#[0.0.9-RC6][SPZ2-2474] Phony White Dye Asteroids
18 messages · Page 1 of 1 (latest)
Does it still produce white if you hook up paint extractors? (It’s just the graphics that are the issue?)
Also, you modified the map settings right?
i did modify the map settings
also i cant check if it produces white cuz i just made the save so i dont have the paint extractors unlocked yet
which will take longer than usual cuz i upped the shape requirement to 1000%
Export/import > enable cheats > god
[0.0.9-RC6][SPZ2-2474] Phony White Dye Asteroids
Indeed an issue we are aware of since the early alphas. It is not "broken" but currently displayed that way. Similar to the white color channel in Global Transmitter Buildings.
Could a setting for grey paint be added please on custom mode
Just use the color that’s here
im sure its just a visual bug but im still gonna check if it produces white once i get the fluid extractors
in that save
r these the fluid asteroid settings u used:
Min Size: 4
Max Size: 8
Growth: 100%
Spawn Secondary: True
Spawn Tertiary: True
No but that doesn’t change anything really