I made this nice little 4x3 cutter, as a blueprint. This picture is oriented NEWS correctly and is the result of inserting the blueprint (I had to rotate the blueprint CW 90 degrees). Notice that the cutters are saving the north half of this shape. Alright, I figured it must be destroys the west side of the shape with respect to the input of the cutter. But no, if that were the case, then I would expect the squares to be deleted not saved. How does one know which side of the shape is the west half when using cutters?
#Cutters - Which half is the "west" half?
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The cutters in the image have their outputs pointing east. It's only west when relative to true north.
But you can see which half is destroyed by observing the differences in the model. Your blueprint here will always destroy the half of the shape that faces the input of the platform.
Rotate your camera so that north is up. now it destroys the west (left).
The camera is oriented true north
in the pic it looks like east is up
whats with writing "true north"? there is no magnetic north pole or geographic north pole or the north pole that planes use or GPS north pole or whatever in S2...
lol, regards magnetic north.
However, you are on the right track for resolving the issue. I began to wonder which direction was actually north on the map. There's no compass so all directions are equivalent. Then I noticed two things. 1 . When you zoom out, the map quadrant letters/numbers have an orientation. 2. The 0/1/2 ghost numbers that tell you what platform level you are on also have an orientation. Well I guess I learned three things đŸ™‚ 3. The direction I've thought was north for the last couple of days was in fact east... đŸ™‚
Hmmm... this makes creating cutter blueprints a bit problematic...
There should be a big compass on the lower left of the screen
... So there is... never noticed it because I always focused on the pretty pictures the shapes made in the middle of it... sigh
The compass even has a shaded blue half that indicates which half of a shape will be destroyed by the cutter that is always correct with respect to the current map orientation...
Which is the answer to my original question for anyone else who might stumble over this issue.