#not-cw-support-fivem-talk
1 messages · Page 2 of 1
yea it needs to placing, then you put in the heading by itself (which is odd they don't just use vector4) and the size of it
yeah if they use vector 4 it gets so much easy to do
got it to work 👍
You use vector2 for polyzone
So x and y not z
And I think theres a command /createpoly (not sure exaclly the name of the command)
I just always found polyzone complicated and buggy compared to like just having a distance check to a coord
but I see why it's needed for business interiors etc
its /pzcreate poly [name]
then you use /pzadd /pzundo /pzfinish
I wanted to know how can i fix the Nitrous flame issue not showing on certain exhaust when nitrous is used any idea ?
gotta be more specific, what resource and such
The default qb core resource of nitro script
best bet tbh would be asking in the QB-Core Discord as they are creators of it.
your at 14 hours now 😛 but really though it does happen, community support can be like that
Whelp, here is the time where i post and probably figure it out in 20 min but im stumped
--Cleaned messages--
okay it was about an hour, i figured it out. i cant tell you exactly how. but i got it working xD
What did you figure out?
Core crafting blueprints with ox inventory
It was reading the old qb items listings vs ox. So items came back undefined. Blueprints wouldn't register at all.
i want to ask how can i make it so that if i use a lockpick item and i failed then the item should get removed but its still there ?
We do this in cw-vending if you want to have an example
check out the lockpicking part that was recently added
okay
<@&1043506590663319622> <@&1043506518097657956> Not sure if you noticed, but both these scripts are using the language translation feature thing. If anyone is interested in helping us add more languages apart from English. Please send me a DM 
that happens because The exhaust is just a visual and does not have the properties coded internaly ( Zmodeler ) Or the nitrous script is just reading the " Main Exhaust" and not the secundary's "Exhaust2"
Probably the only way to fix that , is by open the car exhaust and fix it on Zmodeler.
I could help on that, for Portuguese and maybe spanish
That'd be sick. The english translation file is all done (for whats in now at least) so you can just copy that and fill out the langugages you know. If you're unsure of how they look just check any other qb script. Most of them have these
ok just a few min and its done atleast the racing app
Also, could you add your discord in a comment up top as a little reminder of who made it 
yeah sure 🙂 If you need some testers or something like that, hit me up , I only mess with car handling etc
@thorn spoke can the translation have those? " ! ? -te tá é há " etc etc ? or i need to only write it plane simple ? like " ta e ha " etc etc ..
true xD i just forgot that part xD
When i go to buy a master racing fob at the tunershop it wont give me the item but it does the progress bar and the animation. Is this a known bug and a easy fix or what else could this be?
Did you add the item to the items.lua?
and restart the server afterwards?
yes i did
Have you upgraded the code?
i downloaded it 30 mins ago
It seems its not getting the trader type 
i believe its a citizenid error because my citizenid script doesnt work
not sure why that doesn't work because it did up untill now lmfao
Are you using the ped or the laptop btw?
ped
It's still weird af that it's failing on the purchasetype 
Still throwing the same error. I doubt its my core as i updated it less then a week ago
6 days ago to be exact
can you test using the laptop
yea let me try
the prices for both the master and basic key fobs are the same on both locations but different in the config. And it still doesnt work
and to make matters worse im animation locked unless i do /e c
did you get latest from release or source code?
on your github just clicked the green code box then downloaded it a zip
i mean release lmao
Done, just need to test it now xD
Can you tell me how to fix it on a single car example sultanrs model, i can do the rest
?
👋
Sup Mikey
need help with a script?
Hey man nah I'm good, nice to see you doing scripts now dude, I'm just getting myself back into learning
Sick
Many of our scripts are great for getting more into coding. We try to make them as easy to configure as possible. Raidjob is probably the best example of this. It's a completely rebuilt Methjob (if you remember that script), made into a mission system.
Haven't touched anything since we last spoke just setting up home server, you got a server or just scripting dude?
a quick question how do i make a race track qb-racing
Me and Wuggie are just doing scripts now
You need a master keyfob. Then there's an option to create track when you open the menu
got it
There's a video in the qb-racing readme that shows how to do it iirc
yeah watching it
its saying It doesn't seem to respond to you
i have also added mechanic job in the config
and i have given myself mechanic role
still this error
How did you get the racingfob?
through command
giveitem?
yes
that is?
Are you using qb-racing or cw-racingapp?
cw
you can just use the traders then
i think the command is "/createracingfob" and then it should say what to put in
got it to work
i see
Also, since I kinda already predict you will have the problem with tacks not saving:
Run this command /resetracetracks and then restart the script
Did it
Awesome man, 👌 look forward to trying some out, I won't be running a server again I just wanna play and make stuff haha, you still play though right?
We only dev now haha. I'm not
RPing anywhere and I don't think wuggie is either. Personally I just have to high demands for most servers I think
way to many sketchy pay2win Rp and no pixel wannabe servers out there
Yeah I'm struggling to find a decent server to play on haha
Yeah haha. I don't wanna dev for a server I don't RP on, and I would never rp on a server that has:
- Buying in game benefits for real money (some server are fucking insane with like $1000 levels)
- Shitty car models
- Nopixel wannabe look and feel.
- Have a good economy system that doesn't force grinding to have fun
Which pretty much eliminates all servers I feel like 
Yeah not many of us feel like that though so getting a server to be shaped like that will never be popular, many start out to do that but players are Whiney bitchs lmao 🤣 and the cost of running one is shockingly high and I can understand why PYW comes in but aside fork that nice to see you got phasing in place on the racing script nice work!!!!!
Yeah, most people just want a grindy server with badly done rips of BMWs with a Nopixel HUD 
Phasing was suprisingly easy honestly. It's not perfect but it seems to be working fairly ok. Haven't had much reports on it being broken
Me and wuggie were invited to work on a server that had those crazy Pay2win thing and the entire screenshot channel was just people posing with the ugliest clothing and car models. Everything just looked like when you put (badly made) 4k textures on minecraft
like jarring grapical fidelity 🤮
Well if you find a decent one then let me know ill come along hahahaha
Will do!
Anyone who has worked a lot with Qb-radialmenu? 
Can you add parameters that goes into the event you call?
like you can with qb-target for example
Prerry sure you can mate, been a while since I touched it but it should work just the same
Instead of action you use func but you can do the same setup as target I believe
oh like instead of the event?
