#✨|sdxl

1 messages · Page 86 of 1

hardy cipher
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does he have the answers?

strong field
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nobody knows how this works anymore !

ionic gulch
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still the same result for:
https://i.imgur.com/WMWVgOD.png
I've changed input_types to cls, and did the int(largest)
imo this is some bug, if you only have one output value - because it changes behavior if you add a second one

hardy cipher
#

I always avoid the youtube links. maybe I shouldn't. I turned off the video link search results in google. and then it just showed me more youtube videos

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no hate on the youtubers trying to make a buck, but it's so tiresome

strong field
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2x speed on those videos

hardy cipher
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you know, I was doing that for a while and then forgot about it, lol

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but thanks for reminding me

ionic gulch
strong field
#

This is great info jps

hardy cipher
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I just want to know if it somehow split INT up into 3 outputs, or if it's something else entirely

ionic gulch
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the output still doesn't work for some other reason. i always get 1024 instead of the larger one of the two inputs.

vast galleon
#

class JPS_Math_LargestInt:

def init(self):
    pass

@classmethod
def INPUT_TYPES(cls):
    return {
        "required": {
            "value_a": ("INT", {"default": 1,}),
            "value_b": ("INT", {"default": 1,}),
        }
    }
RETURN_TYPES = ("INT", )
RETURN_NAMES = ("largest", )
FUNCTION = "get_lrg"

CATEGORY="JPS Nodes/Math"

def get_lrg(self,value_a,value_b):
    largest = int(1024)
    if value_a >= value_b:
        largest = value_a
    if value_b < value_a:
        largest = value_b

    return(int(largest), )
ionic gulch
#

@vast galleon what did you change? does it work for you if you input two int values? does it give you the larger one as output?

vast galleon
#

RETURN_TYPES = ("INT", )
RETURN_NAMES = ("largest", )

#

the commas

vast galleon
ionic gulch
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@vast galleon still outputs 1024 all the time (but display is fine now - only one output) - i use it for height and width values and want to get the higher one of those two values, but get 1024 instead - so i guess the if part is wrong too

#

also had if / else before, with the same result

hardy cipher
#

my brain is slow and has no idea what you're trying to do, lol

vast galleon
#

try

def get_lrg(self,value_a,value_b):
    largest = int(1024)
    
    largest = value_b

    if value_a >= value_b:
        largest = value_a


    return(int(largest), )
hardy cipher
#

I should put together some of the math nodes so you can put in any value for height or width and it'll output what the other one should be

strong field
#

sometimes the refiner makes me mad

hardy cipher
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I'm experimenting with running the same lora settings on refiner as I am base

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also, I've just been sending both my G and L prompts to it. combining them

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because I have no idea what I'm actually supposed to do

hardy cipher
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that's how I feel when it actually works

hasty smelt
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@wet nacelle thanks for the prompt!

wet nacelle
hardy cipher
#

very nice! I'm actually going for a moderately similar look with what I'm putting together

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haven't got there yet. messing with a new setup

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I don't understand these people that dislike the noodles. it's like playing with ai legos

wet nacelle
ionic gulch
hardy cipher
#

so satisfying

vast galleon
ionic gulch
#

@vast galleon oh, so this is not a general python syntax thing, but some "special" thing about comfy or litegraph?

hardy cipher
# wet nacelle Totally!

I've been doing weird things. get the difference between two similar outputs, then take the result and use that on one of the images. maybe a bit of burn or dodge depending on the situation

#

brings out a lot of detail

vast galleon
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Yes, it's how they defined node classes

ionic gulch
#

and the if part had a problem with executing everything after the if only if the condition was met i guess?

vast galleon
wet nacelle
#

@hardy cipher @ionic gulch @vast galleon alright. Otter time guys. https://youtu.be/kNQxjjOjF9A

Aty

Ui is surprisingly kind to small creatures.
Please show that kindness to Aty…

Day 1 Wood Design Park, Shiso City, Hyogo Prefecture
Day 2 Iwakuni, Yamaguchi Kintai Bridge
Day 3 Karato Market, Shimonoseki, Yamaguchi
Day 4 Kannon Waterfall, Umakomon Market, Mikaeri Waterfall, Saga Prefecture
Day 5 Todoroki ravine, Ayugaeri waterfall, Mizuhoiwato S...

▶ Play video
hardy cipher
#

otterly wonderful

strong field
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stuff i guess

hardy cipher
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have you ever tried to switch the lora loader name widget to input?

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lol, it did not seem to like it when I did that

cedar tusk
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I just pushed a commit that should let you customize the time format, so you should be able to do that now!

strong field
hardy cipher
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very excellent

strong field
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all ideas from my prompt gen

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there was a guy in here that was like, guys i want to do a local LLM for prompts , what would you ask it?

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and i was like, sounds like a weekend project

hardy cipher
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ooh, did you finetune one? create a lora?

strong field
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just finetuned a llm

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not even my data lol

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shh dont tell

hardy cipher
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I'm really curious how that worls. what data do you use?

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not that you have to tell me specifically

strong field
hardy cipher
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but in general, I don't know what I'd use for training, or how much is required

strong field
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i used this, and its a helpful reference for anyone

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i also have 4 or 5 custom txt files with prompt work scraped off the ol web

hardy cipher
#

I've wanted to finetune a small LLM for prompting for quite a while, but don't know where I'd start. seems yours is working out well

ionic gulch
strong field
hardy cipher
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neat. didn't know that was a thing

strong field
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and this one makes it pretty easy, sign up, start the tutorial for gettings started, upload data documents to knowlege base, and run a test

hardy cipher
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I'll check it out. I've tried with oobabooga. but it's like a111 if it was way buggier and had almost no documentation

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or maybe there's documentation, but everything is so fragmented and incomplete

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that styles website is great

strong field
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yeah, textgen webui is fun and all but its not production ready lol

hardy cipher
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I rage quit and deleted it at least 3 times before I finally got it to work

strong field
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i also pulled from this website for styles/idea generation

hardy cipher
#

I was just looking at that a few minutes ago

strong field
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its part of my database now

