#sneak-peaks
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Alpha release of the vehicleswap script we've been working on. Lots more functionality to come โ๏ธ
The scrip takes a car, and based on what swaps exists in the config it can swap your car into something else. A Buccaneer to a Buccaneer Custom for example. It keeps all upgrades and customization (although obviously customization can look really weird when you add old values to a new vehicle
)
Pre release of an old thing we had laying around. Simple little script to make all vending machines in the world interactable and use an instant qb-target purchase system rather than the qb-core shop system.
A new job template thingy. For boosting cars. Works together with cw-vehicleswaps to allow players to steal cars and then do vehicle swaps for their cars (like steal a SultanRS. Take your Sultan to a shop and then you can get get it rebuilt to an RS with the parts from the stolen car)
A new script we've been planning for a while. The idea is that we'll have a toggle for ALL our scripts (that can make use of this) that only allows players to take jobs or buy things if they have the correct token.
Currently it comes with a guy who trades empty tokens for filled tokens.
Implementation in scripts coming soon โ๏ธ
Ever wanted to have a class system for vehicles? Now you can! Comes with a phone app for QB-phone, and instructions how to implement in qb-racing if you don't want to have the advanced version linked in #1013075254891003934

The painting script is half finished but it's up
https://github.com/Coffeelot/cw-darkweb
V0.1 of a darkweb script in the works. Currently able to replace the token trader from cw-tokens.
Randomizes offers (time customizeable) and costs. All payments are in crypto.
(Needs latest cw-tokens code - not in a release yet)
Yo, @everyone. Anyone down for some impromptu 1v1 racing? ๐
Video coming sometime whenever we have time to make one.
@everyone A lil showcase for one of the two job scripts that will be in the cw bundle ๐
Like what we do and want to keep us doing it? Support us here ๐ https://www.buymeacoffee.com/cwscriptbois
Support here ๐ https://discord.gg/FJY4mtjaKr
Not released yet (watch me forget to change this line lol). Will be a part of the paid cw-bundle which will include 9 scripts for a cheap price ๐ฑ
@everyone script 2/9
Invasion 
Like what we do and want to keep us doing it? Support us here ๐ https://www.buymeacoffee.com/cwscriptbois
Support here ๐ https://discord.gg/FJY4mtjaKr
Not released yet (watch me forget to change this line lol). Will be a part of the paid cw-bundle which will include 9 scripts for a cheap price ๐ฑ
@everyone script 3/9
https://www.youtube.com/watch?v=wrriJFZ9Xqs
Like what we do and want to keep us doing it? Support us here ๐ https://www.buymeacoffee.com/cwscriptbois
Support here ๐ https://discord.gg/FJY4mtjaKr
Not released yet (watch me forget to change this line lol). Will be a part of the paid cw-bundle which will include 9 scripts for a cheap price ๐ฑ
Some stuff not mentioned:
Due to how this is implemented, this script basically runs at 0 resmon. All modifications are handled upon entering/taking cars out of the garage, which means it needs no threads running (like many other tuning scripts handle it)
@everyone script 4/9
https://youtu.be/pJstASsflGM
Not released yet (watch me forget to change this line lol). Will be a part of the paid cw-bundle which will include 9 scripts for a cheap price ๐ฑ
Like what we do and want to keep us doing it? Support us here ๐ https://www.buymeacoffee.com/cwscriptbois
Support here ๐ https://discord.gg/FJY4mtjaKr
Only one showcase (the other ones aren't big enough to require one imo) left then finally done for the release 
Last walkhrough showcase video done 
https://youtu.be/7UIaWZhGRp4
Not released yet (watch me forget to change this line lol). Will be a part of the paid cw-bundle which will include 9 scripts for a cheap price ๐ฑ
Like what we do and want to keep us doing it? Support us here ๐ https://www.buymeacoffee.com/cwscriptbois
Support here ๐ https://discord.gg/FJY4mtjaKr
Did someone say.... user management? ๐ ๐ <@&1043506590663319622>
Basically: A much more advanced tier system, with in game control over users.
So, for example, a God user can create anything, and modify anything (admin/moderator stuff basically). They can also permanently delete users.
A Master can create new users that have the Creator role and the Racer role. Any user they create, they can also revoke access for (if they can't behave for example). They can not delete users however.
A Creator can create tracks + race
A Racer can race.
There's also a toggleable config value to let anyone create Racer Users - but this of course means a God User needs to handle any revoking etc
And you can also, of course, modify the config to let the base user (Racer) also create tracks if you so prefer
Been reworking <@&1043506590663319622> into a VUE application. Apart from a bit of a looks refresh, it should also make it a lot easier to add new UI stuff for me โ๏ธ
Coming soon โข๏ธ
Anyone want a manual gearbox system where you can swap gearboxes at any time (using cw-tuning)?
Coming soon โข๏ธ
Sneak peak of upcoming script:
Vehicle trackers
- Apply tracker to vehicle
- Use receiver item to ping (cooldown)
- gives an approximate position
- You can search vehicles for trackers, and if found remove them
- When trackers are removed you can place them on other vehicles
Update on tracking script. Trackers now show radius instead of a blip (configurable size):
https://streamable.com/ivsik7
You can now also remove the tracker after finding one, and apply them to another vehicle. Super fun if you wanna mess with someone who's tracking you 
https://streamable.com/jkw7xm
Release video draft ๐
Not 100% sure if it'll be part of the paid package or free yet lol. Got another tracking (tracking ems vehicles rather than ems personel) script half ready that will be released at the same time. One of these will be free one will be added to the cw compilation ๐ฆ
cw-darkweb2
Been working on a rework of the darkweb script we got. Instead of using traders it now send you to pickup locations.
- Generated list of ads from randomly selected items from the config
- Re-generates every x minutes
- Random pickup spots
- Anyone can access the pickups, but buyer gets the blip for it
Still missing pickup animations and progress-bar for grabbing stuff but it's getting there
Ah fucking discord with the no preview 
Streamable:
https://streamable.com/kq2ew2

