#Unmix Corners (and another Omni-Miner)
1 messages · Page 1 of 1 (latest)
Fancy design 
Reminds me of a design I saw a while ago where they did the unmixing of a shape, but inside of a 1x1 Miner platform.
-# maybe something fun to try? ;p
Also, is that the trash holes as extra decoration? Because it looks amazing
That is how this started... But I found it a bit difficult and then I did this instead :p
Exactly
There are also some jumps that are purely decoration
Now I want to try squishing this part into one of the new 1x4 platforms
You could try doing some Belt Weaving if you ever run out of space, or want to make it smaller.
Gotcha.
Coincidentally, I just made this now
Unmixing corners is what Omni-miners do.
xer
Would you share a BP? It looks so clean, also the weave takes only 5 lanes vertically
The one with the weave at the bottom can be repurposed as a part for other designs, where the space is at premium
Finally managed to fit this into a miner. Now I know how this is called, this is my first Omni-Miner.
Still trying to find some space to fit overflow trashers in there.
Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :1,428, Platform unit cost :2
Building count :268, Building size :12x14x3, Building tiles :320
Platform count :1, Platform size :1x1x1, Platform tiles :1
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
From here, one needs to do beltwork to create 4 sets of 12 shapes. YMMV on if the results show a full send via saturated trash
...this isnt some kind of joke, a few have had this problem making Omni-miners. The only other one is ensuring your design can mine 2- & 3-corner shapes
This one looks good, though, I might examine it later
Now with overflow trashers. I had to swap floors to have more routing happen at the ground level in order to trash shapes more easily. Tested with 2- and 3-corner shapes, and doesn't block other shapes if one of the outputs gets blocked.
Blueprint Infos :
Version :
1122/0.1.1, Blueprint type :Platform, Blueprint cost :1,414, Platform unit cost :8
Building count :266, Building size :12x14x3, Building tiles :328
Platform count :4, Platform size :1x4x1, Platform tiles :4
Icons :layout.Layout_ShapeMiner,layout.Layout_ShapeMinerExtension,building.ExtractorDefaultVariant, <empty>