#talk-not-support
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#not-cw-support-fivem-talk has been where most random talk is 
Lol
Should be here tho 
If it's related to any of the scripts you can always ask in the respective channel. #not-cw-support-fivem-talk is great for other code stuff ๐
Its a script that i need help with which is not from #not-cw-support-fivem-talk
Actually i need a little help with the script
If it's not from us then it's #not-cw-support-fivem-talk you want to post in
Sure
@ashen raft i got a good question for you, do you know of any Map replacers with postals that arent complete ass? xD
i want the map from the original city i played on but i cant find it to save my life lmao Sandy was 900/1000 postals and it was clean af. xD
Nah never used any maps with postals. Always felt like they were to cluttered
@clear vine might have when he was Cop on tfrp? 
We didn't use postal codes ๐ we used 2 street names for locations only, so only used maps with street names
i feel the same way with most ive seen
this one was clean though at least imo
wasnt over cluttered, but was enough to get around easily
ah i thought there was this one with the areas n stuff
maybe that was before your time
That is so ugly to look at 
Bahaha it comes down to opinion xD
it was alot easier to tell somebody information when i could say go to postal 643 vs a street name xD
i get lost easy though soooo
oh you want the one with a lot of numbers?
i mean if its clean xD
I thought you wanted the less cluttered one ๐ isn't the big one just the "postal code map"
ive seen the sat map one, and then the one that uses 4 digit codes everywhere
those are both sloppy though, ill prob just break down and do one myself
well that's the thing, I don't think any of them are clean when they have codes on each block ๐
haha finnnneeee, i still want one ๐
If it's because you play cop, it's easier to just shoot and push the emergency button! EZ FIX!
haha i mainly crim actually, so it gives cops more of an advantage imo.
got another silly question, could you guys assist me in skipping spawn selection and making it automatically do last location? ive tried skidding my way through it but i only seem to break spawning default qb multi and qb spawn
I would advice against doing that since last location can bug sometimes
and like set you in stuck places etc
say i wanted to put caution to the wind and make mods/people deal with that when it happens. is it possible by editing the qbspawn/multicharacter/apartments calls?
I would assume you can just go to the select character button, where it triggers the location select. Check the Open-Picker-Event and see what event that one calls, lets call it Spot-selected-Event. Then change the Open-Picker-Event to Spot-Selected-Event with hard coded "last location"
maybe
fair enough, that was my thoughts originally, i know its setup with a location selection call from the js script loc.type or something like that (away from desktop atm) so maybe just defaulting that to last location or cutting out the code and only calling what i need.
yeah, it's also the HTML and stuff that needs to be recoded I think
to not show the menu etc
Can anyone recommend a good group job system. Either already setup or one I'd have to implement. So silly jobs like garbage and such are one person by default.
Pretty sure thatd required rework of all the jobs
Yuppp you ain't wrong I'm slowly going through and doing it with ps-playergroups.
Wrong channel. moved post.
Can anybody help me, i know ive seen it somewhere before but whats the snippet to stop a model from spawning if it exists already? rather than spawning 30 of the same guy lmao
I think just not having a spawn script run several times would be the easiest.
Else, just save the initial spawn as a global variable in the file (local Guy = nil) and then set Guy at spawn to whatever. Before spawning check it Guy is not nil, and if it's not then don't spawn the guy ๐
Ironically this is exactly what i did as a current solution xD start with bossSpawned = 0 do an if bossSpawned == 0 then once the spawn activates and it does bossSpawned = 1
Why does it says cracked by ? LoL
it's a joke on old software 
Oh I see ๐
Well it would be great if you can add some real spray animation for the paint script
Yeah that's the plan.
Also gotta figure out why GetVehicleModColor_1 isn't working, cause otherwise the preview is gonna have to be scrapped
Hmm
How can i make it so that when i buy a vehicle the vehicle should spawn outside the Shop, I don't want to spawn the player inside the vehicle upon purchase?
Will test it Tomorrow morning
One more thing
If multiple vehicles are bought at the same time how can i make it so that the vehicles does not spawn on eachother?
Add more spawn points, on purchase/test start check if the area is clear and if its not choose the next spawn point
a bit more complicated than the first question to implement tho 
Well i am looking to make it work
Because i want every purchased vehicle to spawn at a specific location and set a job for players to get the vehicle to the Dealership, to make it more RP
Well the check clear area code can be retrieved from qb garage script ๐
or QB-ambulancejob with the bedchecks for nearest open bed
I think qb-taxijob also does it
Hmm
im actually scrolling through my emote list looking for ANYTHING that could be good for it and im not seeing nothing. ALTHOUGH i have had a few that would just be hilarious to do. imagine walking up to the car and doing the slugger emote and the color changes xD
lmao yess
I have a bigger problem with it now. It doesn't want to save paint type (matte, gloss etc)
havent figured out how to get around it in a nice way
lol i hope you do honestly, i defaulted to using Renzu_customs atm because i wanted hex codes and cant find anything good >.<
but this is part of the fun and excitement of buying cars!!! standing at the shop, waiting for someone to buy a very expensive car, so you can buy the cheapest POS that will damage their new purchase!!
xD
i cant find
You using our vehicle shop?
No The Latest One Though
Yeah no idea then
okay
yeah i am gonna ask the QBCore Support xD
I asked QB Support and they Said the same thing as you mentioned above but the newer version changed the code, i was laughing at the Support team XD, and no reply from them until now
After searching for days i found out recently that there is a paid script that got free on GitHub because Author approved it
qbcore purchaseable dealerships. Contribute to KamuiKody/k-dealership development by creating an account on GitHub.
But it has a major flaw/error and the author is nagging that fix it yourself otherwise its a good script
Looks like it's hard to install also lol
Nah it's easy i installed recently
I installed it on fresh qb core
Still the same error
When we put a car on display through the script it gives error when we try to open the vehicle menu to change vehicle park position or vehicle price
But when we store a purchased car it doesn't give any errors and even menu opens
He has a YouTube preview to showcase his script. Here https://youtu.be/UIkMbPKlZbE
Purchasable car dealerships for qbcore. Set out cars for sale and they will stay on tsunami people can buy them off the lot. If you use in conjunction with the title resource people can sell cars back to the dealer. Dealer has a catalog of cars at a cheaper price. Dealer can put any car they own out for sale. More options and optimizations to ...
Could somebody pls tell me how i fix an infinte nitro loop causing all players to have nitro.. the guy wrote somehting in the script but i dont really understand how i fix it
What did he write?
RegisterNetEvent('nitro:__update')
AddEventHandler('nitro:__update', function (playerServerId, boostEnabled, purgeEnabled, lastVehicle)
local playerId = GetPlayerFromServerId(playerServerId)
-- Sometimes, the source player is disconnected from our session. If we don't
-- check for that, their player ID will be -1. GetPlayerPed(-1) is our local
-- player, so the logic to apply nitro sync will apply it to our vehicle when
-- that happens.
