#sneak-peaks

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Alpha release of the vehicleswap script we've been working on. Lots more functionality to come โœŒ๏ธ

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The scrip takes a car, and based on what swaps exists in the config it can swap your car into something else. A Buccaneer to a Buccaneer Custom for example. It keeps all upgrades and customization (although obviously customization can look really weird when you add old values to a new vehicle pepe_laugh )

supple gull
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Pre release of an old thing we had laying around. Simple little script to make all vending machines in the world interactable and use an instant qb-target purchase system rather than the qb-core shop system.

supple gull
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A new job template thingy. For boosting cars. Works together with cw-vehicleswaps to allow players to steal cars and then do vehicle swaps for their cars (like steal a SultanRS. Take your Sultan to a shop and then you can get get it rebuilt to an RS with the parts from the stolen car)

supple gull
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Currently it comes with a guy who trades empty tokens for filled tokens.

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Implementation in scripts coming soon โœŒ๏ธ

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Ever wanted to have a class system for vehicles? Now you can! Comes with a phone app for QB-phone, and instructions how to implement in qb-racing if you don't want to have the advanced version linked in #1013075254891003934

supple gull
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The painting script is half finished but it's up

supple gull
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https://github.com/Coffeelot/cw-darkweb

V0.1 of a darkweb script in the works. Currently able to replace the token trader from cw-tokens.

Randomizes offers (time customizeable) and costs. All payments are in crypto.

(Needs latest cw-tokens code - not in a release yet)

GitHub

A sketchy tablet for sketchy deeds. Contribute to Coffeelot/cw-darkweb development by creating an account on GitHub.

supple gull
supple gull
supple gull
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@everyone A lil showcase for one of the two job scripts that will be in the cw bundle ๐Ÿ‘€

supple gull
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@everyone script 2/9

Invasion HACKERMANS

supple gull
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Some stuff not mentioned:
Due to how this is implemented, this script basically runs at 0 resmon. All modifications are handled upon entering/taking cars out of the garage, which means it needs no threads running (like many other tuning scripts handle it)

supple gull
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Only one showcase (the other ones aren't big enough to require one imo) left then finally done for the release nodders

supple gull
supple gull
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Basically: A much more advanced tier system, with in game control over users.

So, for example, a God user can create anything, and modify anything (admin/moderator stuff basically). They can also permanently delete users.
A Master can create new users that have the Creator role and the Racer role. Any user they create, they can also revoke access for (if they can't behave for example). They can not delete users however.
A Creator can create tracks + race
A Racer can race.

There's also a toggleable config value to let anyone create Racer Users - but this of course means a God User needs to handle any revoking etc

And you can also, of course, modify the config to let the base user (Racer) also create tracks if you so prefer

supple gull
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Been reworking <@&1043506590663319622> into a VUE application. Apart from a bit of a looks refresh, it should also make it a lot easier to add new UI stuff for me โœŒ๏ธ
Coming soon โ„ข๏ธ

supple gull
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supple gull
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Sneak peak of upcoming script:

Vehicle trackers

  • Apply tracker to vehicle
  • Use receiver item to ping (cooldown)
  • gives an approximate position
  • You can search vehicles for trackers, and if found remove them
  • When trackers are removed you can place them on other vehicles
supple gull
supple gull
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Release video draft ๐Ÿ‘€
Not 100% sure if it'll be part of the paid package or free yet lol. Got another tracking (tracking ems vehicles rather than ems personel) script half ready that will be released at the same time. One of these will be free one will be added to the cw compilation ๐Ÿ“ฆ

supple gull
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supple gull
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Realized today that this entire channel was locked to only Rule Abiders since forever PepeLaugh Anyway, if ya'll interested in <@&1043506795441823834> updates I've posted some the past days ๐Ÿ‘†

supple gull
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supple gull
supple gull
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โณ

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<@&1319380661781401600> VERY early proof of concept. A lot of additions and styling left to do stolen_eyes

supple gull
supple gull
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<@&1319380661781401600> hmmm

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(ignore the undefined laps)

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<@&1319380661781401600>

supple gull
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Weird numbers or texts is due to using test data

(also ignore the audio from twitch lol)

supple gull
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<@&1319380661781401600> pepe_ping

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the new UI should be a lot easier to customize a theme for also. Maybe even dynamic so you don't need to learn Node devving and shit to change some basics like colors

supple gull
supple gull
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Git gud and your name will be on everyone on the servers racing dashboard ๐Ÿ‘€
<@&1319380661781401600>

supple gull
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Ignore my drift skills, enjoy the upcoming feature <@&1319380661781401600>

This is very early in dev still, hence OX for display rather than custom UI.

I opted to use long held drifts for the multiplier rather than the common variant I've seen in games where it increases multiplier for each drift as personally I think zig-zag drifting for multipliers is lame. If you don't agree with this it's very important to know that I do not care Donowall

Yes, Drift Races are planned, might be a paid addon to RacingApp tho, we'll see peeporich

If you got ideas post in #1199274920190951494 so I can ignore it.
If you want to know more about the feature post in #talk-not-support and I might leak some info who knows

supple gull
supple gull
supple gull
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Oh and did I mention that drift races is also already done?