Take a look at how clothing is done in it that's where I see it done at I could be mistaken though
yeah haha
it does seem it sends the same shit to events as target
so sending params to the event was the same thing
How can i repair a vehicle in Benny's using the radial menu?
What is the trigger for it and i am using this free radial menu .
https://pure173.tebex.io/category/free-scripts
without knowing your garage script or anything else its impossible to tell ya.
By default I don’t think so, I use a free mlo for mine
https://github.com/bamablood94/qb-dmv
Theres a link to one in this readme
like not even a front?
Qbcore come with one but don't work at all
I'm not looking for the actual script
just like a building that has "DMV" on the sign
we're making a plateswap script and unique plates is kinda cool and easy to add so I wanna add a legal side of the script also
(also wuggie made that code like half a year ago so it's just been chillin on our dev server)
Nothing that I see by default lol
I’m actually use the script and mlo linked above XD
Obviously we can make the spot where you make it a Config so it can be placed wherever
but I want a default location
Also lmao your avatar confused me so much

Good! It’s how I felt when you switched hahaha
@craggy estuary so u cancel qb one and use that one
Huh. What's it supposed to do? Like plate changes?
😅 haha sorry its been a solid troll for a few years now.
Wut? If it’s about the other script linked it’s way off topic lol but I can’t remember what I did when I installed that overall, I actually changed a ton about it and how it works
I feel like nopixel driving school location replaced a default driving school front i may be trippin tho
Throw back to esx days put it at the morgue by the strip club 😅🤣
Somewhere around the city there has to be a "Los Santos Traffic" or "DMV" or anything traffic related to slap the default thing at 
Or maybe we just skip location and make it job related
that's easier
no need for a location

Oh?
https://www.gta5-mods.com/maps/los-santos-dmv Not default enough?
If it's not in the default map I don't wanna use the spot 
There ain't a DMV in the base game asfaik. just the dmv website on the story/online mode phone internet
Only thing I could think of would be the town hall that would be somewhat related (at least that's how my country deals with DMV related issue's, we go to the town hall, a "DMV" doesn't exist here).
@pearl sky
I think the easiest is to just copy the contents. And create a new file
its .ytd files 🤣
that's why i am downloading every file separately
and there are 252 of them
🥲
oh lol. Good luck with that 
❤️🔥
can somebody help me pls
look for a qb-core error
looks like something was put in wrong maybe an item or job
It's throwing on this:
You might have fucked your qbcore up badly or something @humble narwhal
hahaha
or a ,
oh god
If you made any changs in qb-core it's probably those
just something not allowing qb-core to start right it seems like all ur scripts are erroring the same
just gotta find the original error
any way to go at it?
can i swap out my qbcore for a one that worked? and just add my items and shit again?
download log in tx and look at what is specifically erroring with qbcore id say would be a good start
thanks
[ citizen-server-impl] Scanning resources.
[ c-resources-core] Resource loading for ReserveAutos failed:
[ c-resources-core] Could not open resource metadata file - no such file.
[ c-resources-core] Resource loading for qb-housing failed:
[ c-resources-core] Could not open resource metadata file - no such file.
[ c-resources-core] Resource loading for NoPixel-minigame failed:
[ c-resources-core] Could not open resource metadata file - no such file.
[ citizen-server-impl] Found 3 new resources, and refreshed 0/262 resources.
[ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds
txaReportResources
why is ts trying to load somethign that isnt even there
so more what you would be looking for is when you restart the server one of the first resources to start will be qb-core, you will look for whatever error is related to that specific resource if that makes sense
did you figure it out 😄 im trying to find an example my server has too many on to restart atm lol
it'll kinda look like this but instead of qb-core starting yours will have an error
i cant find shit besides the getcoreobjects error
and 2 outdated resources one is an mlo and the other is a chat script
I am a noob tho
Is your qb-core old?
old?
Yeah like when did you get your qb-core
What you can try doing is saving your QB-core somewhere, and then getting a fresh one qb-core/client at main · qbcore-framework/qb-core
What you can try doing is saving your QB-core somewhere, and then getting a fresh one
ok il try that thanks
^ ALOT of updates, depending on your situation yopu might just want to do a fresh install of the recipe 🤷♂️
recipe?
it didnt work still same issues
but when i restart the resource it works
perfectly
🤔 strange i honestly stumpped and have to get the kiddo up for school
qb-core recipe basically a fresh install of the whole framework, but yeah goodluck.
fuck me i'll just install the backup that worked
You cant restart qb-core without restarting the entire server btw
You must have broken something so bad hahahah
xD
are you using git? I'd revert any changes you've done the past days
do you keep visual studio open by chance? could just undo a shit load
oh then ur fine 😅
just upon catching up to your current progress take it a bit slower
i will just download the shit i changed and try to get it going one by one
to not redo the error
im not working alone on this server so... Yea il do my best thx for the help guys
less hands in the pot the better sometimes 😉 i hate not knowing whats happening with mine for cases like this
yea sucks
Multiple people working on a project without Git? 
I just tried installing Git, and i just realized i am an absolut noob. I dont understand half the installing process
There are probably lots of good guides online. It might be worth using something like GitKraken to begin with
Will setup today but my boy helping with this server wont be happy about this xD but whatever its fun doing this
do i have to use a host?
I think you can use git only locally also
but I would suggest setting up a repo on Github
thanks
And any issue regarding git is almost always most easily solved by googling it. There's SO MUCH documentation and questions regarding git online. There's always an answer to get
yeah. Like an ftp but with version tracking
I'd advise against putting assets on there tho, like vehicles etc
as they take up huge space + are at risk of being copyright
ok
fixed
Haha appreciate the offer but we're already working on a server 
to release to the public?
ion got time to make a whole ass server bru
Tbf the making the server is the easy part running and maintaining it takes a whole lot more time
The server will be open to the public yes. Whenever 1.0 is ready
ill buy the files off u
haha I'm not the head dev. Doubt we'll be selling it later.
dam what abt after that server
When it's released then we keep working on new stuff for it. Not like everything can be in a server on release
A sever is something you build on for years
Multi task
I don't think you understand the effort that goes into already doing one server plus this project 
What is a social life and real sleep?
Does the RGB painter reset vehicles already painted with customs or does it apply only when used?
Hmm, not sure what you mean?
so like, is every car already in a garage going to be base black until painted with the paint gun?
