#[SPZ2-5843] [1.0.0-A4-RC1] hard to identify uncolored and white in pipe/tank/mixer output
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White fluid cloud displayed as grey / uncolored
Done โข Priority: Low โข Fix: Dimension Update [0.1.0] โข Resolution: Done
White fluid clouds are displayed as grey or uncolored in Machine View instead of appearing white as expected. The issue only occurs in the zoomed-in Building mode, while Space View correctly shows the white fluid cloud in its proper white color. This visual bug causes fluid colors to be misrepresented during normal gameplay when players are working at the machine level. The expected behavior is for white fluid to consistently appear white in all view modes.
Global transmitter/receiver show gray channel as white color
Done โข Priority: Low โข Fix: Dimension Update [0.1.0] โข Resolution: Done
The Global Signal Transmitter and Global Signal Receiver incorrectly display channel 7 (Uncolored) with the same visual appearance as channel 6 (White). When setting a Global Signal Transmitter to channel 7, it looks identical to a transmitter set to channel 6, making it impossible to distinguish between White and Uncolored channels visually. This causes confusion when working with wire logic systems that use these channel colors. The issue has been fixed and verified in a nightly build where...
Unable to distinguish uncolored Train rails and Black train rails
Done โข Priority: Medium โข Fix: OLD Early Access โข Resolution: Done
When the Train Route / Rail Routing colors are disabled, Black Rail becomes visually indistinguishable from Uncolored Rail because both appear black. This occurs when placing colored Rail and then toggling off the route color display. The issue makes it impossible to tell which Rail pieces have been assigned a route color versus which are uncolored. The expected behavior is that Uncolored Rail should have its own distinct ghostly appearance that is separate from the Black route color, even wh...
Mixer's main tank have the wrong colors in some cases
To Do โข Priority: High โข Fix: 1.0 Release [1.0.0] โข Game: 1.0.0-alpha3-rc1
The Color Mixer's main Fluid Tank displays incorrect colors in certain cases. This occurs when placing a Color Mixer in Classic Mode with Regular scenario, enabling cheats, and pressing F9 to fill the mixers completely. Colors like Uncolored, Yellow, Green, Cyan, and White appear different from expected. The issue also happens when the Fluid Tank contents aren't mixed yet. When mixing uses only primary and secondary colors, the tank colors should reflect primary and secondary colors accordingly.
๐ฌ Threads: [1.0.0-A3-RC1] Yellow appears orange in
Secondary colors are incorrect for mixer's output in the info panel
To Do โข Priority: Medium โข Fix: 1.0 Release [1.0.0] โข Game: 1.0.0
The Color Mixer displays incorrect secondary colors (Yellow, Magenta, Cyan) in its info panel compared to the actual output colors on the belts. Yellow appears orange, Magenta appears purple, and Cyan appears light green in the panel. This occurs in Classic Mode when placing Color Mixers, enabling cheats, filling outputs with F9, and clicking on each machine to view its info panel. The expected behavior is that the colors shown in the info panel should match or closely resemble the actual sec...
๐ฌ Threads: [0.1.1] magenta looks like purple
Magenta fluid still appears purple in mixer basins and when inspecting machines
To Do โข Priority: Low โข Fix: None
Magenta fluid appears purple instead of the correct magenta color when displayed in Color Mixer basins and when inspecting machines. The user has verified the hue values and confirmed they are more purple-toned than magenta. This is a visual color accuracy issue affecting how magenta fluid is rendered in specific UI contexts within the game. The fluid color does not match the expected magenta appearance in these viewing scenarios.
๐ฌ Threads: [0.1.1] Minor graphical bug - Incorrect
Zoomed out slightly the uncoloured fluid in pipes looks grey but up close it looks white.
Looks like its just white without the glow:
๐ซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-5843 for reference. If you want to provide further information, just comment on this thread.
[SPZ2-5843] [1.0.0-A4-RC1] hard to identify uncolored and white in pipe/tank/mixer output
Bigger difference when zoomed out a little.
Medium settings graphics wise?
nm, I can get the same result by zooming out further.
So the issue is really that uncolored isn't grey enough when close up?
A wide range of "close up". It's only at a few farther out zoom levels where it's actually grey.