#[SPZ2-5680] [1.0.0-A3-RC1] Texture/visual bug with belt launcher
13 messages ยท Page 1 of 1 (latest)
1. SPZ2-1998 โ ๐ 45% similar
Title: The Trash belt cap still show / clips into blockage
Status: Done โข Priority: Low โข Fix Version: 4 - Early Access
Summary: The Trash machine's belt cap visually clips through or shows outside of a blockage placed in front of it. This is a minor visual detail bug that occurs when something blocks the Trash's output. The cap geometry appears to extend beyond where it should be occluded by the blocking structure, creati...
2. SPZ2-3237 โ ๐ 40% similar
Title: [Beta 0.0.5] Z-Fighting on Belt/Fluid Launcher Supports.
Status: Done โข Priority: Low โข Fix Version: 4 - Early Access โข Game Version: 0.0.5
Summary: When Belt Launchers and Fluid Launchers are placed on all three machine levels in the same tile location, z-fighting occurs on the support structure textures. The visual glitch is caused by overlapping geometry from multiple launcher supports occupying the same space at different levels. This res...
3. SPZ2-2001 โ ๐ 35% similar
Title: Fluid Crates Clipping On Tunnels
Status: Done โข Priority: Low โข Fix Version: 4.3 - EA Polishing
Summary: Fluid Packages clipping through Belt Launcher geometry when being transported. As the packages fly through the Belt Launcher, part of the mesh visibly protrudes outside the tunnel structure. This is a visual/rendering issue affecting Painter fluid packages specifically. However, according to disc...
4. SPZ2-3425 โ ๐ 30% similar
Title: Tunnels can clip through another
Status: Done โข Priority: Low โข Fix Version: Future
Summary: When having two Belt Launcher ends positioned next to each other, shapes can clip through the other Belt Launcher end. This is a known QA issue being tracked for potential future fixes. The issue was resolved with the implementation of 3D platform building.
5. SPZ2-1985 โ ๐ 28% similar
Title: Belt launcher & catcher blueprint preview not aligned
Status: Done โข Priority: Low โข Fix Version: Future
Summary: When a Conveyor Belt is selected and the cursor hovers over a tile next to The Vortex where it automatically switches to Belt Launcher, the placement preview appears at an incorrect height that is slightly elevated above the ground. The preview displays at the correct ground-level height when Bel...
Bawt didn't find the SPZ2 code...
human did
You're a bawt in disguise. ๐
My bad
Nope. Reporting bugs is good. Dupes are part of that process. Better a dupe than an unreported bug.
Uhh I need to see why it didnโt find that one ๐
Probably because of the lack of a description on Loupau's part... ๐
I'm guilty of that as well when I post a good screenshot or video...
Setting as Duplicate ๐
[SPZ2-5680] [1.0.0-A3-RC1] Texture/visual bug with belt launcher