Looking to have one specific shop offer these custom paints, not have it be required by all mech shops
The script doesn't have any effect on the cars that already exist. The custom paint is applied when you use the paint can.
dope, is it heavy at all? like any FPS drops?
Nope. Just saves and applies colors using the basic natives. If you aren't happy with how it works you can just use the paint removals and it should return the cars to normal. Not sure how basic qb deals with rgb
awesome, thanks so much man. really been enjoying the plateswap
Appreciate it 🙏
when I create the races they keep it.. but when I restart the server they disappear can someone help me..?
Is there a way to make the raidjobs only start if you have item
What item?
That's the intent of cw-tokens actually. Requires a digital key rather than payment.
Ohh just noticed nick answered you in the correct channel even haha
Can somebody help me out pls, all off a sudden after restart and after reinstalling backup
I’d check the names of them and your server cfg
you sure it's not like moved into a folder or something?
Like instead of resources/<stuff> its resources/resources/<stuff>
Everythign worked and 14 o clokc we had a scheduled restart and then it got fucked
no its in resources
Hacked? xD
Backup had the same issues all off a sudden even tho it was a working backup
can a ddos be the reason ?no right
a ddos wouldt make you unable to find your resources
are there any other errors in there?
It seems to find SOME things
box? sry im a newbie
i have access to everything
im starting the resources mannualy right now to look for any errors
i dont get it why they wont start all off a sudden they worked perfectly didnt change anything before restart
if you restart again does it still not start?
Check your server cfg I feel you might have something wrong with your ensure steps if that’s the case
BUT HOW DAFUQ nothing changed ...
currently only missing a few things in our server Id like to see, curious if If anyone has some suggestions they can point me to.
• Prospecting: like this one https://forum.cfx.re/t/release-esx-r3-prospecting/1363730 but for qbcore, he has a qbcore version but it functions quite differently and I'm not fan. (or instructions/assistance on how to set something like this up using qb-prospecting would also be cool)
• a "skillcheck" to break cuffs: Im pretty sure this would just be a "snippet" somewhere but Im not sure where or what it should say. (Done S/O Khatrie!) ✅
• and Grave robbing: my favorite one Ive seen is Randolio's I just need to buy another copy as I had CFX transferred the one I had to a friend while working on another server. just curious if anyone may suggest another one before I buy his again.
r3_prospecting: Prosepecting handler for ESX. This is a handler for glitchdetectors Prospecting mini-game. It is made to work with ESX so it will give you the items you dug up in your inventory. You will have to find a way yourself to give players the detector item. Items found can be sold using my pawnshop plugin r3_pawnshop, you can also fin...
im on my way to work but i can provide at least #2 when i get out, and then #3 i THINK i have a script saved somewhere for that for free. id have to dig a lil in my links i got saved.
that would be awesome! tyvm and no rush!
this one will allow a max of 3 attempts i believe it is and then it will autocuff on 4th, its based around ps-ui.
change max attempts to change the total amount of attempts allowed
not fully my snippet but its taken from my server so if it doesnt work fully it might not be you xD ive done alot to tweak stuff over 6 months
replace your getcuffed function in policejob > Client > Interactions.lua
added this and Im not seeing any errors right away, but there are no players on right now for me to test it 🤣 Ill lyk when I know if it worked. Thanks in advance!
Eyyo sounds good yeah I’m 99.9% positive it should work but i like to give the warning
100% worked! thank you again!
@thorn spoke love the announcement and would never dream of holding back the fantastic scripts you guys make. I wouldn’t of been as far as I was if it wasn’t for you two and using your scripts to learn a ton I’d never think of taking that away from this amazing community. So excited for everything to come.
XD channel hopping again. Point stands lmao
https://github.com/phpadmin1/medSystem
So, my ems use to use this back in esx days
https://github.com/Virus18sp/qb-Medsystem
I've found this but it doesnt work and shows no errors 😄
i have no clue what is wrong with it but would anyone have an idea its a really good way
to judge who goes to the light or not in situations
random question, so the local bennys that comes with qb for some reason isn't working in my test server. wanted to see if anyone else ran into this issue
Not sure if related, but if its very recently you set it up, qb mentioned something about remaking customs in their discord. Used to have stolen code
ah so they may have deleted the function?
the test server i have is a recent download of the artifact

sooo customs wasn't even a resource hence why it wasn't working lol
i got it working now thank you @thorn spoke
Hey Coffee, so i updated my core,inventory and almost eveything... but now my my head to head is dead and the f1 rading stuff.. i see there is updates is that for the new errors maybe
New head2head updates fixed outrun money glitch and adding ability to add blacklisted jobs
i get this error when i try to craft something and i dont get the item
soory will move over there
does anyone use the renewed version of qb-phone?
i'm trying to link tweets to discord, but since it's a bit different i don't know where to put this TriggerServerEvent('qb-log:server:CreateLog', 'twitter', 'Yeni İleti', 'twitterblue', '**'..PhoneData.PlayerData.charinfo.firstname..' '..PhoneData.PlayerData.charinfo.lastname..' : **'..TwitterMessage, false, data.url) #978835271263072256 message
Haven't done this myself, but i think it should be somewhere around here:
https://github.com/Renewed-Scripts/qb-phone/blob/b4148a3cc5ce16fb67799678761e6db8d38cf6c0/client/twitter.lua#L25
probably at the end of that before the cb
But you'll have to change the data that's put into it
i got it! i swear i tried this before LOL and not sure if there is a better way, but this works now. TriggerServerEvent('qb-log:server:CreateLog', 'twitter', 'test', 'twitterblue', '**'..PhoneData.PlayerData.charinfo.firstname..' '..PhoneData.PlayerData.charinfo.lastname..' : **'..escape_str(data.Message):gsub("[%<>\"()\'$]",""), false, data.url) thank you!