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lol

hardy cipher
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good. there's about 20 ads on that page for every prompt. at least when I looked at it on my phone

strong field
#

now i dont even have to think about it

hardy cipher
#

the online LLMs are terrible at prompting in my experience. I can finesse them to give me some cool descriptions, but when I try to explain the how the prompts work they still use normal conversational english

strong field
strong field
hardy cipher
#

on another note, have you ever observed that when parameters get pushed too far in weird directions that the resulting image tends to take on a circular shape? like it starts to kaleidoscope essentially? maybe I'm just imagining things, but it used to happen when I'd push cfg too high with a long prompt in 1.5, and just had the same issue with xl

strong field
#

send me a screencap

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not sure i understand

hardy cipher
#

hmm, I'll post a couple of the images. they're trash, lol. but they can't all be winners

strong field
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then i used the style cheat sheet to pick a random artist, this is in the style of Emily Balivet:1.5

hardy cipher
#

I didn't put anything in my prompt anywhere that would imply it should crate something like that

strong field
hardy cipher
#

I could track down some of my 1.5 images that would do the same thing

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but I just took out the weirdness from my prompt so it's a bit better now

strong field
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high CFG on dpmpp_2m karras does WEIRD stuff

hardy cipher
#

I'd use that to push cfg well above 20 in a1111

strong field
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i think thats prob most common sampler cause its consistent, fast, and converges

hardy cipher
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and then I'd have to scale it back sometimes

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after adding loras

strong field
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woah, thats HIGH

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i never go beyond 9

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lol

hardy cipher
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well man, that extension is great. but no idea how to emulate it in comfy

strong field
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what happens when you push it that high?

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any obvious benefit?

hardy cipher
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it'd really make sharp details and everything would pop. and then I'd schedule the mimic cfg and cfg to work together in unison so nothing would break

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I'd couple it with the noise offset extension

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I'll see if I can find an example

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the readme for that github is very incomplete. it has way more to it than it says

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that's a high cfg there

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not sure exactly what. probably between 17-22

strong field
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oh, oh my thats intoxicating

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did you prompt this one for circular/kaleidoscoping?

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thats nutso

hardy cipher
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that one too\

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no circular in the prompt for that one

spring fulcrum
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Does anyone know if there are other refiner models for SDXL 1.0 other than the sd_xl_refiner_1.0.safetensors ?

strong field
#

not seeing the same effect

hardy cipher
#

well you have to couple it with the threshholding, mimic cfg, and scheduling

strong field
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oh, duh

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interesting

hardy cipher
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as well as the noise offput, loras. I had quite a little setup going for a while

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tried to do it there

crisp owl
hardy cipher
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anyway, I could post hundreds of examples, but just curious about what's going on and haven't really found any info

strong field
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yeah those are some sick photos, curious to know whats going on behind the scenes

hardy cipher
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a bit of it going on there

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these are all super high cfg as well. never had that happen without it

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not gonna lie, some of these images have me missing that old workflow I had

strong field
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this is the important bits

hardy cipher
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ahh. that sort of makes sense to me. it just sort of breaks down to a degree? it just felt like I was trying to push it too hard and it didn't really know how to respond

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I'd really love to figure out how that extension works and how to get the same functionality in comfy

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I know how the settings work in application, but not really behind the scenes

strong field
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sounds like latent stacking , pretty sure you would need a custom node

hardy cipher
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yeah. and I'm not even sure how it would really work. if I'd have to modify a sampler, or if it could be done externally

strong field
#

damn this guy has some cool math going on in his plugin

#

this is the gist

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so its defining the limits for every step and then using the math to stack them togther

hardy cipher
#

with those ones above I was using repeating cosine modulation, or however you'd say it, so the cfg would go high to low, high to low, several times over the course of the render

strong field
#

really neat

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alright that tells me i understood some shit

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hahah

hardy cipher
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the concept of mimic cfg still eludes me. I've read about it a bit, but it's kind of hard to wrap my head around. lots of new concepts

azure oxide
#

the creator of that plugin actually got hired on by SAI for this and mabey some other ones

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thats mcmonkey

strong field
#

are you F* kidding hahahahahahhaha

hardy cipher
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cool! good for him

trim orbit
#

you know, i'm somewhat of a mather myself

hardy cipher
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my brain is quite satisfied by mathy things. but I really need to catch up on the programming side of it

upbeat summit
hardy cipher
#

well since the creator is a regular on this server I think I might try to ask him how the mimic scale works if I see him

upbeat summit
#

I simulated noise offset effects with it. got really dark images out of it. it could also enhance image fidelity or details. but most of the time you would make images that were burned and overcooked

hardy cipher
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sometimes overcooked, but I'd mess with noise offset to fix that

upbeat summit
#

prompt, sampler settings and CFG scheduling had all to be balanced each time

hardy cipher
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oh yeah, it was like trying to juggle 10 things at once

upbeat summit
#

so you could get more brighter and darker perceived images than SD2 was capable of before noise offset was a thing. but of course the cfg scheduling has other side effects

vagrant wasp
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why cartoon ?

upbeat summit
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why not?

vagrant wasp
upbeat summit
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are you doing img2img etc

vagrant wasp
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yesterday it was working fine

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bug ?

fathom hound
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cannot diagnose with what little information you provided

vagrant wasp
upbeat summit
#

it looks like all your style tokens from the prompt are missing or it's a total different model

hardy cipher
upbeat summit
upbeat summit
#

if you haven't updated your setup and load an old image, it should make the same image if you are not using wildcard files

vagrant wasp
#

new workspace

upbeat summit
#

your old workspace probably had a node that inserted styles for you into the prompt. at least that is my best guess

vagrant wasp
#

tried adding cartoon in negative

upbeat summit
# vagrant wasp styles ?

