers - surrealist oil painting. this is ai art creator from paincreator on civitai with a touch of andrea75c's cute 3d render lora

stray warren
#

Caught in the wild

#

superkitsch

sudden lodge
mystic tapir
#

Please create beautiful 17 century woman in period dresses high resolution

vale eagle
copper kraken
#

momentum-conserving unified unsampling-sampling sigma schedule

minor pecan
#

Here is the image you requested.

keen flicker
#

An astronaut is playing billiards in a dreamy color, high-definition, 8K

tepid void
#

any one knows a working dreambooth colab?

#

for sdxl

copper kraken
neon wharf
blissful lichen
#

locomotive with sci fi power plant

burnt shadow
burnt shadow
#

Good Booooy

pallid path
#

Before vs After

native knot
#

Before vs After

pallid path
#

epic

#

oh crap I forgot to write what I was using

#

😅

native knot
#

Before vs After

#

That's a combination of SAG and PAG.

upper crypt
#

slenderman matando una persona

native knot
#

Before and after.

pallid path
native knot
wraith quail
#

为啥现在不能用了

burnt shadow
#

@copper kraken

tall pendant
copper kraken
thick prism
#

怎么使用

supple lake
#

hi

hearty jay
#

/dream/a dong

dense chasm
#

3D mesh to 2D face landmarker is full of algorithism and transform matrices

molten gull
meager canopy
molten gull
#

the dress is nice, great texture

#

can you do the same, but not cartoon face, but realistic photography ?

ashen otter
meager canopy
#

A bit stronger

craggy flare
#

a blue sun and a yellow ocean

ashen otter
shadow nacelle
haughty onyx
#

Hi ! i need help :3
I use stable diffusion locally and I would like to add the zaxychromaXL module in order to have access to SDXL Styles and ControlNet Integrated.
I put zaxychromaxl_v60.safetensors in models > stable-diffusion but when on stable diffusion I put this models, nothing happens..
Image

mellow tendon
haughty onyx
#

Ah OK ! I thought this was part of zaxychromaXL. How do I install these extensions?

mellow tendon
#

Go to the Extensions tab and hit "load from" and search for the ones you like, is the easiest way.

haughty onyx
#

Oh thanks! its okay for sdxl but i dont find ControlNet Integrated... do you know if this extension has another name?

slim raven
#

can anyone create for me future cartman with gray suit from south park and with really bad hairline ?

grizzled verge
#

whats the equivelant of noise offset for sdxl? is there a darkness/light slider?

copper kraken
noble shoal
copper kraken
#

yeah there is a latent offset node

#

BSZ?

noble shoal
noble shoal
grizzled verge
noble shoal
copper kraken
#

that's beyond -1

#

-1 wasn't enough

#

so i intercepted the latent halfwayt hrough (step 30 out of 60) and dropped it down -0.5 again

copper kraken
#

same thing with the signs flipped

noble shoal
copper kraken
#

lol

grizzled verge
#

uhm so you use it before or after the ksampler?

noble shoal
#

But feel free to experiment

copper kraken
copper kraken
grizzled verge
#

haha putting it after made the image black 😂

noble shoal
grizzled verge
copper kraken
#

png

#

you gotta click open in browser and uset he png

noble shoal
tawdry current
#

discord strips all metadata on images

copper kraken
noble shoal
tawdry current
#

oh nvm, i guess it doesn't anymore or at least not for pngs

copper kraken
#

the whole "throw a stupid lamp in at the last second" sdxl shit drives me nuts

tawdry current
#

shit, just lost my whole setup testing it out lol

noble shoal
grizzled verge
#

im not even trying to make something dark its just that this controlnet and ipadapter makes things much lighter than the source material for some reason...

copper kraken
copper kraken
#

other approach that works well, might be best to do them together: brighten your source, shuffle blur it with the ipadapter noise node, and feed that into the negative input

#

best thing i've found is to color dodge it with itself

#

AFTER the shuffle blur

noble shoal
#

And then only 400 steps res_momentum aaaaaaand done.