@thorn spoke Still sitting with issues that the jaidjobs does not want to start it ask for PD and we have pd
You going to look into a fix maybe because it’s noice
when I got time 👌
@fathom spruce fixed and pushed. But haven't had time to test it yet tho lol
Great will test
So i just redownload it again from github
yep
Hello, I am learning to use QBcore and I have a question. between my loading screen and choosing my character, a loadout of a random character appears. Is it possible to hide said random character?
pic?
some multicharacters use like a black screen to hide it i think, usually it only lasts like 1 second tho so that may be a concern
its just the game loading the scripts n such tho, may be your connection?
can be my connection
thats what id suspect tbh its just a new download of the core ?
have someone that has a good setup attempt to see if its the same for them
you talked about a black screen to hide it
its something that would load with the multicharacter it wouldnt matter with the issue you are having it just seems like a slow connection loading scripts up because after you see ^ that character it does load into a character select screen right?
yes brother, first load the welcome image, then load the random character and finally load the selection of characters
honestly that random character is too ugly xd
XD its just default peds its the game loading scripts, most people wont see it for more than a second tbh
if it doesnt load into the char select screen tho usually means you forgot a comma in the qb-core resource 😂
its just gta in general doing the character like that then when the scripts load it takes you to a char select screen then you pick and play
yeah no problem
💪
Hey Coffee & Crew. Finally at the point I'm gonna have to hit vehicle handling. I've got a few tools from when I used to do it a year ago but I figured I'd ask the people who appear to be the people to ask. Ya'll got any recommendations on tools to make this tedious task smoother?
Obviously #performance-🏎 
Well, yeah. I'm using that. But I meant the fine-tuning. aha
Ah yeah, thats the tool I use. Was curious if anything new had been created.
Welp, time to crack out the excel spreadsheet again.
I do wanna make some database stuff for performance. But it's a bit off
like auto populating a table with classes and stats
Somewhere in github had one script dragy which show you 1/4 mile time 0-60 0-100 and 0-200 i think
If i found will give you
Obby
Is the prescriptions script compatible with lj-inventory
It's set up for qb and ox
Lj last I knew was a qb rename essentially
just a qb reskin with even worse performance 
So as long as it’s renamed properly it should XD
Hey anyone using the vehicle swap with loaf garages?
What’s a better inventory then?
I think Ox is the better option. We use lj as well, have not had any issues but Ox is the way to go
we gonna switch at some point soon
I’ve heard that too but I don’t know enough to make the switch
Anyoneuse loaf garage with swapvehicle?
I’m still new to this world
Ox is pretty decent. But it requires changing a lot of core features and their target is lacking full qb support still
ah okay I see, I'll hold off for awhile until its supported more. I just did the swap from qs-inventory to lj-inventory. City runs much smoother and less errors in other scripts, I'll keep my eye out on it and keep learning
Yeah ox is alot bigger change than lj
I'd avoid it early on
It causes hell of a lot of issues and removes so much compatibility
But when it works it works so well haha
he finally admits ox works well 😛
Still probably wouldn't swap to it huehue
Bahaha
That’s true
It certainly wasn’t a fun swap but overall if your able to I think it’s worth it
So you using qb inventory still? Or something different?
Me and coffee use ox on our server we are working on
Oh okay got ya
@craggy estuary have you any idea of my issue with swapvehicle and loaf garages?
I unfortunately do not, I haven’t used loaf myself
Ok
Sorry, haven't had a QB target that looks like that in quite some time
There might be a zip somewhere in this discord with it ho
How tf did you find it even 
thanks bro
Would that css edit work with the latest qb target?
Okay I’ll make a back up and test it out. That’s edit is pretty dope. Been looking for something unique like this.
It did around September time 😉
Hey @thorn spoke how you bud, long time no chat hahaha inwas busy… want to find out do your scripts support lj-inventory?
We have never tried them with lj
But lj is just a reskin of qb, so it might work 
try and see
@fathom spruce they work fine on lj-inventory 👌😊
cool will check
You may have to rename qb-inventory do lj-inventory in some scripts for it to work
👍 will test thanks
@thorn spoke i had a quick try but my car is flashing lights, the other guy accepts takes his money and then nothing starts... anyone else having this issue, that is on racing and head to head
Not an issue I've seen. No errors?
Will check later today again sir
Hey guys i have one different question. Did someone already move from qb inventory and wb target to ox ones ?
With active player base
Did you do it with player data on the server etc, @craggy estuary?
Yeah inventory gives a command to convert the inventories from QB, and ox target didnt require anything special aside from the spawnped if you decide to use it
Didnt they fix spawnped?
What a piece of shit

Alot of CW will break without a snippet to add that compatibility for spawnPed
Did you make a PR with it?
Cause the implementation was rather straightforward right? haha
it was essentially just taking spawnped from qbTarget and adding the right export handlers for it. but no ive spoken to him personally about it, he doesnt like that spawnped causes resmon to rise
and suggests people just use natives for it
"Target was never meant to be a Spawning resource, set that up in your resources and use the proper exports"
(paraphrasing) which makes sense though
this was when it was still named qtarget
yeah but for 99.9% of the cases you don't need control other than "create a ped with a target that does this animation in this spot"
Yee, true, but then.... Snippets xD
and that is like twice the lines with natives
setup a basic snippet to spawnped, and have it all linked already
that way its one line and a bunch of tabs
I'm far to lazy to fix all the spawnpeds all CW scripts hueheu
Speaking of 2.0. Did you see the new raidjob2 stuff?
i seen you were working on it, i had a rough night so havent looked at any code tonight lol
did you ever figure why it scuffed when i tried it?
turning in i mean
Yeah i never set the onRun to false 
bahaha
can only interact when not doing a job
Ahhh that makes sense
But i rewrote so much that it started working without fixing that
i did remember you mentioned it tho... otherwise I would've forgotten hahaha
I made all tiers use the same items, just slap metadata on it with the tier
awh shit okay
so yes, you can unlock any "low" tier case with a low tier key you found on another mission.... buuuuttt that also means we can allow users to skip the looting an hand out the keys through other means
The looting is kinda cool tho ngl
i really like the looting aspect of getting it from the NPC
Gonna move the using of the key also, I think.
1st lock is disarming the case or something. You keep the key.
When the beeping stops it dont auto open and instead you can open the case if you have the key on you
Means less oppertunity for the script to break due to inventory scuff
So you can basically open the case whenever, after the timer is over
are you allowed to post support related stuff in here?
Just use the channel that represents the resource you need help with typically
oh no it was my inventory giving me a message
What message what inventory
Something about notifications
Yeah, its something to do with notifications what script are you messing with that causing it
i think its when i no clip
yh
its something to do with either my admin menu, or my backitems
I think it's cause your setting it was "warning" in your notifications
Qbcore has "success" and "error"
but im not sure whats creating the error lol im confused
should i remove the back items see if it fixes it when i no clip?