-- Say, the source player enables nitro, but is not connected in our session.
-- Nitro is then synced on the vehicle for player -1, which is us, so nitro is
-- activated on our vehicle. However, because we're not actually pressing the
-- nitro key, our client will update the nitro state accordingly, and turn it
-- off. That then syncs to the original source player, who has the exact same
-- network issue as we do. Nitro will be disabled on his vehicle, but he's
-- still pressing the nitro key, so it's being enabled right after. Long story
-- short, this causes an infinite sync loop between all clients as long as at
-- least one player has nitro activated.
-- Therefor, simply check if the source player is connected to our session. If
-- not, ignore the synced state and don't do anything.
if not NetworkIsPlayerConnected(playerId) then
return
end
So are you having the problem?
It sounds like he's saying that if statement in the end fixes it
it doesnt tho
i can go on the server take any car now and i will ahve nitro without it showing in the hud
all other players aswell
have you talked to the author of the mod?
Check the readme for the script maybe. Or the github where you got it?
But yeah there's probably a couple of NOS scripts out there. QB even comes with one
can it be because i spawned a car with admin menu and then use nitro delete it with admin menu ?
because the car doesnt exist anymore and it becomes local or some shit xD?
If it's just doing that for YOU then maybe? Restart the server and see if it's gone
ok no its for everyone
how can you make someone tp with his car in qb-teleport
There's some code to teleport the player to a car in qb-garages you can check out.
can anyone assist me with an error im having when adding custom cars?
post the errors ๐ Then I'm sure if someone encountered it will help out (would probably put it down in the support General channel)
or even if they have some general idea,
what could be the problem if an addon bike doestn work with custom sounds but wiht vanilla
The custom sound is probably installed incorrectly
I never figured out how to install custom sounds so can't really help you with that haha
it works all off a sudden kekw
Busy with life and work ๐ข
does anybody know how to fix this, i put the original ones in and it worked again now all off a sudden after trying to add a skateboard this came again
show the code
the houserobbery client/main.lua?
its the original qbcore one
same for the prison
just accured today didnt change jack shit
so its something to do with the requireditems, its not pulling the name back properly
or item itself
well line 307 specifically is calling for advanced lockpick
did you keep that in your shared/items.lua?
Maybe my friend took it out because you dont actually use an advanced one
ill look fo ri
its still in shared items lua
hmm
i personally removed the entire required items section myself lol
so thats why i cant just pinpoint it for ya xD
so you an just walk into a house to rob it?
could i just lock it with qbdorlock and make it lockpickable ?
nah you walk up to the door and use the item like normal
it just removes the popup saying Hey you need this
so people have to find out in RP
ah i see
yeah
Yeppers, it adds to the RP element Vs hand holding and people then searching for those items
true
local requiredItemsShowed = false
set to true?
or delete this RegisterNetEvent('lockpicks:UseLockpick', function(isAdvanced)
sec
mines all customized with MZ-skills and such so im just gonna grab the proper calls for ya
thank you
Remove 306-309
requiredItems = {
[1] = {name = QBCore.Shared.Items["advancedlockpick"]["name"], image = QBCore.Shared.Items["advancedlockpick"]["image"]},
[2] = {name = QBCore.Shared.Items["screwdriverset"]["name"], image = QBCore.Shared.Items["screwdriverset"]["image"]},
}```
remove lines 335 - 347
```lua
if not inRange then
if requiredItemsShowed or not Config.ShowRequiredItems then
requiredItemsShowed = false
TriggerEvent('inventory:client:requiredItems', requiredItems, false)
end
Wait(1000)
else
if not requiredItemsShowed and Config.ShowRequiredItems then
TriggerEvent('inventory:client:requiredItems', requiredItems, true)
requiredItemsShowed = true
end
Wait(1000)
end
no yeah thats good
Thanks alot
of course, it should be the same for your prison if its the same error
just find the lines like that and remove them
๐
Eyy glad to hear it.
does anybody know how to remove the debit card from the qbbanking
so you dont have to use a card
Just so you dont need the item you mean?
How can i add a test drive in qb vehicle sales before buying?๐
Already fixed it thanks but ran into another problem
my service app aint working , doestn show ops on duty etc just says 0
Check how they do it in qb-vehicleshop
my on duty police officcers are showing in ems on service app do you know how i can make em show in police?
I assume there migth be some filter where it checks what players to show by jobs
my qbcore shared vehicle fukign went back to ioriginal out of nowhere
xD
how can that happen?
You probably reset something with git or something
Curious, did you two ever figure out the hex code sprays?
Eeh, yes and no
It works just fine, but couldn't figure out how to make it matte
so only works for metallic
ahh fair enough. i can see why that would be an issue overall.
im looking for a diff mechanic script that allows hex spraying but being real about it most of them out there seem to be pretty shit or old af xD
I can put it up on git tomorrow
half done tho
Also never figured out if there's a good emote to use
oh, that would be cool. i wasnt inquiring for that aspect just curious if it did get anywhere overall. ill definitely give it a try though.
xDD
thats it, im doing the baseball bat emote
I'll make it do a random emote each time
lmao, randomly sit and meditate and at the end the car changes
im having a weird issue atm where my repair kits are not syncing across clients either. well, its like 30% of the time it properly sync's
itll repair on their end, but not on mine. then they open a door and it falls off lmao
I assume you always do the only-the-person-who-fixes-the-car-can-touch-it-first thing
yeah we've tried it where i stood away from the car entirely
he fixed it, tried to get in and door went boom
ill figure that one out over time xD its just a random annoyance.
im still closed dev atm, so i got plenty of time
This can lead to some good heist material, i honestly love the natives sometimes xD
just something im messing with overall xD
Hello
I need Help with a Trigger for Radial Menu Script
The Error I Get
I have Updated the QBCore files to the Latest but still
You can check raidjob
We rewrote them there
Hasitem is a function now, not a callback. A qb core change.
so can you tell me what should i write instead of this QBCore.Functions.TriggerCallback('QBCore:HasItem, function(result)' to Fix my Problem
Not on the top of my head no. Check how we did it in raidjob or boostjob and you should have your solution
They look the same in client and server
- sniff * * sniff * what is this I smell? An old version of the code?

Latest release changed that
๐คฃ
i am seeing the Latest Release though
I still cant figure it out
๐
Sorry for the Trouble i fixed it
just have to change QBCore:HasItem with QBCore.Functions.HasItem
REPLACE HASITEM CALLBACK
FROM
QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
if hasitem then
-- Has Item
end
end, "sandwich")
TO
if QBCore.Functions.HasItem("sandwich") then
-- Has Item
end
``` For reference for anyone later.