copper kraken
#

hell yeah

#

last night i said something about having generated 100k images in the last 5 months or so and got a comment... "quality over quantity"

noble shoal
#

What do auto1111 users talk about these days? 🤔

copper kraken
#

<-- dr. 400 step res.............

copper kraken
#

forge dude has been abducted by aliens too which isn't helping

tawdry current
copper kraken
noble shoal
copper kraken
#

yup, and left bugs that broke regional prompter on non-standard resolutions

#

memory leak

#

shit, it stopped working for me 100%

#

i had to roll back

noble shoal
#

So he went full auto

copper kraken
#

afaik, a1111 still dosen't even have differential diffusion, and that's been out for months

#

still no playground 2.5 support

#

a flaky extension for cascade

#

and a whole pile of other things that've come out recently

noble shoal
copper kraken
#

it's such a resource pig

noble shoal
#

Go to hell

copper kraken
#

here's what you wanna see in your basement at night

pallid path
#

@uncut steeple @smoky patrol

copper kraken
#

this is the aesthetic i'd like in a house

pallid path
#

nice

noble shoal
pallid path
noble shoal
#

You don't need to ping them. Just react to the message with ⚠️

pallid path
#

alrighty, thanks

grizzled verge
#

oh right, freeu is also good at making dark images if you take values below 1

pallid path
#

thats interesting

grizzled verge
#

probably also lowers quality lol

copper kraken
#

sometimes i like that

grizzled verge
#

i have a tumblr dedicated to that

gloomy lark
burnt shadow
burnt shadow
burnt shadow
minor pecan
#

disco elysium portraits

burnt shadow
gloomy lark
gloomy lark
gloomy lark
burnt shadow
copper kraken
burnt shadow
copper kraken
upbeat summit
copper kraken
burnt shadow
burnt shadow
copper kraken
gloomy lark
copper kraken
#

clownsched gives such crazy details

copper kraken
#

Here is the image you requested.

stray warren
#

(changed it a bit)

stray warren
#

it looks like he's taking his head off 😁

burnt shadow
#

Like the two in the background 🙂

inner kelp
terse tundra
molten gull
minor pecan
grand shale
#

A breathing zombie. In the background there is a trash can in the forest

#

srt

grand shale
#

I dreamed of a bull-like zombie breathing next to a garbage container in the forest.

#

like this

#

😄

gloomy lark
#

ok one sec

grand shale
#

Can you make it so that the zombie looks like a human and breathes into the sky and its breath is visible?

#

This is not my native language, I'm using translation, sorry.

#

Just like our breath is visible when the weather is cold

gloomy lark
#

in what way is a human zombie like a bull?

grand shale
#

breath is like a bull

#

not the zombie

#

His breathing is like a bull, he is not himself

#

Can you show me how you did it?

gloomy lark
#

yeah, it doesn't want to do breath

grand shale
#

😄

gloomy lark
#

@grand shale well there ya go

#

that's breath kind of

grand shale
#

Good job, but it sounds more like fog is coming from behind, which is nice, the fact that it's leaning against the trash bin adds another angle.

gloomy lark
#

yeah, when i said it wasn't a mist, it was coming out of his chest or head. it didn't want to make it come out of his mouth

#

so breathing out a mist is the closest thing.

grand shale
#

What do you use when doing this?

#

The idea of ​​a zombie breathing seems foreign to artificial intelligence.

gloomy lark
#

do you have comfyui?

grand shale
#

what does it look like?

#

like this ?

inland cradle
#

What do you mean? He draws it by hand! 🤣

gloomy lark
#

that looks like forge

grand shale
#

how can ı download comfyui_

#

?

#

its 1111

#

bdw

gloomy lark
#

so you can download comfyui along with comfyui manager and then drop my picture onto it to see the workflow.

#

you can also generate images with the new pixart-sigma which I'm using, with this"

grand shale
#

Does it run on the cloud or the graphics card?

gloomy lark
#

that sigma link is in the cloud. it's free.

#

comfyui runs on your local machine.

grand shale
#

It's a little slow but it's a nice site, thank you.