I can't say how your old workflow looked like and what nodes it used. from the image you've posted the styles are totally different. so I guess the image in anime style had a different prompt

hardy cipher
#

like I'd see something undesirable and know exactly which settings to adjust

upbeat summit
soft zealot
#

Cheers for the shout out on social mdeia platform formerly known as twitter

@high skiff

hardy cipher
#

well not always, but it worked well for me. just had to adjust values differently than most people would

upbeat summit
vagrant wasp
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finally

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changing resolution and sampler

upbeat summit
#

that makes sense

vagrant wasp
upbeat summit
# hardy cipher here's some naturish images I made with it

those are beautiful! also very interesting to look at and there's lot to explore.

a perfect use case for the effects of mimicing imo. CFG scheduling does have a strong impact on structures and details. the backgrounds are probably very much enhanced here because of it

hardy cipher
#

I was trying to make them look like paintings but translated into real-life if that makes any sense

upbeat summit
#

it does 🙂 they could be HDR nature photography but they are paintings

hardy cipher
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and I just couldn't bring out those colors without the extensions I was using. not sure it'd even be possible

upbeat summit
#

yeah probably not

hardy cipher
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well at least not with the way things were structured

upbeat summit
hardy cipher
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I've messed with a bit. doesn't offer quite the same functionality but it does help

upbeat summit
#

I see

vagrant wasp
#

5 subscriber 😂

lucid hedge
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where can i get support?

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i need help :c

hardy cipher
hardy cipher
vagrant wasp
lucid hedge
vagrant wasp
clever verge
vagrant wasp
#

this workflow is so advance it crash my gpu

hardy cipher
soft zealot
upbeat summit
clever verge
#

Is there any information that indicates whether the same dataset and data was used to train both CLIP ViT-L and OpenCLIP ViT-bigG in SDXL? I think I've heard somewhere that same data was used on both but not sure where.

hardy cipher
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I like this one

heady vale
soft zealot
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Lego(ish) using my favourote swedish girl in a bar prompt (very very loosley lol)

hardy cipher
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but yeah, refiner on these might be good

upbeat summit
hardy cipher
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hans memling meets legos and drugs, lol

upbeat summit
hardy cipher
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that might be true. hard to say I guess. I'd like to explore those prompts again, but didn't have as much luck with the workflow I had going in comfy

hasty mortar
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Guys has anyone here tried to get the outline of an image with img2img?

clever verge
#

@soft zealot I sent a PM to you

shy kelp
meager canopy
hasty mortar
#

I'm asking because I didn't try yet

hasty mortar
meager canopy
hasty mortar
#

I'm a check that thanks

vagrant wasp
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maybe need to update

soft zealot
# vagrant wasp i just need help with the craSHING part

well given all you've said is that your GPU is crashing thats a bit like going to the GP and saying "I dont feel well"

Bare miinimum need before any opinions etc can be formed

  1. What GPU do you have?
  2. What error messages (if any)are you getting in the condole when it "crashes" ?
soft zealot
vagrant wasp
#

may AI doesnt like monday

soft zealot
molten gull
#

try to restart your computer, start NO other programs at all, and see if it then runs

halcyon tusk
trim totem
#

Hey all,

does anyone know how to get realistic hands? I'm using SDXL in comfyUI and Searge's nodes, which is great. But I cannot believe that Midjourney is doing a better Job at creating hands.

Any idea?

dense chasm
vagrant wasp
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Any tutorial to make my own node ?

wet nacelle
soft zealot
wet nacelle
hasty mortar
wet nacelle
#

I do.

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Some even reccomend the 0.9+1.0 one.

buoyant axle
#

a while ago since i fired it up, but as far as i remember, there is an option in the settings where you can configure the samplers to show

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then i dont know sry

half ivy
#

I am here
What did i miss?

tender timber
wet nacelle
ionic dragon
#

this is realistic af

wet nacelle
#

Guys I know there's been a heatwave for the last week. Just come to work guys. Pwease?

wet nacelle
# wet nacelle

"Elon. Please. We don't want to be in the factory today."

uncut fiber
#

can i ask about AIT loader in ComfUI?
It makes it/s twice faster, but on VAE box it stay loooong about 10sec. So what i gain with AIT i lost with VAE decoder. Any solution to this?

wet nacelle
unreal plover
upbeat summit
thorny frost
#

the one with the close-up is 100% ai generated the last one probably too.

wet nacelle
#

I can totes see the imperfections though.

hardy cipher
#

sweat fetish

wet nacelle
#

yuppers

hardy cipher
#

might be the first time I've seen those two words combined like that

wet nacelle
hardy cipher
#

I mean, I think there are much worse things in the world, lol. whatever floats your boat

wet nacelle
#

Here is the upscale. The smaller nose is the upscaled one.

I think it destroyed the overall texture and facial structure of her face.

It's as if the image was ran through topaz labs.

hardy cipher
#

so I never did figure out that controlnet thing. but I did figure out how to make a node

#

her skin looks a bit distressed catlurk

wet nacelle
hardy cipher
#

hmm, I wonder what that's about

ionic dragon
hardy cipher
#

so anyway, I'm not much of a coder, but that node seems to work

ionic dragon
half ivy
soft zealot
# wet nacelle

did you use workping.py to embed a workflow that generated a different image in here?

I have DLd the same Model & Lora you used plus used same seed/sampler/scheduler/prompt and got a different image from yours.

Now maybe it's me.....................

soft zealot
# wet nacelle

I know what in the embeded Json thats how I went looking fo rthe model & LORA

#

as I said, it may well be me doing something different (in fact theres every chandce it is as I use a Pre conditioning step)

#

Simply oibserving I got a different genrate dimage 🙂

wet nacelle
#

I really don't know more than just prompting knowledge really.

wet nacelle
ionic gulch
hardy cipher
#

nice!

