This is a 1x2 blueprint that pins the side shape input, stack it on top of the rear shape input and paints it.
At first glance it looks like the most useless blueprint ever, but sandwiching a layer of pins between 2 painted shapes is impossible within 1 platform width using ordinary blueprints (without supplying raw pins).
This blueprint is created with only 1 purpose, the compact mass-production of insane operator shapes 4, 5, 7 and 8.
#1x2 24-to-12 belts Pin-Stack-Painter & Paint-Pin-Stacker
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Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :7,421, Platform unit cost :2
Building count :950, Building size :36x15x3, Building tiles :1,074
Platform count :1, Platform size :2x1x1, Platform tiles :2
Icons :building.PinPusherDefaultVariant,building.SplitterOverflowVariant,building.PainterDefaultVariant, <empty>
In hindsight, a paint-pin-stacker is better than pin-stack-painter for 2 reasons:
- bottom layer is inaccessible after stacking so its painting should be prioritized
- paint-pin-stacker can solve the top layer pin of {CmCmCmCm:CyCwCwCy:CwP-P-Cw:CyCyCyCy:P-CwCwP-} without needing raw pin inputs
Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :7,047, Platform unit cost :2
Building count :913, Building size :36x15x3, Building tiles :1,031
Platform count :1, Platform size :2x1x1, Platform tiles :2
Icons :building.PainterDefaultVariant,building.PinPusherDefaultVariant,building.StackerStraightVariant, <empty>