Ill earn a helper title somehow lmao (Kidding)
โญ
Haha i appreciate you.
ngl this one feels good, Persistent Account based ID's aside from the general playerID ones, easier moderation tracking
wouldn't showing some fiveM id be even better?
so the PermID is stored in SQL based on the account License used, then i have a Node.JS bot that you can use !checkid # with and it returns both FiveM license as well as discord user/identifier
auto increments so itll always go up by 1 when a new user joins, easy way to keep track of account totals as well
@hushed fable let's continue the banter here 
We were offered to work on a server that had the dumbest thing
250 fucking dollars
and people call Star Citizen a scam 
this is gonna sound rough but tbh that seems better than the server I played on before i started working on my own xD
i passed tf out last night xD my bad
How do servers even get people paying...
the one we were offered had SEVERAL people who had that tier
i honestly dont know, this city was so badly optimized too. but its got the hype behind it so it gets the users. i know of at least 7 people who were on that tier and then there was another 20 on the tier right below it at 150, they recently added more into it as well lmao
they make sure to remark too, This is a subscription, 280$ every month and chances are they are charging in city taxes too lmao
So, you pay your IRL payments, and then have to grind in city to get the money there too xD
Lowest price for their MLO houses are.... 247 a month, highest one is 500 a month. and i can only imagine people pay it.
I wish I had the heart to scam people 
i wont disclose the server itself but this is what i expect from them. they stole NP source code to start the entire project
Yeahhhh one of them Oh i made this from scratch type of groups then when you see their source you recognize it if your in the dev scene
Good thing those devs are probably so bad they can't utalize our shit at least 
xDD Truth, they have 1 good dev and honestly if anything i feel bad for how ownership runs it when he (The dev) pours his heart into it
i mean, owner banned me for a clown emoji. so he's petty xD
lmao
steal the dev
and we'll make our own server
with clowns and uh.. no no pixel code
lmaoooo the amount of times ive thought about ways i could lmao
xDDD
i specifically made this shirt due to that
xDD

@ashen raft i wont spam that channel again xD but not to mention creating functions on items is stupid easy now
label = 'Test Burger',
weight = 220,
degrade = 60,
limit = 3,
stack = true,
client = {
status = { hunger = 200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
export = 'ox_inventory_examples.testburger'
},
server = {
export = 'ox_inventory_examples.testburger',
test = 'what an amazingly delicious burger, amirite?'
},
buttons = {
{
label = 'Lick it',
action = function(slot)
print('You licked the burger')
end
},
{
label = 'Squeeze it',
action = function(slot)
print('You squeezed the burger :(')
end
}
}
},```
using their testburger as an example
but it expands it so much xD
lmaoo i dont use tokens but ill take a look at it later on and see what it takes to change it over
Limit above doesnt work atm, im working on putting that back in they removed it in march but i wanna limit certain items to a max amount
oh shit dude very nice!
i figured out my PermID issue as well, decided upon writing the permID it will automatically assign it into metadata, this way i can use the QB functions themselves to just call it back that way when in range
now i debate if i wanna keep paypal or make people go full immersion and check their phone for their transfers and stuff xD to get the ID
Insta transfers to people nearby ๐
i mean Ox uses Cash as an inventory item for fast transfers like that, im more thinking towards the paypal/"wenmo" as its called in Renewed phone
or anything In city that essentially uses PlayerPedId between players instead, Phone is more immersive but then again eventually i need to set it so permID can tell which character is active and just go off only that
Just gotta add a randomization to availability, and then update cw-tokens to be able able to handle trades without "discussing trade"
dude your killing it honestly, that was quick
the entire trade thing is already made due to how we built tokens 
thats true, all stepping stones haha
Yeah, just had to figure out how to make the UI etc
im just waiting for cw-crafting xD give me something to get rid of this badly made core-crafting
Now, don't quote me on this, but crafting should be fairly easy to make
the hassle is mapping all the crafting recipies haha
it's just:
Select recipie > hasItem > give player new item
yeahh its just finding a good UI or decent features with it lmao. i only used Core because it had blueprint support but of course ox broke that and core gives 0 support
even then they provide 3 example recipes and say do it yourself lmao
huh
yeah the ui is the big part
I'd probably WANT to do some fancy UI like the one I just made
Recipes = {
--==============--
-- Misc Recipes --
--==============--
['lockpick'] = {
Level = 0, -- From what level this item will be craftable
Category = 'misc', -- The category item will be put in
isGun = false, -- Specify if this is a gun so it will be added to the loadout
Jobs = {}, -- What jobs can craft this item, leaving {} allows any job
JobGrades = {}, -- What job grades can craft this item, leaving {} allows any grade
Amount = 1, -- The amount that will be crafted
SuccessRate = 95, -- 90% That the craft will succeed! If it does not you will lose your ingredients
requireBlueprint = false, -- Requires a blueprint whitch you need to add in the database yourself TEMPLATE: itemname_blueprint EXAMPLE: bandage_blueprint
Time = 60, -- Time in seconds it takes to craft this item
Ingredients = { -- Ingredients needed to craft this item
['metalscrap'] = 5, -- item name and count, adding items that dont exist in database will crash the script
['plastic'] = 3,
['rubber'] = 7,
},
xp = 2
},
base layout of their recipes
thats one of the selling points that got me for core Blueprints and UI
but its so badly made towards expansion and the 0 support made it so ill never buy another core product lol
categories, then recipes stacked in them
huh
I mean
that could probably be done with the basic ui stuff even
like the qb-vehicleshop
Yeah prob something Qb-menu based
this one runs through js and Nui and i think thats part of the issue im having with blueprints along with how ox formats weapons to begin with lol
lol sad sad truth, but its "fancy" rolls eyes
i just wanted levels and blueprints xD
this was the only available decent option. i didnt like how okok looked and then the base qb crafting was.... well in my opion just shit xD
blueprints as in like you can find objects that give you the knowledge to make stuff?
yeah it unhides the recipe if you will
so if you dont have it, you dont even know its craftable unless its word of mouth
yeah, that doesn't sound all to complicated
yeah surprisingly enough its not a common thing out there with most crafting things xD, my end goal with core was gonna be learning the blueprints so its bound to that character and it helps control having 1000 of them in the market, Crafters become essential and such. prior to the ox conversion it would just detect if you had it on you though. didnt get that far just yet xD
wasnt sure if i was gonna go metadata table with that or SQL, meta would probably be less stressful overall on the server
yeah i'd probably just add it to the player metadata
thats why i went that route with the permID's, the data is already called into the system. wasnt a purpose to get a live update on what is already set once and done
SQL is just purely used to discord/admin purposes if required then
Wouldn't be to bad to solve it with sql tho
Would make it hella lot easier to remove
Just add another colum to players that's recipes
true, what happens if somebody spams the crafting menu, pull it once into memory and then not check again for a time period or would it spam the server then lol
It would spam the server just as much
You still gotta fetch the metadata from the player character
Which is an sql fetch
Sql is more setup. But probably the better way to do it
Step 1, Put a print in a wait 0 thread, (should of known here i messed up xD)
step 2, Get booted for reliable network overflow
step 3, laugh and fix it in code
step 4, relaunch and do the same thing without restarting resource.