Step 1 for player trades: โ
Realized today that this entire channel was locked to only Rule Abiders since forever
Anyway, if ya'll interested in <@&1043506795441823834> updates I've posted some the past days ๐
โณ
<@&1319380661781401600> ๐

https://i.gyazo.com/8ce1ce40c4c9a73f01b24b4f76748081.mp4
<@&1319380661781401600> VERY early proof of concept. A lot of additions and styling left to do 
Some spoilers for the next Tuning update<@&1319380661781401600> ๐งโ๐ง
<@&1319380661781401600>
Weird numbers or texts is due to using test data
(also ignore the audio from twitch lol)
(Still using test data which means some missing translations and wonky numbers etc)
<@&1319380661781401600> 
the new UI should be a lot easier to customize a theme for also. Maybe even dynamic so you don't need to learn Node devving and shit to change some basics like colors
Data looks a bit more scuffed than usual now cause it's actual real data on my test server 
||<@&1319380661781401600> ||
Git gud and your name will be on everyone on the servers racing dashboard ๐
<@&1319380661781401600>
Ignore my drift skills, enjoy the upcoming feature <@&1319380661781401600>
This is very early in dev still, hence OX for display rather than custom UI.
I opted to use long held drifts for the multiplier rather than the common variant I've seen in games where it increases multiplier for each drift as personally I think zig-zag drifting for multipliers is lame. If you don't agree with this it's very important to know that I do not care 
Yes, Drift Races are planned, might be a paid addon to RacingApp tho, we'll see 
If you got ideas post in #1199274920190951494 so I can ignore it.
If you want to know more about the feature post in #talk-not-support and I might leak some info who knows
<@&1319380661781401600> drifting is shaping up nicely.
Just gotta hook it up with a UI and a race type now, and make the calculation system it's own resource 
<@&1319380661781401600>
Oh and did I mention that drift races is also already done?