#

I made one myself. wanted to figure out how it works

ionic gulch
#

even got a nice id (111) :)

hardy cipher
#

calculates any aspect ratio for any resolution square up to 4096. not sure how useful that is, but you know

#

so basically 1024x1024, put in any 2 numbers for AR, and it'll output values that correspond to the same pixel count

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or 512x512, 1742x1742

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lots of downloads as you can see

strong field
ionic gulch
#

is it just the pixel count or do you consider other factors as well?

hardy cipher
#

such as? are there other things I should consider?

strong field
hardy cipher
#

I mean, I can change it if it needs to be changed

strong field
ionic gulch
#

i'm not sure, but afair the resolutions should also be devidable by some number like 16 or 64. not sure where i got that info.

hardy cipher
#

well I could have restricted it to only 512, 768, 1024 or something

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but didn't see a reason

ionic gulch
hardy cipher
#

and you might be right as far as it being divisible by those numbers. but that's not a hard fix

strong field
#

i believe those are the best practice resolutions

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had something to do with how it was trained

hardy cipher
#

meh, well I'm curious to see what difference it makes

strong field
#

let me see if i can find it

hardy cipher
#

could also just make another one that adheres to that, it'd be pretty easy

strong field
#

make a little enable disable lock button

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all in the same node

hardy cipher
#

yeah, that's what I was thinking

ionic gulch
#

guess it reduces the risk of double objects, but other resolutions should work too, if you try often enough.

hardy cipher
#

I actually don't really know python. so it took me a little while to figure out wtf I was doing. but it does work as it's supposed to

lusty token
#

A lot of my generations have a very slight layer of blurriness, prior to any upscaling attempts using. Does anyone else run into this?

I've tried 1024x1024 or 832x1216 for example.
base model: sdxl_base_1.0
refiner: sdxl_refiner_1.0
vae: sdxl_vae

ionic gulch
#

@hardy cipher great. after you've got that first one, additional nodes will be much easier. and it's great to have a way to adjust everything to your own needs.

hardy cipher
#

even got it to show up in it's own folder in the node menue rather than one of the random default node menus

#

wasn't sure what category to put it in. but it works so all good

hardy cipher
upbeat summit
lusty token
ionic gulch
strong field
hardy cipher
# upbeat summit Thanks for sharing it!

for sure. I figured I'd post it and be informed I didn't do something correctly, but all good. I'll probably implement the option to adhere to the proper multiples of 16 or 64 or whatever

strong field
#

video timestamp if anyone cares

hardy cipher
#

but also, would be kind of nice to veer from that and see what difference it makes

#

or interesting

strong field
#

the top right

strong field
hardy cipher
#

I do like the efficient nodes. and the pipes. although running sdxl through the basic pip gives me all kinds of errors about tensor sizes

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not sure if it impacts the results or what

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but stopped using them

lusty token
strong field
#

base steps?

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and refiner steps?

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also refiner denoise?

ionic gulch
strong field
#

im guessing the refiner is smashing things in its particle colider

lusty token
strong field
#

can you send a screenshot of the main settings?

lusty token
#

oh sure, sorry. I thought it was in the pic I sent of the joker.

strong field
unreal plover
strong field
#

for your chosen sampler/scheduler combo

#

try 45 and see if you see an improvement

ionic gulch
#

would try euler a and 60+ steps to be sure that sampler and steps are not the problem. 30 is not much for base + refiner

strong field
#

(or increase the CFG but thats a bit more delicate lol)

lusty token
#

Ah okay, very well. I'll move back to eulerA and bump up the steps.

strong field
#

FIX YOUR SEED when you are trouble shooting

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or trying to isolate issues

lusty token
#

Ah yes, thank you for the reminder on my seed.

lusty token
#

scheduler, normal or karras?

strong field
#

i like karras personally

upbeat summit
#

let's test some dpmpp_3m

vapid roost
strong field
#

smooth...

#

are you being serious is there 3m?

upbeat summit
#

yes

steady grove
#

a crimmminall minddd is alll i have!

strong field
#

is it open access?

steady grove
#

ooo depth controlnet is out finally. i can stop bracing

upbeat summit
azure oxide
#

3m SDE tho 👀

vital ermine
steady grove
#

sarge updated his depth model today too

#

what a time to be alive!

#

thibaud dropped it all!! scribble, hev, all of it!

#

wait no mb. just openpose.

warped kiln
#

Yeah other stuff is 2.1

lusty token
steady grove
warped kiln
#

Anybody here found success trying to get uncentered images yet? Still struggling to get any remotely consistent control of framing at the prompt level

lusty token
# strong field np

It seems like an improvement having just bumped it up to 45 steps.
I kept the same seed from the previous image, but it generated a different result anyway. I guess because of the sampler change...

vital ermine
#

My effects lora seems to work but seems dependant on subject a bit

trim orbit
vital ermine
#

why would my effects lora need more steps to show?

#

under cooked

warped kiln
# trim orbit controlnet openpose is out now apparantly. that'll be a success

Yeah been messing with them, unfortunately they tend to fall apart fairly quickly if your prompt isn't fairly strongly correlated to the controlnet model's input. Like for architecture for instance. Works ok if all you want to do is basic human posing, but if you stray from that the prompt coherence goes out the window (this is including canny, depth, and pose)

vital ermine
#

str of 1.2

strong field
#

definitely sampler will change how noise is handled

vital ermine
#

Looks to be very slightly undercooked

upbeat summit
strong field
#

100 batch lets go

vital ermine
#

scan lines and all

#

I can't use it in comfy since he doesn't work with ia3 lora

trim orbit
#

sepia and scanlines seem like an odd mixture to me

strong field
#

@rovo heres another great one, less reading, more doing, pick your poison

upbeat summit
lusty token
vital ermine
#

glitch effect.