step 5 profit? lmao
Imagine being booted from your own server 
XD it's happened more than I care to admit xD have auto banned myself prior too
Eyy i like it,
expansion idea, make them have to go to a random PC somewhere in the city to transfer the "secured" data after purchase
Only say that since its usb icons ๐
I mean you could just... use the usb on the device? haha
Eyy, so is the VPN built into the tablet or are you gonna make apps based around other items in pockets
IE Black market only shows up with a VPN,
The tablet is meant to act as a "secure device"
so always connected
but will have several apps, all doing anon deals
ohh okay
Thats why i want to get buy-tokens working.
Cause that means that you can get buy tokens as random drops, but you need someone who has access to one of these bad boys to actually buy it
creating a market for "buy tokens" pretty much
So you could, for example, have these buy tokens drop as loot from doing Taxi, but a taxi driver probably have no use for it, but criminals might
Buy token = token that allows you to buy a token
ohh interesting, a good way to keep all the jobs within a market if you will as well as whatever you assign to tokens
Yeah exactly
the idea came from someone mentioning people were just buying the tokens
so you could just get access to these jobs easy
yeah thats no fun, actually you gave me an idea
for my server at least, i have them locked behind rep and was gonna do each raid job as a diff rep level
i think ill use tokens instead as drops from the lower level tier jobs and this way you can get them and use them at the rep level required putting the raid jobs as 2 diff rep tiers
im sure i explained that horribly xD
Sounds like you need tokens ๐
Yepp sounds like ill be converting it to ox later
hahaa
I added instructions in the tokens readme how to add token drops even
yeah with ox ima have to convert over each of the jobs at this point to use them
i only use raid though so no boost conversion ๐
lol raid could use an update ๐ randomized locations per job, and an awesome panning camera showing the guards and package at the job acceptance
haha i knowww xD ill be honest i've been using jl-laptop boosting xD i couldnt get past the tiers/ui
our boosting is very different haha
lol yeah xD i enjoy how that one is setup myself
You steal a car to modify a car you already own
So for example you steal a Voodoo Custom.
You own a shitty rusty voodoo.
Now you can take your shitbucket to the right place and make it a Custom 
when i was using the boostjob i was gonna change it over to give car parts, so you could vendor them off either using a family vendor which gives a higher price
Creates a market for making rare(r) cars
or a regular street guy who gave a base min
It also makes sense, cause what we do is that you take a car you own. A car registred to you. And you modify it with the stolen car. Ei, you create a legal car, that might have a much higher market value
just my out look on it of course, thats the joy of the fiveM world is we can all tweak and edit it to our hearts content
your not wrong, they plan on introducing vin scratching to the laptop boosting, i prob wont even use it
atm i just give a payout for the end job and some extra rep towards getting other jobs in the city
more as a stepping stone people can choose to do
never really understood everyones constant need for vin scratches
i dont like it, i wanna keep car ownership to either PDM or player ran shops
or trades after ownership but no outside source hey get a free car type thing. even if the job costs X amount
for street racing i'd much rather implement plate removals
once i know more about nui i wanna do a fake plate system where you need the plate and screwdriverset in your pocket and you can third eye the bumper and apply plate, it pops up a minigame where you gotta unscrew your old plate and put the new one on (screwdriver cursor/ Nui Plate and screws with Plate showing proper numbers, Interact with screws)
itll change the plate over and make the vehicles plate read as that even to scanners, and youll have to remove the plate to store your vehicle again
That'd be sweet
long term goals i promise xD i know absolutely shit about front end dev work.
id have no idea where to start on the nui aspects beyond calling it in fivem
How does sync work in fivem?
depends on what youre talking about
Like for example take a Carlift script
i think items need net ids and stuff
How to sync the car lift animation for all players
Will look into it
you talking about for places like Mosleys?
No the actual Carlift script
ah okay, figured id ask cuz the mosley MLO has a lift script included
You mean working script or just the prop?
working lifts
Mosley's Auto Shop is a Dealership/Repair shop in Davis right across from the huge mega mall.
Features:
- Showroom
- Neon Logo on Building
- Neon Logo on a spinning sign out front
- Big Garage/Repair Shop
- Main office in the garage
- 2 Work Offices
- Conference room
- Bathroom
- Utility Room
- Custom Front Desk
- Lounge/Waiting Ar...
๐ฆ how do i not know this
Functional lifts, with Remote, as well as an oil change command with proper ptfx
Can we change the location of the lift though to work it with like the gabz tunershop
i mean itll require changing quite a bit inside but yeah its possible id assume
What exactly is needed to change that you are taking
a ton of coord locations because of how the lift scripts find the entity to attach to
nothing intensive
just a bunch of small edits
Are you ๐ now ๐
lol unfortunately ill be heading out the door in prob 20 min
i mean ill be back later on tonight but essentially its just changing a bunch of vector3/4's around
i think you got this
i can help if you TRULY cant figure it out though. best way to learn is to attempt, if ya break it ya just restart from the source
Changing coords are not the problem, but i hope I don't have to change the actual prop location , cause its hell of a pain
right right
is there a lift down in the tuner?
nvm i loaded briefly to look
so it does have lifts
Did you change the model hash too?
Been rebuilding qb-racing
In short, apart from this (far to complex) new leaderboard list
- Integration with cw-performance to create class based racing
- Top 3 leaderboard for each track instead of only the best
- By-class leaderboard
- Safer leaderboard updates (through refetches)
- Replacement of tire-piles lamps
- Increased size of checkpoints
- Not as harsh checkpoint-pass detection
Whaaat did i just ๐ช
A car with like 40 times the interial force and like hella grip
Hell a grip more like No Grip ๐คฃ
Nah the grips is so much that the tires stick to the ground so much it throws the car around hahha
@hushed fable I noticed something while doing stuff today
There's already a fakeplate field in the database for vehicles 
I mean.... >.> I wouldn't be mad if you took my idea xD
That freaking "Cracked by" string tho ๐คฃ
Pondering adding a classic keygen music that plays while its open
An hour of epic keygen music. Credits to its creators and to the original uploader myc64music who's video is no longer available.
Thanks all that helped to create the track list below.
Corrections and additional info are welcome.