Search ur admin resources for "warning" maybe and switch to error
You have notifys that have "warning" as their type
inside the config js?
no in the client side or server side
oh on backitems?
Just "open folder" > admin resources > magnifying glass> "warning" and loook
Search the files in your script for "warning"
If you dont find, look at resources backitem maybe
I use devyns back items theres no notifications that im aware of when the loop stops and starts
its 100% something to do with no clip and back items
i tried devy but it made me crash when i no clipped for some reason
Idk 🤷♂️ been using it for a while now ad long as its configured correctly its fine, try what we said shouldnt take more than 2 minutes to figure it out
trying now 635 found
In that specific resource
i asked that
Or are you in your whole box
no in the whole folder
do i search just in the 2 files
its admin menu
back items only has a client
No. Open visual code >file>open folder>choose specific resource (either admin or back items)> magnify to search >"warning" ... then you just scan ir for a notification classified as warning and try to change to error, or replace it completely
XD never is with lua
no like the error i thought it was going be more of a problem than just a notification lol
either way appreciate help fixing it
Almost like that's what I say first thing 😉
Np hope this taught you a lil for investigating issues in yhe future
yeah it was just understanding the qb core nui part didnt realise that was for notifications thought it was like notify or something and phone
random question but does anyone use eup menu with qb core in serious rp servers. trying to get clothing but most eup clothing now involves a menu but not sure how it works and how they access it
Isn't it just a clothing pack?
no i was hoping so but now most require a mod/menu to make them work/usable but after speaking to others im not going to get one as its not same style of rp
i think its like reskins of peds but allows you to select that whole outfit
You just make a clothing pack....
tried
i have a clothing pack its just certain eup i was trying to use would not work/load but require the eup ui
Just gotta repack it and renumber things usually idk my wife does it 😅 but it doesnt seem hard (kinda why she does it) XD
someone said about a tool but need to watch a vid on it
Yeah just gotta do some research fairly easy shes always fuckin with clothing
@craggy estuary what was the name of the clothing tool :👀
Durty cloth tool
Small question Am i Using exports right or am i a fucking idiot
exports['ps-ui']:ShowImage("https://cdn.discordapp.com/attachments/914161407178731550/944899138137489418/unknown-1.png")
end)```
just wondering does anyone know where i would find and disable the 6th slot for qb-inventory i believe its somewhere in js ive stopped the hotbar part and also the icons and stuff but when you put a item in there and click 6 its still usable
all my max slots are currently at 40
Im currently having an issue with the cw-racingapp along with cw-performance and constantly recieving this error
- Did you change anything in the config?
- Is your vehicles added to your vehicles.lua?
In the config of cw-racing app or cw-performance?
Mainly performance I think
Also if you haven't added vehicles correctly to the vehicles.luafile it wont work
Alright good good
Only thing i changed in performance config is that i changed the class name from "X" to "Splus"
yeah thats whats causing it
If you check the line that's mentioned in the the error theres Config.Classes.X there
you can change that to Config.Classes.Splus
and it should work
also make sure to match that in the racingapp config
👌
After making a track this occurs
Ive ran the sql inside of cw-racingapp
Restarted server after you did?
Did you run any of the sql commands? or just the sql file?
okay thanks
It MIGHT just be so that you gotta run the reset command and then restart the server twice. Not sure honestly
Yup that did the trick, I just deleted the old track table and re-did the sql how i did it in heidi and it worked perfect
Then restarted about 3 times
Last issue, When I save the track it isn't saving to the database
I can't remember the fix for that. I know people asked in #racingapp-🏁
you can probably find the fix there
This is occuring now, I dont know what the issue is
Would it be me changing qb-inventory to LJ?
Did you change it to lj in the Config also?
Cause if so then don't do that 😂
But that whoultn be the issue
When is it hapoening
Try restating the script maybe
No in the config its still qb, Restarted the script
It happens when i start a certain race. Its only one race, all the other ones work
Have you checked that the track is looking correct in your database?
Looks the same as all the others
Racing lines city is the broken one
Maybe something got corrupted making it. Try making a new one
Okay
question, do i need to use cw-tokens to use the darkweb?
Currently yes. It's only set up to handle trades of tokens.
ok thank you!!
It might be cause you don't have any tokens in your inventory 🤔
i had 1, could it be that i need a different progress bar?
I don't think so That part of the code for sure needs a clean up tho haha.
what could i do to fix it?
I think moving line 49-58 into the callback will fix it
So move 49-58 up so it comes directly after the tokens = result
Seems this code is so old that it was before we understood how to do callbacks well 😂
Yep
ok let me restart it and see if it worked
Also replacing tokens = nil with tokens ={} would safeguard for those errors. But it shouldn't be a problem since the callback replaces it
so the error went away but now it doesnt give me the item (uzi)
And no errors?
no
You checked server side also?
im new to this lol, what should i be looking for?
because earlier it worked good when i tested it out with the trade 5 beer for meth
Either in TX admin or your server console that opens if you run locally
Are you using the buy tokens?
this?
ok
This comes up when you do trades with the uzi guy yes?
yea
Very weird error cause it says your player doesnt exist haha
lol
ok so i just re download it correct
yaeh
skip replacing the config tho
Put out an update for trading that fixes some stuff and adds a neat feature also. Might fix some issues who knows haha
it worked!!
🐐
hello any reason why this is happening?
https://gyazo.com/9c0e91ecb9d285cd91d32b44ca3efae5
so it has like another menu inside of the menu but i dont know where to find it
no but i figured it out
It's in a Config for like qb inventory iirc?
In Raidjob2, It seems that you can interact with the case multiple times which results to multiple items
Oh 🤔 should be an easy fix. I'll look into it
fixed now ✅
Also fixed a similar issue with the keys
I know in the video no support is given for the new driftchip resource but I just tried to install and getting this error when trying to use the driftchipbox item. When I use the drip chip though everything works as intended.
[ script:qb-inventory] > removeItem (@cw-driftchip/server/server.lua:10)
[ script:qb-inventory] > handler (@cw-driftchip/server/server.lua:35)
[ script:qb-core] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:479: attempt to concatenate a nil value (local 'err')
[ script:qb-core] > removeItem (@cw-driftchip/server/server.lua:10)
[ script:qb-core] > handler (@cw-driftchip/server/server.lua:35)
[ script:cw-driftchip] SCRIPT ERROR: error object is not a string```
Did you change the ox inventory Config thing?
