#[SPZ2-6072] [1.0.3-rc3] Shape wagon unloader shows wrong preview

19 messages Β· Page 1 of 1 (latest)

fast wadi
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The unloader for the blue train line shows that it's outputting both the blue shape and the green shape. However, no where do the two lines cross paths, and after leaving the two lines trashing for a while, the blue line only outputs the blue shape, and the green line the green shape, as intended.

true cloakBOT
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Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages β€” we're also scanning for duplicate reports automatically now.
πŸ“¨ There are currently 41 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

πŸ“‹ Log files help us investigate issues. You can find yours here:
β€’ Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log

true cloakBOT
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βœ… No Duplicates Found

I was not able to find any duplicates. Either this is a new bug or there might be more info required. Mods can run /check-duplicates at any time to find out more.

fast wadi
true cloakBOT
# fast wadi
πŸ“‹ Log File Analysis

Thanks for attaching your log file β€” no errors have been found at a first glance.

keen compass
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Were there actually incorrect shapes in the pipeline? There is a longstanding and extremely hard to duplicate bug where sometimes something will get misloaded or misdelivered.

fast wadi
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I don't believe so

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Yea, I've been watching it since, no incorrect shapes actually coming out of the unloader

still dune
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I experienced something similar in my current save game. One unloader alternates between showing two different shapes while the two trains are clearly separated in the end and there actually never arrive the incorrect shapes. In other words the shapes do not alternate. I can share a screenshot or save file later or create a separate report if it helps.

true cloakBOT
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[SPZ2-6072] [1.0.3-rc3] Shape wagon unloader shows wrong preview

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πŸ” This bug report has been marked as a duplicate of SPZ2-6072: Predictions will show up in the wrong places for trains that use the same rail network that will never meet if the rails change to another space level

Shape Previews appear in incorrect locations for trains that share the same rail network but never actually meet because the rails change to another machine level. The previews seem to not account for…

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If you believe this was incorrectly flagged, run /reopen-bug and we will have a look again!

Threads linked to this issue:

unreal wedge
fast wadi
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Alright, that’s strange. Thanks for your help

willow quest
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Coming here to say that it's happening for me too. Maybe it has something to do with train transfers or train routings, because it was working perfectly until I made a platform for making all the Jobs. I have 11 four tile discharge stations (4 for Shapes, 7 for colours) with some transfers for buffering. The four shapes preview with circle alternating (Square/Circle, Star/Circle,...) and the seven colours preview with Magenta alternating. All lanes checked. All outputs are correct, but the preview keeps blinking. I can provide the savegame if you need it.

unreal wedge
unreal wedge
willow quest
willow quest