00:00 01. Coma3LE - skogens djur 014 / Coma3LE, AAOCG / mIRC 6.xkg
01:12 02. heidi #7 / AGAiN / Cirond Winc kg
02:...
still clean though 
is there no way to Change the speed of the Fivem Download ?
It's normally dependant on your internet speed.
is the particle effect not synced between both?
awh man, seems more devs are switching to Ox_inventory xD Lazy and Renewed scripts both announced their switchover.
it didnt look like it in the vid you recently posted
i only saw the exhaust from the car lol
ohhh nvm
it was the color spray it was just off center of the car so it looked like it was exhaust
That's planned!
We randomize the placement a bit
off center
cause now it shows BOTH colors
๐
(Now I actually got the craving for a chili dog)
xDD im chill with Orange myself, its a good stand out color lol. Hopefully i can inspire more people to sub towards it
you two are awesome, well deserved
the two best things for a dev, fast meal and fuel juice
I just got a steam deck like 3 days ago, im really contemplating putting windows on it for FiveM xD
traded a bunch of FPV drone gear for it that i had sitting around
I really dont think the steam deck does well with FiveM
mine struggles with way less intense stuff 
i havent seen much reported about it xD im still running SteamOS on it with decky plugins and such atm, it has taken everything ive thrown at it so far but its still mostly mainstream stuff
Elden ring, some Emu's. stuff like that
the evil side of me really wants to test Kali linux on it and some pentesting xD
put the Wifi to work xD
lmaoo ive thrown so many diff things just for testing, Old school games with community controls are the best thing ever, Star wars Kotor 2 feels like it was made for it. Elden ring, Dead Cells,
installed Heroic and have done some hitman 3 and such as well, all runs really well overall. at least for a handheld standard
Emudeck and some gamecube/wii, i gotta.... Find some Ps3 games to test that out. i see it supports it but im questioning if itll really run xD
Yeah I love mine. Love sitting on the balcony playing games
ive bought into every product steam has released so far (aside from VR) i wasn't expecting what I got with the deck tbh, I expected it to be worse than it is so its blown me away entirely xD.
i followed along with like the GPDWin systems and such over the years and seen the performance of those, so when steam said what they did pre-release I'm like Yeahhhhh no way. now, id recommend this to anyone over a gaming laptop if thats their main purpose
Same. Its so good. And being able to mod games on a handheld 
xD not even gonna lie, its not even modding that sold me. its Noita on a handheld xD
i LOVE roguelike/lites so having the access to the library you do on PC on the go. ๐คค
altho i did mod risk of rain 2 day 1 when i got it haha, need the custom characters
I got so mad that they are available without wait now haha
I bought mine, used, like 1 month before that announcement came
Or well, not used. It was still in it's wrap and package haha
Lmao ouch. I mean like I got mine through a trade for some fpv gear I had. I haven't flown in about 2 years so it was a good trade xD. System had maybe 30 hours of use. Got it from a friend as well so I know it was well taken care of. 256 model with case and such

Gonna change it up to just be a laptop I think. And add job/id requirement so it can be part of a job.
Amazing
is it already implemented?
Finishing some stuff upp.
The laptop and (optional) job req are done. Just gotta clean it up
Will probably be out tomorrow
Eyy, you joined the club! we don't get jackets but chili dogs are amazing.
We need a chili dog emote

Eyyy
i know im always talking about ox_inventory in here but my god the RP stupid stuff like this can bring ๐คค๐คค๐คค Clothing as full items, imagine getting 2nd place in a race and winning a Tshirt xDD
and expanded upon even further. Items now show proper Component ID and drawable/texture numbers.
now just map all drawable and textures to a list of names ๐
Ughhh i know... that expands it so much further lmao xD
i can see it now, Shirt, Flannel Blue
to be fair it just shows how expansive it really gets haha genuinely happy with how its all coming out
Oh. And it has to be gender specific also
so you gotta do all clothes
all textures
TWICE

They might just have to memorize their favorite numbers xD
Oh wait, no lets go more expansive, and instead of names, we catalog and snapshot every single item of clothing and make an icon for it
considering ox allows you to set Metadata.image and set images
No real reason to switch when it's just a dev server honestly
i mean fair one day closer to launch ill inspire you guys to join into my server even if its just to play and have fun.
i wont let you see my bugs now though xD im sure i got plenty still
just pop in and be like Oh i made that, and that, and that, xD
Only if it's only lore friendly cars 
I'm swapping to ox_inventory and ox_target today/tomorrow
I'm excited
Are you using ox target @hushed fable ? Is it different from qb in the sense that it would need special implementation?
We have ox inventory support for cw-prints thanks to Khatrie ๐
ox target would break a ton of your stuffs sadly lol, they have no spawnped export
Why would anyone change... That's like the best feature lol
i still stick with QB-target but thats primarily because of ease of use, Ox really is the superior targetting
lmao tbf i shifted away from spawnped due to peds multiplying like you had yesterday
just used createped with targetentity instead
Didn't you say if I wrap it in a thread it'll go away?
Yep
example being
function barrelguy()
CreateThread(function()
local model = `u_m_y_mani`
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
local barrelguy = CreatePed(0, model, 1469.66, 6543.49, 14.9 - 1, 183.92, false)
SetEntityInvincible(barrelguy, true)
FreezeEntityPosition(barrelguy, true)
TaskStartScenarioInPlace(barrelguy, 'WORLD_HUMAN_HANG_OUT_STREET',0, false)
SetBlockingOfNonTemporaryEvents(barrelguy, true)
exports['wh-target']:AddEntityZone("barrelguy", barrelguy, { -- The specified entity number
name = "barrelguy",
debugPoly = false,
}, {
options = {
{
type = "server",
event = 'barrels:server:request',
icon = 'fab fa-vine',
label = 'Start Job',
canInteract = function()
if onjob then return false else return true end
end,
}
},
distance = 1.5, -- This is the distance for you to be at for the target to turn blue, this is in GTA units and has to be a float value
})
end)
end```
this right here will despawn the ped when you restart the resource and just put a new one in, (using the function barrelguy() on resource start )
i renamed most of my default QB assets, taboo blah blah i know.
hm, yeah this works flawlessly anytime i set it up this way
ill go do a quick recording to show ya
lol i figured, its always nice to see expected behavior. weird if its not working for ya though.