#

Yeah, this needs a bit more time in an oven

upbeat summit
vagrant wasp
#

crash when using refiner

vital ermine
vagrant wasp
#

is it so much a strain on gpu ? using two loader

trim orbit
#

strain implies it could break the gpu. it's not being strained

upbeat summit
strong field
#

and heat, it does heat

vagrant wasp
#

explains the crash

vital ermine
upbeat summit
vital ermine
#

my lora as a neg

trim orbit
#

the sun was beaming thorugh my window directly onto my pc case for about an hour yesterday. it crashed on me then haha. the one hour of the day during the one week in august that it could happen

vital ermine
#

Interesting as a neg

lusty token
strong field
vital ermine
lusty token
vital ermine
strong field
vital ermine
vagrant wasp
#

more steps more fun ?

vital ermine
strong field
lusty token
peak dove
# vital ermine

Love the 'scan lines' reminds me of my old 625 line TV 🤩

strong field
indigo carbon
strong field
#

initial 3m SDE GPU speed tests: no change to 2m, lol

#

quality up next

crisp owl
#

doens't have the GPU ones that I can tell, but you can take a look at this chart for sampler rendering time

unreal plover
#

Have they used upscaled images to train SDXL ?

soft zealot
#

grrrr mutter mutter

OOM when trying SDXL ControlNet

(Yellow are debug only to confirm ControlNet Input Image aint mahoosive)

unreal plover
#

how do you hide links ?

pure hazel
#

Do you guys notice SDXL produces the same lips in every photo for women?

upbeat summit
# unreal plover how do you hide links ?

it was possible before with failfast QoL package but since ComfyUI now has native support for Link Render modes in the settings, failfast removed it from the package - so was the Link Render mode option: none.

upbeat summit
soft zealot
#

will uncomment uit if OOTB now

soft zealot
#

Im not disputing 🙂

upbeat summit
#

yeah, that wasn't my intention 😄 just a src

crisp owl
#

Any reason he removed those that has been discussed?

soft zealot
#

because comfy added the option OOTB so not needed ?

crisp owl
#

Ah gotcha

upbeat summit
#

minus the "show none links at all" option

crisp owl
#

fair enough lol

soft zealot
upbeat summit
crisp owl
#

Didn't realize it was also a native option as I still have the failfa option I've been using. But yeah no hide option in the native menu I see

soft zealot
#

leaves his failfast in place and makes note to not upgradeit

#

just so much cleaner with everything hidden

forest zephyr
#

question about lora and model training sdxl. 24gb absolute or can you squeeze by on 16?

strong field
strong field
upbeat summit
strong field
strong field
upbeat summit
strong field
strong field
ionic dragon
strong field
upbeat summit
hoary saddle
#

anyone getting a message "Killed" after a bunch of rendering on ComfyUI? running -lowvram on a 3080 10GB

strong field
strong field
upbeat summit
strong field
#

im a mathlete so nerd is inferred but forget what you heard...

upbeat summit
#

yesterday it was recommended to only run it with the exponential scheduler

strong field
#

pulled exp in to test, removed normal and ddim

upbeat summit
#

it seems to be updated now according to the last commits. I couldn'T find any info about 3m

#

only that there's a pull request for a1111 as well

strong field
#

wait wrong clip

#

well i concur, exp is producing best results there

ionic dragon
upbeat summit
strong field
strong field
#

XY plotters

strong field
#

sneak peak

upbeat summit
#

teaser!

ionic dragon
indigo carbon
strong field
#

be advised, starting tests with SD1.5 for comparison later

upbeat summit
#

steps 55 all look on the verge

#

but maybe it's the seed

#

I will do tests tonight as well

#

all run with exponential?

strong field
#

yes all exp

#

i honestly like sub 50 step flavor

upbeat summit
#

the steps 53 lane has some interesting details

strong field
#

running tests higher to push boundary

upbeat summit
#

sure. but it's SDE - so

strong field
#

53 was my fav

upbeat summit
#

yeah - looks most coherent

strong field
#

SDXL will come next lol, but makes sense to eliminate options before running in sdxl

upbeat summit
#

I mean I ran a couple of sessions with dpmpp_sde_gpu at 55 steps the last few days thomas

strong field
#

but this changes it for sure

upbeat summit
#

at one point you will have reached final convergence 😄

strong field
upbeat summit
#

dpmpp_sde can look great from 15-55 - depends on the rest of the settings and prompt

strong field
#

honestly 3m looks goddam good

#

damn you can push this far

#

CFG: 8.25 and Step:56

upbeat summit
#

cfg 12 come on

strong field
#

17 is the limit lol

#

but man im suprised by 15/53

#

There it is again, 53....

upbeat summit
#

it were probably 150k - but who counts (beside my electricity bill)

strong field
#

SDXL is a beast holy shit

upbeat summit
strong field
#

going to run the sdxl plots now

upbeat summit
indigo carbon
#

Karras

#

simple

#

normal

#

exponential

strong field
strong field
#

initial tests to figure boundaries

#

its insane that there is actually intelligibility at CFG:20

#

SDXL is flexing tho

upbeat summit
strong field
#

i havent messed with mimic, hows it look

upbeat summit
# strong field i havent messed with mimic, hows it look

I used it in a1111 with SD2 7 months ago. interesting effects, but not easy to dial in. you mostly get overcooked images. everything can look like wax.

once I had dialed it in with the correct settings and a fitting prompt, it changed contrast, increased details in the whole scene and you could emulate a way darker lighting environment compared to what SD2 was capable of before noise offset was a thing.

