#[1.0.3-rc3] Trains Missing Stops for Any Fluid Wagon Besides the First

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nimble fieldBOT
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๐Ÿ’พ Untitled Savegame
Started in

1.0.3-rc3

Last played in

1.0.3-rc3

Scenario

Classic - Regular

Seed

9751

Research

25%

Buildings

5,687

Completed

No

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Trains with multiple wagons won't pick up from one loader with multiple stops
To Do โ€ข Priority: High โ€ข Fix: Post 1.0 โ€ข Game: 0.1.1

When a train with multiple wagons attempts to pick up from a single wagon loader that has multiple train stops, only the first wagon gets filled. The remaining wagons are skipped despite shapes being available in the loader. The expected behavior is that the train should stop at each train stop so all wagons can be loaded from the single wagon loader. This issue occurs in Classic Mode on the Regular scenario with normal difficulty. It was observed in the retail version of shapez 2.

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Train is randomly skipping third stop in configuration
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update Patch 1 [0.1.1] โ€ข Game: 0.1.0-pre8-rc1 โ€ข Resolution: Done

Trains were randomly skipping the third Train Stop in their configuration, failing to unload at the Shape Wagon Unloader. The issue had no discernible pattern, with the train sometimes skipping the first, second, or third unloader. The bug was caused by a condition that made the train ignore unloading when a package was just unloaded by another train, with randomness coming from timing. This resulted in inconsistent unloading behavior across multiple stops in the train route. The issue has be...
๐Ÿ’ฌ Threads: [0.1.0-PRE8-RC1] Trains intermittently d

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Fluid loading not working correctly
Done โ€ข Priority: High โ€ข Fix: 0.1 - Feature Complete โ€ข Game: 0.1.0-alpha1 โ€ข Resolution: Done

The Fluid Wagon Loader and Fluid Wagon Unloader placement was broken, causing receivers to be placed instead of senders at the notches. This resulted in only one Fluid Wagon Loader working correctly while none of the Fluid Wagon Unloaders functioned. The issue occurred when placing these structures on a functional fluid train line. The fluid loading system itself was working correctly, but the wrong buildings were being placed during construction. The placement bug has been fixed and verified.

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Trains continue moving if a stop has rails between it and the un(loaders)
Done โ€ข Priority: Highest โ€ข Fix: 1.0.0 Release โ€ข Game: 0.1.1 โ€ข Resolution: Not A Bug

Trains do not stop at a Train Stop when there are rails placed between the Train Stop and the wagon loaders/unloaders, instead continuing past without stopping. This affects both Immediate Stops and Wait Stops. The expected behavior is that trains should stop even with a gap between the Train Stop and the loaders/unloaders. However, this was determined to not be a bug, as Station Spacers are required to fill gaps between the Train Stop and loaders/unloaders rather than regular rails.

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Filler wagons block train predictions from shape/liquid wagons attached afterwards
To Do โ€ข Priority: High โ€ข Fix: 1.1 Release [1.1.0]

Spacer Wagons in a train consist block Shape Previews from appearing on Shape Wagon Unloaders and Fluid Wagon Unloaders that are positioned after the Spacer Wagon in the station. The issue can be reproduced by placing a train setup where a Spacer Wagon precedes Shape or Fluid Wagons. Shape Previews should correctly propagate to all wagon unloaders regardless of Spacer Wagon placement in the train. The bug persists as of the latest beta.
๐Ÿ’ฌ Threads: [1.0.0-A3-RC1] Spacer Wagon prevents pre

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Train is not loaded when train station is around a corner.
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

When a Train Station is placed around a corner from a Fluid Wagon Loader, the wagon positioned in front of the loader fails to load fluid. The issue does not occur when the Train Station is positioned in a straight line with the Fluid Wagon Loader. This prevents proper train loading operations when stations are configured with curved rail layouts. The expected behavior is that wagons should load regardless of whether the station is positioned on a straight or curved section of rail.

unique orchid
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Station Spacers are required in that case

languid grove
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Station spacers [SPZ2-5370] (RESOLVED #1499193509519949916 message), I last played in early access