#[0.1.1] Stems on letters causes inconsistent font size on labels.

19 messages · Page 1 of 1 (latest)

thick swan
#

In the attached picture, you can see that the label reading "Bottom" has a noticably larger font size than the label reading "Top". This appears to be because the label on the left does not leave room for character stems when they aren't there.

dreamy condor
#

Yep, it's because the word "Top" takes more space vertically, so it has to be scaled smaller to fit.
I would say this works as designed, as it looks like it scales the text to be as large as possible and still fit.
But maybe it would look better if there was a maximum scale factor that made all text (as long as it fits horizontally) the same size. The trade-off is that the text size would be smaller most of the time.

thick swan
#

IK. It's just weird to look at.

exotic otter
#

use some spaces before and after can help

thick swan
#

wdym?

exotic otter
#

< Top < Bottom

#

or use them before the <

thick swan
#

they just get trimmed off.

exotic otter
#

oke (MB i read it wrong)

storm walrus
thick swan
#

wait, we can put tags in them?

storm walrus
#

yes, altho not all are supported

thick swan
#

wow. that's amazing, but also something that I feel like could be mentioned in the game.

#

seems like a really cool feature

storm walrus
#

it only works partially so that's why we haven't made it 'official' yet

thick swan
#

ok. makes sense. just out of curiosity, if you're already using a text item that supports rich tags, why is there only partial support?

thick swan
storm walrus
#

We can't just use the normal implementation for performance reasons