Sorry for the delayed response, I have the config option set as false since Im using qb.
Config.DriftChipBoxItem = 'driftchipbox'
Config.UseOxInv = false -- true if you use Ox, otherwise set to false```
In that case I don't know 🤷♂️ never tried it for qb. The box is just an extra any way.
Oh shit i realize now that the git didn't get the fixed version. It's missing a ".Items" on the line where the error says haha.
Uh uh scratch that. That was the other script I was doing 
Found the problem tho 👌 patch pushed
Thanks!
like the new note script :heart: had to comment out these 2 lines in the client.lua for it to give me the note for qb-inventory (may help others)
-- exports['sundown-utils']:hasBadWords(note.title, 'notes')
-- exports['sundown-utils']:hasBadWords(note.text, 'notes')
too note no bad words was used but wouldnt give the note i just used the words test
Oh shit haha forgot to remove that 😂
hey guys, need some help. Watched tons of vehicle-handling videos on youtube - all of them show the same thing, edit the handling.meta file to your liking, but the changes i make, appear not to work.
I assume you've made a resource out of it, and you're restarting it?
Or are you just editing the file of one vehicle?
I mean, i have [cars] folder in my resources, and in the [car] folder is many downloaded (custom) car models, which have handling.meta files in their folders, i edit the handling.meta to my liking, restart the server and nothing changes
Are you using any in game script to do handling?
No, do I have to?
Nah but it'd make tweaking handling a lot easier for you.
Here's what I use
https://github.com/Metimos/gta_vehicleDebug
Also makes it easy to verify if your changes are actually taking place
Hey, I have a problem in the cw_notes, when I write something, I have this error: @cw-notes/client/client.lua:9: attempt to index a nil value (local 'data')
Thanks for help
@pastel fjord please make sure to answer these questions, then we'll help you 🔧
cwHelp
Please read this and provide the relevant info to help us debug easier:
- Check your logs, both client and server side. Are there any errors? If so provide these unless you already did.
- When did the error occur? What were you doing? Describe the process.
- Did you change anything in the config?
- Did you change anything in the client/server side code?
- Enable debug (can be done in our Configs). Does the print outs give a hint?
- If any items, did you add all the items?
- If you got errors: Read the actual error message. Check the file and line where the error message mentions. Consider if this could be due to another script. Maybe you use a different inventory system, or maybe another payment system
- Did you set inventory in the Config to 'lj? If so you need help but not from us :relieved::gun:
hey, I have this installed, but when i open the menu it only shows me these
and yet the changes are made in handling.meta file of this car, dont seem to be working
You have to press a button to open the menu. No idea what is default cause I changed mine haha
No changes there only save temporarily
but it makes it easy to see if your changes have any effect
Are you ensuring the resource you got the handling files in?
i think i do , it is in car's folder which is ran in server.cfg
if thats what u mean
thanks a lot 😬
its working now?
it is
um
i get so many errors all of a sudden
all of them say attempt to index a nill value (field 'items')
any idea?
Follow the error and start using print to see whats missing
Hey you kinda fucked up in cw notes
in itembox
when you confirm note it says removed instead of added
local src = source
local Player = QBCore.Functions.GetPlayer(source)
if Config.Inventory == 'ox' then
exports.ox_inventory:AddItem(src, item, amount, info)
else
Player.Functions.AddItem(item, amount, nil, info)
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items[item], "remove")
end
end```
Here you go
is there a snippet or something can let the players near you hear your radio
So, unrelated to your scripts, this is a handling.meta question. I have a car Ive been working on tonight but it doesnt seem to be effected by any changes I make to the handling.meta. anyone willing to assist me in fixing this?
There was actually a chat about this in this channel earlier. Turned out they weren't loading the script correcly. Started here :
#not-cw-support-fivem-talk message
ayy, thanks Ill check it out
Just trying to make this thing a little faster.
Maybe the car isn't using it's own meta file or something
that's what I was thinking but Im struggling to track it down and fix it.
Check your vehicle meta files.
Make sure the handling loads correclty (i dont remember order, google it)
Thanks, Ill keep poking around. #not-cw-support-fivem-talk message this tool seems useful.
VERY useful for testing handling changes live
anyone have a nopixel inspired corner selling, where you have to third eye a trunk and start selling so locals come to you
I managed to get the car sorted out. 🙂
Took awhile but found my way back here lmao, I remember your raidjob being quite cool
Hey , i ran your Car racing SQL but it says error to run for the inverted commas
Any solutions for that
Not sure if itll help but have you tried the included commands ingame to see if that helps? I had an SQL error on install as well and was directed to try the commands which worked.
I don't know if anyone can help but I am having issues where I am getting stuck after trying to create a note? No errors or anything
Stuck in an animation?
No errors server side either?
Nope, Ill try a restart and double make sure
enabling debug might help you
in config for script
also make sure to double check you set it up correctly in config + items
Ahhh Its my issue aha, I overlooked the fact it is for qb-inv or ox-inv
I am using ps-inv an offshoot of lj-inv
Yeah, not supported unless ps does what lj does and just use qb calls
If I was to try would it be ps or the full folder name, or am I on the wrong train of thought there?
Nothing else than qb or ox will work
you might have to edit the inventory calls yourself
Ill work on it and get back to you, let you know if I get it working
I'd just set it to qb in the config, and then edit the qb ones. Cause I assume it'll be easier
most scripts do not work due to ox_target incompatibility 😦
but without a doubt, they are great scripts
Just rewrite the npc spawning
I'm new to programming, and I even made a script to spawn npcs for ox_target.. but I couldn't implement their configs
for me (beginner) it seems too complex
because it works with shared/configs, among others
I couldn't implement the interaction settings of your scripts actually
hello - not sure if this is the right place for this, but i am having a weird issue with the notepad script. whenever I go to create the note, I lose the ability to do anything in game other than pull up the F8 log. no errors pop up on the server side, and manually restarting the resource seems to reset it and give the controls back. I do have the debug enabled, but that does not seem to do anything. I use the qb-inv so i'm not sure if i'm doing something incorrectly or not as it's not showing any errors. appreciate any help! ☺️
Does anything happen? Do you get a notify?
When you use the Notepad, does it open it up and let you create a note, or is it not showing anything at all?
