#!!! i finaly managed to fit a 4shape-3pin pinmaker on a 1x1
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Blueprint Infos :
Version :
1137/ Unknown, Blueprint type :Platform, Blueprint cost :2,328, Platform unit cost :1
Building count :390, Building size :14x16x3, Building tiles :488
Platform count :1, Platform size :1x1x1, Platform tiles :1
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
Nice work 👍
However notes :
- Pin Maker for QUAD only
- Insane Mode (5 Layers) can be used but will have Non pin shapes on start, need a filter, but will end up in full speed Pin Shapes after a short period
- 4 layer modes will directly have Pin shapes, but like all non crystal Pin makers it will be full speed after a short period
Setup: Each 4 Pin makers need 4 full boosted Miners that are configured to output the shapes on 3 layers per miner (see picture), what gives you 12 belts of Pin Shapes
i made it actualy in a way that it doesnt matter if you input at layer 1,2,3, or all of them at once
in this area are mergers to deal with this
... it doesn't look like it's doing anything that would make it fail to work in Hex? What am I missing?
Oh, I see (it took that long for my hex save to load so I could look)
*i always test all if need, else i can not make a test result for all game modes 😄 *
ive heard that hexplayers often use 1:2 or paint pinmaker in hex for simplicity
Yes that is correct
I have a pin miner and a 1x2 4:3 pin maker that work both in quad and hex. But I was hoping for a 1x1. 🙂
i dont have a hex save file to test if could modify it for hex
I'm taking a crack at it now. 🙂
looks interesting... I also made a 1x1 4:3 pin maker a while back, never thought about uploading it here, tho
here is mine, if you want to see if it works on hex:
Blueprint Infos :
Version :
1137/ Unknown, Blueprint type :Platform, Blueprint cost :1,661, Platform unit cost :1
Building count :301, Building size :16x12x3, Building tiles :403
Platform count :1, Platform size :1x1x1, Platform tiles :1
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
lol this perfect fit in the center looks fun
I just remembered: that one does not have jam prevention
well... kinda
it is intended for equal draw on the outputs, and if one output jams, it will operate at 75% on the remaining outputs
so it wont suffer from path-length issues, but will suffer if you have a consistent uneven draw on its outputs
i dont see what would cause a jam on your design is it because the reader and the filter are further apart then 1 tile?
because one of the four modules does not merge its outputs, that one module will stop working if any of the outputs back up
aah ok interesting
so it will not fully jam, but will run at reduced capacity
I originally made it for Aski to use in a layer-maker, so it was designed on the condition that the draw on the outputs would be even
tacker