I like spawnPed cause it's neat
like everything cept for the options are just there in the creation
no need to add Natives etc
my only reason i didnt like it was because i always had a problem with peds duplicating based on people joining
could of easily been user error, i was still generally bad when i was trying to use it but i switched to this and it just became easier overall
Yeah we had that too
cant remember what the fix was
maybe thats why we actually moved over to the spawnped thing lol
lol yeah i dont have an issue with duped peds with this method but spawnped did xD so maybe reverse
lmao
I usually just restart qb-target when it gets to many
usually it's just a graphical thing
but for some animations they block interaction lol
i restart target and i gotta restart like 10 other things attached as a dependancy ๐ญ
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource cdn-fuel
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource cw-prints
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource cw-raidjob
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource gp-traders
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource jim-mining
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource jim-notepad
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource jim-payments
[ 503531] [b2699_GTAProce] MainThrd/ Stopping resource jim-shops
[ 503547] [b2699_GTAProce] MainThrd/ Stopping resource qb-djbooth
[ 503547] [b2699_GTAProce] MainThrd/ Stopping resource tr-sit
[ 503547] [b2699_GTAProce] MainThrd/ Stopping resource wh-phone
[ 503547] [b2699_GTAProce] MainThrd/ Stopping resource wh-target
[ 503547] [b2699_GTAProce] MainThrd/ Started resource wh-target```
its almost just not an option xD just restart at that point
on the dev server+
ahh yeah
Like how much do you work on at the same time that uses it
lol not much when i do have to restart it for focusing on 1 thing i let the others just fade away and do a restart after its all set
to be fair, i wish QB had a Dev mode similar to ive seen on the streams for places like nopixel if it does im just dumb enough to not find it yet xD
Yepppp would be fantastic.
ive watched a few NP streams, and then seen a few streams of people who stole NP source Laugh while crying and seen devmode through those. its so nice. Activate it and have all polyzones show and easily add/toggle them xD
Tbf i think a lot of that is kinda how we do debugs for our script
just a command instead
just wrap stuff in if statements haha
We have these everyyywhere
I legit make so many I added a snippet in vscode lol
that is very true, now is there a ingame command like /cwraidDebug which can switch it real time?
its sooo close ๐
I think that'd be super easy to add no what I think about it
cause you can modify the Config lol
I've done it by accident many times 
Sometimes lua doesn't want to assign things to Variables and instead makes them references
yeah it would just be a command that changes a bool from true to false or reverse and just saves it in the config
do you guys know of any scripts with camera movement in them? i wanna look it over and see what i can do to enhance raidjob with a panning camera on mission acceptance
I've never used any 
hmm, time to dig around
Watch Khatrie's clip cam and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
now to figure out panning
RegisterCommand('cameratest', function()
DoScreenFadeOut(300)
Wait(350)
curCam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', 1451.32, 6547.43, 24.88, 0.0, 0.0, 180.0, 90.00, false, 0)
print("cam active")
SetCamActive(curCam, true)
RenderScriptCams(true, true, 1000, true, true)
Citizen.Wait(1000)
DoScreenFadeIn(500)
end, false)
RegisterCommand('camerastop', function()
DoScreenFadeOut(300)
Wait(350)
RenderScriptCams(false, true, 1000, true, true)
Wait(1000)
DoScreenFadeIn(300)
end, false)
only issue im having so far is say your at the bottom of the map and the cam is in paleto, you get the Low LOD map, so im guessing i might have to save coords and actually Move the character to the spot during the scene
to properly render entities and such
Also sidenote Camera's can straight softlock the game xD
Ah so it'd pan over the place you gonna rob?
Yeah
Slight problem fyi:
The ped spawner can be S L O W if you have many NPCS 
we had to set a wait function on the spawner cause if you go to fast it fucks up netids
i remember seeing that prior to, maybe a check to see if its looped through the list then pass a true variable to run the cam script?
unless its really a long delay between spawns
RegisterCommand('cameratest', function()
DoScreenFadeOut(300)
Wait(350)
curCam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', 1451.32, 6547.43, 24.88, 0.0, 0.0, 180.0, 90.00, false, 0)
print("cam active")
SetCamActive(curCam, true)
RenderScriptCams(true, true, 1, true, true)
Citizen.Wait(1000)
DoScreenFadeIn(500)
Wait(300)
local active = IsCamActive(curCam)
if not active then
Wait(100)
else
SetCamParams(curCam, 1461.32, 6559.43, 24.88, 17.568, -0.0024, 117.87, 50.0, 3000, 1, 3, 1)
Wait(3000)
DoScreenFadeOut(300)
Wait(350)
RenderScriptCams(false, true, 1000, true, true)
Wait(1000)
DoScreenFadeIn(300)
end
end, false)
fades screen out, switches camera, fades screen in, once the cam is active it moves the cam using setcamparams, after its finished moving it switches back to player
Watch Khatrie's clip panning and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
its soo close xD
@hushed fable there you go, debug command workin
Bahahah i love it!
sec i got something for you too
Watch Khatrie's clip Targetted and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
Here we go!
its so Clean
ima leave the progress messages up there because im sure somebody else may be curious in the future and i know i had to dig through like 10 diff discords to find info on the natives properly xD
Also restarting the Raidjob gives me duped peds ๐
lmao
Found a way to make qb-target actually do some work and make cleanup easy af
Oh very nice
: )
Oh snap, okay
I'd probably just add all spawned peds to a table and loop over them
i'll make a vscode snippet so it can be added in seconds lol
no real need to add it until qb gets to merge that PR tho
or well
ngl
you mean IF
ill fucking do that for myself
They never merge pulls ๐ฆ
haha
I have 2
one that makes qb-menu have an optional AUTO SORT
and one to add all colors for qb-customs cause they're missing like 30% lol
ill take those >.> ๐
sec i made progress, still having an issue with the low LOD maps
but i think i have that figured out just not put in yet
Eyy, appreciate you,
camera adding to raidjob wasnt nearly as bad as i thought it'd be
mostly due to the easy setup you guys made
Watch Khatrie's clip Untitled and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
Both those are super non invasive also. Mega easy to add
what u using for the raycast coords btw
i took 2 diff ones and modified / merged them. using RayCastCoords for the one im doing atm where you can do a basic copy of the coords your aiming at, either in vec 3 form or vec 3 with seperate heading
Btw, the NPCs spawn last iirc. So you might want to trigger the camera later
or another one called encore_pointdev which keeps points in a list that will output to a file, i made it so it shows visable markers on point creation and then saves it to a file after
Yeah i mostly want the first one
i can send em both, its just edited a ton from the core resources on github
we have some homebrewed commands for just just copying vectors
would be nice with a raycast for objects tho
like if I input /cv4 i get my current vec4
in my clipboard
easy peasy
ill re-edit it back to a QB basis and send ya a copy
I dont really need the second part
Yeah they are 2 seperate things
so the first one might be enough for me
all I want is the vec3 of the spot im raycasting to
Remove - copy from the folder name but there ya go
cool thx
of course
this thing is literally a lifesaver for setting stuff up xD
Space gets an output like
vector3(-2609.62, 1867.87, 167.69),
heading = 127.01,
While E Does
vector3(-2609.71, 1867.9, 167.71),
if i can change the output though i know you can do it as well lol
but it puts it in a file?
