#Mixer 24 in 12 out
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Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :1,940, Platform unit cost :1
Building count :339, Building size :15x16x3, Building tiles :490
Platform count :1, Platform size :1x1x1, Platform tiles :1
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
12 out are limited to 7200L/m here
Also, it's not optimized for 12 out.
I' don't think that's possible with a single platform.
Pipes are not actually limited atm so this BP will work. But it might not work in the future.
One thing we agree on is that it's not a good idea.
I think the building count could be reduced, but that wouldn't make it faster... Also worth mentioning this will only use 6 launchers of input from each.
Yeah, I could bring the count down, but it was a challenge to put all of those in one platform already, so I didn't shave the buildings.
If the mixers say it's 2 per line and I did put the 24 mixers why is it so slow?
The input is way faster than the output, and I don't know why. (Counting that it's my first attempt at a mixer platform and I noticed that the pipes don't have a limit as for now)
mixers conserve volume, so here you have twice as many input launchers as what the mixers can handle
Wait, so there should be 4 per lane instead of 2?
Well, I tried, that would be a 2x1 platform
it's 2 mixers per output launcher, but only half a launcher of each color feed those 2 mixers, and not 1 launcher of each color
I thought it worked like stackers, I hate fluids XD (Also I hate even more pipe jumps, they look dumb and I avoided them at all costs). I would build the mixer tomorrow and tell you about it here
This has the correct number of mixers (24) needed for 1 notch (12 launchers) of fluid.
Yeah, but if what Loupau said was true it needs 48 mixers for the 2 notches of paint
(I need to test that, but I believe it must be true)
technically it depends on what your goal is, if you want to have 24 launchers of input then yeah you'll need to double the number of mixers but then also double the number of output launchers, but if you only want 12 output launchers, then you can remove half of the input launchers and it will be the correct ratios
Nah, I needed more output, so I will need to add mixers to match the ratios
Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :3,302, Platform unit cost :2
Building count :510, Building size :16x30x3, Building tiles :756
Platform count :1, Platform size :1x2x1, Platform tiles :2
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
Okay, so... I did it, but the left input pipe doesn't works as fast as the right one. Does anyone knows why?
The blue one works just fine, but the red one is always half empty
Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :3,311, Platform unit cost :2
Building count :511, Building size :16x30x3, Building tiles :757
Platform count :1, Platform size :1x2x1, Platform tiles :2
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
Nevermind, the bottom pipes weren't connected
it's one pipe (7200 L/min) per four launchers (1800 L/min) at max upgrades