#[SPZ2-4754] [1.0.3-rc3] [Mac] Station spacer visual issue

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robust crater
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Extreme settings. The visual looks meh similar to previous (before 1.0) fluid stations visual issues.
macOS: 26.4.1
Processor: Apple M4 Pro 12/16

frail heraldBOT
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Shader settings to High/Extreme will cause severe glitch
Done β€’ Priority: Medium β€’ Fix: OLD Early Access β€’ Resolution: Done

Setting Graphics / Shader quality to High or Extreme causes severe visual glitches on Mac mini M2 after alpha 7. The issue occurs when changing the shader settings in the game options menu. This results in consistent graphic rendering problems that affect game visuals. The bug is reproducible every time the Graphics settings are adjusted to High or Extreme quality levels on this hardware configuration.

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Mac bug: Artifacts present on converter buildings and arrows when playing with Shaders and Effects setting on high
Done β€’ Priority: Highest β€’ Fix: 1.0.0 Release β€’ Game: 1.0.0 β€’ Resolution: Fix Verified

On Mac, visual artifacts appear on Trade Station machines and input/output arrows when the Shaders and Effects graphics setting is set to high or medium. The issue is caused by the Metal shader compiler mishandling the built-in Dither node and Object node in the shader graph, leading to flickering and disco-mode rendering glitches. This also causes severe performance drops, making the game nearly unplayable for some Mac users. The fix involved duplicating the Dither node logic and avoiding us...

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Gray Fluid Asteroids look similar to shape asteroids (medium settings)
To Do β€’ Priority: Low β€’ Fix: None

Gray Fluid Asteroids appear visually similar to Shape Asteroids when using medium Graphics settings, making them difficult to distinguish. The issue becomes more pronounced when zoomed out in Space View, where gray Shape Asteroids look greenish and blend with the Fluid Asteroids. On high Graphics settings, the color depth is better and the distinction is clearer, but medium settings reduce color depth causing the confusion. This affects player ability to identify resource types when planning ...

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Zooming out removes Station borders & adds Fluid Glow
Done β€’ Priority: High β€’ Fix: 4.3 - EA Polishing β€’ Resolution: Won't Fix

When zooming out to Space View, two visual issues occur with Train Stations placed on Fluid Asteroids. First, the Train Station borders disappear visually during the zoom transition. Second, the color glow at Extraction Spots becomes excessively bright. This affects both Asteroid Pump and Asteroid Miner stations. The issue is triggered by slowly zooming out from Machine View to Space View while observing a station on a fluid resource.

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Fluid Visuals Rework - Technical Support
To Do β€’ Priority: Medium β€’ Fix: 1.1 Release [1.1.0]

The fluid graphics and visuals system requires a technical rework with several priority tiers. A critical world-space noise bug currently affects fluid transfer blobs and train cargo packages and must be fixed. Fluid colors for both normal fluids and asteroids need review and updates. Additional improvements include updating shaders to add bubble effects, implementing hovering and rotation effects for fluid blobs within Space Pipes, and adding dissolve or gradient glow effects for space IO tr...

green drum
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[1.0.3-rc3][Mac] Station spacer visual issue

cold finch
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seeing this to
the old fix of reducing "space Platfrom" setting does not work, but turning down antialiasing makes it go away

#1387029866850816040 message

frail heraldBOT
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[SPZ2-4754] [1.0.3-rc3] [Mac] Station spacer visual issue

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πŸ” This bug report has been marked as a duplicate of SPZ2-4754: Vulkan - Light flicker on elevator arrows on min specs PC

Light flickering occurs on Belt Lift arrows when playing on minimum specification PCs with integrated Intel graphics cards using the Vulkan renderer on Steam. The issue is triggered when the Space Pla…

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green drum