#

What is your graphics card?

gloomy lark
#

4090

grand shale
#

😄

#

4070ti

mellow tendon
gloomy lark
#

the great thing about pixart sigma is that it can run the language model in system ram (20 gigs) and only needs 3 gigs of vram.

grand shale
native knot
#

Using the hexagon seed image from today's #🔆|dailies post, I decided to run through a few other concepts. (@warm hazel)

mellow tendon
grand shale
# mellow tendon

This time it looks like it's not in the cat's hand but in the air almost in front of its hands 😄

burnt shadow
burnt shadow
shadow nacelle
#

bro why i can't ai generate

copper kraken
shadow nacelle
copper kraken
minor pecan
pseudo shard
#

Just a wild thought, if I were to merge dozens of times a checkpoint with many loras I want, would I be sorta be doing a "new" checkpoint long term that way? like flushing the old checkpoint with enough data from the loras so the loras start becoming a new checkpoint..
Or that definitively won't work and be a waste of time?

finite stone
#

@copper kraken Are you rob?

copper kraken
#

why?

copper kraken
#

fabulous!

meager canopy
upbeat summit
meager canopy
meager canopy
upbeat summit
#

they are beautiful

meager canopy
#

Close-up, 3 glass bottles containing a different coloured Intricate gorgeous detailed Neon mythical creature in each bottle, triadic colours

meager canopy
upbeat summit
meager canopy
upbeat summit
meager canopy
#

I'm using Sigma, with an XL-Cos refiner

upbeat summit
meager canopy
#

My initial Sigma image is rubbish, but the refiner makes a huge difference. This was the sigma output of the above image:

upbeat summit
#

uhh... very interesting

meager canopy
#

Just that sigma has really good prompt comprehension, so I use it for composition of the image.

upbeat summit
#

try putting Perturbed-Attention Guidance in the mix and see how it goes 🙂 it's now natively integrated into ComfyUI. You might need to tweak your settings so you don't burn the image - good scale values to start off are 1.0 - 1.75.

upbeat summit
meager canopy
#

I'm just adding auto CFG and PAG to it 😉

upbeat summit
#

ha perfect 🙂 thank you

meager canopy
#

Needs a shit load of RAM, or VRAM for the T5 model

upbeat summit
#

so the init image is pixart and than you use CosXL to refine it?

#

CosXL explains your awesome image contrast for sure

meager canopy
upbeat summit
#

uhh - nice 🙂

meager canopy
upbeat summit
#

fantastic!

meager canopy
meager canopy
#

There's also an Ultimate SD upscale in there, but doesn't need it.

upbeat summit
meager canopy
upbeat summit
#

cinematic still, vibrant glowing neon, dark dimly lit night, Close-up, coloured intricate gorgeous detailed neon mythical dragon, triadic colours, glow fog magical sparks

meager canopy
weak isle
#

/slash dream

meager canopy
mellow tendon
meager canopy
gloomy lark
gloomy lark
#

looks fantastic

meager canopy
#

Thanks. Do you want the workflow?

gloomy lark
#

yeah definitely

meager canopy
gloomy lark
gloomy lark
#

any idea on these?

#

some custom local stuff?

upbeat summit
meager canopy
#

I have many custom nodes, and some of those are grouped. Have you tried converting them back to nodes?

burnt shadow
gloomy lark
upbeat summit
#

PAG powered pixel / voxel art aesthetic
detailed, spellbinding portrait of a spirit, warlock's well monsoon, simple and clean, pixel art, 50mm, cherry and turmeric hue

burnt shadow
upbeat summit
#

great colors!

meager canopy
#

What happened to #stable-cascade?!?!?

upbeat summit
#

I dunno - maybe being shifted since SD3 api is out now

meager canopy
#

All that history, just deleted. sadcat

upbeat summit
meager canopy
upbeat summit
meager canopy
#

Thanks

copper kraken
#

that sucks

#

people were still using it too

meager canopy
#

Yep, I still do

copper kraken
#

@uncut steeple any way we could keep #stable-cascade around?

