#[VORTEX] train to train based delivery system

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tacit drum
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This is my attempt at maxing out shape input rates using train to train transfers. lmk if this has this already been done :3
(blueprint in text file)

main idea:

  • 2 alternating 36 long trains enter the vortex for the time it takes for the other to respawn
  • those go to 2 trains with alternating spacers and cargo (this gives space for later components)
  • then those trains repeat the same process allowing enough room to have individual 1 long trains supply each segment of the spaces trains on each side
  • thus, we can have more trains to load faster having multiple loading stations for the 1 long trains (idk the optimal amount of 1 long trains for this yet)
  • those can be loaded by higher capacity 4 long trains delivering large amounts of shapes to be given to the 1 long transfer trains
  • each train line entrance on the side can have 1 shape type as they are 1 car in the final train being delivered to the vortex (and all 3 layers used on the train for max capacity)

potential improvements:

  • different length main trains allowing for less stopping and cleaner delivery (maybe multiple stations?)
  • different number of spaced long trains and 1 long trains for higher throughput / less stopping
  • move 1 long stations off the main loop to allow for 1 long trains to find stations in parallel.
  • rotate wings to allow for 4 stations to surround the vortex (+belt access at corners for true max rates)
  • different length other than 4 for incoming trains (seems hard to calculate but could create improvements)

TL;DR: lots of shapes, in lots of boxes, moving very fast... :3

halcyon eagleBOT