good good
Oof that spawntime on guards definitely is a big one lol
i wonder, is it possible to move the guard spawning up higher in the chain when the mission itself starts? so maybe they start spawning once you start talking to the NPC and have the 10 second wait
should give it enough leeway to spawn them then do camera after
Watch Khatrie's clip Untitled and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
22 seconds from mission start to full guard spawns
you can probably move it up as far as to where the checks for payment have been made
pretty sure the number rn is VERY high also
for safety reasons
yeah its like a second per spawn if i remember
lol exactly, thats my fear atm especially considering im deving on a closed server atm and my buddy isnt around to help test xD
atm i got the cam starting right before the first message but after case spawns. hmm time to mix things around
Changed the startR event to before the progressbar comes up, this way it does the cam animation While your "Talking to the boss" similar to getting briefed on the area
only issue now is no way to cancel if you start.. Hmm
doesnt the discussion start if you dont have the money also?
so you could get the brief and then after it'd fail the job-taking
right, maybe setting up a server event to check payment, if so then itll do the progressbar/animations
and take payment after
there's a clientside way to check if the player has the money etc
and iirc the token check can also be clientside
if your using ox you can just do exports.ox_inventory.Search('count', money) xD
but im trying to make it so i can push it over to you guys
so avoiding ox exports atm
local Player = QBCore.Functions.GetPlayerData()
if Player.money['crypto'] >= product.price then
for clientside
these checks are way cleaner than raidjob huehue
I gotta add a function export for tokens
that did it
ima resub to nitro soon to just send clips, this medal stuff is annoying xD
Watch Khatrie's clip Untitled and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
not gonna lie, that looks nice
That's pretty fuckin cool
๐ Glad i can help lol i may take me a few days but i get to most things i say ima do haha
Make sure it works for tokens and not just money also 
xD Hmm is it possible client side to check token?
similar to what we just did with cash?
currently it's a callback
so you'd have to wrap everything that's after in that
the example of darkweb i sent has it
i'mma make a function maybe next week tho. Similar to how hasItem works now
hasItem is gone in Ox xD it uses search. Uhm alright i should be able to, might require re-working the start function as a whole and just putting the stuff it does in a function on its own
i'd wait for the function thing
alright
I can do raidjob first as an example with the updated way to do it
that way you can see how it changed
that'd be awesome yeah this way i can work off example xD
well your fix worked for spawnped and raidjob just added it in
Wait you forgot a line xD
if resource ~= GetCurrentResourceName() then return end```
without the 2nd line if any resource stops it stops deletes the peds lmao
so yep that was right also, just doing a fast teleport during the screen fade out of the character to the cam position, setting their alpha to 0 and freezing them in place while the cam moves gets rid of the bad LOD problems for an area, it also shows civ peds active and walking and such then
Watch Khatrie's clip Untitled and discover the newest trending GTA V clips on Medal.tv -- your place for gaming moments.
thought i had, idk if im keeping it this way or wide spectrum view
it looks fantastic though
oh shit lmao 
Make it move slower and it'd be 
i actually added a config option to set the cam move speed for that exact reason
so you can set it per job now xD
"Entities add": {
"prefix": "snent",
"body": [
"Entities[#Entities+1] = ${0}",
],
"description": "quick hand for adding to entites table"
},
"Entities delete all": {
"prefix": "snentdel",
"body": [
"AddEventHandler('onResourceStop', function (resource)",
" if resource ~= GetCurrentResourceName() then return end",
" for i, entity in pairs(Entities) do",
" print('deleting', entity)",
" if DoesEntityExist(entity) then",
" DeleteEntity(entity)",
" end",
" end",
"end)",
],
"description": "quick hand for adding to removal function for Entities table"
}
Some VSCode snippets for quickhand adding enties to "Entities" table
and for adding a deletion of it on restart
Very nice
i just converted Randolios Burgershot job to Ox_inventory. you guys are the only ones i normally push stuff to though xD
its also using anims instead of Dpemote atm
Snippets โค๏ธ
Gotta love it just for ease of use
i cleaned a bunch of my extensions before, i gotta add new snippets for onResourceStop and such in general.
So now anytime i spawn an entity i just push it to that table in the file, and upon restart it'll clear it
Eyy im excited to see how its done when you push it towards the plugins, i have it down roughly for Raidjob atm but im not sure if it causes dupes on reload. i think i had that issue earlier
im happy to finally have burgershot done xD ive been slacking on business adding for this server and its one of the few things i got left to add in
lmao i can probably make one of those
lol thats a section i havent gone to far into yet, I've modified what i needed for my name changes but thats about it lol
Im disappointed in the world for not having a Gif of Dani stealing some code and throwing it in his pocket
๐ฎ Just the creator of the #24th wishlisted game on steam, xD (inside joke if you watch a devlog of him youll see)
haha lets make multiplayer survival game brr
โค Free Download - https://store.steampowered.com/app/1625450/Muck/
โค Wishlist KARLSON - https://store.steampowered.com/app/1228610/KARLSON/
โค Discord - https://discord.gg/dani
โค Twitter - https://twitter.com/DaniDevYT
โค Facebook - https://www.facebook.com/danimilkman
โค Instagram - https://www.instag...
Timestamped for the joke xD
well the code yoinking one lol, he does it in a ton of videos
bahaha ill just sit back on my shitty razer blackwidow elite tourney edition xD
next keyboard im just building myself and fine tuning it all lol
I also have a moonlander ๐
How in the world do you type on that thing
huh, i feel id have to retrain myself to use that
Kinda, in the beginning
took me like a day
mostly learning that my thubs now control more stuff
i mean thats fair, i used to mess around with diff key layouts instead of the standard QWERTY so it was around a day or so to re-learn those
Yeah i think that is wayyyy harder than learning to use a split
i mean i wasnt fluent in a day but it became usable lol
xD
im sure there is a better way to do this but ngl im loving ox more and more
local ingredients = exports.ox_inventory:Search('count', {"bun", "burger-raw", "lettuce", "tomato"})
if ingredients['bun'] >=1 and ingredients['burger-raw'] >=1 and ingredients['lettuce'] >=1 and ingredients['tomato'] >=1 then
Search for 4 diff items and allow diff amounts per item for the checks after
Typo in Highly
Ox seems nice ๐
its a rough start but if you use some common sense and read the docs it just works so well.
@ashen raft @tacit lotus the poor racing app channel xD
Cw-lib will be here eventually
With all your token functions pre set
Lol don't wanna minimod or anything but save the channel for help lmao
I dunno if I need to add the whole inventory stuff tho honestly. I could just let the player market work how it wants. There area a multitude of "garbage inventory" mods that add inventories right?