copper kraken
meager canopy
#

We should take over another channel for Cascade 😄

uncut steeple
copper kraken
noble shoal
#

Guys, think positive, at least we can keep the ultra helpful #1098025024541167646 channel. A place full of wonders and joy.

copper kraken
#

awful lot of winners lately

noble shoal
tribal lantern
#

o.O that cascade channel had a wealth of info and workflows

noble shoal
minor pecan
#

Reminded me to do the daily

copper kraken
#

it would also be nice if whoever is running this discord/making decisions would communicate at all with the people who are actually participating here. maybe i missed something but i haven't seen it

tribal lantern
#

pantheon channel with bot gens went poof as well :/ but that one didn't have good info. It's rough for me as i used cascade chan as a reference guide, but totally rude to bigger contributors like you, everything just got lost .

copper kraken
#

yeah, we put a lot of time into it, and there's still people working on big finetunes with cascade

#

matteo (IPadapter plus guy) has expressed a lot of interest in cascade

meager canopy
#

This Discord isn't run for the community, just as advertising space where we have no say.

copper kraken
#

kinda feels like the movie home alone 😛

humble cape
#

is possible to use ella with sdxl ?

copper kraken
#

nope

uncut steeple
copper kraken
#

Thanks

tribal lantern
#

How do i get the archive role, i thought i have community archive and dreambot archive roles, but not seeing it

#

(Can you still bring up that cascade is very much not dead, and it seems really soon to bury the discussions about it)

copper kraken
#

Civitai even has a section for it with recent uploads so I think that's enough reason to keep it around for now

uncut steeple
#

Unfortunately also not my decision to make, community archive role should make it visible, archives are at the bottom of the channel list

copper kraken
median mulch
#

who is making these decisions anyway? just curious

native knot
#

"They" are.

#

"Them."

#

Those people.

median mulch
#

but i didnt know they have actual control over this server, i guess i thought this was purely community created server.

#

oh well

copper kraken
#

it appears that the community only gets the role of "guides" or modest moderation permissions

native knot
median mulch
#

nice

gloomy lark
copper kraken
#

so i was just looking at the archived section... might want to archive anything in here you care about because this section will probably get archived or deleted without warning just like the #stable-cascade section

#

looks like that's what happened with sd2.1 but yeah

burnt shadow
dim steeple
#

Where is the best place to find all the latest xl controlnets?

copper kraken
burnt shadow
dim steeple
#

whats a good model for comic book illistration style?

#

blue pencil?

copper kraken
#

there's also cheyenne

native knot
dim steeple
#

can someone help me understand why auto is crashing when i enable ip-adapter

simple estuary
#

hello

native knot
pseudo shard
#

Whats the best method to fix skin?
Load image node to vae encode to ksampler denoise doesn't remain true to the original composition and rather creates a new one. Meanwhile upscalers don't really do much of a fix to the skin if it was already lacking detail.
Not sure of any method that helps with it without messing with the composition (faces, hands, eyes, etc)

uncut gull
pseudo shard
#

Thanks for the tips, will look into it

uncut steeple
meager canopy
uncut steeple
#

Calling it active is a far fetch tbh

peak dove
#

Where'd the SD3 channel go?

mental apex
meager canopy
peak dove
#

Ah! SD3 is back ... 🙂

blissful zephyr
stray warren
uncut steeple
stray warren
uncut steeple
stray warren
uncut steeple
#

Then idk shruge

#

Try re applying the role maybe

stray warren
uncut steeple
#

Ill bring it up

stray warren
dense chasm
uncut steeple
#

I tried this but only seems to generate female models

opal swan
glass forge
#

SDXL still top dog.

copper kraken
#

Galaxy was posting stuff in there daily, I wasn't posting new stuff in there much recently but I use it a few times a week still as it remains the best at a few things (dark images in particular)

#

And there are channels with a lot less activity like the LLM one

glass forge
#

Bring back Cascade!

copper kraken
#

Imo if there's ppl posting stuff there daily, even if it's not being heavily used around the world, it's enough... Otherwise it just will end up cluttering up the general images channel

#

If it doesn't come back it's not the end of the world but it just makes things less organized and harder to find down the road

glass forge
#

Cascade was the least loved model. What a sad story.