So I can use the notepad, type in whatever I want, I can even esc out of it just fine. but when i hit confirm to create the note, I lose my controls. and the note does not get created
And I assume youre using the version published last week?
correct, and I actually think I figured it out. I had the folder named 'notepad' instead of 'cw-notes', but I just changed it and it seems to be working now. it's always the little details 😂
i appreciate you trying to help lol. I feel like every time i have a script issue, I figure it out right after I ask for help LMAO
hi Coffeelot at u drift mode can i boost the acceleration ? i know a drift mode from ESX and is sure ok made but i did not finde one for QB , so i was thinking to boost the acceleration a bit and maibe i can drift with more speed
i have both of u drift mods now, i like more the one with item, thank you for share
Our drift mode are not doing anything with handling outside of the base GTA Online "drift tires" stuff. Not planning on messing with handling files for such a small simple script.
oh so the one that i test was changing the handling from car that why my cars were going crazy after i use it
Yep. The other one likely increases fInitialDriveForce temporarily.
Ours just use a native GTA thing to basically "Toggle Anti Spin off and less strict gear control " 
i got one that modify the handling is good how i set it up now if u want i test it only on RWD and it works super
Config.handleMods = {
{"fInitialDragCoeff", 90.22},
{"fDriveInertia", 1.31},--.31},
{"fSteeringLock", 22},
{"fTractionCurveMax", -2.1},---1.1},
{"fTractionCurveMin", -1.4},---.4},
{"fTractionCurveLateral", 18.5},--2.5},
{"fLowSpeedTractionLossMult", -1.57}---.57}
this is all that modify not messing with drivetrain or others important
perfect for drift settings
well almost
Not interested in modifying handling values with the drift scripts. Might come when/if I get the tuning script working.
is something weird after i use the chip, if i turn off drive car at some point car will stop handbrake and stay like a few seconds 2-3 then i can go
id understand why is doing this, only after i use the script
is a vehicle failure, and in script is nothing that it can cause this
Hi i tried converting cw-notes to esx but now when i try to open up a note it says this
How do i fix this?
Might not be the place to ask but im lost and still new to this, the file where u change people wanting to take off their shirt or shoes for instance, my numbers for clothing are wrong and doing /shirt shows another shirt bellow instead of naked
My question is where is that config located for qb
in qb-radialmenu I think
I think it'll be qb-clothing no?
ill check
nop deleted that i have illenium-appearance in its place
i have looked everywhere i cant find the config for this nor i know where is it, if someone knows where is the config for this please do tell its banging my head in
https://medal.tv/games/gta-v/clips/1rGkdQVKYrC8pH/d1337vFCO4LI?invite=cr-MSxQdGIsMjU0MTQwMDcs
Watch Untitled and millions of other GTA V videos on Medal, the largest Game Clip Platform.
I think it's this file
This is for hoody up / down type stuff
Variations
Ah. thought that was the swap stuff
oh it might be just way further down coulda swore that was all handled in appearance itself
I would've expected Illenium to do it
But I know when I fixed our issies it was in the radialmenu
but that wasnt the same problem jukes is having
im running Illenium but its nowhere to be found in the config, Radial menu for QB also does not have it
It's the same file in base QB
line 697
in Illenium or qb radial ?
Khat mean in the file I sent
if you still got base QB and not QBX you can just search for that function in the QB file
I was looking in ours regardless it’s a extras section that defines it all there
this is my qb-radial menu config
hello
i want to ask somebody how to add virtual cash into invetory item which can be used normaly for give, receive, pay etc
assuming youre on qb?
i was try some free scripts and steps and need to format whole server and start from beginig
yep QB
Money as an item is eaisly exploitable so its not normally suggested
if you still wished to try it tho this will help
because actually we need to use command /cash for showing
thats controlled by your hud, you can have it show at all times if you want
that one i was try and didnt work with qb-banks there is a glitch
where ?
which hud do you use?
No stress, when you found ping me. I will try to work evening when kids sleep
qb-hud/html/app.js
should be lines 633 and 634 for turning on cash/bank 
good luck with everything 🙂 @twin bison
Thank you. I started developing whole server alone with super method learning by doing
it takes time but im sure youll get there! i've been doing this for years and still dont know soooo much 😅
I started 2-3 months ago 🤣
6 weeks take to understand free ps-weed script and try to update how i liked. Now its working on 99.9%
Could always use ox inventory. It comes with it by default. But without decent knowledge of fiveM the conversion might be rough. Or use qbox
Just as a suggestion
Also good idea cause if/when cw-tuning is released it'll require ox 😉
@thorn spoke sorry for ping but you create amazing scripts…god bless you
yea qbox uses db for items iirc so money as an item should work a lot better
Qbox is also usually miles ahead of qbcore
i got annoyed with it telling me my database wasnt started lmao
even tho it very much was...
Hello, where is the channel for the mechanic script?
we dont have a mechanic script 🤔
You got mechanic tool ODBCPC something like this
cw-mechtool
Ah, it doesnt have a channel since it's so small, and works without issues that aren't caused by users
so post here if you have questions
Oh ok, I forgot the question now lol
Oh yeah I remember what I wanted.
In you preview video here ( https://www.youtube.com/watch?v=H5hmJkF5dtI ) there is a shopping basket on top right (at 1:53), is an another script or can I activate it on your script.
And something else for the qb-customs you have on your github, when I hit the E on the desired locations to install parts etc the car align itself to the location but I don't want it, is there something I can do to just press E and the car stays where I have put it?
A companion script for cw-performance
Support here 👉 https://discord.gg/FJY4mtjaKr
Get it here 👉 https://github.com/Coffeelot/cw-mechtool
Join Sundown here 👉 https://discord.gg/CZNh8kcSGK
It's from the old qb-customs. We have a completely rewritten version, basically just kept the menu structure.
It's not available tho.
That's sad, is there any plan for release?
It was initially code stolen from Nopixel apparently lol, so no, cant really release that
Ohh ok ok gotcha, thanks for the reply tho
And for the car aligning etc:
Find and remove the TP of your customs script. Should be somewhere in client code
What does TP stand for?
Teleport
i had a question about cwnotepad. its possible when you make a note to save it and after you made new note didnt rewrite
Whatcha mean?
I was wrote in notepad something
Its stored note in inventory
But when write something new . Note wasnt updated and save on same spot and showed 2 notes but text was been from first
Its not splitted wroted notes separately
Change your note items to not stack in items.lua
change unique to true ?