I used it for some time making SD2 images.

strong field
#

how this looks so good is beyond me

#

what a marvel

upbeat summit
strong field
#

oh for sure, 12.75 look sjust on the verge

#

but still looks great, it has a great aesthetic if thats what you are going for

#

consistency is impeccable too

#

25 steps not enough for high cfg

upbeat summit
#

yeah you can see how the coherence isn't there

strong field
#

ok trying a different subject, lets see where it goes with it

upbeat summit
strong field
#

alright, lets break shit

upbeat summit
# strong field

I'm running plots right now :/ so thanks for doing some testing

strong field
#

lol send your favs, im interested in what you come up wiht

autumn forum
#

Are y’all using like Fibonacci numbers or something?😂

strong field
#

ok last one for a bit

upbeat summit
# strong field

I wanna see this - than I'll be back in a bit and see what I can find out

strong field
#

need to put computer in the freezer for abit

upbeat summit
strong field
#

WOW

#

this is some ish

#

2m performs remarkably well here, but 3m is clearly king of the details/aesthetic/vibe

#

compositon is better, DR is better

hardy cipher
upbeat summit
strong field
#

this kills dpmpp_2m for me...

autumn forum
#

Wait has dpmpp_2m been overtaken as the best sampler??

upbeat summit
strong field
steady grove
#

i came up learning that anything over 25 is A LOT so when i see these 50 and 70 step workflows i'm like surprisedpikachu.gif

#

not saying i know anything at all. just saying im surprised

shy kelp
upbeat summit
#

yeah - if I can see details emerging, why would I not want that? speed? okay... is it always necessary? no

autumn forum
#

Ah okay lol, I’ll have to try it out for my taste then.

strong field
upbeat summit
strong field
autumn forum
#

Yeah I’m lookin at em!

strong field
indigo carbon
upbeat summit
strong field
#

same

upbeat summit
#

trade speed = for quality 😄

#

speed < quality

hardy cipher
#

and I do a pretty good job of that with my little insufficient video card

indigo carbon
hardy cipher
#

if it's a super nominal decrease in quality for significant increase in speed, that makes sense, but people are just silly about it

strong field
#

i dont want 1000 potato heads

upbeat summit
# hardy cipher well I totally get rendering at lower steps for some things, or if you're trying...

I produce a lot of images. in the early days of SD1 and than SD2 my way of getting interesting images was pure brute force. render 500 images - get 20-25 good ones that I found acceptable. like a photographer that shoots 500 photos and gets 3 - 5 really good ones.

with SDXL it has changed quite a bit. the ratio of interesting images is much higher now - which is really satisfying and cool 🙂

indigo carbon
hardy cipher
#

yeah, much higher win frequency

hardy cipher
strong field
hardy cipher
#

4k image?

strong field
#

yes

hardy cipher
#

bro, that doesn't fit within the size parameter restrictions

strong field
upbeat summit
#

I've set scale_by by accident to 2.0 using 4x Ultrasharp - ended up with a 13000x7000 image - took 29 seconds. of course it's way to blurry for so many pixels but it was very fast

hardy cipher
#

yeah, I've made some HUGE images. well not really bigger than that actually

#

but they're what, 100 mb or something?

upbeat summit
#

60mb png

indigo carbon
hardy cipher
#

my 4k images are 30 I believe

#

I blew an image up to 8k in 1.5 so I could go wild with inpainting

#

then realized there was hardly any way to send it to people online. or host it even. almost every service will either shrink it or not allow you to send it

trim orbit
indigo carbon
trim orbit
#

it's not so much the file sizes of individual generations. it's the constant deluge of uploads

hardy cipher
#

if they don't actually shrink it resolution wise they still gut it

#

my goto fix is to just make sure it's saved as a jpg

#

rather than png

trim orbit
#

discord likely has a plan

#

and a prayer

strong field
#

lol

upbeat summit
hardy cipher
#

tile it. split it up into 1/9ths

upbeat summit
#

you can also make a 5mb jpeg out of it

#

but who wants a lossy format catwhaaa

trim orbit
#

at some point, we may just start swapping parameters and people will generate the entire image on client side with perfect reproduction

trim orbit
#

a lot of protocols will need to be developed but i think the compression benefits of offloading it to the client is something data centers are going to be like "yup"

strong field
#

discord with its own sample decode haha, that sounds incredible, excellent data transmission with transcode process

trim orbit
#

could even imagine a way of storing a low dimensional latent version of a photo from a camera, and reproducing that in higher fidelity with diffusion. as part of a fileformat

hardy cipher
#

someone just needs to come up with an efficient way of doing that

#

it just seems like something someone might just pop up out of nowhere and release in 3 months

abstract blaze
#

Any idea how to make these kind of artifects tidy in A1111?:

strong field
#

now we are talking

trim orbit
#

i'm just high level spitballing and have really no idea if this is actually possible, but from the papers and research i've glanced at it really seems like this is the direction

upbeat summit
#

discord's image data storage is probably an equivalent to what youtube is for video (minus a couple of exabyte)

trim orbit
strong field
#

oh god

indigo carbon
#

I remember there being an image format that only works with certain software that no matter how much you zoom it, it's never low res and files are ~2mb, it only worked on images created with that specific format though

indigo carbon
# trim orbit real media?

I don't remember names, but there was something like that somewhere.. I'm sure if you look for it you will end up finding it

versed locust
#

Guys im trying to make a Logo on SDXL, any tips on what to put in to make it proffesional looking?

vagrant wasp
#

Custom nodes programming possible

#

With script

trim orbit
#

theres been so many failed iamge formats. i like the old interlacing ones that tried to encode higher fidelities into tricks that crt could provide. it was the way konami made oldschool cool pixel art

upbeat summit
vagrant wasp
#

Like generate json data filtering prompts

trim orbit
versed locust
#

Any idea what model would be best?

trim orbit
#

if you haven't done at least 2 dozen thumbnail sketches for this logo yet, you haven't even considered designing a logo. imo.

indigo carbon
#

I'm sure it might be possible to make something like PNG that does something similar though. it's definitely a possibility

trim orbit
#

here's one from at&t that required hardware

versed locust
#

well thats why im using SD because it will come up with a million possibilities that i wouldnt think of lol

trim orbit
indigo carbon
strong field
trim orbit
hoary saddle
#

sometimes Load button doesn't do anything in Chrome, there a fix for that?

upbeat summit
indigo carbon
#

yeah LOL, like, it's probably taking so much of my storage

trim orbit
strong field
#

i had this exact reaction too!

