#[SPZ2-6289] [1.0.3-rc3] Previews are broken by filters gates when mixing colors

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urban arch
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I have a setup where I put different colors in different space pipe levels, when mix them as needed near the painting.
The levels are forced using flow gate and a constant signal with an intended color. It allows to use the same blueprint for all color patches.

The previews work on space pipes, but break on mixing.
If I replace the flow gates with normal pipes, so that the setup is functionally exactly the same, the previews work everywhere

Please check this save game: drive google com/file/d/1hnc3dNzL7Bc-8a4nvTFif6byH455xUSP/view?usp=sharing

It's an empty newgame demonstrating the issue in a simplified setup.
There are 2 markers: at one location there are previews, at another - there's no.
The only difference is in the miner platforms.

It seems that the issue is the disabled flow gates. If I add just one of them back, the previews disappear.

It appears that the preview logic seems to be treating flow gates as pipes and because of that it thinks that all the layers may contain all the colors and mixing preview is broken completely because of that.

The refined implementation should pay attention to constant signals on flow gates more carefully. If the color before the gate is known, the logic should be applied and propagation shouldn't happen if the flow gate will be closed for this color.

distant oasisBOT
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Thank you for reporting this bug! Our team will review your report soon.
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Predictions are stopping at the conveyor belt just before flow control buildings
Done β€’ Priority: High β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Fix Verified

Shape Previews stop at the Conveyor Belt immediately before flow control Machines. This affects all three flow control Machines: Belt Reader, Belt Filter, and Pipe Gate. The Previews do not continue moving forward on the connected Conveyor Belt or Pipe after passing through these Machines. The issue occurs in any Game Mode and Scenario when flow control Machines are placed in a factory setup. Expected behavior is that Shape Previews should continue flowing past these Machines to show the pred...

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Predictions are missing if different fluid colors that are going to enter a notch lane via space pipe on platforms
To Do β€’ Priority: High β€’ Fix: Probably Never

When different fluid colors are going to enter the same Notch lane via Space Pipe on Space Platforms, no Shape Previews appear on the Pipes. This occurs when multiple fluid colors are predicted to use the same Space Pipe lanes. The issue prevents Operators from seeing a visual indication that conflicting fluids will cause a problem at the Fluid Catcher. The behavior is currently intentional as fluids of different colors can cancel each other, and the game has a degenerated prediction but does...

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New predictions show before a belt filter but not after
Done β€’ Priority: High β€’ Fix: None β€’ Resolution: Duplicate

Shape Previews stop displaying after passing through a Belt Filter, even though they show correctly before reaching it. This occurs in Classic Mode when placing a Belt Filter on a conveyor line - the preview system appears to be blocked by the filter structure. The expected behavior is that Shape Previews should continue to display after Belt Filters, showing the predicted shapes based on the filter's configured Signal input. This makes it difficult to visualize what items will pass through t...

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Belt filters are not showing previews
Done β€’ Priority: High β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Done

Belt Filters are not displaying Shape Previews when shapes pass through them. The issue occurs on any Conveyor Belt connected to a Belt Filter in any game mode or difficulty. Shape Previews disappear specifically when going through Belt Filters, but the issue does not occur with Belt Readers or Overflow Splitters. The expected behavior is that Shape Previews should remain visible when shapes go through a Belt Filter. This issue was resolved through prediction refactoring.
πŸ’¬ Threads: [0.1.0-PRE8-RC1] Image Previews disappea

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Fluid overview prediction works backwards through space pipe
Done β€’ Priority: High β€’ Fix: 1.0 Release [1.0.0] β€’ Game: 0.0.9-RC7 β€’ Resolution: Fix Verified

When two Space Pipes join together and one of them splits elsewhere, the Fluid overview incorrectly predicts that fluid from the join point will arrive at the other end of the split. The Shape Previews show liquid reaching locations where it will never actually arrive. This occurs in Classic Mode when Space Pipes connect and split in certain configurations. The expected behavior is that Shape Previews should only display predictions for locations where fluid will actually reach. This issue ha...
πŸ’¬ Threads: [0.0.8] Fluid prediction works backwards

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Major slowdown can occur when moving held machines over pipes
To Do β€’ Priority: High β€’ Fix: None β€’ Game: 1.0.0-RC2

A major slowdown occurs when moving a held machine (such as a Conveyor Belt) over Pipes on a Space Platform. The issue is triggered by Shape Previews being recalculated as the cursor passes over the Pipes, causing significant performance degradation. Belt Filters appear to generate many false positives in their predictions, and Pipe Gates sometimes fail to display Shape Previews when two fluids could potentially meet. The reporter suggests disabling Shape Previews after Belt Filters and Pipe ...
πŸ’¬ Threads: [1.0.0-rc2] simply waving a possible blu

urban arch
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The linked bugs above are kind of relevant, but certainly not duplicates. It appears that fix for them is a bit overzealous and breaks my scenario. The bugs above consist of filter gate stopping the preview.
Now the issue is that the preview propagates where it shouldn't, resulting in conflicting preview data and preventing the preview generation after the paint mix building.

urban arch
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Here's the save file. There's a link to download the same file in the first comment, but it might be easier to get the attachment directly.

distant oasisBOT
celest valve
distant oasisBOT
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[SPZ2-6289] [1.0.3-rc3] Previews are broken by filters gates when mixing colors

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πŸ”— This bug has been linked to our internal ticket SPZ2-6289. Our development team will now have a look. Feel free to comment with further information if you believe it might be useful!