#

I tried it and it was neat for comy. Out of the box it beat the base SDXL.

#

But no one cared....

meager canopy
#

I did 😄

copper kraken
#

Yeah it is a bummer I agree

#

It has one single issue, a pretty big one but something that seems very fixable

#

Stage B tends to oversample the image and generate what looks like leftover latent noise

meager canopy
#

The only issue it had, was that SD3 was announced so nobody wanted to waste time tuning Cascade.

#

It was a very weird release strategy.

humble cape
glass forge
#

Not sure if cemetry or public toilet.

humble cape
#

better

copper kraken
#

i bet the stage B issue would've been fixed in two or three weeks otherwise...

humble cape
#

the most weird image

glass forge
# humble cape better

I love seeing very realistic looking architecture and prop placement that makes 0 sense in reality. Very surreal.

humble cape
#

yes lokks like a dream

opal swan
humble cape
opal swan
humble cape
#

is realy santa claus ?

humble cape
#

juggernaut + mistral ai with loras

stray warren
cedar ermine
#

can anyone help me setting up sdxl temporalnet in comfyui?

stray warren
#

Happy White Squarepants feet, dancing with joy because SD3 🎉

coarse kelp
#

managed to make a really realistic image of an old car, i'm pretty happy about it

stray warren
#

Waiting for SD3, we'll see what it will bring

coarse kelp
#

cat riding motorcycle 🐱 🚲

opal swan
minor pecan
#

Sword hand

burnt shadow
minor pecan
ashen otter
#

Kids these days

copper kraken
humble cape
humble cape
opal swan
noble shoal
meager canopy
meager canopy
burnt shadow
meager canopy
mellow tendon
gloomy lark
meager canopy
opal swan
cobalt plinth
meager canopy
# opal swan

Very impressed with anything upside down! 👏🏻

#

From SDXL?

copper kraken
#

I've made upside down but it was by generating the person right side up then flipping

meager canopy
#

Aha! That explains it 🙂

meager canopy
noble shoal
humble cape
#

😏

#

I try to reach 2000s quality

noble shoal
humble cape
#

What model you use ?

noble shoal
# humble cape What model you use ?

I will try good old Base. But i was under the impression i had a VHS Lora, but that was for Cascade (RIP Cascade Channel). I am training an SDXL Lora for that right now.

glass forge
meager canopy
#

Did it come in a box?

ashen otter
#

Woah buddy

#

is that how new boxes are created?

meager canopy
#

oooer

ashen otter
#

ooooer

meager canopy
#

Could be painful

ashen otter
#

damn it

glass forge
#

boxes are created by folding timespace.

ashen otter
#

I will fold you

ashen otter
#

reminds me of the definition of jiujitsu

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involuntary folding of your clothes while you’re still in them

meager canopy
ashen otter
#

yes really

meager canopy
#

Matrix

noble shoal
#

Can we give DoesStuff a timeout for that?

ashen otter
#

lol I’ve only ever watched reloaded

noble shoal
humble cape
#

type vhs sdxl in search

noble shoal
humble cape
#

ha i see

gloomy lark
# meager canopy

hey there, which model are you using for this one? i have my own merge going, but this is pretty sharp while still having fastasy details and lots of background stuff going on that doesn't get pushed out.

noble shoal
humble cape
#

damm

#

try the prompt A view of a dark and sinister suburb with dilapidated houses and deserted streets. At the center of the scene is an overgrown garden filled with broken gravestones and eerie statues. Dead and twisted trees create threatening shadows on the ground, and a thick and opaque fog covers the entire landscape. Ghostly figures can be seen moving slowly between the graves. The image reflects a nightmarish and oppressive atmosphere, with dull colors and a dark and stormy sky.

humble cape
#

terrying

meager canopy
gloomy lark
humble cape
meager canopy
noble shoal
humble cape
#

looks like a lost media lol

ashen otter
humble cape
#

is possible with a tsunami in a bedroom