#[0.1.1] Stems on letters causes inconsistent font size on labels.
19 messages · Page 1 of 1 (latest)
Yep, it's because the word "Top" takes more space vertically, so it has to be scaled smaller to fit.
I would say this works as designed, as it looks like it scales the text to be as large as possible and still fit.
But maybe it would look better if there was a maximum scale factor that made all text (as long as it fits horizontally) the same size. The trade-off is that the text size would be smaller most of the time.
IK. It's just weird to look at.
use some spaces before and after can help
wdym?
they just get trimmed off.
oke (MB i read it wrong)
https://docs.unity3d.com/Packages/[email protected]/manual/RichTextSupportedTags.html maybe some of these tags can help?
wait, we can put tags in them?
yes, altho not all are supported
wow. that's amazing, but also something that I feel like could be mentioned in the game.
seems like a really cool feature
it only works partially so that's why we haven't made it 'official' yet
ok. makes sense. just out of curiosity, if you're already using a text item that supports rich tags, why is there only partial support?
using <size=50%>Bottom</size> does make it better.
It doesn't support color for example
We can't just use the normal implementation for performance reasons