#Hexagon swapper-stacker separator

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sullen hollow
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This blueprint gives a true signal for each corner if it is necessary or recommended to implement with a swapper.

The following logic should be viewed from the perspective of corners:
Platform 1
If this is c, then 1.
If there is something above this that is 1, then 1.
If this is S, which is below G, and there is no S or c to left, and c or 1 to its right, then 1.
If this is S, which is below G, and there is no S or c to right, and c or 1 to its left, then 1.
If there is a G below this and the two next to it are 1, then 1.

Platform 2
If this is 1, then 1.
If there is something above this that is 1, then 1.
If this is ( ( S or P or c ) and below it is G ), then the one on the right is also be ( 1 if ( S or P or c ) and the bottom layer is ( G or ( P above which is ( S or P or c )))) .
If this is (( S or P or c ) and below it is G ), then the one on the left is also be ( 1 if ( S or P or c ) and the bottom layer is ( G or ( P above which is ( S or P or c )))) .
If this is the bottom layer and this is P, which is above G, then 1.

The pins on the bottom layer above which there is a gap must be implemented with separate logic connected to your claw logic.

maiden tulipBOT
maiden tulipBOT
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Blueprint Infos :

Version : 1122 / 0.1.1, Blueprint type : Platform, Blueprint cost : 135,117, Platform unit cost : 18
Building count : 8,846, Building size : 114x54x3, Building tiles : 11,815
Platform count : 2, Platform size : 6x3x1, Platform tiles : 18
Icons : Platforms, <empty>, <empty>, {RuRuRuRu}

maiden tulipBOT
#

Blueprint Infos :

Version : 1122 / 0.1.1, Blueprint type : Platform, Blueprint cost : 146,200, Platform unit cost : 18
Building count : 9,399, Building size : 114x54x3, Building tiles : 12,436
Platform count : 2, Platform size : 6x3x1, Platform tiles : 18
Icons : Platforms, <empty>, <empty>, {RuRuRuRu}

sullen hollow
maiden tulipBOT
# sullen hollow

Blueprint Infos :

Version : 1122 / 0.1.1, Blueprint type : Platform, Blueprint cost : 147,172, Platform unit cost : 18
Building count : 9,447, Building size : 114x54x3, Building tiles : 12,502
Platform count : 2, Platform size : 6x3x1, Platform tiles : 18
Icons : Platforms, <empty>, <empty>, {RuRuRuRu}

median basin
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Interesting. So the input is a multi-layer shape and the output is true/false (0/1)?

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Can you give some examples?

sullen hollow
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God mode required
I don't know what you meant, an example of its use in MAM or just a shape that requires it.
But I can't explain its use in MAM, here's an example of a shape where cyan can only be stacked on top.

maiden tulipBOT
median basin
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I was asking for examples of the inputs and outputs of the circuit.
I am guessing it inputs a full shape, and outputs boolean for each spot on the shape. Looks like it would be used in a hybrid MAM that has both swapping and stacking factories. The corners in the true spots would be sent to the swapping factory, everything else would be sent to be stacked.