trim orbit
#

i mean. barret's hands were cubes. there was a little bit of nostalgia

upbeat summit
#

good old barret's hands

strong field
#

is that a gun or a hand, its a gun and a hand, ok im cool with it - young me prob

upbeat summit
#

now we have more fingers than we need

indigo carbon
elfin flare
#

Because plasma can exist under water

strong field
#

it obvioulsy would have looked better to do plastic bottles and oil!

elfin flare
#

Bruh

trim orbit
#

was diffusion used to create that "zygote monster" episode in oats studios?

hardy cipher
#

I'm fairly certain fire can exist under water

hoary saddle
# indigo carbon

does the AIT custom nodes from the Manager install work on Linux now? or do we know?

unreal plover
indigo carbon
hardy cipher
#

Tdg8uU has his bangers and he's not shy about sharing them more than once

indigo carbon
trim orbit
#

no. after you share, it's done forever. keep it in the folder until bit rot. as is tradition.

hoary saddle
#

think it worked

indigo carbon
hoary saddle
indigo carbon
hoary saddle
#

yeah, very first render on this new card (installed about 30 minutes ago after amazon shipping debacle)

indigo carbon
#

you should change it to GPU ARG, it makes it work better with AIT for some reason

hoary saddle
indigo carbon
# hoary saddle

change line 1154 to noise = torch.zeros(latent_image.size(), dtype=latent_image.dtype, layout=latent_image.layout, device="device")

hoary saddle
#

k

indigo carbon
#

also do this while ComfyUI is not active, it might cause issues

vital ermine
hoary saddle
crisp owl
#

yes

#

that's it setting up basically

shy kelp
#

hello

indigo carbon
hoary saddle
#

yeah it came up on first launch before AIT

indigo carbon
#

@hoary saddle try to gen now, speed should be the same ~12 seconds but quality should be somewhat better

vital ermine
shy kelp
#

do you guys have any tips for generating consistent characters? im using comfyui and tried to to the celebrity name matching think but also read there's no alternate prompt editing, any suggestions for the prompt or the workflow? im new

brazen sapphire
#

You should look into generating LoRAs

indigo carbon
#

also since someone asked me to do plasma, here it is..

brazen sapphire
#

Search YouTube for Koyha @shy kelp

hoary saddle
ionic dragon
#

using ultra long prompts, is giving great results

azure oxide
shy kelp
azure oxide
#

i use those in my usual a1 prompts so that was pretty big in making the jump to comfy

shy kelp
azure oxide
#

unsure about that, it works fine for me

indigo carbon
azure oxide
#

not saying it doesnt work for those users and mabey even you down the line but its not a hard fact that comfy doesnt support it is all im saying

shy kelp
#

the random is assigned at prompt evaluation time in comfy as far as i read and a1 allows for going back and forth between the option each step right

#

ahh so you suggest using a1?

azure oxide
#

no im just saying it should work, give it a try

#

the random prompt is assigned at the start for a1 as well, you can tell which one it uses with the metadata

vital ermine
brazen sapphire
#

Does anyone know if the only thing holding us back from using these new xl control nets in a1111 is just the lack of provided YAMLs?

strong field
#

assigned at gen is correct

#

i learned this form detweiler who works with comfy, so....supported unsuported? he said she said, but it works

elfin flare
strong field
lusty token
indigo carbon
#

idk about A1111 anymore, the best modern alternative for people that hate nodes is probably ComfyBox, it's just a frontend that uses your ComfyUI install as a backend

strong field
indigo carbon
vital ermine
azure oxide
#

i forgot that this existed

#

now i have another thing on the list to test with sdxl zzzzzzzz so much to do

vital ermine
#

Well, lol

shy kelp
#

can i train text embeddings with comfyui or do i need another tool did anyone do that?

vital ermine
ionic dragon
vital ermine
strong field
hardy cipher
# strong field this is sick

I think I got it working catlurk . all those ratios are on the stable diffusion list of proper aspect ratios. I realize it's probably basic stuff to a lot of you guys, but had to learn myself some new things figure this one out

vagrant wasp
#

for every lora i need a node ?

hardy cipher
#

and there's still the option to do really dumb things, lol. just have the default values as they should be

strong field
hardy cipher
strong field
strong field
#

take off the training wheels and roll down the hill

hardy cipher
#

I just chain the LoRAs normally. it's pretty quick

strong field
hardy cipher
# strong field now thats a good design

well I thought about having it only load the listed ratios, but then what if I want to experiment with something off the wall to see why it won't work and is a waste of time?

ionic gulch
#

i like this lora loader with on/off switch. so you can wire 3-6 loaders permanetly and just turn them on/off as needed

hardy cipher
#

I don't know if it's just my limited resources or what, but if I copy paste too many times in a short time span the user interface basically breaks and I have to refresh. not a huge deal, but it's like everything disappears

hasty mortar
autumn forum
#

Comfyroll ftw

hardy cipher
#

doesn't happen with cloning, but cloning doesn't copy connections

strong field
trim orbit
#

ctrlshift v wow okay

ionic gulch
trim orbit
#

since we're giving paste protips, y'all know that win11 has a start+v little clipboard history feature?