So spawning traders to handle the deals might just be better
and easier for us
I mean screw the inventory can make it just a qb menu object interaction
Ngl... i just had a great idea
Make it non-purchase dependant
just permanent traders around that deal with different tokens
like the uzi token guy now
You can purchase the uzi token from the token market
but you still need to know where the trader is to use it
That also makes your token steal-able
or you can sell it even
So you get the items but still need to dig in the city to know where to use them
yup
I have something like that setup with my jewelry vendors for when people rob vangelico
It'd work EXACTLY like right now. But just utalize cw-trading for that stuff
oh... i nthat case i dont have to do anything

maybe add some more darkweb traders
And it also is setup to read if a player is in a gang. Trader caninteract is based on that. So regular people have a vendor they can use
And gangs have one with a higher price
To make pedestrians wanna interact and sell through gangs for a higher cut
Eyy
I have mine where you can set it to any gang or specific ones
This way a certain family can hold rights to a vendor
To give reason to contest them
Idk I can't say for a low population server but when I seen a similar system used on a 300+ server the vendors were always dead. I'd expect the same thing as you though
tbf, on TFRP people learned the spots the darkweb would place stuff and camped them anyway
The thing is putting them in isolated areas away from anything else
even tho they changed
That's upsetting
Would make sense to have a rule to avoid camping known areas without prior Intel at that point.
Warn/punishable offense it
Youd think that. But then when Wuggie raised the problem to the staff he got banned instead 
I know with ideas like my oxyrun that I started with way back when. I planned on having 4 spots and every 30 min he would swap spots. So even if they knew. They never knew the exact and had to look for him
Oh Jesus l
I mean as I said I've gotten banned over a clown emoji on a discord. XD I was told I didn't understand how hard development was and I was disrespectful.
Yup
the people camping were friends with staff
so they accused wuggo of stream sniping
@clear vine right?

That's insane. Then again I seen something similar just recently. Dude streaming said how the admins gang "was doing meta and ooc convos" to his chat. 2 min later admin banned him for disrespect and came in his chat talking shit
It's like fiveM server owners have this power trip. If I get that bad ever just ddos me.
Flatline my home and server.

Lol I'm serious, anyways I see fake plates on the todo >.> I'm curious haha nui?
It's been there for a while
Ohh I'm blind then lol
We already have plate swaps down
Just gotta figure out how to best implement fake plates
there's already a field for it
in the db
but how to make sure it's read FIRST by cops etc
i guess just an "if has fake plate then do this"
but I also want to not have to modify the police sides
Ahhh true. Hm wonder how it would interact with like wraith and such then
For bolo scanning
wonder if some more advanced scripts already take the fake plate into account
I'm not at the PC atm but I'll look through wraith later. I use it already
Wonder if you'd just have to toss the fakeplate into regular vehicle plate and keep the original plate in the faceplate spot. So this way it can read and swap back
Clearing the field after
Just for convenience sake and integration ease
Oh yse, pro stream sniper right here.. ahem.. was even better when they wanted me to proof i WASN'T in the stream to appeal it... which you can't
Lmao he could of pulled up chatty at any point and seen all users. That's if your advanced. Could just use his stream dashboard lmao
That's sad. People are sad
They also told me, after I said that was kind of unfair, I used meta info and it was OOC that I bid on, quite highly, something that the opposite gang had the high bid on... and it was out of spite and OOC..
Don't exaclty know how it is OOC that I bid what the product is worht (or even less) to make them lose money, and I would have paid, but funny how it ended right after and they still won it.. but oh well ๐
Yeahhh thats some petty nonsense seems like they just wanted to find a "reason" to boot ya. as i told Coffee earlier, if i get that bad just DDoS my connection, rip it outta the wall if ya gotta lol
Does anybody know how to sync the time on a qbcore server with real time?
A cool idea for sure. Reminds me of old (current??) pokemon games that youd have to play different times of the day etc haha https://forum.cfx.re/t/change-lenght-of-the-day-24-houres-system-not-48-min/106165/5?u=coffeelot
Actually i have figured it out. All u have to do is hook up clockHours / clockMinutes to system clock and your done it is client basedโฆ i do not have the skills yet to hook it up to the serverโฆ due to a lack of understanding and research. int clockHours = GetClockHours(); int clockMinutes = GetClockMinutes(); NetworkOverrideClockTime(clock...
I think you can use that ^ and then get the current time from this native:
https://docs.fivem.net/natives/?_0x8117E09A19EEF4D3
Hey guys i have a Radial menu script but its GPS is not working can anyone help me with that?
I downloaded it from here :
https://pure173.tebex.io/category/free-scripts
Did you dm the author?
Says on tebex to dm them for support
Yeah and no response ๐ฅฒ
Its a free script on her Discord
Just the gps is not working
Mmmm Debug updates ๐คค
Time to do a backup, also ill have more updates to prints xD seems i was still pulling from Shared.Items vs Ox_inventory. so expect an update
and lets see how much i break or if i gotta manually do all of it.
Why do you rename qbcore 
because im a bad person and havent updated from source in over 4 month with features QB refuses to add like PermID's and such which required a core rework entirely xD
not gonna lie, rather surprised but only 1 single error outta all those so far. and it was cuz its was part of JS not Lua
does anyone by chance know of a plugin to display bone names on peds and vehicles?
No, but when researching for putting props in hands I found a script where they listed most of the bones 
ill see if i can find it
i found a tool thats about 4 years old called bonedev, it was missing quite a few vehicle bones but got it sorted out and added em in.
i took the idea i put into suggestions and wanted to see how easy it would be to setup the main function of the job (the vehicle)
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@ashen raft want the snippet? It's a single thread for it. There are natives attached to the handler and containers
You guys would make a better job than I could haha. I'm thinking of going maybe along the route of a shipment of containers came in. Gotta sort em to loading areas on the docks and get paid per container. Maybe a chance to have some items fall out for extra gains
Use a polyzone with debug on to mark the zone client side make sure center is within a radius of the center of the zone and boom. (Just spitballing ideas really)
If I ever have to deal with bones again ill be sure to bug you about it haha
Lol I meant the sample for the handler vehicle. ๐ but that too whenever ya need it.
I remember fixing it back when we were deving on a server. It's annoying cause it breaks qb garages iirc
I can't recall what the issue was, or the fix
Oooh yeah haha ofc ๐คฆ yeah if we ever make something like that. What does it do? Attach the crate to the vehicle?
Oh yeah that's not the error I was thinking of. My bad
Something somewhere is nil and you're trying to fetch a value that doesn't exist
just getting this error
what value is being fetched nill?
Attaches crate to vehicle when it's hovering above it similar to a magnetic grab. Then you can flex E anywhere to drop it. There is 3 seconds before the "magnet" re-activates again to grab another crate. Giving time to move away. Probably a better way for the wait but I just threw it together briefly





