#[0.1.1] Zooming in from space view to normal view makes a 'hole' in the middle of the display

11 messages ยท Page 1 of 1 (latest)

hasty maple
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In the tutorial, shortly after getting to space belts and working on milestone 4, a hole would appear over a platform when zooming in from the space view. The first attached picture shows the view just before the problem occurs. Zooming in just a little more results in the second image, a little more creates the third and fourth. The log of that session is also attached. Then I tried pressing the 'h' key, which took me back to the vortex, but when I got back to the platform I could not recreate the problem. I exited the game, then restarted it, but I still could not recreate it.

I tried to export the savegame, but when I clicked the button it throbbed, but didn't seem to do anything. I hit the show folder button and found the autosaved savegames, and attached to this report one that I think will show the problem, but I can't test it because the import button also just throbs but doesn't appear to do anything.

This was on a Macbook Pro with M5 silicon. It occured when the Simulation Threads setting was on Auto, and continued when I set it to Disabled. The Parallel Rendering setting was already switched off.

Let me know if I can provide any additional information.

modest templeBOT
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Thank you for reporting this bug! Our team will review your report soon.
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๐Ÿ“จ There are currently 9 reports awaiting team review.

modest templeBOT
modest templeBOT
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IndexOutOfRangeException: Index was outside the bounds of the array when zooming out (platform disappears)
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Game: 0.0.0-alpha20 โ€ข Resolution: Done

An IndexOutOfRangeException occurs when zooming out into Space View, causing a Space Platform to disappear with only the Notch still partially visible. The error is triggered in IslandChunkNotchDrawer.Draw and fires repeatedly during rendering. Additionally, the user's Blueprint Library contains 38+ corrupted blueprint files that fail to load due to deserialization errors. The issue prevents proper platform rendering when transitioning to the zoomed-out view mode. The bug has reportedly been ...

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InvalidOperationException: Cannot exceed capacity of 8 entries. (Islands suddenly stop rendering) Train Error
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Game: 0.0.0-alpha20 โ€ข Resolution: Done

When opening a specific savegame and zooming out to select space platforms in Alpha 20, an InvalidOperationException error occurs stating "Cannot exceed capacity of 8 entries" in the train navigation code. This causes space platforms to suddenly stop rendering and become invisible. The error repeats over 100 times in the logs and is related to TrainsNavigationSimulator when determining train direction on rails. The issue appears to be specific to Alpha 20 and may already be fixed in later ver...

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Laptop Crashed on zoom out during tutorial
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Won't Fix

During Certification, after placing the first two Milestones and zooming out to Space View, the game crashes with a Unity error window on a low-end laptop. The crash is caused by running out of VRAM when transitioning to Space View. Reproduction is inconsistent but has occurred multiple times. This is noted as a DirectX-related issue on low-end devices, and general optimization improvements are expected to help mitigate it.

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Game lags when zooming out or in (transition between viewmodes)
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Game: 0.0.0-alpha23 โ€ข Resolution: Done

The game experiences lag and freezing when transitioning between view modes (Machine View, Space Platform, and Space View) in nightly builds. The lag can extend beyond one second, during which the game appears frozen but continues processing in the background, causing the camera to jump position after the freeze ends. The issue is more pronounced when scrolling with WASD during zoom transitions. Loading savegames sometimes causes the game window to crash temporarily before recovering. Autosav...

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LOD rendering issues
Done โ€ข Priority: Medium โ€ข Fix: 4.1 - EA Prototype โ€ข Resolution: Done

When fully zoomed out in Space View and rotating the camera, an "Assertion Failed" console error occurs. At high Graphics settings, Structures at LOD 3 or 4 are not properly displayed when zoomed out, and switching between LODs breaks what lower LODs display. Structures become only partly visible when placed on Space Platforms. At minimum and low Graphics settings, lower LODs are not displayed at all or only partially, though Structures appear when zooming in closer. The issue was tested acro...

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After placing miner extensions, stuck in some kind of weird placement mode
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Game: 0.1.0-alpha1 โ€ข Resolution: Missing Feature

After placing Miner Booster on an Asteroid Miner, the player becomes stuck in an unusual Placement state where Structures cannot be placed or destroyed, though Space Platforms can still be modified. A dark visual overlay appears below zoom level 80, and Input arrows on platforms remain visible at greater distances than normal. The issue persists across Savegame reloads and game restarts. While initially triggered after placing Miner Boosters and Mini-Miners near The Vortex in a new Regular ga...

analog remnant