["cwnote"] = {["name"] = "cwnote", ["label"] = "Note", ["weight"] = 35, ["type"] = "item", ["image"] = "cwnote.png", ["unique"] = false, ["useable"] = true, ['shouldClose'] = false, ["combinable"] = nil, ["description"] = "A note"},
Yes
f!@# again reboot server 🤦♂️
Lol you must be new? You’ll get used to it
Early days of sundown there was at least 20 a day
just started 2-3 moths ago
only for today i had 30 restarts
You’ll get more. Wait til your in depth with a project
@thorn spoke wanna explain how bad it is any time we work on ox lib? Lmao
1 line change requires an entire restart since our server is heavily heavily based with that as a core resource
im working on the project alone, its will take one or two eternity 😄
It restarts we break prob 20 things
You’ll find others, just make sure you can trust em. I did sundown for 5 months alone before coffee joined in.
Reason why I'll never work on oxlib 
Bahaha
Tbf you did the hard lifting last time and redid the entire UI for it. Your good in that part
lucky you
If you get bored of devving there's always #1099306988342624287 🌇 😏
True enough, can check out some things coffee has done that aren’t exactly public 😉
Sneak peeks if you will
but my english is sh*tty
@thorn spoke you develop script from scratch or you just use something for inspirations?
As long as you can speak it I think people wouldn't mind someone playing someone newly immegrated or whatever haha 
Usually I look at scripts that cost money and think "Why the fuck is this $50" and that is my inspiration

Racingapp is the only script we have that grew from something else, I think. Started by us trying to add some small stuff to qb-racing
i like illegals, i was used ps-weedplanting and recreated to how i liked, same for carchop
Lately, it's mostly come from needs from Sundown. Like notepad, drifttoggle, crafting etc
I’m so happy with how drift toggle came out in the end >.> I should of listened to ya to start
A lot of fun to use
I dont think I could play on a server without it
Yeah same, it really adds a whole new flavor of driving
i need whitelist when i want to look there
Sundown? Nope it’s public
Just gotta join the discord
The link in my profile will take you to a website with the link, or you can use the join link in #1099306988342624287
Nice, yeah it’s been a bit quiet recently but feel free to fly in and if ya need anything (sundown wise) I’ll be awake the next like 10 hours lol
Awesome, glad to help
cwnotepad is my favorite troll toll 
So fun to make notes and add in players cars/pockets
great will be when you can stick on walls or palmtrees or somewhere
You can always use qb scenes for things like that. Or a similar resource we use is jim-notepad which does similar to cw except it places the notes on the ground as a crumpled up ball that you third eye to interact with
2 diff resources for 2 diff functions
but when you pin your note its be stay there...i was have similar on one redM RP server
mornin
Hi @thorn spoke how you put money as item on sundown
Im on server and missed my commands like /tpm, /car, /revive
And for introduce book not loaded picture
That was all Ox inventory I think 🤔 @craggy estuary prob knows cause he set it up
Hahaha yeah, hard being a player not a dev right? 
Yep 🤣
i use qb-inventory
purely an ox thing
Thats mean if I wanted money as item need to remove qb-inventory to ox-invetory and check differenies what i have. Maybe police armory started work again
so the conversion over to Ox inventory Used to be pretty intensive, im not sure how bad it is now (id assume better considering they added QB-inventory exports)
BUT nothing that just making a backup and testing could hurt.
but def make sure you make a backup.
If you don't have a lot of custom core stuff I'd suggest just throwing everything out and grabbing a qbox instead
It comes with ox I think?
Qbox is essentially QB-Core
but it has all of the Ox stuff integrated
so inventory, lib, doorlocks,
its all WAY cleaner compared to anything stock QB has
that too, plus ive noticed alot of paid script devs are switching to Ox stuff
For me thats mean remove qbcore from server and upload qbox create new FXserver configuration
And upcoming CW script is OX dependant ^ 
Yeah if I was you I'd make a copy of what you got now, create a new server with QBOX and then migrate what you want to keep
I will thinking about
I was made backup for my server every day before reboot
But its will be better to download qbox to pc and create local server and then made a copy for clear installation
On server which i have it
Mornin
hello, im trying to use your trading script does it use qb target or ox_target?
Should work with both as of the patch from last week, as long as you set it up correctly
If you try it sell sandwiches for beers in trash buddy he work only from 9 to 5 gametime
i dont think i did set it up right tbf, just wondering do i leave both scripts in the cw-trading folder or take them out?
i tried the meth guy really quick earlier but it didnt give me a option, but i had use tokens on and secret deals so that could of been why
so after trying i now see the options but when i try to trade beer for meth it says i dont have any when i have over and also when i try to trade multiple beers for meth it gives this error?
Take them out
qb inventory seem to be mnissing HasItem export
im using ps inventory so should still have them? gonna look soon
would there be a way of make a menu come up when interacting with the traders or does it all go through target options?
You’d have to use some qb-menu exports for that. Look at how some of your current scripts use qb-menu and how it calls the functions/events.
At work so I can’t provide specific examples
so it is possible to do would just take some effort? im not the greatest at coding but will have a look at it
got it all working now thanks, i think i messed with my inventory before that was causing the issue
I believe so, yes. I don’t use qb-menu with too many of my own resources, but it should be possible if coded right. Cs-documents May be a good one to look at if you’re utilizing qb-menu, because I know it uses it and has quite a bit of coding in for the menu function specifically.
do you think ox lib menu feature would require the same effect as qb menu i prefer the ui if im honest haha
It’s possible, but you’d have to look into how to integrate ox_lib into the resource
It would essentially be a for loop regardless of what menu used to generate the listing
i think its just exports and the fxmanifest
You’d build an options table and then send that to the menu
I believe gp traders or Jim-shops both have fantastic examples
i was looking at gp traders but from the preview it just looked like a shop
It mostly is, it allows to buy items or sell items to said npc
Sundown used a more customized version of it
The aspect isn’t saying to use gp traders though it was saying that’s a lead in the direction you want if you want to modify cw to attempt to use menu only
ahh i get you now, im just after something simple to go upto a npc and it gives a menu of things they have available and then you trade it but i think cw-trading is easier cause it has it but just in target options
GP traders is very different from cw. They compliment each other if anything
The idea of cw traders is mostly a item for item trade system
yeah im most probably going use cw-traders i was just trying to see if i was able to make it have a different items available to trade and then opens a menu to let you select which item