#

i copy 8 different things then pull them all out of that

untold goblet
#

Is there a channel/forum/discord for ComfyUI?

hasty mortar
hardy cipher
# vale eagle ctrl+shift+v

as I said, when I control V too many times in a short time span, my user interface glitches and I have to refresh the webpage

vale eagle
#

oh

hardy cipher
#

but doesn't happen with cloning

hoary saddle
ionic gulch
#

is there a good upscaler for sdxl that doesn't remove the facial details the refiner added (like the one from Sytan does by using the base model for upscaling)?

hoary saddle
#

nm, found it

indigo carbon
hoary saddle
#

scrolled right past it

hardy cipher
#

all those ultimate upscale things make my computer mad. it'll be zooming along, then come to a screeching halt toward the end. I end up having to use tiled vae everything

trim orbit
vagrant wasp
#

can i use refiner over SD 1.5 model

hardy cipher
#

yes

vagrant wasp
#

nice

trim orbit
strong field
#

there is a workflow with a face detailer after upscale

indigo carbon
strong field
trim orbit
#

i'd prefer using the refiner after the hires pass if i am going to use it at all. haven't gotten there yet though. i'm relying on sytan's a lot

ionic gulch
#

i'm using face detailer and upscaler at the moment - face detailer sometimes helps (but also smoothes the image a little but), but upscaler is only good for comic style. for realistic image it removes the details and makes everything look photoshopped

soft zealot
#

did someone want different lips earlier??

trim orbit
hardy cipher
#

perfection

vagrant wasp
#

for refiner clip text , empty or clone the first prompt

soft zealot
indigo carbon
trim orbit
#

i'm not talking about a facedetailing pass. i use those with lora portraits

hardy cipher
#

I was looking at stuff I was makign pre-stable diffusion about a year ago

#

it was amazing to me at the time

#

not so much now

trim orbit
hardy cipher
#

first text to image I found was wombo dream. it actually frustrated me even then because it was just styles. but better than nothing

vagrant wasp
#

i use 5 lora prompt in SD, how to do that in comfy ?

hardy cipher
#

then deepdreamgenerator text to image was vastly better

#

bro, you just chain 5 loras together

vagrant wasp
hardy cipher
#

you stack them on top of each other

strong field
#

take one photo and make it follow my script

indigo carbon
shy kelp
#

so if you're using lora in sdxl do you need to use two one for the base and another for refiner model?

vagrant wasp
hardy cipher
indigo carbon
strong field
strong field
vagrant wasp
#

refiner tips ?

#

new prompt or empty or copy paste

hardy cipher
#

yeah, I only collapse the stuff I'm probably not going to need to use again

trim orbit
#

it often seems bitter sweet to me, that the censorers are coming chicken little reveres, hold runway ml up as the hero of nsfw opensource ml, but never admit that gen2 isn't released to the public.

strong field
#

refiner steps = 80% of base steps

vagrant wasp
strong field
vital ermine
indigo carbon
# strong field yup

the main issue is that videos have sound, how would that work? it can't be a diffusion process, that's for sure..

vagrant wasp
#

gen 2 node coming soon ?

#

😄

trim orbit
#

comfy has that new feature where you can ctrl+b a node and it just bypasses inputs to outputs

strong field
trim orbit
#

so 5 loras chained doesn't feel so unreasonable

strong field
trim orbit
vital ermine
indigo carbon
trim orbit
#

eh. nothing wrong with a many experts approach. apply another model ot the video post frames to get audio into it

strong field
indigo carbon
vital ermine
indigo carbon
#

there should be an entirely different architecture of models capable of iterating actual videos. I remember Google being able to achieve this, but it was sooo bad

trim orbit
strong field
vagrant wasp
#

after adding loras

strong field
#

your weights are insane in the membrane

indigo carbon
trim orbit
#

the first motion pictures didn't have audio. it was added in after. nothing about a video inherently requires audio along to it and it can always be stitched in. none of this true video stuff.

vagrant wasp
strong field
steel mist
strong field
steel mist
#

Image and text generation are much more atomic problems than video generation. It makes more sense to break video down

strong field
#

kinda like ONE NODE PER FUNCTION

indigo carbon
steel mist
#

Sure, I just think it’s going to look a lot different than SD. I wouldn’t expect a “feed a prompt, get a video” setup in the next 2-3 years. The training alone requires 24x the data. So “are there going to be generative video AI tools” in 2-3 years, yes. Will it follow the training/prompt model of SD/DalleE/GPT… yeah I just don’t see it in that time frame

hardy cipher
#

how long until text to feature-length film models?

#

I'm guessing the only real barrier will be resource usage

steel mist
#

If you’re talking about adding AI to existing workflows?

crisp owl
#

given where we were at a year ago, I'd say give it another year. lol

steel mist
#

I think 2-3 years we’ll see something crappy

hardy cipher
#

doubt it'll be the sort of thing that can be done on a PC any time soon, but there will surely be subscription services for it

steel mist
#

I just think the trick is training blender to build a scene to spec more than it is teaching a generative model to “make video”

#

Given what adobe has on deck in photoshop, etc, I don’t think “Create a scene with the following parameters and animate it in a cinematic style” is far off, and IMO could be done on a desktop.

#

Other than the rendering which would still require a farm

vagrant wasp
#

now we are all artist

steel mist
#

Yeah I’ll move myself over to #philosophy for that one heh

vagrant wasp
#

my lora not working out

#

trying to transfer SD generation over to comfy

strong field
#

SDXL cannot do 512

#

up your latent to at least 768, should be 1024

spring fulcrum
hoary saddle
#

14 seconds at 1024x1024 with that model and square resolution

strong field
indigo carbon
hoary saddle
#

yeah, i just dropped in your image and changed res

spring fulcrum
#

does drag and drop with comfyui images not work anymore.. I cant get it to work from discord anymore

ionic dragon
#

@trim orbit can I dm you

ionic dragon
#

anyone uses linux?

spring fulcrum
#

@indigo carbon can you send me the link for the model you use?

indigo carbon
hoary saddle
indigo carbon
hoary saddle
#

honestly dont know what i'm doing but seems to work lol

#

denoise .75, back up to 12 sec

azure oxide
hoary saddle
#

which is weird, i thought it was the other way around, less noise for i2i = faster render right?

indigo carbon
strong field
azure oxide
#

i had fun playing with this setting with controlnet tile and bumping the denoise str up on some samplers

#

didnt make too much of a difference either way tho

hoary saddle
indigo carbon
candid walrus
#

which xl model?

crisp owl
#

crystalclear

pure hazel
#

What do you guys think is the current best inpainting model for SDXL especially related to photorealism?
1.5 model (obviously) 🙂

indigo carbon
urban fjord
#

SDXL can be used for inpainting though I do see some artifacts around the subject after running img2img.